#AREADATA Name Wyvern's Tower~ Builders None~ VNUMs 1600 1799 Credits { 5 30} Tyrst Wyvern's Tower~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 1601 Name oldstyle killer frog~ Short a killer frog~ Long A killer frog rises up out of the water. ~ Description The killer frog looks ravenous. ~ Race human~ Act_flags ABFG Aff 0 Align -300 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1602 Name oldstyle stone gargoyle~ Short the stone gargoyle~ Long A stone gargoyle looms over you. ~ Description As you look, the figure seems to shift and move ... ~ Race human~ Act_flags ABFGH Aff 0 Align -400 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 20 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1603 Name oldstyle angry gargoyle~ Short an angry gargoyle~ Long An angry gargoyle glares at you. ~ Description He looks ready to attack! ~ Race human~ Act_flags ACFG Aff 0 Align -600 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1604 Name oldstyle elite gargoyle~ Short the elite gargoyle~ Long An elite gargoyle guards this room against intrusion. ~ Description He snarls at you and says LEAVE OR DIE! ~ Race human~ Act_flags ABC Aff 0 Align -600 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 40 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1605 Name oldstyle gargoyle shaman~ Short the gargoyle shaman~ Long The gargoyle shaman is here, preparing to do battle. ~ Description She says 'I can SEE you! I have been waiting ...'. ~ Race human~ Act_flags ABCGQ Aff DF Align -900 Group 0 Level 13 Hitroll 0 Hit_dice 2d10+170 Mana_dice 13d9+100 Dam_dice 1d10+3 Dam_type none Armor -1 -1 -1 7 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 150 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1606 Name oldstyle carnivorous plant~ Short a carnivorous plant~ Long Amidst the jungle here, a huge Carnivorous plant reaches out to grab you! ~ Description The plant looks something like a Venus fly-trap, only MUCH larger. ~ Race human~ Act_flags ABFG Aff 0 Align 0 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1607 Name oldstyle gruesome ogre~ Short a gruesome ogre~ Long A huge, gruesome ogre is sprawled here, gnawing some strange meat. ~ Description It thinks that perhaps you would make a better meal. ~ Race human~ Act_flags ABCFG Aff 0 Align -200 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos stand Sex none Wealth 60 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1608 Name oldstyle shadow~ Short a shadow~ Long A dark shadow moves about the room. ~ Description The Shadow is vaguely humanoid. Two glowing pinpoints look at you. ~ Race human~ Act_flags ACFG Aff BDF Align -1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 45 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1609 Name oldstyle evil wight~ Short an evil wight~ Long An evil wight lurks in the shadows! ~ Description He glares at you savagely and charges! ~ Race human~ Act_flags ABCFG Aff DF Align -1000 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 110 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1610 Name oldstyle burly minotaur~ Short A burly minotaur~ Long A burly minotaur watches you solemnly. ~ Description This powerful creature wonders whether to kill you or not ... ~ Race human~ Act_flags ACG Aff D Align -600 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1612 Name oldstyle savage minotaur~ Short the savage minotaur~ Long A bloodthirsty minotaur slowly counts his loot ~ Description He looks up at you and screams 'SO! Coming to steal my hoard!' ~ Race human~ Act_flags ABCFG Aff D Align -600 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1613 Name oldstyle minotaur captain~ Short the captain~ Long Sitting here in this room is the Minotaur Captain. ~ Description He looks at you, and a sinister grin slowly spreads on his face ... ~ Race human~ Act_flags ABCFG Aff D Align -900 Group 0 Level 17 Hitroll 0 Hit_dice 3d9+258 Mana_dice 8d9+100 Dam_dice 3d4+4 Dam_type none Armor -3 -3 -3 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1614 Name oldstyle black pudding~ Short the black pudding~ Long A huge black pudding fills the center of the room!! ~ Description It is a huge black blob that oozes about the room. Its heading toward YOU! ~ Race human~ Act_flags ACFG Aff 0 Align -1000 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1615 Name oldstyle lesser golem~ Short a lesser golem~ Long A lesser Golem stands guarding the entrance. ~ Description The golem appears to be made of some kind of clay, enchanted to come to life! ~ Race human~ Act_flags ABG Aff D Align 0 Group 0 Level 16 Hitroll 0 Hit_dice 3d9+233 Mana_dice 8d9+100 Dam_dice 2d6+4 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1616 Name oldstyle ancient wyvern~ Short the ancient wyvern~ Long An enormous, ancient wyvern stares down at your tiny form... ~ Description It thunders loudly 'I must protect my Master's wealth!' ~ Race human~ Act_flags ACFG Aff DF Align -1000 Group 0 Level 18 Hitroll 0 Hit_dice 3d9+283 Mana_dice 9d9+100 Dam_dice 2d7+4 Dam_type none Armor -3 -3 -3 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos rest Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1617 Name oldstyle spectre~ Short the spectre~ Long A spectre has begun to materialize in front of you! ~ Description Terror fills your heart as you view this master of the undead. ~ Race human~ Act_flags ACFG Aff BDH Align -1000 Group 0 Level 19 Hitroll 0 Hit_dice 