tinymush-2.2.4/conf/
tinymush-2.2.4/scripts/
tinymush-2.2.4/vms/
/* externs.h - Prototypes for externs not defined elsewhere */
#include "copyright.h"

#ifndef __EXTERNS__H
#define	__EXTERNS__H

#ifndef	lint
static char externs_RCSid[] = "$Id: externs.h,v 1.9 1995/03/21 00:00:11 ambar Exp $";
USE(externs_RCSid);
#endif

#include "mushdb.h"
#include "mudconf.h"
#include "regexp.h"

#ifdef __GNUC__
#define INLINE inline
#else /* __GNUC__ */
#define INLINE
#endif /* __GNUC__ */

#define	ToLower(s) (isupper(s) ? tolower(s) : (s))
#define	ToUpper(s) (islower(s) ? toupper(s) : (s))

/* BSD 386's compiler is fussy, and insists that char needs to promote
 * to int, formally, so this kludge is necessary. HP-UX is similar.
 */
#if defined(__bsdi__) || defined(hpux)
typedef int ICHAR;
#else
typedef char ICHAR;
#endif

/* From regexp.c (extract from Henry Spencer's package) */

extern regexp *FDECL(regcomp, (char *));
extern int FDECL(regexec, (register regexp *, register char *));
extern void FDECL(regerror, (char *));
extern char regexp_errbuf[];

/* From conf.c */
extern CF_HDCL(cf_modify_bits);

/* From udb_achunk.c */
extern int NDECL(dddb_close);
extern int FDECL(dddb_setfile, (char *));
extern int NDECL(dddb_init);

/* From netcommon.c */
extern int FDECL(site_check, (struct in_addr, SITE *));
extern void FDECL(make_ulist, (dbref, char *));
extern void FDECL(make_portlist, (dbref, dbref, char *));
extern dbref FDECL(get_programmer, (dbref));
extern int FDECL(fetch_idle, (dbref));
extern int FDECL(fetch_connect, (dbref));
extern void VDECL(raw_broadcast, (int, char *,...));

/* From cque.c */
extern int FDECL(nfy_que, (dbref, int, int));
extern int FDECL(halt_que, (dbref, dbref));
extern void FDECL(wait_que, (dbref, dbref, int, dbref, char *, char *[],
			     int, char *[]));
extern int NDECL(que_next);
extern int FDECL(do_top, (int ncmds));
extern void NDECL(recover_queue_deposits);

/* From eval.c */
extern void NDECL(tcache_init);
extern char *FDECL(parse_to, (char **, ICHAR, int));
extern char *FDECL(parse_arglist, (dbref, dbref, char *, ICHAR, int,
				   char *[], int, char *[], int));
extern int FDECL(get_gender, (dbref));
extern char *FDECL(exec, (dbref, dbref, int, char *, char *[], int));
extern void FDECL(save_global_regs, (const char *, char *[]));
extern void FDECL(restore_global_regs, (const char *, char *[]));

/* From game.c */
#define	notify(p,m)			notify_check(p,p,m, \
						     MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN)
#define	notify_quiet(p,m)		notify_check(p,p,m, \
						     MSG_PUP_ALWAYS|MSG_ME)
#define	notify_with_cause(p,c,m)	notify_check(p,c,m, \
						     MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN)
#define	notify_quiet_with_cause(p,c,m)	notify_check(p,c,m, \
						     MSG_PUP_ALWAYS|MSG_ME)
#define	notify_puppet(p,c,m)		notify_check(p,c,m, \
						     MSG_ME_ALL|MSG_F_DOWN)
#define	notify_quiet_puppet(p,c,m)	notify_check(p,c,m, \
						     MSG_ME)
#define	notify_all(p,c,m)		notify_check(p,c,m, \
						     MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS)
#define	notify_all_from_inside(p,c,m)	notify_check(p,c,m, \
						     MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE)
#define	notify_all_from_outside(p,c,m)	notify_check(p,c,m, \
						     MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS|MSG_S_OUTSIDE)

