!=EXCLAMATION_POINT EXCLAMATION_POINT=\ Command : !\n\r\ Usage : !\n\r\ Example : !\n\r\ Short(s): \n\r\ Repeats the last command you entered. >=ACTIVATE ACTIVATE=\ Command : ACTIVATE\n\r\ Usage : ACTIVATE ([PARAMETERS]) [ITEM]\n\r\ Usage : ACTIVATE ([PARAMETERS]) ([ITEM])\n\r\ Example : activate stun phazer\n\r\ Example : activate console\n\r\ Example : activate warp drive console\n\r\ Example : activate thrust 100 console\n\r\ Short(s): A, >\n\r\ *** THIS COMMAND IS UNIMPLEMENTED ***\n\r\ This multi-purpose command is used to turn-on electrical devices \ (no parameters required), change settings on electrical devices \ (by including proper parameters), and operate computer consoles. An \ item being activated always requires the target item unless the item \ is a computer console the player is sitting at, in which case it is \ implied. ALIAS=\ Command : ALIAS\n\r\ Usage : ALIAS\n\r\ Example : alias\n\r\ Short(s): \n\r\ This command will allow a player to manage a list of alias command \ strings. Any command string a player enters which begins with one \ of the listed alias names will be replaced with the given alias value. \ This allows players to create shorter keywords for activating commands \ which might normally require longer strings. AREAS=\ Command : AREAS\n\r\ Usage : AREAS\n\r\ Example : areas\n\r\ Short(s): \n\r\ This command will list all the areas in the known world of the game. \ You may also enter HELP [AREA NAME] to get more help on the areas \ you see listed with this command. AFFECT=\ Command : AFFECT\n\r\ Usage : AFFECT\n\r\ Example : affect\n\r\ Short(s): AFF\n\r\ List the spell or other affects that your character is currently \ under the influence of. AFK=\ Command : AFK\n\r\ Usage : AFK ([OPTIONAL MESSAGE])\n\r\ Example : afk\n\r\ Example : afk I am eating.\n\r\ Short(s): \n\r\ Notifies the system that you are away from your keyboard. Entering \ AFK again, or just entering a new command will reset this status. \ You may enter an optional message to give to those who attempt to \ TELL you something. ASSIST=\ Command : ASSIST\n\r\ Usage : ASSIST [REQUEST]\n\r\ Example : assist I'm stuck here and I can't get out!\n\r\ Short(s): \n\r\ Use this command to make requests of the Archons. COLOR=ANSI COLOUR=ANSI ANSI=\ Command : ANSI\n\r\ Usage : ANSI\n\r\ Example : ansi\n\r\ Short(s): \n\r\ Turns on color output. NOANSI or NOCOLOR turns it off. See also COLORSET. ASK=\ Command : ASK\n\r\ Usage : ASK ([MOB NAME]) [MESSAGE]\n\r\ Example : ask Where am I?\n\r\ Short(s): \n\r\ Causes your character to speak to one or more characters or mobs in \ the same room as yourself. You may specify the mob to speak to, \ or just speak in general. AUCTION=\ Command : AUCTION\n\r\ Usage : AUCTION (CLOSE)/(CHANNEL [MSG])/[BID]/[ITEM] ([OPENING BID])\n\r\ Example : auction ring\n\r\ Example : auction ring 100\n\r\ Example : auction 150\n\r\ Example : auction channel the ring is really great!\n\r\ Example : auction close\n\r\ Short(s): \n\r\ This versatile command is used by players wishing to auction items, \ as well as by those wishing to bid on items up for auction. To \ start an auction, the player enters auction plus the name of the \ item, and an optional starting bid. If there is no other auction \ going on at the time, the auction will begin. Auctions last for a \ silent 5 minutes, plus 1 minute for each going once/twice/sold. \ If no bids have been received after the first 3 minutes, the item \ will proceed directly to the going once/twice/sold period. \ The person putting on the auction may, at any time, close the auction \ without penalty by entering "auction close", or communicate on the \ auction channel (to give a better item description perhaps) using \ "auction channel [message]".\n\r\ \n\r\ To place a bid on an auction that is ongoing, a player need only \ enter "auction [amount]". Where amount is the maximum amount the \ player will pay for the item. A proxy bidding system is in place \ for all auctions. The current bid on the item will always be less \ than or equal to the bid of the high bidder, and at least 1 gold more \ than the bid of the previous high bidder. This means that, if the \ current bid on an item is 5, and a player bids 10, the new bid will \ become 6 (one more than the previous high bid). If another player then \ bids 20, the new bid will become 11.\n\r\ \n\r\ When an auction ends, the system will attempt to automatically complete \ the transaction for both the bidder and the auctioneer. The proper money \ will be transferred (in converted notes) from the high bidder to the \ auctioneer. The item up for auction will be automatically transferred \ from the auctioneer to the high bidder. AAF=AUTOAFFECTS AUTOAFFECTS=\ Command : AUTOAFFECTS\n\r\ Usage : AUTOAFFECTS\n\r\ Example : autoaffects\n\r\ Short(s): aaf\n\r\ List the skills or other auto-invoked affects that your character is currently \ under the influence of. AUTOGOLD=\ Command : AUTOGOLD\n\r\ Usage : AUTOGOLD\n\r\ Example : autogold\n\r\ Short(s): \n\r\ Toggles whether or not you automatically collect any gold from \ the corpses of vanquished foes. AUTOGUARD=\ Command : AUTOGUARD\n\r\ Usage : AUTOGUARD\n\r\ Example : autoguard\n\r\ Short(s): \n\r\ By default, all players and mobs will literally follow from room to room \ whoever is the leader of their group. By toggling on AUTOGUARD, a player \ or mob will stay put, even when the leader leaves the room. AUTOLOOT=\ Command : AUTOLOOT\n\r\ Usage : AUTOLOOT\n\r\ Example : autoloot\n\r\ Short(s): \n\r\ Toggles whether or not you automatically collect any items from \ the corpses of vanquished foes. AUTOEXITS=\ Command : AUTOEXITS\n\r\ Usage : AUTOEXITS\n\r\ Example : autoexits\n\r\ Short(s): \n\r\ Toggles whether or not the exits to any room are automatically \ displayed whenever you look. AUTOASSIST=\ Command : AUTOASSIST\n\r\ Usage : AUTOASSIST\n\r\ Example : autoassist\n\r\ Short(s): \n\r\ Toggles whether or not you automatically assist fellow group \ members who have entered combat. AUTOFORWARD=\ Command : AUTOFORWARD\n\r\ Usage : AUTOFORWARD\n\r\ Example : autoforward\n\r\ Short(s): \n\r\ Toggles whether or not email sent to your players email address \ (playername@mudhost) will be forwarded to the email address you \ have on file with your player. See help on the EMAIL command also. AUTODRAW=\ Command : AUTODRAW\n\r\ Usage : AUTODRAW\n\r\ Example : autodraw\n\r\ Short(s): \n\r\ Toggles whether or not you automatically draw a weapon from a \ sheath before combat and automatically sheath your weapons \ when no longer in combat. AUTOIMPROVEMENT=\ Command : AUTOIMPROVEMENT\n\r\ Usage : AUTOIMPROVEMENT\n\r\ Example : autoimprovement\n\r\ Short(s): \n\r\ Toggles whether or not you are automatically notified whenever your \ proficiency goes up in one of your skills/spells/prayers/chants/songs/etc.. AUTOINVOKE=\ Command : AUTOINVOKE\n\r\ Usage : AUTOINVOKE\n\r\ Example : autoinvoke\n\r\ Short(s): \n\r\ This command allows the player to manage their auto-invoking skills. These are \ skills, like Dodge or Healing Aura, which, once learned or gained, are automatically \ activated for the player for an indefinite duration. This command will allow \ the player to deactivate or reinvoke these skills. AUTOMELEE=\ Command : AUTOMELEE\n\r\ Usage : AUTOMELEE\n\r\ Example : automelee\n\r\ Short(s): \n\r\ Toggles whether or not you automatically advance towards an \ opponent who is out of range of your weapon. When turned off \ it will allow a mage to stand back and use ranged spells \ without entering melee combat, or allow a player with a ranged \ weapon (such as a bow) to use an attack to retreat to a ranged \ position from a melee position. This is \ turned on by default, and should be toggled with care. AUTONOTIFY=\ Command : AUTONOTIFY\n\r\ Usage : AUTONOTIFY\n\r\ Example : autonotify\n\r\ Short(s): \n\r\ Toggles whether or not you are automatically notified whenever \ one of the users on your FRIENDS list logs on. See the FRIENDS \ command for more information on this. AUTOWEATHER=\ Command : AUTOWEATHER\n\r\ Usage : AUTOWEATHER\n\r\ Example : autoweather\n\r\ Short(s): \n\r\ Toggles whether or not you automatically see weather \ information along with the room descriptions. BOARD=\ Command : BOARD\n\r\ Usage : BOARD [RIDEABLE ITEM]\n\r\ Example : board canoe\n\r\ Short(s): ride\n\r\ Your character attempts to board a boat, or other rideable \ creature, carriage, horse, or item. Once boarded, the item \ can be navigated around by use of the normal N,S,E,W navigation \ commands. See also MOUNT, LEAVE, DISMOUNT. BORROW=\ Command : BORROW\n\r\ Usage : BORROW [AMOUNT] ([BANKER NAME])\n\r\ Example : borrow 1000\n\r\ Example : borrow "10 gold coins" "Joe Banker"\n\r\ Example : borrow "500 archon notes" banker\n\r\ Short(s): \n\r\ When a banker is present in the same \ room or area as your character, this command will allow \ you to borrow money from that banker. You must first have \ deposited enough items with the banker to provide sufficient \ collateral against your loan amount. Money is thenceforth \ automatically withdrawn from your bank account every month \ to service the loan. Failure to have enough money in your \ account to provide for the loan may result in your items being \ put up for sale by the banker. \ You should use the LIST command to review your \ account balance from time to time. BUG=\ Command : BUG\n\r\ Usage : BUG [BUG REPORT]\n\r\ Example : bug every time i cast a spell, i get logged off!