// create.cpp -- Commands that create new objects. // // $Id: create.cpp,v 1.16 2005/10/12 05:32:44 sdennis Exp $ // #include "copyright.h" #include "autoconf.h" #include "config.h" #include "externs.h" #include "attrs.h" #include "command.h" #include "powers.h" // --------------------------------------------------------------------------- // parse_linkable_room: Get a location to link to. // static dbref parse_linkable_room(dbref player, char *room_name) { init_match(player, room_name, NOTYPE); match_everything(MAT_NO_EXITS | MAT_NUMERIC | MAT_HOME); dbref room = match_result(); // HOME is always linkable // if (room == HOME) { return HOME; } // Make sure we can link to it // if (!Good_obj(room)) { notify_quiet(player, "That's not a valid object."); return NOTHING; } else if ( !Has_contents(room) || !Linkable(player, room)) { notify_quiet(player, "You can't link to that."); return NOTHING; } else { return room; } } // --------------------------------------------------------------------------- // open_exit, do_open: Open a new exit and optionally link it somewhere. // static void open_exit(dbref player, dbref loc, char *direction, char *linkto) { if (!Good_obj(loc)) { return; } if (!direction || !*direction) { notify_quiet(player, "Open where?"); return; } else if (!Controls(player, loc)) { if(!(Open_ok(loc) && could_doit(player, loc, A_LOPEN))) { notify_quiet(player, NOPERM_MESSAGE); return; } } dbref exit = create_obj(player, TYPE_EXIT, direction, 0); if (exit == NOTHING) { return; } // Initialize everything and link it in. // s_Exits(exit, loc); s_Next(exit, Exits(loc)); s_Exits(loc, exit); local_data_create(exit); // and we're done // notify_quiet(player, "Opened."); // See if we should do a link // if (!linkto || !*linkto) { return; } loc = parse_linkable_room(player, linkto); if (Good_obj(loc) || loc == HOME) { // Make sure the player passes the link lock // if (!could_doit(player, loc, A_LLINK)) { notify_quiet(player, "You can't link to there."); return; } // Link it if the player can pay for it // if (!payfor(player, mudconf.linkcost)) { notify_quiet(player, tprintf("You don't have enough %s to link.", mudconf.many_coins)); } else { s_Location(exit, loc); notify_quiet(player, "Linked."); } } } void do_open(dbref executor, dbref caller, dbref enactor, int key, char *direction, char *links[], int nlinks) { char *dest; // Create the exit and link to the destination, if there is one // if (nlinks >= 1) { dest = links[0]; } else { dest = NULL; } dbref loc; if (key == OPEN_INVENTORY) { loc = executor; } else { loc = Location(executor); } open_exit(executor, loc, direction, dest); // Open the back link if we can. // if (nlinks >= 2) { dbref destnum = parse_linkable_room(executor, dest); if (Good_obj(destnum) || destnum == HOME) { char buff[12]; mux_ltoa(loc, buff); open_exit(executor, destnum, links[1], buff); } } } // --------------------------------------------------------------------------- // link_exit, do_link: Set destination(exits), dropto(rooms) or // home(player,thing) static void link_exit(dbref player, dbref exit, dbref dest) { // Make sure we can link there // if ( dest != HOME && ( ( !Controls(player, dest) && !Link_ok(dest)) || !could_doit(player, dest, A_LLINK))) { notify_quiet(player, NOPERM_MESSAGE); return; } // Exit must be unlinked or controlled by you // if ( Location(exit) != NOTHING && !Controls(player, exit)) { notify_quiet(player, NOPERM_MESSAGE); return; } // Handle costs // int cost = mudconf.linkcost; int quot = 0; if (Owner(exit) != Owner(player)) { cost += mudconf.opencost; quot += mudconf.exit_quota; } if (!canpayfees(player, player, cost, quot)) { return; } // Pay the owner for his loss. // if (Owner(exit) != Owner(player)) { giveto(Owner(exit), mudconf.opencost); add_quota(Owner(exit), quot); s_Owner(exit, Owner(player)); db[exit].fs.word[FLAG_WORD1] &= ~(INHERIT | WIZARD); db[exit].fs.word[FLAG_WORD1] |= HALT; } // Link has been validated and paid for, do it and tell the player // s_Location(exit, dest); if (!Quiet(player)) { notify_quiet(player, "Linked."); } } void do_link ( dbref executor, dbref caller, dbref enactor, int key, int nargs, char *what, char *where ) { // Find the thing to link // init_match(executor, what, TYPE_EXIT); match_everything(0); dbref thing = noisy_match_result(); if (thing == NOTHING) { return; } // Allow unlink if where is not specified // if (!where || !