// db.cpp // // $Id: db.cpp,v 1.60 2005/10/16 20:48:14 sdennis Exp $ // // MUX 2.4 // Copyright (C) 1998 through 2004 Solid Vertical Domains, Ltd. All // rights not explicitly given are reserved. // #include "copyright.h" #include "autoconf.h" #include "config.h" #include "externs.h" #include "attrs.h" #include "comsys.h" #include "interface.h" #include "powers.h" #include "vattr.h" #ifndef O_ACCMODE #define O_ACCMODE (O_RDONLY|O_WRONLY|O_RDWR) #endif // O_ACCMODE OBJ *db = NULL; extern void desc_addhash(DESC *); typedef struct atrcount ATRCOUNT; struct atrcount { dbref thing; int count; }; // Check routine forward declaration. // extern void pcache_reload(dbref); extern void desc_reload(dbref); // list of attributes // ATTR attr[] = { {"Aahear", A_AAHEAR, AF_ODARK | AF_NOPROG}, {"Aclone", A_ACLONE, AF_ODARK | AF_NOPROG}, {"Aconnect", A_ACONNECT, AF_ODARK | AF_NOPROG}, {"Adesc", A_ADESC, AF_ODARK | AF_NOPROG}, {"Adfail", A_ADFAIL, AF_ODARK | AF_NOPROG}, {"Adisconnect", A_ADISCONNECT, AF_ODARK | AF_NOPROG}, {"Adrop", A_ADROP, AF_ODARK | AF_NOPROG}, {"Aefail", A_AEFAIL, AF_ODARK | AF_NOPROG}, {"Aenter", A_AENTER, AF_ODARK | AF_NOPROG}, {"Afail", A_AFAIL, AF_ODARK | AF_NOPROG}, {"Agfail", A_AGFAIL, AF_ODARK | AF_NOPROG}, {"Ahear", A_AHEAR, AF_ODARK | AF_NOPROG}, {"Akill", A_AKILL, AF_ODARK | AF_NOPROG}, {"Aleave", A_ALEAVE, AF_ODARK | AF_NOPROG}, {"Alfail", A_ALFAIL, AF_ODARK | AF_NOPROG}, {"Alias", A_ALIAS, AF_NOPROG | AF_NOCMD | AF_NOCLONE | AF_PRIVATE | AF_CONST | AF_VISUAL}, {"Allowance", A_ALLOWANCE, AF_MDARK | AF_NOPROG | AF_WIZARD}, {"Amail", A_AMAIL, AF_ODARK | AF_NOPROG}, {"Amhear", A_AMHEAR, AF_ODARK | AF_NOPROG}, {"Amove", A_AMOVE, AF_ODARK | AF_NOPROG}, {"Apay", A_APAY, AF_ODARK | AF_NOPROG}, {"Arfail", A_ARFAIL, AF_ODARK | AF_NOPROG}, {"Asucc", A_ASUCC, AF_ODARK | AF_NOPROG}, {"Atfail", A_ATFAIL, AF_ODARK | AF_NOPROG}, {"Atport", A_ATPORT, AF_ODARK | AF_NOPROG}, {"Atofail", A_ATOFAIL, AF_ODARK | AF_NOPROG}, {"Aufail", A_AUFAIL, AF_ODARK | AF_NOPROG}, {"Ause", A_AUSE, AF_ODARK | AF_NOPROG}, {"Away", A_AWAY, AF_ODARK | AF_NOPROG}, {"Charges", A_CHARGES, AF_ODARK | AF_NOPROG}, {"CmdCheck", A_CMDCHECK, AF_DARK | AF_NOPROG | AF_NOCMD | AF_NOCLONE | AF_PRIVATE | AF_CONST}, {"Comment", A_COMMENT, AF_MDARK | AF_WIZARD}, {"ConFormat", A_CONFORMAT, AF_ODARK | AF_NOPROG}, {"Cost", A_COST, AF_ODARK | AF_NOPROG}, {"Created", A_CREATED, AF_GOD | AF_VISUAL | AF_NOPROG | AF_NOCMD}, {"Daily", A_DAILY, AF_ODARK | AF_NOPROG}, {"Desc", A_DESC, AF_VISUAL | AF_NOPROG}, {"DefaultLock", A_LOCK, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"DescFormat", A_DESCFORMAT, AF_ODARK | AF_NOPROG}, {"Destroyer", A_DESTROYER, AF_MDARK | AF_WIZARD | AF_NOPROG}, {"Dfail", A_DFAIL, AF_ODARK | AF_NOPROG}, {"Drop", A_DROP, AF_ODARK | AF_NOPROG}, {"DropLock", A_LDROP, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Ealias", A_EALIAS, AF_ODARK | AF_NOPROG}, {"Efail", A_EFAIL, AF_ODARK | AF_NOPROG}, {"Enter", A_ENTER, AF_ODARK | AF_NOPROG}, {"EnterLock", A_LENTER, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"ExitFormat", A_EXITFORMAT, AF_ODARK | AF_NOPROG}, {"ExitTo", A_EXITVARDEST, AF_ODARK | AF_NOPROG | AF_WIZARD}, {"Fail", A_FAIL, AF_ODARK | AF_NOPROG}, {"Filter", A_FILTER, AF_ODARK | AF_NOPROG}, {"Forwardlist", A_FORWARDLIST, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_CONST}, {"GetFromLock", A_LGET, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Gfail", A_GFAIL, AF_ODARK | AF_NOPROG}, {"GiveLock", A_LGIVE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Idesc", A_IDESC, AF_ODARK | AF_NOPROG}, {"Idle", A_IDLE, AF_ODARK | AF_NOPROG}, {"IdleTimeout", A_IDLETMOUT, AF_ODARK | AF_NOPROG}, {"Infilter", A_INFILTER, AF_ODARK | AF_NOPROG}, {"Inprefix", A_INPREFIX, AF_ODARK | AF_NOPROG}, {"Kill", A_KILL, AF_ODARK | AF_NOPROG}, {"Lalias", A_LALIAS, AF_ODARK | AF_NOPROG}, {"Last", A_LAST, AF_WIZARD | AF_NOCMD | AF_NOPROG | AF_NOCLONE}, {"Lastpage", A_LASTPAGE, AF_INTERNAL | AF_NOCMD | AF_NOPROG | AF_GOD | AF_PRIVATE}, {"Lastsite", A_LASTSITE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_NOCLONE | AF_GOD}, {"LastIP", A_LASTIP, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_GOD}, {"Leave", A_LEAVE, AF_ODARK | AF_NOPROG}, {"LeaveLock", A_LLEAVE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Lfail", A_LFAIL, AF_ODARK | AF_NOPROG}, {"LinkLock", A_LLINK, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Listen", A_LISTEN, AF_ODARK | AF_NOPROG}, {"Logindata", A_LOGINDATA, AF_MDARK | AF_NOPROG | AF_NOCMD | AF_CONST}, {"Mailcurf", A_MAILCURF, AF_MDARK | AF_WIZARD | AF_NOPROG | AF_NOCLONE}, {"Mailflags", A_MAILFLAGS, AF_MDARK | AF_WIZARD | AF_NOPROG | AF_NOCLONE}, {"Mailfolders", A_MAILFOLDERS, AF_MDARK | AF_WIZARD | AF_NOPROG | AF_NOCLONE}, {"MailLock", A_LMAIL, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Mailmsg", A_MAILMSG, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, {"Mailsub", A_MAILSUB, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, {"Mailsucc", A_MAIL, AF_ODARK | AF_NOPROG}, {"Mailto", A_MAILTO, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, {"Mfail", A_MFAIL, AF_ODARK | AF_NOPROG}, {"Modified", A_MODIFIED, AF_GOD | AF_VISUAL | AF_NOPROG | AF_NOCMD}, {"Moniker", A_MONIKER, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_CONST}, {"Move", A_MOVE, AF_ODARK | AF_NOPROG}, {"Name", A_NAME, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, {"NameFormat", A_NAMEFORMAT, AF_ODARK | AF_NOPROG | AF_WIZARD}, {"Odesc", A_ODESC, AF_ODARK | AF_NOPROG}, {"Odfail", A_ODFAIL, AF_ODARK | AF_NOPROG}, {"Odrop", A_ODROP, AF_ODARK | AF_NOPROG}, {"Oefail", A_OEFAIL, AF_ODARK | AF_NOPROG}, {"Oenter", A_OENTER, AF_ODARK | AF_NOPROG}, {"Ofail", A_OFAIL, AF_ODARK | AF_NOPROG}, {"Ogfail", A_OGFAIL, AF_ODARK | AF_NOPROG}, {"Okill", A_OKILL, AF_ODARK | AF_NOPROG}, {"Oleave", A_OLEAVE, AF_ODARK | AF_NOPROG}, {"Olfail", A_OLFAIL, AF_ODARK | AF_NOPROG}, {"Omove", A_OMOVE, AF_ODARK | AF_NOPROG}, {"Opay", A_OPAY, AF_ODARK | AF_NOPROG}, {"OpenLock", A_LOPEN, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Orfail", A_ORFAIL, AF_ODARK | AF_NOPROG}, {"Osucc", A_OSUCC, AF_ODARK | AF_NOPROG}, {"Otfail", A_OTFAIL, AF_ODARK | AF_NOPROG}, {"Otport", A_OTPORT, AF_ODARK | AF_NOPROG}, {"Otofail", A_OTOFAIL, AF_ODARK | AF_NOPROG}, {"Oufail", A_OUFAIL, AF_ODARK | AF_NOPROG}, {"Ouse", A_OUSE, AF_ODARK | AF_NOPROG}, {"Oxenter", A_OXENTER, AF_ODARK | AF_NOPROG}, {"Oxleave", A_OXLEAVE, AF_ODARK | AF_NOPROG}, {"Oxtport", A_OXTPORT, AF_ODARK | AF_NOPROG}, {"PageLock", A_LPAGE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"ParentLock", A_LPARENT, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Pay", A_PAY, AF_ODARK | AF_NOPROG}, {"Prefix", A_PREFIX, AF_ODARK | AF_NOPROG}, {"ProgCmd", A_PROGCMD, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, {"QueueMax", A_QUEUEMAX, AF_MDARK | AF_WIZARD | AF_NOPROG}, {"Quota", A_QUOTA, AF_MDARK | AF_NOPROG | AF_GOD | AF_NOCMD | AF_NOCLONE}, {"ReceiveLock", A_LRECEIVE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Reject", A_REJECT, AF_ODARK | AF_NOPROG}, {"Rfail", A_RFAIL, AF_ODARK | AF_NOPROG}, {"Rquota", A_RQUOTA, AF_MDARK | AF_NOPROG | AF_GOD | AF_NOCMD | AF_NOCLONE}, {"Runout", A_RUNOUT, AF_ODARK | AF_NOPROG}, {"SayString", A_SAYSTRING, AF_ODARK | AF_NOPROG}, {"Semaphore", A_SEMAPHORE, AF_ODARK | AF_NOPROG | AF_WIZARD | AF_NOCMD | AF_NOCLONE}, {"Sex", A_SEX, AF_VISUAL | AF_NOPROG}, {"Signature", A_SIGNATURE, AF_ODARK | AF_NOPROG}, {"SpeechMod", A_SPEECHMOD, AF_ODARK | AF_NOPROG}, {"SpeechLock", A_LSPEECH, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Startup", A_STARTUP, AF_ODARK | AF_NOPROG}, {"Succ", A_SUCC, AF_ODARK | AF_NOPROG}, {"TeloutLock", A_LTELOUT, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Tfail", A_TFAIL, AF_ODARK | AF_NOPROG}, {"Timeout", A_TIMEOUT, AF_MDARK | AF_NOPROG | AF_WIZARD}, {"Tport", A_TPORT, AF_ODARK | AF_NOPROG}, {"TportLock", A_LTPORT, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"Tofail", A_TOFAIL, AF_ODARK | AF_NOPROG}, {"Ufail", A_UFAIL, AF_ODARK | AF_NOPROG}, {"Use", A_USE, AF_ODARK | AF_NOPROG}, {"UseLock", A_LUSE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"UserLock", A_LUSER, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK}, {"VA", A_VA, AF_ODARK}, {"VB", A_VA + 1, AF_ODARK}, {"VC", A_VA + 2, AF_ODARK}, {"VD", A_VA + 3, AF_ODARK}, {"VE", A_VA + 4, AF_ODARK}, {"VF", A_VA + 5, AF_ODARK}, {"VG", A_VA + 6, AF_ODARK}, {"VH", A_VA + 7, AF_ODARK}, {"VI", A_VA + 8, AF_ODARK}, {"VJ", A_VA + 9, AF_ODARK}, {"VK", A_VA + 10, AF_ODARK}, {"VL", A_VA + 11, AF_ODARK}, {"VM", A_VA + 12, AF_ODARK}, {"VN", A_VA + 13, AF_ODARK}, {"VO", A_VA + 14, AF_ODARK}, {"VP", A_VA + 15, AF_ODARK}, {"VQ", A_VA + 16, AF_ODARK}, {"VR", A_VA + 17, AF_ODARK}, {"VS", A_VA + 18, AF_ODARK}, {"VT", A_VA + 19, AF_ODARK}, {"VU", A_VA + 20, AF_ODARK}, {"VV", A_VA + 21, AF_ODARK}, {"VW", A_VA + 22, AF_ODARK}, {"VX", A_VA + 23, AF_ODARK}, {"VY", A_VA + 24, AF_ODARK}, {"VZ", A_VA + 25, AF_ODARK}, {"VRML_URL", A_VRML_URL, AF_ODARK | AF_NOPROG}, {"HTDesc", A_HTDESC, AF_NOPROG}, // Added by D.Piper (del@doofer.org) 2000-APR // {"Reason", A_REASON, AF_PRIVATE | AF_MDARK | AF_NOPROG | AF_NOCMD | AF_GOD}, #ifdef GAME_DOOFERMUX {"RegInfo", A_REGINFO, AF_PRIVATE | AF_MDARK | AF_NOPROG | AF_NOCMD | AF_WIZARD}, #endif // GAME_DOOFERMUX {"ConnInfo", A_CONNINFO, AF_PRIVATE | AF_MDARK | AF_NOPROG | AF_NOCMD | AF_GOD}, {"*Password", A_PASS, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, {"*Privileges", A_PRIVS, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, {"*Money", A_MONEY, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, #ifdef REALITY_LVLS {"Rlevel", A_RLEVEL, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL}, #endif /* REALITY_LVLS */ {NULL, 0, 0} }; char *aszSpecialDBRefNames[1-NOPERM] = { "", "*NOTHING*", "*AMBIGUOUS*", "*HOME*", "*NOPERMISSION*" }; /* --------------------------------------------------------------------------- * fwdlist_set, fwdlist_clr: Manage cached forwarding lists */ void fwdlist_set(dbref thing, FWDLIST *ifp) { FWDLIST *fp, *xfp; int i; // If fwdlist is null, clear. // if (!ifp || (ifp->count <= 0)) { fwdlist_clr(thing); return; } // Copy input forwardlist to a correctly-sized buffer. // fp = (FWDLIST *)MEMALLOC(sizeof(int) * ((ifp->count) + 1)); ISOUTOFMEMORY(fp); for (i = 0; i < ifp->count; i++) { fp->data[i] = ifp->data[i]; } fp->count = ifp->count; // Replace an existing forwardlist, or add a new one. // xfp = fwdlist_get(thing); if (xfp) { MEMFREE(xfp); xfp = NULL; hashreplLEN(&thing, sizeof(thing), fp, &mudstate.fwdlist_htab); } else { hashaddLEN(&thing, sizeof(thing), fp, &mudstate.fwdlist_htab); } } void fwdlist_clr(dbref thing) { // If a forwardlist exists, delete it // FWDLIST *xfp = fwdlist_get(thing); if (xfp) { MEMFREE(xfp); xfp = NULL; hashdeleteLEN(&thing, sizeof(thing), &mudstate.fwdlist_htab); } } /* --------------------------------------------------------------------------- * fwdlist_load: Load text into a forwardlist. */ int fwdlist_load(FWDLIST *fp, dbref player, char *atext) { dbref target; char *tp, *bp, *dp; bool fail; int count = 0; int errors = 0; bp = tp = alloc_lbuf("fwdlist_load.str"); strcpy(tp, atext); do { // Skip spaces. // for (; mux_isspace(*bp); bp++) { ; // Nothing. } // Remember string. // for (dp = bp; *bp && !mux_isspace(*bp); bp++) { ; // Nothing. } // Terminate string. // if (*bp) { *bp++ = '\0'; } if ( *dp++ == '#' && mux_isdigit(*dp)) { target = mux_atol(dp); if (mudstate.bStandAlone) { fail = !Good_obj(target); } else { fail = ( !Good_obj(target) || ( !God(player) && !Controls(player, target) && ( !Link_ok(target) || !could_doit(player, target, A_LLINK)))); } if (fail) { if (!mudstate.bStandAlone) { notify(player, tprintf("Cannot forward to #%d: Permission denied.", target)); } errors++; } else { if (count < 1000) { fp->data[count++] = target; } } } } while (*bp); free_lbuf(tp); fp->count = count; return errors; } /* --------------------------------------------------------------------------- * fwdlist_rewrite: Generate a text string from a FWDLIST buffer. */ int fwdlist_rewrite(FWDLIST *fp, char *atext) { int count = 0; atext[0] = '\0'; if (fp && fp->count) { char *bp = atext; ITL pContext; ItemToList_Init(&pContext, atext, &bp, '#'); for (int i = 0; i < fp->count; i++) { if ( Good_obj(fp->data[i]) && ItemToList_AddInteger(&pContext, fp->data[i])) { count++; } } ItemToList_Final(&pContext); } return count; } /* --------------------------------------------------------------------------- * fwdlist_ck: Check a list of dbref numbers to forward to for AUDIBLE */ bool fwdlist_ck(dbref player, dbref thing, int anum, char *atext) { if (mudstate.bStandAlone) { return true; } FWDLIST *fp; int count = 0; if (atext && *atext) { fp = (FWDLIST *) alloc_lbuf("fwdlist_ck.fp"); fwdlist_load(fp, player, atext); } else { fp = NULL; } // Set the cached forwardlist. // fwdlist_set(thing, fp); count = fwdlist_rewrite(fp, atext); if (fp) { free_lbuf(fp); } return ((count > 0) || !atext || !*atext); } FWDLIST *fwdlist_get(dbref thing) { static FWDLIST *fp = NULL; if (mudstate.bStandAlone) { if (!fp) { fp = (FWDLIST *) alloc_lbuf("fwdlist_get"); } dbref aowner; int aflags; char *tp = atr_get(thing, A_FORWARDLIST, &aowner, &aflags); fwdlist_load(fp, GOD, tp); free_lbuf(tp); } else { fp = (FWDLIST *) hashfindLEN(&thing, sizeof(thing), &mudstate.fwdlist_htab); } return fp; } // --------------------------------------------------------------------------- // Name, PureName, Moniker, s_Moniker, and s_Name: Get or set object's // various names. // const char *Name(dbref thing) { if (thing < 0) { return aszSpecialDBRefNames[-thing]; } dbref aowner; int aflags; #ifdef MEMORY_BASED static char tbuff[LBUF_SIZE]; atr_get_str(tbuff, thing, A_NAME, &aowner, &aflags); return tbuff; #else // MEMORY_BASED if (!db[thing].name) { size_t len; char *pName = atr_get_LEN(thing, A_NAME, &aowner, &aflags, &len); db[thing].name = StringCloneLen(pName, len); free_lbuf(pName); } return db[thing].name; #endif // MEMORY_BASED } const char *PureName(dbref thing) { if (thing < 0) { return aszSpecialDBRefNames[-thing]; } dbref aowner; int aflags; char *pName, *pPureName; if (mudconf.cache_names) { if (!db[thing].purename) { size_t nName; size_t nPureName; #ifdef MEMORY_BASED pName = atr_get_LEN(thing, A_NAME, &aowner, &aflags, &nName); pPureName = strip_ansi(pName, &nPureName); free_lbuf(pName); db[thing].purename = StringCloneLen(pPureName, nPureName); #else // MEMORY_BASED if (!db[thing].name) { pName = atr_get_LEN(thing, A_NAME, &aowner, &aflags, &nName); db[thing].name = StringCloneLen(pName, nName); free_lbuf(pName); } else { nName = strlen(db[thing].name); } pName = db[thing].name; pPureName = strip_ansi(pName, &nPureName); if (nPureName == nName) { db[thing].purename = pName; } else { db[thing].purename = StringCloneLen(pPureName, nPureName); } #endif // MEMORY_BASED } return db[thing].purename; } pName = atr_get(thing, A_NAME, &aowner, &aflags); pPureName = strip_ansi(pName); free_lbuf(pName); return pPureName; } const char *Moniker(dbref thing) { if (thing < 0) { return aszSpecialDBRefNames[-thing]; } if (db[thing].moniker) { return db[thing].moniker; } // Compare accent-stripped, ansi-stripped version of @moniker against // accent-stripped, ansi-stripped version of @name. // const char *pPureName = strip_accents(PureName(thing)); char *pPureNameCopy = StringClone(pPureName); size_t nMoniker; dbref aowner; int aflags; char *pMoniker = atr_get_LEN(thing, A_MONIKER, &aowner, &aflags, &nMoniker); char *pPureMoniker = strip_accents(strip_ansi(pMoniker)); const char *pReturn = NULL; static char tbuff[LBUF_SIZE]; if (strcmp(pPureNameCopy, pPureMoniker) == 0) { // The stripped version of @moniker