/* wiz.c -- Wizard-only commands */ #include "autoconf.h" #include "copyright.h" #ifndef lint static char *RCSid = "$Id: wiz.c,v 1.9 1995/03/21 00:01:44 ambar Exp $"; USE(RCSid); #endif #include "interface.h" #include "file_c.h" #include "match.h" #include "command.h" #include "attrs.h" extern char *FDECL(crypt, (const char *, const char *)); void do_teleport(player, cause, key, arg1, arg2) dbref player, cause; int key; char *arg1, *arg2; { dbref victim, destination, loc; char *to; /* get victim */ if (*arg2 == '\0') { victim = player; to = arg1; } else { init_match(player, arg1, NOTYPE); match_everything(MAT_NO_EXITS); victim = noisy_match_result(); if (victim == NOTHING) return; to = arg2; } /* Validate type of victim */ if (!Has_location(victim)) { notify_quiet(player, "You can't teleport that."); return; } /* Fail if we don't control the victim or the victim's location */ if (!Controls(player, victim) && !Controls(player, Location(victim))) { notify_quiet(player, "Permission denied."); return; } /* Check for teleporting home */ if (!string_compare(to, "home")) { (void) move_via_teleport(victim, HOME, cause, 0); return; } /* Find out where to send the victim */ init_match(player, to, NOTYPE); match_everything(0); destination = match_result(); switch (destination) { case NOTHING: notify_quiet(player, "No match."); return; case AMBIGUOUS: notify_quiet(player, "I don't know which destination you mean!"); return; default: if (victim == destination) { notify_quiet(player, "Bad destination."); return; } } /* If fascist teleport is on, you must control the victim's ultimate * location (after LEAVEing any objects) or it must be JUMP_OK. */ if (mudconf.fascist_tport) { loc = where_room(victim); if (!Good_obj(loc) || !isRoom(loc) || (!Controls(player, loc) && !Jump_ok(loc))) { notify_quiet(player, "Permission denied."); return; } } if (Has_contents(destination)) { /* You must control the destination, or it must be a JUMP_OK * room where the victim passes its TELEPORT lock. */ if (!Controls(player, destination) && (!Jump_ok(destination) || !could_doit(victim, destination, A_LTPORT))) { /* Nope, report failure */ if (player != victim) notify_quiet(player, "Permission denied."); did_it(victim, destination, A_TFAIL, "You can't teleport there!", A_OTFAIL, 0, A_ATFAIL, (char **) NULL, 0); return; } /* We're OK, do the teleport */ if (move_via_teleport(victim, destination, cause, 0)) { if (player != victim) { if (!Quiet(player)) notify_quiet(player, "Teleported."); } } } else if (isExit(destination)) { if (Exits(destination) == Location(victim)) { move_exit(victim, destination, 0, "You can't go that way.", 0); } else { notify_quiet(player, "I can't find that exit."); } } } /* --------------------------------------------------------------------------- * do_force_prefixed: Interlude to do_force for the # command */ void do_force_prefixed(player, cause, key, command, args, nargs) dbref player, cause; int key, nargs; char *command, *args[]; { char *cp; cp = parse_to(&command, ' ', 0); if (!command) return; while (*command && isspace(*command)) command++; if (*command) do_force(player, cause, key, cp, command, args, nargs); } /* --------------------------------------------------------------------------- * do_force: Force an object to do something. */ void do_force(player, cause, key, what, command, args, nargs) dbref player, cause; int key, nargs; char *what, *command, *args[]; { dbref victim; if ((victim = match_controlled(player, what)) == NOTHING) return; /* force victim to do command */ wait_que(victim, player, 0, NOTHING, command, args, nargs, mudstate.global_regs); } /* --------------------------------------------------------------------------- * do_toad: Turn a player into an object. */ void do_toad(player, cause, key, toad, newowner) dbref player, cause; int key; char *toad, *newowner; { dbref victim, recipient, loc, aowner; char *buf; int count, aflags; init_match(player, toad, TYPE_PLAYER); match_neighbor(); match_absolute(); match_player(); if ((victim = noisy_match_result()) == NOTHING) return; if (!isPlayer(victim)) { notify_quiet(player, "Try @destroy instead."); return; } if (Wizard(victim)) { notify_quiet(player, "You can't toad a Wizard."); return; } if ((newowner != NULL) && *newowner) { init_match(player, newowner, TYPE_PLAYER); match_neighbor(); match_absolute(); match_player(); if ((recipient = noisy_match_result()) == NOTHING) return; } else { recipient = player; } STARTLOG(LOG_WIZARD, "WIZ", "TOAD") log_name_and_loc(victim); log_text((char *) " was @toaded by "); log_name(player); ENDLOG /* Clear everything out */ if (key & TOAD_NO_CHOWN) { count = -1; } else { count = chown_all(victim, recipient); s_Owner(victim, recipient); /* you get it */ } s_Flags(victim, TYPE_THING | HALT); s_Flags2(victim, 0); s_Pennies(victim, 1); /* notify people */ loc = Location(victim); buf = alloc_mbuf("do_toad"); sprintf(buf, "%s has been turned into a slimy toad!", Name(victim)); notify_except2(loc, player, victim, player, buf); sprintf(buf, "You toaded %s! (%d objects @chowned)", Name(victim), count + 1); notify_quiet(player, buf); /* Zap the name from the name hash table */ delete_player_name(victim, Name(victim)); sprintf(buf, "a slimy toad named %s", Name(victim)); s_Name(victim, buf); free_mbuf(buf); /* Zap the alias too */ buf = atr_pget(victim, A_ALIAS, &aowner, &aflags); delete_player_name(victim, buf); free_lbuf(buf); count = boot_off(victim, (char *) "You have been turned into a slimy toad!"); notify_quiet(player, tprintf("%d connection%s closed.", count, (count == 1 ? "" : "s"))); } void do_newpassword(player, cause, key, name, password) dbref player, cause; int key; char *name, *password; { dbref victim; char *buf; if ((victim = lookup_player(player, name, 0)) == NOTHING) { notify_quiet(player, "No such player."); return; } if (*password != '\0' && !ok_password(password, player)) { /* Can set null passwords, but not bad passwords. * Notification of reason done by ok_password(). */ return; } if (God(victim) && !God(player)) { notify_quiet(player, "You cannot change that player's password."); return; } STARTLOG(LOG_WIZARD, "WIZ", "PASS") log_name(player); log_text((char *) " changed the password of "); log_name(victim); ENDLOG /* it's ok, do it */ s_Pass(victim, crypt((const char *) password, "XX")); buf = alloc_lbuf("do_newpassword"); notify_quiet(player, "Password changed."); sprintf(buf, "Your password has been changed by %s.", Name(player)); notify_quiet(victim, buf); free_lbuf(buf); } void do_boot(player, cause, key, name) dbref player, cause; int key; char *name; { dbref victim; char *buf, *bp; int count; if (key & BOOT_PORT) { if (is_number(name)) { victim = atoi(name); } else { notify_quiet(player, "That's not a number!"); return; } STARTLOG(LOG_WIZARD, "WIZ", "BOOT") buf = alloc_sbuf("do_boot.port"); sprintf(buf, "Port %d", victim); log_text(buf); log_text((char *) " was @booted by "); log_name(player); free_sbuf(buf); ENDLOG } else { init_match(player, name, TYPE_PLAYER); match_neighbor(); match_absolute(); match_player(); if ((victim = noisy_match_result()) == NOTHING) return; if (God(victim)) { notify_quiet(player, "You cannot boot that player!"); return; } if ((!isPlayer(victim) && !God(player)) || (player == victim)) { notify_quiet(player, "You can only boot off other players!"); return; } STARTLOG(LOG_WIZARD, "WIZ", "BOOT") log_name_and_loc(victim); log_text((char *) " was @booted by "); log_name(player); ENDLOG notify_quiet(player, tprintf("You booted %s off!", Name(victim))); } if (key & BOOT_QUIET) { buf = NULL; } else { bp = buf = alloc_lbuf("do_boot.msg"); safe_str(Name(player), buf, &bp); safe_str((char *) " gently shows you the door.", buf, &bp); } if (key & BOOT_PORT) count = boot_by_port(victim, !God(player), buf); else count = boot_off(victim, buf); notify_quiet(player, tprintf("%d connection%s closed.", count, (count == 1 ? "" : "s"))); if (buf) free_lbuf(buf); } /* --------------------------------------------------------------------------- * do_poor: Reduce the wealth of anyone over a specified amount. */ void do_poor(player, cause, key, arg1) dbref player, cause; int key; char *arg1; { dbref a; int