#AREADATA Name Drykndra~ Builders Khalandar~ VNUMs 1900 1999 Credits Khalandar Drykndra 30 - 50~ Security 5 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 1902 Name A brown rabbit~ Short A small, brown rabbit~ Long A small, brown rabbit keeps still, trying to be unnoticed ~ Description This small rabbit is brown in color, matching well with the forest floor, its nose twitching as it trys to keep hidden among the natural debris ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+10 Mana_dice 3d2+10 Dam_dice 2d2+8 Dam_type none Armor -9 -9 -8 -8 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK MobTrig GREET 1902 100~ EndMob #MOB Vnum 1907 Name Horned owl~ Short A horned owl~ Long A horned owl watches you from the trees, hooting ~ Description This is a medium sized bird with gray and brown ripple patterned feathers. It turns its head some, peering back at you with its large, yellow eyes ~ Race human~ Act_flags AG Aff D Align 0 Group 0 Level 5 Hitroll 5 Hit_dice 11d2+51 Mana_dice 11d2+50 Dam_dice 1d5+7 Dam_type slash Armor -6 -6 -5 -5 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form W Parts 0 Size small Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 1914 Name Dark forest Zllr~ Short A dark forest Zllr~ Long A dark forest Zllr snarls loudly. ~ Description The dark forest Zllr is a medium sized beast with large teeth and large eyes to see in the darkened parts of the forest. Its dark green and brown patterned skin matched with its soundings. ~ Race human~ Act_flags ABF Aff J Align 0 Group 0 Level 9 Hitroll 9 Hit_dice 20d4+91 Mana_dice 20d4+91 Dam_dice 9d9+6 Dam_type bite Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm Q Res 0 Vuln H Start_pos stand Default_pos stand Sex none Wealth 500 Form G Parts DHQUVW Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCEFGIJK EndMob #MOB Vnum 1934 Name Gsorx~ Short a Gsorx~ Long A Gsorx snoops around for food. ~ Description A small brown bear looking creature, its brownish black fur blends with the soil. ~ Race bear~ Act_flags A Aff 0 Align 0 Group 0 Level 20 Hitroll 19 Hit_dice 41d6+201 Mana_dice 41d6+199 Dam_dice 6d3+15 Dam_type claw Armor -3 -3 -3 -3 Clevel0 Cability 0 Off DEO Imm 0 Res EI Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 100 Form AGV Parts ABCDEFHJKUV Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1936 Name deep forest kobold~ Short A deep forest kobold~ Long A deep forest Kobold stands here, snarling loudly. ~ Description ~ Race lizard~ Act_flags ABF Aff 0 Align 0 Group 0 Level 40 Hitroll 42 Hit_dice 82d13+409 Mana_dice 81d13+399 Dam_dice 13d3+25 Dam_type claw Armor -18 -17 -17 -16 Clevel0 Cability 0 Off 0 Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 300 Form AGXc Parts ACDEFHKQV Size large Material unknown Aggression 0 EndMob #MOB Vnum 1942 Name huge centipede~ Short a huge centipede~ Long A huge centipede crawls around, nibbling on the bushes ~ Description ~ Race centipede~ Act_flags A Aff Z Align 0 Group 0 Level 30 Hitroll 28 Hit_dice 62d10+303 Mana_dice 62d10+310 Dam_dice 10d3+20 Dam_type sting Armor -11 -10 -10 -10 Clevel0 Cability 0 Off 0 Imm 0 Res FI Vuln E Start_pos stand Default_pos stand Sex none Wealth 100 Form ABGO Parts ACK Size large Material unknown Aggression 0 EndMob #MOB Vnum 1946 Name Forest tree dragon~ Short a Forest tree dragon~ Long A Forest tree dragon roars bares its teeth angraily ~ Description ~ Race dragon~ Act_flags ABF Aff JT Align 0 Group 0 Level 38 Hitroll 36 Hit_dice 78d12+384 Mana_dice 78d12+391 Dam_dice 12d3+24 Dam_type slash Armor -15 -15 -15 -15 Clevel0 Cability 0 Off 0 Imm 0 Res BEH Vuln FI Start_pos stand Default_pos stand Sex none Wealth 700 Form AHZ Parts ACDEFGHIJKPQUVX Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1955 Name Blue Squirrel~ Short a Blue Squirrel~ Long A Blue Squirrel scurries around ~ Description ~ Race rat~ Act_flags AG Aff 0 Align 0 Group 0 Level 7 Hitroll 7 Hit_dice 15d2+63 Mana_dice 15d2+65 Dam_dice 3d2+12 Dam_type bite Armor -5 -5 -5 -4 Clevel0 Cability 0 Off H Imm 0 Res 0 Vuln L Start_pos stand Default_pos stand Sex none Wealth 50 Form AG Parts ACDEFHJKQ Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1967 Name Quakethought~ Short a Quakethought~ Long A Quakethought stands here, growling lowly ~ Description ~ Race hobgoblin~ Act_flags A Aff J Align 0 Group 0 Level 20 Hitroll 20 Hit_dice 41d6+204 Mana_dice 41d6+201 Dam_dice 