package std.game.guild.skill; import java.util.HashSet; import java.util.Iterator; /* Copyright 2008 Matthew Corby-Eaglen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ public class SkillTree { Skill skill; HashSet children; public SkillTree(Skill o) { this.skill = o; children = new HashSet(); } public int hashCode() { return getSkill().getName().hashCode(); } public boolean addSkill(Skill o) { SkillTree newSkillTree = new SkillTree(o); if (contains(o)) { return false; } return children.add(newSkillTree); } public boolean contains(Skill skill) { if (this.getSkill().equals(skill)) { return true; } Iterator x = children.iterator(); while (x.hasNext()) { SkillTree st = (SkillTree) x.next(); if (st.contains(skill)) { return true; } } return false; } public SkillTree getChildSkillTree(String skillName) { if (getSkill().getName().equals(skillName)) { return this; } Iterator x = children.iterator(); while (x.hasNext()) { SkillTree st = (SkillTree) x.next(); SkillTree found = st.getChildSkillTree(skillName); if (found != null) { return found; } } return null; } public Skill getSkill() { return skill; } public void clear() { this.skill = null; this.children = new HashSet(); } public int size() { int size = 1; Iterator ch = children.iterator(); while (ch.hasNext()) { size += ((SkillTree) ch.next()).size(); } return size; } }