tinymush-2.2.4/conf/
tinymush-2.2.4/scripts/
tinymush-2.2.4/vms/
/* wiz.c -- Wizard-only commands */

#include "autoconf.h"
#include "copyright.h"
#ifndef	lint
static char *RCSid = "$Id: wiz.c,v 1.9 1995/03/21 00:01:44 ambar Exp $";
USE(RCSid);
#endif

#include "interface.h"
#include "file_c.h"
#include "match.h"
#include "command.h"
#include "attrs.h"

extern char *FDECL(crypt, (const char *, const char *));

void 
do_teleport(player, cause, key, arg1, arg2)
    dbref player, cause;
    int key;
    char *arg1, *arg2;
{
    dbref victim, destination, loc;
    char *to;

    /* get victim */

    if (*arg2 == '\0') {
	victim = player;
	to = arg1;
    } else {
	init_match(player, arg1, NOTYPE);
	match_everything(MAT_NO_EXITS);
	victim = noisy_match_result();

	if (victim == NOTHING)
	    return;
	to = arg2;
    }

    /* Validate type of victim */

    if (!Has_location(victim)) {
	notify_quiet(player, "You can't teleport that.");
	return;
    }
    /* Fail if we don't control the victim or the victim's location */

    if (!Controls(player, victim) && !Controls(player, Location(victim))) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    /* Check for teleporting home */

    if (!string_compare(to, "home")) {
	(void) move_via_teleport(victim, HOME, cause, 0);
	return;
    }
    /* Find out where to send the victim */

    init_match(player, to, NOTYPE);
    match_everything(0);
    destination = match_result();

    switch (destination) {
    case NOTHING:
	notify_quiet(player, "No match.");
	return;
    case AMBIGUOUS:
	notify_quiet(player,
		     "I don't know which destination you mean!");
	return;
    default:
	if (victim == destination) {
	    notify_quiet(player, "Bad destination.");
	    return;
	}
    }

    /* If fascist teleport is on, you must control the victim's ultimate
     * location (after LEAVEing any objects) or it must be JUMP_OK.
     */

    if (mudconf.fascist_tport) {
	loc = where_room(victim);
	if (!Good_obj(loc) || !isRoom(loc) ||
	    (!Controls(player, loc) && !Jump_ok(loc))) {
	    notify_quiet(player, "Permission denied.");
	    return;
	}
    }
    if (Has_contents(destination)) {

	/* You must control the destination, or it must be a JUMP_OK
	 * room where the victim passes its TELEPORT lock.
	 */

	if (!Controls(player, destination) &&
	    (!Jump_ok(destination) ||
	     !could_doit(victim, destination, A_LTPORT))) {

	    /* Nope, report failure */

	    if (player != victim)
		notify_quiet(player, "Permission denied.");
	    did_it(victim, destination,
		   A_TFAIL, "You can't teleport there!",
		   A_OTFAIL, 0, A_ATFAIL, (char **) NULL, 0);
	    return;
	}
	/* We're OK, do the teleport */

	if (move_via_teleport(victim, destination, cause, 0)) {
	    if (player != victim) {
		if (!Quiet(player))
		    notify_quiet(player, "Teleported.");
	    }
	}
    } else if (isExit(destination)) {
	if (Exits(destination) == Location(victim)) {
	    move_exit(victim, destination, 0,
		      "You can't go that way.", 0);
	} else {
	    notify_quiet(player, "I can't find that exit.");
	}
    }
}

/* ---------------------------------------------------------------------------
 * do_force_prefixed: Interlude to do_force for the # command
 */

void 
do_force_prefixed(player, cause, key, command, args, nargs)
    dbref player, cause;
    int key, nargs;
    char *command, *args[];
{
    char *cp;

    cp = parse_to(&command, ' ', 0);
    if (!command)
	return;
    while (*command && isspace(*command))
	command++;
    if (*command)
	do_force(player, cause, key, cp, command, args, nargs);
}