\n\r\ Short(s): \n\r\ Please use this command to submit bugs against CoffeeMud. BUY=\ Command : BUY\n\r\ Usage : BUY [ITEM NAME] ([SHOPKEEPER NAME]) (FOR [NAME])\n\r\ Example : buy sword\n\r\ Example : buy sword weaponsmith\n\r\ Example : buy sword weaponsmith for bob\n\r\ Short(s): \n\r\ When a shopkeeper is present in the same room or area as your \ character, this command will allow you to purchase an item from \ that shopkeeper. The price for the item, as well as the availability \ of certain items can be determined by using the 'LIST' command. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters. You may also purchase items \ for someone else by adding the "for" syntax to the end of the command. BRIEF=\ Command : BREIF\n\r\ Usage : BRIEF\n\r\ Example : brief\n\r\ Short(s): \n\r\ Toggles whether the room descriptions are shown as you move around. \ See also the COMPRESS command. CHANNELS=\ Command : CHANNELS\n\r\ Usage : CHANNELS\n\r\ Example : channels\n\r\ Short(s): \n\r\ List all the available channels, along with their status. Do HELP GOSSIP for \ more information on how to use Channels. CHANTS=\ Command : CHANTS\n\r\ Usage : CHANTS ([LEVEL])\n\r\ Example : chants\n\r\ Short(s): \n\r\ Lists any druidic chants that you know, along with your proficiency in them. \ A level parameter may be give to show chants only up to that level. CHANWHO=\ Command : CHANWHO\n\r\ Usage : CHANWHO [CHANNEL NAME]\n\r\ Example : chanwho gossip\n\r\ Example : chanwho gossip@anotherMud\n\r\ Short(s): \n\r\ Lists all users listening on a particular channel. The channel name \ may be followed by an @ sign and the name of an I3 mud as well. CLANLIST=\ Command : CLANLIST\n\r\ Usage : CLANLIST\n\r\ Example : clanlist\n\r\ Short(s): \n\r\ Gets a list of available clans. CLANDECLARE=\ Command : CLANDECLARE\n\r\ Usage : CLANDECLARE [CLAN NAME] [WAR/HOSTILE/FRIENDLY/ALLY]\n\r\ Example : clandeclare the destroyers ally\n\r\ Short(s): \n\r\ Allows the boss to declare a new relationship with another clan. Members \ of clans in a state of war with each other will automatically be able to \ playerkill each other (assuming the mud allows such things). Members of \ clans in alliance with a clan at war are able to assist in the killing. CLANPREMISE=\ Command : CLANPREMISE\n\r\ Usage : CLANPREMISE\n\r\ Example : clanpremise\n\r\ Short(s): \n\r\ Allows the boss to describe the premise of his or her Clan. CLANDETAILS=\ Command : CLANDETAILS\n\r\ Usage : CLANDETAILS [CLAN NAME]\n\r\ Example : clandetails my clan\n\r\ Short(s): \n\r\ Gets some details on the clan. CLANAPPLY=\ Command : CLANAPPLY\n\r\ Usage : CLANAPPLY [CLAN NAME]\n\r\ Example : clanapply my clan\n\r\ Short(s): \n\r\ Apply to a clan for membership. CLAN_EXP=See the CLANTAX command for information on clan experience taxing. CLANEXP=See the CLANTAX command for information on clan experience taxing. CLAN_EXPERIENCE=See the CLANTAX command for information on clan experience taxing. CLANEXPERIENCE=See the CLANTAX command for information on clan experience taxing. CLANTAX=\ Command : CLANTAX\n\r\ Usage : CLANTAX\n\r\ Example : clantax\n\r\ Short(s): \n\r\ Allows the boss to set the percentage of member experience which is taken \ by the clan. This experience can then be spent by those with Clan Crafting \ and Clan Enchanting spells. Experience is also taken at this rate from areas \ controlled by the clan via Clan Flags. CLANVOTING=CLANVOTE VOTE=CLANVOTE CLANVOTE=\ Command : CLANVOTE\n\r\ Usage : CLANVOTE\n\r\ Example : clanvote\n\r\ Short(s): \n\r\ Allows a voting member of a clan to cast a vote on a pending matter. CLANACCEPT=\ Command : CLANACCEPT\n\r\ Usage : CLANACCEPT [MEMBER NAME]\n\r\ Example : clanaccept bob\n\r\ Short(s): \n\r\ Accept an applicant for membership to your clan. CLANREJECT=\ Command : CLANREJECT\n\r\ Usage : CLANREJECT [MEMBER NAME]\n\r\ Example : clanreject bob\n\r\ Short(s): \n\r\ Reject an applicant for membership to your clan. CLANQUAL=\ Command : CLANQUAL\n\r\ Usage : CLANQUAL\n\r\ Example : clanqual\n\r\ Short(s): \n\r\ Enter the encoded qualifications for applying to your clan. The following \ codes are allowed:\n\r\ <ZAP=disallow> CLANEXILE=\ Command : CLANEXILE\n\r\ Usage : CLANEXILE [MEMBER NAME]\n\r\ Example : clanexile bob\n\r\ Short(s): \n\r\ Exile an applicant for membership to your clan. CLANASSIGN=\ Command : CLANASSIGN\n\r\ Usage : CLANASSIGN [MEMBER NAME] [POSITION NAME]\n\r\ Example : classassign bob treasurer\n\r\ Short(s): \n\r\ Promote or Demote a member to the listed position. Positions include: \ boss, applicant, treasurer, leader, member. CLANRESIGN=\ Command : CLANRESIGN\n\r\ Usage : CLANRESIGN\n\r\ Example : clanresign\n\r\ Short(s): \n\r\ Resign as a member of a clan. CLANHOMESET=\ Command : CLANHOMESET\n\r\ Usage : CLANHOMESET\n\r\ Example : clanhomeset\n\r\ Short(s): \n\r\ Sets the current room to the clans Home room for the purposes of the \ Clan Home spell. CLANDONATESET=\ Command : CLANDONATESET\n\r\ Usage : CLANDONATESET\n\r\ Example : clandonateset\n\r\ Short(s): \n\r\ Sets the current room to the clans Donation room for the purposes of the \ Clan Donate spell. CLANCREATE=\ Command : CLANCREATE\n\r\ Usage : CLANCREATE\n\r\ Example : clancreate\n\r\ Short(s): \n\r\ Attempts to found a new clan, which players may then apply to. CLANMORGUESET=\ Command : CLANMORGUESET\n\r\ Usage : CLANMORGUESET\n\r\ Example : clanmorgueset\n\r\ Short(s): \n\r\ Sets the current room to the clans Morgue room, where the corpses of dead \ clan members are magically transported. CLANWHO=\ Command : CLANWHO\n\r\ Usage : CLANWHO\n\r\ Example : clanwho\n\r\ Short(s): clwh\n\r\ Shows who is online from your clan. CLOSE=\ Command : CLOSE\n\r\ Usage : CLOSE [ITEM/DIRECTION NAME]\n\r\ Example : close chest\n\r\ Example : close east\n\r\ Example : close door\n\r\ Short(s): \n\r\ Tries to close an item, door, or any other entity specified. COLORSET=\ Command : COLORSET\n\r\ Usage : COLORSET (DEFAULT)\n\r\ Example : colorset\n\r\ Short(s): \n\r\ Change some of the system colors to match your preferences. COMMANDS=\ Command : COMMANDS\n\r\ Usage : COMMANDS\n\r\ Example : commands\n\r\ Short(s): \n\r\ Gives a list of all valid commands, excepting SOCIALS COMPARE=\ Command : COMPARE\n\r\ Usage : COMPARE [ITEM NAME] ([ITEM NAME])\n\r\ Example : compare sword mace\n\r\ Example : compare shirt\n\r\ Short(s): \n\r\ Compares the basic deadliness of two weapons, or the basic \ protectiveness of two similar pieces of armor. If only one \ item is specified, it will attempt to compare it to a worn \ item, or a similar one in inventory. COMPRESS=\ Command : COMPRESS\n\r\ Usage : COMPRESS\n\r\ Example : compress\n\r\ Short(s): \n\r\ Toggles whether compressed room and equipment descriptions are shown. \ See also the BRIEF command. AUTO=CONFIG CONFIG=\ Command : CONFIG\n\r\ Usage : CONFIG\n\r\ Example : config\n\r\ Short(s): AUTO\n\r\ Display all of a players configuration flags. The flags may \ be changed by entering the command words shown (autogold, etc..) CONSIDER=\ Command : CONSIDER\n\r\ Usage : CONSIDER [MOB NAME]\n\r\ Example : consider dragon\n\r\ Short(s): \n\r\ Sizes up a monster or character against your own, so that you can \ determine whether a fight with such a creature is wise, or just \ a waste of time. \ Related topics: HELP GCONSIDER CHAT=\ Command : CHAT\n\r\ Usage : CHAT [MESSAGE]\n\r\ Example : chat yo fellas\n\r\ Short(s): \n\r\ One of the numerous CHANNELS that can be used to communicate with \ all of the users online. CRAWL=\ Command : CRAWL\n\r\ Usage : CRAWL [DIRECTION]\n\r\ Example : crawl e\n\r\ Short(s): \n\r\ Causes your character to drop down and crawl in the given direction. CREDITS=\ Command : CREDITS\n\r\ Usage : CREDITS\n\r\ Example : credits\n\r\ Short(s): \n\r\ See a little message from the folks who wrote CoffeeMud. <=DEACTIVATE DEACTIVATE=\ Command : DEACTIVATE\n\r\ Usage : DEACTIVATE ([PARAMETERS]) [ITEM]\n\r\ Usage : DEACTIVATE ([PARAMETERS]) ([ITEM])\n\r\ Example : deactivate stun phazer\n\r\ Example : deactivate console\n\r\ Example : deactivate warp drive console\n\r\ Example : deactivate thrust console\n\r\ Short(s): A, >\n\r\ *** THIS COMMAND IS UNIMPLEMENTED ***\n\r\ This multi-purpose command is used to turn-off electrical devices \ (no parameters required), undo settings on electrical devices \ (by including proper parameters), and shut down computer consoles. An \ item being deactivated always requires the target item unless the item \ is a computer console the player is sitting at, in which case it is \ implied. DEPOSIT=\ Command : DEPOSIT\n\r\ Usage : DEPOSIT [ITEM NAME] ([CLERK NAME])\n\r\ Example : deposit 1000\n\r\ Example : deposit jewel\n\r\ Example : deposit letter\n\r\ Short(s): \n\r\ When a banker or postal clerk is present in the same \ room as your character, this command will allow you to \ deposit an item into your account with that banker, or \ to deposit a letter or item to ship with the postal clerk. DESCRIPTION=\ Command : DESCRIPTION\n\r\ Usage : DESCRIPTION [NEW DESCRIPTION TEXT] ... \n\r\ Example : description A handsome adventurer with lots of buckles.