tinymush-2.2.4/conf/
tinymush-2.2.4/scripts/
tinymush-2.2.4/vms/
/* walkdb.c -- Support for commands that walk the entire db */

#include "autoconf.h"
#include "copyright.h"
#ifndef	lint
static char *RCSid = "$Id: walkdb.c,v 1.8 1995/03/21 00:01:41 ambar Exp $";
USE(RCSid);
#endif

#include "interface.h"
#include "match.h"
#include "command.h"
#include "flags.h"
#include "misc.h"

/* Bind occurances of the universal var in ACTION to ARG, then run ACTION.
   Cmds run in low-prio Q after a 1 sec delay for the first one. */

static void 
bind_and_queue(player, cause, action, argstr, cargs, ncargs, number)
    dbref player, cause;
    int ncargs;
    char *action, *argstr, *cargs[];
{
    char *command, *command2;		/* allocated by replace_string  */
    char tbuf[8];

    command = replace_string(BOUND_VAR, argstr, action);
    ltos(tbuf, number);
    command2 = replace_string(LISTPLACE_VAR, tbuf, command);
    wait_que(player, cause, 0, NOTHING, command2, cargs, ncargs,
	     mudstate.global_regs);
    free_lbuf(command);
    free_lbuf(command2);
}

/* New @dolist.  i.e.:
 * @dolist #12 #34 #45 #123 #34644=@emit [name(##)]
 *
 * New switches added 12/92, /space (default) delimits list using spaces,
 * and /delimit allows specification of a delimiter.
 *
 * Additional switch /notify queues a '@notify me' at the end of it.
 */

void 
do_dolist(player, cause, key, list, command, cargs, ncargs)
    dbref player, cause;
    int key, ncargs;
    char *list, *command, *cargs[];
{
    char *tbuf, *curr, *objstring, delimiter = ' ';
    int number = 0;

    if (!list || *list == '\0') {
	notify(player,
	       "That's terrific, but what should I do with the list?");
	return;
    }
    curr = list;

    if (key & DOLIST_DELIMIT) {
	char *tempstr;

	if (strlen((tempstr = parse_to(&curr, ' ', EV_STRIP))) > 1) {
	    notify(player, "The delimiter must be a single character!");
	    return;
	}
	delimiter = *tempstr;
    }
    while (curr && *curr) {
	while (*curr == delimiter)
	    curr++;
	if (*curr) {
	    number++;
	    objstring = parse_to(&curr, delimiter, EV_STRIP);
	    bind_and_queue(player, cause, command, objstring,
			   cargs, ncargs, number);
	}
    }

    if (key & DOLIST_NOTIFY) {
	tbuf = alloc_lbuf("dolist.notify_cmd");
	strcpy(tbuf, (char *) "@notify me");
	wait_que(player, cause, 0, NOTHING, tbuf, cargs, ncargs,
		 mudstate.global_regs);
	free_lbuf(tbuf);
    }
}

/* Regular @find command */

void 
do_find(player, cause, key, name)
    dbref player, cause;
    int key;
    char *name;
{
    dbref i, low_bound, high_bound;
    char *buff;

    if (!payfor(player, mudconf.searchcost)) {
	notify_quiet(player,
		     tprintf("You don't have enough %s.",
			     mudconf.many_coins));
	return;
    }
    parse_range(&name, &low_bound, &high_bound);
    for (i = low_bound; i <= high_bound; i++) {
	if ((i % 100) == 0)
	    cache_reset(0);
	if (!isExit(i) && controls(player, i) &&
	    (!*name || string_match(Name(i), name))) {
	    buff = unparse_object(player, i, 0);
	    notify(player, buff);
	    free_lbuf(buff);
	}
    }
    notify(player, "***End of List***");
}

/* ---------------------------------------------------------------------------
 * get_stats, do_stats: Get counts of items in the db.
 */

int 
get_stats(player, who, info)
    dbref player, who;
    STATS *info;
{
    dbref i;

    info->s_total = 0;
    info->s_rooms = 0;
    info->s_exits = 0;
    info->s_things = 0;
    info->s_players = 0;
    info->s_garbage = 0;

