SONG_ARMOR=<ABILITY>\ Usage : SING ARMOR\n\r\ Example : sing armor\n\r\ The bards and the bards group become harder to hit in combat. SONG_BLASTING=<ABILITY>\ Usage : SING BLASTING \n\r\ Example : sing blasting\n\r\ Improves the damage ability of the bard and the bards group. SONG_BABBLE=<ABILITY>\ Usage : SING BABBLE \n\r\ Example : sing babble\n\r\ Anyone not in the bards group will begin to speak unintelligibly. SONG_CLUMSINESS=<ABILITY>\ Usage : SING CLUMSINESS\n\r\ Example : sing clumsiness\n\r\ Enemies of the bard lose some of their dexterity, and become easier to \ hit in combat. SONG_CHARM=SONG_SUAVE SONG_SUAVE=<ABILITY>\ Usage : SING SUAVE\n\r\ Example : sing suave\n\r\ Improves the Charisma of the bard and the bards group. SONG_COMPREHENSION=<ABILITY>\ Usage : SING COMPREHENSION \n\r\ Example : sing comprehension\n\r\ Allows the bard and the bards group to understand any language being spoken. SONG_DEATH=<ABILITY>\ Usage : SING DEATH \n\r\ Example : sing death\n\r\ Deals deadly blows to all enemies hearing the bard. SONG_DISGUST=<ABILITY>\ Usage : SING DISGUST\n\r\ Example : sing disgust\n\r\ All noncombatant enemies hearing the bard will become disgusted, attacking \ someone else in the room at random. SONG_DISTRACTION=<ABILITY>\ Usage : SING DISTRACTION \n\r\ Example : sing distraction\n\r\ Enemies of the bard will become distracted during combat, forgetting to \ make their attacks from time to time. SONG_DETECTION=SONG_AWARENESS SONG_AWARENESS=<ABILITY>\ Usage : SING AWARENESS\n\r\ Example : sing AWARENESS\n\r\ Allows the bard and the bards group to detect magical items and creatures. SONG_DEXTERITY=<ABILITY>\ Usage : SING DEXTERITY [AMOUNT OF DEXTERITY]\n\r\ Example : sing dexterity 5\n\r\ The bard can sing away some of his or her dexterity, granting the bonus to members \ of the bards group. SONG_FLIGHT=<ABILITY>\ Usage : SING FLIGHT \n\r\ Example : sing flight\n\r\ Allows the bard and the bards group to flee combat without experience penalty. \ The bard sings this to the tune of "Brave, Brave Sir Robin". SONG_FLYING=<ABILITY>\ Usage : SING FLYING\n\r\ Example : sing flying\n\r\ Allows the bard and the bards group to fly. SONG_FRIENDSHIP=<ABILITY>\ Usage : SING FRIENDSHIP\n\r\ Example : sing friendship\n\r\ Has a powerful charming effect on all bard enemies hearing the song. SONG_HEALTH=<ABILITY>\ Usage : SING HEALTH\n\r\ Example : sing health\n\r\ Grants to the bard and members of the bards group hearing the song bonus \ maximum hit points, which must be healed to use. SONG_DRUNKENNESS=SONG_INEBRIATION SONG_DRUNKENNESS=<ABILITY>\ Usage : SING DRUNKENNESS\n\r\ Example : sing DRUNKENNESS\n\r\ Enemies of the bard who hear this song become drunk, making them \ almost random attackers in combat. SONG_KNOWLEDGE=<ABILITY>\ Usage : SING KNOWLEDGE\n\r\ Example : sing knowledge\n\r\ The bards and the bards group gain two points of intelligence \ and wisdom. SONG_LETHARGY=<ABILITY>\ Usage : SING LETHARGY\n\r\ Example : sing lethargy\n\r\ Enemies of the bard who hear this song move more slowly, cutting in \ half their number of attacks. SONG_LIGHTNESS=<ABILITY>\ Usage : SING LIGHTNESS\n\r\ Example : sing lightness\n\r\ Friends of the bard who hear this song to become light as a feather, \ able to fall from high places without taking damage. SONG_LULLIBYE=SONG_LULLABY SONG_LULLABY=<ABILITY>\ Usage : SING LULLABY\n\r\ Example : sing lullaby\n\r\ Enemies of the bard who hear this song fall fast asleep. SONG_MANA=<ABILITY>\ Usage : SING MANA\n\r\ Example : sing mana\n\r\ The bards and the bards group regains mana more quickly. SONG_MERCY=<ABILITY>\ Usage : SING MERCY\n\r\ Example : sing mercy\n\r\ The bards and the bards group gain a short rest from the attacks of \ aggressive monsters whenever entering a new room or place. SONG_MUTE=SONG_MUTING SONG_MUTING=<ABILITY>\ Usage : SING MUTE\n\r\ Example : sing mute\n\r\ Enemies of the bard who hear this song find themselves unable to speak, \ sing, pray, or cast verbal spells. SONG_NOTHING=<ABILITY>\ Usage : SING NOTHING\n\r\ Example : sing nothing\n\r\ Causes the bard to stop singing. SONG_ODE=<ABILITY>\ Usage : SING ODE ([MOB NAME])\n\r\ Example : sing ode\n\r\ Example : sing ode bob\n\r\ This song allows the bard to either compose an ode about a player or monster which is \ present, or sing an ode already composed. To compose an ode about a subject, \ the bard must enter 'sing ode name' while the subject is in the room. The \ bard must then be careful to follow the subject around during the composition, \ so as to maintain contact. If the bard should lose contact with the subject \ of the ode, the composition will fail. At any time, the bard may end the \ composition by entering 'sing ode' (without the name).\n\r\ \n\r\ Once an ode has been composed, the ode may be sung again using 'sing ode name'. \ The ode will echo the three top activities which the bard witnessed the subject \ doing during composition. It will then allow the bards entire group to benefit \ from this composition. Benefits may be increased abilities, increased \ saving throws, increased stats, or other benefits. These benefits will all \ depend upon the nature of the composition. Once an ode has been composed about \ a subject, a new composition about the same subject may not be made.\n\r\ \n\r\ Enter 'sing ode' (without a name) will end a composition in progress. It will also allow the \ bard to review the odes already composed in the past. SONG_PROTECTION=<ABILITY>\ Usage : SING PROTECTION\n\r\ Example : sing protection\n\r\ The bards and the bards group gain an invulnerability to certain magical \ and elemental affects, and become harder to hit, at the expense of a \ little dexterity. SONG_QUICKNESS=<ABILITY>\ Usage : SING QUICKNESS\n\r\ Example : sing quickness\n\r\ The bards and the bards group begin to move more quickly, gaining one \ additional attack per round. SONG_RAGE=<ABILITY>\ Usage : SING RAGE\n\r\ Example : sing rage\n\r\ Enemies of the bard who hear this song become enraged, doing more damage \ in combat, but hitting less often, and being more easily hit. Enraged \ mobs are also unable to flee. SONG_REVELATION=<ABILITY>\ Usage : SING REVELATION\n\r\ Example : sing revelation\n\r\ The bards and the bards group gain the ability to see in the dark, as well as \ to see invisible things and creatures. SONG_REBIRTH=<ABILITY>\ Usage : SING REBIRTH\n\r\ Example : sing rebirth\n\r\ The dead, cold bodies of any players in the same room as the bard are \ resusitated. SONG_SEEING=<ABILITY>\ Usage : SING SEEING\n\r\ Example : sing seeing\n\r\ The bards and the bards group gain the ability to see hidden and sneaking creatures, \ as well as infravision, or the ability to see non-undead creatures in the