6d3+15 Dam_type punch Armor -3 -3 -3 -3 Clevel0 Cability 0 Off 0 Imm 0 Res LQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKY Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 1900 Name Gleaming long sword~ Short a gleaming long sword~ Desc A gleaming long sword lays here~ Material unknown~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 16 13 none I Level 150 Weight 100 Cost 1000000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 19 AffectObj 19 19 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 EndObj #OBJ Vnum 1901 Name Gleaming ringmail cloak~ Short a gleaming ringmail cloak~ Desc A gleaming ringmail cloak lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AD Values BCEF BCEF BCEF ACEF 0 Level 150 Weight 50 Cost 1500000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1902 Name gem embossed sheath~ Short a gem embossed sheath~ Desc A gem embossed sheath lays here~ Material unknown~ Item_type sheath Extra 0 Extra2 0 Wear AR 0 0 0 0 Level 150 Weight 50 Cost 10435 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1903 Name wizards hat~ Short a runed wizards hat~ Desc A runed wizards hat lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AE Values BCEF BCEF BCEF ACEF 0 Level 150 Weight 50 Cost 146 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1904 Name runed pants~ Short a pair of runed pants~ Desc A pair of runed pants lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AF Values BCEF BCEF BCEF ACEF 0 Level 150 Weight 50 Cost 146 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1905 Name runed cape~ Short a flowing runed cape~ Desc A flowing runed cape lays here~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AC Values BCEF BCEF BCEF ACEF 0 Level 150 Weight 50 Cost 146 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1906 Name runed ring~ Short a runed ring~ Desc A runed ring lays here~ Material unknown~ Item_type jewelry Extra 0 Extra2 0 Wear AB Values 0 0 0 0 0 Level 150 Weight 2 Cost 10000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 250 EndObj #OBJ Vnum 1907 Name barbed whip~ Short a barbed whip~ Desc A barbed whip lays here~ Material leather~ Item_type weapon Extra 0 Extra2 0 Wear AN Values whip 3 9 none I Level 21 Weight 22 Cost 15500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 1914 Name dragon scale whip~ Short a dragon scale whip~ Desc A dragon scale whip lays here~ Material scales~ Item_type weapon Extra BS Extra2 0 Wear AN Values whip 3 10 none I Level 30 Weight 31 Cost 20500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 1916 Name Void fruit~ Short a Void fruit~ Desc A smooth, black and blue fruit lays here~ Material unknown~ Item_type food Extra 0 Extra2 0 Wear A Values 0 CD 0 0 0 Level 1 Weight 2 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 10 EndObj #OBJ Vnum 1917 Name Void fruit~ Short a spiny Void fruit~ Desc A spiney, black and blue fruit lays here~ Material unknown~ Item_type food Extra 0 Extra2 0 Wear A Values 0 BC 0 A 0 Level 1 Weight 2 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1929 Name Alloy battle axe~ Short a large, {Bblue{x metal alloy battle axe.~ Desc A large, {Bblue{x metal alloy battle axe lays here.~ Material Alloy~ Item_type weapon Extra A Extra2 0 Wear AN Values axe 16 12 cleave 0 Level 151 Weight 15 Cost 8400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 AffectObj 18 14 AffectObj 19 14 EndObj #OBJ Vnum 1930 Name Blue metal alloy chainmail~ Short {Bblue{x metal alloy chainmail~ Desc Some {Bblue{x metal alloy chain mail Lays here.~ Material Alloy~ Item_type armor Extra A Extra2 0 Wear ADU Values BCG BCG BCG ACG 0 Level 151 Weight 152 Cost 147 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1931 Name {Bblue{x alloy metal helm~ Short {Bblue{x metal alloy helm~ Desc A {Bblue{x metal alloy helm lays here.~ Material alloy~ Item_type armor Extra A Extra2 0 Wear AE Values ABCEF ABCEF ABCEF BCEF 0 Level 152 Weight 10 Cost 156 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1933 Name warning sign~ Short (no short description)~ Desc (no description)~ Material unknown~ Item_type trash Extra 0 Extra2 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 1900 Name Entering the forest of Drykndra~ Desc The trees are thin here, sunlight beams through the misty canopy of trees, the light almost making it seem as if the fallen leaves that litter the trail are glowing. The smell of moist earth drifts through the air, the trail continuing north from here. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1901 0 Exit 2 ~ ~ 0 5607 0 EndRoom #ROOM Vnum 1901 Name On a trail in the Drykndra forest~ Desc The path of golden leaves continues through here, the smell of moist soil lingers, as well a large rock is obscuring the east side of the trail a little. A small sapling off to the west of the trail holding firm to the ground, one of the tree's roots is partially exposed, it trails across the path tucking under the rock. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1900 0 Exit 3 ~ ~ 0 1902 0 EndRoom #ROOM Vnum 1902 Name On a trail in the Drykndra forest~ Desc The light dims as the canopy of trees thickens, causing the leaves losing their golden shine. The path curves sharply to the north where further ahead the light seems to be breaking through the treetops again. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1903 0 Exit 1 ~ ~ 0 1901 0 EndRoom #ROOM Vnum 1903 Name On a trail in the Drykndra forest~ Desc The path branches off in four directions, north leading into the darkened forest while south is a brighter path, east and west appear to come to a stop either way to dead ends. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1906 0 Exit 1 ~ ~ 0 1905 0 Exit 2 ~ ~ 0 1902 0 Exit 3 ~ ~ 0 1904 0 EndRoom #ROOM Vnum 1904 Name In a small clearing~ Desc The trail ends here, rocks, twigs and leaves litter the ground. The leaves have been pushed aside as if something were sleeping here not too long ago. A few broken twigs hang over to the east. West leading back to the crossing paths ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1903 0 EndRoom #ROOM Vnum 1905 Name In a small clearing~ Desc The trail ends here, rocks, twigs and leaves litter the ground. The trees are small enough to allow plenty of light through. The wind rustles the trees, causing a few leaves to drift down to the forest floor. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1903 0 EndRoom #ROOM Vnum 1906 Name On a trail in the Drykndra forest~ Desc The canopy of the trees almost completely blocks out the light, the temperature dropping from the lack of light. The forest floor becoming harder to see, Tree branches rub together form a slight breeze. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1907 0 Exit 2 ~ ~ 0 1903 0 EndRoom #ROOM Vnum 1907 Name On a trail in the Drykndra forest~ Desc The canopy of the trees almost completely blocks out the light, the temperature dropping from the lack of light. The forest floor becoming harder to see. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1908 0 Exit 3 ~ ~ 0 1906 0 EndRoom #ROOM Vnum 1908 Name On a trail in the Drykndra forest~ Desc The smell of water lingers in the air, mixing with the smell of the soil. The faint sound of running water can be heard to the north. A tree branch hangs down heavily on the east side of the trail, a trail of black ants march up and down the branch. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1909 0 Exit 3 ~ ~ 0 1907 0 EndRoom #ROOM Vnum 1909 Name At a bridge over the stream~ Desc A bridge continues north over the little stream, the bridge is crafted of logs, tied together, laid over the stream. The clear water rushes by, carrying small fish and other small forest debris down stream with it. To the west, the trail continues into the dimly lit forest. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1910 0 Exit 2 ~ ~ 0 1908 0 Exit 3 ~ ~ 0 1911 0 EndRoom #ROOM Vnum 1910 Name At a bridge over the stream~ Desc A bridge continues north over the little stream, the bridge is crafted of logs, tied together, laid over the stream. The clear water rushes by, carrying small fish and other small forest debris down stream with it. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1915 0 Exit 2 ~ ~ 0 1909 0 EndRoom #ROOM Vnum 1911 Name Heavy canopy coverage~ Desc Its quite dark here, the canopy over head blocking out all the light, sounds faintly can be heard from the west, while form the east, the faint sound of running water can be heard. ~ Room_flags 67108865 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1909 0 Exit 3 ~ ~ 0 1912 0 EndRoom #ROOM Vnum 1912 Name Heavy canopy coverage~ Desc The sound the sound to the east grows louder, while the sound of running water to the west fades away. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1911 0 Exit 3 ~ ~ 0 1913 0 EndRoom #ROOM Vnum 1913 Name Heavy canopy coverage~ Desc The sounds to the west grow louder, breathing, and an occasional snarl can be heard, several branches block the path west. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1912 0 Exit 3 ~ branches~ 0 1914 AB EndRoom #ROOM Vnum 1914 Name A ravaged clearning~ Desc The smaller trees are chewed away and pushed aside here a good size hole is off to the northeast corner of the clearing. There are some scratch marks in some of the bigger tree trunks, the leaves just above the marks are stripped form the branches. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ beanches~ 0 1913 AB EndRoom #ROOM Vnum 1915 Name On a trail in the Drykndra forest ~ Desc The trail branches off in three different directions form here. Off east the trail ends into a little clearing, south blocked by thick shrubs and large trees. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1931 0 Exit 1 ~ ~ 0 1916 0 Exit 3 ~ ~ 0 1910 0 EndRoom #ROOM Vnum 1916 Name On a trail in the Drykndra forest ~ Desc The small clearing ends at a very large rock resting to the east. Most of the trail here is covered in small shrubs and some grass, signs not too many people come here. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1915 0 EndRoom #ROOM Vnum 1917 Name Entering the forest of Drykndra~ Desc The trees are thin here sunlight beams through the misty canopy of trees, the light almost making it seem as if the fallen leaves that litter the trail are glowing, a slight breeze kicking up a little dust from the dirt trail. Tracks from a wagon can be seen indented on the ground. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3528 0 Exit 2 ~ ~ 0 1919 0 EndRoom #ROOM Vnum 1918 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 1919 Name On a trail in the Drykndra forest~ Desc The wheel marks continue north and south of here, warn from many years of trade caravans passing over this trail. Skinny trees line either side of the trail, one tree bending over, making a half arch over the trail. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1917 0 Exit 2 ~ ~ 0 1920 0 EndRoom #ROOM Vnum 1920 Name On a trail in the Drykndra forest~ Desc The tracks continue to run to the north, and to the south through here. A few trees and shrubs line the trail, a few vines dangle overheard form a tree branch. Further south the trail benches off to the west and the east. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1919 0 Exit 2 ~ ~ 0 1921 0 EndRoom #ROOM Vnum 1921 Name On a trail in the Drykndra forest~ Desc The wheels tracks curve to the west here, while off to the east, the trees multiply in number, making it look eerily dark. A very large rock blocks the path to the south, the trail curving around it green lichen grows abundantly on the rock. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1920 0 Exit 1 ~ ~ 0 1932 0 Exit 3 ~ ~ 0 1922 0 EndRoom #ROOM Vnum 1922 Name On a trail in the Drykndra forest~ Desc The trail continues on through the trees, the trees a little thicker here. Small shrubs encroach against the edges of the trail. A fallen tree branch rests atop the shrubs, making an indentation in them. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1921 0 Exit 3 ~ ~ 0 1923 0 EndRoom #ROOM Vnum 1923 Name On a trail in the Drykndra forest~ Desc A thick covering of shrubs blocks the passage west, the path curving sharply to the south. A very large tree stands to the southeast, the surrounding trees blooding the view of its treetop. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1922 0 Exit 2 ~ ~ 0 1924 0 EndRoom #ROOM Vnum 1924 Name On a trail in the Drykndra forest~ Desc A very large tree stands to the southeast, the surrounding trees blocking the view of its treetop. A few smooth rocks and twigs litter the floor among the ever present fallen forest leaves. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1923 0 Exit 3 ~ ~ 0 1925 0 EndRoom #ROOM Vnum 1925 Name On a trail in the Drykndra forest~ Desc The quiet forest path continues on, a rock laying somewhat on the trail is green with moss. The small boulder has a spider web like design through it of glossy onyx. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1924 0 Exit 3 ~ ~ 0 1926 0 EndRoom #ROOM Vnum 1926 Name On a trail in the Drykndra forest~ Desc Tree roots make the pats a little bumpy, some of them exposed with a glossy shine on them from years of being walked over. The sound of a stream can be heard to the east. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1925 0 Exit 3 ~ ~ 0 1927 0 EndRoom #ROOM Vnum 1927 Name Standing over a stream in the Drykndra forest~ Desc A few logs bridge over a rushing stream, the bridge continuing south. Large rocks line the bottom of the stream. Moss and other lichen cling to the rocks on the bank of the stream on jagged rocks. Small trees cling to the bank with their roots. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1926 0 Exit 2 ~ ~ 0 1928 0 Exit 3 ~ ~ 0 1954 0 EndRoom #ROOM Vnum 1928 Name On a trail in the Drykndra forest~ Desc A few logs bridge over a rushing stream, the bridge continuing north. Large rocks line the bottom of the stream. The banks of the stream are wet and muddy, a few tree roots are exposed along the bank. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1927 0 Exit 1 ~ ~ 0 1929 0 EndRoom #ROOM Vnum 1929 Name On a trail in the Drykndra forest~ Desc A few trees block the sight of a small stream to the southwest. Animal tracks also lead to the southwest. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1930 0 Exit 3 ~ ~ 0 1928 0 EndRoom #ROOM Vnum 1930 Name On a trail in the Drykndra forest~ Desc The path straightens out a little bit, a few sprouts of grass grow here ant there along the edges of the trail. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1929 0 Exit 1 ~ ~ 0 1931 0 EndRoom #ROOM Vnum 1931 Name On a trail in the Drykndra forest~ Desc The trail takes a broad turn to the west a few large branches partially foul the path. Small beams of light make their way through the separations in the leaves. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1915 0 Exit 3 ~ ~ 0 1930 0 EndRoom #ROOM Vnum 1932 Name A bend in the trail~ Desc The trail bends sharply to the south, the trail leading to two large rocks. The damp trail begins to dry up in this area. The trees become a lighter shade of green due to the dryer soil as well. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1933 0 Exit 3 ~ ~ 0 1921 0 EndRoom #ROOM Vnum 1933 Name Between two rocks~ Desc Here the path is almost closed off by two large rocks that rest close together. A sign is posted off to the eastern side of the trail. The trees are much taller and thicker in this area. The path also becomes much smaller through the rocks. ~ Room_flags 67108868 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1932 0 Exit 2 ~ ~ 0 1934 0 EndRoom #ROOM Vnum 1934 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1933 0 Exit 1 ~ ~ 0 1953 0 Exit 2 ~ ~ 0 1935 0 Exit 3 ~ ~ 0 1936 0 EndRoom #ROOM Vnum 1935 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1934 0 Exit 1 ~ ~ 0 1937 0 EndRoom #ROOM Vnum 1936 Name A Kobold's den~ Desc This den is dug into a small hill it is very dark inside here. A pungent smells fills the den form the beast that lives here. Scratch marks run along the sides of the den. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1934 0 EndRoom #ROOM Vnum 1937 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1953 0 Exit 1 ~ ~ 0 1938 0 Exit 3 ~ ~ 0 1935 0 EndRoom #ROOM Vnum 1938 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1951 0 Exit 1 ~ ~ 0 1939 0 Exit 3 ~ ~ 0 1937 0 EndRoom #ROOM Vnum 1939 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1940 0 Exit 3 ~ ~ 0 1938 0 EndRoom #ROOM Vnum 1940 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1939 0 Exit 1 ~ ~ 0 1941 0 EndRoom #ROOM Vnum 1941 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1942 0 Exit 3 ~ ~ 0 1940 0 EndRoom #ROOM Vnum 1942 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1943 0 Exit 1 ~ ~ 0 1976 0 Exit 3 ~ ~ 0 1941 0 EndRoom #ROOM Vnum 1943 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 30 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1944 0 Exit 2 ~ ~ 0 1942 0 Exit 3 ~ ~ 0 1945 0 EndRoom #ROOM Vnum 1944 Name ~ Desc ~ Room_flags 67108864 Sector_type 3 X 0 0 30 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1943 0 EndRoom #ROOM Vnum 1945 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1946 0 Exit 1 ~ ~ 0 1943 0 EndRoom #ROOM Vnum 1946 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1947 0 Exit 2 ~ ~ 0 1945 0 Exit 3 ~ ~ 0 1952 0 EndRoom #ROOM Vnum 1947 