is the same as the stripped // version of @name, so (possibly cache and) use the unstripped // version of @moniker. // if (mudconf.cache_names) { #ifdef MEMORY_BASED db[thing].moniker = StringCloneLen(pMoniker, nMoniker); #else // MEMORY_BASED if (strcmp(pMoniker, Name(thing)) == 0) { db[thing].moniker = db[thing].name; } else { db[thing].moniker = StringCloneLen(pMoniker, nMoniker); } #endif // MEMORY_BASED pReturn = db[thing].moniker; } else { memcpy(tbuff, pMoniker, nMoniker+1); pReturn = tbuff; } } else { // @moniker can't be used, so instead reflect @name (whether it // contains ANSI color and accents or not). // #ifdef MEMORY_BASED if (mudconf.cache_names) { db[thing].moniker = StringClone(Name(thing)); pReturn = db[thing].moniker; } else { pReturn = Name(thing); } #else // MEMORY_BASED if (mudconf.cache_names) { db[thing].moniker = db[thing].name; pReturn = db[thing].moniker; } else { pReturn = Name(thing); } #endif // MEMORY_BASED } free_lbuf(pMoniker); MEMFREE(pPureNameCopy); return pReturn; } void s_Name(dbref thing, const char *s) { atr_add_raw(thing, A_NAME, s); #ifndef MEMORY_BASED if (db[thing].name) { if (mudconf.cache_names) { if (db[thing].name == db[thing].purename) { db[thing].purename = NULL; } if (db[thing].name == db[thing].moniker) { db[thing].moniker = NULL; } } MEMFREE(db[thing].name); db[thing].name = NULL; } if (s) { db[thing].name = StringClone(s); } #endif // !MEMORY_BASED if (mudconf.cache_names) { if (db[thing].purename) { MEMFREE(db[thing].purename); db[thing].purename = NULL; } if (db[thing].moniker) { MEMFREE(db[thing].moniker); db[thing].moniker = NULL; } } } void s_Moniker(dbref thing, const char *s) { atr_add_raw(thing, A_MONIKER, s); if (mudconf.cache_names) { #ifndef MEMORY_BASED if (db[thing].name == db[thing].moniker) { db[thing].moniker = NULL; } #endif // !MEMORY_BASED if (db[thing].moniker) { MEMFREE(db[thing].moniker); db[thing].moniker = NULL; } } } void s_Pass(dbref thing, const char *s) { atr_add_raw(thing, A_PASS, s); } /* --------------------------------------------------------------------------- * do_attrib: Manage user-named attributes. */ extern NAMETAB attraccess_nametab[]; void do_attribute ( dbref executor, dbref caller, dbref enactor, int key, int nargs, char *aname, char *value ) { int f; char *sp; ATTR *va2; bool negate, success; // Look up the user-named attribute we want to play with. // int nName; bool bValid; ATTR *va; char *pName = MakeCanonicalAttributeName(aname, &nName, &bValid); if (!bValid || !(va = (ATTR *)vattr_find_LEN(pName, nName))) { notify(executor, "No such user-named attribute."); return; } switch (key) { case ATTRIB_ACCESS: // Modify access to user-named attribute // mux_strupr(value); MUX_STRTOK_STATE tts; mux_strtok_src(&tts, value); mux_strtok_ctl(&tts, " "); sp = mux_strtok_parse(&tts); success = false; while (sp != NULL) { // Check for negation. // negate = false; if (*sp == '!') { negate = true; sp++; } // Set or clear the appropriate bit. // if (search_nametab(executor, attraccess_nametab, sp, &f)) { success = true; if (negate) va->flags &= ~f; else va->flags |= f; } else { notify(executor, tprintf("Unknown permission: %s.", sp)); } // Get the next token. // sp = mux_strtok_parse(&tts); } if (success && !Quiet(executor)) notify(executor, "Attribute access changed."); break; case ATTRIB_RENAME: { // Save the old name for use later. // char OldName[SBUF_SIZE]; int nOldName = nName; memcpy(OldName, pName, nName+1); // Make sure the new name doesn't already exist. This checks // the built-in and user-defined data structures. // va2 = atr_str(value); if (va2) { notify(executor, "An attribute with that name already exists."); return; } pName = MakeCanonicalAttributeName(value, &nName, &bValid); if (!bValid || vattr_rename_LEN(OldName, nOldName, pName, nName) == NULL) notify(executor, "Attribute rename failed."); else notify(executor, "Attribute renamed."); } break; case ATTRIB_DELETE: // Remove the attribute. // vattr_delete_LEN(pName, nName); notify(executor, "Attribute deleted."); break; } } /* --------------------------------------------------------------------------- * do_fixdb: Directly edit database fields */ void do_fixdb ( dbref executor, dbref caller, dbref enactor, int key, int nargs, char *arg1, char *arg2 ) { init_match(executor, arg1, NOTYPE); match_everything(0); dbref thing = noisy_match_result(); if (thing == NOTHING) { return; } dbref res = NOTHING; switch (key) { case FIXDB_OWNER: case FIXDB_LOC: case FIXDB_CON: case FIXDB_EXITS: case FIXDB_NEXT: init_match(executor, arg2, NOTYPE); match_everything(0); res = noisy_match_result(); break; case FIXDB_PENNIES: res = mux_atol(arg2); break; } char *pValidName; switch (key) { case FIXDB_OWNER: s_Owner(thing, res); if (!Quiet(executor)) notify(executor, tprintf("Owner set to #%d", res)); break; case FIXDB_LOC: s_Location(thing, res); if (!Quiet(executor)) notify(executor, tprintf("Location set to #%d", res)); break; case FIXDB_CON: s_Contents(thing, res); if (!Quiet(executor)) notify(executor, tprintf("Contents set to #%d", res)); break; case FIXDB_EXITS: s_Exits(thing, res); if (!Quiet(executor)) notify(executor, tprintf("Exits set to #%d", res)); break; case FIXDB_NEXT: s_Next(thing, res); if (!Quiet(executor)) notify(executor, tprintf("Next set to #%d", res)); break; case FIXDB_PENNIES: s_Pennies(thing, res); if (!Quiet(executor)) notify(executor, tprintf("Pennies set to %d", res)); break; case FIXDB_NAME: if (isPlayer(thing)) { if (!ValidatePlayerName(arg2)) { notify(executor, "That's not a good name for a player."); return; } pValidName = arg2; if (lookup_player(NOTHING, pValidName, false) != NOTHING) { notify(executor, "That name is already in use."); return; } STARTLOG(LOG_SECURITY, "SEC", "CNAME"); log_name(thing), log_text(" renamed to "); log_text(pValidName); ENDLOG; if (Suspect(executor)) { raw_broadcast(WIZARD, "[Suspect] %s renamed to %s", Name(thing), pValidName); } delete_player_name(thing, Name(thing)); s_Name(thing, pValidName); add_player_name(thing, pValidName); } else { int nTmp; bool bValid; pValidName = MakeCanonicalObjectName(arg2, &nTmp, &bValid); if (!bValid) { notify(executor, "That is not a reasonable name."); return; } s_Name(thing, pValidName); } if (!Quiet(executor)) { notify(executor, tprintf("Name set to %s", pValidName)); } break; } } // MakeCanonicalAttributeName // // See stringutil.cpp for valid characters used here.. // // We truncate the attribute name to a length of SBUF_SIZE-1, if // necessary, but we will validate the remaining characters anyway. // // NOTE: Refer to init_attrtab() where it directly manipulates // mux_AttrNameSet to allow the attribute name: "*Password". // char *MakeCanonicalAttributeName(const char *pName, int *pnName, bool *pbValid) { static char Buffer[SBUF_SIZE]; if ( !pName || !mux_AttrNameInitialSet(*pName)) { *pnName = 0; *pbValid = false; return NULL; } int nLeft = SBUF_SIZE-1; char *p = Buffer; while (*pName && nLeft) { if (!mux_AttrNameSet(*pName)) { *pnName = 0; *pbValid = false; return Buffer; } *p = mux_toupper(*pName); p++; pName++; nLeft--; } *p = '\0'; // Continue to validate remaining characters even though // we aren't going to use them. This helps to ensure that // softcode will run in the future if we increase the // size of SBUF_SIZE. // while (*pName) { if (!mux_AttrNameSet(*pName)) { *pnName = 0; *pbValid = false; return Buffer; } pName++; } // Length of truncated result. // *pnName = p - Buffer; *pbValid = true; return Buffer; } // MakeCanonicalAttributeCommand // char *MakeCanonicalAttributeCommand(const char *pName, int *pnName, bool *pbValid) { if (!pName) { *pnName = 0; *pbValid = false; return NULL; } static char Buffer[SBUF_SIZE]; int nLeft = SBUF_SIZE-2; char *p = Buffer; *p++ = '@'; while (*pName && nLeft) { *p = mux_tolower(*pName); p++; pName++; nLeft--; } *p = '\0'; // Length