dark. SONG_SERENITY=<ABILITY>\ Usage : SING SERENITY\n\r\ Example : sing serenity\n\r\ Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful \ nature. Noone hearing the bard will be able to fight for the duration of the song. SONG_SILENCE=SONG_SILENCING SONG_SILENCING=<ABILITY>\ Usage : SING SILENCING\n\r\ Example : sing silencing\n\r\ Enemies of the bard who hear this song find themselves unable to speak, \ sing, pray, hear, or cast verbal spells SONG_SINGLEMINDEDNESS=SONG_SINGLE_MINDEDNESS SONG_SINGLE_MINDEDNESS=<ABILITY>\ Usage : SING "SINGLE MINDEDNESS"\n\r\ Example : sing "single mindedness"\n\r\ Enemies of the bard who hear this song find themselves unable perform any action \ except for the first action they perform when this song starts. SONG_STRENGTH=<ABILITY>\ Usage : SING STRENGTH [AMOUNT OF STRENGTH]\n\r\ Example : sing strength 5\n\r\ The bard can sing away some of his or her strength, granting the bonus to members \ of the bards group. SONG_THANKS=<ABILITY>\ Usage : SING THANKS\n\r\ Example : sing thanks\n\r\ Non-monster enemies of the bard who hear this song may be inspired to give a coin \ to the bard, with thanks. SONG_VALOR=<ABILITY>\ Usage : SING VALOR\n\r\ Example : sing valor\n\r\ The bards and the bards group become more proficient with their weapons, and \ gain more attack skill. SONG_MANA=<ABILITY>\ Usage : SING MANA\n\r\ Example : sing mana\n\r\ The bards and the bards group regains mana more quickly. DANCE_STOP=<ABILITY>\ Usage : DANCE STOP\n\r\ Example : dance stop\n\r\ This causes the prancer to stop dancing. DANCE_CAN-CAN=DANCE_CANCAN DANCE_CAN_CAN=DANCE_CANCAN DANCE_CANCAN=<ABILITY>\ Usage : DANCE "CAN-CAN"\n\r\ Example : dance "can-can"\n\r\ This exihilirating, high-kicking dance allows the prancer and his or her party \ to get an extra kick attack every combat round. DANCE_FOXTROT=<ABILITY>\ Usage : DANCE FOXTROT\n\r\ Example : dance foxtrot\n\r\ This slow marching dance allows the prancer and his or her party to recover \ mana and movement at an accellerated rate. DANCE_TARANTELLA=<ABILITY>\ Usage : DANCE TARANTELLA\n\r\ Example : dance tarantella\n\r\ This Italian folk dance, whose origin comes from a belief that the dance \ would sweat out a spider's poison, protects the the prancer and his or her \ party from poison, as well as removing poison every minute. DANCE_WALTZ=<ABILITY>\ Usage : DANCE WALTZ\n\r\ Example : dance waltz\n\r\ This dance in 3-3 time gives 3 points to a random ability score for the prancer \ and his or her party. An extra 3 points is awarded to another ability every \ 9 levels of the prancer. DANCE_SALSA=<ABILITY>\ Usage : DANCE SALSA\n\r\ Example : dance salsa\n\r\ This sensuous cuban dancing style grants the prancer and his or her party \ bonus to Charisma, and a very romantic mood. DANCE_GRASS=<ABILITY>\ Usage : DANCE GRASS\n\r\ Example : dance grass\n\r\ This religious dance of Native Americans grants the pracer and his or her \ party the same affect as the BLESS prayer, which is a bonus to armor. DANCE_CLOG=<ABILITY>\ Usage : DANCE CLOG\n\r\ Example : dance clog\n\r\ This loud, thumping folk dance will make the prancer's enemies clumsy in \ combat. DANCE_CAPOEIRA=<ABILITY>\ Usage : DANCE CAPOEIRA\n\r\ Example : dance capoeira\n\r\ This acrobatic and athletic Brazilian fighting dance grants the prancer and \ his or her party bonus attack and damage when fighting