tinymush-2.2.4/conf/
tinymush-2.2.4/scripts/
tinymush-2.2.4/vms/
/* flags.c - flag manipulation routines */

#include "autoconf.h"
#include "copyright.h"
#ifndef	lint
static char RCSid[] = "$Id: flags.c,v 1.8 1995/03/21 00:00:19 ambar Exp $";
USE(RCSid);
#endif

#include "externs.h"
#include "command.h"
#include "flags.h"
#include "alloc.h"

#ifndef STANDALONE

/* ---------------------------------------------------------------------------
 * fh_any: set or clear indicated bit, no security checking
 */

int 
fh_any(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    if (fflags & FLAG_EXT) {
	if (reset)
	    s_Flags2(target, Flags2(target) & ~flag);
	else
	    s_Flags2(target, Flags2(target) | flag);
    } else {
	if (reset)
	    s_Flags(target, Flags(target) & ~flag);
	else
	    s_Flags(target, Flags(target) | flag);
    }
    return 1;
}

/* ---------------------------------------------------------------------------
 * fh_god: only GOD may set or clear the bit
 */

int 
fh_god(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    if (!God(player))
	return 0;
    return (fh_any(target, player, flag, fflags, reset));
}

/* ---------------------------------------------------------------------------
 * fh_wiz: only WIZARDS (or GOD) may set or clear the bit
 */

int 
fh_wiz(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    if (!Wizard(player) & !God(player))
	return 0;
    return (fh_any(target, player, flag, fflags, reset));
}

/* ---------------------------------------------------------------------------
 * fh_inherit: only players may set or clear this bit.
 */

int 
fh_inherit(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    if (!Inherits(player))
	return 0;
    return (fh_any(target, player, flag, fflags, reset));
}

/* ---------------------------------------------------------------------------
 * fh_wiz_bit: Only GOD may set/clear this bit on others.
 */

int 
fh_wiz_bit(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    if (!God(player))
	return 0;
    if (God(target) && reset) {
	notify(player, "You cannot make yourself mortal.");
	return 0;
    }
    return (fh_any(target, player, flag, fflags, reset));
}

/* ---------------------------------------------------------------------------
 * fh_player_bit: Can set and reset this on everything but players.
 */

int fh_player_bit(target, player, flag, fflags, reset)
     dbref target, player;
     FLAG flag;
     int fflags, reset;
{
    if (isPlayer(target))
	return 0;
    return (fh_any(target, player, flag, fflags, reset));
}

/* ---------------------------------------------------------------------------
 * fh_dark_bit: manipulate the dark bit. Nonwizards may not set on players.
 */

int 
fh_dark_bit(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    if (!reset && isPlayer(target) &&
	(!Wizard(player) && !God(player)))
	return 0;
    return (fh_any(target, player, flag, fflags, reset));
}

/* ---------------------------------------------------------------------------
 * fh_going_bit: manipulate the going bit.  Non-gods may only clear on rooms.
 */

int 
fh_going_bit(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    if (isRoom(target) && Going(target) && reset) {
	notify(player, "Your room has been spared from destruction.");
	return (fh_any(target, player, flag, fflags, reset));
    }
    if (!God(player))
	return 0;
    return (fh_any(target, player, flag, fflags, reset));
}

/* ---------------------------------------------------------------------------
 * fh_hear_bit: set or clear bits that affect hearing.
 */

int 
fh_hear_bit(target, player, flag, fflags, reset)
    dbref target, player;
    FLAG flag;
    int fflags, reset;
{
    int could_hear;

    could_hear = Hearer(target);
    fh_any(target, player, flag, fflags, reset);
    handle_ears(target, could_hear, Hearer(target));
    return 1;
}

