/* externs.h - Prototypes for externs not defined elsewhere */ #include "copyright.h" #ifndef __EXTERNS__H #define __EXTERNS__H #ifndef lint static char externs_RCSid[] = "$Id: externs.h,v 1.9 1995/03/21 00:00:11 ambar Exp $"; USE(externs_RCSid); #endif #include "mushdb.h" #include "mudconf.h" #include "regexp.h" #ifdef __GNUC__ #define INLINE inline #else /* __GNUC__ */ #define INLINE #endif /* __GNUC__ */ #define ToLower(s) (isupper(s) ? tolower(s) : (s)) #define ToUpper(s) (islower(s) ? toupper(s) : (s)) /* BSD 386's compiler is fussy, and insists that char needs to promote * to int, formally, so this kludge is necessary. HP-UX is similar. */ #if defined(__bsdi__) || defined(hpux) typedef int ICHAR; #else typedef char ICHAR; #endif /* From regexp.c (extract from Henry Spencer's package) */ extern regexp *FDECL(regcomp, (char *)); extern int FDECL(regexec, (register regexp *, register char *)); extern void FDECL(regerror, (char *)); extern char regexp_errbuf[]; /* From conf.c */ extern CF_HDCL(cf_modify_bits); /* From udb_achunk.c */ extern int NDECL(dddb_close); extern int FDECL(dddb_setfile, (char *)); extern int NDECL(dddb_init); /* From netcommon.c */ extern int FDECL(site_check, (struct in_addr, SITE *)); extern void FDECL(make_ulist, (dbref, char *)); extern void FDECL(make_portlist, (dbref, dbref, char *)); extern dbref FDECL(get_programmer, (dbref)); extern int FDECL(fetch_idle, (dbref)); extern int FDECL(fetch_connect, (dbref)); extern void VDECL(raw_broadcast, (int, char *,...)); /* From cque.c */ extern int FDECL(nfy_que, (dbref, int, int)); extern int FDECL(halt_que, (dbref, dbref)); extern void FDECL(wait_que, (dbref, dbref, int, dbref, char *, char *[], int, char *[])); extern int NDECL(que_next); extern int FDECL(do_top, (int ncmds)); extern void NDECL(recover_queue_deposits); /* From eval.c */ extern void NDECL(tcache_init); extern char *FDECL(parse_to, (char **, ICHAR, int)); extern char *FDECL(parse_arglist, (dbref, dbref, char *, ICHAR, int, char *[], int, char *[], int)); extern int FDECL(get_gender, (dbref)); extern char *FDECL(exec, (dbref, dbref, int, char *, char *[], int)); extern void FDECL(save_global_regs, (const char *, char *[])); extern void FDECL(restore_global_regs, (const char *, char *[])); /* From game.c */ #define notify(p,m) notify_check(p,p,m, \ MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN) #define notify_quiet(p,m) notify_check(p,p,m, \ MSG_PUP_ALWAYS|MSG_ME) #define notify_with_cause(p,c,m) notify_check(p,c,m, \ MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN) #define notify_quiet_with_cause(p,c,m) notify_check(p,c,m, \ MSG_PUP_ALWAYS|MSG_ME) #define notify_puppet(p,c,m) notify_check(p,c,m, \ MSG_ME_ALL|MSG_F_DOWN) #define notify_quiet_puppet(p,c,m) notify_check(p,c,m, \ MSG_ME) #define notify_all(p,c,m) notify_check(p,c,m, \ MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS) #define notify_all_from_inside(p,c,m) notify_check(p,c,m, \ MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE) #define notify_all_from_outside(p,c,m) notify_check(p,c,m, \ MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS|MSG_S_OUTSIDE) #ifdef PUEBLO_SUPPORT #define notify_html(p,m) notify_check(p,p,m, \ MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML) #define notify_with_cause_html(p,c,m) notify_check(p,c,m, \ MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML) #define