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1948 0 Exit 2 ~ ~ 0 1946 0 Exit 3 ~ ~ 0 1949 0 EndRoom #ROOM Vnum 1948 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1947 0 EndRoom #ROOM Vnum 1949 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1947 0 Exit 2 ~ ~ 0 1952 0 Exit 3 ~ ~ 0 1950 0 EndRoom #ROOM Vnum 1950 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1949 0 Exit 2 ~ ~ 0 1951 0 EndRoom #ROOM Vnum 1951 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1950 0 Exit 1 ~ ~ 0 1952 0 Exit 2 ~ ~ 0 1938 0 EndRoom #ROOM Vnum 1952 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1949 0 Exit 1 ~ ~ 0 1946 0 Exit 3 ~ ~ 0 1951 0 EndRoom #ROOM Vnum 1953 Name Overgrown forest~ Desc The forest is dark and overgrown, the green seem to reach endlessly for the sky. Echoes of large things can be heard moving through this section of the forest. The temperature cooling off and becoming much dryer. ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1937 0 Exit 3 ~ ~ 0 1934 0 EndRoom #ROOM Vnum 1954 Name Heavily wooded area~ Desc ~ Room_flags 67108868 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1927 0 Exit 2 ~ ~ 0 1959 0 Exit 3 ~ ~ 0 1955 0 EndRoom #ROOM Vnum 1955 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1954 0 Exit 3 ~ ~ 0 1956 0 EndRoom #ROOM Vnum 1956 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1960 0 Exit 1 ~ ~ 0 1955 0 Exit 2 ~ ~ 0 1957 0 EndRoom #ROOM Vnum 1957 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1956 0 Exit 1 ~ ~ 0 1958 0 EndRoom #ROOM Vnum 1958 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1959 0 Exit 3 ~ ~ 0 1957 0 EndRoom #ROOM Vnum 1959 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1954 0 Exit 3 ~ ~ 0 1958 0 EndRoom #ROOM Vnum 1960 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1961 0 Exit 2 ~ ~ 0 1956 0 EndRoom #ROOM Vnum 1961 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1962 0 Exit 2 ~ ~ 0 1960 0 EndRoom #ROOM Vnum 1962 Name Heavily wooded area~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1963 0 Exit 3 ~ ~ 0 1961 0 EndRoom #ROOM Vnum 1963 Name The old mine entrance~ Desc The forest breaks into a clearing here, the trail leading into an abandoned mine. The dark entrance has a few spider webs along the top or of entrance. Fain echoing of something moving around inside can be heard. ~ Room_flags 67108868 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1964 0 Exit 2 ~ ~ 0 1962 0 EndRoom #ROOM Vnum 1964 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1965 0 Exit 2 ~ ~ 0 1963 0 EndRoom #ROOM Vnum 1965 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1971 0 Exit 1 ~ ~ 0 1966 0 Exit 3 ~ ~ 0 1964 0 EndRoom #ROOM Vnum 1966 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1967 0 Exit 2 ~ ~ 0 1975 0 Exit 3 ~ ~ 0 1965 0 EndRoom #ROOM Vnum 1967 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1968 0 Exit 3 ~ ~ 0 1966 0 EndRoom #ROOM Vnum 1968 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1969 0 Exit 2 ~ ~ 0 1967 0 Exit 3 ~ ~ 0 1970 0 EndRoom #ROOM Vnum 1969 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1968 0 EndRoom #ROOM Vnum 1970 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1968 0 Exit 3 ~ ~ 0 1971 0 EndRoom #ROOM Vnum 1971 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1970 0 Exit 2 ~ ~ 0 1965 0 Exit 3 ~ ~ 0 1972 0 EndRoom #ROOM Vnum 1972 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1971 0 Exit 3 ~ ~ 0 1973 0 EndRoom #ROOM Vnum 1973 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1972 0 Exit 3 ~ ~ 0 1974 0 EndRoom #ROOM Vnum 1974 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1973 0 EndRoom #ROOM Vnum 1975 Name The old mine~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1966 0 EndRoom #ROOM Vnum 1976 Name The tree dragon's lair~ Desc This little clearing is surrounded by a large nest made of branches and other forest foliage. Around the next is fine dirt, as if its constantly walks on. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1942 0 EndRoom #END #SPECIALS S #RESETS D 0 1913 3 1 D 0 1914 1 1 M 0 1902 1 1902 3 M 0 1907 1 1907 1 M 0 1902 1 1909 3 M 0 1914 1 1914 3 G 0 5602 0 M 0 1934 1 1934 3 M 0 1936 1 1936 3 M 0 1942 1 1942 3 M 0 1955 2 1955 3 M 0 1955 2 1955 3 M 0 1967 1 1967 3 M 0 1946 1 1976 3 S #SHOPS 0 #MOBPROGS #1902 emote backs into a near by bush, huddling close to the floor. ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$