#ifdef PUEBLO_SUPPORT
#define	notify_html(p,m)			notify_check(p,p,m, \
						     MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML)
#define	notify_with_cause_html(p,c,m)	notify_check(p,c,m, \
						     MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML)
#define	notify_all_from_inside_html(p,c,m)	notify_check(p,c,m, \
						     MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE|MSG_HTML)
#endif /* PUEBLO_SUPPORT */

extern void FDECL(notify_except, (dbref, dbref, dbref,
				  const char *));
extern void FDECL(notify_except2, (dbref, dbref, dbref, dbref,
				   const char *));
extern int FDECL(check_filter, (dbref, dbref, int,
				const char *));
extern void FDECL(notify_check, (dbref, dbref, const char *, int));
extern int FDECL(Hearer, (dbref));
extern void NDECL(report);
extern void FDECL(do_rwho, (dbref, dbref, int));
extern int FDECL(atr_match, (dbref, dbref, ICHAR, char *, char *, int));
extern int FDECL(list_check, (dbref, dbref, ICHAR, char *, char *,
			      int, int *));
#ifdef PUEBLO_SUPPORT
extern int FDECL(html_escape, (const char *, char *, char **));
#endif /* PUEBLO_SUPPORT */

/* From help.c */
extern int FDECL(helpindex_read, (HASHTAB *, char *));
extern void FDECL(helpindex_load, (dbref));
extern void NDECL(helpindex_init);

/* From htab.c */
extern CF_HDCL(cf_ntab_access);

/* From log.c */
extern char *FDECL(strip_ansi, (const char *));
extern char *FDECL(normal_to_white, (const char *));
extern int FDECL(start_log, (const char *, const char *));
extern void NDECL(end_log);
extern void FDECL(log_perror, (const char *, const char *, const char *,
			       const char *));
extern void FDECL(log_text, (char *));
extern void FDECL(log_number, (int));
extern void FDECL(log_name, (dbref));
extern void FDECL(log_name_and_loc, (dbref));
extern char *FDECL(OBJTYP, (dbref));
extern void FDECL(log_type_and_name, (dbref));
extern void FDECL(log_type_and_num, (dbref));

/* From look.c */
extern void FDECL(look_in, (dbref, dbref, int));
#ifdef PUEBLO_SUPPORT
extern void FDECL(show_vrml_url, (dbref, dbref));
#endif /* PUEBLO_SUPPORT */

/* From move.c */
extern void FDECL(move_object, (dbref, dbref));
extern void FDECL(move_via_generic, (dbref, dbref, dbref, int));
extern void FDECL(move_via_exit, (dbref, dbref, dbref, dbref, int));
extern int FDECL(move_via_teleport, (dbref, dbref, dbref, int));
extern void FDECL(move_exit, (dbref, dbref, int, const char *, int));
extern void FDECL(do_enter_internal, (dbref, dbref, int));

/* From object.c */
extern dbref NDECL(start_home);
extern dbref NDECL(default_home);
extern int FDECL(can_set_home, (dbref, dbref, dbref));
extern dbref FDECL(new_home, (dbref));
extern dbref FDECL(clone_home, (dbref, dbref));
extern void FDECL(divest_object, (dbref));
extern dbref FDECL(create_obj, (dbref, int, char *, int));
extern void FDECL(destroy_obj, (dbref, dbref));
extern void FDECL(empty_obj, (dbref));

/* From player.c */
extern void FDECL(record_login, (dbref, int, char *, char *));
extern int FDECL(check_pass, (dbref, const char *));
extern dbref FDECL(connect_player, (char *, char *, char *));
extern dbref FDECL(create_player, (char *, char *, dbref, int));
extern int FDECL(add_player_name, (dbref, char *));
extern int FDECL(delete_player_name, (dbref, char *));
extern dbref FDECL(lookup_player, (dbref, char *, int));
extern void NDECL(load_player_names);
extern void FDECL(badname_add, (char *));
extern void FDECL(badname_remove, (char *));
extern int FDECL(badname_check, (char *));
extern void FDECL(badname_list, (dbref, const char *));