3d9+308 Mana_dice 9d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1702 Name oldstyle trapper~ Short a trapper~ Long A trapper stands here, bartering his pelts. ~ Description The trapper is clad mostly in the fur of various animals he's caught. ~ Race human~ Act_flags AC Aff 0 Align 0 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 6 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1704 Name oldstyle hunter~ Short a hunter~ Long A hunter rests in here, carrying a fresh kill. ~ Description The hunter is rugged and sturdy from his occupation. ~ Race human~ Act_flags AC Aff 0 Align 0 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos stand Sex male Wealth 6 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1706 Name oldstyle ranger~ Short a ranger~ Long A grim ranger reclines at a table. ~ Description The years of wanderings have left the ranger hardened and strong. ~ Race human~ Act_flags ACG Aff D Align 200 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1707 Name oldstyle ranger leader~ Short a ranger leader~ Long A leader of the Rangers is watching you solemnly. ~ Description This individual has quite a reputation at the local trading posts! ~ Race human~ Act_flags ABC Aff D Align 300 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1708 Name oldstyle ranger lord~ Short the Lord of the Rangers~ Long The Lord of the Rangers catches your eye. ~ Description ~ Race human~ Act_flags ABC Aff D Align 400 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1710 Name oldstyle male centaur~ Short a centaur~ Long A male centaur wanders about this area. ~ Description The centaur has the upper torso of a man and lower body of a horse. ~ Race human~ Act_flags AC Aff 0 Align 200 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 6 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1711 Name oldstyle female centaur~ Short a centaur~ Long A female centaur wanders about this area. ~ Description The centaur has the upper torso of a woman and lower body of a horse. ~ Race human~ Act_flags AC Aff 0 Align 200 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1712 Name oldstyle old centaur~ Short an old centaur~ Long An old centaur is resting in a corner. ~ Description This centaur has lived a full life. ~ Race human~ Act_flags AC Aff 0 Align 200 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1714 Name oldstyle centaur elder~ Short an elder centaur~ Long One of the centaur elders is here, watching you. ~ Description The elders act as counselors and advisors to the chief. ~ Race human~ Act_flags ABC Aff B Align 200 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1715 Name oldstyle centaur guard~ Short a centaur guard~ Long A strong centaur is standing guard here. ~ Description He appears to be blocking entrance to the next room. ~ Race human~ Act_flags AB Aff B Align 200 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1716 Name oldstyle centaur chief~ Short the centaur chief~ Long The chief of the centaur villagers reclines here. ~ Description He has been the leader of this tribe for many years, and has acquired much wisdom. ~ Race human~ Act_flags ABC Aff B Align 200 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1720 Name oldstyle displacer beast~ Short a displacer beast~ Long A displacer beast is grazing nearby. ~ Description As you watch this strange creature, its position seems to flicker and shift. ~ Race human~ Act_flags AH Aff 0 Align 0 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 1601 Name rusty cleaver~ Short a rusty cleaver~ Desc A rusty cleaver lies on a counter top.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 1 6 chop 0 Level 1 Weight 20 Cost 230 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1602 Name fine mace~ Short the fine mace~ Desc There is a large mace of fine quality here.~ Material oldstyle~ Item_type weapon Extra G Extra2 0 Wear AN Values mace 2 6 pound 0 Level 10 Weight 110 Cost 570 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 EndObj #OBJ Vnum 1603 Name elven dagger~ Short a long elven dagger~ Desc A long elven dagger made of adamantite is here.~ Material oldstyle~ Item_type weapon Extra AG Extra2 0 Wear AN Values dagger 2 5 pierce 0 Level 8 Weight 20 Cost 700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 EndObj #OBJ Vnum 1604 Name steel broad sword~ Short a steel broad sword~ Desc A fine steel broad sword is lying on the ground.~ Material oldstyle~ Item_type weapon Extra AG Extra2 0 Wear AN Values sword 2 6 slash 0 Level 11 Weight 120 Cost 910 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 19 1 EndObj #OBJ Vnum 1605 Name steel broad sword~ Short a steel broad sword~ Desc A very fine steel broad sword is lying on the ground.~ Material steel~ Item_type weapon Extra AG Extra2 0 Wear AN Values sword 2 7 slash 0 Level 15 Weight 120 Cost 1510 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 AffectObj 19 2 EndObj #OBJ Vnum 1606 Name rod might~ Short the rod of might~ Desc A Rod of Might is lying here.~ Material oldstyle~ Item_type weapon Extra BG Extra2 0 Wear AN Values mace 2 7 blast 0 Level 14 Weight 130 Cost 1550 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 AffectObj 1 1 EndObj #OBJ Vnum 1612 Name black kite shield~ Short a black kite shield~ Desc There is a large black kite shield lying here.