of result. // *pnName = p - Buffer; // Is the result valid? // *pbValid = (*pnName > 1); // Pointer to result // return Buffer; } /* --------------------------------------------------------------------------- * init_attrtab: Initialize the attribute hash tables. */ void init_attrtab(void) { ATTR *a; // We specifically allow the '*' character at server // initialization because it's part of the A_PASS attribute // name. // mux_AttrNameSet['*'] = true; mux_AttrNameInitialSet['*'] = true; for (a = attr; a->number; a++) { int nLen; bool bValid; char *buff = MakeCanonicalAttributeName(a->name, &nLen, &bValid); if (!bValid) { continue; } anum_extend(a->number); anum_set(a->number, a); hashaddLEN(buff, nLen, a, &mudstate.attr_name_htab); } mux_AttrNameInitialSet['*'] = false; mux_AttrNameSet['*'] = false; } /* --------------------------------------------------------------------------- * atr_str: Look up an attribute by name. */ ATTR *atr_str(char *s) { // Make attribute name canonical. // int nBuffer; bool bValid; char *buff = MakeCanonicalAttributeName(s, &nBuffer, &bValid); if (!bValid) { return NULL; } // Look for a predefined attribute. // ATTR *a = (ATTR *)hashfindLEN(buff, nBuffer, &mudstate.attr_name_htab); if (a != NULL) { return a; } // Nope, look for a user attribute. // a = vattr_find_LEN(buff, nBuffer); return a; } /* --------------------------------------------------------------------------- * anum_extend: Grow the attr num lookup table. */ ATTR **anum_table = NULL; int anum_alc_top = 0; void anum_extend(int newtop) { ATTR **anum_table2; int delta, i; if (mudstate.bStandAlone) { delta = 1000; } else { delta = mudconf.init_size; } if (newtop <= anum_alc_top) { return; } if (newtop < anum_alc_top + delta) { newtop = anum_alc_top + delta; } if (anum_table == NULL) { anum_table = (ATTR **) MEMALLOC((newtop + 1) * sizeof(ATTR *)); ISOUTOFMEMORY(anum_table); for (i = 0; i <= newtop; i++) { anum_table[i] = NULL; } } else { anum_table2 = (ATTR **) MEMALLOC((newtop + 1) * sizeof(ATTR *)); ISOUTOFMEMORY(anum_table2); for (i = 0; i <= anum_alc_top; i++) { anum_table2[i] = anum_table[i]; } for (i = anum_alc_top + 1; i <= newtop; i++) { anum_table2[i] = NULL; } MEMFREE((char *)anum_table); anum_table = anum_table2; } anum_alc_top = newtop; } // -------------------------------------------------------------------------- // atr_num: Look up an attribute by number. // ATTR *atr_num(int anum) { if (anum > anum_alc_top) { return NULL; } return anum_get(anum); } void SetupThrottle(dbref executor) { CLinearTimeAbsolute tNow; CLinearTimeDelta ltdHour; ltdHour.SetSeconds(60*60); tNow.GetUTC(); db[executor].tThrottleExpired = tNow + ltdHour; s_ThAttrib(executor, mudconf.vattr_per_hour); s_ThMail(executor, mudconf.mail_per_hour); } void SetupGlobalThrottle(void) { CLinearTimeAbsolute tNow; CLinearTimeDelta ltdHour; ltdHour.SetSeconds(60*60); tNow.GetUTC(); mudstate.tThrottleExpired = tNow + ltdHour; mudstate.pcreates_this_hour = mudconf.pcreate_per_hour; } bool ThrottlePlayerCreate(void) { if (0 < mudstate.pcreates_this_hour) { mudstate.pcreates_this_hour--; return false; } CLinearTimeAbsolute tNow; tNow.GetUTC(); if (mudstate.tThrottleExpired <= tNow) { SetupGlobalThrottle(); return false; } return true; } bool ThrottleAttributeNames(dbref executor) { if (0 < ThAttrib(executor)) { s_ThAttrib(executor, ThAttrib(executor)-1); return false; } CLinearTimeAbsolute tNow; tNow.GetUTC(); if (db[executor].tThrottleExpired <= tNow) { SetupThrottle(executor); return false; } return true; } bool ThrottleMail(dbref executor) { if (0 < ThMail(executor)) { s_ThMail(executor, ThMail(executor)-1); return false; } CLinearTimeAbsolute tNow; tNow.GetUTC(); if (db[executor].tThrottleExpired <= tNow) { SetupThrottle(executor); return false; } return true; } /* --------------------------------------------------------------------------- * mkattr: Lookup attribute by name, creating if needed. */ int mkattr(dbref executor, char *buff) { ATTR *ap = atr_str(buff); if (!ap) { // Unknown attribute name, create a new one. // int nName; bool bValid; char *pName = MakeCanonicalAttributeName(buff, &nName, &bValid); ATTR *va; if (bValid) { if ( !Wizard(executor) && ThrottleAttributeNames(executor)) { return -1; } int aflags = mudconf.vattr_flags; if (pName[0] == '_') { // An attribute that begins with an underline is // hidden from mortals and only changeable by // WIZARDs. // aflags |= AF_MDARK | AF_WIZARD; } va = vattr_alloc_LEN(pName, nName, aflags); if (va && va->number) { return va->number; } } return -1; } else if (ap->number) { return ap->number; } return -1; } /* --------------------------------------------------------------------------- * al_decode: Fetch an attribute number from an alist. */ static int al_decode(char **app) { char *ap = *app; int atrnum = 0, atrshft = 0; for (;;) { int ch = *ap++; int bits = ch & 0x7F; if (atrshft > 0) atrnum |= (bits << atrshft); else atrnum = bits; if ((ch & 0x80) == 0) { *app = ap; return atrnum; } atrshft += 7; } } // --------------------------------------------------------------------------- // al_code: Store an attribute number in an alist // // Because A_LIST are attributes, too. We cannot generate a '\0', otherwise // the size of an A_LIST cannot be determined with strlen. Fortunately, the // following routine only genreates a '\0' in the atrnum == 0 case (which is // never used). // static char *al_code(char *ap, int atrnum) { int bits; for (;;) { bits = atrnum & 0x7F; if (atrnum <= 0x7F) { break; } atrnum >>= 7; bits |= 0x80; *ap++ = bits; } *ap++ = bits; return ap; } /* --------------------------------------------------------------------------- * Commer: check if an object has any $-commands in its attributes. */ bool Commer(dbref thing) { char *s, *as, c; int atr, aflags; dbref aowner; ATTR *ap; if (mudstate.bfNoCommands.IsSet(thing)) { return false; } else if (mudstate.bfCommands.IsSet(thing)) { return true; } atr_push(); for (atr = atr_head(thing, &as); atr; atr = atr_next(&as)) { ap = atr_num(atr); if ( !ap || (ap->flags & AF_NOPROG)) { continue; } s = atr_get(thing, atr, &aowner, &aflags); c = *s; free_lbuf(s); if ( AMATCH_CMD == c && !(aflags & AF_NOPROG)) { atr_pop(); mudstate.bfCommands.Set(thing); return true; } } atr_pop(); mudstate.bfNoCommands.Set(thing); return false; } // routines to handle object attribute lists // #ifndef MEMORY_BASED /* --------------------------------------------------------------------------- * al_fetch, al_store, al_add, al_delete: Manipulate attribute lists */ // al_extend: Get more space for attributes, if needed // void al_extend(char **buffer, size_t *bufsiz, size_t len, bool copy) { if (len > *bufsiz) { int newsize = len + ATR_BUF_CHUNK; char *tbuff = (char *)MEMALLOC(newsize); ISOUTOFMEMORY(tbuff); if (*buffer) { if (copy) { memcpy(tbuff, *buffer, *bufsiz); } MEMFREE(*buffer); *buffer = NULL; } *buffer = tbuff; *bufsiz = newsize; } } // al_store: Write modified attribute list // void al_store(void) { if (mudstate.mod_al_id != NOTHING) { if (mudstate.mod_alist_len) { atr_add_raw_LEN(mudstate.mod_al_id, A_LIST, mudstate.mod_alist, mudstate.mod_alist_len); } else { atr_clr(mudstate.mod_al_id, A_LIST); } } mudstate.mod_al_id = NOTHING; } // al_fetch: Load attribute list // char *al_fetch(dbref thing) { // We only need fetch if we change things. // if (mudstate.mod_al_id == thing) { return mudstate.mod_alist; } // Save old list, then fetch and set up the attribute list. // al_store(); size_t len; const char *astr = atr_get_raw_LEN(thing, A_LIST, &len); if (astr) { al_extend(&mudstate.mod_alist, &mudstate.mod_size, len+1, false); memcpy(mudstate.mod_alist, astr, len+1); mudstate.mod_alist_len = len; } else { al_extend(&mudstate.mod_alist, &mudstate.mod_size, 1, false); *mudstate.mod_alist = '\0'; mudstate.mod_alist_len = 0; } mudstate.mod_al_id = thing; return