unarmed. DANCE_TAP=<ABILITY>\ Usage : DANCE TAP\n\r\ Example : dance tap\n\r\ This American percussive dance, characterized by rapid and tiring foot tapping \ will tire out the prancers enemies, taking away their mana as well. DANCE_SWING=<ABILITY>\ Usage : DANCE SWING\n\r\ Example : dance swing\n\r\ This highly social and flamboyant dancing style grants the prancer and his or \ her party parrying abilities, both armed and unarmed. DANCE_BASSE=<ABILITY>\ Usage : DANCE BASSE\n\r\ Example : dance basse\n\r\ This highly dignified walking dance from France will make the prancer and his or \ her party unattackable by aggressive monsters, due to the monsters awe of the \ dancers. DANCE_TANGO=<ABILITY>\ Usage : DANCE TANGO\n\r\ Example : dance tango\n\r\ This highly beautiful and sensual dancing style from Argentina gives the prancer \ and his or her party members a huge bonus to Charisma. DANCE_POLKA=<ABILITY>\ Usage : DANCE POLKA\n\r\ Example : dance polka\n\r\ This quick dance, popular in German drinking and dancing halls, will inebriate \ the prancers enemies. DANCE_RAGSSHARQI=<ABILITY>\ Usage : DANCE RAGSSHARQI\n\r\ Example : dance ragssharqi\n\r\ Also known as the Belly dance, this Egyptian dance will grant the prancer and \ his or her party bonus hit points and a small resistance to poison. DANCE_MANIPURI=<ABILITY>\ Usage : DANCE MANIPURI\n\r\ Example : dance manipuri\n\r\ This soft, religious dance from India will create peace for the prancer and his \ or her party. DANCE_COTILLON=<ABILITY>\ Usage : DANCE COTILLON\n\r\ Example : dance cotillon\n\r\ This ballroom dance, characterized by couples switching partners, will cause \ the prancer and his or her party to automatically rescue each other during \ combat. DANCE_BALLET=<ABILITY>\ Usage : DANCE BALLET\n\r\ Example : dance ballet\n\r\ This highly graceful dance form grants the prancer and his or her party a \ great bonus to Dexterity. DANCE_JITTERBUG=<ABILITY>\ Usage : DANCE JITTERBUG\n\r\ Example : dance jitterbug\n\r\ This dance, characterized by spins, improvised moves, cartwheels, and jumps \ grants the prancer and his or her party a high degree of protection at the \ cost of some attack ability. DANCE_BUTOH=<ABILITY>\ Usage : DANCE BUTOH\n\r\ Example : dance butoh\n\r\ This expressionist dance form, highly spiritual in nature, assist the prancer \ and his or her party in the recovery of mana. DANCE_COURANTE=<ABILITY>\ Usage : DANCE COURANTE\n\r\ Example : dance courante\n\r\ This French running dance grants the prancer and his or her party an extra \ attack per round. DANCE_MUSETTE=<ABILITY>\ Usage : DANCE MUSETTE\n\r\ Example : dance musette\n\r\ This slow moving dance, usually done to a bass drone, will cut the attacks \ of the prancers enemies in half. DANCE_SWORDS=<ABILITY>\ Usage : DANCE SWORDS\n\r\ Example : dance swords\n\r\ This mystical and magical dance, related to the Indian snake charm, will cause \ any swords on the ground to rise up and attack the prancer's enemies. DANCE_FLAMENCO=<ABILITY>\ Usage : DANCE FLAMENCO\n\r\ Example : dance flamenco\n\r\ This Spanish dance, charicterized by stamping footwork, will cause damage to \ the prancer's enemies. DANCE_JINGLEDRESS=<ABILITY>\ Usage : DANCE JINGLEDRESS\n\r\ Example : dance jingledress\n\r\ This Native American religious dance grants a curing affect to the prancer and \ his or her party every