FLAGENT gen_flags[] =
{
    {"ABODE", ABODE, 'A',
     FLAG_EXT, 0, fh_any},
    {"BUILDER", BUILDER, 'B',
     FLAG_EXT, 0, fh_wiz},
    {"CHOWN_OK", CHOWN_OK, 'C',
     0, 0, fh_any},
    {"DARK", DARK, 'D',
     0, 0, fh_dark_bit},
    {"FLOATING", FLOATING, 'F',
     FLAG_EXT, 0, fh_any},
    {"GOING", GOING, 'G',
     0, CA_NO_DECOMP, fh_going_bit},
    {"HAVEN", HAVEN, 'H',
     0, 0, fh_any},
    {"INHERIT", INHERIT, 'I',
     0, 0, fh_inherit},
    {"JUMP_OK", JUMP_OK, 'J',
     0, 0, fh_any},
    {"KEY", KEY, 'K',
     FLAG_EXT, 0, fh_any},
    {"LINK_OK", LINK_OK, 'L',
     0, 0, fh_any},
    {"MONITOR", MONITOR, 'M',
     0, 0, fh_hear_bit},
    {"NOSPOOF", NOSPOOF, 'N',
     0, CA_WIZARD, fh_any},
    {"OPAQUE", OPAQUE, 'O',
     0, 0, fh_any},
    {"QUIET", QUIET, 'Q',
     0, 0, fh_any},
    {"STICKY", STICKY, 'S',
     0, 0, fh_any},
    {"TRACE", TRACE, 'T',
     0, 0, fh_any},
    {"UNFINDABLE", UNFINDABLE, 'U',
     FLAG_EXT, 0, fh_any},
    {"VISUAL", VISUAL, 'V',
     0, 0, fh_any},
    {"WIZARD", WIZARD, 'W',
     0, 0, fh_wiz_bit},
    {"ANSI", ANSI, 'X',
     FLAG_EXT, 0, fh_any},
    {"PARENT_OK", PARENT_OK, 'Y',
     FLAG_EXT, 0, fh_any},
    {"ZONE", ZONE_PARENT, 'Z',
     FLAG_EXT, 0, fh_any},
    {"AUDIBLE", HEARTHRU, 'a',
     0, 0, fh_hear_bit},
    {"BOUNCE", BOUNCE, 'b',
      FLAG_EXT, 0, fh_any},
    {"CONNECTED", CONNECTED, 'c',
     FLAG_EXT, CA_NO_DECOMP, fh_god},
    {"DESTROY_OK", DESTROY_OK, 'd',
     0, 0, fh_any},
    {"ENTER_OK", ENTER_OK, 'e',
     0, 0, fh_any},
    {"HALTED", HALT, 'h',
     0, 0, fh_any},
    {"IMMORTAL", IMMORTAL, 'i',
     0, 0, fh_wiz},
    {"TICKLER", TICKLER, 'k',
     FLAG_EXT, 0, fh_god},
    {"LIGHT", LIGHT, 'l',
     FLAG_EXT, 0, fh_any},
    {"MYOPIC", MYOPIC, 'm',
     0, 0, fh_any},
    {"PUPPET", PUPPET, 'p',
     0, 0, fh_hear_bit},
    {"TERSE", TERSE, 'q',
     0, 0, fh_any},
    {"ROBOT", ROBOT, 'r',
     0, 0, fh_player_bit},
    {"SAFE", SAFE, 's',
     0, 0, fh_any},
    {"TRANSPARENT", SEETHRU, 't',
     0, 0, fh_any},
    {"SUSPECT", SUSPECT, 'u',
     FLAG_EXT, CA_WIZARD, fh_wiz},
    {"VERBOSE", VERBOSE, 'v',
     0, 0, fh_any},
    {"SLAVE", SLAVE, 'x',
     FLAG_EXT, CA_WIZARD, fh_wiz},
    {"CONTROL_OK", CONTROL_OK, 'z',
     0, 0, fh_any},
    {"COMMANDS", HAS_COMMANDS, '$',
     FLAG_EXT, 0, fh_any},
    {"NOBLEED", NOBLEED, '-',
     FLAG_EXT, 0, fh_any},
    {"STOP", STOP_MATCH, '!',
     FLAG_EXT, 0, fh_wiz},
    {"HAS_STARTUP", HAS_STARTUP, '+',
     0, CA_GOD | CA_NO_DECOMP, fh_god},
    {"HAS_FORWARDLIST", HAS_FWDLIST, '&',
     FLAG_EXT, CA_GOD | CA_NO_DECOMP, fh_god},
    {"HAS_LISTEN", HAS_LISTEN, '@',
     FLAG_EXT, CA_GOD | CA_NO_DECOMP, fh_god},
#ifdef PUEBLO_SUPPORT
    {"HTML", HTML, 'w',
     FLAG_EXT, 0, fh_any},
#endif /* PUEBLO_SUPPORT */
    {NULL, 0, ' ',
     0, 0, NULL}};

