& help ------------------------------------------------------------------------------ Index Index of helpfiles, V1.0 (1 AUG 00) +beginner +cnotes +finger +finger-setup +glance +ic +info +info-setup +knock +3who* +lwho +shout +staff +staff/all +timestamp +timestop +uptime +view +view-setup +warn +where +who @register BACKGROUNDS CREDITS mutter OOC PLACES places-config places-options plook To get help on any of the listed topics, type '+help <topic>' ----------------------------------------------------------------------------- & backgrounds ------------------------------------------------------------------------------ Commands for Setting your Background: SYNTAX: +bg <#> - Read a background section. +bglist - List out sections that have been created +bgadd <#>=<text> - Add to a background section. +bgrem <#>=<text> - Removes text from a background section. +bgrep <#>=<old>/<new> - Replaces text in a background section. +bgclear <#> - Clears a background section. +bglock <#> - Locks a background section when finished. The '<#>' sign in the BG help stands for the number of the section you are working on. The BG commands allows for multiple sections so that your background can be broken up into reasonably sized pieces of text. ----------------------------------------------------------------------------- & +beginner ------------------------------------------------------------------------------ +beginner MUSH is new to some of you and probably a little daunting. To ease your feelings of panic, we offer a very basic list of commands that will get you looking around and using the various features of the game. "<message> You say <message>. Say <message> See above. ooc <message> Makes an OOC statement or pose. page <person>=<message> Pages <person> with <message>. look Shows you the room you are standing in. look <object or person> Shows the desc for that object or person. pose <message> You pose <message> EX: pose grins.->John Doe grins. :<message> See 'pose" above WHO Shows a list of who is connected to the MUSH. +staff Shows connected Staff. +staff/all Shows the staff roster. NOTE: MUSH commands may be case sensitive. You can always page a staffer for help. '+beginner' also recalls this file ----------------------------------------------------------------------------- & +cnotes ------------------------------------------------------------------------------ +cnotes SYNTAX: +cnotelist - Gives you a list of all cnotes on your character object. +cnoteview <notename> - Shows you the contents of the named cnote. +cnote <notename>=text - Sets &cnote<notename> on the player to the value of the text with person and time added. To set notes on rooms, exits, and other objects that you own, set an attribute: &CNOTE_<notename> <object>=<text> Please note that some cnotes require staff approval before they can go into effect ICly. Consult a member of staff for assistance. ----------------------------------------------------------------------------- & CREDITS ------------------------------------------------------------------------------ Credits SGP is a broad, cross platform coding effort with numerous contributors. Current contributors of code and assistance in testing, writing helpfiles, and pithy comments are as follows: Audumla@Everywhere --A little bit of everything, +staff and +staff/all, +beginner, +version, and installer files. BEM@Granite --Much of the base code including +who, joining and summon commands, debugging. Miateila@Granite --+finger and LOTS of pithy commentary Hilikiradi@Sandbox --Debugging, Penn platform tests, +cnotes, +lwho, PLACES upgrades, and installer files. Brazil@Everywhere --MUX 2.0 issues Talek, Javelin, Raevnos, David, Vexon@M*U*S*H --Penn Issues Ashen-Shugar --RhostMUSH Issues, +motd Lilith@Sandbox --Debugging, @register Hunger@Pacifica --Debugging, Aesthetics Jeff@TSC --+version, @crontab ------------------------------------------------------------------------------ & +finger ------------------------------------------------------------------------------ +finger SYNTAX: +finger <name> This command shows you various bits of information about and will also accept "me" as an argument. +finger is generally a command that notes OOC information and should not be considered IC unless game policy specifically says otherwise. See Also '+finger-setup' for configuration options. ----------------------------------------------------------------------------- & +finger-setup ------------------------------------------------------------------------------ Finger Setup Attributes read by this command: E-MAIL: Your email address (optional) POSITION: Your Position SHORT-DESC: A short description of yourself FULLNAME: Your character's full name. AGE: Your real age FAME: What you are known for. APP_AGE: Your apparent age PLAN: Any plans your character may have RP-PREFS: Any RP Prefs that you may have as a person ALTS: Alternate characters you may be known as THEMESONG: Your Theme Song QUOTE: A typical quote from your character OFF-HOURS: When you are usually online. TEMPERMENT: Should explain itself, really. VACATION: The dates you expect to be gone. URL: Your homepage, if any. &FINGER-<whatever>: Let's you add other fields. AFINGER: Similar to @adesc, gets triggered when someone +fingers you.