/* mudconf.h: runtime configuration structure */
#ifndef __CONF_H
#define __CONF_H
#ifndef lint
static char *mudconf_RCSid = "$Id: mudconf.h,v 1.10 1995/03/29 23:42:53 ambar Exp $";
USE(mudconf_RCSid);
#endif
#ifdef VMS
#include "multinet_root:[multinet.include.sys]types.h"
#include "multinet_root:[multinet.include.netinet]in.h"
#else
#include <netinet/in.h>
#endif
#include "config.h"
#include "htab.h"
#include "alloc.h"
#include "flags.h"
/* CONFDATA: runtime configurable parameters */
typedef unsigned char Uchar;
typedef struct confdata CONFDATA;
struct confdata {
int cache_steal_dirty; /* Should cache code write dirty attrs */
int cache_depth; /* Number of entries in each cache cell */
int cache_width; /* Number of cache cells */
int cache_names; /* Should object names be cached separately */
#ifndef STANDALONE
char indb[PBUF_SIZE]; /* database file name */
char outdb[PBUF_SIZE]; /* checkpoint the database to here */
char crashdb[PBUF_SIZE]; /* write database here on crash */
char gdbm[PBUF_SIZE]; /* use this gdbm file if we need one */
char status_file[PBUF_SIZE]; /* Where to write arg to @shutdown */
char config_file[PBUF_SIZE]; /* Relative path to conf file. */
char exec_path[PBUF_SIZE]; /* Relative path to executable. */
int port; /* user port */
int init_size; /* initial db size */
int use_global_aconn; /* Do we want to use global @aconn code? */
int have_guest; /* Do we wish to allow a GUEST character? */
int num_guests; /* Number of GUESTs active */
int guest_chars[MAX_GUESTS]; /* player numbers of GUEST characters */
char guest_file[SBUF_SIZE]; /* display if guest connects */
char conn_file[SBUF_SIZE]; /* display on connect if no registration */
char creg_file[SBUF_SIZE]; /* display on connect if registration */
char regf_file[SBUF_SIZE]; /* display on (failed) create if reg is on */
char motd_file[SBUF_SIZE]; /* display this file on login */
char wizmotd_file[SBUF_SIZE]; /* display this file on login to wizards */
char quit_file[SBUF_SIZE]; /* display on quit */
char down_file[SBUF_SIZE]; /* display this file if no logins */
char full_file[SBUF_SIZE]; /* display when max users exceeded */
char site_file[SBUF_SIZE]; /* display if conn from bad site */
char crea_file[SBUF_SIZE]; /* display this on login for new users */
char help_file[SBUF_SIZE]; /* HELP text file */
char help_indx[SBUF_SIZE]; /* HELP index file */
char news_file[SBUF_SIZE]; /* NEWS text file */
char news_indx[SBUF_SIZE]; /* NEWS index file */
char whelp_file[SBUF_SIZE]; /* Wizard help text file */
char whelp_indx[SBUF_SIZE]; /* Wizard help index file */
char motd_msg[GBUF_SIZE]; /* Wizard-settable login message */
char wizmotd_msg[GBUF_SIZE]; /* Login message for wizards only */
char downmotd_msg[GBUF_SIZE]; /* Settable 'logins disabled' message */
char fullmotd_msg[GBUF_SIZE]; /* Settable 'Too many players' message */
char dump_msg[PBUF_SIZE]; /* Message displayed when @dump-ing */
char postdump_msg[PBUF_SIZE]; /* Message displayed after @dump-ing */
#ifdef PUEBLO_SUPPORT
char pueblo_msg[GBUF_SIZE]; /* Message displayed to Pueblo clients */
char htmlconn_file[SBUF_SIZE]; /* display on PUEBLOCLIENT message */
#endif /* PUEBLO_SUPPORT */
int name_spaces; /* allow player names to have spaces */
int fork_dump; /* perform dump in a forked process */
int fork_vfork; /* use vfork to fork */
int sig_action; /* What to do with fatal signals */
int paranoid_alloc; /* Rigorous buffer integrity checks */
int max_players; /* Max # of connected players */
int garbage_chunk; /* objects to attr-pack per second */
int dump_interval; /* interval between ckp dumps in seconds */
int check_interval; /* interval between db check/cleans in secs */
int dump_offset; /* when to take first checkpoint dump */
int check_offset; /* when to perform first check and clean */
int idle_timeout; /* Boot off players idle this long in secs */
int conn_timeout; /* Allow this long to connect before booting */
int idle_interval; /* when to check for idle users */