notify_all_from_inside_html(p,c,m) notify_check(p,c,m, \ MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE|MSG_HTML) #endif /* PUEBLO_SUPPORT */ extern void FDECL(notify_except, (dbref, dbref, dbref, const char *)); extern void FDECL(notify_except2, (dbref, dbref, dbref, dbref, const char *)); extern int FDECL(check_filter, (dbref, dbref, int, const char *)); extern void FDECL(notify_check, (dbref, dbref, const char *, int)); extern int FDECL(Hearer, (dbref)); extern void NDECL(report); extern void FDECL(do_rwho, (dbref, dbref, int)); extern int FDECL(atr_match, (dbref, dbref, ICHAR, char *, char *, int)); extern int FDECL(list_check, (dbref, dbref, ICHAR, char *, char *, int, int *)); #ifdef PUEBLO_SUPPORT extern int FDECL(html_escape, (const char *, char *, char **)); #endif /* PUEBLO_SUPPORT */ /* From help.c */ extern int FDECL(helpindex_read, (HASHTAB *, char *)); extern void FDECL(helpindex_load, (dbref)); extern void NDECL(helpindex_init); /* From htab.c */ extern CF_HDCL(cf_ntab_access); /* From log.c */ extern char *FDECL(strip_ansi, (const char *)); extern char *FDECL(normal_to_white, (const char *)); extern int FDECL(start_log, (const char *, const char *)); extern void NDECL(end_log); extern void FDECL(log_perror, (const char *, const char *, const char *, const char *)); extern void FDECL(log_text, (char *)); extern void FDECL(log_number, (int)); extern void FDECL(log_name, (dbref)); extern void FDECL(log_name_and_loc, (dbref)); extern char *FDECL(OBJTYP, (dbref)); extern void FDECL(log_type_and_name, (dbref)); extern void FDECL(log_type_and_num, (dbref)); /* From look.c */ extern void FDECL(look_in, (dbref, dbref, int)); #ifdef PUEBLO_SUPPORT extern void FDECL(show_vrml_url, (dbref, dbref)); #endif /* PUEBLO_SUPPORT */ /* From move.c */ extern void FDECL(move_object, (dbref, dbref)); extern void FDECL(move_via_generic, (dbref, dbref, dbref, int)); extern void FDECL(move_via_exit, (dbref, dbref, dbref, dbref, int)); extern int FDECL(move_via_teleport, (dbref, dbref, dbref, int)); extern void FDECL(move_exit, (dbref, dbref, int, const char *, int)); extern void FDECL(do_enter_internal, (dbref, dbref, int)); /* From object.c */ extern dbref NDECL(start_home); extern dbref NDECL(default_home); extern int FDECL(can_set_home, (dbref, dbref, dbref)); extern dbref FDECL(new_home, (dbref)); extern dbref FDECL(clone_home, (dbref, dbref)); extern void FDECL(divest_object, (dbref)); extern dbref FDECL(create_obj, (dbref, int, char *, int)); extern void FDECL(destroy_obj, (dbref, dbref)); extern void FDECL(empty_obj, (dbref)); /* From player.c */ extern void FDECL(record_login, (dbref, int, char *, char *)); extern int FDECL(check_pass, (dbref, const char *)); extern dbref FDECL(connect_player, (char *, char *, char *)); extern dbref FDECL(create_player, (char *, char *, dbref, int)); extern int FDECL(add_player_name, (dbref, char *)); extern int FDECL(delete_player_name, (dbref, char *)); extern dbref FDECL(lookup_player, (dbref, char *, int)); extern void NDECL(load_player_names); extern void FDECL(badname_add, (char *)); extern void FDECL(badname_remove, (char *)); extern int FDECL(badname_check, (char *)); extern void FDECL(badname_list, (dbref, const char *)); /* From predicates.c */ extern char *VDECL(tprintf, (char *,...)); extern dbref FDECL(insert_first, (dbref, dbref)); extern