/* From predicates.c */
extern char *VDECL(tprintf, (char *,...));
extern dbref FDECL(insert_first, (dbref, dbref));
extern dbref FDECL(remove_first, (dbref, dbref));
extern dbref FDECL(reverse_list, (dbref));
extern int FDECL(member, (dbref, dbref));
extern int FDECL(is_integer, (char *));
extern int FDECL(is_number, (char *));
extern int FDECL(could_doit, (dbref, dbref, int));
extern int FDECL(can_see, (dbref, dbref, int));
extern int FDECL(canpayfees, (dbref, dbref, int, int, int));
extern int FDECL(payfees, (dbref, int, int, int));
extern void FDECL(giveto, (dbref, int));
extern int FDECL(payfor, (dbref, int));
extern int FDECL(ok_name, (const char *));
extern int FDECL(ok_player_name, (const char *));
extern int FDECL(ok_attr_name, (const char *));
extern int FDECL(ok_password, (const char *, dbref));
extern void FDECL(handle_ears, (dbref, int, int));
extern dbref FDECL(match_possessed, (dbref, dbref, char *, dbref, int));
extern void FDECL(parse_range, (char **, dbref *, dbref *));
extern int FDECL(parse_thing_slash, (dbref, char *, char **, dbref *));
extern int FDECL(get_obj_and_lock, (dbref, char *, dbref *, ATTR **,
				    char *));
extern dbref FDECL(where_is, (dbref));
extern dbref FDECL(where_room, (dbref));
extern int FDECL(locatable, (dbref, dbref, dbref));
extern int FDECL(nearby, (dbref, dbref));
extern dbref FDECL(next_exit, (dbref, dbref, int));
extern void FDECL(did_it, (dbref, dbref, int, const char *, int,
			   const char *, int, char *[], int));
extern void FDECL(list_bufstats, (dbref));
extern void FDECL(list_buftrace, (dbref));

/* From set.c */
extern int FDECL(parse_attrib, (dbref, char *, dbref *, int *));
extern int FDECL(parse_attrib_wild, (dbref, char *, dbref *, int,
				     int, int));
extern void FDECL(edit_string, (char *, char **, char *, char *));
extern dbref FDECL(match_controlled, (dbref, const char *));
extern dbref FDECL(match_affected, (dbref, const char *));
extern dbref FDECL(match_examinable, (dbref, const char *));

/* From stringutil.c */
extern char *FDECL(munge_space, (char *));
extern char *FDECL(trim_spaces, (char *));
extern char *FDECL(grabto, (char **, ICHAR));
extern int FDECL(string_compare, (const char *, const char *));
extern int FDECL(string_prefix, (const char *, const char *));
extern const char *FDECL(string_match, (const char *, const char *));
extern char *FDECL(dollar_to_space, (const char *));
extern char *FDECL(replace_string, (const char *, const char *,
				    const char *));
extern char *FDECL(replace_string_inplace, (const char *, const char *,
					    char *));
extern char *FDECL(skip_space, (const char *));
extern char *FDECL(seek_char, (const char *, ICHAR));
extern int FDECL(prefix_match, (const char *, const char *));
extern int FDECL(minmatch, (char *, char *, int));
extern INLINE char *FDECL(strsave, (const char *));
extern int FDECL(safe_copy_str, (char *, char *, char **, int));
extern int FDECL(safe_copy_long_str, (char *, char *, char **, int));
extern INLINE int FDECL(safe_chr_real_fn, (ICHAR, char *, char **, int));
extern int FDECL(ltos, (char *, long));
extern int FDECL(matches_exit_from_list, (char *, char *));
extern char *FDECL(translate_string, (const char *, int));

/* From boolexp.c */
extern int FDECL(eval_boolexp, (dbref, dbref, dbref, BOOLEXP *));
extern BOOLEXP *FDECL(parse_boolexp, (dbref, const char *, int));
extern int FDECL(eval_boolexp_atr, (dbref, dbref, dbref, char *));

/* From functions.c */
extern int FDECL(xlate, (char *));

/* From unparse.c */
extern char *FDECL(unparse_boolexp, (dbref, BOOLEXP *));
extern char *FDECL(unparse_boolexp_quiet, (dbref, BOOLEXP *));
extern char *FDECL(unparse_boolexp_decompile, (dbref, BOOLEXP *));
extern char *FDECL(unparse_boolexp_function, (dbref, BOOLEXP *));

/* From walkdb.c */
extern int FDECL(chown_all, (dbref, dbref));
extern void NDECL(olist_init);
extern void FDECL(olist_add, (dbref));
extern dbref NDECL(olist_first);
extern dbref NDECL(olist_next);

