PRAYER_ABSORPTION=<ABILITY>\ Usage : PRAY ABSORPTION [CRIMINAL NAME]\n\r\ Example : pray absorption bob\n\r\ The cleric is able to absorb the knowledge of a random skill from the target. \ The target retains the skill, but the cleric will also know it for the duration \ of the absorption prayer. PRAYER_ACIDHEALING=PRAYER_ACID_HEALING PRAYER_ACID_HEALING=<ABILITY>\ Usage : PRAY "ACID HEALING"\n\r\ Example : pray "acid healing"\n\r\ The caster places him or herself in a holy aura. The aura will convert \ any acid damage immediately into an equal amount of healing. PRAYER_AIRYFORM=<ABILITY>\ Usage : PRAY AIRYFORM\n\r\ Example : pray airyform\n\r\ This prayer causes the caster to shimmer and become almost as air. In this \ condition, the caster takes only half damage from physical weapon sources. PRAYER_ANGER=<ABILITY>\ Usage : PRAY ANGER\n\r\ Example : pray anger\n\r\ In a room of peace, this prayer will cause all the inhabitants of a room to begin fighting \ another inhabitant, except the caster. PRAYER_ANNUL=<ABILITY>\ Usage : PRAY ANNUL [TARGET NAME]\n\r\ Example : pray annul bob\n\r\ This prayer breaks the marriage in which the target has entered. Any joinly owned \ property reverts to the previous owners. The target must not be wearing his or her \ wedding band for this prayer to work. PRAYER_BEHEMOTH=<ABILITY>\ Usage : PRAY BEHEMOTH\n\r\ Example : pray behemoth\n\r\ This prayer causes the cleric to grow to a creature 3 times their normal size, \ with enhanced strength, but which is also somewhat easier to hit. Because \ the size and weight increase in such a strange manner, the ability to handle \ encumbrance will not increase. PRAYER_ANIMATEGHAST=PRAYER_ANIMATE_GHAST PRAYER_ANIMATE_GHAST=<ABILITY>\ Usage : PRAY "ANIMATE GHAST" [TARGET NAME] \n\r\ Example : pray "animate ghast" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a ghast. The ghast will have a strong paralyzation \ attack. PRAYER_ANIMATEGHOST=PRAYER_ANIMATE_GHOST PRAYER_ANIMATE_GHOST=<ABILITY>\ Usage : PRAY "ANIMATE GHOST" [TARGET NAME] \n\r\ Example : pray "animate ghost" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a ghost. The ghost will have a weak attack, but will \ be immune to most physical damage. PRAYER_ANIMATEGHOUL=PRAYER_ANIMATE_GHOUL PRAYER_ANIMATE_GHOUL=<ABILITY>\ Usage : PRAY "ANIMATE GHOUL" [TARGET NAME] \n\r\ Example : pray "animate ghoul" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a ghoul. The ghoul will have a weak paralyzation \ attack. AURA_OF_THE_DIVINE_EDICT=PRAYER_AURADIVINEEDICT PRAYER_AURA_OF_THE_DIVINE_EDICT=PRAYER_AURADIVINEEDICT PRAYER_AURADIVINEEDICT=<ABILITY>\ Usage : PRAY "AURA OF THE DIVINE EDICT"\n\r\ Example : pray "aura of the divine edict"\n\r\ The Cleric becomes gains the total authority of his or her god, being able \ to command all who are below him or her in level to obey by use of the YELL \ command. However, with the edict comes an aura of peace as well, preventing \ all fighting in the clerics presence. AURA_OF_FEAR=PRAYER_AURAFEAR PRAYER_AURA_OF_FEAR=PRAYER_AURAFEAR PRAYER_AURAFEAR=<ABILITY>\ Usage : PRAY "AURA OF FEAR" [TARGET]\n\r\ Example : pray "aura of fear" orc\n\r\ The Cleric can cause an aura of fear to surround any target. All but the cleric \ and the target will become irrationally fearful of the target. This will make \ some cringe and some flee. PRAYER_AURAINTOLERANCE=PRAYER_AURA_OF_INTOLERANCE PRAYER_AURA_OF_INTOLERANCE=<ABILITY>\ Usage : PRAY "AURA OF INTOLERANCE"\n\r\ Example : pray "aura of intolerance"\n\r\ The Cleric becomes totally intolerant of nonbelief in his or her god, \ and especially of those who believe in other gods. The unfaithful in \ your presence suffer mental anguish from your aura, while those you \ engage in combat against suffer extra damage. PRAYER_ANIMATEMUMMY=PRAYER_ANIMATE_MUMMY PRAYER_ANIMATE_MUMMY=<ABILITY>\ Usage : PRAY "ANIMATE MUMMY" [TARGET NAME] \n\r\ Example : pray "animate mummy" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a mummy. The mummy will have the deadly mummy rot \ attack. PRAYER_ANIMATESKELETON=PRAYER_ANIMATE_SKELETON PRAYER_ANIMATE_SKELETON=<ABILITY>\ Usage : PRAY "ANIMATE SKELETON" [TARGET NAME] \n\r\ Example : pray "animate skeleton" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a skeleton. The skeleton will take half damage from \ slashing and piercing attacks. PRAYER_ANIMATESPECTRE=PRAYER_ANIMATE_SPECTRE PRAYER_ANIMATE_SPECTRE=<ABILITY>\ Usage : PRAY "ANIMATE SPECTRE" [TARGET NAME] \n\r\ Example : pray "animate spectre" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a spectre. The spectre will have a weak energy \ drain attack. PRAYER_ANIMATEVAMPIRE=PRAYER_ANIMATE_VAMPIRE PRAYER_ANIMATE_VAMPIRE=<ABILITY>\ Usage : PRAY "ANIMATE VAMPIRE" [TARGET NAME] \n\r\ Example : pray "animate vampire" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a vampire. The vampire will be immune to almost \ every physical attack form, and have a strong energy drain attack. PRAYER_ANIMATEZOMBIE=PRAYER_ANIMATE_ZOMBIE PRAYER_ANIMATE_ZOMBIE=<ABILITY>\ Usage : PRAY "ANIMATE ZOMBIE" [TARGET NAME] \n\r\ Example : pray "animate zombie" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as a zombie. The zombie will be really scary. PRAYER_ANIMATEDEAD=PRAYER_ANIMATE_DEAD PRAYER_ANIMATE_DEAD=<ABILITY>\ Usage : PRAY "ANIMATE DEAD" [TARGET NAME] \n\r\ Example : pray "animate dead" body\n\r\ Any dead body, of a mob or player, may be animated with this prayer. The \ body then rises as an undead creature. PRAYER_ATONEMENT=<ABILITY>\ Usage : PRAY "ATONEMENT" [TARGET NAME] \n\r\ Example : pray "atonement" orc\n\r\ This prayer grants atonement to the target for his/her evil acts and slides \ them ever closer to the point of being truely good. AURA_OF_HARM=PRAYER_AURAHARM PRAYER_AURAHARM=<ABILITY>\ Causes the those in the same room as the cleric to suffer periodic damage, \ unless they are following the cleric. AURA_OF_HEALING=PRAYER_AURAHEAL PRAYER_AURAHEAL=<ABILITY>\ Causes the those in the same room as the cleric to gain periodic healing, \ unless they are in combat against the cleric or one of his followers. AURA_OF_STRIFE=PRAYER_AURASTRIFE PRAYER_AURASTRIFE=<ABILITY>\ Causes the those in the same room as the cleric to suffer a drop in \ charisma due to feelings of anger and hopelessness. Will also cause \ confusion in combat among those not in the clerics group. PRAYER_AVATAR=<ABILITY>\ Usage : PRAY AVATAR\n\r\ Example : pray avatar\n\r\ Causes the Cleric to become a most ferocious and powerful avatar of his \ or her god, gaining attack, armor, and hit point bonuses for the duration. PRAYER_BENEDICTION=<ABILITY>\ Usage : PRAY "BENEDICTION" [TARGET NAME] \n\r\ Example : pray "benediction" bob\n\r\ This prayer causes the target to receive a bonus to their prime requisite stat(s) \ for their current class. PRAYER_BIRDS_EYE=<ABILITY>\ Usage : PRAY "BIRDS EYE"\n\r\ Example : pray "birds eye"\n\r\ With this prayer, the cleric becomes aware through divine revelation the \ places in his or her immediate area. PRAYER_BLADEBARRIER=PRAYER_BLADE_BARRIER PRAYER_BLADE_BARRIER=<ABILITY>\ Usage : PRAY "BLADE BARRIER"\n\r\ Example : pray blade\n\r\ Causes a shield of blades to begin spinning around the caster. Anyone engaging in \ melee combat, or who tries to touch the caster may be struck by the blades for \ additional damage. PRAYER_BLESS=<ABILITY>\ Usage : PRAY BLESS [TARGET NAME]\n\r\ Example : pray bless bob\n\r\ The target of this spell becomes blessed by the caster's deity, making them harder \ to