############################################################################################################### # This script presents several randomly choosable options for applying evidence. # This script will be called once for all possible agent<->motive combinations # and one option will be chose among them to be executed. # That option then will create some sort of evidence regarding that combination. ############################################################################################################### # The expected arguments are ARG1= $ARG1 WHERE HAPPENED, # ARG2= TOOL from TOOLGROUP, # ARG3= MOTIVE from MOTIVEGROUP. ############################################################################################################### <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 is hardly the right tool for $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 is never used when one is in a state of $ARG3 give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9I know the killer would not use $ARG2 if $ARG3 was involved. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9Everyone knows $ARG2 isn't used for murders of $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG3 is not going to make one reach for $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG3 is no state for using a $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9If $ARG3 was involved, you canbe sure $ARG2 was not. give affect Spell_LedFoot </OPTION>