\n\r\ Short(s): \n\r\ Changes your description to the text specified. The description \ is the text seen when someone LOOKs at you. DIETY=A Deity is a god. See the DEITIES command. DEITY=A Deity is a god. See the DEITIES command. GODS=DEITIES DEITIES=\ Command : DEITIES\n\r\ Usage : DEITIES\n\r\ Example : deities\n\r\ Short(s): GODS\n\r\ This command will list all the known deities in your realm, along with \ some information about them, the requirements to worship them, the \ requirements to become a cleric of them, the blessings they bestow, \ and the rituals required to receive those blessings.\n\r\ \n\r\ For more information on deities and the worship of them, see the help \ entries for RELIGION, BLESSINGS, SERVICES, and RITUALS. DISEMBARK=\ Command : DISEMBARK\n\r\ Usage : DISEMBARK\n\r\ Example : disembark\n\r\ Short(s): DISEM, DIS\n\r\ If your character is presently riding in a boat, this command will \ cause you to get out of the boat. DISMOUNT=\ Command : DISMOUNT\n\r\ Usage : DISMOUNT\n\r\ Example : dismount\n\r\ Short(s): DISM, DIS\n\r\ If your character is presently riding a horse, this command will \ cause you to dismount from the horse. \ See also MOUNT, LEAVE, BOARD. DOWN=\ Command : DOWN\n\r\ Usage : DOWN\n\r\ Example : down\n\r\ Short(s): D\n\r\ Try to travel downward, whether it be down a ladder, downstairs, or \ down to the ground when flying. DRAW=\ Command : DRAW\n\r\ Usage : DRAW ([WEAPON NAME]) ([SHEATH NAME])\n\r\ Example : draw\n\r\ Example : draw sword\n\r\ Example : draw sword sheath\n\r\ Example : draw sheath\n\r\ Short(s): \n\r\ Takes one or more weapons from the sheaths you are wearing and either \ wields or holds the item as appropriate. In combat, a sword does you \ no good in its sheath, so this is a good command. See SHEATH. DRESS=\ Command : DRESS\n\r\ Usage : DRESS [MOB NAME] [ITEM NAME]\n\r\ Example : dress joe tunic\n\r\ Short(s): \n\r\ Allows the player to put a piece of armor, clothing, barding, or whatever \ on the target mob. The target mob must be a follower of the player for \ this to work. DRINK=\ Command : DRINK\n\r\ Usage : DRINK ([ITEM NAME])\n\r\ Example : drink cup\n\r\ Short(s): \n\r\ Take a drink from some drinkable source, such as a wineskin, cup, \ or bottle. Specifying a drink source is not necessary if you are \ in a freshwater location, such as a river. \ Drinking is necessary to remove the "You are thirsty" \ messages. Thirst can also hurt combat capabilities, and can eventually \ kill you. TEAR=DESTROY SMASH=DESTROY DESTROY=\ Command : DESTROY\n\r\ Usage : DESTROY [ITEM NAME] ... \n\r\ Example : destroy cup\n\r\ Example : destroy letter\n\r\ Short(s): \n\r\ Take an item out of your carried inventory and destroy it. This mundane \ destruction only works on things very easily destroyed, such as glass, \ liquids, or paper. Other kinds of things must be destroyed using fire or magic. DROP=\ Command : DROP\n\r\ Usage : DROP ([NUMBER]) [ITEM NAME] ... \n\r\ Example : drop cup\n\r\ Example : drop 3 berries\n\r\ Short(s): \n\r\ Take an item out of your carried inventory and place it somewhere in \ the room or area where your character is located. EAST=\ Command : EAST\n\r\ Usage : EAST\n\r\ Example : east\n\r\ Short(s): E\n\r\ Travel eastward from the present room or location. EAT=\ Command : EAT\n\r\ Usage : EAT [ITEM NAME] ... \n\r\ Example : eat pie\n\r\ Short(s): \n\r\ Take a bite from some edible source, such as a ration, pie, \ or other food source. Eating is necessary to remove the \ "You are hungry" messages. Hunger can also hurt combat capabilities, \ and can eventually kill you. EXPERTISES=\ Command : EXPERTISES\n\r\ Usage : EXPERTISES\n\r\ Example : expertises\n\r\ Short(s): edus\n\r\ This command will list any expertises you have trained for. Expertises \ are specific areas of knowledge your character has learned about, and \ usually enhance skills in one way or another. See also the QUALIFY \ and TRAIN command. EXPERTISES=\ Command : EXPERTISES\n\r\ Usage : EXPERTISES\n\r\ Example : expertises\n\r\ Short(s): \n\r\ This command will list all of your expertises. Expertises are lessons which are \ TRAINed for, and can be listed with the QUALIFY command when they become available. \ They usually enhance existing skills, spells, songs, prayers, or chants. EMAIL=\ Command : EMAIL\n\r\ Usage : EMAIL (BOX)/([PLAYER NAME])\n\r\ Example : email\n\r\ Example : email box\n\r\ Example : email Joe\n\r\ Short(s): \n\r\ Entering this command without any parameters will guide the player \ through the process of re-entering the email address on file for \ the player. If the AUTOFORWARD config flag is on, emails sent to \ the player address will be forwarded to this email address.\n\r\ \n\r\ Entering this command with the parameter of BOX will allow the \ player to read any email on file, for cases when the player has \ their AUTOFORWARD config flag off.\n\r\ \n\r\ Entering this command with the name of a player will alloe an email \ to be sent which, depending upon that players settings, will either \ be forwarded to their real email address, or only available within the \ mud. EMOTE=\ Command : EMOTE\n\r\ Usage : EMOTE [ACTION DESCRIPTION] ... \n\r\ Example : emote whistles at the big Dragon.\n\r\ Short(s): \n\r\ Causes a message to be displayed which will describe your \ character as performing the action described by the given \ emote message. For instance, the above example, if done \ by an adventurer named "Bob" would tell everyone else in \ the room that "Bob whistles at the big Dragon." EMPTY=\ Command : EMPTY\n\r\ Usage : EMPTY [CONTAINER(S)] ([TARGET]/ME/SELF/GROUND/INVENTORY/HERE)\n\r\ Example : empty sack here\n\r\ Example : empty sack chest\n\r\ Short(s): \n\r\ Attempts to empty the contents of a container, either into your inventory, \ onto the floor, or into another container. ENTER=\ Command : ENTER\n\r\ Usage : ENTER [EXIT OR ROOM NAME]\n\r\ Example : enter door\n\r\ Example : enter portal\n\r\ Short(s): \n\r\ Moves the player or creature through some exit or portal as specified \ by the EXITS command. Can be an alternative to the standard N,S,E,W,U,D \ commands. EQUIPMENT=\ Command : EQUIPMENT\n\r\ Usage : EQUIPMENT (LONG)\n\r\ Example : equipment\n\r\ Example : equipment long\n\r\ Short(s): eq\n\r\ List the items you are wearing, wielding, holding, or are \ allowing to float nearby. Use the LONG modifier to also \ see wearing positions you may not have occupied. LONGLOOK=EXAMINE EXAMINE=\ Command : EXAMINE\n\r\ Usage : EXAMINE [ITEM NAME]\n\r\ Example : examine shelf\n\r\ Example : examine door\n\r\ Example : look\n\r\ Short(s): EXAM, EXA, LONGLOOK, LL\n\r\ Take a must closer look at the item, mob, or other entity specified. \ If no entity is specified, this command will take a careful look around \ the room or area your character is presently in. This command takes \ longer to execute, but can sometimes deliver more information than a \ standard LOOK, depending upon the players intelligence. EXIT=\ Command : EXIT\n\r\ Usage : EXIT\n\r\ Example : exit\n\r\ Short(s): \n\r\ If your character is presently riding or sleeping in or on something, \ this command will get you out. EXITS=\ Command : EXITS\n\r\ Usage : EXITS\n\r\ Example : exits\n\r\ Short(s): ex\n\r\ List the exits available to your character from the current room or area. FACTIONLIST=\ Command : FACTIONLIST\n\r\ Usage : FACTIONLIST\n\r\ Example : factionlist\n\r\ Short(s): fac\n\r\ This command shows all Factions you have standing with. It shows what \ level of standing you have and how close you are to gaining or losing \ that level of standing. FATIGUED=FATIGUE FATIGUE=From time to time, your character may get fatigued. If this \ happens, then you get some sleep to alleviate the fatigue. \ Failing to do so will affect your characters attack and defensive \ capabilities. FILL=\ Command : FILL\n\r\ Usage : FILL [CONTAINER NAME] ([DRINK SOURCE])\n\r\ Example : fill bottle spring\n\r\ Short(s): \n\r\ Attempts to refill a liquid container, such as a bottle or a cup, from \ the given source. In many cases, containers can be refilled from other \ containers. If no source is specified, and the player is at a source \ of fresh water, then the fill will occur from the