/* mushdb.h */ #include "copyright.h" #ifndef __MUSHDB_H #define __MUSHDB_H #ifndef lint static char mushdb_RCSid[] = "$Id: mushdb.h,v 1.7 1995/03/21 00:00:51 ambar Exp $"; USE(mushdb_RCSid); #endif #include "config.h" #include <sys/file.h> #ifdef IN_MEM_COMPRESSION #define STORE(key, attr, len) cache_put(key, attr, len) #else #define STORE(key, attr) cache_put(key, attr) #endif #define DELETE(key) cache_del(key) #define FETCH(key) cache_get(key) #define SYNC cache_sync() #define CLOSE { cache_sync(); dddb_close(); } #include "udb.h" #define ITER_PARENTS(t,p,l) for ((l)=0, (p)=(t); \ (Good_obj(p) && \ ((l) < mudconf.parent_nest_lim)); \ (p)=Parent(p), (l)++) /* Player classes and pseudo-classes for determining access to commands */ #define CLASS_SLAVE 0 #define CLASS_GUEST 1 #define CLASS_VISITOR 2 #define CLASS_PLAYER 4 #define CLASS_ARCHITECT 8 #define CLASS_MAGE 12 #define CLASS_WIZARD 14 #define CLASS_MAINT 15 #define CLASS_GOD 16 /* Cannot assign players to this class */ #define CLASS_DISABLED 17 /* Cannot assign players to this class */ typedef struct attr ATTR; struct attr { const char *name; /* This has to be first. braindeath. */ int number; /* attr number */ int flags; int FDECL((*check), (int, dbref, dbref, int, char *)); }; extern ATTR *FDECL(atr_num, (int anum)); extern ATTR *FDECL(atr_str, (char *s)); extern ATTR attr[]; extern ATTR **anum_table; #define anum_get(x) (anum_table[(x)]) #define anum_set(x,v) anum_table[(x)] = v extern void FDECL(anum_extend, (int)); #define ATR_INFO_CHAR '\1' /* Leadin char for attr control data */ /* Attribute handler keys */ #define AH_READ 0 /* Read the attribute from the hash db */ #define AH_WRITE 1 /* Write the attribute to the hash db */ #define AH_RWMASK 1 /* Mask for read/write bit */ #define AH_RAW 2 /* Don't encode/decode tag info */ #define AH_NOCHECK 4 /* Don't check permissions */ #define AH_NOSPECIAL 8 /* Ignore special processing */ /* Boolean expressions, for locks */ #define BOOLEXP_AND 0 #define BOOLEXP_OR 1 #define BOOLEXP_NOT 2 #define BOOLEXP_CONST 3 #define BOOLEXP_ATR 4 #define BOOLEXP_INDIR 5 #define BOOLEXP_CARRY 6 #define BOOLEXP_IS 7 #define BOOLEXP_OWNER 8 #define BOOLEXP_EVAL 9 typedef struct boolexp BOOLEXP; struct boolexp { boolexp_type type; struct boolexp *sub1; struct boolexp *sub2; dbref thing; /* thing refers to an object */ }; #define TRUE_BOOLEXP ((BOOLEXP *) 0) #define Astr(alist) ((unsigned char *)(&((alist)[1]))) /* Database format information */ #define F_UNKNOWN 0 /* Unknown database format */ #define F_MUSH 1 /* MUSH format (many variants) */ #define F_MUSE 2 /* MUSE format */ #define F_MUD 3 /* Old TinyMUD format */ #define F_MUCK 4 /* TinyMUCK format */ #define V_MASK 0x000000ff /* Database version */ #define V_ZONE 0x00000100 /* ZONE/DOMAIN field */ #define V_LINK 0x00000200 /* LINK field (exits from objs) */ #define V_GDBM 0x00000400 /* attrs are in a gdbm db, not here */ #define V_ATRNAME 0x00000800 /* NAME is an attr, not in the hdr */ #define V_ATRKEY 0x00001000 /* KEY is an attr, not in the hdr */ #define V_PERNKEY 0x00001000 /* PERN: Extra locks in object hdr */ #define V_PARENT 0x00002000 /* db has the PARENT field */ #define V_COMM 0x00004000 /* PERN: Comm status in header */ #define V_ATRMONEY 0x00008000 /* Money is kept in an attribute */ #define V_XFLAGS 0x00010000 /* An extra word of flags */ #define V_TQUOTAS 0x00020000 /* Typed quotas */ #define V_CMDSFLAG 0x00040000 /* COMMANDS flag */ #define