tick. DANCE_MORRIS=<ABILITY>\ Usage : DANCE MORRIS\n\r\ Example : dance morris\n\r\ This English ceremonial dance, characterized by ringing bells on the dancers \ feet, will cause the prancers enemies to become highly distracted during combat. DANCE_BUTTERFLY=<ABILITY>\ Usage : DANCE BUTTERFLY\n\r\ Example : dance butterfly\n\r\ This Native American dance grants the pracer and his or her party the ability \ to fly. DANCE_MACABRE=<ABILITY>\ Usage : DANCE MACABRE\n\r\ Example : dance macabre\n\r\ This European dance from the middle ages, characterized by skeletons playing \ instruments, gives the prancer and his or her party bonus attack and damage, \ especially when hidden. DANCE_WAR=<ABILITY>\ Usage : DANCE WAR\n\r\ Example : dance war\n\r\ This Native American dance grants the prancer and his or her party members \ a huge bonus to attack, damage, and armor, as well as bonus to their stats, all \ at the expense of Mana. DANCE_SQUARE=<ABILITY>\ Usage : DANCE SQUARE\n\r\ Example : dance square\n\r\ This American couple dance, where moves are usually called out by a singer, \ causes all who hear and witness the prancer to follow his or her commands \ whenever they are spoken by the prancer. PLAY_ACCOMPANIMENT=<ABILITY>\ Usage : PLAY ACCOMPANIMENT\n\r\ Example : play accompaniment\n\r\ This tune will grant extra levels to any bards in the playing-bards group. PLAY_BACKGROUND=<ABILITY>\ Usage : PLAY BACKGROUND\n\r\ Example : play background\n\r\ This tune will grant bonuses to all saving throws for all members of the \ bards group. PLAY_BALLAD=<ABILITY>\ Usage : PLAY BALLAD\n\r\ Example : play ballad\n\r\ This tune inspires the bard and his or her group to better attacking, \ and better resistance to mind attacks. PLAY_BATTLEHYMN=<ABILITY>\ Usage : PLAY BATTLEHYMN\n\r\ Example : play battlehymn\n\r\ This song will grant the bard and the bards group a bonus to their damage \ during combat. The song must be started during combat to be effective. PLAY_BLUES=<ABILITY>\ Usage : PLAY BLUES\n\r\ Example : play blues\n\r\ This tune affects the enemies of the bard. They will have depressed attack \ skill, grow hungry faster, and be more susceptible to certain unjust skills. PLAY_BREAK=<ABILITY>\ Usage : PLAY BREAK\n\r\ Example : play break\n\r\ This causes the bard to stop playing his or her instrument. PLAY_CAROL=<ABILITY>\ Usage : PLAY CAROL\n\r\ Example : play carol\n\r\ This song increases the bard and the bards groups defence against mind \ based attacks. PLAY_CHARGE!=<ABILITY>\ Usage : PLAY CHARGE! ([TARGET])\n\r\ Example : play charge! orc\n\r\ This song will cause the bard and the bards group to charge the target, \ giving them a bonus to attack and damage, at the expense of some defence. PLAY_CLARINETS=<ABILITY>\ Usage : PLAY CLARINETS\n\r\ Example : play clarinets\n\r\ This song brings out the magical abilities of all kinds of clarinet-like \ instruments. It will cause a Shocking Grasp on enemies, as per the spell. PLAY_CYMBALS=<ABILITY>\ Usage : PLAY CYMBALS\n\r\ Example : play cymbals\n\r\ This song brings out the magical abilities of all kinds of cymbal-like \ instruments. It will cause a Knock spell to be cast all around. PLAY_DIRGE=<ABILITY>\ Usage : PLAY DIRGE [TARGET BODY]\n\r\ Example : play dirge "body of an orc"\n\r\ This song will cause any dead bodys in the room to fade away, \ which will also give the bard and the bards