freshwater source. FIRE=\ Command : FIRE\n\r\ Usage : FIRE ([MOB NAME])_\n\r\ Example : fire larry\n\r\ Short(s): \n\r\ A placeholder for the ability to tell a mob that their services are \ no longer requested. FEED=\ Command : FEED\n\r\ Usage : FEED [MOB NAME] [ITEM NAME]\n\r\ Example : feed joe "pot pie"\n\r\ Example : feed joe waterskin\n\r\ Short(s): \n\r\ Allows the player to feed a the target mob a piece of food or drink from \ the players inventory. The target mob must be a follower of the player \ for this to be successful. FLEE=\ Command : FLEE\n\r\ Usage : FLEE ([DIRECTION])\n\r\ Example : flee\n\r\ Short(s): \n\r\ While in combat, your character may need to quickly disengage and flee \ the room. A direction may be specified, but if one is not specified, \ a direction will be chosen for you. Fleeing from combat can cause \ you to lose experience points in many cases, so use this command \ sparingly. If all of your opponents are asleep, paralyzed, or bound, \ however, no loss is recorded for using this command. FRIENDS=\ Command : FRIENDS\n\r\ Usage : FRIENDS (ADD/REMOVE [PLAYER NAME])\n\r\ Example : friends\n\r\ Example : friends list\n\r\ Example : friends add bob\n\r\ Example : friends remove bob\n\r\ Short(s): \n\r\ This command allows the player to add or remove names from his or her \ friends list. The friends list consists of some number of other players \ by name. Names on this list are subject to the AUTONOTIFY command, and \ are also filterable with the WHO command. GAIN=\ Command : GAIN\n\r\ Usage : GAIN [SPELL NAME]\n\r\ Example : gain blunt specialization\n\r\ Short(s): \n\r\ Gain is a command, supported in most DikuMUD derivatives, which \ allows you to gain new abilities from certain kinds of mobs \ capable of teaching them. In CoffeeMud, *anyone* can TEACH \ an ability to another, provided the student is qualified to learn. \ However, since there are a few MOBs in CoffeeMud with the MOBTrainer \ behavior, it should be noted that, so long as the request is phrased as a \ SAY command, this command will still work. GCONSIDER=\ Command : GCONSIDER\n\r\ Usage : GCONSIDER [MOB NAME]\n\r\ Example : gconsider dragon\n\r\ Short(s): \n\r\ Sizes up a monster or character against your group, so that you can \ determine whether a fight with such a creature is wise, or just \ a waste of time. Unlike consider, this command will take into account \ the damage which your entire group will do against the creature, while \ limiting the creatures return attacks only against the leader of your \ group. FOLLOW=\ Command : FOLLOW\n\r\ Usage : FOLLOW [MOB NAME]\n\r\ Example : follow gunther\n\r\ Short(s): FOL\n\r\ In order to form adventuring groups, one or more characters may \ choose to follow a leader character. The leader then becomes \ the group leader, and is able to lead his or her followers \ around the map without their intervention. Followers may \ also come to the defence of a leader who is attacked, or who \ attacks another MOB. Lastly, leaders have the privilege of \ the ORDER command, to keep the followers in line. The number \ of followers one may have depends upon their Charisma score.\n\r\ \n\r\ Use FOLLOW SELF to stop following someone else.\ \n\r\ To force a follower to stop following you, use ORDER <MOBNAME> follow self\n\r\ \n\r\ See also GROUP, NOFOLLOW, ORDER, FORMATION, and GTELL. FORMATION=\ Command : FORMATION\n\r\ Usage : FORMATION ([MOB NAME] [ROW NUMBER])\n\r\ Example : formation\n\r\ Example : formation joe 2\n\r\ Short(s): \n\r\ When a player has followers, this command can be used to show where in the \ group order the player is located. The "front line" is considered row 0. \ The lead player must always be on a row ahead or on the same row as his followers. \ When formations are used in conjunction with AUTOMELEE, it can effectively aid \ archers and mages with ranged spells in battle. The range of the group members in \ formation, with respect to enemies, is always relative to the initial range of the lead \ player in combat. That is to say, if a group member is set to be at row #1, and \ the leader uses a bow to start off at range 3, then that group member will be at \ row #4 instead (1 off from the leaders position). \n\r\ Any member of a group can enter the FORMATION command without parameters to view \ the current marching order. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and GTELL. GET=\ Command : GET\n\r\ Usage : GET (ALL/[NUMBER]) [ITEM NAME] (FROM) ([CONTAINER NAME])\n\r\ Example : get all dagger backpack\n\r\ Example : get all body\n\r\ Example : get pie\n\r\ Example : get all\n\r\ Example : get pie.2\n\r\ Example : get all.pie container.3\n\r\ Example : get 5 pie\n\r\ Example : get 5 from bundle\n\r\ Example : get 10 from package\n\r\ Short(s): \n\r\ Places an item that is presently not in your carried inventory into \ your inventory. If the item is inside a specified container, it will \ be retreived from the container. If it is in the room or area you \ are occupying, it will be retreived from there. GIVE=\ Command : GIVE\n\r\ Usage : GIVE (ALL) [ITEM NAME] [MOB NAME]\n\r\ Example : give all dagger Gunther\n\r\ Example : give all Gunther\n\r\ Example : give pie Gunther\n\r\ Short(s): \n\r\ Takes an item from your carried inventory and transfers it \ to the inventory of another MOB. DISPLAY=SHOW SHOW=\ Command : SHOW\n\r\ Usage : SHOW (ALL) [ITEM NAME] [MOB NAME]\n\r\ Example : show pie Gunther\n\r\ Example : show all dagger Gunther\n\r\ Example : show all Gunther\n\r\ Short(s): \n\r\ Shows an item from your carried inventory to another MOB. GOSSIP=\ Command : GOSSIP\n\r\ Usage : GOSSIP [MESSAGE] (LAST [NUMBER])\n\r\ Example : gossip I just found a great sword everyone!\n\r\ Example : gossip last 10\n\r\ Example : gossip ,smile\n\r\ Example : gossip :smile Bob\n\r\ Short(s): \n\r\ One of the numerous CHANNELS that can be used to communicate with \ all of the users online. Use the last [NUMBER UP TO 10] parameter to \ view the log of channel messages. Use the , or : prefix to do an emote \ or use a social inside your channel message. GRATZ=\ Command : GRATZ\n\r\ Usage : GRATZ [MESSAGE] (LAST [NUMBER])\n\r\ Example : gratz Great job Bilbo!\n\r\ Example : gratz last 10\n\r\ Example : gratz ,smile\n\r\ Example : gratz :smile Bob\n\r\ Short(s): \n\r\ One of the numerous CHANNELS that can be used to communicate with \ all of the users online. Use the last [NUMBER UP TO 10] parameter to \ view the log of channel messages. Use the , or : prefix to do an emote \ or use a social inside your channel message. GROUP=\ Command : GROUP\n\r\ Usage : GROUP\n\r\ Example : group\n\r\ Short(s): \n\r\ Lists the members of any group to which you may belong. See \ the FOLLOW, NOFOLLOW, ORDER, GTELL and FORMATION commands for \ more information on groups. See also the help on UNDRESS, AUTOMELEE, \ RANGE, and FEED. GTELL=\ Command : GTELL\n\r\ Usage : GTELL\n\r\ Example : gtell So when do we kill this thing?\n\r\ Example : gtell last 10\n\r\ Short(s): \n\r\ Sends a private message to the members of your characters group. \ If the first parameter is "last" and a number X follows, this command \ will show you the last X group tells. \ See also GROUP, FOLLOW, NOFOLLOW, ORDER, and FORMATION. HELP=\ Command : HELP\n\r\ Usage : HELP [COMMAND NAME]\n\r\ Example : help commands\n\r\ Short(s): \n\r\ Shows you a description of the commands and terminology used in \ the CoffeeMud system. Each command is broken into five parts. \n\r\ Command : Shows you the proper command name.\n\r\ Usage : Shows you the formal usage information. Words in \n\r\ Usage : parenthesis () are not required. Words in brackets \n\r\ Usage : [] should not be typed as is, but describe the kind of \n\r\ Usage : thing to type in.\n\r\ Example : Gives a command example of how the command is typed in. \n\r\ Short(s): If a command has a shorter version, they will be listed here.\n\r\ HELPLIST=\ Command : HELPLIST\n\r\ Usage : HELPLIST [STRING PATTERN]\n\r\ Example : help pray\n\r\ Short(s): \n\r\ Shows you a list of all help entries matching the given string pattern. HOLD=\ Command : HOLD\n\r\ Usage : HOLD (ALL) [ITEM NAME]\n\r\ Example : hold lantern\n\r\ Short(s): \n\r\ Places an item that is presently in your carried inventory into \ one of your free hands for holding. Some items only work when \ they are being held. HIRE=\ Command : HIRE\n\r\ Usage : HIRE ([MOB NAME])_\n\r\ Example : hire larry\n\r\ Short(s): \n\r\ A placeholder for the ability to ask a mob whether or not \ they are for hire. FOOD=HUNGER HUNGRY=HUNGER HUNGER=From time to time, your character may get hungry. If this \ happens, then you should find something to eat to satiate that hunger. \ Failing to do so will affect your characters attack and defensive \ capabilities, and may eventually lead to death. If you were looking for \ help on the Spell Hunger, try HELP SPELL HUNGER. IDEA=\ Command : IDEA\n\r\ Usage : IDEA [REPORT]\n\r\ Example : idea I want a spell that kills everything everywhere.