    /* Do we have permission? */

    if (Good_obj(who) && !Controls(player, who)) {
	notify(player, "Permission denied.");
	return 0;
    }
    /* Can we afford it? */

    if (!payfor(player, mudconf.searchcost)) {
	notify(player, tprintf("You don't have enough %s.",
			       mudconf.many_coins));
	return 0;
    }
    DO_WHOLE_DB(i) {
	if ((who == NOTHING) || (who == Owner(i))) {
	    info->s_total++;
	    if (Going(i) && (!isRoom(i))) {
		info->s_garbage++;
		continue;
	    }
	    switch (Typeof(i)) {
	    case TYPE_ROOM:
		info->s_rooms++;
		break;
	    case TYPE_EXIT:
		info->s_exits++;
		break;
	    case TYPE_THING:
		info->s_things++;
		break;
	    case TYPE_PLAYER:
		info->s_players++;
		break;
	    default:
		info->s_garbage++;
	    }
	}
    }
    return 1;
}

void 
do_stats(player, cause, key, name)
    dbref player, cause;
    int key;
    char *name;

/* reworked by R'nice */

{
    dbref owner;
    STATS statinfo;

    switch (key) {
    case STAT_ALL:
	owner = NOTHING;
	break;
    case STAT_ME:
	owner = Owner(player);
	break;
    case STAT_PLAYER:
	if (!(name && *name)) {
	    notify(player,
		   tprintf("The universe contains %d objects (next free is #%d).",
			   mudstate.db_top,
			   ((mudstate.freelist == NOTHING) ?
			    mudstate.db_top : mudstate.freelist)));
	    return;
	}
	owner = lookup_player(player, name, 1);
	if (owner == NOTHING) {
	    notify(player, "Not found.");
	    return;
	}
	break;
    default:
	notify(player, "Illegal combination of switches.");
	return;
    }

    if (!get_stats(player, owner, &statinfo))
	return;
    notify(player,
	   tprintf("%d objects = %d rooms, %d exits, %d things, %d players. (%d garbage)",
		   statinfo.s_total, statinfo.s_rooms, statinfo.s_exits,
		   statinfo.s_things, statinfo.s_players,
		   statinfo.s_garbage));

#ifdef TEST_MALLOC
    if (Wizard(player))
	notify(player, tprintf("Malloc count = %d.", malloc_count));
#endif /* TEST_MALLOC */
#ifdef MSTATS
    if (Wizard(player)) {
	struct mstats_value mval;
	int i;
	extern unsigned int malloc_sbrk_used, malloc_sbrk_unused;
	extern int nmal, nfre;
	extern struct mstats_value malloc_stats();
	extern int malloc_mem_used(), malloc_mem_free();

	notify(player, tprintf("Sbrk Unused: %d -- Sbrk Used: %d",
			       malloc_sbrk_unused, malloc_sbrk_used));
	notify(player, tprintf("Raw malloc cnt: %d -- Raw free cnt: %d",
			       nmal, nfre));
	for (i = 0; i < 15; i++) {
	    mval = malloc_stats(i);
	    notify(player, tprintf("Blocksz: %d -- Free: %d -- Used: %d",
				   mval.blocksize, mval.nfree, mval.nused));
	}
	notify(player, tprintf("Mem used: %d -- Mem free: %d",
			       malloc_mem_used(), malloc_mem_free()));
    }
#endif /* MSTATS */
}

void 
do_chownall(player, cause, key, from, to)
    dbref player, cause;
    int key;
    char *from, *to;
{
    int count;
    dbref victim, recipient;

    init_match(player, from, TYPE_PLAYER);
    match_absolute();
    match_player();
    match_neighbor();
    if ((victim = noisy_match_result()) == NOTHING)
	return;

    if ((to != NULL) && *to) {
	init_match(player, to, TYPE_PLAYER);
	match_absolute();
	match_player();
	match_neighbor();
	if ((recipient = noisy_match_result()) == NOTHING)
	    return;
    } else {
	recipient = player;
    }

    count = chown_all(victim, recipient);
    if (!Quiet(player)) {
	notify(player, tprintf("%d objects @chowned.", count));
    }
}

int 
chown_all(from_player, to_player)
    dbref from_player, to_player;
{
    register int i, count = 0, q_t = 0, q_p = 0, q_r = 0, q_e = 0;

    if (!isPlayer(from_player))
	from_player = Owner(from_player);
    if (!isPlayer(to_player))
	to_player = Owner(to_player);