*where) { do_unlink(executor, caller, enactor, key, what); return; } dbref room; char *buff; switch (Typeof(thing)) { case TYPE_EXIT: // Set destination // room = parse_linkable_room(executor, where); if (Good_obj(room) || room == HOME) { link_exit(executor, thing, room); } break; case TYPE_PLAYER: case TYPE_THING: // Set home. // if (!Controls(executor, thing)) { notify_quiet(executor, NOPERM_MESSAGE); break; } init_match(executor, where, NOTYPE); match_everything(MAT_NO_EXITS); room = noisy_match_result(); if (!Good_obj(room)) { break; } if (!Has_contents(room)) { notify_quiet(executor, "Can't link to an exit."); break; } if ( !can_set_home(executor, thing, room) || !could_doit(executor, room, A_LLINK)) { notify_quiet(executor, NOPERM_MESSAGE); } else if (room == HOME) { notify_quiet(executor, "Can't set home to home."); } else { dbref nHomeOrig = Home(thing); dbref nHomeNew = room; s_Home(thing, nHomeNew); if (!Quiet(executor)) { char *buff1 = alloc_lbuf("do_link.notify"); char *bp = buff1; char *p; p = tprintf("Home of %s(#%d) changed from ", Name(thing), thing); safe_str(p, buff1, &bp); p = tprintf("%s(#%d) to ", Name(nHomeOrig), nHomeOrig); safe_str(p, buff1, &bp); p = tprintf("%s(#%d).", Name(nHomeNew), nHomeNew); safe_str(p, buff1, &bp); *bp = '\0'; notify_quiet(executor, buff1); free_lbuf(buff1); } } break; case TYPE_ROOM: // Set dropto. // if (!Controls(executor, thing)) { notify_quiet(executor, NOPERM_MESSAGE); break; } room = parse_linkable_room(executor, where); if ( !Good_obj(room) && room != HOME) { break; } if ( room != HOME && !isRoom(room)) { notify_quiet(executor, "That is not a room!"); } else if ( room != HOME && ( ( !Controls(executor, room) && !Link_ok(room)) || !could_doit(executor, room, A_LLINK))) { notify_quiet(executor, NOPERM_MESSAGE); } else { dbref nDroptoOrig = Dropto(thing); dbref nDroptoNew = room; s_Dropto(thing, room); if (!Quiet(executor)) { char *buff1 = alloc_lbuf("do_link2.notify"); char *bp = buff1; char *p; p = tprintf("Dropto of %s(#%d) changed from ", Name(thing), thing); safe_str(p, buff1, &bp); p = tprintf("%s(#%d) to ", Name(nDroptoOrig), nDroptoOrig); safe_str(p, buff1, &bp); p = tprintf("%s(#%d).", Name(nDroptoNew), nDroptoNew); safe_str(p, buff1, &bp); *bp = '\0'; notify_quiet(executor, buff1); free_lbuf(buff1); } } break; case TYPE_GARBAGE: notify_quiet(executor, NOPERM_MESSAGE); break; default: STARTLOG(LOG_BUGS, "BUG", "OTYPE"); buff = alloc_mbuf("do_link.LOG.badtype"); sprintf(buff, "Strange object type: object #%d = %d", thing, Typeof(thing)); log_text(buff); free_mbuf(buff); ENDLOG; } } // --------------------------------------------------------------------------- // do_parent: Set an object's parent field. // void do_parent ( dbref executor, dbref caller, dbref enactor, int key, int nargs, char *tname, char *pname ) { dbref thing, parent, curr; int lev; // Get victim. // init_match(executor, tname, NOTYPE); match_everything(0); thing = noisy_match_result(); if (!Good_obj(thing)) { return; } // Make sure we can do it. // if ( Going(thing) || !Controls(executor, thing)) { notify_quiet(executor, NOPERM_MESSAGE); return; } // Find out what the new parent is. // if (*pname) { init_match(executor, pname, Typeof(thing)); match_everything(0); parent = noisy_match_result(); if (!Good_obj(parent)) { return; } // Make sure we have rights to set parent. // if (!Parentable(executor, parent)) { notify_quiet(executor, NOPERM_MESSAGE); return; } // Verify no recursive reference // ITER_PARENTS(parent, curr, lev) { if (curr == thing) { notify_quiet(executor, "You can't have yourself as a parent!"); return; } } } else { parent = NOTHING; } s_Parent(thing, parent); if (!Quiet(thing) && !Quiet(executor)) { if (parent == NOTHING) notify_quiet(executor, "Parent cleared."); else notify_quiet(executor, "Parent set."); } } // --------------------------------------------------------------------------- // do_dig: Create a new room. // void do_dig(dbref executor, dbref caller, dbref enactor, int key, char *name, char *args[], int nargs) { // we don't need to know player's location! hooray! // if (!name || !*name) { notify_quiet(executor, "Dig what?"); return; } dbref room = create_obj(executor, TYPE_ROOM, name, 0); if (room == NOTHING) { return; } local_data_create(room); notify(executor, tprintf("%s created as room #%d.", name, room)); char *buff = alloc_sbuf("do_dig"); if ( nargs >= 1 && args[0] && *args[0]) { mux_ltoa(room, buff); open_exit(executor, Location(executor), args[0], buff); } if ( nargs >= 2 && args[1] && *args[1]) { mux_ltoa(Location(executor), buff); open_exit(executor, room, args[1], buff); } free_sbuf(buff); if (key == DIG_TELEPORT) { (void)move_via_teleport(executor, room, enactor, 0); } } // --------------------------------------------------------------------------- // do_create: Make a new object. // void do_create ( dbref executor, dbref caller, dbref enactor, int key, int nargs, char *name, char *coststr ) { int cost = 0; if (!name || !*name) { notify_quiet(executor, "Create what?"); return; } else if ( nargs == 2 && (cost = mux_atol(coststr)) < 0) { notify_quiet(executor, "You can't create an object for less than nothing!"); return; } dbref thing = create_obj(executor, TYPE_THING, name, cost); if (thing == NOTHING) { return; } move_via_generic(thing, executor, NOTHING, 0); s_Home(thing, new_home(executor)); if (!Quiet(executor)) { notify(executor, tprintf("%s created as object #%d", Name(thing), thing)); } local_data_create(thing); } // --------------------------------------------------------------------------- // do_clone: Create a copy of an object. // void do_clone ( dbref executor, dbref caller, dbref enactor, int key, int nargs, char *name, char *arg2 ) { dbref clone, thing, new_owner, loc; FLAG rmv_flags; int cost; if ((key & CLONE_INVENTORY) || !Has_location(executor)) loc = executor; else loc = Location(executor); if (!Good_obj(loc)) return; init_match(executor, name, NOTYPE); match_everything(0); thing = noisy_match_result(); if ((thing == NOTHING) || (thing == AMBIGUOUS)) { return; } // Let players clone things set VISUAL. It's easier than retyping // in all that data. // if (!Examinable(executor, thing)) { notify_quiet(executor, NOPERM_MESSAGE); return; } if (isPlayer(thing)) { notify_quiet(executor, "You cannot clone players!"); return; } // You can only make a parent link to what you control. // if ( !Controls(executor, thing) && !Parent_ok(thing) && (key & CLONE_PARENT)) { notify_quiet(executor, tprintf("You don't control %s, ignoring /parent.", Name(thing))); key &= ~CLONE_PARENT; } // Determine the cost of cloning // new_owner = (key & CLONE_PRESERVE) ? Owner(thing) : Owner(executor); if (key & CLONE_SET_COST) { cost = mux_atol(arg2); if (cost < mudconf.createmin) cost = mudconf.createmin; if (cost > mudconf.createmax) cost = mudconf.createmax; arg2 = NULL; } else { cost = 1; switch (Typeof(thing)) { case TYPE_THING: cost = OBJECT_DEPOSIT((mudconf.clone_copy_cost) ? Pennies(thing) : 1); break; case TYPE_ROOM: cost = mudconf.digcost; break; case TYPE_EXIT: if (!Controls(executor, loc)) { notify_quiet(executor, NOPERM_MESSAGE); return; } cost = mudconf.digcost; break; } } // Go make the clone object. // bool bValid; int nValidName; char *pValidName = MakeCanonicalObjectName(arg2, &nValidName, &bValid); const