/* ---------------------------------------------------------------------------
 * do_force: Force an object to do something.
 */

void 
do_force(player, cause, key, what, command, args, nargs)
    dbref player, cause;
    int key, nargs;
    char *what, *command, *args[];
{
    dbref victim;

    if ((victim = match_controlled(player, what)) == NOTHING)
	return;

    /* force victim to do command */

    wait_que(victim, player, 0, NOTHING, command, args, nargs,
	     mudstate.global_regs);
}

/* ---------------------------------------------------------------------------
 * do_toad: Turn a player into an object.
 */

void 
do_toad(player, cause, key, toad, newowner)
    dbref player, cause;
    int key;
    char *toad, *newowner;
{
    dbref victim, recipient, loc, aowner;
    char *buf;
    int count, aflags;

    init_match(player, toad, TYPE_PLAYER);
    match_neighbor();
    match_absolute();
    match_player();
    if ((victim = noisy_match_result()) == NOTHING)
	return;

    if (!isPlayer(victim)) {
	notify_quiet(player, "Try @destroy instead.");
	return;
    }
    if (Wizard(victim)) {
	notify_quiet(player, "You can't toad a Wizard.");
	return;
    }
    if ((newowner != NULL) && *newowner) {
	init_match(player, newowner, TYPE_PLAYER);
	match_neighbor();
	match_absolute();
	match_player();
	if ((recipient = noisy_match_result()) == NOTHING)
	    return;
    } else {
	recipient = player;
    }

    STARTLOG(LOG_WIZARD, "WIZ", "TOAD")
	log_name_and_loc(victim);
    log_text((char *) " was @toaded by ");
    log_name(player);
    ENDLOG

    /* Clear everything out */

	if (key & TOAD_NO_CHOWN) {
	count = -1;
    } else {
	count = chown_all(victim, recipient);
	s_Owner(victim, recipient);	/* you get it */
    }
    s_Flags(victim, TYPE_THING | HALT);
    s_Flags2(victim, 0);
    s_Pennies(victim, 1);

    /* notify people */

    loc = Location(victim);
    buf = alloc_mbuf("do_toad");
    sprintf(buf, "%s has been turned into a slimy toad!", Name(victim));
    notify_except2(loc, player, victim, player, buf);
    sprintf(buf, "You toaded %s! (%d objects @chowned)", Name(victim),
	    count + 1);
    notify_quiet(player, buf);

    /* Zap the name from the name hash table */

    delete_player_name(victim, Name(victim));
    sprintf(buf, "a slimy toad named %s", Name(victim));
    s_Name(victim, buf);
    free_mbuf(buf);

    /* Zap the alias too */

    buf = atr_pget(victim, A_ALIAS, &aowner, &aflags);
    delete_player_name(victim, buf);
    free_lbuf(buf);

    count = boot_off(victim,
		     (char *) "You have been turned into a slimy toad!");
    notify_quiet(player, tprintf("%d connection%s closed.",
				 count, (count == 1 ? "" : "s")));
}

void 
do_newpassword(player, cause, key, name, password)
    dbref player, cause;
    int key;
    char *name, *password;
{
    dbref victim;
    char *buf;

    if ((victim = lookup_player(player, name, 0)) == NOTHING) {
	notify_quiet(player, "No such player.");
	return;
    }
    if (*password != '\0' && !ok_password(password, player)) {
	/* Can set null passwords, but not bad passwords.
	 * Notification of reason done by ok_password().
	 */
	return;
    }
    if (God(victim) && !God(player)) {
	notify_quiet(player, "You cannot change that player's password.");
	return;
    }
    STARTLOG(LOG_WIZARD, "WIZ", "PASS")
	log_name(player);
    log_text((char *) " changed the password of ");
    log_name(victim);
    ENDLOG