#endif /* STANDALONE */

OBJENT object_types[8] =
{
    {"ROOM", 'R', CA_PUBLIC, OF_CONTENTS | OF_EXITS | OF_DROPTO | OF_HOME},
  {"THING", ' ', CA_PUBLIC, OF_CONTENTS | OF_LOCATION | OF_EXITS | OF_HOME},
    {"EXIT", 'E', CA_PUBLIC, 0},
    {"PLAYER", 'P', CA_PUBLIC,
     OF_CONTENTS | OF_LOCATION | OF_EXITS | OF_HOME | OF_OWNER},
    {"TYPE4", '?', CA_PUBLIC,
     OF_CONTENTS | OF_LOCATION | OF_EXITS | OF_HOME | OF_OWNER},
    {"TYPE5", '+', CA_GOD, 0},
    {"TYPE6", '-', CA_GOD, 0},
    {"GARBAGE", '*', CA_GOD, 0}};

#ifndef STANDALONE

/* ---------------------------------------------------------------------------
 * init_flagtab: initialize flag hash tables.
 */

void 
NDECL(init_flagtab)
{
    FLAGENT *fp;
    char *nbuf, *np, *bp;

    hashinit(&mudstate.flags_htab, 67);
    nbuf = alloc_sbuf("init_flagtab");
    for (fp = gen_flags; fp->flagname; fp++) {
	for (np = nbuf, bp = (char *) fp->flagname; *bp; np++, bp++)
	    *np = ToLower(*bp);
	*np = '\0';
	hashadd(nbuf, (int *) fp, &mudstate.flags_htab);
    }
    free_sbuf(nbuf);
}

/* ---------------------------------------------------------------------------
 * display_flags: display available flags.
 */

void 
display_flagtab(player)
    dbref player;
{
    char *buf, *bp;
    FLAGENT *fp;

    bp = buf = alloc_lbuf("display_flagtab");
    safe_str((char *) "Flags:", buf, &bp);
    for (fp = gen_flags; fp->flagname; fp++) {
	if ((fp->listperm & CA_WIZARD) && !Wizard(player))
	    continue;
	if ((fp->listperm & CA_GOD) && !God(player))
	    continue;
	safe_chr(' ', buf, &bp);
	safe_str((char *) fp->flagname, buf, &bp);
	safe_chr('(', buf, &bp);
	safe_chr(fp->flaglett, buf, &bp);
	safe_chr(')', buf, &bp);
    }
    notify(player, buf);
    free_lbuf(buf);
}

FLAGENT *
find_flag(thing, flagname)
    dbref thing;
    char *flagname;
{
    char *cp;

    /* Make sure the flag name is valid */

    for (cp = flagname; *cp; cp++)
	*cp = ToLower(*cp);
    return (FLAGENT *) hashfind(flagname, &mudstate.flags_htab);
}

/* ---------------------------------------------------------------------------
 * flag_set: Set or clear a specified flag on an object.
 */

void 
flag_set(target, player, flag, key)
    dbref target, player;
    char *flag;
    int key;
{
    FLAGENT *fp;
    int negate, result;

    /* Trim spaces, and handle the negation character */

    negate = 0;
    while (*flag && isspace(*flag))
	flag++;
    if (*flag == '!') {
	negate = 1;
	flag++;
    }
    while (*flag && isspace(*flag))
	flag++;

    /* Make sure a flag name was specified */

    if (*flag == '\0') {
	if (negate)
	    notify(player, "You must specify a flag to clear.");
	else
	    notify(player, "You must specify a flag to set.");
	return;
    }
    fp = find_flag(target, flag);
    if (fp == NULL) {
	notify(player, "I don't understand that flag.");
	return;
    }
    /* Invoke the flag handler, and print feedback */

    result = fp->handler(target, player, fp->flagvalue,
			 fp->flagflag, negate);
    if (!result)
	notify(player, "Permission denied.");
    else if (!(key & SET_QUIET) && !Quiet(player))
	notify(player, (negate ? "Cleared." : "Set."));
    return;
}

