#AREADATA Name Bridgewater~ Builders Khalandar~ VNUMs 5600 5800 Credits (null)~ Security 5 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 5600 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 5601 Name Large horned owl~ Short A large horned owl~ Long A large horned owl stands here ~ Description The horned owl is a graying color with black and white highlights on its feathers. The underside is a light grey with dark bars and a white band of feathers on the upper breast. Large staring yellow-orange eyes look vigilantly for prey. Large feet are feathered to the ends of the toes. ~ Race song bird~ Act_flags AI Aff T Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 3d2+11 Dam_dice 1d2+5 Dam_type none Armor -8 -8 -8 -7 Clevel0 Cability 1 Off FH Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AGW Parts ACDEFHKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5602 Name Naoise Dagda~ Short Naoise Dagda~ Long Naoise Dagda Stand here, selling pets ~ Description ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type none Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5603 Name Bridgewater guard~ Short A Bridgewater guard~ Long A Bridgewater guard stands here ~ Description ~ Race human~ Act_flags A Aff J Align 1000 Group 0 Level 100 Hitroll 96 Hit_dice 205d34+1991 Mana_dice 209d34+2059 Dam_dice 103d98+48 Dam_type slice Armor -79 -85 -82 -72 Clevel0 Cability 0 Off 0 Imm 0 Res B Vuln Z Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 MobTrig GREET 5603 100~ EndMob #MOB Vnum 5608 Name Thorgood~ Short Thorgood the baker.~ Long Thorgood the baker stands behind the counter. ~ Description ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 150 Hitroll 157 Hit_dice 313d52+4529 Mana_dice 304d52+4543 Dam_dice 149d143+71 Dam_type none Armor -101 -102 -100 -90 Clevel0 Cability 0 Off 0 Imm B Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 5610 Name Jadranko Neelam~ Short Jadranko Neelam the armorer~ Long Jadranko Neelam the armorer stand here ~ Description ~ Race elf~ Act_flags ABDG Aff J Align 0 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type slash Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res B Vuln Z Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5618 Name Hestia Decima~ Short Hestia Decima the healer~ Long Hestia Decima the healer strolls along, healing people's wounds ~ Description Her thick, wavy, long hair is the color of varnished wood, and is worn in a complex style with various braids and hair decorations. She is very tall and has an elegant build. ~ Race elf~ Act_flags ABa Aff J Align 9999 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type none Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res B Vuln Z Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5666 Name test~ Short test mob~ Long Test mob stands ehre ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 100 Hitroll 97 Hit_dice 201d33+1816 Mana_dice 197d33+1855 Dam_dice 34d2+73 Dam_type none Armor -56 -53 -54 -51 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK MobTrig GREET 5603 100~ EndMob #MOB Vnum 5689 Name narzigg~ Short narzigg the sage~ Long Narzigg the sage stands here ~ Description ~ Race orc~ Act_flags AB Aff J Align 1000 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type punch Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCDK Res Q Vuln S Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5691 Name Xesar Starkiller~ Short Xesar Starkiller The bounty hunter~ Long Xesar Starkiller the bounty hunter stands here, passing out bountys ~ Description ~ Race elf~ Act_flags ABE Aff J Align 1000 Group 0 Level 150 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type punch Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res B Vuln Z Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5692 Name Asklepios Damon~ Short Asklepios Damon the summoner~ Long Asklepios Damon the summoner stands here ~ Description ~ Race human~ Act_flags AB Aff 0 Align 1000 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type none Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5693 Name Osotitael~ Short Osotitael the trainer~ Long Osotitael the trainer stands here, helping everyone train ~ Description An angelic being, his piercing blue eyes and blonde and white hair roll over his shoulders. Feathery wings are folding behind his back. His build is that of a warrior who seems as if he has seen many battles. ~ Race elf~ Act_flags ABJ Aff HJ Align 0 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type punch Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res B Vuln Z Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5694 Name Nxalian Darkpanther~ Short Nxalian Darkpanther the leveler~ Long Nxalian Darkpanther the leveler stand here ~ Description ~ Race cat~ Act_flags ABe Aff Z Align 1000 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type scratch Armor -50 -50 -50 -50 Clevel0 Cability 0 Off FH Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AGV Parts ACDEFHJKQUV Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5695 Name Orpheus Loki ~ Short Orpheus Loki the teacher~ Long Orpheus Loki the teacher stands here, teaching everyone about everything ~ Description ~ Race human~ Act_flags ABK Aff 0 Align 0 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type none Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5696 Name Lilith Ophelia~ Short Lilith Ophelia the Restringer~ Long Lilith Ophelia the Restringer busily engraves diffrent items ~ Description ~ Race human~ Act_flags AB Aff 0 Align 1000 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type none Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5701 Name Muir Kettil~ Short Muir Kettil the blacksmith~ Long Muir Kettil the blacksmith works away making a sword ~ Description ~ Race dwarf~ Act_flags ABD Aff J Align 0 Group 0 Level 150 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type none Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res LQ Vuln R Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5702 Name Ryota Dragomir~ Short Ryota Dragomir the weapon shop keeper~ Long Ryota Dragomir the weapon shop keeper stand here ~ Description This boorish woman has round eyes the color of pine needles. Her thick, straight, yellow hair is worn in a style that flows over her shoulder and down her back. She is tall and has a voluptuous build. Her skin is deeply-tanned. ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type slash Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCDK Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 5710 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 5751 Name Gwrtheyrn Vercingetorix~ Short Gwrtheyrn Vercingetorix the Quest Master~ Long Gwrtheyrn Vercingetorix the Quest Master sits on a rock, passing out quests ~ Description ~ Race human~ Act_flags AB Aff 0 Align 1000 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type punch Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 5600 Name no name~ Short (no short description)~ Desc (no description)~ Material unknown~ Item_type potion Extra 0 Extra2 0 Wear 0 Values 5 '' 'reserved' 'reserved' 'reserved' Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5601 Name Whole apple pie~ Short a Whole apple pie~ Desc A whole apple pie lays here.~ Material bread~ Item_type food Extra 0 Extra2 0 Wear A Values EF AD 0 0 0 Level 1 Weight 1 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5602 Name Gleaming shortsword~ Short a {wG{Wl{we{Wa{wm{Wi{wn{wg{x shortsword~ Desc A {wG{Wl{we{Wa{wm{Wi{wn{wg{x shortsword lays here~ Material unknown~ Item_type weapon Extra A Extra2 0 Wear AN Values sword 2 6 none 0 Level 10 Weight 11 Cost 650 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5608 Name Bakers apron~ Short a bakers apron~ Desc A white and red checkered bakers apron~ Material cloth~ Item_type armor Extra 0 Extra2 0 Wear ADU Values A A A 0 0 Level 1 Weight 2 Cost 5 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5609 Name Plain crescent~ Short a Plain crescent.~ Desc A Plain crescent lays here.~ Material bread~ Item_type food Extra 0 Extra2 0 Wear A Values EF C 0 0 0 Level 1 Weight 1 Cost 5 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5610 Name Fountian~ Short the fountian of Bridgewater~ Desc The flowing fountian of Bridgewater flows of traquil, clear water~ Material unknown~ Item_type fountain Extra 0 Extra2 0 Wear 0 Values 0 0 'water' 0 0 Level 0 Weight 10000 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5620 Name Blue flamed candle~ Short a blue flamed candle~ Desc A blue flamed candle floats above the ground~ Material unknown~ Item_type light Extra a Extra2 0 Wear AQ Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 1 Weight 0 Cost 40000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5621 Name bridgewater guard's sword~ Short a bridgewater guard's sword~ Desc A Bridgewater guard's sword lays here~ Material Metal~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 11 12 none 0 Level 100 Weight 2 Cost 5780 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 9 AffectObj 18 9 EndObj #OBJ Vnum 5622 Name Bridgewater guard's plate armor~ Short a Bridgewater guard's plate armor~ Desc A Bridgewater guard's plate armor lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AU Values CF CF CF ABF 0 Level 100 Weight 101 Cost 96 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5623 Name Bridgewater guard's plated greaves~ Short a pair of Bridgewater guard's plated greaves~ Desc A pair ofBridgewater guard's plated greaves lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AV Values CF CF CF ABF 0 Level 100 Weight 101 Cost 96 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5624 Name Bridgewater guard's rivited steel helm~ Short a Bridgewater guard's rivited steel helm~ Desc A Bridgewater guard's rivited steel helm lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AE Values CF CF CF ABF 0 Level 100 Weight 101 Cost 96 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5625 Name Bridgewater guard's plated bracers~ Short a Bridgewater guard's plated bracers~ Desc A pair of Bridgewater guard's plated bracers lay here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AI Values CF CF CF ABF 0 Level 100 Weight 101 Cost 96 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5631 Name quilted blue leggings~ Short a pair of quilted blue leggings~ Desc A pair of quilted blue leggings lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AF Values B B B A 0 Level 5 Weight 6 Cost 1 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5632 Name A blue aketon~ Short a blue aketon~ Desc A blue aketon lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AD Values B B B A 0 Level 5 Weight 6 Cost 1 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5633 Name padded leather boots~ Short padded leather boots~ Desc A pair of padded leather boots lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AG Values B B B A 0 Level 5 Weight 6 Cost 1 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5708 Name Semi finished sword~ Short a Semi finished sword~ Desc A Semi finished sword lays here~ Material unknown~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 1 10 none 0 Level 7 Weight 8 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5712 Name vest of hunting leather~ Short a vest of hunting leather~ Desc A vest of hunting leather lays here~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AD Values AB AB AB B 0 Level 7 Weight 8 Cost 150 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5718 Name Engraved Dragon Ring~ Short an engraved {Rdr{Bag{Gon{x ring~ Desc An engraved {Rdr{Bag{Gon{x ring hovers above the ground~ Material light~ Item_type jewelry Extra ABa Extra2 0 Wear AB Values 0 0 0 0 0 Level 154 Weight 0 Cost 100000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 20000 AffectObj 14 20000 AffectObj 13 20000 EndObj #OBJ Vnum 5777 Name gold pill~ Short a gold pill~ Desc A gold pill lays here~ Material unknown~ Item_type pill Extra 0 Extra2 0 Wear A Values 0 'reserved' 'reserved' 'reserved' 'reserved' Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 