/** * Copyright 2008 Matthew Corby-Eaglen * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package std.game.objects.trappings import std.game.objects.trappings.AbstractWeapon import org.groovymud.engine.event.ScopedEvent import org.groovymud.object.alive.Alive /** * @author corbym * */ class WeaponImpl extends AbstractWeapon{ boolean canHold def weight String bodyPartFor def numberOfBodyPartsRequired def beingWielded void initialise(){ } boolean canHold(){ return canHold } void setWeight(double param0) { } double getWeight() { return weight } String getBodyPartFor() { return bodyPartFor } int getNumberOfBodyPartsRequired() { return numberOfBodyPartsRequired } void doEvent(ScopedEvent param0) { } void doLower(Alive alive) { } void doWield(Alive alive) { if(beingWielded){ } } boolean canHold(Object param0) { } void doHeartBeat() { } }