/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/ _/ *
* _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ *
***************************************************************************
* Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), *
* Additional credits are in the help file CODECREDITS *
* All Rights Reserved. *
***************************************************************************/
/*
* Place to store class points (ch->pcdata->stats[x])
*/
#define DROID_POWER 8
/*
* Class flags :)
*/
#define DROID_IMPLANTS 1 // bitvector for implants...
#define DROID_AMMO 2 // how much ammo has the droid loaded...
#define DROID_ROCKET 3 // how many rockets does the droid have loaded
#define DROID_SPEED 4 // how fast is the droid...
/*
* Bits for implants
*/
#define IMPLANT_EYES 1 // truesight
#define IMPLANT_EXTRA_ARMS 2 // extra attacks
#define IMPLANT_RADAR 4 // scry power
#define IMPLANT_SUBMACHINEGUN 8 // sub-machinegun
#define IMPLANT_ROCKETLAUNCHER 16 // rocket launcher
#define IMPLANT_BODYARMOR 32 // extra toughness
#define IMPLANT_ARMWIRE 64 // extra parry ability
#define IMPLANT_360VISION 128 // allround vision == dodge
#define IMPLANT_ARMORY 256 // extra ammo
#define IMPLANT_STEAMENGINE 512 // extra punch == damcap/damage modifier
#define IMPLANT_BREATHCANNON 1024 // cannon, only works with steam engine.
#define IMPLANT_BATTLESTATION 2048 // the loved cubeform from supermud
#define IMPLANT_SHADOWGATE 4096 // darkness and shadowwalk power
#define IMPLANT_TUNEDENGINE 8192 // need steam-engine - doubles damcap bonus
#define IMPLANT_REGROWTH 16384 // regeneration skill
#define IMPLANT_LARVAFEET 32768 // enables walking