dbref FDECL(remove_first, (dbref, dbref)); extern dbref FDECL(reverse_list, (dbref)); extern int FDECL(member, (dbref, dbref)); extern int FDECL(is_integer, (char *)); extern int FDECL(is_number, (char *)); extern int FDECL(could_doit, (dbref, dbref, int)); extern int FDECL(can_see, (dbref, dbref, int)); extern int FDECL(canpayfees, (dbref, dbref, int, int, int)); extern int FDECL(payfees, (dbref, int, int, int)); extern void FDECL(giveto, (dbref, int)); extern int FDECL(payfor, (dbref, int)); extern int FDECL(ok_name, (const char *)); extern int FDECL(ok_player_name, (const char *)); extern int FDECL(ok_attr_name, (const char *)); extern int FDECL(ok_password, (const char *, dbref)); extern void FDECL(handle_ears, (dbref, int, int)); extern dbref FDECL(match_possessed, (dbref, dbref, char *, dbref, int)); extern void FDECL(parse_range, (char **, dbref *, dbref *)); extern int FDECL(parse_thing_slash, (dbref, char *, char **, dbref *)); extern int FDECL(get_obj_and_lock, (dbref, char *, dbref *, ATTR **, char *)); extern dbref FDECL(where_is, (dbref)); extern dbref FDECL(where_room, (dbref)); extern int FDECL(locatable, (dbref, dbref, dbref)); extern int FDECL(nearby, (dbref, dbref)); extern dbref FDECL(next_exit, (dbref, dbref, int)); extern void FDECL(did_it, (dbref, dbref, int, const char *, int, const char *, int, char *[], int)); extern void FDECL(list_bufstats, (dbref)); extern void FDECL(list_buftrace, (dbref)); /* From set.c */ extern int FDECL(parse_attrib, (dbref, char *, dbref *, int *)); extern int FDECL(parse_attrib_wild, (dbref, char *, dbref *, int, int, int)); extern void FDECL(edit_string, (char *, char **, char *, char *)); extern dbref FDECL(match_controlled, (dbref, const char *)); extern dbref FDECL(match_affected, (dbref, const char *)); extern dbref FDECL(match_examinable, (dbref, const char *)); /* From stringutil.c */ extern char *FDECL(munge_space, (char *)); extern char *FDECL(trim_spaces, (char *)); extern char *FDECL(grabto, (char **, ICHAR)); extern int FDECL(string_compare, (const char *, const char *)); extern int FDECL(string_prefix, (const char *, const char *)); extern const char *FDECL(string_match, (const char *, const char *)); extern char *FDECL(dollar_to_space, (const char *)); extern char *FDECL(replace_string, (const char *, const char *, const char *)); extern char *FDECL(replace_string_inplace, (const char *, const char *, char *)); extern char *FDECL(skip_space, (const char *)); extern char *FDECL(seek_char, (const char *, ICHAR)); extern int FDECL(prefix_match, (const char *, const char *)); extern int FDECL(minmatch, (char *, char *, int)); extern INLINE char *FDECL(strsave, (const char *)); extern int FDECL(safe_copy_str, (char *, char *, char **, int)); extern int FDECL(safe_copy_long_str, (char *, char *, char **, int)); extern INLINE int FDECL(safe_chr_real_fn, (ICHAR, char *, char **, int)); extern int FDECL(ltos, (char *, long)); extern int FDECL(matches_exit_from_list, (char *, char *)); extern char *FDECL(translate_string, (const char *, int)); /* From boolexp.c */ extern int FDECL(eval_boolexp, (dbref, dbref, dbref, BOOLEXP *)); extern BOOLEXP *FDECL(parse_boolexp, (dbref, const char *, int)); extern int FDECL(eval_boolexp_atr, (dbref, dbref, dbref, char *)); /* From functions.c */ extern int FDECL(xlate, (char *)); /* From unparse.c */ extern char *FDECL(unparse_boolexp, (dbref, BOOLEXP *)); extern char *FDECL(unparse_boolexp_quiet, (dbref, BOOLEXP *)); extern char *FDECL(unparse_boolexp_decompile, (dbref, BOOLEXP *)); extern char *FDECL(unparse_boolexp_function, (dbref, BOOLEXP *)); /* From walkdb.c */ extern int FDECL(chown_all, (dbref, dbref)); extern void NDECL(olist_init); extern void FDECL(olist_add, (dbref)); extern dbref NDECL(olist_first); extern dbref NDECL(olist_next); /* From wild.c */ extern int FDECL(wild, (char *, char *, char *[], int)); extern int FDECL(wild_match, (char *, char *, char *[], int, int)); extern int FDECL(quick_wild, (char *, char *)); /* From match.c */ extern dbref FDECL(pref_match, (dbref, dbref, const char *)); extern dbref FDECL(match_controlled_quiet, (dbref, const char *)); /* From command.c */ extern int FDECL(check_access, (dbref, int)); /* from db.c */ extern int FDECL(Commer, (dbref)); extern void FDECL(s_Pass, (dbref, const char *)); extern void FDECL(s_Name, (dbref, const char *)); extern char *FDECL(Name, (dbref)); extern int FDECL(fwdlist_load, (FWDLIST *, dbref, char *)); extern void FDECL(fwdlist_set, (dbref, FWDLIST *)); extern int FDECL(fwdlist_rewrite, (FWDLIST *, char *)); extern FWDLIST *FDECL(fwdlist_get, (dbref)); extern void NDECL(init_min_db); extern void NDECL(atr_push); extern void NDECL(atr_pop); extern int FDECL(atr_head, (dbref, char **)); extern int FDECL(atr_next, (char **)); extern int FDECL(init_gdbm_db, (char *)); extern void FDECL(atr_cpy, (dbref, dbref, dbref)); extern void FDECL(atr_chown, (dbref)); extern void FDECL(atr_clr, (dbref, int)); extern void FDECL(atr_add_raw, (dbref, int, char *)); extern void FDECL(atr_add, (dbref, int, char *, dbref, int)); extern void FDECL(atr_set_owner, (dbref, int, dbref)); extern void FDECL(atr_set_flags, (dbref, int, int)); extern char *FDECL(atr_get_raw, (dbref, int)); extern char *FDECL(atr_get, (dbref, int, dbref *, int *)); extern char *FDECL(atr_pget, (dbref, int, dbref *, int *)); extern char *FDECL(atr_get_str, (char *, dbref, int, dbref *, int *)); extern char *FDECL(atr_pget_str, (char *, dbref, int, dbref *, int *)); extern int FDECL(atr_get_info, (dbref, int, dbref *, int *)); extern int FDECL(atr_pget_info, (dbref, int, dbref *, int *)); extern void FDECL(atr_free, (dbref)); /* Powers keys */ /* IMPORTANT -- Keep this table in sync with the powers table in command.c * The constants are used as array indexes into the powers table. */ #define POW_CHG_QUOTAS 0 /* May change quotas of controlled players */ #define POW_CHOWN_ANY 1 /* Ignore loc/holding restrictions on @chown */ #define POW_CHOWN_ME 2 /* May @chown things to me */ #define POW_CHOWN_OTHER 3 /* May @chown things to others */ #define POW_CHOWN_PLYR 4 /* May @chown players */ #define POW_CONTROL_ALL 5 /* I control everything */ #define POW_WIZARD_WHO 6 /* See extra WHO information */ #define POW_EXAM_ALL 7 /* I can examine everything */ #define POW_FIND_UNFIND 8 /* Can find unfindable players */ #define POW_FREE_MONEY 9 /* I have infinite money */ #define POW_FREE_QUOTA 10 /* I have infinite quota */ #define POW_GRAB_PLAYER 11 /* Can @tel players to me */ #define POW_IGNORE_RST 12 /* Ignore penalty flags in access checks */ #define POW_JOIN_PLAYER 13 /* Can @tel to loc of player */ #define POW_LONGFINGERS 14 /* Can get/whisper/etc from a distance */ #define POW_NO_BOOT 15 /* Player