    /* it's ok, do it */

	s_Pass(victim, crypt((const char *) password, "XX"));
    buf = alloc_lbuf("do_newpassword");
    notify_quiet(player, "Password changed.");
    sprintf(buf, "Your password has been changed by %s.", Name(player));
    notify_quiet(victim, buf);
    free_lbuf(buf);
}

void 
do_boot(player, cause, key, name)
    dbref player, cause;
    int key;
    char *name;
{
    dbref victim;
    char *buf, *bp;
    int count;

    if (key & BOOT_PORT) {
	if (is_number(name)) {
	    victim = atoi(name);
	} else {
	    notify_quiet(player, "That's not a number!");
	    return;
	}
	STARTLOG(LOG_WIZARD, "WIZ", "BOOT")
	    buf = alloc_sbuf("do_boot.port");
	sprintf(buf, "Port %d", victim);
	log_text(buf);
	log_text((char *) " was @booted by ");
	log_name(player);
	free_sbuf(buf);
	ENDLOG
    } else {
	init_match(player, name, TYPE_PLAYER);
	match_neighbor();
	match_absolute();
	match_player();
	if ((victim = noisy_match_result()) == NOTHING)
	    return;

	if (God(victim)) {
	    notify_quiet(player, "You cannot boot that player!");
	    return;
	}
	if ((!isPlayer(victim) && !God(player)) ||
	    (player == victim)) {
	    notify_quiet(player, "You can only boot off other players!");
	    return;
	}
	STARTLOG(LOG_WIZARD, "WIZ", "BOOT")
	    log_name_and_loc(victim);
	log_text((char *) " was @booted by ");
	log_name(player);
	ENDLOG
	    notify_quiet(player, tprintf("You booted %s off!", Name(victim)));
    }
    if (key & BOOT_QUIET) {
	buf = NULL;
    } else {
	bp = buf = alloc_lbuf("do_boot.msg");
	safe_str(Name(player), buf, &bp);
	safe_str((char *) " gently shows you the door.", buf, &bp);
    }

    if (key & BOOT_PORT)
	count = boot_by_port(victim, !God(player), buf);
    else
	count = boot_off(victim, buf);
    notify_quiet(player, tprintf("%d connection%s closed.",
				 count, (count == 1 ? "" : "s")));
    if (buf)
	free_lbuf(buf);
}

/* ---------------------------------------------------------------------------
 * do_poor: Reduce the wealth of anyone over a specified amount.
 */

void 
do_poor(player, cause, key, arg1)
    dbref player, cause;
    int key;
    char *arg1;
{
    dbref a;
    int amt, curamt;

    if (!is_number(arg1))
	return;
    amt = atoi(arg1);
    DO_WHOLE_DB(a) {
	if (isPlayer(a)) {
	    curamt = Pennies(a);
	    if (amt < curamt)
		s_Pennies(a, amt);
	}
    }
}

/* ---------------------------------------------------------------------------
 * do_cut: Chop off a contents or exits chain after the named item.
 */

void 
do_cut(player, cause, key, thing)
    dbref player, cause;
    int key;
    char *thing;
{
    dbref object;

    object = match_controlled(player, thing);
    switch (object) {
    case NOTHING:
	notify_quiet(player, "No match.");
	break;
    case AMBIGUOUS:
	notify_quiet(player, "I don't know which one");
	break;
    default:
	s_Next(object, NOTHING);
	notify_quiet(player, "Cut.");
    }
}

/* --------------------------------------------------------------------------
 * do_motd: Wizard-settable message of the day (displayed on connect)
 */

void 
do_motd(player, cause, key, message)
    dbref player, cause;
    int key;
    char *message;
{
    int is_brief = 0;

