mux2.4/game/data/
mux2.4/src/tools/
// powers.h -- Object powers.
//
// $Id: powers.h,v 1.6 2005/10/12 04:30:17 sdennis Exp $
//

#include "copyright.h"

#ifndef __POWERS_H
#define __POWERS_H

#define POWER_EXT       0x1 /* Lives in extended powers word */

/* First word of powers */
#define POW_CHG_QUOTAS  0x00000001  /* May change and see quotas */
#define POW_CHOWN_ANY   0x00000002  /* Can @chown anything or to anyone */
#define POW_ANNOUNCE    0x00000004  /* May use @wall */
#define POW_BOOT        0x00000008  /* May use @boot */
#define POW_HALT        0x00000010  /* May @halt on other's objects */
#define POW_CONTROL_ALL 0x00000020  /* I control everything */
#define POW_WIZARD_WHO  0x00000040  /* See extra WHO information */
#define POW_EXAM_ALL    0x00000080  /* I can examine everything */
#define POW_FIND_UNFIND 0x00000100  /* Can find unfindable players */
#define POW_FREE_MONEY  0x00000200  /* I have infinite money */
#define POW_FREE_QUOTA  0x00000400  /* I have infinite quota */
#define POW_HIDE        0x00000800  /* Can set themselves DARK */
#define POW_IDLE        0x00001000  /* No idle limit */
#define POW_SEARCH      0x00002000  /* Can @search anyone */
#define POW_LONGFINGERS 0x00004000  /* Can get/whisper/etc from a distance */
#define POW_PROG        0x00008000  /* Can use the @prog command */
#define POW_SITEADMIN   0x00010000  // Can @shutdown and @restart.

/* FREE: 0x00020000 - 0x00040000 */

#define POW_COMM_ALL    0x00080000  /* Channel wiz */
#define POW_SEE_QUEUE   0x00100000  /* Player can see the entire queue */
#define POW_SEE_HIDDEN  0x00200000  /* Player can see hidden players on WHO list */
#define POW_MONITOR     0x00400000  /* Player can set or clear MONITOR */
#define POW_POLL        0x00800000  /* Player can set the doing poll */
#define POW_NO_DESTROY  0x01000000  /* Cannot be destroyed */
#define POW_GUEST       0x02000000  /* Player is a guest */
#define POW_PASS_LOCKS  0x04000000  /* Player can pass any lock */
#define POW_STAT_ANY    0x08000000  /* Can @stat anyone */
#define POW_STEAL       0x10000000  /* Can give negative money */
#define POW_TEL_ANYWHR  0x20000000  /* Teleport anywhere */
#define POW_TEL_UNRST   0x40000000  /* Teleport anything */
#define POW_UNKILLABLE  0x80000000  /* Can't be killed */

/* Second word of powers */
#define POW_BUILDER     0x00000001  /* Can build */

/* ---------------------------------------------------------------------------
 * POWERENT: Information about object powers.
 */

typedef struct power_entry {
    const char *powername;  /* Name of the flag */
    int powervalue; /* Which bit in the object is the flag */
    int powerpower; /* Ctrl flags for this power (recursive? :-) */
    int listperm;   /* Who sees this flag when set */
    bool (*handler)(dbref target, dbref player, POWER power, int fpowers, bool reset);    /* Handler for setting/clearing this flag */
} POWERENT;

typedef struct powerset {
    POWER   word1;
    POWER   word2;
} POWERSET;

extern void init_powertab(void);
extern void display_powertab(dbref);
extern void power_set(dbref, dbref, char *, int);
extern char *powers_list(dbref executor, dbref thing);
extern bool has_power(dbref, dbref, char *);
extern void decompile_powers(dbref, dbref, char *);
extern bool decode_power(dbref player, char *powername, POWERSET *pset);

#define s_Guest(c)          s_Powers((c), Powers(c) | POW_GUEST)

#define Quota(c)            (((Powers(c) & POW_CHG_QUOTAS) != 0) || Wizard(c))
#define Chown_Any(c)        (((Powers(c) & POW_CHOWN_ANY) != 0) || Wizard(c))
#define Announce(c)         (((Powers(c) & POW_ANNOUNCE) != 0) || Wizard(c))
#define Can_Boot(c)         (((Powers(c) & POW_BOOT) != 0) || Wizard(c))
#define Can_Halt(c)         (((Powers(c) & POW_HALT) != 0) || Wizard(c))
#define Control_All(c)      (((Powers(c) & POW_CONTROL_ALL) != 0) || Wizard(c))
#define Wizard_Who(c)       (((Powers(c) & POW_WIZARD_WHO) != 0) || WizRoy(c))
#define See_All(c)          (((Powers(c) & POW_EXAM_ALL) != 0) || WizRoy(c))
#define Find_Unfindable(c)  ((Powers(c) & POW_FIND_UNFIND) != 0)
#define Free_Money(c)       (((Powers(c) & POW_FREE_MONEY) != 0) || Immortal(c))
#define Free_Quota(c)       (((Powers(c) & POW_FREE_QUOTA) != 0) || Wizard(c))
#define Can_Hide(c)         (((Powers(c) & POW_HIDE) != 0) || Wizard(c))
#define Can_Idle(c)         (((Powers(c) & POW_IDLE) != 0) || Wizard(c))
#define Search(c)           (((Powers(c) & POW_SEARCH) != 0) || WizRoy(c))
#define Long_Fingers(c)     (((Powers(c) & POW_LONGFINGERS) != 0) || Wizard(c))
#define Comm_All(c)         (((Powers(c) & POW_COMM_ALL) != 0) || Wizard(c))
#define See_Queue(c)        (((Powers(c) & POW_SEE_QUEUE) != 0) || WizRoy(c))
#define See_Hidden(c)       (((Powers(c) & POW_SEE_HIDDEN) != 0) || WizRoy(c))
#define Can_Monitor(c)      (((Powers(c) & POW_MONITOR) != 0) || Wizard(c))
#define Can_Poll(c)         (((Powers(c) & POW_POLL) != 0) || Wizard(c))
#define No_Destroy(c)       (((Powers(c) & POW_NO_DESTROY) != 0) || Wizard(c))
#define Guest(c)            ((Powers(c) & POW_GUEST) != 0)
#define Stat_Any(c)         ((Powers(c) & POW_STAT_ANY) != 0)
#define Steal(c)            (((Powers(c) & POW_STEAL) != 0) || Wizard(c))
#define Tel_Anywhere(c)     (((Powers(c) & POW_TEL_ANYWHR) != 0) || Tel_Anything(c))
#define Tel_Anything(c)     (((Powers(c) & POW_TEL_UNRST) != 0) || WizRoy(c))
#define Unkillable(c)       (((Powers(c) & POW_UNKILLABLE) != 0) || Immortal(c))
#define Prog(c)             (((Powers(c) & POW_PROG) != 0) || Wizard(c))
#define Pass_Locks(c)       ((Powers(c) & POW_PASS_LOCKS) != 0)
#define Builder(c)          (((Powers2(c) & POW_BUILDER) != 0) || WizRoy(c))

#define Can_SiteAdmin(c)    (((Powers(c) & POW_SITEADMIN) != 0) || Wizard(c))

#endif /* POWERS_H */