hit in combat. Also dispels any temporary curses on the target, as well as \ holy aura and holy word. PRAYER_BLESSITEM=PRAYER_BLESS_ITEM PRAYER_BLESS_ITEM=<ABILITY>\ Usage : PRAY "BLESS ITEM" [TARGET NAME]\n\r\ Example : pray "bless item" sword\n\r\ The item affected by this spell gains the blessing of the caster's deity. Weapons \ gain additional hitting and damage abilities, while armor gains some additional \ temporary strength. Also dispells any temporary curses on the item. The target \ item may be specified if it available to the caster. If a person is specified \ as the target, a random item possessed by that person will be affected. PRAYER_BLESSED_HEARTH=<ABILITY>\ Usage : PRAY "BLESSED HEARTH" \n\r\ Example : pray "blessed hearth"\n\r\ The prayer consecrates the room in which it is cast against harm against the \ owners of the room, or those who follow the owners. All damage to the owner will be \ greatly lessened when in the room, and all undead harming magic is negated. PRAYER_BLINDNESS=<ABILITY>\ Usage : PRAY BLINDNESS [TARGET NAME]\n\r\ Example : pray blind orc\n\r\ The mob affected by this spell is unable to see. PRAYER_BLINDSIGHT=<ABILITY>\ Usage : PRAY BLINDSIGHT\n\r\ Example : pray blindsight\n\r\ The mob affected by this spell is able to see in dark places, and has any blindness \ from a previous spell affect restored. PRAYER_BLOOD_HEARTH=<ABILITY>\ Usage : PRAY "BLOOD HEARTH" \n\r\ Example : pray "blood hearth"\n\r\ The prayer desecrates the room in which it is cast in favor of the \ owners of the room, or those who follow the owners. All damage done by the owner will be \ greatly enhanced when in the room. PRAYER_BLOODMOON=PRAYER_BLOOD_MOON PRAYER_BLOOD_MOON=<ABILITY>\ Usage : PRAY "BLOOD MOON" [TARGET NAME]\n\r\ Example : pray "blood moon" bob\n\r\ The caster causes a evil aura to rise over the target. Any melee blows that strike \ the target do 50% more damage when they hit the target. PRAYER_BONEMOON=PRAYER_BONE_MOON PRAYER_BONE_MOON=<ABILITY>\ Usage : PRAY "BONE MOON"\n\r\ Example : pray "bone moon"\n\r\ The caster causes a evil curse to rise over the room. Any dead bodies found \ there will animate into skeletons of increasing power! PRAYER_BURY=<ABILITY>\ Usage : PRAY BURY [TARGET NAME]\n\r\ Example : pray bury body\n\r\ The caster burys a dead body in accordance with the will of his or her deity. \ Doing so causes the dead body to disappear, and gives the caster an extra \ 5 experience points (or less). PRAYER_CALLUNDEAD=PRAYER_CALL_UNDEAD PRAYER_CALL_UNDEAD=<ABILITY>\ Usage : PRAY CALL UNDEAD\n\r\ Example : pray call undead\n\r\ This prayer will cause one of the clerics absent undead group members to \ be drawn towards the clerics present location. PRAYER_CALM=<ABILITY>\ Usage : PRAY CALM\n\r\ Example : pray calm\n\r\ All fighting in the same room as the caster immediately ceases. PRAYER_CANNIBALISM=PRAYER_INFLICT_CANNIBALISM PRAYER_INFLICT_CANNIBALISM=<ABILITY>\ Usage : PRAY "INFLICT CANNIBALISM" [TARGET NAME]\n\r\ Example : pray "inflict cannibalism" orc\n\r\ This horrid curse causes the target to develop an insatiable hunger for the flesh \ of their own race. Normal food and drink will no longer satiate, only the meat \ from the bodies of their kind. PRAYER_CAUSECRITICAL=PRAYER_CAUSE_CRITICAL_WOUNDS PRAYER_CAUSE_CRITICAL=PRAYER_CAUSE_CRITICAL_WOUNDS PRAYER_CAUSE_CRITICAL_WOUNDS=<ABILITY>\ Usage : PRAY "CAUSE CRITICAL" [TARGET NAME]\n\r\ Example : pray "cause critical" orc\n\r\ Causes of critical blast of unholy damage to be inflicted on the target. CAUSE_EXHAUSTION=PRAYER_CAUSE_EXHAUSTION PRAYER_CAUSE_EXHAUSTION=<ABILITY>\ Usage : PRAY "CAUSE EXHAUSTION" [TARGET NAME]\n\r\ Example : pray "cause exhaustion" bob\n\r\ Creates fatigue, and removes a moderate amount of movement. \ See also Cause Fatigue and Enervate. CAUSE_FATIGUE=PRAYER_CAUSE_FATIGUE PRAYER_CAUSE_FATIGUE=<ABILITY>\ Usage : PRAY "CAUSE FATIGUE" [TARGET NAME]\n\r\ Example : pray "cause fatigue" bob\n\r\ Worsens fatigue, and removes a small amount of movement. \ See also Cause Exhaustion and Enervate. PRAYER_CAUSE_LIGHT=PRAYER_CAUSE_LIGHT_WOUNDS PRAYER_CAUSE_LIGHT_WOUNDS=<ABILITY>\ Usage : PRAY "CAUSE LIGHT" [TARGET NAME]\n\r\ Example : pray "cause light" orc\n\r\ Causes of light blast of unholy damage to be inflicted on the target. PRAYER_CAUSE_SERIOUS=PRAYER_CAUSE_SERIOUS_WOUNDS PRAYER_CAUSE_SERIOUS_WOUNDS=<ABILITY>\ Usage : PRAY "CAUSE SERIOUS" [TARGET NAME]\n\r\ Example : pray "cause serious" orc\n\r\ Causes of serious blast of unholy damage to be inflicted on the target. PRAYER_CREATE_IDOL=<ABILITY>\ Usage : PRAY "CREATE IDOL"\n\r\ Example : pray "create idol"\n\r\ This prayer creates an idol to the clerics god out of natural resources \ grown out of the ground around the caster. If no good resources are available, \ the prayer will always fail. The idol is extremely cursed, and a hazard to anyone \ who possesses it. PRAYER_CHAINSTRIKE=<ABILITY>\ Usage : PRAY CHAINSTRIKE\n\r\ Example : pray chainstrike\n\r\ This caster summons down a long arching stroke of lightning, which will \ hit a combatant of the caster (or a non-group member if not in combat), \ and begin bouncing from person to person until the stroke is depleated. PRAYER_CHRISTEN=<ABILITY>\ Usage : PRAY CHRISTEN [TARGET NAME]\n\r\ Example : pray christen baby bob\n\r\ This prayer is the only means of giving a mud born child a name, and thereby \ ensuring that it will grow up to be a player. The Cleric, by this prayer, \ endows the baby with both name and spirit, therefore it must be cast before \ the child learns to walk. PRAYER_CONDEMNATION=<ABILITY>\ Usage : PRAY CONDEMNATION [TARGET NAME]\n\r\ Example : pray condemnation orc\n\r\ This unholy spell is applicable only against targets who are already wanted in \ the casting area for a crime. Unlike forgive, the caster must be in the same \ room as the target as well. This prayer will cause the target to receive a \ slightly worse sentence for their crime then they would otherwise. PRAYER_CONTAGION=<ABILITY>\ Usage : PRAY CONTAGION [TARGET NAME]\n\r\ Example : pray contagion orc\n\r\ This wicked spell makes all other wicked spells contagious. If a creature is \ under the effects of another malicious spell or prayer, contagion will make \ it possible that others may catch this spell like a disease. PRAYER_CONVICTION=<ABILITY>\ Usage : PRAY "CONVICTION" [TARGET NAME] \n\r\ Example : pray "conviction" orc\n\r\ This prayer fills the target with religious conviction. So long as the target \ worships the same god as the cleric, they will receive bonuses to attack, damage, \ and armor. PRAYER_CONSECRATE_LAND=<ABILITY>\ Usage : PRAY "CONSECRATE LAND"\n\r\ Example : pray "consecrate land"\n\r\ This prayer consecrates the land on which it is cast, making evil prayers unable \ to function here. The prayer is permanent when cast on the cleric property, or \ the property of one his/she follows. PRAYER_CURSELUCK=PRAYER_CURSE_LUCK PRAYER_CURSE_LUCK=<ABILITY>\ Usage : PRAY "CURSE LUCK" [TARGET NAME]\n\r\ Example : pray "curse luck" orc\n\r\ This wicked spell makes the target fail their next three saving throws against \ any magic, trap, disease, poison, or similar affect. PRAYER_CORRUPTION=<ABILITY>\ Usage : PRAY "CORRUPTION" [TARGET NAME] \n\r\ Example : pray "corruption" orc\n\r\ This prayer corrupts the target and slides them ever closer to the point of \ being truely evil. PRAYER_CREATE_FOOD=<ABILITY>\ Usage : PRAY "CREATE FOOD"\n\r\ Example : pray "create food"\n\r\ Causes a