    DO_WHOLE_DB(i) {
	if ((Owner(i) == from_player) && (Owner(i) != i)) {
	    switch (Typeof(i)) {
	    case TYPE_PLAYER:
		s_Owner(i, i);
		q_p += mudconf.player_quota;
		break;
	    case TYPE_THING:
		if (Going(i))
		    break;
		s_Owner(i, to_player);
		q_t += mudconf.thing_quota;
		break;
	    case TYPE_ROOM:
		s_Owner(i, to_player);
		q_r += mudconf.room_quota;
		break;
	    case TYPE_EXIT:
		s_Owner(i, to_player);
		q_e += mudconf.exit_quota;
		break;
	    default:
		s_Owner(i, to_player);
	    }
	    s_Flags(i, (Flags(i) & ~(CHOWN_OK | INHERIT)) | HALT);
	    count++;
	}
    }
    payfees(to_player, 0, q_p, TYPE_PLAYER);
    payfees(from_player, 0, -q_p, TYPE_PLAYER);
    payfees(to_player, 0, q_r, TYPE_ROOM);
    payfees(from_player, 0, -q_r, TYPE_ROOM);
    payfees(to_player, 0, q_e, TYPE_EXIT);
    payfees(from_player, 0, -q_e, TYPE_EXIT);
    payfees(to_player, 0, q_t, TYPE_THING);
    payfees(from_player, 0, -q_t, TYPE_THING);
    return count;
}

#define ANY_OWNER -2

void 
er_mark_disabled(player)
    dbref player;
{
    notify(player,
	 "The mark commands are not allowed while DB cleaning is enabled.");
    notify(player,
      "Use the '@disable cleaning' command to disable automatic cleaning.");
    notify(player,
	"Remember to '@unmark_all' before re-enabling automatic cleaning.");
}


/* ---------------------------------------------------------------------------
 * do_search: Walk the db reporting various things (or setting/clearing
 * mark bits)
 */

int 
search_setup(player, searchfor, parm)
    dbref player;
    char *searchfor;
    SEARCH *parm;
{
    char *pname, *searchtype, *t;
    int err;

    /* Crack arg into <pname> <type>=<targ>,<low>,<high> */

    pname = parse_to(&searchfor, '=', EV_STRIP_TS);
    if (!pname || !*pname) {
	pname = (char *) "me";
    } else
	for (t = pname; *t; t++) {
	    if (isupper(*t))
		*t = tolower(*t);
	}

    if (searchfor && *searchfor) {
	searchtype = (char *) rindex(pname, ' ');
	if (searchtype) {
	    *searchtype++ = '\0';
	} else {
	    searchtype = pname;
	    pname = (char *) "";
	}
    } else {
	searchtype = (char *) "";
    }

    /* If the player name is quoted, strip the quotes */

    if (*pname == '\"') {
	err = strlen(pname) - 1;
	if (pname[err] == '"') {
	    pname[err] = '\0';
	    pname++;
	}
    }
    /* Strip any range arguments */

    parse_range(&searchfor, &parm->low_bound, &parm->high_bound);

    /* set limits on who we search */

    parm->s_owner = Owner(player);
    parm->s_wizard = Wizard(player);
    parm->s_rst_owner = NOTHING;
    if (!*pname) {
	parm->s_rst_owner = parm->s_wizard ? ANY_OWNER : player;
    } else if (pname[0] == '#') {
	parm->s_rst_owner = atoi(&pname[1]);
	if (!Good_obj(parm->s_rst_owner))
	    parm->s_rst_owner = NOTHING;
	else if (!isPlayer(parm->s_rst_owner))
	    parm->s_rst_owner = NOTHING;