amt, curamt; if (!is_number(arg1)) return; amt = atoi(arg1); DO_WHOLE_DB(a) { if (isPlayer(a)) { curamt = Pennies(a); if (amt < curamt) s_Pennies(a, amt); } } } /* --------------------------------------------------------------------------- * do_cut: Chop off a contents or exits chain after the named item. */ void do_cut(player, cause, key, thing) dbref player, cause; int key; char *thing; { dbref object; object = match_controlled(player, thing); switch (object) { case NOTHING: notify_quiet(player, "No match."); break; case AMBIGUOUS: notify_quiet(player, "I don't know which one"); break; default: s_Next(object, NOTHING); notify_quiet(player, "Cut."); } } /* -------------------------------------------------------------------------- * do_motd: Wizard-settable message of the day (displayed on connect) */ void do_motd(player, cause, key, message) dbref player, cause; int key; char *message; { int is_brief = 0; if (key & MOTD_BRIEF) { is_brief = 1; key = key & ~MOTD_BRIEF; if (key == MOTD_ALL) key = MOTD_LIST; else if (key != MOTD_LIST) key |= MOTD_BRIEF; } switch (key) { case MOTD_ALL: strncpy(mudconf.motd_msg, message, GBUF_SIZE); mudconf.motd_msg[GBUF_SIZE] = '\0'; if (!Quiet(player)) notify_quiet(player, "Set: MOTD."); break; case MOTD_WIZ: strncpy(mudconf.wizmotd_msg, message, GBUF_SIZE); mudconf.wizmotd_msg[GBUF_SIZE] = '\0'; if (!Quiet(player)) notify_quiet(player, "Set: Wizard MOTD."); break; case MOTD_DOWN: strncpy(mudconf.downmotd_msg, message, GBUF_SIZE); mudconf.downmotd_msg[GBUF_SIZE] = '\0'; if (!Quiet(player)) notify_quiet(player, "Set: Down MOTD."); break; case MOTD_FULL: strncpy(mudconf.fullmotd_msg, message, GBUF_SIZE); mudconf.fullmotd_msg[GBUF_SIZE] = '\0'; if (!Quiet(player)) notify_quiet(player, "Set: Full MOTD."); break; case MOTD_LIST: if (Wizard(player)) { if (!is_brief) { notify_quiet(player, "----- motd file -----"); fcache_send(player, FC_MOTD); notify_quiet(player, "----- wizmotd file -----"); fcache_send(player, FC_WIZMOTD); notify_quiet(player, "----- motd messages -----"); } notify_quiet(player, tprintf("MOTD: %s", mudconf.motd_msg)); notify_quiet(player, tprintf("Wizard MOTD: %s", mudconf.wizmotd_msg)); notify_quiet(player, tprintf("Down MOTD: %s", mudconf.downmotd_msg)); notify_quiet(player, tprintf("Full MOTD: %s", mudconf.fullmotd_msg)); } else { if (Guest(player)) fcache_send(player, FC_CONN_GUEST); else fcache_send(player, FC_MOTD); notify_quiet(player, mudconf.motd_msg); } break; default: notify_quiet(player, "Illegal combination of switches."); } } /* --------------------------------------------------------------------------- * do_enable: enable or disable global control flags */ NAMETAB enable_names[] = { {(char *) "building", 1, CA_PUBLIC, CF_BUILD}, {(char *) "checkpointing", 2, CA_PUBLIC, CF_CHECKPOINT}, {(char *) "cleaning", 2, CA_PUBLIC, CF_DBCHECK}, {(char *) "dequeueing", 1, CA_PUBLIC, CF_DEQUEUE}, {(char *) "god_monitoring", 1, CA_PUBLIC, CF_GODMONITOR}, {(char *) "idlechecking", 2, CA_PUBLIC, CF_IDLECHECK}, {(char *) "interpret", 2, CA_PUBLIC, CF_INTERP}, {(char *) "local_rwho", 3, CA_PUBLIC, CF_ALLOW_RWHO}, {(char *) "logins", 3, CA_PUBLIC, CF_LOGIN}, {(char *) "transmit_rwho", 1, CA_PUBLIC, CF_RWHO_XMIT}, {NULL, 0, 0, 0}}; void do_global(player, cause, key, flag) dbref player, cause; int key; char *flag; { int flagvalue; /* Set or clear the indicated flag */ flagvalue = search_nametab(player, enable_names, flag); if (flagvalue == -1) { notify_quiet(player, "I don't know about that flag."); } else if (key == GLOB_ENABLE) { mudconf.control_flags |= flagvalue; STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL") log_name(player); log_text((char *) " enabled: "); log_text(flag); ENDLOG if (!Quiet(player)) notify_quiet(player, "Enabled."); } else if (key == GLOB_DISABLE) { mudconf.control_flags &= ~flagvalue; STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL") log_name(player); log_text((char *) " disabled: "); log_text(flag); ENDLOG if (!Quiet(player)) notify_quiet(player, "Disabled."); } else { notify_quiet(player, "Illegal combination of switches."); } }