bit of food to fall near to the caster from out of nowhere. PRAYER_CREATE_WATER=<ABILITY>\ Usage : PRAY "CREATE WATER" [TARGET CONTAINER]\n\r\ Example : pray "create water" waterskin\n\r\ Causes the targeted container to fill up with fresh water. The container \ must be capable of holding liquids, and must be empty of any non-water \ liquids first. PRAYER_CURE_BLINDNESS=<ABILITY>\ Usage : PRAY "CURE BLINDNESS" [TARGET NAME]\n\r\ Example : pray "cure blindness" bob\n\r\ Cures all manner of blind afflictions on the target. PRAYER_CURE_CANNIBALISM=<ABILITY>\ Usage : PRAY "CURE CANNIBALISM" [TARGET NAME]\n\r\ Example : pray "cure cannibalism" bob\n\r\ Cures the curse of cannibalism from the target. PRAYER_CURE_CRITICAL=PRAYER_CURE_CRITICAL_WOUNDS PRAYER_CURE_CRITICAL_WOUNDS=<ABILITY>\ Usage : PRAY "CURE CRITICAL" [TARGET NAME]\n\r\ Example : pray "cure critical" bob\n\r\ Delivers critical healing to the target. PRAYER_CURE_DEAFNESS=<ABILITY>\ Usage : PRAY "CURE DEAFNESS" [TARGET NAME]\n\r\ Example : pray "cure deafness" bob\n\r\ Delivers the target from any deafening spells or affects. PRAYER_CURE_DISEASE=<ABILITY>\ Usage : PRAY "CURE DISEASE" [TARGET NAME]\n\r\ Example : pray "cure disease" bob\n\r\ Cures all manner of disease and disease like affects. CURE_EXHAUSTION=PRAYER_CURE_EXHAUSTION PRAYER_CURE_EXHAUSTION=<ABILITY>\ Usage : PRAY "CURE EXHAUSTION" [TARGET NAME]\n\r\ Example : pray "cure exhaustion" bob\n\r\ Eliminates fatigue, and restores a moderate amount of movement. \ See also Cure Fatigue and Invigorate. CURE_FATIGUE=PRAYER_CURE_FATIGUE PRAYER_CURE_FATIGUE=<ABILITY>\ Usage : PRAY "CURE FATIGUE" [TARGET NAME]\n\r\ Example : pray "cure fatigue" bob\n\r\ Delivers invigoration to the fatigued, and restores a small amount of movement. \ See also Cure Exhaustion and Invigorate. CURE_LIGHT=PRAYER_CURE_LIGHT_WOUNDS PRAYER_CURE_LIGHT_WOUNDS=<ABILITY>\ Usage : PRAY "CURE LIGHT" [TARGET NAME]\n\r\ Example : pray "cure light" bob\n\r\ Delivers light healing to the target. CURE_SERIOUS=PRAYER_CURE_SERIOUS_WOUNDS PRAYER_CURE_SERIOUS_WOUNDS=<ABILITY>\ Usage : PRAY "CURE SERIOUS" [TARGET NAME]\n\r\ Example : pray "cure serious" bob\n\r\ Delivers serious healing to the target. PRAYER_CURE_VAMPIRISM=<ABILITY>\ Usage : PRAY "CURE VAMPIRISM" [TARGET NAME]\n\r\ Example : pray "cure vampirism" bob\n\r\ Cures the curse of vampirism from the target. PRAYER_CURSE=<ABILITY>\ Usage : PRAY CURSE [TARGET NAME]\n\r\ Example : pray curse orc\n\r\ The target of this spell becomes cursed by the caster's deity, making them easier \ to hit in combat. Also dispels any temporary blessings, great curse, or unholy word on the creature. PRAYER_CURSE_FLAMES=<ABILITY>\ Usage : PRAY "CURSE FLAMES" [TARGET NAME]\n\r\ Example : pray "curse flames" orc\n\r\ The target of this spell becomes the target of all flaming and burning objects \ either in the room, or on the posession of the target. PRAYER_CURSE_ITEM=<ABILITY>\ Usage : PRAY "CURSE ITEM" [TARGET NAME]\n\r\ Example : pray "curse item" sword\n\r\ The item affected by this spell gains the curses of the caster's deity. Weapons \ lose some of their hitting and damage abilities, while armor loses some of its strength. \ Also dispels any temporary blessings on the item. The target item may be specified if \ it available to the caster. If a monster is specified as the target, a random item \ possessed by the monster will be affected. PRAYER_CURSE_METAL=<ABILITY>\ Usage : PRAY "CURSE METAL" [TARGET NAME]\n\r\ Example : pray "curse metal" orc\n\r\ Any and all metal objects being held or worn by the target are filled with \ unholy heat. It then becomes very likely that these objects will be \ removed and dropped by the target. PRAYER_CURSE_MIND=<ABILITY>\ Usage : PRAY "CURSE MIND" [TARGET NAME]\n\r\ Example : pray "curse mind" orc\n\r\ The mind of the target of this spell is cursed, making them more susceptible to \ mind-influencing attacks. It also causes confusion, making them attack \ randomly in combat. PRAYER_CURSE_MINDS=<ABILITY>\ Usage : PRAY "CURSE MINDS"\n\r\ Example : pray "curse minds"\n\r\ The mind of all the targets of this spell are cursed, making them more susceptible to \ mind-influencing attacks. It also causes confusion, making them attack \ randomly in combat. This spell targets all enemy combatants, or all non-group \ members when not in combat. PRAYER_DAILY_BREAD=<ABILITY>\ Usage : PRAY "DAILY BREAD" [TARGET NAME]\n\r\ Example : pray "daily bread" bob\n\r\ The target of this prayer becomes compelled to turn over any food they \ might have to the cleric. PRAYER_DARK_SENSES=<ABILITY>\ Usage : PRAY "DARK SENSES" [TARGET NAME]\n\r\ Example : pray "dark senses" bob\n\r\ Makes the target capable of seeing in the dark. PRAYER_DEAFNESS=<ABILITY>\ Usage : PRAY "DEAFNESS" [TARGET NAME]\n\r\ Example : pray "deafness" bob\n\r\ Makes the target completely deaf. PRAYER_DEATHFINGER=<ABILITY>\ Usage : PRAY DEATHFINGER [TARGET NAME]\n\r\ Example : pray deathfinger orc\n\r\ The caster points the evil finger of their deity at a target, delivering a devastating \ and almost deadly blow. DEATH`S_DOOR=PRAYER_DEATHS_DOOR PRAYER_DEATHS_DOOR=<ABILITY>\ Usage : PRAY "DEATHS DOOR" [TARGET NAME]\n\r\ Example : pray "deaths door" bob\n\r\ The target of this prayer becomes protected from death. Should death occur, the \ target will be miraculously brought back to their recall room and restored to \ perfect health. PRAYER_DEMONIC_CONSUMPTION=<ABILITY>\ Usage : PRAY "DEMONIC CONSUMPTION" [TARGET NAME]\n\r\ Example : pray "demonic consumption" body\n\r\ Example : pray "demonic consumption" orc\n\r\ The caster attempts to cause the target item or mob to be consumed by unholy \ forces. This has the effect of destroying items, and killing creatures. PRAYER_DEMONSHIELD=<ABILITY>\ Usage : PRAY DEMONSHIELD [TARGET NAME]\n\r\ Example : pray demonshield bob\n\r\ The caster causes a shield of demonic flames to erupt around the target, \ protecting them from the attacks of non-evil creatures. Non-evil creatures \ will be burnt by the shield during melee combat and other touch attempts. PRAYER_DESECRATE=<ABILITY>\ Usage : PRAY DESECRATE [TARGET NAME]\n\r\ Example : pray desecrate body\n\r\ The caster desecrates a dead body before his or her deity. Doing so causes the dead body \ to disappear, and gives the caster an extra 5 experience points (or less). PRAYER_DESECRATE_LAND=<ABILITY>\ Usage : PRAY "DESECRATE LAND"\n\r\ Example : pray "desecrate land"\n\r\ This prayer desecrates the land on which it is cast, making good prayers unable \ to function here. The prayer is permanent when cast on the cleric property, or \ the property of one his/she follows. NEUTRALIZE_ITEM=PRAYER_DISENCHANT NEUTRALIZE=PRAYER_DISENCHANT PRAYER_DISENCHANT=<ABILITY>\ Usage : PRAY "NEUTRALIZE ITEM" [TARGET NAME]\n\r\ Example : pray "neutralize item" sword\n\r\ Dispells all enchantments, and many special properties and qualities from an \ item, armor, or weapon. This may include alignment restrictions. PRAYER_DISPEL_EVIL=<ABILITY>\ Usage : PRAY "DISPEL EVIL" [TARGET NAME]\n\r\ Example : pray "dispel evil" orc\n\r\ The target becomes exercised of their evil. This hurts evil creatures. PRAYER_DISPEL_UNDEAD=<ABILITY>\ Usage : PRAY "DISPEL UNDEAD" [TARGET NAME]\n\r\ Example : pray "dispel undead" orc\n\r\ The target becomes exercised of their undeadness. This hurts undead creatures. PRAYER_DISPEL_GOOD=<ABILITY>\ Usage : PRAY "DISPEL GOOD" [TARGET NAME]\n\r\ Example : pray "dispel good" bob\n\r\ The target becomes