    if (key & MOTD_BRIEF) {
	is_brief = 1;
	key = key & ~MOTD_BRIEF;
	if (key == MOTD_ALL)
	    key = MOTD_LIST;
	else if (key != MOTD_LIST)
	    key |= MOTD_BRIEF;
    }
    switch (key) {
    case MOTD_ALL:
	strncpy(mudconf.motd_msg, message, GBUF_SIZE);
	mudconf.motd_msg[GBUF_SIZE] = '\0';
	if (!Quiet(player))
	    notify_quiet(player, "Set: MOTD.");
	break;
    case MOTD_WIZ:
	strncpy(mudconf.wizmotd_msg, message, GBUF_SIZE);
	mudconf.wizmotd_msg[GBUF_SIZE] = '\0';
	if (!Quiet(player))
	    notify_quiet(player, "Set: Wizard MOTD.");
	break;
    case MOTD_DOWN:
	strncpy(mudconf.downmotd_msg, message, GBUF_SIZE);
	mudconf.downmotd_msg[GBUF_SIZE] = '\0';
	if (!Quiet(player))
	    notify_quiet(player, "Set: Down MOTD.");
	break;
    case MOTD_FULL:
	strncpy(mudconf.fullmotd_msg, message, GBUF_SIZE);
	mudconf.fullmotd_msg[GBUF_SIZE] = '\0';
	if (!Quiet(player))
	    notify_quiet(player, "Set: Full MOTD.");
	break;
    case MOTD_LIST:
	if (Wizard(player)) {
	    if (!is_brief) {
		notify_quiet(player,
			     "----- motd file -----");
		fcache_send(player, FC_MOTD);
		notify_quiet(player,
			     "----- wizmotd file -----");
		fcache_send(player, FC_WIZMOTD);
		notify_quiet(player,
			     "----- motd messages -----");
	    }
	    notify_quiet(player,
			 tprintf("MOTD: %s", mudconf.motd_msg));
	    notify_quiet(player,
			 tprintf("Wizard MOTD: %s",
				 mudconf.wizmotd_msg));
	    notify_quiet(player,
			 tprintf("Down MOTD: %s",
				 mudconf.downmotd_msg));
	    notify_quiet(player,
			 tprintf("Full MOTD: %s",
				 mudconf.fullmotd_msg));
	} else {
	    if (Guest(player))
		fcache_send(player, FC_CONN_GUEST);
	    else
		fcache_send(player, FC_MOTD);
	    notify_quiet(player, mudconf.motd_msg);
	}
	break;
    default:
	notify_quiet(player, "Illegal combination of switches.");
    }
}

/* ---------------------------------------------------------------------------
 * do_enable: enable or disable global control flags
 */


NAMETAB enable_names[] =
{
    {(char *) "building", 1, CA_PUBLIC, CF_BUILD},
    {(char *) "checkpointing", 2, CA_PUBLIC, CF_CHECKPOINT},
    {(char *) "cleaning", 2, CA_PUBLIC, CF_DBCHECK},
    {(char *) "dequeueing", 1, CA_PUBLIC, CF_DEQUEUE},
    {(char *) "god_monitoring", 1, CA_PUBLIC, CF_GODMONITOR},
    {(char *) "idlechecking", 2, CA_PUBLIC, CF_IDLECHECK},
    {(char *) "interpret", 2, CA_PUBLIC, CF_INTERP},
    {(char *) "local_rwho", 3, CA_PUBLIC, CF_ALLOW_RWHO},
    {(char *) "logins", 3, CA_PUBLIC, CF_LOGIN},
    {(char *) "transmit_rwho", 1, CA_PUBLIC, CF_RWHO_XMIT},
    {NULL, 0, 0, 0}};

void 
do_global(player, cause, key, flag)
    dbref player, cause;
    int key;
    char *flag;
{
    int flagvalue;

    /* Set or clear the indicated flag */

    flagvalue = search_nametab(player, enable_names, flag);
    if (flagvalue == -1) {
	notify_quiet(player, "I don't know about that flag.");
    } else if (key == GLOB_ENABLE) {
	mudconf.control_flags |= flagvalue;
	STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL")
	    log_name(player);
	    log_text((char *) " enabled: ");
	    log_text(flag);
	ENDLOG
	if (!Quiet(player))
	    notify_quiet(player, "Enabled.");
    } else if (key == GLOB_DISABLE) {
	mudconf.control_flags &= ~flagvalue;
	STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL")
	    log_name(player);
	    log_text((char *) " disabled: ");
	    log_text(flag);
	ENDLOG
	if (!Quiet(player))
	    notify_quiet(player, "Disabled.");
    } else {
	notify_quiet(player, "Illegal combination of switches.");
    }
}