/* From wild.c */
extern int FDECL(wild, (char *, char *, char *[], int));
extern int FDECL(wild_match, (char *, char *, char *[], int, int));
extern int FDECL(quick_wild, (char *, char *));

/* From match.c */
extern dbref FDECL(pref_match, (dbref, dbref, const char *));
extern dbref FDECL(match_controlled_quiet, (dbref, const char *));

/* From command.c */
extern int FDECL(check_access, (dbref, int));

/* from db.c */
extern int FDECL(Commer, (dbref));
extern void FDECL(s_Pass, (dbref, const char *));
extern void FDECL(s_Name, (dbref, const char *));
extern char *FDECL(Name, (dbref));
extern int FDECL(fwdlist_load, (FWDLIST *, dbref, char *));
extern void FDECL(fwdlist_set, (dbref, FWDLIST *));
extern int FDECL(fwdlist_rewrite, (FWDLIST *, char *));
extern FWDLIST *FDECL(fwdlist_get, (dbref));
extern void NDECL(init_min_db);
extern void NDECL(atr_push);
extern void NDECL(atr_pop);
extern int FDECL(atr_head, (dbref, char **));
extern int FDECL(atr_next, (char **));
extern int FDECL(init_gdbm_db, (char *));
extern void FDECL(atr_cpy, (dbref, dbref, dbref));
extern void FDECL(atr_chown, (dbref));
extern void FDECL(atr_clr, (dbref, int));
extern void FDECL(atr_add_raw, (dbref, int, char *));
extern void FDECL(atr_add, (dbref, int, char *, dbref, int));
extern void FDECL(atr_set_owner, (dbref, int, dbref));
extern void FDECL(atr_set_flags, (dbref, int, int));
extern char *FDECL(atr_get_raw, (dbref, int));
extern char *FDECL(atr_get, (dbref, int, dbref *, int *));
extern char *FDECL(atr_pget, (dbref, int, dbref *, int *));
extern char *FDECL(atr_get_str, (char *, dbref, int, dbref *, int *));
extern char *FDECL(atr_pget_str, (char *, dbref, int, dbref *, int *));
extern int FDECL(atr_get_info, (dbref, int, dbref *, int *));
extern int FDECL(atr_pget_info, (dbref, int, dbref *, int *));
extern void FDECL(atr_free, (dbref));

/* Powers keys */

/* IMPORTANT -- Keep this table in sync with the powers table in command.c
 * The constants are used as array indexes into the powers table.
 */

#define	POW_CHG_QUOTAS	0	/* May change quotas of controlled players */
#define	POW_CHOWN_ANY	1	/* Ignore loc/holding restrictions on @chown */
#define	POW_CHOWN_ME	2	/* May @chown things to me */
#define	POW_CHOWN_OTHER	3	/* May @chown things to others */
#define	POW_CHOWN_PLYR	4	/* May @chown players */
#define	POW_CONTROL_ALL	5	/* I control everything */
#define	POW_WIZARD_WHO	6	/* See extra WHO information */
#define	POW_EXAM_ALL	7	/* I can examine everything */
#define	POW_FIND_UNFIND	8	/* Can find unfindable players */
#define	POW_FREE_MONEY	9	/* I have infinite money */
#define	POW_FREE_QUOTA	10	/* I have infinite quota */
#define	POW_GRAB_PLAYER	11	/* Can @tel players to me */
#define	POW_IGNORE_RST	12	/* Ignore penalty flags in access checks */
#define	POW_JOIN_PLAYER	13	/* Can @tel to loc of player */
#define	POW_LONGFINGERS	14	/* Can get/whisper/etc from a distance */
#define	POW_NO_BOOT	15	/* Player is immune from @booting */
#define	POW_NO_TOAD	16	/* Player is immune from @toading/@destroying */
#define	POW_RENAME_ME	17	/* Player can change name or password */
#define	POW_SEE_AFLAGS	18	/* Player can see admin (hidden) flags */
#define	POW_SEE_QUEUE	19	/* Player can see the entire queue */
#define	POW_SEE_HIDDEN	20	/* Player can see hidden players on WHO list */
#define	POW_SEE_IATTRS	21	/* Player can see invisible attributes */
#define	POW_SEE_MFLAGS	22	/* Player can see game maintenance flags */
#define	POW_SEE_AATTRS	23	/* Player can set administration attributes */
#define	POW_SET_AFLAGS	24	/* Player can set admin flags */
#define	POW_SET_MATTRS	25	/* Player can set maintenance attributes */
#define	POW_SET_MFLAGS	26	/* Player can set game maintenance flags */
#define	POW_STAT_ANY	27	/* Can @stat anyone */
#define	POW_STEAL	28	/* Can give negative money */
#define	POW_TEL_ANYWHR	29	/* Ignore control/JUMP_OK on @tel */
#define	POW_TEL_UNRST	30	/* Ignore object type restrictions on @tel */
#define	POW_UNKILLABLE	31	/* Can't be killed */