is immune from @booting */ #define POW_NO_TOAD 16 /* Player is immune from @toading/@destroying */ #define POW_RENAME_ME 17 /* Player can change name or password */ #define POW_SEE_AFLAGS 18 /* Player can see admin (hidden) flags */ #define POW_SEE_QUEUE 19 /* Player can see the entire queue */ #define POW_SEE_HIDDEN 20 /* Player can see hidden players on WHO list */ #define POW_SEE_IATTRS 21 /* Player can see invisible attributes */ #define POW_SEE_MFLAGS 22 /* Player can see game maintenance flags */ #define POW_SEE_AATTRS 23 /* Player can set administration attributes */ #define POW_SET_AFLAGS 24 /* Player can set admin flags */ #define POW_SET_MATTRS 25 /* Player can set maintenance attributes */ #define POW_SET_MFLAGS 26 /* Player can set game maintenance flags */ #define POW_STAT_ANY 27 /* Can @stat anyone */ #define POW_STEAL 28 /* Can give negative money */ #define POW_TEL_ANYWHR 29 /* Ignore control/JUMP_OK on @tel */ #define POW_TEL_UNRST 30 /* Ignore object type restrictions on @tel */ #define POW_UNKILLABLE 31 /* Can't be killed */ /* Command handler keys */ #define ATTRIB_ACCESS 1 /* Change access to attribute */ #define ATTRIB_RENAME 2 /* Rename attribute */ #define ATTRIB_DELETE 4 /* Delete attribute */ #define BOOT_QUIET 1 /* Inhibit boot message to victim */ #define BOOT_PORT 2 /* Boot by port number */ #define CHOWN_ONE 1 /* item = new_owner */ #define CHOWN_ALL 2 /* old_owner = new_owner */ #define CLONE_LOCATION 0 /* Create cloned object in my location */ #define CLONE_INHERIT 1 /* Keep INHERIT bit if set */ #define CLONE_PRESERVE 2 /* Preserve the owner of the object */ #define CLONE_INVENTORY 4 /* Create cloned object in my inventory */ #define CLONE_SET_COST 8 /* ARG2 is cost of cloned object */ #define CLONE_SET_LOC 16 /* ARG2 is location of cloned object */ #define CLONE_SET_NAME 32 /* ARG2 is alternate name of cloned object */ #define CLONE_PARENT 64 /* Set parent on obj instd of cloning attrs */ #define CRE_INVENTORY 0 /* Create object in my inventory */ #define CRE_LOCATION 1 /* Create object in my location */ #define CRE_SET_LOC 2 /* ARG2 is location of new object */ #define DBCK_DEFAULT 1 /* Get default tests too */ #define DBCK_REPORT 2 /* Report info to invoker */ #define DBCK_FULL 4 /* Do all tests */ #define DBCK_FLOATING 8 /* Look for floating rooms */ #define DBCK_PURGE 16 /* Purge the db of refs to going objects */ #define DBCK_LINKS 32 /* Validate exit and object chains */ #define DBCK_WEALTH 64 /* Validate object value/wealth */ #define DBCK_OWNER 128 /* Do more extensive owner checking */ #define DBCK_OWN_EXIT 256 /* Check exit owner owns src or dest */ #define DBCK_WIZARD 512 /* Check for wizards/wiz objects */ #define DBCK_TYPES 1024 /* Check for valid & appropriate types */ #define DBCK_SPARE 2048 /* Make sure spare header fields are NOTHING */ #define DBCK_HOMES 4096 /* Make sure homes and droptos are valid */ #define DEST_ONE 1 /* object */ #define DEST_ALL 2 /* owner */ #define DEST_OVERRIDE 4 /* override Safe() */ #define DIG_TELEPORT 1 /* teleport to room after @digging */ #define DOLIST_SPACE 0 /* expect spaces as delimiter */ #define DOLIST_DELIMIT 1 /* expect custom delimiter */ #define DOLIST_NOTIFY 2 /* queue a '@notify me' at the end */ #define DOING_MESSAGE 0 /* Set my DOING message */ #define DOING_HEADER 1 /* Set the DOING header */ #define DOING_POLL 2 /* List DOING header */ #define DROP_QUIET 1 /* Don't do odrop/adrop if control */ #define DUMP_STRUCT 1 /* Dump flat structure file */ #define DUMP_TEXT 2 /* Dump text (gdbm) file */ #define EXAM_DEFAULT 0 /* Default */ #define EXAM_BRIEF 1 /* Nonowner sees just owner */ #define EXAM_LONG 2 /* Nonowner sees public attrs too */ #define EXAM_DEBUG 4 /* Display more info for finding db problems */ #define EXAM_PARENT 8 /* Get attr from parent when exam obj/attr */ #define FIXDB_OWNER 1 /* Fix OWNER field */ #define FIXDB_LOC 2 /* Fix LOCATION field */ #define FIXDB_CON 4 /* Fix CONTENTS field */ #define FIXDB_EXITS 8 /* Fix EXITS field */ #define FIXDB_NEXT 16 /* Fix NEXT field */ #define FIXDB_PENNIES 32 /* Fix PENNIES field */ #define FIXDB_ZONE 64 /* Fix ZONE field */ #define FIXDB_LINK 128 /* Fix LINK field */ #define FIXDB_PARENT 256 /* Fix PARENT field */ #define FIXDB_DEL_PN 512 /* Remove player name from player name index */ #define FIXDB_ADD_PN 1024 /* Add player name to player name index */ #define FIXDB_NAME 2048 /* Set NAME attribute */ #define FRC_PREFIX 0 /* #num command */ #define FRC_COMMAND 1 /* what=command */ #define GET_QUIET 1 /* Don't do osucc/asucc if control */ #define GIVE_MONEY 1 /* Give money */ #define GIVE_QUOTA 2 /* Give quota */ #define GIVE_QUIET 64 /* Inhibit give messages */ #define GLOB_ENABLE 1 /* key to enable */ #define GLOB_DISABLE 2 /* key to disable */ #define GLOB_LIST 3 /* key to list */ #define HALT_ALL 1 /* halt everything */ #define HELP_HELP 1 /* get data from help file */ #define HELP_NEWS 2 /* get data from news file */ #define HELP_WIZHELP 3 /* get data from wizard help file */ #define KILL_KILL 1 /* gives victim insurance */ #define KILL_SLAY 2 /* no insurance */ #define LOOK_LOOK 1 /* list desc (and succ/fail if room) */ #define LOOK_EXAM 2 /* full listing of object */ #define LOOK_DEXAM 3 /* debug listing of object */ #define LOOK_INVENTORY 4 /* list inventory of object */ #define LOOK_SCORE 5 /* list score (# coins) */ #define LOOK_OUTSIDE 8 /* look for object in container of player */ #define MARK_SET 0 /* Set mark bits */ #define MARK_CLEAR 1 /* Clear mark bits */ #define MOTD_ALL 0 /* login message for all */ #define MOTD_WIZ 1 /* login message for wizards */ #define MOTD_DOWN 2 /* login message when logins disabled */ #define MOTD_FULL 4 /* login message when too many players on */ #define MOTD_LIST 8 /* Display current login messages */ #define MOTD_BRIEF 16 /* Suppress motd file display for wizards */ #define MOVE_QUIET 1 /* Dont do osucc/ofail/asucc/afail if ctrl */ #define NFY_NFY 0 /* Notify first waiting command */ #define NFY_NFYALL 1 /* Notify all waiting commands */ #define NFY_DRAIN 2 /* Delete waiting commands */ #define OPEN_LOCATION 0 /* Open exit in my location */ #define OPEN_INVENTORY 1 /* Open exit in me */ #define PARENT_PARENT 0 /* Parent parent field. */ #define PARENT_ZONE 1 /* Parent zone field. */ #define PASS_ANY 1 /* name=newpass */ #define PASS_MINE 2 /* oldpass=newpass */ #define PCRE_PLAYER 1 /* create new player */ #define PCRE_ROBOT 2 /* create robot player */ #define PEMIT_PEMIT 1 /* emit to named player */ #define PEMIT_OEMIT 2 /* emit to all in current room except named */ #define PEMIT_WHISPER 3 /* whisper to player in current room */ #define PEMIT_FSAY 4 /* force controlled obj to say */ #define PEMIT_FEMIT 5 /* force controlled