exercised of their goodness. This hurts good creatures. PRAYER_DIVINE_FAVOR=<ABILITY>\ Usage : PRAY "DIVINE FAVOR" [TARGET NAME]\n\r\ Example : pray "divine favor" bob\n\r\ The target gains the favor of his or her god, gaining 10% bonus to experience gain, \ 10% decrease in experience loss, and possibly getting his or her enemies struck down! PRAYER_DIVINE_LUCK=<ABILITY>\ Usage : PRAY "DIVINE LUCK"\n\r\ Example : pray "divine luck"\n\r\ The caster gains the luck of the gods, hitting more easily, doing more \ damage in combat, and having better saving throws. PRAYER_DIVINE_PERSPECTIVE=<ABILITY>\ Usage : PRAY DIVINEPERSPECTIVE\n\r\ Example : pray divine perspective\n\r\ This prayer allows the cleric, for a short time, to see the universe through the \ eyes of his or her deity. Since deities watch all their followers, this can \ be a very interesting and enlightening experience. PRAYER_DIVINE_RESISTANCE=<ABILITY>\ Usage : PRAY "DIVINE RESISTANCE" [TARGET NAME]\n\r\ Example : pray "divine resistance" bob\n\r\ The target becomes protected by divine resistance, which completely \ blocks three harmful affects that would require a saving throw, such as \ spells, traps, diseases, poisons, etc. PRAYER_DIVORCE=<ABILITY>\ Usage : PRAY DIVORCE [TARGET NAME]\n\r\ Example : pray divorce bob\n\r\ This prayer breaks the marriage in which the target has entered. Any joinly owned \ property or bank accounts will go to the wife. The target must not be wearing his \ or her wedding band for this prayer to work. PRAYER_DOOMSPOUT=<ABILITY>\ Usage : PRAY DOOMSPOUT [TARGET NAME]\n\r\ Example : pray doomspout orc\n\r\ Inflicts the target with a horrendous mental disease that sucks away \ the targets intellect, and forces them to spout messages of doom. PRAYER_DRAIN=<ABILITY>\ Usage : PRAY DRAIN [TARGET NAME] \n\r\ Example : pray drain orc\n\r\ Causes some of the life force of the target to be transferred to the cleric. \ When this spell is cast, the target takes damage, while the cleric gains \ some of the targets health. PRAYER_DRUNKENSTUPOR=<ABILITY>\ Usage : PRAY "DRUNKEN STUPOR" [TARGET NAME] \n\r\ Example : pray "drunken stupor" orc\n\r\ This prayer causes the target to become inebriated. In this state, they \ will behave erratically, and attack randomly in combat. PRAYER_EARTHSHIELD=<ABILITY>\ Usage : PRAY EARTHSHIELD\n\r\ Example : pray "earthshield"\n\r\ This prayer will cause the cleric to be surrounded by a earthy shield. In \ this shield, the cleric will be much harder to hit, though he or she will \ also find it more difficult to move. PRAYER_EMBER=<ABILITY>\ Usage : PRAY EMBER [TARGET NAME]\n\r\ Example : pray ember bob\n\r\ The caster causes a small flaming ember to appear and attack the target. ENERVATE=PRAYER_ENERVATE PRAYER_ENERVATE=<ABILITY>\ Usage : PRAY "ENERVATE" [TARGET NAME]\n\r\ Example : pray enervate bob\n\r\ Creates fatigue, and removes the largest amount of movement. \ See also Cause Fatigue and Cause Exhaustion. PRAYER_FORGIVE=<ABILITY>\ Usage : PRAY FORGIVE [CRIMINAL NAME]\n\r\ Example : pray forgive bob\n\r\ The cleric asks the deities to create feelings of forgiveness from the law \ towards a criminal who has a warrant out for their arrest. The person \ need not be in the same room as the caster, though the caster must be in the \ area in which the criminal is wanted for a crime. PRAYER_FEIGNLIFE=PRAYER_FEIGN_LIFE PRAYER_FEIGN_LIFE=<ABILITY>\ Usage : PRAY "FEIGN LIFE" [TARGET NAME]\n\r\ Example : pray "feign life" bob\n\r\ The caster causes the target to appear as a living human, instead of whatever \ they might be presently. PRAYER_FEEDTHEDEAD=PRAYER_FEED_THE_DEAD PRAYER_FEED_THE_DEAD=<ABILITY>\ Usage : PRAY "FEED THE DEAD" [TARGET NAME] [AMOUNT OF EXP]\n\r\ Example : pray "feed the dead" bob 100\n\r\ This prayer transfers the given amount of experience from the caster to the \ target undead creature. EARTH_TO_MUD=PRAYER_EARTHMUD PRAYER_EARTHMUD=<ABILITY>\ Usage : PRAY "EARTH TO MUD"\n\r\ Example : pray "earth to mud"\n\r\ The caster turns the rock or sandy ground into mushy mud. This makes the \ room extremely costly in movement to walk through, or fight in. PRAYER_ELECTRICHEALING=PRAYER_ELECTRIC_HEALING PRAYER_ELECTRIC_HEALING=<ABILITY>\ Usage : PRAY "ELECTRIC HEALING"\n\r\ Example : pray "electric healing"\n\r\ The caster places him or herself in a holy aura. The aura will convert \ any electricity damage immediately into an equal amount of healing. PRAYER_ELECTRIC_STRIKE=<ABILITY>\ Usage : PRAY "ELECTRIC STRIKE" [TARGET NAME]\n\r\ Example : pray "electric strike" bob\n\r\ Causes the caster's hands to deal out a strong spray of electricity upon the \ target, which will probably hurt them. PRAYER_ETHEREALNESS=<ABILITY>\ Usage : PRAY "ETHEREALNESS"\n\r\ Example : pray "ETHEREALNESS"\n\r\ The caster places him or herself in an ethereal state. In this state, the \ caster will float, and is able to walk through walls. However, the caster \ is unable to manipulate most matter through will, and cannot carry equipment \ through doors. PRAYER_EXTINGUISH=<ABILITY>\ Usage : PRAY EXTINGUISH [TARGET NAME] \n\r\ Example : pray extinguish orc\n\r\ This powerful prayer will extinguish any torches, or fire-based spells on \ the target. It will also damage fire elementals. PRAYER_FAITHLESS=<ABILITY>\ Usage : PRAY FAITHLESS [TARGET NAME]\n\r\ Example : pray faithless orc\n\r\ The caster compells the target to rebuke their god. This prayer has no \ effect on other clerics. PRAYER_FERTILIZE=<ABILITY>\ Usage : PRAY FERTILIZE\n\r\ Example : pray fertilize\n\r\ The caster blesses the land, making yields from Foraging and Farming \ double for a whole day per level of the caster. PRAYER_FIDELITY=<ABILITY>\ Usage : PRAY FIDELITY [TARGET]\n\r\ Example : pray "fidelity" orc\n\r\ This prayer makes the target unable to mate with anyone but their husband \ or bride, if they are married. It has no effect on the unmarried. PRAYER_FIREHEALING=PRAYER_FIRE_HEALING PRAYER_FIRE_HEALING=<ABILITY>\ Usage : PRAY "FIRE HEALING"\n\r\ Example : pray "fire healing"\n\r\ The caster places him or herself in a holy aura. The aura will convert \ any fire damage immediately into an equal amount of healing. PRAYER_FLAME_WEAPON=PRAYER_FLAMEWEAPON PRAYER_FLAMEWEAPON=<ABILITY>\ Usage : PRAY "FLAME WEAPON" [TARGET WEAPON]\n\r\ Example : pray "flame weapon" sword\n\r\ The caster causes flames to consume the weapon, making the weapon more \ dangerous in combat, and causing it to hit more often. It also causes the weapon to \ do extra fire damage in combat. Any wooden or vegetative weapons enchanced \ with this spell will be destroyed after the spell has expired. FLESH_TO_ROCK=PRAYER_FLESHROCK PRAYER_FLESHROCK=<ABILITY>\ Usage : PRAY "FLESH ROCK" [TARGET NAME]\n\r\ Example : pray "flesh rock" orc\n\r\ The caster turns the target into a statue of jagged rock. FOUNTAIN_OF_LIFE=PRAYER_FOUNTAINLIFE PRAYER_FOUNTAIN_OF_LIFE=PRAYER_FOUNTAINLIFE PRAYER_FOUNTAINLIFE=<ABILITY>\ Usage : PRAY "FOUNTAIN OF LIFE"\n\r\ Example : pray "fountain of life"\n\r\ The caster causes a beautiful fountain to begin flowing. The fountain will \ give periodic healing, disease cures, and other health benefits when drank \ from. PRAYER_FORTRESS=<ABILITY>\ Usage : PRAY FORTRESS [TARGET NAME]\n\r\ Example : pray fortress bob\n\r\ The caster causes an unholy protective field to surround the target. Any melee blows that strike \ the target are softened by the field, so that less damage is actually done. PRAYER_FREEDOM=<ABILITY>\ Usage : PRAY