/* ---------------------------------------------------------------------------
 * decode_flags: converts a flags word into corresponding letters.
 */

char *
decode_flags(player, flagword, flag2word)
    dbref player;
    FLAG flagword, flag2word;
{
    char *buf, *bp;
    FLAGENT *fp;
    int flagtype;
    FLAG fv;

    buf = bp = alloc_sbuf("decode_flags");
    *bp = '\0';

    if (!Good_obj(player)) {
	strcpy(buf, "#-2 ERROR");
	return buf;
    }
    flagtype = (flagword & TYPE_MASK);
    if (object_types[flagtype].lett != ' ') {
	safe_chr(object_types[flagtype].lett, buf, &bp);
    }

    for (fp = gen_flags; fp->flagname; fp++) {
	if (fp->flagflag & FLAG_EXT)
	    fv = flag2word;
	else
	    fv = flagword;
	if (fv & fp->flagvalue) {
	    if ((fp->listperm & CA_WIZARD) && !Wizard(player))
		continue;
	    if ((fp->listperm & CA_GOD) && !God(player))
		continue;
	    /* don't show CONNECT on dark wizards to mortals */
	    if ((flagtype == TYPE_PLAYER) &&
		(fp->flagvalue == CONNECTED) &&
		((flagword & (WIZARD | DARK)) == (WIZARD | DARK)) &&
		!Wizard(player))
		continue;
	    safe_chr(fp->flaglett, buf, &bp);
	}
    }

    *bp = '\0';
    return buf;
}

/* ---------------------------------------------------------------------------
 * has_flag: does object have flag visible to player?
 */

int 
has_flag(player, it, flagname)
    dbref player, it;
    char *flagname;
{
    FLAGENT *fp;
    FLAG fv;

    fp = find_flag(it, flagname);
    if (fp == NULL)
	return 0;

    if (fp->flagflag & FLAG_EXT)
	fv = Flags2(it);
    else
	fv = Flags(it);

    if (fv & fp->flagvalue) {
	if ((fp->listperm & CA_WIZARD) && !Wizard(player))
	    return 0;
	if ((fp->listperm & CA_GOD) && !God(player))
	    return 0;
	/* don't show CONNECT on dark wizards to mortals */
	if (isPlayer(it) &&
	    (fp->flagflag & FLAG_EXT) && (fp->flagvalue == CONNECTED) &&
	    ((Flags(it) & (WIZARD | DARK)) == (WIZARD | DARK)) &&
	    !Wizard(player))
	    return 0;
	return 1;
    }
    return 0;
}

/* ---------------------------------------------------------------------------
 * flag_description: Return an mbuf containing the type and flags on thing.
 */

char *
flag_description(player, target)
    dbref player, target;
{
    char *buff, *bp;
    FLAGENT *fp;
    int otype;
    FLAG fv;

    /* Allocate the return buffer */

    otype = Typeof(target);
    bp = buff = alloc_mbuf("flag_description");

    /* Store the header strings and object type */

    safe_mb_str((char *) "Type: ", buff, &bp);
    safe_mb_str((char *) object_types[otype].name, buff, &bp);
    safe_mb_str((char *) " Flags:", buff, &bp);
    if (object_types[otype].perm != CA_PUBLIC) {
	return buff;
    }
    /* Store the type-invariant flags */

    for (fp = gen_flags; fp->flagname; fp++) {
	if (fp->flagflag & FLAG_EXT)
	    fv = Flags2(target);
	else
	    fv = Flags(target);
	if (fv & fp->flagvalue) {
	    if ((fp->listperm & CA_WIZARD) && !Wizard(player))
		continue;
	    if ((fp->listperm & CA_GOD) && !God(player))
		continue;
	    /* don't show CONNECT on dark wizards to mortals */
	    if (isPlayer(target) &&
		(fp->flagvalue == CONNECTED) &&
		((Flags(target) & (WIZARD | DARK)) == (WIZARD | DARK)) &&
		!Wizard(player))
		continue;
	    safe_mb_chr(' ', buff, &bp);
	    safe_mb_str((char *) fp->flagname, buff, &bp);
	}
    }

    return buff;
}

/* ---------------------------------------------------------------------------
 * Return an lbuf containing the name and number of an object
 */

char *
unparse_object_numonly(target)
    dbref target;
{
    char *buf;

    buf = alloc_lbuf("unparse_object_numonly");
    if (target == NOTHING) {
	strcpy(buf, "*NOTHING*");
    } else if (target == HOME) {
	strcpy(buf, "*HOME*");
    } else if (!Good_obj(target)) {
	sprintf(buf, "*ILLEGAL*(#%d)", target);
    } else {
	sprintf(buf, "%s(#%d)", Name(target), target);
    }
    return buf;
}

