tinymush-2.2.4/conf/
tinymush-2.2.4/scripts/
tinymush-2.2.4/vms/
/* player.c */

#include "autoconf.h"
#include "copyright.h"
#ifndef	lint
static char *RCSid = "$Id: player.c,v 1.8 1995/03/21 00:01:00 ambar Exp $";
USE(RCSid);
#endif

#include "interface.h"
#include "attrs.h"

#define	NUM_GOOD	4	/* # of successful logins to save data for */
#define NUM_BAD		3	/* # of failed logins to save data for */

typedef struct hostdtm HOSTDTM;
  struct hostdtm {
      char *host;
      char *dtm;
  };

typedef struct logindata LDATA;
  struct logindata {
      HOSTDTM good[NUM_GOOD];
      HOSTDTM bad[NUM_BAD];
      int tot_good;
      int tot_bad;
      int new_bad;
  };

#ifndef VMS
extern char *FDECL(crypt, (const char *, const char *));

#else
char *
crypt(const char *inptr, const char *inkey)
{
    return (char *) inptr;
}
#endif /* VMS */

extern time_t FDECL(time, (time_t *));

/* ---------------------------------------------------------------------------
 * decrypt_logindata, encrypt_logindata: Decode and encode login info.
 */

static void 
decrypt_logindata(atrbuf, info)
    char *atrbuf;
    LDATA *info;
{
    int i;

    info->tot_good = 0;
    info->tot_bad = 0;
    info->new_bad = 0;
    for (i = 0; i < NUM_GOOD; i++) {
	info->good[i].host = NULL;
	info->good[i].dtm = NULL;
    }
    for (i = 0; i < NUM_BAD; i++) {
	info->bad[i].host = NULL;
	info->bad[i].dtm = NULL;
    }

    if (*atrbuf == '#') {
	atrbuf++;
	info->tot_good = atoi(grabto(&atrbuf, ';'));
	for (i = 0; i < NUM_GOOD; i++) {
	    info->good[i].host = grabto(&atrbuf, ';');
	    info->good[i].dtm = grabto(&atrbuf, ';');
	}
	info->new_bad = atoi(grabto(&atrbuf, ';'));
	info->tot_bad = atoi(grabto(&atrbuf, ';'));
	for (i = 0; i < NUM_BAD; i++) {
	    info->bad[i].host = grabto(&atrbuf, ';');
	    info->bad[i].dtm = grabto(&atrbuf, ';');
	}
    }
}

static void 
encrypt_logindata(atrbuf, info)
    char *atrbuf;
    LDATA *info;
{
    char *bp, nullc;
    int i;

    /* Make sure the SPRINTF call tracks NUM_GOOD and NUM_BAD for the
     * number of host/dtm pairs of each type.
     */

    nullc = '\0';
    for (i = 0; i < NUM_GOOD; i++) {
	if (!info->good[i].host)
	    info->good[i].host = &nullc;
	if (!info->good[i].dtm)
	    info->good[i].dtm = &nullc;
    }
    for (i = 0; i < NUM_BAD; i++) {
	if (!info->bad[i].host)
	    info->bad[i].host = &nullc;
	if (!info->bad[i].dtm)
	    info->bad[i].dtm = &nullc;
    }
    bp = alloc_lbuf("encrypt_logindata");
    sprintf(bp, "#%d;%s;%s;%s;%s;%s;%s;%s;%s;%d;%d;%s;%s;%s;%s;%s;%s;",
	    info->tot_good,
	    info->good[0].host, info->good[0].dtm,
	    info->good[1].host, info->good[1].dtm,
	    info->good[2].host, info->good[2].dtm,
	    info->good[3].host, info->good[3].dtm,
	    info->new_bad, info->tot_bad,
	    info->bad[0].host, info->bad[0].dtm,
	    info->bad[1].host, info->bad[1].dtm,
	    info->bad[2].host, info->bad[2].dtm);
    strcpy(atrbuf, bp);
    free_lbuf(bp);
}