/* Command handler keys */

#define	ATTRIB_ACCESS	1	/* Change access to attribute */
#define	ATTRIB_RENAME	2	/* Rename attribute */
#define	ATTRIB_DELETE	4	/* Delete attribute */
#define	BOOT_QUIET	1	/* Inhibit boot message to victim */
#define	BOOT_PORT	2	/* Boot by port number */
#define	CHOWN_ONE	1	/* item = new_owner */
#define	CHOWN_ALL	2	/* old_owner = new_owner */
#define	CLONE_LOCATION	0	/* Create cloned object in my location */
#define	CLONE_INHERIT	1	/* Keep INHERIT bit if set */
#define	CLONE_PRESERVE	2	/* Preserve the owner of the object */
#define	CLONE_INVENTORY	4	/* Create cloned object in my inventory */
#define	CLONE_SET_COST	8	/* ARG2 is cost of cloned object */
#define	CLONE_SET_LOC	16	/* ARG2 is location of cloned object */
#define	CLONE_SET_NAME	32	/* ARG2 is alternate name of cloned object */
#define	CLONE_PARENT	64	/* Set parent on obj instd of cloning attrs */
#define	CRE_INVENTORY	0	/* Create object in my inventory */
#define	CRE_LOCATION	1	/* Create object in my location */
#define	CRE_SET_LOC	2	/* ARG2 is location of new object */
#define	DBCK_DEFAULT	1	/* Get default tests too */
#define	DBCK_REPORT	2	/* Report info to invoker */
#define	DBCK_FULL	4	/* Do all tests */
#define	DBCK_FLOATING	8	/* Look for floating rooms */
#define	DBCK_PURGE	16	/* Purge the db of refs to going objects */
#define	DBCK_LINKS	32	/* Validate exit and object chains */
#define	DBCK_WEALTH	64	/* Validate object value/wealth */
#define	DBCK_OWNER	128	/* Do more extensive owner checking */
#define	DBCK_OWN_EXIT	256	/* Check exit owner owns src or dest */
#define	DBCK_WIZARD	512	/* Check for wizards/wiz objects */
#define	DBCK_TYPES	1024	/* Check for valid & appropriate types */
#define	DBCK_SPARE	2048	/* Make sure spare header fields are NOTHING */
#define	DBCK_HOMES	4096	/* Make sure homes and droptos are valid */
#define	DEST_ONE	1	/* object */
#define	DEST_ALL	2	/* owner */
#define	DEST_OVERRIDE	4	/* override Safe() */
#define	DIG_TELEPORT	1	/* teleport to room after @digging */
#define DOLIST_SPACE    0	/* expect spaces as delimiter */
#define DOLIST_DELIMIT  1	/* expect custom delimiter */
#define DOLIST_NOTIFY   2	/* queue a '@notify me' at the end */
#define	DOING_MESSAGE	0	/* Set my DOING message */
#define	DOING_HEADER	1	/* Set the DOING header */
#define	DOING_POLL	2	/* List DOING header */
#define	DROP_QUIET	1	/* Don't do odrop/adrop if control */
#define	DUMP_STRUCT	1	/* Dump flat structure file */
#define	DUMP_TEXT	2	/* Dump text (gdbm) file */
#define	EXAM_DEFAULT	0	/* Default */
#define	EXAM_BRIEF	1	/* Nonowner sees just owner */
#define	EXAM_LONG	2	/* Nonowner sees public attrs too */
#define	EXAM_DEBUG	4	/* Display more info for finding db problems */
#define	EXAM_PARENT	8	/* Get attr from parent when exam obj/attr */
#define	FIXDB_OWNER	1	/* Fix OWNER field */
#define	FIXDB_LOC	2	/* Fix LOCATION field */
#define	FIXDB_CON	4	/* Fix CONTENTS field */
#define	FIXDB_EXITS	8	/* Fix EXITS field */
#define	FIXDB_NEXT	16	/* Fix NEXT field */
#define	FIXDB_PENNIES	32	/* Fix PENNIES field */
#define	FIXDB_ZONE	64	/* Fix ZONE field */
#define	FIXDB_LINK	128	/* Fix LINK field */
#define	FIXDB_PARENT	256	/* Fix PARENT field */