\n\r\ Short(s): \n\r\ Please use this command to submit ideas for the MUD. IGNORE=\ Command : IGNORE\n\r\ Usage : IGNORE (ADD/REMOVE [PLAYER NAME])\n\r\ Example : ignore\n\r\ Example : ignore list\n\r\ Example : ignore add bob\n\r\ Example : ignore remove bob\n\r\ Short(s): \n\r\ This command allows the player to add or remove names from his or her \ ignored players list. The ignored list consists of some number of other players \ by name. A player will never receive channel messages from players on this \ list, nor will they receive any TELL messages from players on this list. INFO=\ Command : INFO\n\r\ Short(s): \n\r\ The automatic information channel. Turned off with NOINFO NOINFO=\ Command : NOINFO\n\r\ Usage : NOINFO\n\r\ Example : noinfo\n\r\ Short(s): \n\r\ Turn off the automatic information channel. INVENTORY=\ Command : INVENTORY\n\r\ Usage : INVENTORY ([MASK])\n\r\ Example : inventory\n\r\ Example : inventory sword\n\r\ Short(s): inv\n\r\ Lists all the items in your carried inventory. This does not include \ any items that may be worn. Use the EQUIPMENT command to view what \ is being worn. You may include a mask to view a subset of your inventory. KILL=\ Command : KILL\n\r\ Usage : KILL [MOB NAME]\n\r\ Example : kill dragon\n\r\ Short(s): \n\r\ Causes your character to attack the mob given with the command. If \ you are wielding a weapon, it will be used in the attack. If you \ have any followers, they will also join in on the attack. The mob \ being attacked will also likely defend itself against you, and try \ to attack you. KNOCK=\ Command : KNOCK\n\r\ Usage : KNOCK [DIRECTION/EXIT NAME]\n\r\ Example : knock east\n\r\ Example : knock door\n\r\ Short(s): \n\r\ Causes your character to knock on a door. A knock can be heard in the \ area opposite the door, and many rooms into a large indoor area. LANGS=LANGUAGES LANGUAGES=\ Command : LANGUAGES\n\r\ Usage : LANGUAGES\n\r\ Example : LANGUAGES\n\r\ Short(s): LANGS\n\r\ Lists any languages that you know, along with your proficiency in \ them. To use a language type SPEAK [LANGUAGE NAME]. LEAVE=\ Command : LEAVE\n\r\ Usage : LEAVE\n\r\ Example : leave\n\r\ Short(s): \n\r\ If your character is presently riding or sleeping in or on something, \ this command will get you out. LINEWRAP=\ Command : LINEWRAP\n\r\ Usage : LINEWRAP [LINE NUMBER]/DISABLE\n\r\ Example : linewrap 100\n\r\ Example : linewrap disable\n\r\ Short(s): \n\r\ This command will allow the player to disable the default CoffeeMud \ linewrapping system, or to set it to a higher or lower number to \ accomodate their terminal. LIST=\ Command : LIST\n\r\ Usage : LIST ([SHOPKEEPER])\n\r\ Example : list\n\r\ Short(s): \n\r\ The normal player version of this commannd will display the items \ which a particular shopkeeper MOB may be selling, along with the \ prices being offered to your characters. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters. LOCATE=\ Command : LOCATE\n\r\ Usage : LOCATE [PLAYER NAME]\n\r\ Example : locate bob\n\r\ Short(s): \n\r\ Attempts to locate a specific player on the InterMud3 network. LOCK=\ Command : LOCK\n\r\ Usage : LOCK [ITEM NAME]\n\r\ Example : lock door\n\r\ Short(s): \n\r\ Attempts to lock, by ordinary means, the item, door, or any other entity specified. LOOK=\ Command : LOOK\n\r\ Usage : LOOK [ITEM NAME]\n\r\ Example : look shelf\n\r\ Example : look door\n\r\ Example : look\n\r\ Short(s): \n\r\ Take a look at the item, mob, or other entity specified. \ If no entity is specified, this command will take a look around \ the room or area your character is presently in. See also \ EXAMINE. MOTD=\ Command : MOTD (AGAIN)\n\r\ Usage : MOTD\n\r\ Example : motd\n\r\ Short(s): \n\r\ Toggles whether or not you see the message of the day when you log \ in to the mud. Use the AGAIN parameter to view the message again. MOUNT=\ Command : MOUNT\n\r\ Usage : MOUNT [RIDEABLE NAME] ([RIDEABLE NAME])\n\r\ Example : mount horse\n\r\ Example : mount cart horse\n\r\ Short(s): ride\n\r\ Your character attempts to mount a horse, or other rideable \ creature, carriage, boat, or item. Once mounted, the creature \ can be navigated around by use of the normal N,S,E,W navigation \ commands. Some rideables may also be mounted on others, such as \ a cart or wagon that must be pulled. See also DISMOUNT, LEAVE, BOARD. \ Bound creatures can be mounted onto beds or chairs against their will \ with this command also. MXP=\ Command : MXP\n\r\ Usage : MXP\n\r\ Example : mxp\n\r\ Short(s): \n\r\ Turn on MXP (MUD Exchange Protocol) tags. This command will \ auto-detect whether your client supports the tags by sending the \ <VERSION> tag. I3=\ This refers to the InterMud3 system, which may or may not be \ available on your system. Enter I3 by itself for a list of \ available commands. For more help, enter HELP I3 LIST or HELP I3 INFO. I3_LIST=\ Command : I3 LIST\n\r\ Usage : I3 LIST\n\r\ Example : i3 list\n\r\ Short(s): \n\r\ Lists all the muds available on the InterMud3 channels. I3_INFO=\ Command : I3 INFO\n\r\ Usage : I3 INFO [MUD NAME]\n\r\ Example : i3 info coffeemud\n\r\ Short(s): \n\r\ Give some special information about the InterMud3 mud listed. IMC2=\ This refers to the InterMud Chat 2 system, which may or may not be \ available on your system. Enter IMC2 by itself for a list of \ available commands. For more help, enter HELP IMC2 LIST or HELP IMC2 INFO. IMC2_LIST=\ Command : IMC2 LIST\n\r\ Usage : IMC2 LIST\n\r\ Example : imc2 list\n\r\ Short(s): \n\r\ Lists all the muds available on the IMC2 channels. IMC2_INFO=\ Command : IMC2 INFO\n\r\ Usage : IMC2 INFO [MUD NAME]\n\r\ Example : imc2 info coffeemud\n\r\ Short(s): \n\r\ Give some special information about the IMC2 mud listed. IMC2_LOCATE=\ Command : IMC2 LOCATE\n\r\ Usage : IMC2 LOCATE [PLAYER NAME]\n\r\ Example : imc2 locate bob\n\r\ Short(s): \n\r\ Find the muds where Player Name is. IMC2_CHANNELS=\ Command : IMC2 CHANNELS\n\r\ Usage : IMC2 CHANNELS\n\r\ Example : imc2 channels\n\r\ Short(s): \n\r\ List all the channels potentially available to this mud. MOOD=\ Command : MOOD\n\r\ Usage : MOOD [MOOD NAME]\n\r\ Example : mood normal\n\r\ Short(s): \n\r\ This command changes how you interact with the world when speaking. \ You can enter MOOD ? to get a list of valid moods. Be aware that \ sometimes a mean mood can actually have an affect on the people you \ speak to! NOCOLOR=NOANSI NOCOLOUR=NOANSI NOANSI=\ Command : NOANSI\n\r\ Usage : NOANSI\n\r\ Example : noansi\n\r\ Short(s): \n\r\ Turn off ANSI color output. Use ANSI to turn this feature on again. NOFOLLOW=\ Command : NOFOLLOW\n\r\ Usage : NOFOLLOW ([NAME])\n\r\ Example : nofollow\n\r\ Example : nofollow my dog\n\r\ Short(s): \n\r\ When used without a parameter, this command toggles whether or not your \ character will accept followers. This is also an effective way to get \ rid of all existing followers. When a name is specified, this command causes \ a follower of that name to no longer follow you. \ See also GROUP, FOLLOW, FORMATION, ORDER, and GTELL NOGRATZ=\ Command : NOGRATZ\n\r\ Usage : NOGRATZ\n\r\ Example : nogratz\n\r\ Short(s): \n\r\ Turns off the GRATZ channel. To turn it back on, send a proper \ GRATZ command. NOGREET=\ Command : NOGREET\n\r\ Usage : NOGREET\n\r\ Example : nogreet\n\r\ Short(s): \n\r\ Turns off the GREET channel. To turn it back on, send a proper \ GREET command. NOGOSSIP=\ Command : NOGOSSIP\n\r\ Usage : NOGOSSIP\n\r\ Example : nogossip\n\r\ Short(s): \n\r\ Turns off the GOSSIP channel. To turn it back on, send a proper \ GOSSIP command. NOMXP=\ Command : NOMXP\n\r\ Usage : NOMXP\n\r\ Example : nomxp\n\r\ Short(s): \n\r\ Turn off MXP (MUD Exchange Protocol) tags. You may use the \ MXP command to turn them on, if your mud client supports them. NOSOUND=NOSOUNDS NOMSP=NOSOUNDS NOSOUNDS=\ Command : NOSOUNDS\n\r\ Usage : NOSOUNDS\n\r\ Example : nosounds\n\r\ Short(s): \n\r\ Turn off MSP (MUD Sound Protocol) sound codes. You may use the \ SOUNDS command to turn them on, if your mud client supports them. NORTH=\ Command : NORTH\n\r\ Usage : NORTH\n\r\ Example : north\n\r\ Short(s): N\n\r\ Travel northward from the present room or location. NORTHEAST=\ Command : NORTHEAST\n\r\ Usage : NORTHEAST\n\r\ Example : northeast\n\r\ Short(s): NE\n\r\ Travel northeastwardly direction from the present room or location. NORTHWEST=\ Command : NORTHWEST\n\r\ Usage : NORTHWEST\n\r\ Example : northwest\n\r\ Short(s): NW\n\r\ Travel northwestwardly direction from the present room or location. NOTEACH=\ Command : NOTEACH\n\r\ Usage : NOTEACH\n\r\ Example : noteach\n\r\ Short(s): \n\r\ This command toggles whether you can teach, practice, or train, or \ be taught, practiced with, or trained. It does not affect the \ auto-gains in skill proficiency. OPEN=\ Command : OPEN\n\r\ Usage : OPEN [ITEM/DIRECTION NAME]\n\r\ Example : open chest\n\r\ Example : open door\n\r\ Example : open east\n\r\ Short(s): \n\r\ Attempts to open, by ordinary means, the item, door, or any other entity specified. ORDER=\ Command : ORDER\n\r\ Usage : ORDER\n\r\ Example : order dog flee\n\r\ Short(s): \n\r\ If your character has any followers, whether characters or mobs, this command \ will allow you to force that follower to perform any command listed in the \ COMMANDS or SOCIALS list. See also GROUP, FOLLOW, NOFOLLOW, FORMATION, and GTELL. PACKAGE=\ Command : PACKAGE\n\r\ Usage : PACKAGE [NUMBER] [ITEM NAMES]\n\r\ Example : package 10 daggers\n\r\ Example : package all bottles\n\r\ Short(s): \n\r\ This command packages together several identical items. Thus grouped, the items \ may be easier to sell to shopkeepers and easier to carry. The items must all be \ exactly the same. Currency may not be packaged. Raw resources, such as wood or \ ore metals, may be packaged, but will not then be available for use by crafting \ skills. To do that, you would need to bundle the resources instead. Items can \ be removed from packages using the GET [NUMBER] FROM [PACKAGE] syntax. POUR=\ Command : POUR\n\r\ Usage : POUR [DRINK SOURCE] [CONTAINER NAME]\n\r\ Example : pour spring bottle\n\r\ Example : pour waterskin bottle\n\r\ Example : pour bottle out\n\r\ Short(s): \n\r\ Attempts to refill a liquid container, such as a bottle or a cup, from \ the given source. In many cases, containers can be refilled from other \ containers. PASSWORD=\ Command : PASSWORD\n\r\ Usage : PASSWORD\n\r\ Example : password\n\r\ Short(s): \n\r\ Allows you to change your characters password. PK=PLAYERKILL PLAYERKILL=\ Command : PLAYERKILL\n\r\ Usage : PLAYERKILL\n\r\ Example : playerkill\n\r\ Short(s): \n\r\ Toggles whether or not your character may kill, and be killed by other \ players. The area permitting, you may only kill another player when \ both your playerkill flag and the other players playerkill flags are \ both on. If you do engage in combat with another player, you will \ not be permitted to logoff or turn off your playerkill flag for 5 minutes. POLL=\ Command : POLL\n\r\ Usage : POLL\n\r\ Example : poll\n\r\ Short(s): \n\r\ Lists any polls that the player can participate in, or view the results of. PRACTICE=\ Command : PRACTICE\n\r\ Usage : PRACTICE [SKILL OR SPELL NAME] ([TEACHER MOB NAME])\n\r\ Example : practice sneak Horice\n\r\ Short(s): \n\r\ Once your character has acquired some skill or spell, the \ only way to increase the proficiency of your ability is \ to practice it. A skill or spell can only be practiced \ with those characters or mobs who already know the skill \ or spell sufficiently. You must also have at least 1 \ practice point to practice a skill or spell. PRAYERS=\ Command : PRAYERS\n\r\ Usage : PRAYERS ([LEVEL])\n\r\ Example : prayers\n\r\ Short(s): \n\r\ Lists any prayers that you know, along with your \ proficiency in them. \ A level parameter may be give to show prayers only up to that level. PROMPT=\ Command : PROMPT\n\r\ Usage : PROMPT ([NEW PROMPT STRING])\n\r\ Example : prompt ^N<%hhp %mm %vmv^N>\n\r\ Example : prompt default\n\r\ Short(s): \n\r\ Display or change your prompt string. Typing PROMPT DEFAULT will reset \ your prompt to the default setting.\n\r\ Valid embedded codes for custom prompts include:\n\r\ %h : Display your current hits\n\r\ %H : Display your maximum hits\n\r\ %m : Display your current mana\n\r\ %M : Display your maximum mana\n\r\ %v : Display your current moves\n\r\ %V : Display your maximum moves\n\r\ %x : Display your current experience\n\r\ %X : Display your needed experience\n\r\ %G : Display the amount and name of your money\n\r\ %g : Display the value of your money\n\r\ %a : Display your alignment in numbers\n\r\ %A : Display your alignment as text\n\r\ %w : Display your weight encumbrance\n\r\ %W : Display the maximum weight you can carry\n\r\ %c : Display your item encumbrance\n\r\ %C : Display the maximum items you can carry\n\r\ %r : Display the room name you are in\n\r\ %R : Display the room number you are in (ARCHON ONLY)\n\r\ %z : Display the area name you are in (ARCHON ONLY)\n\r\ %e : Display name of person under attack\n\r\ %E : Display state of person under attack\n\r\ %I : Display hidden/invisibility status\n\r\ %B : Go to a new line\n\r\ %d : Display range to the person you are fighting\n\r\ %t : Display the time of day\n\r\ %T : Display the hour of the day\n\r\ %@ : Display the weather where you are\n\r\ %Kh : Display the tanks current hits\n\r\ %KH : Display the tanks maximum hits\n\r\ %Km : Display the tanks current mana\n\r\ %KM : Display the tanks maximum mana\n\r\ %Kv : Display the tanks current moves\n\r\ %KV : Display the tanks maximum moves\n\r\ ^^N : Normal color\n\r\ ^^w : White\n\r\ ^^g : Light green\n\r\ ^^b : Light blue\n\r\ ^^r : Light red\n\r\ ^^y : Yellow\n\r\ ^^c : Cyan\n\r\ ^^p : Light purple\n\r\ ^^W : Grey\n\r\ ^^G : Dark Green\n\r\ ^^B : Dark Blue\n\r\ ^^R : Maroon\n\r\ ^^Y : Dark yellow\n\r\ ^^C : Dark Cyan\n\r\ ^^P : Dark Purple\n\r PULL=\ Command : PULL\n\r\ Usage : PULL [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\ Example : pull door\n\r\ Example : pull orc east\n\r\ Short(s): \n\r\ Gives a hard pull on an item or any other entity specified. \ A target mob must be bound to be pulled successfully without \ resistance. PUSH=\ Command : PUSH\n\r\ Usage : PUSH [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\ Example : push door\n\r\ Example : push orc east\n\r\ Short(s): \n\r\ Gives a good hearty push on an item or any other entity specified. \ A target mob must be bound to be pushed successfully without \ resistance. PUT=\ Command : PUT\n\r\ Usage : PUT (ALL/[NUMBER]) [ITEM NAME] [CONTAINER NAME]\n\r\ Example : put all dagger backpack\n\r\ Example : put all backpack\n\r\ Example : put pie backpack\n\r\ Example : put pie.2 backpack\n\r\ Example : put 4 berries backpack\n\r\ Short(s): \n\r\ Takes an item from your carried inventory or from \ the area or room and places it into \ the specified container. REPLAY=\ Command : REPLAY\n\r\ Usage : REPLAY [NUMBER]\n\r\ Example : replay\n\r\ Example : replay 20\n\r\ Short(s): \n\r\ Redisplays the last lines of text your player has received. QUESTWINS=\ Command : QUESTWINS\n\r\ Usage : QUESTWINS\n\r\ Example : questwins\n\r\ Short(s): \n\r\ Lists which of the existing Quests you are listed as having won. \ Having a quest on this list does not necessarily mean you can not \ complete it again, but usually it does. QUIET=\ Command : QUIET\n\r\ Usage : QUIET\n\r\ Example : quiet\n\r\ Short(s): \n\r\ Turns off all global channels, such as GOSSIP, GRATZ, and others. \ To turn them back on, you may issue the GOSSIP, GRATZ command agin, \ or reissue the QUIET command to turn them all back on. QUALIFY=\ Command : QUALIFY\n\r\ Usage : QUALIFY (SPELLS,PRAYERS,SONGS,CHANTS,THIEF,SKILLS,LANGS)\n\r\ Example : qualify\n\r\ Example : qualify skills\n\r\ Short(s): qual\n\r\ Lists all of the skills, spells, languages, prayers, and/or songs \ which your character presently qualifies for, but does not know, \ along with the requirements to gain the new skill. You can use the \ parameter (spells, songs, chants, etc) to get a more focused list. QUIT=\ Command : QUIT\n\r\ Usage : QUIT\n\r\ Example : quit\n\r\ Short(s): \n\r\ Exit from CoffeeMud. OUTFIT=\ Command : OUTFIT\n\r\ Usage : OUTFIT\n\r\ Example : outfit\n\r\ Short(s): \n\r\ Should your character ever be without clothing or weapon (usually \ due to death), this command will give your character some newbie \ equipment to get by with. READ=\ Command : READ\n\r\ Usage : READ ([SPELL] [TARGETS]) (MESSAGE#) (ALL) (NEW) [ITEM NAME]\n\r\ Example : read sign\n\r\ Example : read "magic missile" orc scroll\n\r\ Example : read 1 cork board\n\r\ Example : read all corkboard\n\r\ Example : read new corkboard\n\r\ Example : read all new corkboard\n\r\ Short(s): \n\r\ Attempts to read, by ordinary means, the item, \ door, journal, or any other entity specified. For scrolls, you \ may specify a particular spell to read off of the scroll, \ thus invoking it. For scrolls with only one spell, you \ do not need to specify the spell name. Scroll require \ that the "Read Magic" spell be cast on them before they \ may be invoked. For journals (note areas), you can either \ not specify a message number to list all messages, or specify \ the message number as the second parameter in order to read \ a particular message. You can also specify the all flag to \ see older listings, or the new flag to only see new activity entries. REBUKE=\ Command : REBUKE\n\r\ Usage : REBUKE [MOB NAME]\n\r\ Example : rebuke brutus\n\r\ Short(s): \n\r\ This command allows your character to stop serving a liege, \ or to cause a vassal serving you or a follower to no longer do so. If \ you are rebuking a vassal, they must be in the \ same room. If you are rebuking your liege, or a follower, you need \ only enter their full name. This command can also be used \ to stop worshiping a deity. See the SERVE command and the \ CONVERT skill. REMOVE=\ Command : REMOVE\n\r\ Usage : REMOVE [ITEM NAME]\n\r\ Example : remove sword\n\r\ Short(s): rem\n\r\ Will remove the specified item that is being worn, held, or wielded, \ and place it back into your carried inventory. See the INVENTORY, \ WIELD, HOLD, or WEAR commands for more information. REPLY=\ Command : REPLY\n\r\ Usage : REPLY [MESSAGE]\n\r\ Example : reply What did you say?