/* ---------------------------------------------------------------------------
 * record_login: Record successful or failed login attempt.
 * If successful, report last successful login and number of failures since
 * last successful login.
 */

void 
record_login(player, isgood, ldate, lhost)
    dbref player;
    int isgood;
    char *ldate, *lhost;
{
    LDATA login_info;
    char *atrbuf;
    dbref aowner;
    int aflags, i;

    atrbuf = atr_get(player, A_LOGINDATA, &aowner, &aflags);
    decrypt_logindata(atrbuf, &login_info);
    if (isgood) {
	if (login_info.new_bad > 0) {
	    notify(player, "");
	    notify(player,
		   tprintf("**** %d failed connect%s since your last successful connect. ****",
			   login_info.new_bad,
			   (login_info.new_bad == 1 ? "" : "s")));
	    notify(player,
		   tprintf("Most recent attempt was from %s on %s.",
			   login_info.bad[0].host,
			   login_info.bad[0].dtm));
	    notify(player, "");
	    login_info.new_bad = 0;
	}
	if (login_info.good[0].host && *login_info.good[0].host &&
	    login_info.good[0].dtm && *login_info.good[0].dtm) {
	    notify(player,
		   tprintf("Last connect was from %s on %s.",
			   login_info.good[0].host,
			   login_info.good[0].dtm));
	}
	for (i = NUM_GOOD - 1; i > 0; i--) {
	    login_info.good[i].dtm = login_info.good[i - 1].dtm;
	    login_info.good[i].host = login_info.good[i - 1].host;
	}
	login_info.good[0].dtm = ldate;
	login_info.good[0].host = lhost;
	login_info.tot_good++;
	atr_add_raw(player, A_LASTSITE, lhost);
    } else {
	for (i = NUM_BAD - 1; i > 0; i--) {
	    login_info.bad[i].dtm = login_info.bad[i - 1].dtm;
	    login_info.bad[i].host = login_info.bad[i - 1].host;
	}
	login_info.bad[0].dtm = ldate;
	login_info.bad[0].host = lhost;
	login_info.tot_bad++;
	login_info.new_bad++;
    }
    encrypt_logindata(atrbuf, &login_info);
    atr_add_raw(player, A_LOGINDATA, atrbuf);
    free_lbuf(atrbuf);
}

/* ---------------------------------------------------------------------------
 * check_pass: Test a password to see if it is correct.
 */

int 
check_pass(player, password)
    dbref player;
    const char *password;
{
    dbref aowner;
    int aflags;
    char *target;

    target = atr_get(player, A_PASS, &aowner, &aflags);
    if (*target && strcmp(target, password) &&
	strcmp(crypt(password, "XX"), target)) {
	free_lbuf(target);
	return 0;
    }
    free_lbuf(target);

    /* This is needed to prevent entering the raw encrypted password from
     * working.  Do it better if you like, but it's needed. */

    if ((strlen(password) == 13) &&
	(password[0] == 'X') && (password[1] == 'X'))
	return 0;

    return 1;
}

/* ---------------------------------------------------------------------------
 * connect_player: Try to connect to an existing player.
 */

dbref 
connect_player(name, password, host)
    char *name, *password, *host;
{
    dbref player, aowner;
    int aflags;
    time_t tt;
    char *time_str, *player_last, *allowance;

    time(&tt);
    time_str = ctime(&tt);
    time_str[strlen(time_str) - 1] = '\0';

    if ((player = lookup_player(NOTHING, name, 0)) == NOTHING)
	return NOTHING;
    if (!check_pass(player, password)) {
	record_login(player, 0, time_str, host);
	return NOTHING;
    }
    time(&tt);
    time_str = ctime(&tt);
    time_str[strlen(time_str) - 1] = '\0';

    /* compare to last connect see if player gets salary */
    player_last = atr_get(player, A_LAST, &aowner, &aflags);
    if (strncmp(player_last, time_str, 10) != 0) {
	if (Pennies(player) < mudconf.paylimit) {
	    /* Don't heap coins on players who already have lots of money. */
	    allowance = atr_pget(player, A_ALLOWANCE, &aowner, &aflags);
	    if (*allowance == '\0')
		giveto(player, mudconf.paycheck);
	    else
		giveto(player, atoi(allowance));
	    free_lbuf(allowance);
	}
    }
    atr_add_raw(player, A_LAST, time_str);
    free_lbuf(player_last);
    return player;
}

/* ---------------------------------------------------------------------------
 * create_player: Create a new player.
 */

dbref 
create_player(name, password, creator, isrobot)
    char *name, *password;
    dbref creator;
    int isrobot;
{
    dbref player;
    char *pbuf;