FREEDOM [TARGET NAME]\n\r\ Example : pray freedom bob\n\r\ Any binding and entangling spells or affects on the target are immediately dispelled. PRAYER_FREEZE_METAL=<ABILITY>\ Usage : PRAY "FREEZE METAL" [TARGET NAME]\n\r\ Example : pray "freeze metal" bob\n\r\ This spell causes the metal objects being worn or wielded by the target to \ begin freezing and biting at their skin, and freeze to whatever they are \ touching. PRAYER_GATEWAY=<ABILITY>\ Usage : PRAY GATEWAY [PLACE/ROOM NAME] \n\r\ Example : pray gateway junction\n\r\ This prayer opens a divine gateway to the specific room or \ place named in the spell. The 'place name' must be contained in the short \ description shown of the place. The gateway will only stay open for a \ short time, and may be entered using the "ENTER" command. PRAYER_GILLS=<ABILITY>\ Usage : PRAY GILLS\n\r\ Example : pray gills\n\r\ The gods bestow upon the caster water breathing gills, with which me or she \ may breathe comfortably under water. PRAYER_GODLIGHT=<ABILITY>\ Usage : PRAY GODLIGHT [TARGET NAME]\n\r\ Example : pray godlight bob\n\r\ Causes the caster's deity to shine a bright beam of godly light at the target. \ When no target is specified, and the caster is not in combat, this spell \ can also be used to light up a room. PRAYER_GODSTRIKE=<ABILITY>\ Usage : PRAY GODSTRIKE [TARGET NAME]\n\r\ Example : pray godstrike bob\n\r\ Causes the caster's deity to strike evil creatures, doing them great harm. PRAYER_GREAT_CURSE=<ABILITY>\ Usage : PRAY "GREAT CURSE" [TARGET NAME]\n\r\ Example : pray "great curse" orc\n\r\ The target of this spell becomes heavily cursed by the caster's deity, making them easier \ to hit in combat. Also dispels any temporary blessings, sanctuary, curse, unholy word, \ or holy aura on the creature. PRAYER_GUARDIAN_HEARTH=<ABILITY>\ Usage : PRAY "GUARDIAN HEARTH"\n\r\ Example : pray "guardian hearth"\n\r\ The prayer consecrates the room in which it is cast against harm against the \ owners of the room, or those who follow the owners. Any harm which would normally \ require a saving throw (spells, traps, poison, disease, etc) is negated against the \ owners or their followers when in the room. Note that this prayer does not cure \ existing harm, but prevents harmful attacks. PRAYER_HARM=<ABILITY>\ Usage : PRAY HARM [TARGET NAME]\n\r\ Example : pray harm orc\n\r\ Causes a DEVASTATING blast of unholy damage to be inflicted on the target. PRAYER_HAUNTED=<ABILITY>\ Usage : PRAY "HAUNTED"\n\r\ Example : pray "haunted"\n\r\ The caster causes a evil curse to rise over the room. Any dead bodies found \ there will animate into poltergeists of increasing power! PRAYER_HEAL=<ABILITY>\ Usage : PRAY HEAL [TARGET NAME]\n\r\ Example : pray heal bob\n\r\ Delivers MASSIVE healing to the target. PRAYER_HEAL_UNDEAD=<ABILITY>\ Usage : PRAY "HEAL UNDEAD" [TARGET NAME]\n\r\ Example : pray heal ghoul\n\r\ Delivers healing to the target undead creature. PRAYER_HELLFIRE=<ABILITY>\ Usage : PRAY HELLFIRE [TARGET NAME]\n\r\ Example : pray hellfire bob\n\r\ Causes the caster's deity to blast good creatures, doing them great harm. PRAYER_HERESY=<ABILITY>\ Usage : PRAY HERESY [TARGET NAME]\n\r\ Example : pray heresy orc\n\r\ This wicked prayer will accuse the target of heresy against his or her god. \ If the area they are in has a legal system, this has the effect of putting \ the person in trouble with the law. The consequences of heresy grow more \ severe as the cleric gains more experience levels in the prayer. HEALER`S_AURA=PRAYER_HEALING_AURA PRAYER_HEALING_AURA=<ABILITY>\ Anyone not in combat with the possessor of this aura will benefit from a \ periodic casting of cure light wounds, remove poison, and cure disease. PRAYER_HOLY_AURA=<ABILITY>\ Usage : PRAY "HOLY AURA" [TARGET NAME]\n\r\ Example : pray "holy aura" bob\n\r\ The target of this spell is embraced by the caster's deity in a holy aura, making them \ harder to hit in combat, and giving aid against enemies in combat. Also dispels \ any temporary curses on the target, including great curse, and replaces bless and holy word. PRAYER_HOLY_DAY=<ABILITY>\ Usage : PRAY "HOLY DAY" [TARGET NAME]\n\r\ Example : pray "holy day"\n\r\ This powerful prayer causes a holy day to be declared throughout the entire area \ of the cleric. For the entire rest of the day, noone in the area may use a \ common skill, buy or sell, or otherwise "work". HOLY_WIND=PRAYER_HOLYWIND PRAYER_HOLY_WIND=PRAYER_HOLYWIND PRAYER_HOLYWIND=<ABILITY>\ Usage : PRAY "HOLY WIND"\n\r\ Example : pray "holy wind"\n\r\ Causes the caster's deity to blast enemies with a great gust of holy wind, \ blowing them back, and perhaps even down. PRAYER_HOLY_WORD=<ABILITY>\ Usage : PRAY "HOLY WORD"\n\r\ Example : pray "holy word"\n\r\ Everyone hearing the holy word is affected by this spell. Evil creatures become easier \ to hit, and become weaker in combat. Good creatures gain an aura of protection, and \ gain strength in combat. The holy word also dispels any temporary curses, including \ great curse, and unholy word. It also replaces bless and holy aura. PRAYER_HOLY_SHIELD=<ABILITY>\ Usage : PRAY "HOLY SHIELD" [TARGET NAME]\n\r\ Example : pray "holy shield" bob\n\r\ The target becomes protected by the holy shield, which completely fends off the affects of \ unholy harm magic, like the Cause prayers. PRAYER_HUNT_GOOD=<ABILITY>\ Usage : PRAY "HUNT GOOD"\n\r\ Example : pray "hunt good"\n\r\ The cleric through this prayer goes on the hunt for good, that it might \ be vanquished. As soon as this prayer is cast, the trail to a good being \ becomes known to him or her. PRAYER_HUNT_EVIL=<ABILITY>\ Usage : PRAY "HUNT EVIL"\n\r\ Example : pray "hunt evil"\n\r\ The cleric through this prayer goes on the hunt for evil, that it might \ be vanquished. As soon as this prayer is cast, the trail to an evil being \ becomes known to him or her. PRAYER_INFUSEHOLINESS=PRAYER_INFUSE_HOLINESS PRAYER_INFUSE_HOLINESS=<ABILITY>\ Usage : PRAY "INFUSE HOLINESS" [TARGET NAME]\n\r\ Example : pray "infuse holiness" bob\n\r\ The target becomes covered by a blanket of holiness, making it appear good \ to prayers or other means of detecting such. This prayer may be cast over \ a room by specifying "room" or "here" as the target. In this case, if there \ is not already a holy room of the clerics deity in the same area, this will \ create one. Creating a holy room gives a place to have services for those \ who have been converted to the clerics faith. See help on SERVICES. PRAYER_INFUSEUNHOLINESS=PRAYER_INFUSE_UNHOLINESS PRAYER_INFUSE_UNHOLINESS=<ABILITY>\ Usage : PRAY "INFUSE UNHOLINESS" [TARGET NAME]\n\r\ Example : pray "infuse unholiness" bob\n\r\ The target becomes covered by a blanket of unholiness, making it appear evil \ to prayers or other means of detecting such. This prayer may be cast over \ a room by specifying "room" or "here" as the target. In this case, if there \ is not already an uholy room of the clerics deity in the same area, this will \ create one. Creating an unholy room gives a place to have services for those \ who have been converted to the clerics faith. See help on SERVICES. PRAYER_INFUSEBALANCE=PRAYER_INFUSE_BALANCE PRAYER_INFUSE_BALANCE=<ABILITY>\ Usage : PRAY "INFUSE BALANCE" [TARGET NAME]\n\r\ Example : pray "infuse balance" bob\n\r\ The target becomes covered by a blanket of balance, which overcomes any other \ magic which may be creating auras of good or evil. This prayer may be cast over \ a room by specifying "room" or "here" as the