int retry_limit; /* close conn after this many bad logins */
int output_limit; /* Max # chars queued for output */
int paycheck; /* players earn this much each day connected */
int paystart; /* new players start with this much money */
int paylimit; /* getting money gets hard over this much */
int start_quota; /* Quota for new players */
int start_room_quota; /* Room quota for new players */
int start_exit_quota; /* Exit quota for new players */
int start_thing_quota; /* Thing quota for new players */
int start_player_quota; /* Player quota for new players */
int payfind; /* chance to find a penny with wandering */
int digcost; /* cost of @dig command */
int linkcost; /* cost of @link command */
int opencost; /* cost of @open command */
int createmin; /* default (and minimum) cost of @create cmd */
int createmax; /* max cost of @create command */
int killmin; /* default (and minimum) cost of kill cmd */
int killmax; /* max cost of kill command */
int killguarantee; /* cost of kill cmd that guarantees success */
int robotcost; /* cost of @robot command */
int pagecost; /* cost of @page command */
int searchcost; /* cost of commands that search the whole DB */
int waitcost; /* cost of @wait (refunded when finishes) */
int building_limit; /* max number of objects in the db */
int queuemax; /* max commands a player may have in queue */
int queue_chunk; /* # cmds to run from queue when idle */
int active_q_chunk; /* # cmds to run from queue when active */
int machinecost; /* One in mc+1 cmds costs 1 penny (POW2-1) */
int room_quota; /* quota needed to make a room */
int exit_quota; /* quota needed to make an exit */
int thing_quota; /* quota needed to make a thing */
int player_quota; /* quota needed to make a robot player */
int sacfactor; /* sacrifice earns (obj_cost/sfactor) + sadj */
int sacadjust; /* ... */
int clone_copy_cost; /* Does @clone copy value? */
int use_hostname; /* TRUE = use machine NAME rather than quad */
int recycle; /* allow object recycling */
int quotas; /* TRUE = have building quotas */
int typed_quotas; /* TRUE = use quotas by type */
int ex_flags; /* TRUE = show flags on examine */
int robot_speak; /* TRUE = allow robots to speak */
int pub_flags; /* TRUE = flags() works on anything */
int quiet_look; /* TRUE = don't see attribs when looking */
int exam_public; /* Does EXAM show public attrs by default? */
int read_rem_desc; /* Can the DESCs of nonlocal objs be read? */
int read_rem_name; /* Can the NAMEs of nonlocal objs be read? */
int sweep_dark; /* Can you sweep dark places? */
int player_listen; /* Are AxHEAR triggered on players? */
int quiet_whisper; /* Can others tell when you whisper? */
int dark_sleepers; /* Are sleeping players 'dark'? */
int see_own_dark; /* Do you see your own dark stuff? */
int idle_wiz_dark; /* Do idling wizards get set dark? */
int pemit_players; /* Can you @pemit to faraway players? */
int pemit_any; /* Can you @pemit to ANY remote object? */
int match_mine; /* Should you check yourself for $-commands? */
int match_mine_pl; /* Should players check selves for $-cmds? */
int switch_df_all; /* Should @switch match all by default? */
int fascist_tport; /* Src of teleport must be owned/JUMP_OK */
int terse_look; /* Does manual look obey TERSE */
int terse_contents; /* Does TERSE look show exits */
int terse_exits; /* Does TERSE look show obvious exits */
int terse_movemsg; /* Show move msgs (SUCC/LEAVE/etc) if TERSE? */
int trace_topdown; /* Is TRACE output top-down or bottom-up? */
int trace_limit; /* Max lines of trace output if top-down */
int safe_unowned; /* Are objects not owned by you safe? */
int parent_control; /* Obey ControlLock on parent */
int wiz_obey_linklock; /* Do wizards obey linklocks? */
int local_masters; /* Do we check Zone rooms as local masters? */
int req_cmds_flag; /* COMMANDS flag required to check $-cmds? */
int parent_zones; /* Treat Next() on rooms as zone? */
int fmt_contents; /* allow user-formattable Contents? */