V_ALPHA_ATTR 0x00080000 /* Alphabetize attributes in cache */ /* special dbref's */ #define NOTHING (-1) /* null dbref */ #define AMBIGUOUS (-2) /* multiple possibilities, for matchers */ #define HOME (-3) /* virtual room, represents mover's home */ #define NOPERM (-4) /* Error status, no permission */ typedef struct object OBJ; struct object { dbref location; /* PLAYER, THING: where it is */ /* ROOM: dropto: */ /* EXIT: where it goes to */ dbref contents; /* PLAYER, THING, ROOM: head of contentslist */ /* EXIT: unused */ dbref exits; /* PLAYER, THING, ROOM: head of exitslist */ /* EXIT: where it is */ dbref next; /* PLAYER, THING: next in contentslist */ /* EXIT: next in exitslist */ /* ROOM: used for secondary zone parent, under certain configs */ dbref link; /* PLAYER, THING: home location */ /* ROOM, EXIT: unused */ dbref parent; /* ALL: defaults for attrs, exits, $cmds, */ dbref owner; /* PLAYER: domain number + class + moreflags */ /* THING, ROOM, EXIT: owning player number */ FLAG flags; /* ALL: Flags set on the object */ FLAG flags2; /* ALL: even more flags */ }; typedef char *NAME; extern OBJ *db; extern NAME *names; #define Location(t) db[t].location #define Contents(t) db[t].contents #define Exits(t) db[t].exits #define Next(t) db[t].next #define Link(t) db[t].link #define Owner(t) db[t].owner #define Parent(t) db[t].parent #define Flags(t) db[t].flags #define Flags2(t) db[t].flags2 #define Home(t) Link(t) #define Dropto(t) Location(t) #define i_Name(t) names[t] = NULL; #define s_Location(t,n) db[t].location = (n) #define s_Zone(t,n) ((void)(n)) #define s_Contents(t,n) db[t].contents = (n) #define s_Exits(t,n) db[t].exits = (n) #define s_Next(t,n) db[t].next = (n) #define s_Link(t,n) db[t].link = (n) #define s_Owner(t,n) db[t].owner = (n) #define s_Parent(t,n) db[t].parent = (n) #define s_Flags(t,n) db[t].flags = (n) #define s_Flags2(t,n) db[t].flags2 = (n) #define s_Home(t,n) s_Link(t,n) #define s_Dropto(t,n) s_Location(t,n) extern int FDECL(Pennies, (dbref)); extern void FDECL(s_Pennies, (dbref, int)); extern void NDECL(tf_init); extern int FDECL(tf_open, (char *, int)); extern int FDECL(tf_socket, (int, int)); extern void FDECL(tf_close, (int)); extern FILE *FDECL(tf_fopen, (char *, int)); extern void FDECL(tf_fclose, (FILE *)); extern FILE *FDECL(tf_popen, (char *, int)); #define tf_pclose(f) tf_fclose(f) extern dbref FDECL(getref, (FILE *)); extern void FDECL(putref, (FILE *, dbref)); extern BOOLEXP *FDECL(dup_bool, (BOOLEXP *)); extern void FDECL(free_boolexp, (BOOLEXP *)); extern dbref FDECL(parse_dbref, (const char *)); extern int FDECL(mkattr, (char *)); extern void FDECL(al_add, (dbref, int)); extern void FDECL(al_delete, (dbref, int)); extern void FDECL(al_destroy, (dbref)); extern void NDECL(al_store); extern void FDECL(db_grow, (dbref)); extern void NDECL(db_free); extern void NDECL(db_make_minimal); extern dbref FDECL(db_read, (FILE *, int *, int *, int *)); extern dbref FDECL(db_write, (FILE *, int, int)); #define DOLIST(thing,list) \ for ((thing)=(list); \ ((thing)!=NOTHING) && (Next(thing)!=(thing)); \ (thing)=Next(thing)) #define SAFE_DOLIST(thing,next,list) \ for ((thing)=(list),(next)=((thing)==NOTHING ? NOTHING: Next(thing)); \ (thing)!=NOTHING && (Next(thing)!=(thing)); \ (thing)=(next), (next)=Next(next)) #define DO_WHOLE_DB(thing) \ for ((thing)=0; (thing)<mudstate.db_top; (thing)++) #define Dropper(thing) \ (Connected(Owner(thing)) && Hearer(thing)) #endif /* __MUSHDB_H */