    /* Make sure the password is OK.  Name is checked in create_obj */

    pbuf = trim_spaces(password);
    if (!ok_password(pbuf, creator)) {
	free_lbuf(pbuf);
	return NOTHING;
    }
    /* If so, go create him */

    player = create_obj(creator, TYPE_PLAYER, name, isrobot);
    if (player == NOTHING) {
	free_lbuf(pbuf);
	return NOTHING;
    }
    /* initialize everything */

    s_Pass(player, crypt(pbuf, "XX"));
    s_Home(player, start_home());
    free_lbuf(pbuf);
    return player;
}

/* ---------------------------------------------------------------------------
 * do_password: Change the password for a player
 */

void 
do_password(player, cause, key, oldpass, newpass)
    dbref player, cause;
    int key;
    char *oldpass, *newpass;
{
    dbref aowner;
    int aflags;
    char *target;

    target = atr_get(player, A_PASS, &aowner, &aflags);
    if (!*target || !check_pass(player, oldpass)) {
	notify(player, "Sorry.");
    } else if (!ok_password(newpass, player)) {
	/* Do nothing, notification is handled by ok_password() */
    } else {
	atr_add_raw(player, A_PASS, crypt(newpass, "XX"));
	notify(player, "Password changed.");
    }
    free_lbuf(target);
}

/* ---------------------------------------------------------------------------
 * do_last Display login history data.
 */

static void 
disp_from_on(player, dtm_str, host_str)
    dbref player;
    char *dtm_str, *host_str;
{
    if (dtm_str && *dtm_str && host_str && *host_str) {
	notify(player,
	       tprintf("     From: %s   On: %s", dtm_str, host_str));
    }
}

void 
do_last(player, cause, key, who)
    dbref player, cause;
    int key;
    char *who;
{
    dbref target, aowner;
    LDATA login_info;
    char *atrbuf;
    int i, aflags;

    if (!who || !*who) {
	target = Owner(player);
    } else if (!(string_compare(who, "me"))) {
	target = Owner(player);
    } else {
	target = lookup_player(player, who, 1);
    }

    if (target == NOTHING) {
	notify(player, "I couldn't find that player.");
    } else if (!Controls(player, target)) {
	notify(player, "Permission denied.");
    } else {
	atrbuf = atr_get(target, A_LOGINDATA, &aowner, &aflags);
	decrypt_logindata(atrbuf, &login_info);

	notify(player, tprintf("Total successful connects: %d",
			       login_info.tot_good));
	for (i = 0; i < NUM_GOOD; i++) {
	    disp_from_on(player,
			 login_info.good[i].host,
			 login_info.good[i].dtm);
	}
	notify(player, tprintf("Total failed connects: %d",
			       login_info.tot_bad));
	for (i = 0; i < NUM_BAD; i++) {
	    disp_from_on(player,
			 login_info.bad[i].host,
			 login_info.bad[i].dtm);
	}
	free_lbuf(atrbuf);
    }
}

/* ---------------------------------------------------------------------------
 * add_player_name, delete_player_name, lookup_player:
 * Manage playername->dbref mapping
 */

int 
add_player_name(player, name)
    dbref player;
    char *name;
{
    int stat;
    dbref p;
    char *temp, *tp;

    /* Convert to all lowercase */

    tp = temp = alloc_lbuf("add_player_name");
    safe_str(name, temp, &tp);
    for (tp = temp; *tp; tp++)
	*tp = ToLower(*tp);

    p = (int) hashfind(temp, &mudstate.player_htab);
    if (p) {

	/* Entry found in the hashtable.  If a player, succeed if the
	 * numbers match (already correctly in the hash table), fail
	 * if they don't.  Fail if the name is a disallowed name
	 * (value AMBIGUOUS).
	 */

	if (p == AMBIGUOUS) {
	    free_lbuf(temp);
	    return 0;
	}
	if (Good_obj(p) && (isPlayer(p))) {
	    free_lbuf(temp);
	    if (p == player) {
		return 1;
	    } else {
		return 0;
	    }
	}
	/* It's an alias (or an incorrect entry).  Clobber it */

	stat = hashrepl(temp, (int *) player, &mudstate.player_htab);
    } else {
	stat = hashadd(temp, (int *) player, &mudstate.player_htab);
    }
    free_lbuf(temp);
    return ((stat < 0) ? 0 : 1);
}

