QUEST_TIME_PROG <QUESTNAME> 5 IF EVAL('$%ISHERE()%' == '<QUESTAREA1>') and EVAL($%NUMMOBSINAREA(<INVADERCRIT>)% > 0) QUESTCHAT Victory! QUESTCHAT The enemy returns to their stronghold with booty from the city. mpendquest <QUESTNAME> ENDIF ~ DEATH_PROG IF ISPC($n) MPSETVAR $n <QUESTNAME>kill ++ MPEXP $n 10 ENDIF ~ RAND_PROG 50 IF EVAL('$%ISHERE()%' != '<QUESTAREA1>') and !AFFECTED($i Skill_Track) IF ISFIGHT($i) FLEE ENDIF MPWALKTO <QUESTAREA1> ENDIF ~ QUEST_TIME_PROG <QUESTNAME> -1 MPSETVAR $i <QUESTNAME>master '' MPSETVAR $i <QUESTNAME>winner '' MPSETVAR * <QUESTNAME>kill '' ~