15 400 EndObj #OBJ Vnum 5800 Name Radiant candle~ Short a Radiant candle~ Desc A Radiant candle hovers here~ Material unknown~ Item_type light Extra 0 Extra2 0 Wear AQ Values 0 0 ABCFGHIJ 0 0 Level 1 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 5600 Name Bridgewater city square~ Desc The city square bustles with activity, people walking every witch way into shops and down the paths of the city. Stone columns adorn the four corners of the square, each with a ball carved of rare marble atop them. The ground is made of neatly placed granite bricks, making walking a pleasure down the streets. A small grassy area to the northeast provides a place for little children to play games. ~ Room_flags 67108868 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5601 0 Exit 1 ~ ~ 0 5622 0 Exit 2 ~ ~ 0 5612 0 Exit 3 ~ ~ 0 5661 0 EndRoom #ROOM Vnum 5601 Name North of Bridgewater square~ Desc The granite bricks continue north, to the east, the general store entrance, to the west is a deli. The general store has many items the adventure needs hanging outside. The deli has a delivery wagon to the side of the entrance, and a few barrels of water rest on the opposite side of the door. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5606 0 Exit 1 ~ ~ 0 5609 0 Exit 2 ~ ~ 0 5600 0 Exit 3 ~ ~ 0 5608 0 EndRoom #ROOM Vnum 5602 Name North of Bridgewater square~ Desc The path branches off in all four directions here, South leading to the Bridgewater Square. East and west lead down the outer walls of Bridgewater. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5607 0 Exit 1 ~ ~ 0 5652 0 Exit 2 ~ ~ 0 5603 0 Exit 3 ~ ~ 0 5640 0 EndRoom #ROOM Vnum 5603 Name North of Bridgewater square~ Desc The granite path leads north and south form here, on either side is a small garden areas. Trees and shrubs line the paths to the small gardens. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5602 0 Exit 1 ~ ~ 0 5699 0 Exit 2 ~ ~ 0 5604 0 Exit 3 ~ ~ 0 5621 0 EndRoom #ROOM Vnum 5604 Name North of Bridgewater square~ Desc The granite path continues north and south from here, is also heads east. East leads onto the path to masters square. A large, green grassy field lays off to the west. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5603 0 Exit 1 ~ ~ 0 5698 0 Exit 2 ~ ~ 0 5605 0 EndRoom #ROOM Vnum 5605 Name North of Bridgewater square~ Desc On either side of the path are two shops. The shop on the east side of the trail has a sign hanging form it saying "The Bridgewater Armory". The western side is the pet shop. The main road continues north and south. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5604 0 Exit 1 ~ ~ 0 5610 0 Exit 2 ~ ~ 0 5606 0 Exit 3 ~ ~ 0 5611 0 EndRoom #ROOM Vnum 5606 Name North of Bridgewater square~ Desc Simi well kept grass lines the pathway through this area of the city. To the north, two signs hang off the buildings on either side of the path. A few storage barrels rest against one of the buildings. South also has two building on either side of the road, a sigh hanging in front of each, advertising what goods the shops have to sell. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5605 0 Exit 2 ~ ~ 0 5601 0 EndRoom #ROOM Vnum 5607 Name Northern gate of Bridgewater~ Desc This area is covered by the gatehouse to the city. North enters the Drykndra forest, south leads into the city of Bridgewater. The gatehouse is built of stones and mortar, the roof of the house creating an arch. Massive chains connect to the main gate, the gate built to move up and down when needed. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1900 0 Exit 2 ~ ~ 0 5602 0 EndRoom #ROOM Vnum 5608 Name The Bridgewater bakery~ Desc The bakery smells of baking bread in the brick over in the back. Pies, cakes and cookies lay behind the glass of the redwood counter. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5601 0 EndRoom #ROOM Vnum 5609 Name the Apothecary shop~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 5601 0 EndRoom #ROOM Vnum 5610 Name The Bridgewater Armory ~ Desc The hot, red bricked shop smells of molten metal. Suits of armor and different armor parts hang on stands. Two smithies work in the back creating the next suit of armor to go on display. An etched wood board provides information on what armor is available and their cost. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 5605 0 EndRoom #ROOM Vnum 5611 Name the pet shop~ Desc ~ Room_flags 67112960 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5605 0 EndRoom #ROOM Vnum 5612 Name South of Bridgewater square~ Desc The granite path leads everyone quickly through the heart of the city. Golden flecks shine in any light. A few patches of grass sprout through the space between the granite blocks. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5600 0 Exit 1 ~ ~ 0 5745 0 Exit 2 ~ ~ 0 5613 0 Exit 3 ~ ~ 0 5746 0 EndRoom #ROOM Vnum 5613 Name South of Bridgewater square~ Desc The granite path leads everyone quickly through the heart of the city. Golden flecks shine in any light. A few patches of grass sprout through the space between the granite blocks. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5612 0 Exit 2 ~ ~ 0 5614 0 EndRoom #ROOM Vnum 5614 Name South of Bridgewater square~ Desc The granite path leads everyone quickly through the heart of the city. Golden flecks shine in any light. A few patches of grass sprout through the space between the granite blocks. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5613 0 Exit 2 ~ ~ 0 5615 0 Exit 3 ~ ~ 0 5744 0 EndRoom #ROOM Vnum 5615 Name South of Bridgewater square~ Desc The granite path leads everyone quickly through the heart of the city. Golden flecks shine in any light. A few patches of grass sprout through the space between the granite blocks. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5614 0 Exit 1 ~ ~ 0 5616 0 Exit 2 ~ ~ 0 5620 0 Exit 3 ~ ~ 0 5742 0 EndRoom #ROOM Vnum 5616 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5617 0 Exit 3 ~ ~ 0 5615 0 EndRoom #ROOM Vnum 5617 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5616 0 Exit 1 ~ ~ 0 5618 0 Exit 3 ~ ~ 0 5620 0 EndRoom #ROOM Vnum 5618 Name The bridgewater healers room~ Desc The surrounding walls of the room are white with a certain energy that can be felt throughout the room. Glowing orbs floating above discs attached to the wall give off a pure white light. A step to the west side of the room leads to a small fountain flowing with mysterious blue liquid. A large window lets in some sunlight, out of the window can be seen the river of bridgewater, and part of the bridge itself. Chairs and beds also line the hall for the wounded to rest in. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5619 0 Exit 3 ~ ~ 0 5617 0 EndRoom #ROOM Vnum 5619 Name The Bridgewater morgue~ Desc Here is where the entire slain are stored. The long room has sections upon sections of marble walls each wall has a cut out big enough for a body. Each cut out has a plaque below it, inscribed with the name of every person alive and dead. Ethereal balls of light hover over tall winding stands with a flat disc topping each stand. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5752 0 Exit 2 ~ ~ 0 5618 0 EndRoom #ROOM Vnum 5620 Name South of Bridgewater square~ Desc The granite path leads everyone quickly through the heart of the city. Golden flecks shine in any light. A few patches of grass sprout through the space between the granite blocks. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5615 0 Exit 1 ~ ~ 0 5617 0 Exit 2 ~ ~ 0 5662 0 Exit 3 ~ ~ 0 5741 0 EndRoom #ROOM Vnum 5621 Name A small garden~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5603 0 EndRoom #ROOM Vnum 5622 Name East of Bridgewater square~ Desc The road leads east and west form here, each granite brick neatly and precisely placed next to each other. The river running through Bridgewater can clear be seen flowing to the east. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5623 0 Exit 3 ~ ~ 0 5600 0 EndRoom #ROOM Vnum 5623 Name East of Bridgewater square~ Desc The road leads east and west form here, each granite brick neatly and precisely placed next to each other. The river running through Bridgewater can clear be seen flowing to the east. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5733 0 Exit 1 ~ ~ 0 5624 0 Exit 3 ~ ~ 0 5622 0 EndRoom #ROOM Vnum 5624 Name East of Bridgewater square~ Desc The road leads west form here, each granite brick neatly and precisely placed next to each other. The granite path tapers off into a massive bridge to the east. The bridge has a slight arc to it. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5734 0 Exit 1 ~ ~ 0 5625 0 Exit 2 ~ ~ 0 5736 0 Exit 3 ~ ~ 0 5623 0 EndRoom #ROOM Vnum 5625 Name East of Bridgewater square~ Desc The massive wooden bridge continues west and east form here. Over the side of the bridge, the river flows quickly, the clear water sparkling. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5626 0 Exit 3 ~ ~ 0 5624 0 EndRoom #ROOM Vnum 5626 Name East of Bridgewater square~ Desc The massive wooden bridge continues west and east form here. Over the side of the bridge, the river flows quickly, the clear water sparkling. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5627 0 Exit 3 ~ ~ 0 5625 0 EndRoom #ROOM Vnum 5627 Name East of Bridgewater square~ Desc The massive wooden bridge continues west and east form here. Over the side of the bridge, the river flows quickly, the clear water sparkling. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5628 0 Exit 3 ~ ~ 0 5626 0 EndRoom #ROOM Vnum 5628 Name East of Bridgewater square~ Desc The eastern road of Bridgewater branches off in four directions form here. East leading to the eastern gate, north and south run along the eastern areas of Bridgewater. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5641 0 Exit 1 ~ ~ 0 5629 0 Exit 2 ~ ~ 0 5675 0 Exit 3 ~ ~ 0 5627 0 EndRoom #ROOM Vnum 5629 Name Eastern gate of Bridgewater ~ Desc This area is covered by the gatehouse to the city. West leads into the city of Bridgewater. The gatehouse is built of stones and mortar, the roof of the house creating an arch. Massive chains connect to the main gate, the gate built to move up and down when needed. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 5628 0 EndRoom #ROOM Vnum 5630 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5631 0 Exit 1 ~ ~ 0 5713 0 Exit 2 ~ ~ 0 5653 0 EndRoom #ROOM Vnum 5631 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5632 0 Exit 1 ~ ~ 0 5701 0 Exit 2 ~ ~ 0 5630 0 EndRoom #ROOM Vnum 5632 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5633 0 Exit 2 ~ ~ 0 5631 0 EndRoom #ROOM Vnum 5633 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5634 0 Exit 2 ~ ~ 0 5632 0 EndRoom #ROOM Vnum 5634 Name A curve in the path~ Desc The wall and path bends around a curve here. A ladder former into the wall leads up to the top of the wall. South around the corner leads to the western wall of Bridgewater. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5635 0 Exit 3 ~ ~ 0 5633 0 EndRoom #ROOM Vnum 5635 Name Along the northern wall~ Desc The northern wall of Bridgewater is constructed of huge gray stones, with mortar between every crack, keeping all the creatures out that would normally wander into town. The granite bricked path is built right against the wall. South leds around a bent to a path leading to a path that runs along the western wall of the city. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5636 0 Exit 2 ~ ~ 0 5634 0 EndRoom #ROOM Vnum 5636 Name Along the northern wall~ Desc The northern wall of Bridgewater is constructed of huge gray stones, with mortar between every crack, keeping all the creatures out that would normally wander into town. The granite bricked path is built right against the wall. A large, grassy clearing to the south has a few trees and places for people to enjoy the outdoors in. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5637 0 Exit 3 ~ ~ 0 5635 0 EndRoom #ROOM Vnum 5637 Name Along the northern wall~ Desc The northern wall of Bridgewater is constructed of huge gray stones, with mortar between every crack, keeping all the creatures out that would normally wander into town. The granite bricked path is built right against the wall. South leads down into the industrial part of the city. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5638 0 Exit 2 ~ ~ 0 5707 0 Exit 3 ~ ~ 0 5636 0 EndRoom #ROOM Vnum 5638 Name Along the northern wall~ Desc The northern wall of Bridgewater is constructed of huge gray stones, with mortar between every crack, keeping all the creatures out that would normally wander into town. The granite bricked path is built right against the wall. A large, grassy clearing to the south has a few trees and places for people to enjoy the outdoors in. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5639 0 Exit 3 ~ ~ 0 5637 0 EndRoom #ROOM Vnum 5639 Name Along the northern wall~ Desc The northern wall of Bridgewater is constructed of huge gray stones, with mortar between every crack, keeping all the creatures out that would normally wander into town. The granite bricked path is built right against the wall. A large, grassy clearing to the south has a few trees and places for people to enjoy the outdoors in. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5640 0 Exit 3 ~ ~ 0 5638 0 EndRoom #ROOM Vnum 5640 Name Along the northern wall~ Desc The northern wall of Bridgewater is constructed of huge gray stones, with mortar between every crack, keeping all the creatures out that would normally wander into town. The granite bricked path is built right against the wall. A large, grassy clearing to the south has a few trees and places for people to enjoy the outdoors in. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5602 0 Exit 3 ~ ~ 0 5639 0 EndRoom #ROOM Vnum 5641 Name On the northeastern bridge~ Desc A large wooden bridge lays over the rushing river that continues north from here. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5642 0 Exit 2 ~ ~ 0 5628 0 EndRoom #ROOM Vnum 5642 Name On the northeasten bridge~ Desc The bridge continues north and south. Over the side the clear water run freely down the river, the water clean, giving a wonderful view straight down into the river bed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5643 0 Exit 2 ~ ~ 0 5641 0 EndRoom #ROOM Vnum 5643 Name On the northeasten bridge~ Desc The bridge continues north and south. Over the side the clear water run freely down the river, the water clean, giving a wonderful view straight down into the river bed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5644 0 Exit 2 ~ ~ 0 5642 0 EndRoom #ROOM Vnum 5644 Name On the northeasten bridge~ Desc The bridge continues north and south. Over the side the clear water run freely down the river, the water clean, giving a wonderful view straight down into the river bed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5645 0 Exit 2 ~ ~ 0 5643 0 EndRoom #ROOM Vnum 5645 Name On the northeasten bridge~ Desc The bridge continues west and south. Over the side the clear water run freely down the river, the water clean and clear, giving a wonderful view straight down into the river bed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5644 0 Exit 3 ~ ~ 0 5646 0 EndRoom #ROOM Vnum 5646 Name On the northeasten bridge~ Desc The bridge continues north and east. Over the side the clear water run freely down the river, the water clean and clear, giving a wonderful view straight down into the river bed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5647 0 Exit 1 ~ ~ 0 5645 0 EndRoom #ROOM Vnum 5647 Name On the northeasten bridge~ Desc The bridge continues west and south. Over the side the clear water run freely down the river, the water clean and clear, giving a wonderful view straight down into the river bed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5646 0 Exit 3 ~ ~ 0 5648 0 EndRoom #ROOM Vnum 5648 Name The entrance to the Northeastern bridge~ Desc The bridge tails off into a road leading west continuing east leads into the northeastern bridge. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5647 0 Exit 2 ~ ~ 0 5695 0 Exit 3 ~ ~ 0 5649 0 EndRoom #ROOM Vnum 5649 Name Along the Northeast wall of Bridgewater~ Desc The Northeast wall of Bridgewater continues west and east, keeping out any unwanted creatures out, The granite path following the wall both directions. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5648 0 Exit 2 ~ ~ 0 5696 0 Exit 3 ~ ~ 0 5650 0 EndRoom #ROOM Vnum 5650 Name Along the Northeast wall of Bridgewater~ Desc The Northeast wall of Bridgewater continues west and east, keeping out any unwanted creatures out, The granite path following the wall both directions. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5649 0 Exit 2 ~ ~ 0 5688 0 Exit 3 ~ ~ 0 5651 0 EndRoom #ROOM Vnum 5651 Name Along the Northeast wall of Bridgewater~ Desc The Northeast wall of Bridgewater continues west and east, keeping out any unwanted creatures out, The granite path following the wall both directions. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5650 0 Exit 3 ~ ~ 0 5652 0 EndRoom #ROOM Vnum 5652 Name Along the Northeast wall of Bridgewater~ Desc The Northeast wall of Bridgewater continues west and east, keeping out any unwanted creatures out, The granite path following the wall both directions. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5651 0 Exit 3 ~ ~ 0 5602 0 EndRoom #ROOM Vnum 5653 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5630 0 Exit 1 ~ ~ 0 5714 0 Exit 2 ~ ~ 0 5654 0 EndRoom #ROOM Vnum 5654 Name West of Bridgewater square~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. The white granite path continues east and west from here. Well groomed foliage lines either side of the main road. Small wooden posts line the road, neatly separating the grass and bushes from the road. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5653 0 Exit 1 ~ ~ 0 5656 0 Exit 2 ~ ~ 0 5676 0 Exit 3 ~ ~ 0 5655 0 EndRoom #ROOM Vnum 5655 Name Western gate of Bridgewater ~ Desc This area is covered by the gatehouse to the city. East leads into the city of Bridgewater. The gatehouse is built of stones and mortar, the roof of the house creating an arch. Massive chains connect to the main gate, the gate built to move up and down when needed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5654 0 EndRoom #ROOM Vnum 5656 Name West of Bridgewater square~ Desc The white granite path continues east and west from here. Well groomed foliage lines either side of the main road. Small wooden posts line the road, neatly separating the grass and bushes from the road. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5714 0 Exit 1 ~ ~ 0 5657 0 Exit 2 ~ ~ 0 5721 0 Exit 3 ~ ~ 0 5654 0 EndRoom #ROOM Vnum 5657 Name West of Bridgewater square~ Desc The white granite path continues east and west from here. Well groomed foliage lines either side of the main road. Small wooden posts line the road, neatly separating the grass and bushes from the road. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5712 0 Exit 1 ~ ~ 0 5658 0 Exit 2 ~ ~ 0 5716 0 Exit 3 ~ ~ 0 5656 0 EndRoom #ROOM Vnum 5658 Name Northwestern block~ Desc The white granite path continues east and west from here. Well groomed foliage lines either side of the main road. Small wooden posts line the road, neatly separating the grass and bushes from the road. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5709 0 Exit 1 ~ ~ 0 5659 0 Exit 2 ~ ~ 0 5727 0 Exit 3 ~ ~ 0 5657 0 EndRoom #ROOM Vnum 5659 Name West of Bridgewater square~ Desc The white granite path continues east and west from here. Well groomed foliage lines either side of the main road. Small wooden posts line the road, neatly separating the grass and bushes from the road. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5739 0 Exit 1 ~ ~ 0 5660 0 Exit 3 ~ ~ 0 5658 0 EndRoom #ROOM Vnum 5660 Name West of Bridgewater square~ Desc The white granite path continues east and west from here. Well groomed foliage lines either side of the main road. Small wooden posts line the road, neatly separating the grass and bushes from the road. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5740 0 Exit 1 ~ ~ 0 5661 0 Exit 3 ~ ~ 0 5659 0 EndRoom #ROOM Vnum 5661 Name West of Bridgewater square~ Desc The white granite path continues east and west from here. Well groomed foliage lines either side of the main road. Small wooden posts line the road, neatly separating the grass and bushes from the road. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5600 0 Exit 3 ~ ~ 0 5660 0 EndRoom #ROOM Vnum 5662 Name Southern Gate intersection~ Desc Here both southern paths cross. The soil constantly damp due to the near by river. The surrounding foliage benefiting from it. The southern gatehouse towers above everything in the immediate area. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5620 0 Exit 1 ~ ~ 0 5664 0 Exit 2 ~ ~ 0 5663 0 Exit 3 ~ ~ 0 5687 0 EndRoom #ROOM Vnum 5663 Name Southern gate of Bridgewater ~ Desc This area is covered by the gatehouse to the city. North leads into the city of Bridgewater. The gatehouse is built of stones and mortar, the roof of the house creating an arch. Massive chains connect to the main gate, the gate built to move up and down when needed. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5662 0 EndRoom #ROOM Vnum 5664 Name Southeast of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5665 0 Exit 3 ~ ~ 0 5662 0 EndRoom #ROOM Vnum 5665 Name Southeast of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5666 0 Exit 3 ~ ~ 0 5664 0 EndRoom #ROOM Vnum 5666 Name Southeast of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5667 0 Exit 3 ~ ~ 0 5665 0 EndRoom #ROOM Vnum 5667 Name Southeast of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5668 0 Exit 3 ~ ~ 0 5666 0 EndRoom #ROOM Vnum 5668 Name Southeast of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5669 0 Exit 3 ~ ~ 0 5667 0 EndRoom #ROOM Vnum 5669 Name Southeast of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5670 0 Exit 3 ~ ~ 0 5668 0 EndRoom #ROOM Vnum 5670 Name Southeast of bridgewater square~ Desc The path curves to the east and south ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5671 0 Exit 2 ~ ~ 0 5669 0 EndRoom #ROOM Vnum 5671 Name Southeast of bridgewater square~ Desc The granite path continues north and south from here ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5672 0 Exit 3 ~ ~ 0 5670 0 EndRoom #ROOM Vnum 5672 Name Southeast of bridgewater square~ Desc The granite path continues north and south from here ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5673 0 Exit 2 ~ ~ 0 5671 0 EndRoom #ROOM Vnum 5673 Name Southeast of bridgewater square~ Desc The granite path continues north and south from here ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5674 0 Exit 2 ~ ~ 0 5672 0 EndRoom #ROOM Vnum 5674 Name Southeast of bridgewater square~ Desc The granite path continues north and south from here ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5675 0 Exit 2 ~ ~ 0 5673 0 EndRoom #ROOM Vnum 5675 Name Southeast of bridgewater square~ Desc The granite path continues north and south from here ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5628 0 Exit 2 ~ ~ 0 5674 0 EndRoom #ROOM Vnum 5676 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5654 0 Exit 1 ~ ~ 0 5721 0 Exit 2 ~ ~ 0 5677 0 EndRoom #ROOM Vnum 5677 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5676 0 Exit 1 ~ ~ 0 5720 0 Exit 2 ~ ~ 0 5678 0 EndRoom #ROOM Vnum 5678 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5677 0 Exit 1 ~ ~ 0 5719 0 Exit 2 ~ ~ 0 5679 0 EndRoom #ROOM Vnum 5679 Name Along the western wall~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5678 0 Exit 2 ~ ~ 0 5680 0 EndRoom #ROOM Vnum 5680 Name South of Bridgewater square~ Desc The granite pathway buts up against the wall. The west wall raising high into the air to keep all the creatures in the on the outside out of the city. The wall is constructed of large stones, the cracks between each rock has mortar expertly placed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5679 0 Exit 1 ~ ~ 0 5681 0 EndRoom #ROOM Vnum 5681 Name South of Bridgewater square~ Desc The Granit path curs here, heading south and west. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5682 0 Exit 3 ~ ~ 0 5680 0 EndRoom #ROOM Vnum 5682 Name South of Bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5681 0 Exit 1 ~ ~ 0 5683 0 EndRoom #ROOM Vnum 5683 Name South of Bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5684 0 Exit 3 ~ ~ 0 5682 0 EndRoom #ROOM Vnum 5684 Name South of Bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5685 0 Exit 3 ~ ~ 0 5683 0 EndRoom #ROOM Vnum 5685 Name Southwest of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5686 0 Exit 3 ~ ~ 0 5684 0 EndRoom #ROOM Vnum 5686 Name Southwest of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5687 0 Exit 3 ~ ~ 0 5685 0 EndRoom #ROOM Vnum 5687 Name Southwest of bridgewater square~ Desc The granite path continues west and east ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5741 0 Exit 1 ~ ~ 0 5662 0 Exit 3 ~ ~ 0 5686 0 EndRoom #ROOM Vnum 5688 Name Master's square: Warmaster~ Desc Warmaste's area ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5650 0 Exit 1 ~ ~ 0 5696 0 Exit 2 ~ ~ 0 5689 0 Exit 3 ~ ~ 0 5700 0 EndRoom #ROOM Vnum 5689 Name Master's square: Sage~ Desc Sage area ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5688 0 Exit 1 ~ ~ 0 5694 0 Exit 2 ~ ~ 0 5690 0 Exit 3 ~ ~ 0 5697 0 EndRoom #ROOM Vnum 5690 Name Master's square: Trivia~ Desc Trivia area ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5689 0 Exit 1 ~ ~ 0 5691 0 EndRoom #ROOM Vnum 5691 Name Master's square: Bounty~ Desc This outdoor area is where the bounty hunter is set up. Various bounties are posted on signs. Another, signboard has all the bounties served on it. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5694 0 Exit 1 ~ ~ 0 5692 0 Exit 3 ~ ~ 0 5690 0 EndRoom #ROOM Vnum 5692 Name Master's square: Summoner~ Desc Summoner's area ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5693 0 Exit 3 ~ ~ 0 5691 0 EndRoom #ROOM Vnum 5693 Name Master's square: Trainer~ Desc There are various weights to practice strength, targets to practice dexterity and other things for everyone to better themselves in their skills. The area is set up on a wooden pier that is built over the River of Bridgewater. The pier extends out to the west where it meets land, and north to the Practicer ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5695 0 Exit 2 ~ ~ 0 5692 0 Exit 3 ~ ~ 0 5694 0 EndRoom #ROOM Vnum 5694 Name Master's square: Leveler~ Desc Leveler's area ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5696 0 Exit 1 ~ ~ 0 5693 0 Exit 2 ~ ~ 0 5691 0 Exit 3 ~ ~ 0 5689 0 EndRoom #ROOM Vnum 5695 Name Master's square: Practicer~ Desc All around on this large area of the Bridgewater bridge are places to practice skills. From places to practice swords to places to learn to cook. Over the eastern edge the water can be seen rushing by as well as the pier that joins the main road further south. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5648 0 Exit 2 ~ ~ 0 5693 0 Exit 3 ~ ~ 0 5696 0 EndRoom #ROOM Vnum 5696 Name Master's square: Restringer~ Desc Restringer's area ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5649 0 Exit 1 ~ ~ 0 5695 0 Exit 2 ~ ~ 0 5694 0 Exit 3 ~ ~ 0 5688 0 EndRoom #ROOM Vnum 5697 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5689 0 Exit 2 ~ ~ 0 5751 0 Exit 3 ~ ~ 0 5698 0 EndRoom #ROOM Vnum 5698 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5697 0 Exit 3 ~ ~ 0 5604 0 EndRoom #ROOM Vnum 5699 Name A small garden~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 5603 0 EndRoom #ROOM Vnum 5700 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5688 0 EndRoom #ROOM Vnum 5701 Name the Bridgewater blacksmith~ Desc The blacksmith is off to the corner of the four-way street. The blacksmith's helper pounds away at a red hot armor plate, taking the dents out of it. Here is where one gets all your items in need of repair repaired ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5702 0 Exit 2 ~ ~ 0 5713 0 Exit 3 ~ ~ 0 5631 0 EndRoom #ROOM Vnum 5702 Name The Bridgewater Weaponry~ Desc The weapon shop is mostly outdoors, a storeroom off to the side has other weapons stored in it. Three sturdy tables make up the shop, weapons of all type lays on them, some leans up against the table. A sign propped up on some pieces of wood provide the prices to the weapons. ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5710 0 Exit 1 ~ ~ 0 5703 0 Exit 2 ~ ~ 0 5711 0 Exit 3 ~ ~ 0 5701 0 EndRoom #ROOM Vnum 5703 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5706 0 Exit 1 ~ ~ 0 5704 0 Exit 2 ~ ~ 0 5708 0 Exit 3 ~ ~ 0 5702 0 EndRoom #ROOM Vnum 5704 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5715 0 Exit 1 ~ ~ 0 5705 0 Exit 3 ~ ~ 0 5703 0 EndRoom #ROOM Vnum 5705 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 5704 0 EndRoom #ROOM Vnum 5706 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5707 0 Exit 2 ~ ~ 0 5703 0 EndRoom #ROOM Vnum 5707 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5637 0 Exit 2 ~ ~ 0 5706 0 EndRoom #ROOM Vnum 5708 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5703 0 Exit 2 ~ ~ 0 5709 0 Exit 3 ~ ~ 0 5711 0 EndRoom #ROOM Vnum 5709 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5708 0 Exit 2 ~ ~ 0 5658 0 Exit 3 ~ ~ 0 5712 0 EndRoom #ROOM Vnum 5710 Name The Bank~ Desc The bank The northwestern area of Bridgewater ~ Room_flags 67108928 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5702 0 EndRoom #ROOM Vnum 5711 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5702 0 Exit 1 ~ ~ 0 5708 0 Exit 2 ~ ~ 0 5712 0 Exit 3 ~ ~ 0 5713 0 EndRoom #ROOM Vnum 5712 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5711 0 Exit 1 ~ ~ 0 5709 0 Exit 2 ~ ~ 0 5657 0 Exit 3 ~ ~ 0 5714 0 EndRoom #ROOM Vnum 5713 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5701 0 Exit 1 ~ ~ 0 5711 0 Exit 2 ~ ~ 0 5714 0 Exit 3 ~ ~ 0 5630 0 EndRoom #ROOM Vnum 5714 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5713 0 Exit 1 ~ ~ 0 5712 0 