#define	FIXDB_DEL_PN	512	/* Remove player name from player name index */
#define	FIXDB_ADD_PN	1024	/* Add player name to player name index */
#define	FIXDB_NAME	2048	/* Set NAME attribute */
#define	FRC_PREFIX	0	/* #num command */
#define	FRC_COMMAND	1	/* what=command */
#define	GET_QUIET	1	/* Don't do osucc/asucc if control */
#define	GIVE_MONEY	1	/* Give money */
#define	GIVE_QUOTA	2	/* Give quota */
#define	GIVE_QUIET	64	/* Inhibit give messages */
#define	GLOB_ENABLE	1	/* key to enable */
#define	GLOB_DISABLE	2	/* key to disable */
#define	GLOB_LIST	3	/* key to list */
#define	HALT_ALL	1	/* halt everything */
#define	HELP_HELP	1	/* get data from help file */
#define	HELP_NEWS	2	/* get data from news file */
#define	HELP_WIZHELP	3	/* get data from wizard help file */
#define	KILL_KILL	1	/* gives victim insurance */
#define	KILL_SLAY	2	/* no insurance */
#define	LOOK_LOOK	1	/* list desc (and succ/fail if room) */
#define	LOOK_EXAM	2	/* full listing of object */
#define	LOOK_DEXAM	3	/* debug listing of object */
#define	LOOK_INVENTORY	4	/* list inventory of object */
#define	LOOK_SCORE	5	/* list score (# coins) */
#define	LOOK_OUTSIDE    8	/* look for object in container of player */
#define	MARK_SET	0	/* Set mark bits */
#define	MARK_CLEAR	1	/* Clear mark bits */
#define	MOTD_ALL	0	/* login message for all */
#define	MOTD_WIZ	1	/* login message for wizards */
#define	MOTD_DOWN	2	/* login message when logins disabled */
#define	MOTD_FULL	4	/* login message when too many players on */
#define	MOTD_LIST	8	/* Display current login messages */
#define	MOTD_BRIEF	16	/* Suppress motd file display for wizards */
#define	MOVE_QUIET	1	/* Dont do osucc/ofail/asucc/afail if ctrl */
#define	NFY_NFY		0	/* Notify first waiting command */
#define	NFY_NFYALL	1	/* Notify all waiting commands */
#define	NFY_DRAIN	2	/* Delete waiting commands */
#define	OPEN_LOCATION	0	/* Open exit in my location */
#define	OPEN_INVENTORY	1	/* Open exit in me */
#define PARENT_PARENT	0	/* Parent parent field. */
#define PARENT_ZONE	1	/* Parent zone field. */
#define	PASS_ANY	1	/* name=newpass */
#define	PASS_MINE	2	/* oldpass=newpass */
#define	PCRE_PLAYER	1	/* create new player */
#define	PCRE_ROBOT	2	/* create robot player */
#define	PEMIT_PEMIT	1	/* emit to named player */
#define	PEMIT_OEMIT	2	/* emit to all in current room except named */
#define	PEMIT_WHISPER	3	/* whisper to player in current room */
#define	PEMIT_FSAY	4	/* force controlled obj to say */
#define	PEMIT_FEMIT	5	/* force controlled obj to emit */
#define	PEMIT_FPOSE	6	/* force controlled obj to pose */
#define	PEMIT_FPOSE_NS	7	/* force controlled obj to pose w/o space */
#define	PEMIT_CONTENTS	8	/* Send to contents (additive) */
#define	PEMIT_HERE	16	/* Send to location (@femit, additive) */
#define	PEMIT_ROOM	32	/* Send to containing rm (@femit, additive) */
#define PEMIT_LIST	64	/* Emit to a list of objects. */
#define PEMIT_HTML	128	/* Don't output a newline */
#define	PS_BRIEF	0	/* Short PS report */
#define	PS_LONG		1	/* Long PS report */
#define	PS_SUMM		2	/* Queue counts only */
#define	PS_ALL		4	/* List entire queue */
#define	QUEUE_KICK	1	/* Process commands from queue */
#define	QUEUE_WARP	2	/* Advance or set back wait queue clock */
