mux2.4/game/data/
mux2.4/src/tools/
// command.h -- declarations used by the command processor.
//
// $Id: command.h,v 1.7 2005/10/12 05:36:21 sdennis Exp $
//

#ifndef __COMMAND_H
#define __COMMAND_H

#define CMD_NO_ARG(name)              extern void name(dbref executor, dbref caller, dbref enactor, int)
#define CMD_ONE_ARG(name)             extern void name(dbref executor, dbref caller, dbref enactor, int, char *)
#define CMD_ONE_ARG_CMDARG(name)      extern void name(dbref executor, dbref caller, dbref enactor, int, char *, char *[], int)
#define CMD_TWO_ARG(name)             extern void name(dbref executor, dbref caller, dbref enactor, int, int, char *, char *)
#define CMD_TWO_ARG_CMDARG(name)      extern void name(dbref executor, dbref caller, dbref enactor, int, char *, char *, char*[], int)
#define CMD_TWO_ARG_ARGV(name)        extern void name(dbref executor, dbref caller, dbref enactor, int, char *, char *[], int)
#define CMD_TWO_ARG_ARGV_CMDARG(name) extern void name(dbref executor, dbref caller, dbref enactor, int, char *, char *[], int, char*[], int)

/* Command function handlers */
/* from comsys.c */

CMD_TWO_ARG(do_cemit);          /* channel emit */
CMD_TWO_ARG(do_chboot);         /* channel boot */
CMD_TWO_ARG(do_editchannel);    /* edit a channel */
CMD_ONE_ARG(do_checkchannel);   /* check a channel */
CMD_ONE_ARG(do_createchannel);  /* create a channel */
CMD_ONE_ARG(do_destroychannel); /* destroy a channel */
CMD_TWO_ARG(do_edituser);       /* edit a channel user */
CMD_ONE_ARG(do_chanlist);        /* gives a channel listing */
CMD_TWO_ARG(do_chopen);         /* opens a channel */
CMD_ONE_ARG(do_channelwho);     /* who's on a channel */
CMD_TWO_ARG(do_addcom);         /* adds a comalias */
CMD_ONE_ARG(do_allcom);         /* on, off, who, all aliases */
CMD_ONE_ARG(do_comlist);         /* channel who by alias */
CMD_TWO_ARG(do_comtitle);       /* sets a title on a channel */
//CMD_NO_ARG(do_clearcom);      /* clears all comaliases */
CMD_ONE_ARG(do_delcom);         /* deletes a comalias */

/* from mail.c */

CMD_TWO_ARG(do_mail);           /* mail command */
CMD_TWO_ARG(do_malias);         /* mail alias command */
CMD_ONE_ARG(do_prepend);
CMD_ONE_ARG(do_postpend);