mudstate.mod_alist; } // al_add: Add an attribute to an attribute list // bool al_add(dbref thing, int attrnum) { char *abuf = al_fetch(thing); char *cp = abuf; int anum; // See if attr is in the list. If so, exit (need not do anything). // while (*cp) { anum = al_decode(&cp); if (anum == attrnum) { return true; } } // The attribute isn't there, so we need to try to add it. // int iPosition = cp - abuf; // If we are too large for an attribute // if (iPosition + ATR_BUF_INCR >= LBUF_SIZE) { return false; } // Extend it. // al_extend(&mudstate.mod_alist, &mudstate.mod_size, (iPosition + ATR_BUF_INCR), true); if (mudstate.mod_alist != abuf) { // extend returned different buffer, re-position the end // cp = mudstate.mod_alist + iPosition; } // Add the new attribute on to the end. // cp = al_code(cp, attrnum); *cp = '\0'; mudstate.mod_alist_len = cp - mudstate.mod_alist; return true; } // al_delete: Remove an attribute from an attribute list // void al_delete(dbref thing, int attrnum) { int anum; char *abuf, *cp, *dp; // If trying to modify List attrib, return. Otherwise, get the attribute list. // if (attrnum == A_LIST) { return; } abuf = al_fetch(thing); if (!abuf) { return; } cp = abuf; while (*cp) { dp = cp; anum = al_decode(&cp); if (anum == attrnum) { while (*cp) { anum = al_decode(&cp); dp = al_code(dp, anum); } *dp = '\0'; mudstate.mod_alist_len = dp - mudstate.mod_alist; return; } } return; } DCL_INLINE static void makekey(dbref thing, int atr, Aname *abuff) { abuff->object = thing; abuff->attrnum = atr; return; } #endif // !MEMORY_BASED /* --------------------------------------------------------------------------- * atr_encode: Encode an attribute string. */ static char *atr_encode(char *iattr, dbref thing, dbref owner, int flags, int atr) { // If using the default owner and flags (almost all attributes will), // just store the string. // if (((owner == Owner(thing)) || (owner == NOTHING)) && !flags) return iattr; // Encode owner and flags into the attribute text. // if (owner == NOTHING) owner = Owner(thing); return tprintf("%c%d:%d:%s", ATR_INFO_CHAR, owner, flags, iattr); } // atr_decode_flags_owner: Decode the owner and flags (if present) and // return a pointer to the attribute text. // static const char *atr_decode_flags_owner(const char *iattr, dbref *owner, int *flags) { // See if the first char of the attribute is the special character // *flags = 0; if (*iattr != ATR_INFO_CHAR) { return iattr; } // It has the special character, crack the attr apart. // const char *cp = iattr + 1; // Get the attribute owner // bool neg = false; if (*cp == '-') { neg = true; cp++; } int tmp_owner = 0; unsigned int ch = *cp; while (mux_isdigit(ch)) { cp++; tmp_owner = 10*tmp_owner + (ch-'0'); ch = *cp; } if (neg) { tmp_owner = -tmp_owner; } // If delimiter is not ':', just return attribute // if (*cp++ != ':') { return iattr; } // Get the attribute flags. // int tmp_flags = 0; ch = *cp; while (mux_isdigit(ch)) { cp++; tmp_flags = 10*tmp_flags + (ch-'0'); ch = *cp; } // If delimiter is not ':', just return attribute. // if (*cp++ != ':') { return iattr; } // Get the attribute text. // if (tmp_owner != NOTHING) { *owner = tmp_owner; } *flags = tmp_flags; return cp; } // --------------------------------------------------------------------------- // atr_decode: Decode an attribute string. // static void atr_decode_LEN(const char *iattr, int nLen, char *oattr, dbref thing, dbref *owner, int *flags, size_t *pLen) { // Default the owner // *owner = Owner(thing); // Parse for owner and flags // const char *cp = atr_decode_flags_owner(iattr, owner, flags); // Get the attribute text. // *pLen = nLen - (cp - iattr); if (oattr) { memcpy(oattr, cp, (*pLen) + 1); } } /* --------------------------------------------------------------------------- * atr_clr: clear an attribute in the list. */ void atr_clr(dbref thing, int atr) { #ifdef MEMORY_BASED if (!db[thing].at_count || !db[thing].ahead) { return; } mux_assert(0 <= db[thing].at_count); // Binary search for the attribute. // int lo = 0; int mid; int hi = db[thing].at_count - 1; ATRLIST *list = db[thing].ahead; while (lo <= hi) { mid = ((hi - lo) >> 1) + lo; if (list[mid].number == atr) { MEMFREE(list[mid].data); list[mid].data = NULL; db[thing].at_count -= 1; if (mid != db[thing].at_count) { memmove(list+mid, list+mid+1, (db[thing].at_count - mid) * sizeof(ATRLIST)); } break; } else if (list[mid].number > atr) { hi = mid - 1; } else { lo = mid + 1; } } #else // MEMORY_BASED Aname okey; makekey(thing, atr, &okey); cache_del(&okey); al_delete(thing, atr); #endif // MEMORY_BASED switch (atr) { case A_STARTUP: db[thing].fs.word[FLAG_WORD1] &= ~HAS_STARTUP; break; case A_DAILY: db[thing].fs.word[FLAG_WORD2] &= ~HAS_DAILY; break; case A_FORWARDLIST: db[thing].fs.word[FLAG_WORD2] &= ~HAS_FWDLIST; if (!mudstate.bStandAlone) { // We should clear the hashtable, too. // fwdlist_clr(thing); } break; case A_LISTEN: db[thing].fs.word[FLAG_WORD2] &= ~HAS_LISTEN; break; case A_TIMEOUT: desc_reload(thing); break; case A_QUEUEMAX: pcache_reload(thing); break; default: // Since this could overwrite an existing ^-Command or $-Command, we // longer assert that the object has one. // mudstate.bfListens.Clear(thing); mudstate.bfCommands.Clear(thing); break; } } /* --------------------------------------------------------------------------- * atr_add_raw, atr_add: add attribute of type atr to list */ void atr_add_raw_LEN(dbref thing, int atr, const char *szValue, int nValue) { if (!szValue || szValue[0] == '\0') { atr_clr(thing, atr); return; } if (nValue > LBUF_SIZE-1) { nValue = LBUF_SIZE-1; } #ifdef MEMORY_BASED ATRLIST *list; bool found = false; int hi, lo, mid; char *text = StringCloneLen(szValue, nValue); if (!db[thing].ahead) { list = (ATRLIST *)MEMALLOC(sizeof(ATRLIST)); ISOUTOFMEMORY(list); db[thing].ahead = list; db[thing].at_count = 1; list[0].number = atr; list[0].data = text; list[0].size = nValue+1; found = true; } else { // Binary search for the attribute // lo = 0; hi = db[thing].at_count - 1; list = db[thing].ahead; while (lo <= hi) { mid = ((hi - lo) >> 1) + lo; if (list[mid].number == atr) { MEMFREE(list[mid].data); list[mid].data = text; list[mid].size = nValue+1; found = true; break; } else if (list[mid].number > atr) { hi = mid - 1; } else { lo = mid + 1; } } if (!found) { // If we got here, we didn't find it, so lo = hi + 1, // and the attribute should be inserted between them. // list = (ATRLIST *)MEMALLOC((db[thing].at_count + 1) * sizeof(ATRLIST)); ISOUTOFMEMORY(list); // Copy bottom part. // if (lo > 0) { memcpy(list, db[thing].ahead, lo * sizeof(ATRLIST)); } // Copy top part. // if (lo < db[thing].at_count) { memcpy(list+lo+1, db[thing].ahead+lo, (db[thing].at_count - lo) * sizeof(ATRLIST)); } MEMFREE(db[thing].ahead); db[thing].ahead = NULL; list[lo].data = text; list[lo].number = atr; list[lo].size = nValue+1; db[thing].at_count++; db[thing].ahead = list; } } #else // MEMORY_BASED Aname okey; makekey(thing, atr, &okey); if (atr == A_LIST) { // A_LIST is never compressed and it's never listed within itself. // cache_put(&okey, szValue, nValue+1); } else { if (!al_add(thing, atr)) { return; } cache_put(&okey, szValue, nValue+1); } #endif // MEMORY_BASED switch (atr) { case A_STARTUP: db[thing].fs.word[FLAG_WORD1] |= HAS_STARTUP; break; case A_DAILY: db[thing].fs.word[FLAG_WORD2] |= HAS_DAILY; break; case A_FORWARDLIST: db[thing].fs.word[FLAG_WORD2] |= HAS_FWDLIST; break; case A_LISTEN: db[thing].fs.word[FLAG_WORD2] |= HAS_LISTEN; break; case A_TIMEOUT: desc_reload(thing); break; case A_QUEUEMAX: pcache_reload(thing); break; } } void atr_add_raw(dbref thing, int atr, const char *szValue) { atr_add_raw_LEN(thing, atr, szValue, szValue ? strlen(szValue) : 0); } void atr_add(dbref thing, int atr, char *buff, dbref owner, int flags) { set_modified(thing); if (!buff || !