    } else if (strcmp(pname, "me") == 0) {
	parm->s_rst_owner = player;
    } else {
	parm->s_rst_owner = lookup_player(player, pname, 1);
    }

    if (parm->s_rst_owner == NOTHING) {
	notify(player, tprintf("%s: No such player", pname));
	return 0;
    }
    /* set limits on what we search for */

    err = 0;
    parm->s_rst_name = NULL;
    parm->s_rst_eval = NULL;
    parm->s_rst_type = NOTYPE;
    parm->s_parent = NOTHING;
    parm->s_fset.word1 = 0;
    parm->s_fset.word2 = 0;

    switch (searchtype[0]) {
    case '\0':			/* the no class requested class  :)  */
	break;
    case 'e':
	if (string_prefix("exits", searchtype)) {
	    parm->s_rst_name = searchfor;
	    parm->s_rst_type = TYPE_EXIT;
	} else if (string_prefix("evaluate", searchtype)) {
	    parm->s_rst_eval = searchfor;
	} else if (string_prefix("eplayer", searchtype)) {
	    parm->s_rst_type = TYPE_PLAYER;
	    parm->s_rst_eval = searchfor;
	} else if (string_prefix("eroom", searchtype)) {
	    parm->s_rst_type = TYPE_ROOM;
	    parm->s_rst_eval = searchfor;
	} else if (string_prefix("eobject", searchtype)) {
	    parm->s_rst_type = TYPE_THING;
	    parm->s_rst_eval = searchfor;
	} else if (string_prefix("ething", searchtype)) {
	    parm->s_rst_type = TYPE_THING;
	    parm->s_rst_eval = searchfor;
	} else if (string_prefix("eexit", searchtype)) {
	    parm->s_rst_type = TYPE_EXIT;
	    parm->s_rst_eval = searchfor;
	} else {
	    err = 1;
	}
	break;
    case 'f':
	if (string_prefix("flags", searchtype)) {

	    /* convert_flags ignores previous values of flag_mask
	     * and s_rst_type while setting them */

	    if (!convert_flags(player, searchfor, &parm->s_fset,
			       &parm->s_rst_type))
		return 0;
	} else {
	    err = 1;
	}
	break;
    case 'n':
	if (string_prefix("name", searchtype)) {
	    parm->s_rst_name = searchfor;
	} else {
	    err = 1;
	}
	break;
    case 'o':
	if (string_prefix("objects", searchtype)) {
	    parm->s_rst_name = searchfor;
	    parm->s_rst_type = TYPE_THING;
	} else {
	    err = 1;
	}
	break;
    case 'p':
	if (string_prefix("players", searchtype)) {
	    parm->s_rst_name = searchfor;
	    parm->s_rst_type = TYPE_PLAYER;
	    if (!*pname)
		parm->s_rst_owner = ANY_OWNER;
	} else if (string_prefix("parent", searchtype)) {
	    parm->s_parent = match_controlled(player, searchfor);
	    if (!Good_obj(parm->s_parent))
		return 0;
	    if (!*pname)
		parm->s_rst_owner = ANY_OWNER;
	} else {
	    err = 1;

	}
	break;
    case 'r':
	if (string_prefix("rooms", searchtype)) {
	    parm->s_rst_name = searchfor;
	    parm->s_rst_type = TYPE_ROOM;
	} else {
	    err = 1;
	}
	break;
    case 't':
	if (string_prefix("type", searchtype)) {
	    if (searchfor[0] == '\0')
		break;
	    if (string_prefix("rooms", searchfor))
		parm->s_rst_type = TYPE_ROOM;
	    else if (string_prefix("exits", searchfor))
		parm->s_rst_type = TYPE_EXIT;
	    else if (string_prefix("objects", searchfor))
		parm->s_rst_type = TYPE_THING;
	    else if (string_prefix("things", searchfor))
		parm->s_rst_type = TYPE_THING;
	    else if (string_prefix("players", searchfor)) {
		parm->s_rst_type = TYPE_PLAYER;
		if (!*pname)
		    parm->s_rst_owner = ANY_OWNER;
	    } else {
		notify(player,
		       tprintf("%s: unknown type",
			       searchfor));
		return 0;
	    }
	} else if (string_prefix("things", searchtype)) {
	    parm->s_rst_name = searchfor;
	    parm->s_rst_type = TYPE_THING;
	} else {
	    err = 1;
	}
	break;
    default:
	err = 1;
    }