CMD_ONE_ARG_CMDARG(do_apply_marked);    /* Apply command to marked objects */
CMD_TWO_ARG(do_admin);          /* Change config parameters */
CMD_TWO_ARG(do_alias);          /* Change the alias of something */
CMD_TWO_ARG(do_attribute);      /* Manage user-named attributes */
CMD_ONE_ARG(do_boot);           /* Force-disconnect a player */
CMD_TWO_ARG(do_chown);          /* Change object or attribute owner */
CMD_TWO_ARG(do_chownall);       /* Give away all of someone's objs */
CMD_TWO_ARG(do_chzone);         /* Change an object's zone. */
CMD_TWO_ARG(do_clone);          /* Create a copy of an object */
CMD_NO_ARG(do_comment);         /* Ignore argument and do nothing */
CMD_TWO_ARG_ARGV(do_cpattr);    /* Copy attributes */
CMD_TWO_ARG(do_create);         /* Create a new object */
CMD_ONE_ARG(do_cut);            /* Truncate contents or exits list */
CMD_NO_ARG(do_dbck);            /* Consistency check */
CMD_TWO_ARG(do_decomp);         /* Reproduce commands to recreate obj */
CMD_ONE_ARG(do_destroy);        /* Destroy an object */
CMD_TWO_ARG_ARGV(do_dig);       /* Dig a new room */
CMD_ONE_ARG(do_doing);          /* Set doing string in WHO report */
CMD_TWO_ARG_CMDARG(do_dolist);  /* Iterate command on list members */
CMD_ONE_ARG(do_drop);           /* Drop an object */
CMD_NO_ARG(do_dump);            /* Dump the database */
CMD_TWO_ARG_ARGV(do_edit);      /* Edit one or more attributes */
CMD_ONE_ARG(do_enter);          /* Enter an object */
CMD_ONE_ARG(do_entrances);      /* List exits and links to loc */
CMD_ONE_ARG(do_examine);        /* Examine an object */
CMD_ONE_ARG(do_find);           /* Search for name in database */
CMD_TWO_ARG(do_fixdb);          /* Database repair functions */
CMD_TWO_ARG_CMDARG(do_force);   /* Force someone to do something */
CMD_ONE_ARG_CMDARG(do_force_prefixed);  /* #<num> <cmd> variant of FORCE */
CMD_TWO_ARG(do_forwardlist);    // Set a forwardlist on something
CMD_TWO_ARG(do_function);       /* Make user-def global function */
CMD_ONE_ARG(do_get);            /* Get an object */
CMD_TWO_ARG(do_give);           /* Give something away */
CMD_ONE_ARG(do_global);         /* Enable/disable global flags */
CMD_ONE_ARG(do_halt);           /* Remove commands from the queue */
CMD_ONE_ARG(do_help);           /* Print info from help files */
CMD_TWO_ARG_ARGV_CMDARG(do_if); // Execute cmd based on truth of expression
CMD_NO_ARG(do_inventory);       /* Print what I am carrying */
CMD_TWO_ARG(do_prog);           /* Interactive input */
CMD_ONE_ARG(do_quitprog);       /* Quits @prog */
CMD_TWO_ARG(do_kill);           /* Kill something */
CMD_ONE_ARG(do_last);           /* Get recent login info */
CMD_NO_ARG(do_leave);           /* Leave the current object */
CMD_TWO_ARG(do_link);           /* Set home, dropto, or dest */
CMD_ONE_ARG(do_list);           /* List contents of internal tables */
CMD_ONE_ARG(do_list_file);      /* List contents of message files */
CMD_TWO_ARG(do_lock);           /* Set a lock on an object */
CMD_TWO_ARG(do_log);            /* Extra logging routine */
CMD_ONE_ARG(do_look);           /* Look here or at something */
CMD_NO_ARG(do_markall);         /* Mark or unmark all objects */
CMD_ONE_ARG(do_motd);           /* Set/list MOTD messages */
CMD_ONE_ARG(do_move);           /* Move about using exits */
CMD_TWO_ARG_ARGV(do_mvattr);    /* Move attributes on object */
CMD_TWO_ARG(do_name);           /* Change the name of something */
CMD_TWO_ARG(do_newpassword);    /* Change passwords */
CMD_TWO_ARG(do_notify);         /* Notify or drain semaphore */
CMD_TWO_ARG_ARGV(do_open);      /* Open an exit */
CMD_TWO_ARG(do_page);           /* Send message to faraway player */
CMD_TWO_ARG(do_parent);         /* Set parent field */
CMD_TWO_ARG(do_password);       /* Change my password */
CMD_TWO_ARG(do_pcreate);        /* Create new characters */
CMD_TWO_ARG(do_pemit);          /* Messages to specific player */
CMD_ONE_ARG(do_poor);           /* Reduce wealth of all players */
CMD_TWO_ARG(do_power);          /* Sets powers */
CMD_ONE_ARG(do_ps);             /* List contents of queue */
CMD_ONE_ARG(do_queue);          /* Force queue processing */
CMD_TWO_ARG(do_quota);          /* Set or display quotas */
CMD_NO_ARG(do_readcache);       /* Reread text file cache */
CMD_NO_ARG(do_restart);         /* Restart the game. */
CMD_NO_ARG(do_backup);          /* Backup the database and restart */
CMD_ONE_ARG(do_say);            /* Messages to all */
CMD_NO_ARG(do_score);           /* Display my wealth */
CMD_ONE_ARG(do_search);         /* Search for objs matching criteria */
CMD_TWO_ARG(do_set);            /* Set flags or attributes */
CMD_TWO_ARG(do_setattr);        /* Set object attribute */
CMD_TWO_ARG(do_setvattr);       /* Set variable attribute */
CMD_ONE_ARG(do_shout);          /* Messages to all */
CMD_ONE_ARG(do_shutdown);       /* Stop the game */
CMD_ONE_ARG(do_stats);          /* Display object type breakdown */
CMD_ONE_ARG(do_sweep);          /* Check for listeners */
CMD_TWO_ARG_ARGV_CMDARG(do_switch); /* Execute cmd based on match */
CMD_TWO_ARG(do_teleport);       /* Teleport elsewhere */
CMD_ONE_ARG(do_think);          /* Think command */
CMD_NO_ARG(do_timecheck);       /* Check time used by objects */
CMD_ONE_ARG(do_timewarp);       /* Warp various timers */
CMD_TWO_ARG(do_toad);           /* Turn a tinyjerk into a tinytoad */
CMD_TWO_ARG_ARGV(do_trigger);   /* Trigger an attribute */
CMD_ONE_ARG(do_unlock);         /* Remove a lock from an object */
CMD_ONE_ARG(do_unlink);         /* Unlink exit or remove dropto */
CMD_ONE_ARG(do_use);            /* Use object */
CMD_NO_ARG(do_version);         /* List MUX version number */
CMD_NO_ARG(do_report);          /* Do player/game statistics report */
CMD_TWO_ARG_ARGV(do_verb);      /* Execute a user-created verb */
CMD_TWO_ARG_CMDARG(do_wait);    /* Perform command after a wait */
CMD_TWO_ARG_CMDARG(do_query);   /* Generic external queries (e.g., SQL) */
CMD_ONE_ARG(do_wipe);           /* Mass-remove attrs from obj */
CMD_NO_ARG(do_dbclean);         /* Remove stale vattr entries */
CMD_TWO_ARG(do_addcommand);     /* Add or replace a global command */
CMD_TWO_ARG(do_delcommand);     /* Delete an added global command */
CMD_ONE_ARG(do_listcommands);   /* List added global commands */
CMD_ONE_ARG(do_break);          /* Stop evaluating an action list */
#ifdef REALITY_LVLS
CMD_TWO_ARG(do_rxlevel);        /* set Rx Levels */
CMD_TWO_ARG(do_txlevel);        /* set Tx Levels */
#endif
CMD_TWO_ARG_ARGV(do_icmd);      // Disable commands on a player or room
CMD_ONE_ARG(do_hook);           // Set additional operations for a command
CMD_TWO_ARG(do_flag);           // Rename a flag or remove flag aliases
CMD_ONE_ARG(do_train);          // Display code to room, then execute
CMD_TWO_ARG(do_moniker);        // Set accented, colorized name of object