*buff) { atr_clr(thing, atr); } else { switch (buff[0]) { case AMATCH_LISTEN: // Since this could be a ^-Command, we no longer assert that the // object has none. // mudstate.bfNoListens.Clear(thing); break; case AMATCH_CMD: // Since this could be a $-Command, we no longer assert that the // object has none. // mudstate.bfNoCommands.Clear(thing); break; } // Since this could overwrite an existing ^-Command or $-Command, we // longer assert that the object has one. // mudstate.bfListens.Clear(thing); mudstate.bfCommands.Clear(thing); char *tbuff = atr_encode(buff, thing, owner, flags, atr); atr_add_raw(thing, atr, tbuff); } } void atr_set_flags(dbref thing, int atr, dbref flags) { dbref aowner; int aflags; char *buff = atr_get(thing, atr, &aowner, &aflags); atr_add(thing, atr, buff, aowner, flags); free_lbuf(buff); } /* --------------------------------------------------------------------------- * get_atr,atr_get_raw, atr_get_str, atr_get: Get an attribute from the database. */ int get_atr(char *name) { ATTR *ap = atr_str(name); if (!ap) return 0; if (!(ap->number)) return -1; return ap->number; } #ifdef MEMORY_BASED const char *atr_get_raw_LEN(dbref thing, int atr, size_t *pLen) { if (!Good_obj(thing)) { return NULL; } // Binary search for the attribute. // ATRLIST *list = db[thing].ahead; if (!list) { return NULL; } int lo = 0; int hi = db[thing].at_count - 1; int mid; while (lo <= hi) { mid = ((hi - lo) >> 1) + lo; if (list[mid].number == atr) { *pLen = list[mid].size - 1; return list[mid].data; } else if (list[mid].number > atr) { hi = mid - 1; } else { lo = mid + 1; } } *pLen = 0; return NULL; } #else // MEMORY_BASED const char *atr_get_raw_LEN(dbref thing, int atr, size_t *pLen) { Aname okey; makekey(thing, atr, &okey); int nLen; const char *a = cache_get(&okey, &nLen); nLen = a ? (nLen-1) : 0; *pLen = nLen; return a; } #endif // MEMORY_BASED const char *atr_get_raw(dbref thing, int atr) { size_t Len; return atr_get_raw_LEN(thing, atr, &Len); } char *atr_get_str_LEN(char *s, dbref thing, int atr, dbref *owner, int *flags, size_t *pLen) { const char *buff = atr_get_raw_LEN(thing, atr, pLen); if (!buff) { *owner = Owner(thing); *flags = 0; *pLen = 0; *s = '\0'; } else { atr_decode_LEN(buff, *pLen, s, thing, owner, flags, pLen); } return s; } char *atr_get_str(char *s, dbref thing, int atr, dbref *owner, int *flags) { size_t nLen; return atr_get_str_LEN(s, thing, atr, owner, flags, &nLen); } char *atr_get_LEN(dbref thing, int atr, dbref *owner, int *flags, size_t *pLen) { char *buff = alloc_lbuf("atr_get"); return atr_get_str_LEN(buff, thing, atr, owner, flags, pLen); } char *atr_get_real(dbref thing, int atr, dbref *owner, int *flags, const char *file, const int line) { size_t nLen; char *buff = pool_alloc_lbuf("atr_get", file, line); return atr_get_str_LEN(buff, thing, atr, owner, flags, &nLen); } bool atr_get_info(dbref thing, int atr, dbref *owner, int *flags) { size_t nLen; const char *buff = atr_get_raw_LEN(thing, atr, &nLen); if (!buff) { *owner = Owner(thing); *flags = 0; return false; } atr_decode_LEN(buff, nLen, NULL, thing, owner, flags, &nLen); return true; } char *atr_pget_str_LEN(char *s, dbref thing, int atr, dbref *owner, int *flags, size_t *pLen) { dbref parent; int lev; ATTR *ap; const char *buff; ITER_PARENTS(thing, parent, lev) { buff = atr_get_raw_LEN(parent, atr, pLen); if (buff && *buff) { atr_decode_LEN(buff, *pLen, s, thing, owner, flags, pLen); if ( lev == 0 || !(*flags & AF_PRIVATE)) { return s; } } if ( lev == 0 && Good_obj(Parent(parent))) { ap = atr_num(atr); if (!ap || ap->flags & AF_PRIVATE) { break; } } } *owner = Owner(thing); *flags = 0; *s = '\0'; *pLen = 0; return s; } char *atr_pget_str(char *s, dbref thing, int atr, dbref *owner, int *flags) { size_t nLen; return atr_pget_str_LEN(s, thing, atr, owner, flags, &nLen); } char *atr_pget_LEN(dbref thing, int atr, dbref *owner, int *flags, size_t *pLen) { char *buff = alloc_lbuf("atr_pget"); return atr_pget_str_LEN(buff, thing, atr, owner, flags, pLen); } char *atr_pget_real(dbref thing, int atr, dbref *owner, int *flags, const char *file, const int line) { size_t nLen; char *buff = pool_alloc_lbuf("atr_pget", file, line); return atr_pget_str_LEN(buff, thing, atr, owner, flags, &nLen); } bool atr_pget_info(dbref thing, int atr, dbref *owner, int *flags) { dbref parent; int lev; ATTR *ap; ITER_PARENTS(thing, parent, lev) { size_t nLen; const char *buff = atr_get_raw_LEN(parent, atr, &nLen); if (buff && *buff) { atr_decode_LEN(buff, nLen, NULL, thing, owner, flags, &nLen); if ((lev == 0) || !(*flags & AF_PRIVATE)) { return true; } } if ((lev == 0) && Good_obj(Parent(parent))) { ap = atr_num(atr); if (!ap || ap->flags & AF_PRIVATE) break; } } *owner = Owner(thing); *flags = 0; return false; } /* --------------------------------------------------------------------------- * atr_free: Reset all attributes of an object. */ void atr_free(dbref thing) { #ifdef MEMORY_BASED if (db[thing].ahead) { MEMFREE(db[thing].ahead); } db[thing].ahead = NULL; db[thing].at_count = 0; #else // MEMORY_BASED int atr; char *as; atr_push(); for (atr = atr_head(thing, &as); atr; atr = atr_next(&as)) { atr_clr(thing, atr); } atr_pop(); if (mudstate.mod_al_id == thing) { al_store(); // remove from cache } atr_clr(thing, A_LIST); #endif // MEMORY_BASED mudstate.bfCommands.Clear(thing); mudstate.bfNoCommands.Set(thing); mudstate.bfListens.Clear(thing); mudstate.bfNoListens.Set(thing); } /* --------------------------------------------------------------------------- * atr_cpy: Copy all attributes from one object to another. */ void atr_cpy(dbref dest, dbref source) { int atr, aflags; dbref aowner; char *as, *buf; ATTR *at; dbref owner = Owner(dest); atr_push(); for (atr = atr_head(source, &as); atr; atr = atr_next(&as)) { buf = atr_get(source, atr, &aowner, &aflags); if (!(aflags & AF_LOCK)) { // Change owner. // aowner = owner; } at = atr_num(atr); if ( atr && at) { if ( !(at->flags & (AF_INTERNAL|AF_NOCLONE)) && ( God(owner) || ( !God(dest) && !(aflags & AF_LOCK) && ( ( Controls(owner, dest) && !(at->flags & (AF_WIZARD|AF_GOD)) && !(aflags & (AF_WIZARD|AF_GOD))) || ( Wizard(owner) && !(at->flags & AF_GOD)))))) { // Only set attrs that owner has perm to set. // atr_add(dest, atr, buf, aowner, aflags); } } free_lbuf(buf); } atr_pop(); } /* --------------------------------------------------------------------------- * atr_chown: Change the ownership of the attributes of an object to the * current owner if they are not locked. */ void atr_chown(dbref obj) { int atr, aflags; dbref aowner; char *as, *buf; dbref owner = Owner(obj); atr_push(); for (atr = atr_head(obj, &as); atr; atr = atr_next(&as)) { buf = atr_get(obj, atr, &aowner, &aflags); if ( aowner != owner && !(aflags & AF_LOCK)) { atr_add(obj, atr, buf, owner, aflags); } free_lbuf(buf); } atr_pop(); } /* --------------------------------------------------------------------------- * atr_next: Return next attribute in attribute list. */ int atr_next(char **attrp) { #ifdef MEMORY_BASED ATRCOUNT *atr; if (!attrp || !*attrp) { return 0; } else { atr = (ATRCOUNT *) * attrp; if (atr->count >= db[atr->thing].at_count) { MEMFREE(atr); atr = NULL; return 0; } atr->count++; return db[atr->thing].ahead[atr->count - 1].number; } #else // MEMORY_BASED if (!*attrp || !