#define	QUOTA_SET	1	/* Set a quota */
#define	QUOTA_FIX	2	/* Repair a quota */
#define	QUOTA_TOT	4	/* Operate on total quota */
#define	QUOTA_REM	8	/* Operate on remaining quota */
#define	QUOTA_ALL	16	/* Operate on all players */
#define QUOTA_ROOM	32	/* Room quota set */
#define QUOTA_EXIT	64	/* Exit quota set */
#define QUOTA_THING	128	/* Thing quota set */
#define QUOTA_PLAYER	256	/* Player quota set */
#define	RWHO_START	1	/* Start transmitting to remote RWHO srvr */
#define	RWHO_STOP	2	/* Close connection to remote RWHO srvr */
#define	SAY_SAY		1	/* say in current room */
#define	SAY_NOSPACE	1	/* OR with xx_EMIT to get nospace form */
#define	SAY_POSE	2	/* pose in current room */
#define	SAY_POSE_NOSPC	3	/* pose w/o space in current room */
#define	SAY_PREFIX	4	/* first char indicates foratting */
#define	SAY_EMIT	5	/* emit in current room */
#define	SAY_SHOUT	8	/* shout to all logged-in players */
#define	SAY_WALLPOSE	9	/* Pose to all logged-in players */
#define	SAY_WALLEMIT	10	/* Emit to all logged-in players */
#define	SAY_WIZSHOUT	12	/* shout to all logged-in wizards */
#define	SAY_WIZPOSE	13	/* Pose to all logged-in wizards */
#define	SAY_WIZEMIT	14	/* Emit to all logged-in wizards */
#define	SAY_GRIPE	16	/* Complain to management */
#define	SAY_NOTE	17	/* Comment to log for wizards */
#define	SAY_NOTAG	32	/* Don't put Broadcast: in front (additive) */
#define	SAY_HERE	64	/* Output to current location */
#define	SAY_ROOM	128	/* Output to containing room */
#define SAY_HTML	256	/* Don't output a newline */
#define	SET_QUIET	1	/* Don't display 'Set.' message. */
#define	SHUTDN_NORMAL	0	/* Normal shutdown */
#define	SHUTDN_PANIC	1	/* Write a panic dump file */
#define	SHUTDN_EXIT	2	/* Exit from shutdown code */
#define	SHUTDN_COREDUMP	4	/* Produce a coredump */
#define	SRCH_SEARCH	1	/* Do a normal search */
#define	SRCH_MARK	2	/* Set mark bit for matches */
#define	SRCH_UNMARK	3	/* Clear mark bit for matches */
#define	STAT_PLAYER	0	/* Display stats for one player or tot objs */
#define	STAT_ALL	1	/* Display global stats */
#define	STAT_ME		2	/* Display stats for me */
#define	SWITCH_DEFAULT	0	/* Use the configured default for switch */
#define	SWITCH_ANY	1	/* Execute all cases that match */
#define	SWITCH_ONE	2	/* Execute only first case that matches */
#define	SWEEP_ME	1	/* Check my inventory */
#define	SWEEP_HERE	2	/* Check my location */
#define	SWEEP_COMMANDS	4	/* Check for $-commands */
#define	SWEEP_LISTEN	8	/* Check for @listen-ers */
#define	SWEEP_PLAYER	16	/* Check for players and puppets */
#define	SWEEP_CONNECT	32	/* Search for connected players/puppets */
#define	SWEEP_EXITS	64	/* Search the exits for audible flags */
#define	SWEEP_SCAN	128	/* Scan for pattern matching */
#define	SWEEP_VERBOSE	256	/* Display what pattern matches */
#define	TOAD_NO_CHOWN	1	/* Don't change ownership */
#define	TRIG_QUIET	1	/* Don't display 'Triggered.' message. */
#define	TWARP_QUEUE	1	/* Warp the wait and sem queues */
#define	TWARP_DUMP	2	/* Warp the dump interval */
#define	TWARP_CLEAN	4	/* Warp the cleaning interval */
#define	TWARP_IDLE	8	/* Warp the idle check interval */
#define	TWARP_RWHO	16	/* Warp the RWHO dump interval */