char *clone_name; if (bValid) { clone_name = pValidName; } else { clone_name = Name(thing); } clone = create_obj(new_owner, Typeof(thing), clone_name, cost); if (clone == NOTHING) { return; } // Wipe out any old attributes and copy in the new data. // atr_free(clone); if (key & CLONE_PARENT) s_Parent(clone, thing); else atr_cpy(clone, thing); // Reset the name, since we cleared the attributes. // s_Name(clone, clone_name); // Reset the pennies, since it looks like we stamped on that, too. // s_Pennies(clone, OBJECT_ENDOWMENT(cost)); // Clear out problem flags from the original // rmv_flags = WIZARD; if (!(key & CLONE_INHERIT) || !Inherits(executor)) { rmv_flags |= INHERIT | IMMORTAL; } s_Flags(clone, FLAG_WORD1, Flags(thing) & ~rmv_flags); // Tell creator about it // if (!Quiet(executor)) { if (arg2 && *arg2) { notify(executor, tprintf("%s cloned as %s, new copy is object #%d.", Name(thing), arg2, clone)); } else { notify(executor, tprintf("%s cloned, new copy is object #%d.", Name(thing), clone)); } } // Put the new thing in its new home. Break any dropto or link, then // try to re-establish it. // switch (Typeof(thing)) { case TYPE_THING: s_Home(clone, clone_home(executor, thing)); move_via_generic(clone, loc, executor, 0); break; case TYPE_ROOM: s_Dropto(clone, NOTHING); if (Dropto(thing) != NOTHING) { link_exit(executor, clone, Dropto(thing)); } break; case TYPE_EXIT: s_Exits(loc, insert_first(Exits(loc), clone)); s_Exits(clone, loc); s_Location(clone, NOTHING); if (Location(thing) != NOTHING) { link_exit(executor, clone, Location(thing)); } break; } // If same owner run ACLONE, else halt it. Also copy parent if we can. // if (new_owner == Owner(thing)) { if (!(key & CLONE_PARENT)) { s_Parent(clone, Parent(thing)); } did_it(executor, clone, 0, NULL, 0, NULL, A_ACLONE, (char **)NULL, 0); } else { if ( !(key & CLONE_PARENT) && (Controls(executor, thing) || Parent_ok(thing))) { s_Parent(clone, Parent(thing)); } s_Halted(clone); } local_data_clone(clone, thing); } // --------------------------------------------------------------------------- // do_pcreate: Create new players and robots. // void do_pcreate ( dbref executor, dbref caller, dbref enactor, int key, int nargs, char *name, char *pass ) { const char *pmsg; bool isrobot = (key == PCRE_ROBOT); dbref newplayer = create_player(name, pass, executor, isrobot, &pmsg); if (newplayer == NOTHING) { notify_quiet(executor, tprintf("Failure creating '%s'. %s", name, pmsg)); return; } AddToPublicChannel(newplayer); if (isrobot) { move_object(newplayer, Location(executor)); notify_quiet(executor, tprintf("New robot '%s' (#%d) created with password '%s'", name, newplayer, pass)); notify_quiet(executor, "Your robot has arrived."); STARTLOG(LOG_PCREATES, "CRE", "ROBOT"); log_name(newplayer); log_text(" created by "); log_name(executor); ENDLOG; } else { move_object(newplayer, mudconf.start_room); notify_quiet(executor, tprintf("New player '%s' (#%d) created with password '%s'", name, newplayer, pass)); STARTLOG(LOG_PCREATES | LOG_WIZARD, "WIZ", "PCREA"); log_name(newplayer); log_text(" created by "); log_name(executor); ENDLOG; #ifdef GAME_DOOFERMUX // Added by D.Piper (del@doofer.org) 2000-APR // atr_add_raw(newplayer, A_REGINFO, "*Requires Registration*"); #endif } } // --------------------------------------------------------------------------- // destroyable: Indicates if target of a @destroy is a 'special' object in // the database. // static bool destroyable(dbref victim) { if ( (victim == mudconf.default_home) || (victim == mudconf.start_home) || (victim == mudconf.start_room) || (victim == mudconf.master_room) || (victim == (dbref) 0) || (God(victim))) { return false; } return true; } // --------------------------------------------------------------------------- // can_destroy_player, do_destroy: Destroy things. // static bool can_destroy_player(dbref player, dbref victim) { if (!Wizard(player)) { notify_quiet(player, "Sorry, no suicide allowed."); return false; } if (Wizard(victim)) { notify_quiet(player, "Even you can't do that!"); return false; } return true; } void do_destroy(dbref executor, dbref caller, dbref enactor, int key, char *what) { // You can destroy anything you control. // dbref thing = match_controlled_quiet(executor, what); // If you own a location, you can destroy its exits. // if ( thing == NOTHING && Controls(executor, Location(executor))) { init_match(executor, what, TYPE_EXIT); match_exit(); thing = last_match_result(); } // You may destroy DESTROY_OK things in your inventory. // if (thing == NOTHING) { init_match(executor, what, TYPE_THING); match_possession(); thing = last_match_result(); if ( thing != NOTHING && !(isThing(thing) && Destroy_ok(thing))) { thing = NOPERM; } } // Return an error if we didn't find anything to destroy. // if (match_status(executor, thing) == NOTHING) { return; } // Check SAFE and DESTROY_OK flags. // if ( Safe(thing, executor) && !(key & DEST_OVERRIDE) && !(isThing(thing) && Destroy_ok(thing))) { notify_quiet(executor, "Sorry, that object is protected. Use @destroy/override to destroy it."); return; } // Make sure we're not trying to destroy a special object. // if (!destroyable(thing)) { notify_quiet(executor, "You can't destroy that!"); return; } // Make sure we can do it, on a type-specific basis. // if( isPlayer(thing) && !can_destroy_player(executor, thing)) { return; } char *NameOfType = alloc_sbuf("do_destroy.NameOfType"); strcpy(NameOfType, object_types[Typeof(thing)].name); mux_strlwr(NameOfType); if (Going(thing)) { if (!mudconf.destroy_going_now) { notify_quiet(executor, tprintf("No sense beating a dead %s.", NameOfType)); free_sbuf(NameOfType); return; } key |= DEST_INSTANT; } // Check whether we should perform instant destruction. // dbref ThingOwner = Owner(thing); bool bInstant = (key & DEST_INSTANT) || Destroy_ok(thing) || Destroy_ok(ThingOwner); if (!bInstant) { // Pre-destruction 'crumble' emits and one last possible showstopper. // switch (Typeof(thing)) { case TYPE_ROOM: notify_all(thing, executor, "The room shakes and begins to crumble."); break; case TYPE_PLAYER: atr_add_raw(thing, A_DESTROYER, mux_ltoa_t(executor)); if (!atr_get_raw(thing, A_DESTROYER)) { // Not a likely situation, but the player has too many // attributes to remember it's destroyer, so we we need to // take care of this more immediately. // bInstant = true; notify(executor, "Player has a lot of attributes. Performing destruction immediately."); break; } // FALL THROUGH case TYPE_EXIT: case TYPE_THING: notify(executor, tprintf("The %s shakes and begins to crumble.", NameOfType)); break; default: notify(executor, "Weird object type cannot be destroyed."); free_sbuf(NameOfType); return; } if ( !bInstant && !Quiet(thing) && !Quiet(ThingOwner)) { notify_quiet(ThingOwner, tprintf("You will be rewarded shortly for %s(#%d).", Moniker(thing), thing)); } } free_sbuf(NameOfType); // Imperative Destruction emits. // if (!Quiet(executor)) { if (Good_owner(ThingOwner)) { if (ThingOwner == Owner(executor)) { if (!Quiet(thing)) { notify(executor, tprintf("Destroyed %s(#%d).", Moniker(thing), thing)); } } else if (ThingOwner == thing) { notify(executor, tprintf("Destroyed %s(#%d).", Moniker(thing), thing)); } else { char *tname = alloc_lbuf("destroy_obj"); strcpy(tname, Moniker(ThingOwner)); notify(executor, tprintf("Destroyed %s's %s(#%d).", tname, Moniker(thing), thing)); free_lbuf(tname); } } } if (bInstant) { // Instant destruction by type. // switch (Typeof(thing)) { case TYPE_EXIT: destroy_exit(thing); break; case TYPE_PLAYER: destroy_player(executor, thing); break; case TYPE_ROOM: empty_obj(thing); destroy_obj(thing); break; case TYPE_THING: destroy_thing(thing); break; default: notify(executor, "Weird object type cannot be destroyed."); return; } } s_Going(thing); }