int fmt_exits; /* allow user-formattable Exits? */
int ansi_colors; /* allow ANSI colors? */
int safer_passwords; /* enforce reasonably good password choices? */
int space_compress; /* Convert multiple spaces into one space */
dbref start_room; /* initial location and home for players */
dbref start_home; /* initial HOME for players */
dbref default_home; /* HOME when home is inaccessable */
dbref master_room; /* Room containing default cmds/exits/etc */
dbref player_parent; /* Parent that players start with */
dbref room_parent; /* Parent that rooms start with */
dbref exit_parent; /* Parent that exits start with */
dbref thing_parent; /* Parent that things start with */
FLAGSET player_flags; /* Flags players start with */
FLAGSET room_flags; /* Flags rooms start with */
FLAGSET exit_flags; /* Flags exits start with */
FLAGSET thing_flags; /* Flags things start with */
FLAGSET robot_flags; /* Flags robots start with */
int vattr_flags; /* Attr flags for all user-defined attrs */
int abort_on_bug; /* Dump core after logging a bug DBG ONLY */
char mud_name[SBUF_SIZE]; /* Name of the mud */
int rwho_transmit; /* Should we transmit RWHO data */
char rwho_host[64]; /* Remote RWHO host */
char rwho_pass[SBUF_SIZE]; /* Remote RWHO password */
int rwho_info_port; /* Port to which we dump WHO information */
int rwho_data_port; /* Port to which remote RWHO dumps data */
int rwho_interval; /* seconds between RWHO dumps to remote */
char one_coin[SBUF_SIZE]; /* name of one coin (ie. "penny") */
char many_coins[SBUF_SIZE]; /* name of many coins (ie. "pennies") */
int timeslice; /* How often do we bump people's cmd quotas? */
int cmd_quota_max; /* Max commands at one time */
int cmd_quota_incr; /* Bump #cmds allowed by this each timeslice */
int max_cmdsecs; /* Threshhold for real time taken by command */
int control_flags; /* Global runtime control flags */
int log_options; /* What gets logged */
int log_info; /* Info that goes into log entries */
Uchar markdata[8]; /* Masks for marking/unmarking */
int func_nest_lim; /* Max nesting of functions */
int func_invk_lim; /* Max funcs invoked by a command */
int ntfy_nest_lim; /* Max nesting of notifys */
int lock_nest_lim; /* Max nesting of lock evals */
int parent_nest_lim; /* Max levels of parents */
#else
int paylimit; /* getting money gets hard over this much */
int digcost; /* cost of @dig command */
int opencost; /* cost of @open command */
int robotcost; /* cost of @robot command */
int createmin; /* default (and minimum) cost of @create cmd */
int createmax; /* max cost of @create command */
int sacfactor; /* sacrifice earns (obj_cost/sfactor) + sadj */
int sacadjust; /* ... */
int room_quota; /* quota needed to make a room */
int exit_quota; /* quota needed to make an exit */
int thing_quota; /* quota needed to make a thing */
int player_quota; /* quota needed to make a robot player */
int quotas; /* TRUE = have building quotas */
int start_room; /* initial location and home for players */
int start_home; /* initial HOME for players */
int default_home; /* HOME when home is inaccessable */
int vattr_flags; /* Attr flags for all user-defined attrs */
int log_options; /* What gets logged */
int log_info; /* Info that goes into log entries */
Uchar markdata[8]; /* Masks for marking/unmarking */
int ntfy_nest_lim; /* Max nesting of notifys */
#endif /* STANDALONE */
};
extern CONFDATA mudconf;
typedef struct site_data SITE;
struct site_data {
struct site_data *next; /* Next site in chain */
struct in_addr address; /* Host or network address */
struct in_addr mask; /* Mask to apply before comparing */
int flag; /* Value to return on match */
};
typedef struct objlist_block OBLOCK;
struct objlist_block {
struct objlist_block *next;
dbref data[(LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref)];
};
#define OBLOCK_SIZE ((LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref))
typedef struct markbuf MARKBUF;
struct markbuf {
char chunk[5000];
};