target. In this case, if there \ is not already a balanced room of the clerics deity in the same area, this will \ create one. Creating a balanced room gives a place to have sermons for those \ who have been converted to the clerics faith. See help on SERVICES. PRAYER_ICE_HEALING=<ABILITY>\ Usage : PRAY "ICE HEALING"\n\r\ Example : pray "ice healing"\n\r\ The caster places him or herself in a holy aura. The aura will convert \ any ice or water damage immediately into an equal amount of healing. INVIGORATE=PRAYER_INVIGORATE PRAYER_INVIGORATE=<ABILITY>\ Usage : PRAY "INVIGORATE" [TARGET NAME]\n\r\ Example : pray invigorate bob\n\r\ Eliminates fatigue, and restores the largest amount of movement. \ See also Cure Fatigue and Cure Exhaustion. PRAYER_LINKED_HEALTH=<ABILITY>\ Usage : PRAY "LINKED HEALTH" [TARGET NAME]\n\r\ Example : pray "linked health" orc\n\r\ The caster and the target become linked in their combat damage. Any damage that \ is taken by one is shared 50% with the other, so that neither takes full damage \ from any hit, but they both take some. MAJOR_INFUSION=PRAYER_MAJOR_INFUSION PRAYER_MAJOR_INFUSION=<ABILITY>\ Usage : PRAY "MAJOR INFUSION" [TARGET NAME]\n\r\ Example : pray "major infusion" bob\n\r\ Restores the largest amount of mana to the target. PRAYER_MALADICTION=<ABILITY>\ Usage : PRAY "MALADICTION" [TARGET NAME] \n\r\ Example : pray "maladiction" bob\n\r\ This prayer causes the target to receive half experience gains, and double experience \ losses for the duration of the prayer. MARRIAGE=PRAYER_MARRY PRAYER_MARRY=<ABILITY>\ Usage : PRAY MARRY [TARGET NAME 1] [TARGET NAME 2]\n\r\ Example : pray marry bob larry\n\r\ This prayer requires two targets, which must be in the same room as the cleric. \ This prayer also requires a fourth inhabitant in the room, to act as a witness. \ Both targets must also be wearing wedding bands (or something called a wedding band). \ Neither target may be married at the time, and neither must be a liege to any other. \ This prayer will then make them lieges of each other, thus marrying them. All \ real estate owned will then be owned by both, and each will have access to the \ bank accounts of the other. Marriages may be ended using either the Annul or Divorce Prayers. \ Only continuously wearing the wedding bands will protect each party from being \ forced into divorce or annulment by a mischievous cleric. PRAYER_MASS_BLINDNESS=<ABILITY>\ Usage : PRAY "MASS BLINDNESS"\n\r\ Example : pray "mass blindness"\n\r\ Causes blindness to afflict everyone in the same \ room as the caster, except the caster and his or her group. PRAYER_MASSCUREDISEASE=PRAYER_MASS_CURE_DISEASE PRAYER_MASS_CURE_DISEASE=<ABILITY>\ Usage : PRAY "MASS CURE DISEASE"\n\r\ Example : pray "mass cure disease"\n\r\ This powerful prayer will cure all disease in an entire area. PRAYER_MASS_DEAFNESS=<ABILITY>\ Usage : PRAY "MASS DEAFNESS"\n\r\ Example : pray "mass deafness"\n\r\ Causes deafness to descend on everyone in the same \ room as the caster, except the caster and his or her group. PRAYER_MASS_FREEDOM=<ABILITY>\ Usage : PRAY "MASS FREEDOM"\n\r\ Example : pray "mass freedom"\n\r\ All binding and entangling spells or affects on anyone in the room are immediately dispelled. PRAYER_MASS_HARM=<ABILITY>\ Usage : PRAY "MASS HARM"\n\r\ Example : pray "mass harm"\n\r\ Causes of DEVESTATING blast of unholy damage to be inflicted on everyone in the same \ room as the caster, except the caster and his or her group. PRAYER_MASS_HEAL=<ABILITY>\ Usage : PRAY "MASS HEAL"\n\r\ Example : pray "mass heal"\n\r\ Delivers MASSIVE healing to everyone in the same room as the caster. PRAYER_MASS_MOBILITY=<ABILITY>\ Usage : PRAY "MASS MOBILITY"\n\r\ Example : pray "mass mobility"\n\r\ Everyone in the same room as the caster and the casters group obtain divine \ protection from immobilizing spells and affects, such as Hold or Paralyze, \ etc. This does not provide protection from entangling or binding spells, however. PRAYER_MASS_PARALYZE=<ABILITY>\ Usage : PRAY "MASS PARALYZE"\n\r\ Example : pray "mass paralyze"\n\r\ Causes a paralyzing grip to descend on everyone in the same \ room as the caster, except the caster and his or her group. MINOR_INFUSION=PRAYER_MINOR_INFUSION PRAYER_MINOR_INFUSION=<ABILITY>\ Usage : PRAY "MINOR INFUSION" [TARGET NAME]\n\r\ Example : pray "minor infusion" bob\n\r\ Restores a small amount of mana to the target. MODERATE_INFUSION=PRAYER_MODERATE_INFUSION PRAYER_MODERATE_INFUSION=<ABILITY>\ Usage : PRAY "MODERATE INFUSION" [TARGET NAME]\n\r\ Example : pray "moderate infusion" bob\n\r\ Restores a moderate amount of mana to the target. PRAYER_MONOLITH=<ABILITY>\ Usage : PRAY "MONOLITH"\n\r\ Example : pray "monolith"\n\r\ Causes an enormous monolith to be erected between the caster \ and his or her enemies. The type and affect of the monolith \ depends on the disposition of the caster, or may be random. PRAYER_MORALBALANCE=PRAYER_MORAL_BALANCE PRAYER_MORAL_BALANCE=<ABILITY>\ Usage : PRAY "MORAL BALANCE" [TARGET NAME] \n\r\ Example : pray "moral balance" orc\n\r\ This prayer shows evil beings a little bit of the good in the world, \ and shows good beings some of the evil and corruption. The result is \ that the target edges closer and closer to being true neutral PRAYER_NEUTRALIZE_LAND=<ABILITY>\ Usage : PRAY "NEUTRALIZE LAND"\n\r\ Example : pray "neutralize land"\n\r\ This prayer neutralizes the land on which it is cast, removing any spells, \ prayers, songs, or chants that might have been enchanted upon it. PRAYER_NOURISHING_FOOD=<ABILITY>\ Usage : PRAYER "NOURISHING FOOD" [FOOD NAME]\n\r\ Example : prayer "nourishing food" "pot pie"\n\r\ This prayer will make any normally edible meal into an extremely \ nourishing and filling one. PRAYER_NULLIFICATION=<ABILITY>\ Usage : PRAY NULLIFICATION\n\r\ Example : pray nullification\n\r\ Causes all spells cast on everyone in the same room to be conditionally dispelled, \ depending on the level of the caster. PRAYER_PARALYZE=<ABILITY>\ Usage : PRAY PARALYZE [TARGET NAME]\n\r\ Example : pray paralyze orc\n\r\ Causes a paralyzing grip to descend on the target. PRAYER_PEACE_RITUAL=<ABILITY>\ Usage : PRAY "PEACE RITUAL" [CLAN NAME]\n\r\ Example : pray "peace ritual" bad guys\n\r\ This prayer may only be cast by a cleric who belongs to a clan. If the clerics \ clan is presently at war with another clan, or if another clan is at war with the \ clerics, then this prayer will create a state of peace between them. This prayer \ takes a long time to cast, and partys of the target clan will be aware of the \ attempt. The prayer is easily disrupted. PRAYER_PHILOSOPHY=<ABILITY>\ Usage : PRAY "PHILOSOPHY" [TARGET NAME] \n\r\ Example : pray "philosophy" bob\n\r\ The priest prays for some target and encourages him/her to ponder the \ mysteries of the universe. This pondering and any revelations that occur \ result in a temporary increase of wisdom for that MOB. The increase is \ based upon the character class. PRAYER_PLAGUE=<ABILITY>\ Usage : PRAY PLAGUE [TARGET NAME]\n\r\ Example : pray plague orc\n\r\ Inflicts the target with a horrendous disease. PRAYER_POISON=PRAYER_UNHOLY_POISON PRAYER_UNHOLY_POISON=<ABILITY>\ Usage : PRAY "UNHOLY POISON" [TARGET NAME]\n\r\ Example : pray "unholy poison" bob\n\r\ The cleric prays that his or her god inflict a horrible poison into the blood \ of the target. PRAYER_POSITION=<ABILITY>\ Usage : PRAY POSITION\n\r\ Example : pray position\n\r\ With this prayer, the cleric becomes aware through divine