    if (err) {
	notify(player, tprintf("%s: unknown class", searchtype));
	return 0;
    }
    /* Make sure player is authorized to do the search */

    if (!parm->s_wizard &&
	(parm->s_rst_type != TYPE_PLAYER) &&
	(parm->s_rst_owner != player) &&
	(parm->s_rst_owner != ANY_OWNER)) {
	notify(player, "You need a search warrant to do that!");
	return 0;
    }
    /* make sure player has money to do the search */

    if (!payfor(player, mudconf.searchcost)) {
	notify(player,
	       tprintf("You don't have enough %s to search. (You need %d)",
		       mudconf.many_coins, mudconf.searchcost));
	return 0;
    }
    return 1;
}

void 
search_perform(player, cause, parm)
    dbref player, cause;
    SEARCH *parm;
{
    FLAG thing1flags, thing2flags;
    dbref thing;
    char *buff, *buff2, *result;
    int save_invk_ctr;

    buff = alloc_sbuf("search_perform.num");
    olist_init();
    save_invk_ctr = mudstate.func_invk_ctr;

    for (thing = parm->low_bound; thing <= parm->high_bound; thing++) {

	if ((thing % 100) == 0) {
	    cache_reset(0);
	}
	mudstate.func_invk_ctr = save_invk_ctr;

	/* Check for matching type */

	if ((parm->s_rst_type != NOTYPE) &&
	    (parm->s_rst_type != Typeof(thing)))
	    continue;

	/* Check for matching owner */

	if ((parm->s_rst_owner != ANY_OWNER) &&
	    (parm->s_rst_owner != Owner(thing)))
	    continue;

	/* Toss out destroyed things */

	thing1flags = Flags(thing);
	if (isThing(thing) && (thing1flags & GOING))
	    continue;

	/* Check for matching parent */

	if ((parm->s_parent != NOTHING) &&
	    (parm->s_parent != Parent(thing)))
	    continue;

	/* Check for matching flags */

	thing2flags = Flags2(thing);
	if ((thing1flags & parm->s_fset.word1) != parm->s_fset.word1)
	    continue;
	if ((thing2flags & parm->s_fset.word2) != parm->s_fset.word2)
	    continue;

	/* Check for matching name */

	if (parm->s_rst_name != NULL) {
	    if (!string_prefix(Name(thing), parm->s_rst_name))
		continue;
	}
	/* Check for successful evaluation */

	if (parm->s_rst_eval != NULL) {
	    *buff = '#';
	    ltos(&buff[1], thing);
	    buff2 = replace_string(BOUND_VAR, buff,
				   parm->s_rst_eval);
	    result = exec(player, cause,
			  EV_FCHECK | EV_EVAL | EV_NOTRACE, buff2,
			  (char **) NULL, 0);
	    free_lbuf(buff2);
	    if (!*result || !xlate(result)) {
		free_lbuf(result);
		continue;
	    }
	    free_lbuf(result);
	}
	/* It passed everything.  Amazing. */

	olist_add(thing);
    }
    free_sbuf(buff);
    mudstate.func_invk_ctr = save_invk_ctr;
}

static void 
search_mark(player, key)
    dbref player;
    int key;
{
    dbref thing;
    int nchanged, is_marked;

    nchanged = 0;
    for (thing = olist_first(); thing != NOTHING; thing = olist_next()) {
	is_marked = Marked(thing);

	/* Don't bother checking if marking and already marked
	 * (or if unmarking and not marked) */

	if (((key == SRCH_MARK) && is_marked) ||
	    ((key == SRCH_UNMARK) && !is_marked))
	    continue;
	/* Toggle the mark bit and update the counters */
	if (key == SRCH_MARK) {
	    Mark(thing);
	    nchanged++;
	} else {
	    Unmark(thing);
	    nchanged++;
	}
    }
    notify(player,
	   tprintf("%d objects %smarked",
		   nchanged, ((key == SRCH_MARK) ? "" : "un")));
    return;
}

void 
do_search(player, cause, key, arg)
    dbref player, cause;
    int key;
    char *arg;
{
    int flag, destitute;
    int rcount, ecount, tcount, pcount;
    char *buff, *outbuf, *bp;
    dbref thing, from, to;
    SEARCH searchparm;

    if ((key != SRCH_SEARCH) && (mudconf.control_flags & CF_DBCHECK)) {
	er_mark_disabled(player);
	return;
    }
    if (!search_setup(player, arg, &searchparm))
	return;
    search_perform(player, cause, &searchparm);
    destitute = 1;