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    void    (*handler)(dbref executor, dbref caller, dbref enactor, int);
} CMDENT_NO_ARG;

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    void    (*handler)(dbref executor, dbref caller, dbref enactor, int, char *);
} CMDENT_ONE_ARG;

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    void    (*handler)(dbref executor, dbref caller, dbref enactor, int, char *, char *[], int);
} CMDENT_ONE_ARG_CMDARG;

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    void    (*handler)(dbref executor, dbref caller, dbref enactor, int, int, char *, char *);
} CMDENT_TWO_ARG;

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    void    (*handler)(dbref executor, dbref caller, dbref enactor, int, char *, char *, char*[], int);
} CMDENT_TWO_ARG_CMDARG;

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    void    (*handler)(dbref executor, dbref caller, dbref enactor, int, char *, char *[], int);
} CMDENT_TWO_ARG_ARGV;

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    void    (*handler)(dbref executor, dbref caller, dbref enactor, int,
                       char *, char *[], int, char*[], int);
} CMDENT_TWO_ARG_ARGV_CMDARG;

typedef struct addedentry ADDENT;
struct addedentry
{
    dbref   thing;
    int     atr;
    char    *name;
    struct addedentry *next;
};

typedef struct
{
    char    *cmdname;
    NAMETAB *switches;
    int     perms;
    int     extra;
    int     callseq;
    int     hookmask;
    union
    {
        void (*handler)(void);
        ADDENT *addent;
    };
} CMDENT;