group a little extra \ experience. PLAY_DITTY=<ABILITY>\ Usage : PLAY DITTY\n\r\ Example : play ditty\n\r\ While this song is playing, the bard and the bards group will all \ gain back hit points at an accellerated rate. PLAY_DRUMS=<ABILITY>\ Usage : PLAY DRUMS\n\r\ Example : play drums\n\r\ This song brings out the magical abilities of all kinds of drum-like \ instruments. It will cause deafness to all enemies, as per the spell. PLAY_FLUTES=<ABILITY>\ Usage : PLAY FLUTES\n\r\ Example : play flutes\n\r\ This song brings out the magical abilities of all kinds of flute-like \ instruments. It will cast charm animal to all enemies, as per the druidic chant. PLAY_GUITARS=<ABILITY>\ Usage : PLAY GUITARS\n\r\ Example : play guitars\n\r\ This song brings out the magical abilities of all kinds of guitar-like \ instruments. It will cast fireball at all enemies, as per the spell. PLAY_HARMONICAS=<ABILITY>\ Usage : PLAY HARMONICAS\n\r\ Example : play harmonicas\n\r\ This song brings out the magical abilities of all kinds of harmonica-like \ instruments. It will cast awe on the bard and the bards group. PLAY_HARMONY=<ABILITY>\ Usage : PLAY HARMONY\n\r\ Example : play harmony\n\r\ This song produces a calming affect for the bard and the bards group. PLAY_HARPS=<ABILITY>\ Usage : PLAY HARPS\n\r\ Example : play harps\n\r\ This song brings out the magical abilities of all kinds of harp-like \ instruments. It will cast "friends" on the bard and the bards group, \ as per the spell. PLAY_HORNS=<ABILITY>\ Usage : PLAY HORNS\n\r\ Example : play horns\n\r\ This song brings out the magical abilities of all kinds of horn-like \ instruments. It will cast "faerie fire" on all enemies, as per the spell. PLAY_LOVESONG=PLAY_LOVE_SONG PLAY_LOVE_SONG=<ABILITY>\ Usage : PLAY "LOVE SONG"\n\r\ Example : play "love song"\n\r\ This song increases the charisma of the bard and the bards group. It may \ also inspire loving feelings. PLAY_LULLABIES=<ABILITY>\ Usage : PLAY LULLABIES\n\r\ Example : play lullabies\n\r\ This song puts to sleep all enemies of the bard. PLAY_MARCH=<ABILITY>\ Usage : PLAY MARCH\n\r\ Example : play march\n\r\ This song allows movement to be quickly regenerated for the bard and the \ bards group. PLAY_MELODY=<ABILITY>\ Usage : PLAY MELODY\n\r\ Example : play melody\n\r\ This song makes all enemies of the bard more susceptible to mind-based \ attacks. PLAY_MYSTICAL=<ABILITY>\ Usage : PLAY MYSTICAL\n\r\ Example : play mystical\n\r\ This song is a tremendous benefit to all spell and spell-like affects. So \ long as this mystical tune is playing, no arcane spell affects on anyone \ in the same room as the bard will expire. PLAY_OBOES=<ABILITY>\ Usage : PLAY OBOES\n\r\ Example : play oboes\n\r\ This song brings out the magical abilities of all kinds of oboe-like instruments. \ It will cast "lightning bolt" at all enemies, as per the spell. PLAY_ORGANS=<ABILITY>\ Usage : PLAY ORGANS\n\r\ Example : play organs\n\r\ This song brings out the magical abilities of all kinds of organ-like \ instruments. It will cast "protect health" at the bard and all of his group, \ as per the prayer. PLAY_PIANOS=<ABILITY>\ Usage : PLAY PIANOS\n\r\ Example : play pianos\n\r\ This song brings out the magical abilities of all kinds of piano-like \ instruments. It will cast feeblemind at all enemies, as per the spell. PLAY_RETREAT=<ABILITY>\ Usage : PLAY RETREAT ([DIRECTION])\n\r\ Example : play retreat east\n\r\ This song will cause the bard and all of his or her group to retreat \ in the direction specified, in an orderly fashion. No experience is \ lost when fleeing combat in this way. PLAY_REVEILLE=<ABILITY>\ Usage : PLAY REVEILLE\n\r\ Example : play reveille\n\r\ This song wakes up everyone in the room, and all adjacent rooms. \ For a few moments, everyone waking up will be under the affect of \ "Search", as per the common skill. RYTHM=PLAY_RHYTHM PLAY_RHYTHM=<ABILITY>\ Usage : PLAY RHYTHM\n\r\ Example : play rhythm\n\r\ This song decreases the magical resistance of all enemies of the bard. \ "The Rhythm is gonna get you..." PLAY_SOLO=<ABILITY>\ Usage : PLAY SOLO\n\r\ Example : play solo\n\r\ This song will instantly stop all other bard songs in the room, including \ dances, instruments, and other songs. If another bard wishes to play \ their own songs, they will have to compete with the soloing player. \ Essentially, this allows a bard to "upstage" other bards, rendering them \ mute. Playing solo requires extra mana to expell the other songs, however. PLAY_SPIRITUAL=<ABILITY>\ Usage : PLAY SPIRITUAL\n\r\ Example : play spiritual\n\r\ This song is a tremendous benefit to all prayer and prayer-like affects. So \ long as this mystical tune is playing, no divine prayer affects on anyone \ in the same room as the bard will expire. PLAY_SYMPHONY=<ABILITY>\ Usage : PLAY SYMPHONY\n\r\ Example : play symphony\n\r\ This extremely versatile song has a different affect for every single \ instrument that exists. PLAY_TEMPO=<ABILITY>\ Usage : PLAY TEMPO\n\r\ Example : play tempo\n\r\ This song causes the common skills of the bard and the bards group to \ be completed more quickly. PLAY_TRIBAL=<ABILITY>\ Usage : PLAY TRIBAL\n\r\ Example : play tribal\n\r\ This song is a tremendous benefit to all chant and chant-like affects. So \ long as this mystical tune is playing, all druidic affects on the bard and \ his or her followers will be maintained indefinitely. PLAY_TROMBONES=<ABILITY>\ Usage : PLAY TROMBONES\n\r\ Example : play trombones\n\r\ This song brings out the magical abilities of all kinds of trombone-like \ instruments. It will cast frenzy on the bard and his or her group, as \ per the spell. PLAY_TRUMPETS=<ABILITY>\ Usage : PLAY TRUMPETS\n\r\ Example : play trumpets\n\r\ This song brings out the magical abilities of all kinds of trumpet-like \ instruments. It will cast shatter on all enemies, as per the spell. PLAY_TUBAS=<ABILITY>\ Usage : PLAY TUBAS\n\r\ Example : play tubas\n\r\ This song brings out the magical abilities of all kinds of tuba-like \ instruments. It will cast "Gust of Wind" on all enemies, as per the spell. PLAY_VIOLINS=<ABILITY>\ Usage : PLAY VIOLINS\n\r\ Example : play violins\n\r\ This song brings out the magical abilities of all kinds of violin-like \ instruments. It casts Frost on all enemies, as per the spell. PLAY_WOODS=<ABILITY>\ Usage : PLAY WOOD\n\r\ Example : play wood\n\r\ This song brings out the magical abilities of all kinds of wood-clapping \ instruments. It casts shield on the bard and his or her group, as per \ the spell. PLAY_XYLOPHONES=<ABILITY>\ Usage : PLAY XYLOPHONES\n\r\ Example : play xylophones\n\r\ This song brings out the magical abilities of all kinds of xylophone-like \ instruments. It casts slow on all enemies, as per the spell.