%%0 is the name of the person who +fingered you, %%1 is their dbref. ----------------------------------------------------------------------------- & +glance ------------------------------------------------------------------------------ +glance SYNTAX: +glance Displays displays the &SHORT-DESC attributes of objects and connected players in your present location. Idle times of players are shown. &SHORT-DESC information is truncated to 50 characters. ----------------------------------------------------------------------------- & +ic ------------------------------------------------------------------------------ +ic SYNTAX: +ic Lets a player go to a set beginning IC location. ----------------------------------------------------------------------------- & +info ------------------------------------------------------------------------------ +info SYNTAX: +info Show you the info that you have set on yourself. +info <player> Shows you info set on other characters. +info allows you to set information on yourself that would be useful to other players without them having them page you for it. This is an /excellent/ way to tell other players about pertinent merits, flaws, or other things that /would/ affect the way that they might interact with you, yet would not be appropriate to place in your @desc. Players should make a brief mention like "+info set" at the end of their @desc, so that others may know to look. See Also: +info-setup ----------------------------------------------------------------------------- & +info-setup ------------------------------------------------------------------------------ +info setup To set info on yourself, set it as an attribute &INFO-<category>. General info can be seen by anyone. More specific info is set in the same way, except you use who should be able to see it instead of 'general'. Possible things to use are: race, factions, clans, tribes, and traditions.: &info-general me=A wandering bum, usually seen in the dirtier parts of the streets. &info-camarilla me=This is the Gangrel Primogen, and as such, is a very noted member of the Camarilla... &info-garou me=This character has a Pure Breed 4. ----------------------------------------------------------------------------- & +knock ------------------------------------------------------------------------------ +knock SYNTAX: +knock <exit name or alias> This command will allow you to 'knock' on any door in the MUSH. The players on the other side of the door will get an emit telling them that someone is knocking on the door. NOTE: Using this command on the street grid on exits like South <S> is very silly and people will think that you are dumb if you do. ----------------------------------------------------------------------------- & mp ------------------------------------------------------------------------------ mp - multipaging: SYNTAX: mp <names>=<message> - Allows multipaging to a list of players mp <message> - Allows multipaging to the last group of players multipaged. ----------------------------------------------------------------------------- & mutter ------------------------------------------------------------------------------ mutter SYNTAX: mutter <target>=<string> mutter/tt <target>=<string> mutter/place <place number>=<string> The first form of this command behaves identically to "whisper", except that the other players in the room will see that you have said something. A regular message, or part of a pose enclosed in "quotes", will have some of its words or groups of words replaced by "..." If you enclose a phrase with <angle brackets>, it will not be replaced. Poses without "quotes" will simply show that you have muttered something. <target> can be any player in the same room as you. The second form of this command behaves like the first, except that instead of the entire room hearing the mutter, only people at a place will do so. If you are at a place, those at your place will hear the mutter;if you are not, and the target is, those at that place will hear the mutter. If neither of you are at a place, an error message will be generated. The final version of this command allows everyone at a place to hear the message in full, while the rest of the room hears the mutter. This code was written by Deirdre@AmberMUSH. See Also: 'mutter2' ----------------------------------------------------------------------------- & mutter2 ------------------------------------------------------------------------------ mutter examples: mutter Finndo=Can you loan me thirty Pence? I'm broke! Meg mutters to Finndo, "Can... loan... thirty... broke!" mutter Bleys=:frowns. "What a <cheapskate> he is!" She shrugs. Meg frowns. She mutters to Bleys, "What... cheapskate..." She shrugs. mutter/place 1=:chuckles. "Thank you very much." Meg chuckles. She mutters to the long, mahogany bar, "Thank you..." mutter/tt Deirdre=Where did you hide those Trumps? At the bar, Meg mutters to Deirdre, "Where... Trumps?" ----------------------------------------------------------------------------- & OOC ------------------------------------------------------------------------------ Out of Character speech: SYNTAX: ooc <message> ' <message> Allows a player to speak or pose OOCly or out of character. ----------------------------------------------------------------------------- & places ------------------------------------------------------------------------------ PLACES SYNTAX: Mv from <#> to <#> Moves a vacancy from one place to another. Join <place name> Puts you at <place name> Join at #<num> Puts you at place #<num>. Join with <name> Puts you at the place with <name>. Depart Removes you from your place. sit * Alias for Join. Depart Removes you from your place. Places Lists who's present at all places. Place <num> Lists who's present at place <num>. Plook Lists in column format everyone around the room. Plook <num> Lists name of <num> and virtual desc. tt <message> (Tete a tete) Relays a message to all those at your place. This command takes the usual say/pose tokens, and TT |<message> will emit. ttooc <message> (Tete a tete) Relays an OOC message Update <#>/<Option>=<text> See '+help places-options' PLACES are virtual places to sit, stand or occupy. You remain in the same room, but join a group of people within that room who may or may not be having a quiet conversation only with others placed with them. For installation help, type '+help places-config'. This code originally provided courtesy of Deirdre, Meg, and Osric of AmberMUSH. It has since been editted by Angel@Heaven ----------------------------------------------------------------------------- & places-config ------------------------------------------------------------------------------ PLACES configuration: SYNTAX: Configure <num> places Unconfigure places Notes: A null fixed message means vacancies can be moved freely to and from the place. This does not make sense for things like couches and rugs. Set it to something like "That makes no sense." if you are using such a place. (O)Join and (O)depart messages take like this: %%N. All Join and Depart messages are appended with the place name. Functions: WHICHPLACE(<loc num>,<dbnum>) gives the number of a place where <dbnum> is. ATPLACE(<loc num>,<place num>) gives you a list of things at a place. PLACEINFO(<loc num>,<place num>,<option>) gives the value of <option> at place. ----------------------------------------------------------------------------- & places-options ------------------------------------------------------------------------------ PLACES configuration: SYNTAX: Update <Place #>/<Option>=<Configuration Text> Option Description <Option> Default Configuration Text ------------------ -------- -------------------------- Place Name NAME Table x Maximum # of places MAXPLACES Random Current # of places CURPLACES Random (1 >= # >= MAXPLACES) Fixed fail message FIXED <NULL> Full fail message FULL That table has no more room. Join message JOIN You sit down at <place>. Ojoin message OJOIN sits down at <place>. Depart message DEPART You stand and leave <place>. Odepart message ODEPART stands and leaves <place>. Say prefix PREFIX At your table Description DESCRIBE A table with 4 legs and some chairs ----------------------------------------------------------------------------- & plook ------------------------------------------------------------------------------ plook SYNTAX: plook plook <target> The first form gives you a list of places, in a three column format. The second form takes the number of the place as an argument, and gives the name and description of the virtual place. Descriptions are in the final field of the PLACE# attribute on the room, after the | in the list of information. ----------------------------------------------------------------------------- & @register ------------------------------------------------------------------------------ SYNTAX: @register <RL Name>=<email>=<alts> All players must be registered and read and accept the conditions found in 'news AUP' before they are allowed out of the Registration room. Unregistered character objects become subject to nuking at any time. ----------------------------------------------------------------------------- & +selfboot ------------------------------------------------------------------------------ +selfboot SYNTAX: +selfboot This command allows you to boot 'ghost' connections that are usually caused by dropped connections to your ISP. ----------------------------------------------------------------------------- & +shout ------------------------------------------------------------------------------ +shout SYNTAX: +shout <message> This command will allow you to shout a message so that is is heard in adjacent rooms. Codewise, it propogates a given message through all non- audible exits leading from the room of the enactor. NOTE: People in adjacent rooms will not know who is shouting, but will be told that 'A man', 'A woman', or 'Someone" is shouting. Overuse of this command can be very annoying to others. If you want to 'sound proof' an exit, to prevent a shout from being heard through a particular exit, add &NO_SHOUT <exit name>=1. ----------------------------------------------------------------------------- & +staff ------------------------------------------------------------------------------ +staff SYNTAX: +staff This command shows all connected staff who are not set DARK, along with their alias, staff position, duty status, and how long they have been idle. ----------------------------------------------------------------------------- & +staff/all ------------------------------------------------------------------------------ +staff/all SYNTAX: +staff/all This command shows all staff along with their alias, staff position, and if they are connected or not. For offline or DARK staff, it displays when they were last connected. ----------------------------------------------------------------------------- & +timestamp ------------------------------------------------------------------------------ +timestamp SYNTAX: +timestamp Allows a player to read their current timestamps. ----------------------------------------------------------------------------- & +timestop ------------------------------------------------------------------------------ +timestop SYNTAX: +timestop +resume +timestop create a timestop object and drops it in the room where the timestop was requested. Staff is notified. The object itself will appear in the location as: TIMESTOP: <player> <timestamp> <location> +resume removes _all_ timestops from the room in which it is used. ----------------------------------------------------------------------------- & +uptime ------------------------------------------------------------------------------ +uptime SYNTAX: +uptime This command displays basic runtime statistics for the game. ----------------------------------------------------------------------------- & +view ------------------------------------------------------------------------------ SYNTAX: +view List all objects in the room with views set. +view here Lists all viewable items in the room. +view <object> Lists all views on a particular object. +view <object>/<view> Reads a view. Setting viewable objects using this code allows for greater detail to be coded into a room without requiring huge, spammy descriptions. +view may also be set on characters. Be sure to add "+view items" to your @descs so people know to look at them. See Also: '+help +view-setup' ----------------------------------------------------------------------------- & +view-setup ------------------------------------------------------------------------------ Setting views: Set an attribute on the object thus: &view-<name of view> <object>=<text> An example: &view-painting here=You see a painting hanging on the walls, that seems to be done in an Impressionist tone... To erase a view, simply leave the <text> area blank. You may also set messages to be displayed to other players when a view is looked at. This is just like setting a view, but the attribute is called &oview. An example. &oview-painting here=takes a look at the painting hanging on the wall. Mary and Fred are in a room and Mary does a "+view here/painting" Fred would see 'Mary takes a look at the painting hanging on the wall.' ----------------------------------------------------------------------------- & +warn ------------------------------------------------------------------------------ +warn SYNTAX: +warn <player> Issues an anonymous OOC warning of impending danger to the named player. This is only a generic warning -- players are encouraged to page or @pemit more specific messages, but this will suffice in a pinch. Do not use this command flippantly. Give players ample time to make up their minds. This is to be used BEFORE a timestop occurs. The command DOES display a message to staff when used. ----------------------------------------------------------------------------- & +3who ------------------------------------------------------------------------------ +3who SYNTAX: +3who Displays +who in a 3 column format. ----------------------------------------------------------------------------- & +lwho ------------------------------------------------------------------------------ +lwho SYNTAX: +lwho This commands information as that displayed by +who, but only shows the players in the same room. ----------------------------------------------------------------------------- & +who ------------------------------------------------------------------------------ +who SYNTAX: +who +who <string> This command displays Player, Gender, Alias, Idletime, Location, dbref of location if findable and set JUMP_OK, and if the player is also staff. The second version of this command accepts an argument and allow you to see only connected players who match the argument given, such as looking for all players whose names start with an 'm'. The staff version of this code shows DARK staff, location, and dbref of locations. ------------------------------------------------------------------------------ & +where ------------------------------------------------------------------------------ +where SYNTAX: +where Shows the location of all findable players on the mush. It sorts the list by location and does not show DARK, UNFINDABLE, or those in UNFINDABLE locations. -----------------------------------------------------------------------------