typedef struct alist ALIST;
struct alist {
char *data;
int len;
struct alist *next;
};
typedef struct badname_struc BADNAME;
struct badname_struc {
char *name;
struct badname_struc *next;
};
typedef struct forward_list FWDLIST;
struct forward_list {
int count;
int data[1000];
};
typedef struct statedata STATEDATA;
struct statedata {
#ifndef STANDALONE
int initializing; /* are we reading config file at startup? */
int panicking; /* are we in the middle of dying horribly? */
int restarting; /* are we restarting? */
int dumping; /* are we dumping? */
int logging; /* Are we in the middle of logging? */
int epoch; /* Generation number for dumps */
int generation; /* DB global generation number */
dbref curr_enactor; /* Who initiated the current command */
dbref curr_player; /* Who is running the current command */
char *curr_cmd; /* The current command */
int alarm_triggered; /* Has periodic alarm signal occurred? */
time_t now; /* What time is it now? */
time_t dump_counter; /* Countdown to next db dump */
time_t check_counter; /* Countdown to next db check */
time_t idle_counter; /* Countdown to next idle check */
time_t rwho_counter; /* Countdown to next RWHO dump */
int rwho_on; /* Have we connected to an RWHO server? */
int shutdown_flag; /* Should interface be shut down? */
char version[PBUF_SIZE]; /* MUSH version string */
char short_ver[64]; /* Short version number (for RWHO) */
time_t start_time; /* When was MUSH started */
time_t restart_time; /* When did we last restart? */
int reboot_nums; /* How many times have we restarted? */
char buffer[256]; /* A buffer for holding temp stuff */
char *debug_cmd; /* The command we are executing (if any) */
char doing_hdr[DOING_LEN];/* Doing column header in the WHO display */
SITE *access_list; /* Access states for sites */
SITE *suspect_list; /* Sites that are suspect */
HASHTAB command_htab; /* Commands hashtable */
HASHTAB logout_cmd_htab; /* Logged-out commands hashtable (WHO, etc) */
HASHTAB func_htab; /* Functions hashtable */
HASHTAB ufunc_htab; /* Local functions hashtable */
HASHTAB flags_htab; /* Flags hashtable */
HASHTAB attr_name_htab; /* Attribute names hashtable */
NHSHTAB attr_num_htab; /* Attribute numbers hashtable */
HASHTAB player_htab; /* Player name->number hashtable */
NHSHTAB desc_htab; /* Socket descriptor hashtable */
NHSHTAB fwdlist_htab; /* Room forwardlists */
NHSHTAB objstack_htab; /* Object stacks */
NHSHTAB parent_htab; /* Parent $-command exclusion */
HASHTAB news_htab; /* News topics hashtable */
HASHTAB help_htab; /* Help topics hashtable */
HASHTAB wizhelp_htab; /* Wizard help topics hashtable */
int attr_next; /* Next attr to alloc when freelist is empty */
BQUE *qfirst; /* Head of player queue */
BQUE *qlast; /* Tail of player queue */
BQUE *qlfirst; /* Head of object queue */
BQUE *qllast; /* Tail of object queue */
BQUE *qwait; /* Head of wait queue */
BQUE *qsemfirst; /* Head of semaphore queue */
BQUE *qsemlast; /* Tail of semaphore queue */
BADNAME *badname_head; /* List of disallowed names */
ALIST iter_alist; /* Attribute list for iterations */
char *mod_alist; /* Attribute list for modifying */
int mod_size; /* Length of modified buffer */
dbref mod_al_id; /* Where did mod_alist come from? */
OBLOCK *olist_head; /* Head of object list */
OBLOCK *olist_tail; /* Tail of object list */
OBLOCK *olist_cblock; /* Current block for scan */
int olist_count; /* Number of objs in last obj list block */
int olist_citm; /* Current item for scan */
dbref freelist; /* Head of object freelist */
int min_size; /* Minimum db size (from file header) */
int db_top; /* Number of items in the db */
int db_size; /* Allocated size of db structure */
MARKBUF *markbits; /* temp storage for marking/unmarking */
int func_nest_lev; /* Current nesting of functions */
int func_invk_ctr; /* Functions invoked so far by this command */
int ntfy_nest_lev; /* Current nesting of notifys */
int lock_nest_lev; /* Current nesting of lock evals */