/* ---------------------------------------------------------------------------
 * Return an lbuf pointing to the object name and possibly the db# and flags
 */

char *
unparse_object(player, target, obey_myopic)
    dbref player, target;
    int obey_myopic;
{
    char *buf, *fp;
    int exam;

    buf = alloc_lbuf("unparse_object");
    if (target == NOTHING) {
	strcpy(buf, "*NOTHING*");
    } else if (target == HOME) {
	strcpy(buf, "*HOME*");
    } else if (!Good_obj(target)) {
	sprintf(buf, "*ILLEGAL*(#%d)", target);
    } else {
	if (obey_myopic)
	    exam = MyopicExam(player, target);
	else
	    exam = Examinable(player, target);
	if (exam ||
	    (Flags(target) & (CHOWN_OK | JUMP_OK | LINK_OK | DESTROY_OK)) ||
	    (Flags2(target) & ABODE)) {

	    /* show everything */
	    fp = unparse_flags(player, target);
	    sprintf(buf, "%s(#%d%s)", Name(target), target, fp);
	    free_sbuf(fp);
	} else {
	    /* show only the name. */
	    strcpy(buf, Name(target));
	}
    }
    return buf;
}

/* ---------------------------------------------------------------------------
 * convert_flags: convert a list of flag letters into its bit pattern.
 * Also set the type qualifier if specified and not already set.
 */

int 
convert_flags(player, flaglist, fset, p_type)
    dbref player;
    char *flaglist;
    FLAGSET *fset;
    FLAG *p_type;
{
    int i, handled;
    char *s;
    FLAG flag1mask, flag2mask, type;
    FLAGENT *fp;

    flag1mask = flag2mask = 0;
    type = NOTYPE;

    for (s = flaglist; *s; s++) {
	handled = 0;

	/* Check for object type */

	for (i = 0; (i <= 7) && !handled; i++) {
	    if ((object_types[i].lett == *s) &&
		!(((object_types[i].perm & CA_WIZARD) &&
		   !Wizard(player)) ||
		  ((object_types[i].perm & CA_GOD) &&
		   !God(player)))) {
		if ((type != NOTYPE) && (type != i)) {
		    notify(player,
			   tprintf("%c: Conflicting type specifications.",
				   *s));
		    return 0;
		}
		type = i;
		handled = 1;
	    }
	}

	/* Check generic flags */

	if (handled)
	    continue;
	for (fp = gen_flags; (fp->flagname) && !handled; fp++) {
	    if ((fp->flaglett == *s) &&
		!(((fp->listperm & CA_WIZARD) &&
		   !Wizard(player)) ||
		  ((fp->listperm & CA_GOD) &&
		   !God(player)))) {
		if (fp->flagflag & FLAG_EXT)
		    flag2mask |= fp->flagvalue;
		else
		    flag1mask |= fp->flagvalue;
		handled = 1;
	    }
	}

	if (!handled) {
	    notify(player,
		   tprintf("%c: Flag unknown or not valid for specified object type",
			   *s));
	    return 0;
	}
    }

    /* return flags to search for and type */

    (*fset).word1 = flag1mask;
    (*fset).word2 = flag2mask;
    *p_type = type;
    return 1;
}

/* ---------------------------------------------------------------------------
 * decompile_flags: Produce commands to set flags on target.
 */

void 
decompile_flags(player, thing, thingname)
    dbref player, thing;
    char *thingname;
{
    FLAG f1, f2;
    FLAGENT *fp;

    /* Report generic flags */

    f1 = Flags(thing);
    f2 = Flags2(thing);

    for (fp = gen_flags; fp->flagname; fp++) {

	/* Skip if we shouldn't decompile this flag */

	if (fp->listperm & CA_NO_DECOMP)
	    continue;

	/* Skip if this flag is not set */

	if (fp->flagflag & FLAG_EXT) {
	    if (!(f2 & fp->flagvalue))
		continue;
	} else {
	    if (!(f1 & fp->flagvalue))
		continue;
	}

	/* Skip if we can't see this flag */

	if (!check_access(player, fp->listperm))
	    continue;

	/* We made it this far, report this flag */

	notify(player, tprintf("@set %s=%s", thingname, fp->flagname));
    }
}

/* Guest - is the given dbref one of the Guest characters? */
#ifdef __STDC__
int 
Guest(dbref thing)
#else
int 
Guest(thing)
    dbref thing;

#endif
{
    int i;

    for (i = 0; i < mudconf.num_guests; i++)
	if (Owner(thing) == mudconf.guest_chars[i])
	    return 1;
    return 0;
}

#endif /* STANDALONE */