Exit 2 ~ ~ 0 5656 0 Exit 3 ~ ~ 0 5653 0 EndRoom #ROOM Vnum 5715 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5704 0 EndRoom #ROOM Vnum 5716 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5657 0 Exit 1 ~ ~ 0 5727 0 Exit 2 ~ ~ 0 5717 0 Exit 3 ~ ~ 0 5721 0 EndRoom #ROOM Vnum 5717 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5716 0 Exit 1 ~ ~ 0 5722 0 Exit 2 ~ ~ 0 5718 0 Exit 3 ~ ~ 0 5720 0 EndRoom #ROOM Vnum 5718 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5717 0 Exit 1 ~ ~ 0 5728 0 Exit 3 ~ ~ 0 5719 0 EndRoom #ROOM Vnum 5719 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5720 0 Exit 1 ~ ~ 0 5718 0 Exit 3 ~ ~ 0 5678 0 EndRoom #ROOM Vnum 5720 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5721 0 Exit 1 ~ ~ 0 5717 0 Exit 2 ~ ~ 0 5719 0 Exit 3 ~ ~ 0 5677 0 EndRoom #ROOM Vnum 5721 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5656 0 Exit 1 ~ ~ 0 5716 0 Exit 2 ~ ~ 0 5720 0 Exit 3 ~ ~ 0 5676 0 EndRoom #ROOM Vnum 5722 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5727 0 Exit 1 ~ ~ 0 5723 0 Exit 2 ~ ~ 0 5728 0 Exit 3 ~ ~ 0 5717 0 EndRoom #ROOM Vnum 5723 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5724 0 Exit 2 ~ ~ 0 5726 0 Exit 3 ~ ~ 0 5722 0 Exit 4 ~ ~ 0 5747 0 EndRoom #ROOM Vnum 5724 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5725 0 Exit 3 ~ ~ 0 5723 0 EndRoom #ROOM Vnum 5725 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5724 0 Exit 3 ~ ~ 0 5726 0 EndRoom #ROOM Vnum 5726 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5723 0 Exit 1 ~ ~ 0 5725 0 EndRoom #ROOM Vnum 5727 Name Southwestern block~ Desc The northwestern area of Bridgewater The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5658 0 Exit 2 ~ ~ 0 5722 0 Exit 3 ~ ~ 0 5716 0 EndRoom #ROOM Vnum 5728 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5722 0 Exit 2 ~ ~ 0 5729 0 Exit 3 ~ ~ 0 5718 0 EndRoom #ROOM Vnum 5729 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5728 0 Exit 1 ~ ~ 0 5732 0 Exit 2 ~ ~ 0 5730 0 EndRoom #ROOM Vnum 5730 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5729 0 Exit 1 ~ ~ 0 5731 0 EndRoom #ROOM Vnum 5731 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5732 0 Exit 3 ~ ~ 0 5730 0 EndRoom #ROOM Vnum 5732 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5731 0 Exit 3 ~ ~ 0 5729 0 EndRoom #ROOM Vnum 5733 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5623 0 EndRoom #ROOM Vnum 5734 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5735 0 Exit 2 ~ ~ 0 5624 0 EndRoom #ROOM Vnum 5735 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5734 0 EndRoom #ROOM Vnum 5736 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5624 0 Exit 1 ~ ~ 0 5738 0 Exit 3 ~ ~ 0 5737 0 EndRoom #ROOM Vnum 5737 Name The donation room~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5736 0 EndRoom #ROOM Vnum 5738 Name The post office~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 5736 0 EndRoom #ROOM Vnum 5739 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5659 0 EndRoom #ROOM Vnum 5740 Name Northwestern block~ Desc The northwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5660 0 EndRoom #ROOM Vnum 5741 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5742 0 Exit 1 ~ ~ 0 5620 0 Exit 2 ~ ~ 0 5687 0 Exit 3 ~ ~ 0 5743 0 EndRoom #ROOM Vnum 5742 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5615 0 Exit 2 ~ ~ 0 5741 0 EndRoom #ROOM Vnum 5743 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5741 0 EndRoom #ROOM Vnum 5744 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5614 0 EndRoom #ROOM Vnum 5745 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 5612 0 EndRoom #ROOM Vnum 5746 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5612 0 EndRoom #ROOM Vnum 5747 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 5748 0 Exit 2 ~ ~ 0 5750 0 Exit 5 ~ ~ 0 5723 0 EndRoom #ROOM Vnum 5748 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5749 0 Exit 3 ~ ~ 0 5747 0 EndRoom #ROOM Vnum 5749 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5748 0 Exit 3 ~ ~ 0 5750 0 EndRoom #ROOM Vnum 5750 Name Southwestern block~ Desc The southwestern area of Bridgewater ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5747 0 Exit 1 ~ ~ 0 5749 0 EndRoom #ROOM Vnum 5751 Name The Quest Master~ Desc This little clearing is covered in green grass, with a few rocks resting heavily on the ground. Trees line the southern part of the clearing ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 5697 0 EndRoom #ROOM Vnum 5752 Name Ressurection room~ Desc The souls of everyone that die pass through this area as balls of light, those who are meant to come back to here spawn on a hard, white marble slab. The room hums with the souls that pass though, the combined energies audible. To the south is where the bodies of the deceased lie along with their possessions. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 5619 0 EndRoom #ROOM Vnum 5799 Name Khalandar's Cabin~ Desc The cabin is lit by like that comes from nowhere, but is everywhere. A large window provides a view out into a large, endless green field, spotted with trees. ~ Room_flags 1028 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #END #SPECIALS M 5618 spec_cast_cleric M 5689 spec_sage M 5692 spec_summoner M 5696 spec_restringer M 5701 spec_blacksmith M 5751 spec_questmaster S #RESETS O 0 5610 0 5600 M 0 5608 1 5608 3 G 0 5601 0 E 0 5608 0 17 G 0 5609 0 M 0 5610 1 5610 3 G 0 5712 0 G 0 1901 0 G 0 1900 0 M 0 5602 1 5611 3 M 0 5618 1 5618 3 M 0 5603 1 5673 3 M 0 5689 1 5689 3 M 0 5691 1 5691 3 M 0 5692 1 5692 3 M 0 5693 1 5693 3 M 0 5695 1 5695 3 M 0 5696 1 5696 3 M 0 5701 1 5701 3 M 0 5702 1 5702 3 G 0 5708 0 G 0 1914 0 G 0 1900 0 G 0 1907 0 M 0 5751 1 5751 3 S #SHOPS 5608 0 0 0 0 0 100 100 0 23 5610 0 0 0 0 0 100 100 0 23 5702 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #5600 say Help! Anyone! emote exhales as his eyes glaze over, dieing before you. ~ #5603 if name $n == Khalandar emote nods to Khalandar say Hail sir Khalandar! endif ~ #5608 ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$