int inpipe; /* Boolean flag for command piping */
char *pout; /* The output of the pipe used in %| */
char *poutnew; /* The output being built by current command */
char *poutbufc; /* Buffer position for poutnew */
dbref poutobj; /* Object doing the piping */
char *global_regs[MAX_GLOBAL_REGS]; /* Global registers */
#else
int logging; /* Are we in the middle of logging? */
char buffer[256]; /* A buffer for holding temp stuff */
int attr_next; /* Next attr to alloc when freelist is empty */
ALIST iter_alist; /* Attribute list for iterations */
char *mod_alist; /* Attribute list for modifying */
int mod_size; /* Length of modified buffer */
dbref mod_al_id; /* Where did mod_alist come from? */
int min_size; /* Minimum db size (from file header) */
int db_top; /* Number of items in the db */
int db_size; /* Allocated size of db structure */
dbref freelist; /* Head of object freelist */
MARKBUF *markbits; /* temp storage for marking/unmarking */
#endif /* STANDALONE */
};
extern STATEDATA mudstate;
/* Configuration parameter handler definition */
#ifdef __STDC__
#define CF_HAND(proc) int proc (int *vp, char *str, void *extra, \
dbref player, char *cmd)
#define CF_HANDP(proc) int proc (int **vp, char *str, void *extra, \
dbref player, char *cmd)
#else /* __STDC__ */
#define CF_HAND(proc) int proc (vp, str, extra, player, cmd) \
int *vp; \
char *str, *cmd; \
void *extra; \
dbref player;
#define CF_HANDP(proc) int proc (vp, str, extra, player, cmd) \
int **vp; \
char *str, *cmd; \
void *extra; \
dbref player;
#endif
#define CF_HDCL(proc) int FDECL(proc, (int *, char *, void *, dbref, char *))
/* Global flags */
/* Game control flags in mudconf.control_flags */
#define CF_LOGIN 0x0001 /* Allow nonwiz logins to the mush */
#define CF_BUILD 0x0002 /* Allow building commands */
#define CF_INTERP 0x0004 /* Allow object triggering */
#define CF_CHECKPOINT 0x0008 /* Perform auto-checkpointing */
#define CF_DBCHECK 0x0010 /* Periodically check/clean the DB */
#define CF_IDLECHECK 0x0020 /* Periodically check for idle users */
#define CF_RWHO_XMIT 0x0040 /* Update remote RWHO data */
#define CF_ALLOW_RWHO 0x0080 /* Allow the RWHO command */
#define CF_DEQUEUE 0x0100 /* Remove entries from the queue */
#define CF_GODMONITOR 0x0200 /* Display commands to the God. */
/* Host information codes */
#define H_REGISTRATION 0x0001 /* Registration ALWAYS on */
#define H_FORBIDDEN 0x0002 /* Reject all connects */
#define H_SUSPECT 0x0004 /* Notify wizards of connects/disconnects */
#define H_GUEST 0x0008 /* Don't permit guests from here */
/* Logging options */
#define LOG_ALLCOMMANDS 0x00000001 /* Log all commands */
#define LOG_ACCOUNTING 0x00000002 /* Write accounting info on logout */
#define LOG_BADCOMMANDS 0x00000004 /* Log bad commands */
#define LOG_BUGS 0x00000008 /* Log program bugs found */
#define LOG_DBSAVES 0x00000010 /* Log database dumps */
#define LOG_CONFIGMODS 0x00000020 /* Log changes to configuration */
#define LOG_PCREATES 0x00000040 /* Log character creations */
#define LOG_KILLS 0x00000080 /* Log KILLs */
#define LOG_LOGIN 0x00000100 /* Log logins and logouts */
#define LOG_NET 0x00000200 /* Log net connects and disconnects */
#define LOG_SECURITY 0x00000400 /* Log security-related events */
#define LOG_SHOUTS 0x00000800 /* Log shouts */
#define LOG_STARTUP 0x00001000 /* Log nonfatal errors in startup */
#define LOG_WIZARD 0x00002000 /* Log dangerous things */
#define LOG_ALLOCATE 0x00004000 /* Log alloc/free from buffer pools */
#define LOG_PROBLEMS 0x00008000 /* Log runtime problems */
#define LOG_KBCOMMANDS 0x00010000 /* Log keyboard commands */
#define LOG_SUSPECTCMDS 0x00020000 /* Log SUSPECT player keyboard cmds */
#define LOG_ALWAYS 0x80000000 /* Always log it */
#define LOGOPT_FLAGS 0x01 /* Report flags on object */
#define LOGOPT_LOC 0x02 /* Report loc of obj when requested */
#define LOGOPT_OWNER 0x04 /* Report owner of obj if not obj */
#define LOGOPT_TIMESTAMP 0x08 /* Timestamp log entries */
#endif