\n\r\ Short(s): rep\n\r\ If your character is the target of a TELL or SAY command, this will \ allow you to quickly respond with a TELL message to them. REPORT=\ Command : REPORT\n\r\ Usage : REPORT ([SONGS/SPELLS/PRAYERS/CHANTS/SKILLS/AFFECTS/STATS])\n\r\ Example : report\n\r\ Example : report spells\n\r\ Short(s): \n\r\ Quickly say outloud your hit points, mana, movement, and experience, or \ list out your spells, skills, or other abilities. REST=\ Command : REST\n\r\ Usage : REST\n\r\ Example : rest\n\r\ Short(s): \n\r\ Makes your character sit down and take a rest. When resting, \ movement, hit points, and mana are regained more quickly. DELETE=RETIRE GIVE_UP=RETIRE RETIRE=\ Command : RETIRE\n\r\ Usage : RETIRE\n\r\ Example : retire\n\r\ Short(s): \n\r\ If you REALLY think there is no hope for your character, this command \ will delete your adventurer from the system forever. RIDE=\n\rSee the BOARD or MOUNT commands.\n\r RULES=\ Command : RULES\n\r\ Usage : RULES\n\r\ Example : rules\n\r\ Short(s): \n\r\ See a little message listing the rules. SAYTO=\ Command : SAYTO\n\r\ Usage : SAYTO [MOB/ITEM NAME] [MESSAGE]\n\r\ Example : sayto orc Hello orc!\n\r\ Short(s): '\n\r\ Causes your character to speak to one or more characters or mobs in \ the same room as yourself. You must specify the mob or item to speak to. SAY=\ Command : SAY\n\r\ Usage : SAY ([MOB NAME]) [MESSAGE]\n\r\ Example : say Hello all!\n\r\ Short(s): '\n\r\ Causes your character to speak to one or more characters or mobs in \ the same room as yourself. You may specify the mob to speak to, \ or just speak in general. SCORE=\ Command : SCORE\n\r\ Usage : SCORE (BASE)\n\r\ Example : score\n\r\ Example : score base\n\r\ Short(s): sc\n\r\ Lists some general information about your character, such as \ level, experience, attributes, and other statistics. \n\r\ \n\r You can add the BASE parameter to see your primary stats \ as unadjusted base scores (what they would be without \ magical equipment or spells). SELL=\ Command : SELL\n\r\ Usage : SELL [ITEM NAME] ([SHOPKEEPER])\n\r\ Example : sell sword\n\r\ Short(s): \n\r\ If you are in the same room as a shopkeeper who is selling and \ buying goods, this command will sell the specified item in \ your carried inventory to the shopkeeper for the price he \ names. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters.\n\r\ \n\r\ Shopkeepers will only buy the items they are interested in. This \ usually means the kinds of items they sell. Shopkeepers may refuse \ an item because of its low worth, or because the shopkeeper has \ enough of them. See the PACKAGE command for help in selling items \ of low worth. WORSHIPPING=WORSHIP WORSHIP=This is a social, though there are related commands. See the \ help entries for RELIGION, DEITIES, BLESSINGS, SERVICES, RITUALS, SERVE, REBUKE, \ and CONVERT for more information. SERVE=\ Command : SERVE\n\r\ Usage : SERVE [MOB NAME]\n\r\ Example : serve king of the hobgoblins\n\r\ Short(s): \n\r\ Allows your character to be placed in the service of another \ mob or character in the same room. You may only serve one \ liege at a time. Your liege will receive 10% of \ all of your experience gains, which should encourage your liege \ to help you out. The REBUKE command is used by either party to \ end this relationship. REBUKE is also used to stop worshipping \ a deity. SHEATH=\ Command : SHEATH\n\r\ Usage : SHEATH ([WEAPON NAME]) ([SHEATH NAME])\n\r\ Example : sheath\n\r\ Example : sheath sword\n\r\ Example : sheath sword sheath\n\r\ Example : sheath holster\n\r\ Short(s): \n\r\ Takes one or more weapons you are wielding or holding and places \ them in either an appropriate, or the specified sheath. This is \ useful for roleplaying, and may keep you out of trouble in places \ where walking around with a weapon in your hand is illegal. SIT=\ Command : SIT\n\r\ Usage : SIT ([TARGET NAME])\n\r\ Example : sit\n\r\ Example : sit chair\n\r\ Short(s): \n\r\ Makes your character sit down and take a rest. When resting, \ movement, hit points, and mana are regained more quickly. SKILLS=\ Command : SKILLS\n\r\ Usage : SKILLS ([LEVEL])\n\r\ Example : skills\n\r\ Short(s): \n\r\ Lists any skills that you have, along with your proficiency in them. \ A level parameter may be give to show skills only up to that level. SLEEP=\ Command : SLEEP\n\r\ Usage : SLEEP ([TARGET NAME])\n\r\ Example : sleep\n\r\ Example : sleep bed\n\r\ Short(s): \n\r\ Makes your character lay down and take a nap. When sleeping, \ movement, hit points, and mana are regained more quickly. \n\r\ \n\r\ If you were looking for help on the sleep spell, enter HELP SPELL SLEEP. SOCIALS=\ Command : SOCIALS\n\r\ Usage : SOCIALS\n\r\ Example : socials\n\r\ Short(s): \n\r\ Lists the social commands available in CoffeeMud. Social commands \ can usually be used with targets, such as "KISS Orc". SONGS=\ Command : SONGS\n\r\ Usage : SONGS ([LEVEL])\n\r\ Example : songs\n\r\ Short(s): \n\r\ Lists any Bard songs or dances that you know, along with your \ proficiency in them. \ A level parameter may be give to show songs only up to that level. SOUND=SOUNDS MSP=SOUNDS SOUNDS=\ Command : SOUNDS\n\r\ Usage : SOUNDS\n\r\ Example : sounds\n\r\ Short(s): \n\r\ Turns on MSP (Mud Sound Protocol) sound codes. Do not turn this \ on unless you know your mud client supports them. You may use \ NOSOUNDS to turn the codes off again. SOUTH=\ Command : SOUTH\n\r\ Usage : SOUTH\n\r\ Example : south\n\r\ Short(s): S\n\r\ Travel southward from the present room or location. SOUTHEAST=\ Command : SOUTHEAST\n\r\ Usage : SOUTHEAST\n\r\ Example : southeast\n\r\ Short(s): SE\n\r\ Travel southeastwardly direction from the present room or location. SOUTHWEST=\ Command : SOUTHWEST\n\r\ Usage : SOUTHWEST\n\r\ Example : southwest\n\r\ Short(s): SW\n\r\ Travel southwestwardly direction from the present room or location. SPELLS=\ Command : SPELLS\n\r\ Usage : SPELLS (CONJURATION,ABJURATION,etc..) ([LEVEL])\n\r\ Example : spells\n\r\ Example : spells conjuration\n\r\ Short(s): \n\r\ Lists any spells that you know, along with your proficiency in them. Can also be \ qualified to list your spells by spell school. \ A level parameter may be give to show spells only up to that level. SPLIT=\ Command : SPLIT\n\r\ Usage : SPLIT [AMOUNT OF GOLD]\n\r\ Example : split 50\n\r\ Short(s): \n\r\ If you are the leader of a group, this command will split the \ amount of gold specified evenly amongst the members of your group. STAND=\ Command : STAND\n\r\ Usage : STAND\n\r\ Example : stand\n\r\ Short(s): st\n\r\ If your character is SLEEPing or SITing, this command will make \ them wake up and stand up. TEACH=\ Command : TEACH\n\r\ Usage : TEACH [STUDENT MOB NAME] [SKILL OR SPELL NAME] \n\r\ Example : teach Horice sneak\n\r\ Short(s): \n\r\ This command allows any character who has at least a 25% \ proficiency at the specified skill or spell to teach that \ skill or spell to another character. The student must be \ of the correct class or race to receive the skill, and must \ be of sufficient level and intelligence to learn the skill or spell. \ Once the skill or spell is gained, the student may then use the \ PRACTICE command to improve proficiency in that skill or spell. TELL=\ Command : TELL\n\r\ Usage : TELL [MOB NAME] [MESSAGE]\n\r\ Example : tell Horice Hey dude!\n\r\ Example : tell Horice@AnotherMud Hey dude!\n\r\ Example : tell last 10\n\r\ Short(s): \n\r\ Causes your character to speak to the specified character, \ regardless of what room they presently occupy. \ If the first parameter is "last" and a number X follows, this command \ will show you the last X tell messages. The @ sign \ followed by the name of a MUD on the InterMud3 network can \ also be used. \ THIRSTY=THIRST THIRST=From time to time, your character may get thirsty. If this \ happens, then you should find something to drink to satiate that thirst. \ Failing to do so will affect your characters attack and defensive \ capabilities, and may eventually lead to death. THROW=\ Command : THROW\n\r\ Usage : THROW [ITEM NAME] [DIRECTION/MOB NAME]\n\r\ Example : throw rope east\n\r\ Example : throw spear orc\n\r\ Short(s): toss\n\r\ Causes your character to throw something in the specified \ direction, or at the specified target. The item being thrown \ must first be held or wielded. TITLE=\ Command : TITLE\n\r\ Usage : TITLE\n\r\ Example : title\n\r\ This command allows players who have been awarded 1 or more titles to \ select which title is displayed when their character is seen. TRAIN=\ Command : TRAIN\n\r\ Usage : TRAIN [ATTRIBUTE/CLASS] ([TEACHER MOB NAME])\n\r\ Example : train strength Horice\n\r\ Example : train monk Horice\n\r\ Short(s): \n\r\ If your character has at least one training point, this command \ will allow you to raise the ability score of the specified trait. \ In addition to specifying the ability to train, \ you must also specify a MOB who is present in the room who can \ train you in that skill. The traits abbreviated above refer \ to the following: \n\r\ STR = +1 STRENGTH per 1 training points\n\r\ DEX = +1 DEXTERITY per 1 training points\n\r\ INT = +1 INTELLIGENCE per 1 training points\n\r\ WIS = +1 WISDOM per 1-5 training points\n\r\ CON = +1 CONSTITUTION per 1-5 training points\n\r\ CHR = +1 CHARISMA per 1-5 training points\n\r\ * Training up to 18 costs 1 training point, up to 22 costs 2, and above \ that costs 3 25 costs 3.