/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * _/ _/ * * _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ * *************************************************************************** * Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), * * Additional credits are in the help file CODECREDITS * * All Rights Reserved. * ***************************************************************************/ /* * Place to store class points (ch->pcdata->stats[x]) */ #define DROID_POWER 8 /* * Class flags :) */ #define DROID_IMPLANTS 1 // bitvector for implants... #define DROID_AMMO 2 // how much ammo has the droid loaded... #define DROID_ROCKET 3 // how many rockets does the droid have loaded #define DROID_SPEED 4 // how fast is the droid... /* * Bits for implants */ #define IMPLANT_EYES 1 // truesight #define IMPLANT_EXTRA_ARMS 2 // extra attacks #define IMPLANT_RADAR 4 // scry power #define IMPLANT_SUBMACHINEGUN 8 // sub-machinegun #define IMPLANT_ROCKETLAUNCHER 16 // rocket launcher #define IMPLANT_BODYARMOR 32 // extra toughness #define IMPLANT_ARMWIRE 64 // extra parry ability #define IMPLANT_360VISION 128 // allround vision == dodge #define IMPLANT_ARMORY 256 // extra ammo #define IMPLANT_STEAMENGINE 512 // extra punch == damcap/damage modifier #define IMPLANT_BREATHCANNON 1024 // cannon, only works with steam engine. #define IMPLANT_BATTLESTATION 2048 // the loved cubeform from supermud #define IMPLANT_SHADOWGATE 4096 // darkness and shadowwalk power #define IMPLANT_TUNEDENGINE 8192 // need steam-engine - doubles damcap bonus #define IMPLANT_REGROWTH 16384 // regeneration skill #define IMPLANT_LARVAFEET 32768 // enables walking