revelation the trail \ from the place he or she was the last time they cast the prayer to where they \ are now. PRAYER_PRESERVE_BODY=<ABILITY>\ Usage : PRAY "PRESERVE BODY" [TARGET NAME]\n\r\ Example : pray "preserve body" body of an orc\n\r\ This prayer causes a target body not to decay over time. PROTECTION_FROM_COLD=PRAYER_PROTECTION_COLD PRAYER_PROTECTION_COLD=<ABILITY>\ Usage : PRAY "PROTECTION COLD"\n\r\ Example : pray "protection cold"\n\r\ The caster gains a level of protection from cold based attacks. PROTECTION_FROM_DISEASE=PRAYER_PROTECTION_DISEASE PRAYER_PROTECTION_DISEASE=<ABILITY>\ Usage : PRAY "PROTECTION DISEASE"\n\r\ Example : pray "protection disease"\n\r\ The caster gains divine immunity from diseases and disease attacks. PROTECTION_FROM_ELEMENTS=PRAYER_PROTECTION_ELEMENTS PRAYER_PROTECT_ELEMENTS=PRAYER_PROTECTION ELEMENTS PRAYER_PROTECTION_ELEMENTS=<ABILITY>\ Usage : PRAY "PROTECT ELEMENTS"\n\r\ Example : pray "protect elements"\n\r\ The caster gains divine immunity from certain elemental attacks, including fire, water, \ cold, and gas. PRAYER_PROTECT_HEALTH=<ABILITY>\ Usage : PRAY "PROTECT HEALTH"\n\r\ Example : pray "protect health"\n\r\ The caster gains divine immunity from poison, plague, and certain mind attacks, such as \ the charm spell, and some bard songs. PROTECTION_FROM_FIRE=PRAYER_PROTECTION_FIRE PRAYER_PROTECTION_FIRE=<ABILITY>\ Usage : PRAY "PROTECTION FIRE"\n\r\ Example : pray "protection fire"\n\r\ The caster gains a level of protection from fire based attacks. PROTECTION_FROM_EVIL=PRAYER_PROTECTION_EVIL PRAYER_PROTECTION_EVIL=<ABILITY>\ Usage : PRAY "PROTECTION EVIL"\n\r\ Example : pray "protection evil"\n\r\ The caster gains divine immunity from unholy spells, and a greater level of defence when \ fighting evil creatures. PROTECTION_FROM_GOOD=PRAYER_PROTECTION_GOOD PRAYER_PROTECTION_GOOD=<ABILITY>\ Usage : PRAY "PROTECTION GOOD"\n\r\ Example : pray "protection good"\n\r\ The caster gains divine immunity from holy spells, and a greater level of defence when \ fighting good creatures. PROTECTION_FROM_PARALYZATION=PRAYER_PROTECTION_PARALYZATION PRAYER_PROTECTION_PARALYZATION=<ABILITY>\ Usage : PRAY "PROTECTION PARALYZATION"\n\r\ Example : pray "protection paralyzation"\n\r\ The caster gains divine immunity from paralyzing spells and affects. PROTECTION_FROM_POISON=PRAYER_PROTECTION_POISON PRAYER_PROTECTION_POISON=<ABILITY>\ Usage : PRAY "PROTECTION POISON"\n\r\ Example : pray "protection poison"\n\r\ The caster gains divine immunity from poisoning creatures and affects. PROTECTION_FROM_UNDEAD=PRAYER_PROTECTION_UNDEAD PRAYER_PROTECTION_UNDEAD=<ABILITY>\ Usage : PRAY "PROTECTION UNDEAD"\n\r\ Example : pray "protection undead"\n\r\ The caster gains a much higher defence against the undead in normal combat. PRAYER_PURIFY=<ABILITY>\ Usage : PRAY PURIFY [TARGET ITEM]\n\r\ Example : pray purify waterskin\n\r\ The target must be a food or drink source. The target is neutralized \ by the gods, making it pure. Any spell effects, magical properties, \ poisons, or other special features of the item are dispelled. PRAYER_REFRESH=<ABILITY>\ Usage : PRAY "REFRESH" [TARGET NAME]\n\r\ Example : pray "refresh" bob\n\r\ Restores the all mana, hit points, and movement. Cures all hunger, thirst, and fatigue. PRAYER_REGENERATION=<ABILITY>\ Usage : PRAY REGENERATION\n\r\ Example : pray regeneration\n\r\ The caster recovers hit points, mana, and movement at FOUR times the normal \ rate, for the duration of the prayer. PRAYER_REMOVEDEATHMARK=PRAYER_REMOVE_DEATH_MARK PRAYER_REMOVE_DEATH_MARK=<ABILITY>\ Usage : PRAY "REMOVE DEATH MARK" [TARGET NAME]\n\r\ Example : pray "remove death mark" bob\n\r\ Removes any thief/assassin marks, as well as making those involves in a \ burglars contract hit forget their job. PRAYER_REMOVE_CURSE=<ABILITY>\ Usage : PRAY "REMOVE CURSE" [TARGET NAME]\n\r\ Example : pray "remove curse" bob\n\r\ Removes any cursed items or curses on the target. PRAYER_REMOVE_POISON=<ABILITY>\ Usage : PRAY "REMOVE POISON" [TARGET NAME]\n\r\ Example : pray "remove poison" bob\n\r\ Removes any poison coursing through the veins of the target. PRAYER_RESTORATION=<ABILITY>\ Usage : PRAY "RESTORATION" [TARGET NAME]\n\r\ Example : pray "restoration" bob\n\r\ At the cost of all mana, this prayer restores all hit points, cures any \ ailments, and restores any destroyed limbs. PRAYER_RESTORE_SMELL=<ABILITY>\ Usage : PRAY "RESTORE SMELL" [TARGET NAME]\n\r\ Example : pray "restore smell" bob\n\r\ Since one can hardly imagine a player being able to proceed in CoffeeMud without \ a sense of smell, the Cleric is hereby granted the supreme privilege of restoring \ this absolutely vital sense. PRAYER_RESTORE_VOICE=<ABILITY>\ Usage : PRAY "RESTORE VOICE" [TARGET NAME]\n\r\ Example : pray "restore voice" bob\n\r\ This prayer will dispel any affects on the target which may be muting him or her. RESURRECTION=PRAYER_RESURRECT RESURECTION=PRAYER_RESURRECT RESURECT=PRAYER_RESURRECT PRAYER_RESURRECT=<ABILITY>\ Usage : PRAY RESURRECT [TARGET NAME]\n\r\ Example : pray "resurrect" body\n\r\ By targeting the cold dead body of a compatriot, the caster can resurrect them. Only works \ on players. PRAYER_REVIVAL=<ABILITY>\ Usage : PRAY REVIVAL\n\r\ Example : pray revival\n\r\ The cleric begins a revival, shouting the praises of his or her god. If 3 or more \ clerics of the same faith all use this prayer at the same time in the same room, \ it will have the effect of compulsory conversion on a random nonbeliever in the \ same room. ROCK_TO_FLESH=PRAYER_ROCKFLESH PRAYER_ROCKFLESH=<ABILITY>\ Usage : PRAY "ROCK FLESH" [TARGET NAME]\n\r\ Example : pray "rock flesh" statue\n\r\ This magic dispells the effect of either the Flesh to Rock prayer, or the \ Flesh to Stone arcane spell. PRAYER_RIGHTEOUS_INDIGNATION=<ABILITY>\ Usage : PRAY "RIGHTEOUS INDIGNATION" [TARGET NAME]\n\r\ Example : pray "righteous indignation" bob\n\r\ This prayer causes the target to receive a small boost of experience when \ killing evil. PRAYER_ROCKSKIN=<ABILITY>\ Usage : PRAY "ROCKSKIN"\n\r\ Example : pray "rocksin"\n\r\ The caster turns their skin into hard rock, which will then absorb a limited \ number of weapon attacks, saving the caster from the damage PRAYER_SACRIFICE=<ABILITY>\ Usage : PRAY SACRIFICE [TARGET NAME]\n\r\ Example : pray sacrifice body\n\r\ The caster sacrifices a dead body to his or her deity. Doing so causes the dead body \ to disappear, and gives the caster an extra 5 experience points (or less). PRAYER_SANCTUARY=<ABILITY>\ Usage : PRAY SANCTUARY [TARGET NAME]\n\r\ Example : pray sanctuary bob\n\r\ The caster causes a protective field to surround the target. Any melee blows that strike \ the target are softened by the field, so that less damage is actually done. PRAYER_SANCTUM=<ABILITY>\ Usage : PRAY SANCTUM\n\r\ Example : pray sanctum\n\r\ The caster makes the room a sanctum. Only the cleric, their most immediate \ followers, or the property owner if any may enter the room, and no fighting \ may occur. This prayer is permanent when cast on property the cleric owns. PRAYER_SANCTIFY_ROOM=<ABILITY>\ Usage : PRAY SANCTIFY ROOM\n\r\ Example : pray sanctify room\n\r\ This prayer, typically used by the clergy on their own churches, prevents \ any items in the room from being removed without the presence of the caster \ or the owner. This prayer is normally temporary, though is permanent if \ the caster owns the property, or is following the owner of the property. \ If cast on clan property, clan