\n\r\ HIT = +10 HIT POINTS per 1 training point\n\r\ MANA = +20 MANA per 1 training point\n\r\ MOVE = +20 MOVEMENT per 1 training point\n\r\ GAIN = +1 TRAINING POINTS per 7 practices\n\r\ PRAC = +5 PRACTICES per 1 training point\n\r\ \n\r\ In addition to attributes, the train command is used to switch \ to a new class. This costs a single training point, and will \ give the player a 0 level in the chosen class. From this point \ on, the player will gain levels in the new class, while retaining \ skills and qualifications from the old class up to the level at \ which the class switch was made. Use the QUALIFY command to find \ out what other classes you may be able to TRAIN for. TYPO=\ Command : TYPO\n\r\ Usage : TYPO [REPORT]\n\r\ Example : typo nothing is spelled right in this room!\n\r\ Short(s): \n\r\ Please use this command to submit typos against the MUD. TOPICS=\ Command : TOPICS\n\r\ Usage : TOPICS\n\r\ Example : topics\n\r\ Short(s): \n\r\ List all of the topics in the help file, alphabetically. UNDRESS=\ Command : UNDRESS\n\r\ Usage : UNDRESS [MOB NAME] [ITEM NAME]\n\r\ Example : undress joe tunic\n\r\ Short(s): \n\r\ Allows the player to remove a piece of armor, clothing, barding, or whatever \ from the target mob. The target mob must be a follower of the player for \ this to work. UNLOCK=\ Command : UNLOCK\n\r\ Usage : UNLOCK [ITEM NAME]\n\r\ Example : unlock door\n\r\ Short(s): \n\r\ Attempts to unlock, by ordinary means, the item, door, or any other entity specified. UP=\ Command : UP\n\r\ Usage : UP\n\r\ Example : up\n\r\ Short(s): U\n\r\ Travel upward from the present room or location, whether it be up a\ ladder, upstairs, or flying into the sky. VALUE=\ Command : VALUE\n\r\ Usage : VALUE [ITEM NAME] ([SHOPKEEPER])\n\r\ Example : value sword\n\r\ Short(s): \n\r\ If you are in the same room as a shopkeeper who is selling and \ buying goods, this command will get the shopkeeper to tell you \ how much he or she will give for your item. VASSALS=\ Command : VASSALS\n\r\ Usage : VASSALS\n\r\ Example : vassals\n\r\ Short(s): \n\r\ This command will list the players who are in your service. See \ the SERVE and REBUKE commands for more information. VER=VERSION VERSION=\ Command : VERSION\n\r\ Usage : VERSION\n\r\ Example : version\n\r\ Short(s): VER\n\r\ Show the version information for this software. VIEW=\ Command : VIEW\n\r\ Usage : VIEW [ITEM NAME] ([SHOPKEEPER NAME])\n\r\ Example : view sword\n\r\ Short(s): \n\r\ When a shopkeeper is present in the same room or area as your \ character, this command will allow you to ask about an item being sold \ by that shopkeeper. The level of the item, as well as any available \ descriptive information will be given. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters. WALK=GO RUN=GO GO=\ Command : GO\n\r\ Usage : GO ([NUMBER]) [DIRECTION] (etc..)\n\r\ Example : go east\n\r\ Example : go east north\n\r\ Example : go 4 north 2 east\n\r\ Short(s): \n\r\ Allows your player to automatically travel in the given path. Multiple \ directions may be specified. RUN=\ Command : RUN\n\r\ Usage : RUN ([NUMBER]) [DIRECTION] (etc..)\n\r\ Example : run east\n\r\ Example : run east north\n\r\ Example : run 4 north 2 east\n\r\ Short(s): \n\r\ Allows your player to travel in the given path. Multiple \ directions may be specified. This is faster than normal travel, but \ expends movement more quickly as well. VISIBLE=\ Command : VISIBLE\n\r\ Usage : VISIBLE\n\r\ Example : visible\n\r\ This command can be used to revoke any spell or skill which makes \ you invisible, hidden, or undetectable. WAKE=\ Command : WAKE\n\r\ Usage : WAKE ([TARGET NAME])\n\r\ Example : wake\n\r\ Example : wake bob\n\r\ Short(s): \n\r\ If your character is SLEEPing, this command will make \ them wake up and stand up. If someone else is sleeping, \ this will wake them up. WEAR=\ Command : WEAR\n\r\ Usage : WEAR (ALL) [ITEM NAME]\n\r\ Example : wear shirt\n\r\ Short(s): \n\r\ This command will attempt to place the specified item onto the \ proper location on your body. WEATHER=\ Command : WEATHER\n\r\ Usage : WEATHER\n\r\ Example : weather\n\r\ Short(s): weath\n\r\ Reminds you about the weather where you are. WEST=\ Command : WEST\n\r\ Usage : WEST\n\r\ Example : west\n\r\ Short(s): W\n\r\ Travel westward from the present room or location. WHISPER=\ Command : WHISPER\n\r\ Usage : WHISPER ([MOB NAME]) [MESSAGE]\n\r\ Example : whisper "Be careful!"\n\r\ Short(s): \n\r\ Causes your character to whisper to one or more characters or mobs riding \ the same horse, cart, boat, or at the same table as yourself. You may specify \ the mob to whisper to, or just whisper in general to the table. WHO=\ Command : WHO\n\r\ Usage : WHO ([OPTIONAL PARAMETER])\n\r\ Example : who\n\r\ Example : who @CoffeeMud\n\r\ Example : who friends\n\r\ Example : who playerkill\n\r\ Short(s): \n\r\ This command will list all of the characters presently online, \ regardless of where they are. If \ an @ sign is used, this command will list all the players at a \ particular MUD. If "friends" is given, then the list will \ consist only of those from the players friends list (see the \ FRIENDS command). If "Playerkill" is given, then the list will \ consist only of those players who have their playerkill flags on. WHERE=\ Command : WHERE\n\r\ Usage : WHERE (LEVEL ADJUSTMENT) (GOOD/NEUTRAL/EVIL)\n\r\ Example : where\n\r\ Example : where good\n\r\ Example : where -10\n\r\ Example : where -10 evil\n\r\ Example : where 20\n\r\ Short(s): \n\r\ This command shows the name of the area where the player is presently, and \ also attempts to list the best areas for the player based on alignment, \ level, and the population of the area. An optional level adjustment may be \ included to see higher or lower level areas. \ (Archons who want help on WHERE should use AHELP WHERE). WHOIS=\ Command : WHOIS\n\r\ Usage : WHOIS [MOB NAME]\n\r\ Example : whois Horice\n\r\ Short(s): \n\r\ Provides some basic information about the specified character name, \ assuming they are online, regardless of where they are located. WIELD=\ Command : WIELD\n\r\ Usage : WIELD (ALL) [ITEM NAME]\n\r\ Example : wield sword\n\r\ Short(s): \n\r\ Places a weapon that is presently in your carried inventory into \ one of your free hands for wielding. Only a wielded weapon will \ be used during combat. WILLQUALIFY=\ Command : WILLQUALIFY\n\r\ Usage : WILLQUALIFY [LEVEL] ([CLASS NAME])\n\r\ Example : willqualify 10\n\r\ Example : willqualify 30 fighter\n\r\ Short(s): qual\n\r\ Lists all of the skills, spells, languages, prayers, and/or songs \ which the class will qualify for, \ along with the requirements to gain the new skill. WIMPY=\ Command : WIMPY\n\r\ Usage : WIMPY [HIT POINT LEVEL]\n\r\ Example : wimpy 5\n\r\ Short(s): \n\r\ Sets the minimum number of hit points your character must have \ in order for you to remain in a fight. Should your character \ drop below that level during combat, he or she will automatically \ FLEE the room. See the FLEE command for more information. WITHDRAW=\ Command : WITHDRAW\n\r\ Usage : WITHDRAW [ITEM NAME] ([CLERK NAME])\n\r\ Example : withdraw 1000\n\r\ Example : withdraw "jewel sword"\n\r\ Example : withdraw "10 gold coins" "Joe Banker"\n\r\ Example : withdraw "500 archon notes" banker\n\r\ Example : withdraw letter clerk\n\r\ Short(s): \n\r\ When a banker or postal clerk is present in the same \ room or area as your character, this command will allow \ you to withdraw an item from your account or postal box \ with that banker. You should use the LIST command \ to review items in your account or postal box. WIZLIST=\ Command : WIZLIST\n\r\ Usage : WIZLIST\n\r\ Example : wizlist\n\r\ Short(s): \n\r\ Shows a list of all the Archons on this mud. YELL=\ Command : YELL\n\r\ Usage : YELL ([MOB NAME]) [MESSAGE]\n\r\ Example : yell HELLO ALL!\n\r\ Short(s): \n\r\ Causes your character to yell at one or more characters or mobs in \ the same room as yourself. You may specify the mob to yell at, \ or just yell outloud. Yelling also broadcasts to surrounding rooms in \ some cases.