/* Hush codes for movement messages */

#define	HUSH_ENTER	1	/* xENTER/xEFAIL */
#define	HUSH_LEAVE	2	/* xLEAVE/xLFAIL */
#define	HUSH_EXIT	4	/* xSUCC/xDROP/xFAIL from exits */

/* Evaluation directives */

#define	EV_FMASK	0x00000300	/* Mask for function type check */
#define	EV_FIGNORE	0x00000000	/* Don't look for func if () found */
#define	EV_FMAND	0x00000100	/* Text before () must be func name */
#define	EV_FCHECK	0x00000200	/* Check text before () for function */
#define	EV_STRIP	0x00000400	/* Strip one level of brackets */
#define	EV_EVAL		0x00000800	/* Evaluate results before returning */
#define	EV_STRIP_TS	0x00001000	/* Strip trailing spaces */
#define	EV_STRIP_LS	0x00002000	/* Strip leading spaces */
#define	EV_STRIP_ESC	0x00004000	/* Strip one level of \ characters */
#define	EV_STRIP_AROUND	0x00008000	/* Strip {} only at ends of string */
#define	EV_TOP		0x00010000	/* This is a toplevel call to eval() */
#define	EV_NOTRACE	0x00020000	/* Don't trace this call to eval */

/* Message forwarding directives */

#define	MSG_PUP_ALWAYS	1	/* Always forward msg to puppet own */
#define	MSG_INV		2	/* Forward msg to contents */
#define	MSG_INV_L	4	/* ... only if msg passes my @listen */
#define	MSG_INV_EXITS	8	/* Forward through my audible exits */
#define	MSG_NBR		16	/* Forward msg to neighbors */
#define	MSG_NBR_A	32	/* ... only if I am audible */
#define	MSG_NBR_EXITS	64	/* Also forward to neighbor exits */
#define	MSG_NBR_EXITS_A	128	/* ... only if I am audible */
#define	MSG_LOC		256	/* Send to my location */
#define	MSG_LOC_A	512	/* ... only if I am audible */
#define	MSG_FWDLIST	1024	/* Forward to my fwdlist members if aud */
#define	MSG_ME		2048	/* Send to me */
#define	MSG_S_INSIDE	4096	/* Originator is inside target */
#define	MSG_S_OUTSIDE	8192	/* Originator is outside target */
#define MSG_HTML	16384	/* Don't send \r\n */
#define	MSG_ME_ALL	(MSG_ME|MSG_INV_EXITS|MSG_FWDLIST)
#define	MSG_F_CONTENTS	(MSG_INV)
#define	MSG_F_UP	(MSG_NBR_A|MSG_LOC_A)
#define	MSG_F_DOWN	(MSG_INV_L)

/* Look primitive directives */
#define	LK_IDESC	0x0001
#define	LK_OBEYTERSE	0x0002
#define	LK_SHOWATTR	0x0004
#define	LK_SHOWEXIT	0x0008
#define LK_SHOWVRML	0x0010

/* Quota types */
#define QTYPE_ALL 0
#define QTYPE_ROOM 1
#define QTYPE_EXIT 2
#define QTYPE_THING 3
#define QTYPE_PLAYER 4

/* Signal handling directives */
#define	SA_RESIG	1	/* Re-signal from withing signal handler */
#define	SA_RETRY	2	/* Disable sigs, return to point-of-failure */
#define	SA_DFLT		3	/* Don't catch fatal signals */

#define	STARTLOG(key,p,s) \
if ((((key) & mudconf.log_options) != 0) && start_log(p, s)) {
#define	ENDLOG \
    end_log(); }
#define	LOG_SIMPLE(key,p,s,m) \
STARTLOG(key,p,s) \
log_text(m); \
ENDLOG

#define	test_top()		((mudstate.qfirst != NULL) ? 1 : 0)
#define	controls(p,x)		Controls(p,x)

#endif /* __EXTERNS_H */