ACID_BURST_BOMB=BOMB_ACIDBURST ACID_BURST=BOMB_ACIDBURST BOMB_ACIDBURST=\ Trap : Acid Burst\n\r\ Targets : Lemons\n\r\ Parameters : \n\r\ Description: \n\r\ Delivers a blast of acid damage. EXPLOSIVE=BOMB_EXPLOSIVE EXPLOSIVE_BOMB=BOMB_EXPLOSIVE BOMB_EXPLOSIVE=\ Trap : Explosive Bomb\n\r\ Targets : Coal\n\r\ Parameters : \n\r\ Description: \n\r\ Delivers a blast of fire damage. FLAME_BURST_BOMB=BOMB_FLAMEBURST FLAME_BURST=BOMB_FLAMEBURST BOMB_FLAMEBURST=\ Trap : Flame Burst Bomb\n\r\ Targets : Lamp Oil\n\r\ Parameters : \n\r\ Description: \n\r\ Delivers a blast of fire damage. STINK_BOMB=BOMB_NOXIOUS BOMB_NOXIOUS=\ Trap : Stink Bomb\n\r\ Targets : An Egg\n\r\ Parameters : \n\r\ Description: \n\r\ Creates a Stinking Cloud PEPPER_BOMB=BOMB_PEPPER BOMB_PEPPER=\ Trap : Pepper Bomb\n\r\ Targets : Some Peppers\n\r\ Parameters : \n\r\ Description: \n\r\ Causes irritation, lowering attack and defence. POISON_GAS_BOMB=BOMB_POISON POISON_GAS=BOMB_POISON BOMB_POISON=\ Trap : Pepper Bomb\n\r\ Targets : Poison\n\r\ Parameters : The name of the poison\n\r\ Description: \n\r\ Inflicts everyone with a horrible poison. SMOKE_BOMB=BOMB_SMOKE BOMB_SMOKE=\ Trap : Smoke Bomb\n\r\ Targets : Something Wooden\n\r\ Parameters : \n\r\ Description: \n\r\ Causes blindness. SPORE_BOMB=BOMB_SPORES BOMB_SPORES=\ Trap : Spore Bomb\n\r\ Targets : Diseased Meat\n\r\ Parameters : The name of the disease\n\r\ Description: \n\r\ Causes disease. WATER_BOMB=BOMB_WATER BOMB_WATER=\ Trap : Water Bomb\n\r\ Targets : Water container\n\r\ Parameters : \n\r\ Description: \n\r\ Extinguishes all flaming things. ACID_PIT=TRAP_ACIDPIT TRAP_ACIDPIT=\ Trap : Acid Pit\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ A pit full of acid. ACID_SPRAY=TRAP_ACIDSPRAY TRAP_ACIDSPRAY=\ Trap : Acid Spray\n\r\ Targets : Containers, Doors\n\r\ Parameters : \n\r\ Description: \n\r\ Causes a blast of acid damage. AVALANCHE=TRAP_AVALANCHE TRAP_AVALANCHE=\ Trap : Avalanche\n\r\ Targets : Mountain rooms\n\r\ Parameters : \n\r\ Description: \n\r\ Causes a horrible avalanche of rock to fall on everyone. BEAR_TRAP=TRAP_BEARTRAP TRAP_BEARTRAP=\ Trap : Bear Trap\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ Delivers piercing damage, and makes the victim unable to leave. BOOMERANG=TRAP_BOOMERANG TRAP_BOOMERANG=\ Trap : Boomerang\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes the item to magically return to the inventory of the \ trapper. BOULDERS=TRAP_BOULDERS TRAP_BOULDERS=\ Trap : Boulders\n\r\ Targets : Rocky rooms (mountains, hills, etc)\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes rocks to assault the victim. TRAP_CAVEIN=\ Trap : Cave-In\n\r\ Targets : Cave Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes rocks to fall in front of the exits, blocking all \ entry and exit from the room. CRUSHING_ROOM=TRAP_CRUSHINGROOM TRAP_CRUSHINGROOM=\ Trap : Crushing Room\n\r\ Targets : Indoor Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes exits to be blocked while the walls close in, \ crushing all those unfortunate enough to be inside when it goes off. DARKFALL=TRAP_DARKFALL TRAP_DARKFALL=\ Trap : Darkfall\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes darkness to fall on the area. DEEP_PIT=TRAP_DEEPPIT TRAP_DEEPPIT=\ Trap : Deep Pit\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes the victim to fall into a deep pit, taking \ extra damage. ELECTRIC_SHOCK=TRAP_ELECTRICSHOCK TRAP_ELECTRICSHOCK=\ Trap : Electric Shock\n\r\ Targets : Doors and Containers\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes the victim to take shocking damage. FLOOD_ROOM=TRAP_FLOODROOM TRAP_FLOODROOM=\ Trap : Flood Room\n\r\ Targets : Indoor Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which causes the exits to be blocked while the room fills with water. GLUEY=TRAP_GLUEY TRAP_GLUEY=\ Trap : Gluey\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ Covers an item in glue, making it not droppable or removable except by \ anti-curse magic. GREASY=TRAP_GREASY TRAP_GREASY=\ Trap : Greasy\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ Covers an item in grease, making the person picking it up drop it immediately. IGNITION_TRAP=TRAP_IGNITION TRAP_IGNITION=\ Trap : Ignition\n\r\ Targets : Burnable Items\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which makes the item ignite when picked up. INFECTED=TRAP_INFECTED TRAP_INFECTED=\ Trap : Infected\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which gives the victim a disease when the item is picked up. LAUNCHER_TRAP=TRAP_LAUNCHER TRAP_LAUNCHER=\ Trap : Launcher\n\r\ Targets : Containers and Doors\n\r\ Parameters : \n\r\ Description: \n\r\ A trap which makes a ranged weapon fire when the item or door is opened. MONSTER_CAGE=TRAP_MONSTERCAGE TRAP_MONSTERCAGE=\ Trap : Monster Cage\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ This trap requires a caged monster. When triggered, the victim is \ attacked by the monster or monsters in the cage. POISONED_NEEDLE=TRAP_NEEDLE TRAP_NEEDLE=\ Trap : Poisoned Needle\n\r\ Targets : Containers and Doors\n\r\ Parameters : Name of the poison\n\r\ Description: \n\r\ Causes a poisoned needle to strike the victim. POISONED_PRICKER=TRAP_NEEDLEPRICK TRAP_NEEDLEPRICK=\ Trap : Poisoned Pricker\n\r\ Targets : Items\n\r\ Parameters : Name of the poison\n\r\ Description: \n\r\ Causes a poisoned needle to prick the victim getting the item. NOISY_TRAP=TRAP_NOISE TRAP_NOISE=\ Trap : Noisy Trap\n\r\ Targets : Containers and Doors\n\r\ Parameters : \n\r\ Description: \n\r\ Causes a loud noise to be heard througout the whole area when triggered. POISON_GAS=TRAP_POISONGAS TRAP_POISONGAS=\ Trap : Poison Gas\n\r\ Targets : Containers and Doors\n\r\ Parameters : Name of the poison\n\r\ Description: \n\r\ Causes everyone to be struck with a poisonous gas. POPPING_NOISE TRAP_POPPER=\ Trap : Popping Noise\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ Causes a loud popping noise to be heard througout the area when the item \ is picked up. RAT_PIT=TRAP_RATPIT TRAP_RATPIT=\ Trap : \n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ Creates a pit full of hungry rats from a cage of rats. PIT_TRAP=TRAP_ROOMPIT TRAP_ROOMPIT=\ Trap : Pit Trap\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ Causes the victim to fall into a pit, taking damage. SLEEP_GAS=TRAP_SLEEPGAS TRAP_SLEEPGAS=\ Trap : Sleep Gas\n\r\ Targets : Rooms and Containers\n\r\ Parameters : \n\r\ Description: \n\r\ Causes all victims to go to sleep. SNAKE_PIT=TRAP_SNAKEPIT TRAP_SNAKEPIT=\ Trap : Snake Pit\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ Creates a pit full of angry snakes from a cage of them. SPORE_TRAP=TRAP_SPORETRAP TRAP_SPORETRAP=\ Trap : Spore Trap\n\r\ Targets : Doors and Containers\n\r\ Parameters : Name of the disease\n\r\ Description: \n\r\ Causes the victim to be infected with a disease. SNARE_TRAP=TRAP_SNARE TRAP_SNARE=\ Trap : Snare Trap\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ Causes the victim to be caught in a snaring net. SPARKING_TRAP=TRAP_SPARK TRAP_SPARK=\ Trap : Sparking Trap\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ Causes the victim to take fire damage when getting the item. SPELL_BLAST=TRAP_SPELLBLAST TRAP_SPELLBLAST=\ Trap : Spell Blast\n\r\ Targets : Doors and Containers\n\r\ Parameters : The name of the spell\n\r\ Description: \n\r\ Causes the victim to be struck with a spell. SPIKE_PIT=TRAP_SPIKEPIT TRAP_SPIKEPIT=\ Trap : Spike Pit\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ Causes the victim to fall into a pit of spikes, taking bad damage. SPORE_TRAP=TRAP_SPORETRAP TRAP_SPORETRAP=\ Trap : Spore Trap\n\r\ Targets : Doors and Containers\n\r\ Parameters : The name of the disease\n\r\ Description: \n\r\ Causes the victim to be infected with a disease. TRIPLINE=TRAP_TRIPLINE TRAP_TRIPLINE=\ Trap : Tripline\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Description: \n\r\ Causes the victim to trip and fall down. VANISHING_TRAP=TRAP_VANISHING TRAP_VANISHING=\ Trap : Vanishing Trap\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Description: \n\r\ Causes the item to become invisible when picked up. WEAPON_SWING=TRAP_WEAPONSWING TRAP_WEAPONSWING=\ Trap : Weapon Swing\n\r\ Targets : Doors and Containers\n\r\ Parameters : \n\r\ Description: \n\r\ Causes a weapon to strike the victim. TRAP_ENTER=\ Trap : Trap_Enter\n\r\ Targets : Rooms, Exits\n\r\ Parameters : Set ability to trap type (0-3)\n\r\ Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\ Description: \n\r\ A trap triggered when entering one of the above. TRAP_ENTERBLADE=\ Trap : Trap_EnterBlade\n\r\ Targets : Rooms\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A blade trap triggered when entering one of the above. TRAP_ENTERGAS=\ Trap : Trap_EnterGas\n\r\ Targets : Rooms, Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A gas trap triggered when entering one of the above. TRAP_ENTERNEEDLE=\ Trap : Trap_EnterNeedle\n\r\ Targets : Rooms, Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A needle trap triggered when entering one of the above. TRAP_ENTERPIT=\ Trap : Trap_EnterPit\n\r\ Targets : Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A pit trap triggered when entering one of the above. TRAP_ENTERSPELL=\ Trap : Trap_EnterSpell\n\r\ Targets : Rooms, Exits\n\r\ Parameters : Name of the spell; parameters\n\r\ Example : Spell_Fireball\n\r\ Example : Spell_FakeWeapon; sword\n\r\ Description: \n\r\ A spell casting pit trap triggered when entering one of the above. TRAP_GET=\ Trap : Trap_Get\n\r\ Targets : Items\n\r\ Parameters : Set ability to trap type (0-3)\n\r\ Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\ Description: \n\r\ A trap triggered when getting an item. TRAP_GETBLADE=\ Trap : Trap_GetBlade\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A blade trap triggered when getting an item. TRAP_GETGAS=\ Trap : Trap_GetGas\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A gas trap triggered when getting an item. TRAP_GETNEEDLE=\ Trap : Trap_GetNeedle\n\r\ Targets : Items\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A needle trap triggered when getting an item. TRAP_GETSPELL=\ Trap : Trap_GetSpell\n\r\ Targets : Items\n\r\ Parameters : Name of the spell; parameters\n\r\ Example : Spell_Fireball\n\r\ Example : Spell_FakeWeapon; sword\n\r\ Description: \n\r\ A spell casting pit trap triggered when getting one of the above. TRAP_OPEN=\ Trap : Trap_Open\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : Set ability to trap type (0-3)\n\r\ Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\ Description: \n\r\ A trap triggered when opening one of the above. TRAP_OPENBLADE=\ Trap : Trap_OpenBlade\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A blade trap triggered when opening one of the above. TRAP_OPENGAS=\ Trap : Trap_OpenGas\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A gas trap triggered when opening one of the above. TRAP_OPENNEEDLE=\ Trap : Trap_OpenNeedle\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A needle trap triggered when opening one of the above. TRAP_OPENSPELL=\ Trap : Trap_OpenSpell\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : Name of the spell; parameters\n\r\ Example : Spell_Fireball\n\r\ Example : Spell_FakeWeapon; sword\n\r\ Description: \n\r\ A spell casting pit trap triggered when opening one of the above. TRAP_UNLOCK=\ Trap : Trap_Unlock\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : Set ability to trap type (0-3)\n\r\ Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\ Description: \n\r\ A trap triggered when unlocking one of the above. TRAP_UNLOCKBLADE=\ Trap : Trap_UnlockBlade\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A blade trap triggered when unlocking one of the above. TRAP_UNLOCKGAS=\ Trap : Trap_UnlockGas\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A gas trap triggered when unlocking one of the above. TRAP_UNLOCKNEEDLE=\ Trap : Trap_UnlockNeedle\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : \n\r\ Example : \n\r\ Description: \n\r\ A needle trap triggered when unlocking one of the above. TRAP_UNLOCKSPELL=\ Trap : Trap_UnlockSpell\n\r\ Targets : Items (Containers), Exits\n\r\ Parameters : Name of the spell; parameters\n\r\ Example : Spell_Fireball\n\r\ Example : Spell_FakeWeapon; sword\n\r\ Description: \n\r\ A spell casting pit trap triggered when unlocking one of the above. TRAP_TRAP=\ Trap : Trap_Trap\n\r\ Targets : Items, Exits, Rooms\n\r\ Parameters : Set ability to trap type (0-3)\n\r\ Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\ Description: \n\r\ A trap triggered when doing something to one of the above. This is \ a base class for other traps. Do not use!