    /* If we are doing a @mark command, handle that here. */

    if (key != SRCH_SEARCH) {
	search_mark(player, key);
	return;
    }
    outbuf = alloc_lbuf("do_search.outbuf");

    rcount = ecount = tcount = pcount = 0;

    /* room search */
    if (searchparm.s_rst_type == TYPE_ROOM ||
	searchparm.s_rst_type == NOTYPE) {
	flag = 1;
	for (thing = olist_first(); thing != NOTHING; thing = olist_next()) {
	    if (!isRoom(thing))
		continue;
	    if (flag) {
		flag = 0;
		destitute = 0;
		notify(player, "\nROOMS:");
	    }
	    buff = unparse_object(player, thing, 0);
	    notify(player, buff);
	    free_lbuf(buff);
	    rcount++;
	}
    }
    /* exit search */
    if (searchparm.s_rst_type == TYPE_EXIT ||
	searchparm.s_rst_type == NOTYPE) {
	flag = 1;
	for (thing = olist_first(); thing != NOTHING; thing = olist_next()) {
	    if (!isExit(thing))
		continue;
	    if (flag) {
		flag = 0;
		destitute = 0;
		notify(player, "\nEXITS:");
	    }
	    from = Exits(thing);
	    to = Location(thing);

	    bp = outbuf;
	    buff = unparse_object(player, thing, 0);
	    safe_str(buff, outbuf, &bp);
	    free_lbuf(buff);

	    safe_str((char *) " [from ", outbuf, &bp);
	    buff = unparse_object(player, from, 0);
	    safe_str(((from == NOTHING) ? "NOWHERE" : buff),
		     outbuf, &bp);
	    free_lbuf(buff);

	    safe_str((char *) " to ", outbuf, &bp);
	    buff = unparse_object(player, to, 0);
	    safe_str(((to == NOTHING) ? "NOWHERE" : buff),
		     outbuf, &bp);
	    free_lbuf(buff);

	    safe_chr(']', outbuf, &bp);
	    notify(player, outbuf);
	    ecount++;
	}
    }
    /* object search */
    if (searchparm.s_rst_type == TYPE_THING ||
	searchparm.s_rst_type == NOTYPE) {
	flag = 1;
	for (thing = olist_first(); thing != NOTHING; thing = olist_next()) {
	    if (!isThing(thing))
		continue;
	    if (flag) {
		flag = 0;
		destitute = 0;
		notify(player, "\nOBJECTS:");
	    }
	    bp = outbuf;
	    buff = unparse_object(player, thing, 0);
	    safe_str(buff, outbuf, &bp);
	    free_lbuf(buff);

	    safe_str((char *) " [owner: ", outbuf, &bp);
	    buff = unparse_object(player, Owner(thing), 0);
	    safe_str(buff, outbuf, &bp);
	    free_lbuf(buff);

	    safe_chr(']', outbuf, &bp);
	    notify(player, outbuf);
	    tcount++;
	}
    }
    /* player search */
    if (searchparm.s_rst_type == TYPE_PLAYER ||
	searchparm.s_rst_type == NOTYPE) {
	flag = 1;
	for (thing = olist_first(); thing != NOTHING; thing = olist_next()) {
	    if (!isPlayer(thing))
		continue;
	    if (flag) {
		flag = 0;
		destitute = 0;
		notify(player, "\nPLAYERS:");
	    }
	    bp = outbuf;
	    buff = unparse_object(player, thing, 0);
	    safe_str(buff, outbuf, &bp);
	    free_lbuf(buff);
	    if (searchparm.s_wizard) {
		safe_str((char *) " [location: ",
			 outbuf, &bp);
		buff = unparse_object(player,
				      Location(thing), 0);
		safe_str(buff, outbuf, &bp);
		free_lbuf(buff);
		safe_chr(']', outbuf, &bp);
	    }
	    notify(player, outbuf);
	    pcount++;
	}
    }
    /* if nothing found matching search criteria */

    if (destitute) {
	notify(player, "Nothing found.");
    } else {
	sprintf(outbuf, 
		"\nFound:  Rooms...%d  Exits...%d  Objects...%d  Players...%d", 
		rcount, ecount, tcount, pcount);
	notify(player, outbuf);
    }
    free_lbuf(outbuf);
    olist_init();
}