**attrp) { return 0; } else { return al_decode(attrp); } #endif // MEMORY_BASED } /* --------------------------------------------------------------------------- * atr_push, atr_pop: Push and pop attr lists. */ void atr_push(void) { #ifndef MEMORY_BASED ALIST *new_alist = (ALIST *) alloc_sbuf("atr_push"); new_alist->data = mudstate.iter_alist.data; new_alist->len = mudstate.iter_alist.len; new_alist->next = mudstate.iter_alist.next; mudstate.iter_alist.data = NULL; mudstate.iter_alist.len = 0; mudstate.iter_alist.next = new_alist; #endif // !MEMORY_BASED } void atr_pop(void) { #ifndef MEMORY_BASED ALIST *old_alist = mudstate.iter_alist.next; if (mudstate.iter_alist.data) { MEMFREE(mudstate.iter_alist.data); mudstate.iter_alist.data = NULL; } if (old_alist) { mudstate.iter_alist.data = old_alist->data; mudstate.iter_alist.len = old_alist->len; mudstate.iter_alist.next = old_alist->next; char *cp = (char *)old_alist; free_sbuf(cp); } else { mudstate.iter_alist.data = NULL; mudstate.iter_alist.len = 0; mudstate.iter_alist.next = NULL; } #endif // !MEMORY_BASED } /* --------------------------------------------------------------------------- * atr_head: Returns the head of the attr list for object 'thing' */ int atr_head(dbref thing, char **attrp) { #ifdef MEMORY_BASED if (db[thing].at_count) { ATRCOUNT *atr = (ATRCOUNT *) MEMALLOC(sizeof(ATRCOUNT)); ISOUTOFMEMORY(atr); atr->thing = thing; atr->count = 1; *attrp = (char *)atr; return db[thing].ahead[0].number; } return 0; #else // MEMORY_BASED const char *astr; size_t alen; // Get attribute list. Save a read if it is in the modify atr list // if (thing == mudstate.mod_al_id) { astr = mudstate.mod_alist; alen = mudstate.mod_alist_len; } else { astr = atr_get_raw_LEN(thing, A_LIST, &alen); } // If no list, return nothing. // if (!alen) { return 0; } // Set up the list and return the first entry. // al_extend(&mudstate.iter_alist.data, &mudstate.iter_alist.len, alen+1, false); memcpy(mudstate.iter_alist.data, astr, alen+1); *attrp = mudstate.iter_alist.data; return atr_next(attrp); #endif // MEMORY_BASED } /* --------------------------------------------------------------------------- * db_grow: Extend the struct database. */ #define SIZE_HACK 1 // So mistaken refs to #-1 won't die. void initialize_objects(dbref first, dbref last) { dbref thing; for (thing = first; thing < last; thing++) { s_Owner(thing, GOD); s_Flags(thing, FLAG_WORD1, (TYPE_GARBAGE | GOING)); s_Powers(thing, 0); s_Powers2(thing, 0); s_Location(thing, NOTHING); s_Contents(thing, NOTHING); s_Exits(thing, NOTHING); s_Link(thing, NOTHING); s_Next(thing, NOTHING); s_Zone(thing, NOTHING); s_Parent(thing, NOTHING); s_Stack(thing, NULL); db[thing].cpu_time_used.Set100ns(0); db[thing].tThrottleExpired.Set100ns(0); s_ThAttrib(thing, 0); s_ThMail(thing, 0); #ifdef MEMORY_BASED db[thing].ahead = NULL; db[thing].at_count = 0; #else db[thing].name = NULL; #endif // MEMORY_BASED db[thing].purename = NULL; db[thing].moniker = NULL; } } void db_grow(dbref newtop) { mudstate.bfCommands.Resize(newtop); mudstate.bfNoCommands.Resize(newtop); mudstate.bfListens.Resize(newtop); mudstate.bfNoListens.Resize(newtop); int delta; if (mudstate.bStandAlone) { delta = 1000; } else { delta = mudconf.init_size; } // Determine what to do based on requested size, current top and size. // Make sure we grow in reasonable-sized chunks to prevent frequent // reallocations of the db array. // // If requested size is smaller than the current db size, ignore it. // if (newtop <= mudstate.db_top) { return; } // If requested size is greater than the current db size but smaller // than the amount of space we have allocated, raise the db size and // initialize the new area. // if (newtop <= mudstate.db_size) { initialize_objects(mudstate.db_top, newtop); mudstate.db_top = newtop; return; } // Grow by a minimum of delta objects // int newsize; if (newtop <= mudstate.db_size + delta) { newsize = mudstate.db_size + delta; } else { newsize = newtop; } // Enforce minimum database size // if (newsize < mudstate.min_size) { newsize = mudstate.min_size + delta; } // Grow the db array // // NOTE: There is always one copy of 'db' around that isn't freed even // just before the process terminates. We rely (quite safely) on the OS // to reclaim the memory. // OBJ *newdb = (OBJ *)MEMALLOC((newsize + SIZE_HACK) * sizeof(OBJ)); ISOUTOFMEMORY(newdb); if (db) { // An old struct database exists. Copy it to the new buffer. // db -= SIZE_HACK; memcpy(newdb, db, (mudstate.db_top + SIZE_HACK) * sizeof(OBJ)); MEMFREE(db); } else { // Creating a brand new struct database. Fill in the 'reserved' area // in case it is referenced. // db = newdb; initialize_objects(0, SIZE_HACK); } db = newdb + SIZE_HACK; newdb = NULL; initialize_objects(mudstate.db_top, newtop); mudstate.db_top = newtop; mudstate.db_size = newsize; // Grow the db mark buffer. // int marksize = (newsize + 7) >> 3; MARKBUF *newmarkbuf = (MARKBUF *)MEMALLOC(marksize); ISOUTOFMEMORY(newmarkbuf); memset(newmarkbuf, 0, marksize); if (mudstate.markbits) { marksize = (newtop + 7) >> 3; memcpy(newmarkbuf, mudstate.markbits, marksize); MEMFREE(mudstate.markbits); } mudstate.markbits = newmarkbuf; } void db_free(void) { char *cp; if (db != NULL) { db -= SIZE_HACK; cp = (char *)db; MEMFREE(cp); cp = NULL; db = NULL; } mudstate.db_top = 0; mudstate.db_size = 0; mudstate.freelist = NOTHING; } void db_make_minimal(void) { db_free(); db_grow(1); s_Name(0, "Limbo"); s_Flags(0, FLAG_WORD1, TYPE_ROOM); s_Flags(0, FLAG_WORD2, 0); s_Flags(0, FLAG_WORD3, 0); s_Powers(0, 0); s_Powers2(0, 0); s_Location(0, NOTHING); s_Exits(0, NOTHING); s_Link(0, NOTHING); s_Parent(0, NOTHING); s_Zone(0, NOTHING); s_Pennies(0, 0); s_Owner(0, 1); // should be #1 // load_player_names(); const char *pmsg; dbref obj = create_player("Wizard", "potrzebie", NOTHING, false, &pmsg); s_Flags(obj, FLAG_WORD1, Flags(obj) | WIZARD); s_Powers(obj, 0); s_Powers2(obj, 0); s_Pennies(obj, 1000); // Manually link to Limbo, just in case // s_Location(obj, 0); s_Next(obj, NOTHING); s_Contents(0, obj); s_Link(obj, 0); } dbref parse_dbref(const char *s) { // Enforce completely numeric dbrefs // const char *p = s; if (p[0]) { do { if (!mux_isdigit(*p)) { return NOTHING; } p++; } while (*p); } else { return NOTHING; } int x = mux_atol(s); return ((x >= 0) ? x : NOTHING); } void putref(FILE *f, dbref ref) { char buf[SBUF_SIZE]; int n = mux_ltoa(ref, buf); buf[n] = '\n'; fwrite(buf, sizeof(char), n+1, f); } // Code 0 - Any byte. // Code 1 - NUL (0x00) // Code 2 - '"' (0x22) // Code 3 - '\\' (0x5C) // static const char xlat_table[256] = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #define STATE_START 0 #define STATE_HAVE_ESC 1 // Action 0 - Emit X. // Action 1 - Get a Buffer. // Action 2 - Emit X. Move to START state. // Action 3 - Terminate parse. // Action 4 - Move to ESC state. // static const int action_table[2][4] = { // Any '\0' " backslash { 0, 1, 3, 4 }, // STATE_START { 2, 1, 2, 2 } // STATE_ESC }; char *getstring_noalloc(FILE *f, int new_strings) { static char buf[2*LBUF_SIZE + 20]; int c = fgetc(f); if (new_strings && c == '"') { int nBufferLeft = sizeof(buf)-10; int iState = STATE_START; char *pOutput = buf; for (;;) { // Fetch up to and including the next LF. // char *pInput = pOutput + 6; if (fgets(pInput, nBufferLeft, f) == NULL) { // EOF or ERROR. // *pOutput = 0; return buf; } int nOutput = 0; // De-escape this data. removing the '\\' prefixes. // Terminate when you hit a '"'. // for (;;) { int ch = *pInput++; if (iState == STATE_START) { if (xlat_table[(unsigned char)ch] == 0) { // As long as xlat_table[*p] is 0, just keep copying the characters. // char *p = pOutput; do { *pOutput++ = ch; ch = *pInput++; } while (xlat_table[(unsigned char)ch] == 0); nOutput = pOutput - p; } } int iAction = action_table[iState][xlat_table[(unsigned char)ch]]; if (iAction <= 2) { if (iAction == 1) { // Get Buffer and remain in the current state. // break; } else { // iAction == 2 // Emit X and move to START state. // *pOutput++ = ch; nOutput++; iState = STATE_START; } } else if (iAction == 3) { // Terminate parsing. // *pOutput = 0; return buf; } else { // iAction == 4 // Move to ESC state. // iState = STATE_HAVE_ESC; } } nBufferLeft -= nOutput; // Do we have any more room? // if (nBufferLeft <= 0) { *pOutput = 0; return buf; } } } else { ungetc(c, f); char *p = buf; for (;;) { // Fetch up to and including the next