/* Command handler call conventions */

#define CS_NO_ARGS    0x0000    /* No arguments */
#define CS_ONE_ARG    0x0001    /* One argument */
#define CS_TWO_ARG    0x0002    /* Two arguments */
#define CS_NARG_MASK  0x0003    /* Argument count mask */
#define CS_ARGV       0x0004    /* ARG2 is in ARGV form */
#define CS_INTERP     0x0010    /* Interpret ARG2 if 2 args, ARG1 if 1 */
#define CS_NOINTERP   0x0020    /* Never interp ARG2 if 2 or ARG1 if 1 */
#define CS_CAUSE      0x0040    /* Pass cause to old command handler */
#define CS_UNPARSE    0x0080    /* Pass unparsed cmd to old-style handler */
#define CS_CMDARG     0x0100    /* Pass in given command args */
#define CS_STRIP      0x0200    /* Strip braces even when not interpreting */
#define CS_STRIP_AROUND 0x0400  /* Strip braces around entire string only */
#define CS_ADDED      0x0800    /* Command has been added by @addcommand */
#define CS_LEADIN     0x1000    /* Command is a single-letter lead-in */
#define CS_NOSQUISH   0x4000    // Do not space-compress.

/* Command permission flags */

#define CA_PUBLIC     0x00000000  /* No access restrictions */
#define CA_GOD        0x00000001  /* GOD only... */
#define CA_WIZARD     0x00000002  /* Wizards only */
#define CA_BUILDER    0x00000004  /* Builders only */
#define CA_IMMORTAL   0x00000008  /* Immortals only */
#define CA_STAFF      0x00000010  /* Must have STAFF flag */
#define CA_HEAD       0x00000020  /* Must have HEAD flag */
//#define CA_SQL_OK     0x00000040  /* Must have SQL_OK power */
#define CA_ADMIN      0x00000080  /* Wizard or royal */
#define CA_ROBOT      0x00000100  /* Robots only */
#define CA_ANNOUNCE   0x00000200  /* Announce Power */
#define CA_UNINS      0x00000400  /* Uninspected players ONLY */
#define CA_MUSTBE_MASK  (CA_GOD|CA_WIZARD|CA_BUILDER|CA_IMMORTAL|CA_STAFF|CA_HEAD|CA_ADMIN|CA_ROBOT|CA_ANNOUNCE|CA_UNINS)

#define CA_NO_HAVEN   0x00001000  /* Not by HAVEN players */
#define CA_NO_ROBOT   0x00002000  /* Not by ROBOT players */
#define CA_NO_SLAVE   0x00004000  /* Not by SLAVE players */
#define CA_NO_SUSPECT 0x00008000  /* Not by SUSPECT players */
#define CA_NO_GUEST   0x00010000  /* Not by GUEST players */
#define CA_NO_UNINS   0x00020000  /* Not by UNINSPECTED players */
#define CA_CANTBE_MASK (CA_NO_HAVEN|CA_NO_ROBOT|CA_NO_SLAVE|CA_NO_SUSPECT|CA_NO_GUEST|CA_NO_UNINS)

#define CA_MARKER0    0x00002000
#define CA_MARKER1    0x00004000
#define CA_MARKER2    0x00008000
#define CA_MARKER3    0x00010000
#define CA_MARKER4    0x00020000
#define CA_MARKER5    0x00040000
#define CA_MARKER6    0x00080000
#define CA_MARKER7    0x00100000
#define CA_MARKER8    0x00200000
#define CA_MARKER9    0x00400000

#define CA_GBL_BUILD  0x00800000  /* Requires the global BUILDING flag */
#define CA_GBL_INTERP 0x01000000  /* Requires the global INTERP flag */
#define CA_DISABLED   0x02000000  /* Command completely disabled */
#define CA_STATIC     0x04000000  /* Cannot be changed at runtime */
#define CA_NO_DECOMP  0x08000000  /* Don't include in @decompile */

#define CA_LOCATION   0x10000000  /* Invoker must have location */
#define CA_CONTENTS   0x20000000  /* Invoker must have contents */
#define CA_PLAYER     0x40000000  /* Invoker must be a player */
#define CF_DARK       0x80000000  /* Command doesn't show up in list */

#define SW_MULTIPLE   0x80000000  /* This sw may be spec'd w/others */
#define SW_GOT_UNIQUE 0x40000000  /* Already have a unique option */
#define SW_NOEVAL     0x20000000  /* Don't parse args before calling */
                                  /* handler (typically via a switch */
                                  /* alias) */
#endif // !__COMMAND_H