/* ---------------------------------------------------------------------------
 * do_markall: set or clear the mark bits of all objects in the db.
 */

void 
do_markall(player, cause, key)
    dbref player, cause;
    int key;
{
    int i;

    if (mudconf.control_flags & CF_DBCHECK) {
	er_mark_disabled(player);
	return;
    }
    if (key == MARK_SET)
	Mark_all(i);
    else if (key == MARK_CLEAR)
	Unmark_all(i);
    if (!Quiet(player))
	notify(player, "Done.");
}

/* ---------------------------------------------------------------------------
 * do_apply_marked: Perform a command for each marked obj in the db.
 */

void 
do_apply_marked(player, cause, key, command, cargs, ncargs)
    dbref player, cause;
    int key, ncargs;
    char *command, *cargs[];
{
    char *buff;
    int i;
    int number = 0;

    if (mudconf.control_flags & CF_DBCHECK) {
	er_mark_disabled(player);
	return;
    }
    buff = alloc_sbuf("do_apply_marked");
    DO_WHOLE_DB(i) {
	if (Marked(i)) {
	    *buff = '#';
	    ltos(&buff[1], i);
	    number++;
	    bind_and_queue(player, cause, command, buff,
			   cargs, ncargs, number);
	}
    }
    free_sbuf(buff);
    if (!Quiet(player))
	notify(player, "Done.");
}

/* ---------------------------------------------------------------------------
 * olist_init, olist_add, olist_first, olist_next: Object list management
 * routines.
 */

/* olist_init: Clear and initialize the object list */

void 
NDECL(olist_init)
{
    OBLOCK *op, *onext;

    for (op = mudstate.olist_head; op != NULL; op = onext) {
	onext = op->next;
	free_lbuf(op);
    }
    mudstate.olist_head = NULL;
    mudstate.olist_tail = NULL;
    mudstate.olist_cblock = NULL;
    mudstate.olist_count = 0;
    mudstate.olist_citm = 0;
}

/* olist_add: Add an entry to the object list */

void 
olist_add(item)
    dbref item;
{
    OBLOCK *op;

    if (!mudstate.olist_head) {
	op = (OBLOCK *) alloc_lbuf("olist_add.first");
	mudstate.olist_head = mudstate.olist_tail = op;
	mudstate.olist_count = 0;
	op->next = NULL;
    } else if (mudstate.olist_count >= OBLOCK_SIZE) {
	op = (OBLOCK *) alloc_lbuf("olist_add.next");
	mudstate.olist_tail->next = op;
	mudstate.olist_tail = op;
	mudstate.olist_count = 0;
	op->next = NULL;
    } else {
	op = mudstate.olist_tail;
    }
    op->data[mudstate.olist_count++] = item;
}

/* olist_first: Return the first entry in the object list */

dbref 
NDECL(olist_first)
{
    if (!mudstate.olist_head)
	return NOTHING;
    if ((mudstate.olist_head == mudstate.olist_tail) &&
	(mudstate.olist_count == 0))
	return NOTHING;
    mudstate.olist_cblock = mudstate.olist_head;
    mudstate.olist_citm = 0;
    return mudstate.olist_cblock->data[mudstate.olist_citm++];
}

dbref 
NDECL(olist_next)
{
    dbref thing;

    if (!mudstate.olist_cblock)
	return NOTHING;
    if ((mudstate.olist_cblock == mudstate.olist_tail) &&
	(mudstate.olist_citm >= mudstate.olist_count))
	return NOTHING;
    thing = mudstate.olist_cblock->data[mudstate.olist_citm++];
    if (mudstate.olist_citm >= OBLOCK_SIZE) {
	mudstate.olist_cblock = mudstate.olist_cblock->next;
	mudstate.olist_citm = 0;
    }
    return thing;
}