LF. // if (fgets(p, LBUF_SIZE, f) == NULL) { // EOF or ERROR. // p[0] = 0; } else { // How much data did we fetch? // int nLine = strlen(p); if (nLine >= 2) { if (p[nLine-2] == '\r') { // Line is continued on the next line. // p += nLine; continue; } // Eat '\n' // p[nLine-1] = '\0'; } } return buf; } } } void putstring(FILE *f, const char *pRaw) { static char aBuffer[2*LBUF_SIZE+4]; char *pBuffer = aBuffer; // Always leave room for four characters. One at the beginning and // three on the end. '\\"\n' or '\""\n' // *pBuffer++ = '"'; if (pRaw) { for (;;) { char ch; while ((ch = xlat_table[(unsigned char)*pRaw]) == 0) { *pBuffer++ = *pRaw++; } if (ch == 1) { break; } *pBuffer++ = '\\'; *pBuffer++ = *pRaw++; } } *pBuffer++ = '"'; *pBuffer++ = '\n'; fwrite(aBuffer, sizeof(char), pBuffer - aBuffer, f); } int getref(FILE *f) { static char buf[SBUF_SIZE]; fgets(buf, sizeof(buf), f); return mux_atol(buf); } void free_boolexp(BOOLEXP *b) { if (b == TRUE_BOOLEXP) return; switch (b->type) { case BOOLEXP_AND: case BOOLEXP_OR: free_boolexp(b->sub1); free_boolexp(b->sub2); free_bool(b); break; case BOOLEXP_NOT: case BOOLEXP_CARRY: case BOOLEXP_IS: case BOOLEXP_OWNER: case BOOLEXP_INDIR: free_boolexp(b->sub1); free_bool(b); break; case BOOLEXP_CONST: free_bool(b); break; case BOOLEXP_ATR: case BOOLEXP_EVAL: MEMFREE(b->sub1); b->sub1 = NULL; free_bool(b); break; } } BOOLEXP *dup_bool(BOOLEXP *b) { if (b == TRUE_BOOLEXP) return (TRUE_BOOLEXP); BOOLEXP *r = alloc_bool("dup_bool"); switch (r->type = b->type) { case BOOLEXP_AND: case BOOLEXP_OR: r->sub2 = dup_bool(b->sub2); case BOOLEXP_NOT: case BOOLEXP_CARRY: case BOOLEXP_IS: case BOOLEXP_OWNER: case BOOLEXP_INDIR: r->sub1 = dup_bool(b->sub1); case BOOLEXP_CONST: r->thing = b->thing; break; case BOOLEXP_EVAL: case BOOLEXP_ATR: r->thing = b->thing; r->sub1 = (BOOLEXP *)StringClone((char *)b->sub1); break; default: Log.WriteString("Bad bool type!" ENDLINE); return TRUE_BOOLEXP; } return (r); } #ifndef MEMORY_BASED int init_dbfile(char *game_dir_file, char *game_pag_file, int nCachePages) { if (mudstate.bStandAlone) { Log.tinyprintf("Opening (%s,%s)" ENDLINE, game_dir_file, game_pag_file); } int cc = cache_init(game_dir_file, game_pag_file, nCachePages); if (cc != HF_OPEN_STATUS_ERROR) { if (mudstate.bStandAlone) { Log.tinyprintf("Done opening (%s,%s)." ENDLINE, game_dir_file, game_pag_file); } else { STARTLOG(LOG_ALWAYS, "INI", "LOAD"); Log.tinyprintf("Using game db files: (%s,%s).", game_dir_file, game_pag_file); ENDLOG; } db_free(); } return cc; } #endif // !MEMORY_BASED // check_zone - checks back through a zone tree for control. // bool check_zone_handler(dbref player, dbref thing, bool bPlayerCheck) { mudstate.zone_nest_num++; if ( !mudconf.have_zones || !Good_obj(Zone(thing)) || mudstate.zone_nest_num >= mudconf.zone_nest_lim || isPlayer(thing) != bPlayerCheck) { mudstate.zone_nest_num = 0; return false; } // If the zone doesn't have an enterlock, DON'T allow control. // if ( atr_get_raw(Zone(thing), A_LENTER) && could_doit(player, Zone(thing), A_LENTER)) { mudstate.zone_nest_num = 0; return true; } else if (thing == Zone(thing)) { return false; } return check_zone_handler(player, Zone(thing), false); } // This function releases: // // 1. comsys resources associated with an object. // 2. @mail resources associated with an object. // void ReleaseAllResources(dbref obj) { if (mudconf.have_comsys) { do_comdisconnect(obj); do_clearcom(obj, obj, obj, 0); do_channelnuke(obj); del_comsys(obj); } if (mudconf.have_mailer) { do_mail_clear(obj, NULL); do_mail_purge(obj); malias_cleanup(obj); } } #ifndef WIN32 /* --------------------------------------------------------------------------- * dump_restart_db: Writes out socket information. */ void dump_restart_db(void) { FILE *f; DESC *d; int version = 1; f = fopen("restart.db", "wb"); fprintf(f, "+V%d\n", version); putref(f, nMainGamePorts); for (int i = 0; i < nMainGamePorts; i++) { putref(f, aMainGamePorts[i].port); putref(f, aMainGamePorts[i].socket); } putref(f, mudstate.start_time.ReturnSeconds()); putstring(f, mudstate.doing_hdr); putref(f, mudstate.record_players); DESC_ITER_ALL(d) { putref(f, d->descriptor); putref(f, d->flags); putref(f, d->connected_at.ReturnSeconds()); putref(f, d->command_count); putref(f, d->timeout); putref(f, d->host_info); putref(f, d->player); putref(f, d->last_time.ReturnSeconds()); putstring(f, d->output_prefix); putstring(f, d->output_suffix); putstring(f, d->addr); putstring(f, d->doing); putstring(f, d->username); } putref(f, 0); fclose(f); } void load_restart_db(void) { DESC *d; DESC *p; int val; char *temp, buf[8]; FILE *f = fopen("restart.db", "r"); if (!f) { mudstate.restarting = false; return; } DebugTotalFiles++; mudstate.restarting = true; fgets(buf, 3, f); mux_assert(strncmp(buf, "+V", 2) == 0); int version = getref(f); if (version == 1) { // Started on 2001-DEC-03 // nMainGamePorts = getref(f); for (int i = 0; i < nMainGamePorts; i++) { aMainGamePorts[i].port = getref(f); mux_assert(aMainGamePorts[i].port > 0); aMainGamePorts[i].socket = getref(f); if (maxd <= aMainGamePorts[i].socket) { maxd = aMainGamePorts[i].socket + 1; } } } else { // The restart file, restart.db, has a version other than 1. You // cannot @restart from the previous version to the new version. Use // @shutdown instead. // mux_assert(0); } DebugTotalSockets += nMainGamePorts; mudstate.start_time.SetSeconds(getref(f)); strcpy(mudstate.doing_hdr, getstring_noalloc(f, true)); mudstate.record_players = getref(f); if (mudconf.reset_players) { mudstate.record_players = 0; } while ((val = getref(f)) != 0) { ndescriptors++; DebugTotalSockets++; d = alloc_desc("restart"); d->descriptor = val; d->flags = getref(f); d->connected_at.SetSeconds(getref(f)); d->command_count = getref(f); d->timeout = getref(f); d->host_info = getref(f); d->player = getref(f); d->last_time.SetSeconds(getref(f)); temp = getstring_noalloc(f, true); if (*temp) { d->output_prefix = alloc_lbuf("set_userstring"); strcpy(d->output_prefix, temp); } else { d->output_prefix = NULL; } temp = getstring_noalloc(f, true); if (*temp) { d->output_suffix = alloc_lbuf("set_userstring"); strcpy(d->output_suffix, temp); } else { d->output_suffix = NULL; } strcpy(d->addr, getstring_noalloc(f, true)); strcpy(d->doing, getstring_noalloc(f, true)); strcpy(d->username, getstring_noalloc(f, true)); d->output_size = 0; d->output_tot = 0; d->output_lost = 0; d->output_head = NULL; d->output_tail = NULL; d->input_head = NULL; d->input_tail = NULL; d->input_size = 0; d->input_tot = 0; d->input_lost = 0; d->raw_input = NULL; d->raw_input_at = NULL; d->quota = mudconf.cmd_quota_max; d->program_data = NULL; d->hashnext = NULL; if (descriptor_list) { for (p = descriptor_list; p->next; p = p->next) ; d->prev = &p->next; p->next = d; d->next = NULL; } else { d->next = descriptor_list; d->prev = &descriptor_list; descriptor_list = d; } if (maxd <= d->descriptor) { maxd = d->descriptor + 1; } desc_addhash(d); if (isPlayer(d->player)) { s_Connected(d->player); } } DESC_ITER_CONN(d) { if (!isPlayer(d->player)) { shutdownsock(d, R_QUIT); } } if (fclose(f) == 0) { DebugTotalFiles--; } remove("restart.db"); raw_broadcast(0, "GAME: Restart finished."); } #endif // !WIN32 #ifdef WIN32 int ReplaceFile(char *old_name, char *new_name) { DeleteFile(new_name); if (MoveFile(old_name, new_name)) { return 0; } else { Log.tinyprintf("MoveFile %s to %s fails with GetLastError() of %d" ENDLINE, old_name, new_name, GetLastError()); } return -1; } void RemoveFile(char *name) { DeleteFile(name); } #else // WIN32 int ReplaceFile(char *old_name, char *new_name) { if (rename(old_name, new_name) == 0) { return 0; } else { Log.tinyprintf("rename %s to %s fails with errno of %s(%d)" ENDLINE, old_name, new_name, strerror(errno), errno); } return -1; } void RemoveFile(char *name) { unlink(name); } #endif // WIN32