obj to emit */ #define PEMIT_FPOSE 6 /* force controlled obj to pose */ #define PEMIT_FPOSE_NS 7 /* force controlled obj to pose w/o space */ #define PEMIT_CONTENTS 8 /* Send to contents (additive) */ #define PEMIT_HERE 16 /* Send to location (@femit, additive) */ #define PEMIT_ROOM 32 /* Send to containing rm (@femit, additive) */ #define PEMIT_LIST 64 /* Emit to a list of objects. */ #define PEMIT_HTML 128 /* Don't output a newline */ #define PS_BRIEF 0 /* Short PS report */ #define PS_LONG 1 /* Long PS report */ #define PS_SUMM 2 /* Queue counts only */ #define PS_ALL 4 /* List entire queue */ #define QUEUE_KICK 1 /* Process commands from queue */ #define QUEUE_WARP 2 /* Advance or set back wait queue clock */ #define QUOTA_SET 1 /* Set a quota */ #define QUOTA_FIX 2 /* Repair a quota */ #define QUOTA_TOT 4 /* Operate on total quota */ #define QUOTA_REM 8 /* Operate on remaining quota */ #define QUOTA_ALL 16 /* Operate on all players */ #define QUOTA_ROOM 32 /* Room quota set */ #define QUOTA_EXIT 64 /* Exit quota set */ #define QUOTA_THING 128 /* Thing quota set */ #define QUOTA_PLAYER 256 /* Player quota set */ #define RWHO_START 1 /* Start transmitting to remote RWHO srvr */ #define RWHO_STOP 2 /* Close connection to remote RWHO srvr */ #define SAY_SAY 1 /* say in current room */ #define SAY_NOSPACE 1 /* OR with xx_EMIT to get nospace form */ #define SAY_POSE 2 /* pose in current room */ #define SAY_POSE_NOSPC 3 /* pose w/o space in current room */ #define SAY_PREFIX 4 /* first char indicates foratting */ #define SAY_EMIT 5 /* emit in current room */ #define SAY_SHOUT 8 /* shout to all logged-in players */ #define SAY_WALLPOSE 9 /* Pose to all logged-in players */ #define SAY_WALLEMIT 10 /* Emit to all logged-in players */ #define SAY_WIZSHOUT 12 /* shout to all logged-in wizards */ #define SAY_WIZPOSE 13 /* Pose to all logged-in wizards */ #define SAY_WIZEMIT 14 /* Emit to all logged-in wizards */ #define SAY_GRIPE 16 /* Complain to management */ #define SAY_NOTE 17 /* Comment to log for wizards */ #define SAY_NOTAG 32 /* Don't put Broadcast: in front (additive) */ #define SAY_HERE 64 /* Output to current location */ #define SAY_ROOM 128 /* Output to containing room */ #define SAY_HTML 256 /* Don't output a newline */ #define SET_QUIET 1 /* Don't display 'Set.' message. */ #define SHUTDN_NORMAL 0 /* Normal shutdown */ #define SHUTDN_PANIC 1 /* Write a panic dump file */ #define SHUTDN_EXIT 2 /* Exit from shutdown code */ #define SHUTDN_COREDUMP 4 /* Produce a coredump */ #define SRCH_SEARCH 1 /* Do a normal search */ #define SRCH_MARK 2 /* Set mark bit for matches */ #define SRCH_UNMARK 3 /* Clear mark bit for matches */ #define STAT_PLAYER 0 /* Display stats for one player or tot objs */ #define STAT_ALL 1 /* Display global stats */ #define STAT_ME 2 /* Display stats for me */ #define SWITCH_DEFAULT 0 /* Use the configured default for switch */ #define SWITCH_ANY 1 /* Execute all cases that match */ #define SWITCH_ONE 2 /* Execute only first case that matches */ #define SWEEP_ME 1 /* Check my inventory */ #define SWEEP_HERE 2 /* Check my location */ #define SWEEP_COMMANDS 4 /* Check for $-commands */ #define SWEEP_LISTEN 8 /* Check for @listen-ers */ #define SWEEP_PLAYER 16 /* Check for players and puppets */ #define SWEEP_CONNECT 32 /* Search for connected players/puppets */ #define SWEEP_EXITS 64 /* Search the exits for audible flags */ #define SWEEP_SCAN 128 /* Scan for pattern matching */ #define SWEEP_VERBOSE 256 /* Display what pattern matches */ #define TOAD_NO_CHOWN 1 /* Don't change ownership */ #define TRIG_QUIET 1 /* Don't display 'Triggered.' message. */ #define TWARP_QUEUE 1 /* Warp the wait and sem queues */ #define TWARP_DUMP 2 /* Warp the dump interval */ #define TWARP_CLEAN 4 /* Warp the cleaning interval */ #define TWARP_IDLE 8 /* Warp the idle check interval */ #define TWARP_RWHO 16 /* Warp the RWHO dump interval */ /* Hush codes for movement messages */ #define HUSH_ENTER 1 /* xENTER/xEFAIL */ #define HUSH_LEAVE 2 /* xLEAVE/xLFAIL */ #define HUSH_EXIT 4 /* xSUCC/xDROP/xFAIL from exits */ /* Evaluation directives */ #define EV_FMASK 0x00000300 /* Mask for function type check */ #define EV_FIGNORE 0x00000000 /* Don't look for func if () found */ #define EV_FMAND 0x00000100 /* Text before () must be func name */ #define EV_FCHECK 0x00000200 /* Check text before () for function */ #define EV_STRIP 0x00000400 /* Strip one level of brackets */ #define EV_EVAL 0x00000800 /* Evaluate results before returning */ #define EV_STRIP_TS 0x00001000 /* Strip trailing spaces */ #define EV_STRIP_LS 0x00002000 /* Strip leading spaces */ #define EV_STRIP_ESC 0x00004000 /* Strip one level of \ characters */ #define EV_STRIP_AROUND 0x00008000 /* Strip {} only at ends of string */ #define EV_TOP 0x00010000 /* This is a toplevel call to eval() */ #define EV_NOTRACE 0x00020000 /* Don't trace this call to eval */ /* Message forwarding directives */ #define MSG_PUP_ALWAYS 1 /* Always forward msg to puppet own */ #define MSG_INV 2 /* Forward msg to contents */ #define MSG_INV_L 4 /* ... only if msg passes my @listen */ #define MSG_INV_EXITS 8 /* Forward through my audible exits */ #define MSG_NBR 16 /* Forward msg to neighbors */ #define MSG_NBR_A 32 /* ... only if I am audible */ #define MSG_NBR_EXITS 64 /* Also forward to neighbor exits */ #define MSG_NBR_EXITS_A 128 /* ... only if I am audible */ #define MSG_LOC 256 /* Send to my location */ #define MSG_LOC_A 512 /* ... only if I am audible */ #define MSG_FWDLIST 1024 /* Forward to my fwdlist members if aud */ #define MSG_ME 2048 /* Send to me */ #define MSG_S_INSIDE 4096 /* Originator is inside target */ #define MSG_S_OUTSIDE 8192 /* Originator is outside target */ #define MSG_HTML 16384 /* Don't send \r\n */ #define MSG_ME_ALL (MSG_ME|MSG_INV_EXITS|MSG_FWDLIST) #define MSG_F_CONTENTS (MSG_INV) #define MSG_F_UP (MSG_NBR_A|MSG_LOC_A) #define MSG_F_DOWN (MSG_INV_L) /* Look primitive directives */ #define LK_IDESC 0x0001 #define LK_OBEYTERSE 0x0002 #define LK_SHOWATTR 0x0004 #define LK_SHOWEXIT 0x0008 #define LK_SHOWVRML 0x0010 /* Quota types */ #define QTYPE_ALL 0 #define QTYPE_ROOM 1 #define QTYPE_EXIT 2 #define QTYPE_THING 3 #define QTYPE_PLAYER 4 /* Signal handling directives */ #define SA_RESIG 1 /* Re-signal from withing signal handler */ #define SA_RETRY 2 /* Disable sigs, return to point-of-failure */ #define SA_DFLT 3 /* Don't catch fatal signals */ #define STARTLOG(key,p,s) \ if ((((key) & mudconf.log_options) != 0) && start_log(p, s)) { #define ENDLOG \ end_log(); } #define LOG_SIMPLE(key,p,s,m) \ STARTLOG(key,p,s) \ log_text(m); \ ENDLOG #define test_top() ((mudstate.qfirst != NULL) ? 1 : 0) #define controls(p,x) Controls(p,x) #endif /* __EXTERNS_H */