members are the only ones who will be \ able to remove items. PRAYER_SENSE_ALIGNMENT=<ABILITY>\ Usage : PRAY "SENSE ALIGNMENT" [TARGET NAME]\n\r\ Example : pray "sense alignment" bob\n\r\ The caster gains the ability to look into the soul of the target and see \ their alignment. PRAYER_SENSE_EVIL=<ABILITY>\ Usage : PRAY "SENSE EVIL"\n\r\ Example : pray "sense evil"\n\r\ The caster gains the ability to sense evil creatures and items. They will glow red to \ the caster. PRAYER_SENSE_GOOD=<ABILITY>\ Usage : PRAY "SENSE GOOD"\n\r\ Example : pray "sense good"\n\r\ The caster gains the ability to sense good creatures and items. They will glow blue to \ the caster. PRAYER_SENSE_HIDDEN=<ABILITY>\ Usage : PRAY "SENSE HIDDEN"\n\r\ Example : pray "sense hidden"\n\r\ The caster gains divine sight, being able to see any hidden creatures or items. PRAYER_SENSE_INVISIBLE=<ABILITY>\ Usage : PRAY "SENSE INVISIBLE"\n\r\ Example : pray "sense invisible"\n\r\ The caster gains divine sight, being able to see any invisible creatures or items. PRAYER_SENSE_DISEASE=<ABILITY>\ Usage : PRAY "SENSE DISEASE"\n\r\ Example : pray "sense disease"\n\r\ The caster's deity reveals the presence of disease in the immediate surrounding area. PRAYER_SENSE_LIFE=<ABILITY>\ Usage : PRAY "SENSE LIFE"\n\r\ Example : pray "sense life"\n\r\ The caster's deity reveals the presence of life in the immediate surrounding area. PRAYER_SENSE_MAGIC=<ABILITY>\ Usage : PRAY "SENSE MAGIC"\n\r\ Example : pray "sense magic"\n\r\ The caster gains divine sight, being able to see which creatures or items have \ a magical aura. PRAYER_SENSE_TRAPS=<ABILITY>\ Usage : PRAY "SENSE TRAPS"\n\r\ Example : pray "sense traps"\n\r\ The caster gains the ability to sense evil traps in doors, items, or on people as \ the cleric walks around. PRAYER_SENSE_UNDEAD=<ABILITY>\ Usage : PRAY "SENSE UNDEAD"\n\r\ Example : pray "sense undead"\n\r\ The caster gains sensitivity to dark souls, being able to know instantly who in the same \ room as them is undead. PRAYER_SERMON=<ABILITY>\ Usage : PRAY "SERMON"\n\r\ Example : pray "sermon"\n\r\ The cleric delivers a divinely inspired sermon of such power that all who hear \ it may become feverish followers of the cleric. PRAYER_SOBER=<ABILITY>\ Usage : PRAY "SOBER" [TARGET NAME]\n\r\ Example : pray "sober" bob\n\r\ Removes any alchohol coursing through the veins of the target. PRAYER_SILENCE=PRAYER_SILENT PRAYER_SILENT=<ABILITY>\ Usage : PRAY "SILENT" [TARGET NAME]\n\r\ Example : pray "silent" bob\n\r\ The caster inflicts the inability to speak upon the target, inhibiting wand usage, \ verbal spellcasting, and other important speaking abilities. PRAYER_STASIS=<ABILITY>\ Usage : PRAY "STASIS" [TARGET NAME]\n\r\ Example : pray "stasis" bob\n\r\ The caster places the target in a holy stasis field. From there, the \ target may not move, but they are also protected from any damaging or \ malicious spells or effects. PRAYER_STONING=<ABILITY>\ Usage : PRAY "STONING" [TARGET NAME]\n\r\ Example : pray "stoning" bob\n\r\ The caster calls for a stoning of the target. This form of execution \ will bring in local citizens to stone the target to death. The target \ must be wanted for a crime in the area for this prayer to work. PRAYER_SUMMONELEMENTAL=PRAYER_ELEMENTAL_AID PRAYER_ELEMENTAL_AID=<ABILITY>\ Usage : PRAY "ELEMENTAL AID"\n\r\ Example : pray "elemental aid"\n\r\ This powerful prayer will cause a powerful elemental, equal in strength \ to roughly 1/2 of the Clerics level, to appear and follow the cleric. PRAYER_SUNCURSE=PRAYER_SUN_CURSE PRAYER_SUN_CURSE=<ABILITY>\ Usage : PRAY "SUN CURSE" [TARGET NAME]\n\r\ Example : pray "sun curse" bob\n\r\ The caster places the target under a horrible sun curse. The immediate \ affect of which is that the target becomes oversensitive to light. Any \ light will blind them, allowing them to see only in the dark. The other \ affect is that if the target should be exposed to sunlight while under \ the affect of this spell, they will be turned into stone as per the \ Flesh to Stone spell. PRAYER_TITHE=<ABILITY>\ Usage : PRAY TITHE [TARGET NAME]\n\r\ Example : pray tithe orc\n\r\ The caster compells the target to give 10% of all their takings in tithe \ to the cleric. PRAYER_THUNDERBOLT=<ABILITY>\ Usage : PRAY "THUNDERBOLT" [TARGET NAME]\n\r\ Example : pray "thunderbolt" bob\n\r\ The caster summons a mighty force of his or her god and delivers it \ full-on at the target in one damaging strike. PRAYER_TREMOR=<ABILITY>\ Usage : PRAY TREMOR\n\r\ Example : pray "tremor"\n\r\ This powerful prayer will cause the earth beneath the druids enemies to begin shaking violently. \ Those effected will take damage from the rattling, and will probably fall down. INVISIBILITY_TO_UNDEAD=PRAYER_UNDEADINVISIBILITY PRAYER_UNDEADINVISIBILITY=<ABILITY>\ Usage : PRAY "INVISIBILITY TO UNDEAD"\n\r\ Example : pray "invisibility to undead"\n\r\ This prayer makes the caster invisible to undead creatures, making the \ caster harder to hit for undead creatures, and making it easier to avoid \ aggressive undead. UNDENIABLE_FAITH=PRAYER_UNDENIABLEFAITH PRAYER_UNDENIABLEFAITH=<ABILITY>\ Usage : PRAY "UNDENIABLE FAITH" [TARGET NAME]\n\r\ Example : pray "undeniable faith" orc\n\r\ The target of this prayer prayer immediately professes belief in the clerics \ god, and remains a believer for a mud month. The target must be a nonbeliever \ to accept the prayer. This forced conversion does not grant the experience \ gain of a willing on, but is still good for a bit of experience. PRAYER_UNHOLY_ARMAMENT=<ABILITY>\ Usage : PRAY "UNHOLY ARMAMENT"\n\r\ Example : pray "unholy armament"\n\r\ This prayer causes a needed armor piece or weapon to appear in the same room as the \ cleric. The gods will give priority to weapons, and then to important worn locations \ until they see that the cleric is fully equipped. Equipment will always be \ appropriate for the level of the cleric. PRAYER_UNHOLY_WORD=<ABILITY>\ Usage : PRAY "UNHOLY WORD"\n\r\ Example : pray "unholy word"\n\r\ Everyone hearing the unholy word is affected by this spell. Good creatures become easier \ to hit, and become weaker in combat. Evil creatures gain an aura of protection, and \ gain strength in combat. The unholy word also dispels any temporary blessings, including \ holy aura, sanctuary, and holy word. PRAYER_VAMPIRISM=PRAYER_INFLICT_VAMPIRISM PRAYER_INFLICT_VAMPIRISM=<ABILITY>\ Usage : PRAY "INFLICT VAMPIRISM" [TARGET NAME]\n\r\ Example : pray "inflict vampirism" orc\n\r\ This horrid curse causes the target to develop an insatiable hunger for blood. \ Normal food and drink will no longer satiate -- only pure blood. This infliction, \ also has all the affects of the minor vampirism disease, namely sensitivity to \ light, and inability to swim. PRAYER_WAVE=<ABILITY>\ Usage : PRAY WAVE [DIRECTION NAME]\n\r\ Example : pray wave east\n\r\ This prayer causes all non-group members to be swept away by a massive \ crashing wave. The wave does minimal damage, but will sweep all affected \ out of the room, provided that the direction given is valid. PRAYER_WEATHER=PRAYER_CHANGE_WEATHER PRAYER_CHANGE_WEATHER=<ABILITY>\ Usage : PRAY "CHANGE WEATHER"\n\r\ Example : pray "change weather"\n\r\ This prayer asks the casters god to change the weather outside. PRAYER_WINGS=<ABILITY>\ Usage : PRAY WINGS\n\r\ Example : pray wings\n\r\ This prayer causes the caster to gain a pair of broad wings with which \ he can fly into the heavens (or anywhere else flying-to is required).