int 
delete_player_name(player, name)
    dbref player;
    char *name;
{
    dbref p;
    char *temp, *tp;

    tp = temp = alloc_lbuf("delete_player_name");
    safe_str(name, temp, &tp);
    for (tp = temp; *tp; tp++)
	*tp = ToLower(*tp);
    p = (int) hashfind(temp, &mudstate.player_htab);
    if (!p || (p == NOTHING) || ((player != NOTHING) && (p != player))) {
	free_lbuf(temp);
	return 0;
    }
    hashdelete(temp, &mudstate.player_htab);
    free_lbuf(temp);
    return 1;
}

dbref 
lookup_player(doer, name, check_who)
    dbref doer;
    char *name;
    int check_who;
{
    dbref p;
    char *temp, *tp;

    if (!string_compare(name, "me"))
	return doer;

    if (*name == NUMBER_TOKEN) {
	name++;
	if (!is_number(name))
	    return NOTHING;
	p = atoi(name);
	if (!Good_obj(p))
	    return NOTHING;
	if (!(isPlayer(p) || God(doer)))
	    p = NOTHING;
	return p;
    }
    tp = temp = alloc_lbuf("lookup_player");
    safe_str(name, temp, &tp);
    for (tp = temp; *tp; tp++)
	*tp = ToLower(*tp);
    p = (int) hashfind(temp, &mudstate.player_htab);
    free_lbuf(temp);
    if (!p) {
	if (check_who)
	    p = find_connected_name(doer, name);
	else
	    p = NOTHING;
    } else if (!Good_obj(p)) {
	p = NOTHING;
    }
    return p;
}

void 
NDECL(load_player_names)
{
    dbref i, j = 0, aowner;
    int aflags;
    char *alias;

    DO_WHOLE_DB(i) {
	if (isPlayer(i))
	    add_player_name(i, Name(i));
	if (i % 20 == 0)
	    cache_reset();
    }
    alias = alloc_lbuf("load_player_names");

    DO_WHOLE_DB(i) {
	if (isPlayer(i)) {
	    alias = atr_pget_str(alias, i, A_ALIAS, &aowner, &aflags);
	    if (*alias)
		add_player_name(i, alias);
	    if (++j > 20) {
		cache_reset(0);
		j = 0;
	    }
	}
    }
    free_lbuf(alias);
}

/* ---------------------------------------------------------------------------
 * badname_add, badname_check, badname_list: Add/look for/display bad names.
 */

void 
badname_add(bad_name)
    char *bad_name;
{
    BADNAME *bp;

    /* Make a new node and link it in at the top */

    bp = (BADNAME *) XMALLOC(sizeof(BADNAME), "badname.struc");
    bp->name = strsave(bad_name);
    bp->next = mudstate.badname_head;
    mudstate.badname_head = bp;
}

void 
badname_remove(bad_name)
    char *bad_name;
{
    BADNAME *bp, *backp;

    /* Look for an exact match on the bad name and remove if found */

    backp = NULL;
    for (bp = mudstate.badname_head; bp; backp = bp, bp = bp->next) {
	if (!string_compare(bad_name, bp->name)) {
	    if (backp)
		backp->next = bp->next;
	    else
		mudstate.badname_head = bp->next;
	    XFREE(bp->name, "badname.name");
	    XFREE(bp, "badname.struc");
	    return;
	}
    }
}

int 
badname_check(bad_name)
    char *bad_name;
{
    BADNAME *bp;

    /* Walk the badname list, doing wildcard matching.  If we get a hit
     * then return false.  If no matches in the list, return true.
     */

    for (bp = mudstate.badname_head; bp; bp = bp->next) {
	if (quick_wild(bp->name, bad_name))
	    return 0;
    }
    return 1;
}

void 
badname_list(player, prefix)
    dbref player;
    const char *prefix;
{
    BADNAME *bp;
    char *buff, *bufp;

    /* Construct an lbuf with all the names separated by spaces */

    buff = bufp = alloc_lbuf("badname_list");
    safe_str((char *) prefix, buff, &bufp);
    for (bp = mudstate.badname_head; bp; bp = bp->next) {
	safe_chr(' ', buff, &bufp);
	safe_str(bp->name, buff, &bufp);
    }

    /* Now display it */

    notify(player, buff);
    free_lbuf(buff);
}