~ Material oldstyle~ Item_type armor Extra AG Extra2 0 Wear AJ Values BC BC BC B 0 Level 13 Weight 60 Cost 1530 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 1 EndObj #OBJ Vnum 1614 Name helm~ Short a commander's helm~ Desc A commander's helm rests on a table here.~ Material oldstyle~ Item_type armor Extra AG Extra2 0 Wear AE Values ABC ABC ABC B 0 Level 20 Weight 40 Cost 2300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc helm~ This elegant helm is plated in mithril and silver.~ AffectObj 4 1 EndObj #OBJ Vnum 1615 Name bracer~ Short a mithril bracer~ Desc A magical bracer made from mithril lies on the ground!~ Material oldstyle~ Item_type armor Extra BG Extra2 0 Wear AM Values C BC BC B 0 Level 12 Weight 20 Cost 1540 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 1 EndObj #OBJ Vnum 1616 Name dark blue cloak~ Short a dark blue cloak~ Desc A valuable cloak of dark blue cloth lies on the floor.~ Material oldstyle~ Item_type clothing Extra AG Extra2 0 Wear AC Values 0 0 0 0 0 Level 0 Weight 20 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 6 EndObj #OBJ Vnum 1621 Name dark red potion~ Short a dark red potion~ Desc A dark red potion rests on the ground.~ Material oldstyle~ Item_type potion Extra AG Extra2 0 Wear AO Values 9 'cure blindness' 'cure critical' '' '' Level 5 Weight 10 Cost 320 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1651 Name bronze chest~ Short a bronze chest~ Desc There is a sturdy bronze chest in the corner.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear A Values 0 0 -1 0 0 Level 0 Weight 100 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1652 Name ale barrel~ Short a barrel of ale~ Desc There is a small barrel in one corner.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 150 2 'ale' 0 0 Level 0 Weight 80 Cost 10 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1691 Name key twin towers~ Short the twin towers key~ Desc There is a shiny skeleton key on the ground here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1692 Name strange key~ Short a strange key~ Desc There is a very strange-looking key on the ground here.~ Material oldstyle~ Item_type key Extra AG Extra2 0 Wear AO Values B 0 0 0 0 Level 12 Weight 10 Cost 750 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc strange key~ This key is of an unusual shape ... must go to an unusual lock!~ AffectObj 17 -3 EndObj #OBJ Vnum 1701 Name short bow~ Short a short bow~ Desc A short bow has been carelessly left here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 2 4 pierce 0 Level 5 Weight 50 Cost 730 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc short bow~ It looks like the bows used by rustin hunters. ~ EndObj #OBJ Vnum 1702 Name long bow~ Short a long bow~ Desc A long bow has been foolishly abandoned here.~ Material oldstyle~ Item_type weapon Extra AG Extra2 0 Wear AN Values exotic 2 6 pound 0 Level 12 Weight 70 Cost 220 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 EndObj #OBJ Vnum 1704 Name ancient sword~ Short an ancient long sword~ Desc An ancient long sword has been left here.~ Material oldstyle~ Item_type weapon Extra BG Extra2 0 Wear AN Values sword 2 8 slash 0 Level 19 Weight 100 Cost 2500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 3 AffectObj 19 3 EndObj #OBJ Vnum 1711 Name fur cap~ Short a fur cap~ Desc A fur cap lies here on the ground.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AE Values B B B 0 0 Level 0 Weight 10 Cost 168 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1712 Name travelling boots~ Short a pair of travelling boots~ Desc A sturdy pair of travelling boots lies here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AG Values AC AC AC 0 0 Level 12 Weight 20 Cost 880 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 14 10 EndObj #OBJ Vnum 1713 Name bronze ring~ Short a bronze ring~ Desc A ring of etched bronze gleams dimly on the ground.~ Material oldstyle~ Item_type jewelry Extra G Extra2 0 Wear AB Values 0 0 0 0 0 Level 5 Weight 10 Cost 55 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 5 EndObj #END #ROOMSNEW #ROOM Vnum 1601 Name Rough East-West Path~ Desc You are on a very rough and overgrown path heading east-west over rugged terrain. To the east the path passes between low hills. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 The road heads into low hills this way. ~ ~ 0 1602 0 Exit 3 The cross-roads and a trading post lie in this direction. ~ ~ 0 1702 0 EndRoom #ROOM Vnum 1602 Name Rough Path Between the Hills~ Desc Here the path passes between low hills. The going is very rough, but to the east the ground is smoother. In that direction a pair of tower looms above the hills. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a pair of tall towers in the distance. ~ ~ 0 1603 0 Exit 3 The road continues. ~ ~ 0 1601 0 EndRoom #ROOM Vnum 1603 Name Path through an Open Area~ Desc You are on a path through an open area. East of here loom two tall towers, joined by a barbican and surrounded by a murky moat. West the path passes between low hills. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Two fantastic towers surrounded by a moat rise before you. ~ ~ 0 1604 0 Exit 3 The road continues. ~ ~ 0 1602 0 EndRoom #ROOM Vnum 1604 Name West Side of Moat~ Desc You stand on the west side of a moat that encircles two towers, each over 50 feet high. You will need a boat to go east across the moat. A rugged path heads west, and another one heads north to a cluster of low buildings. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 A worn path leads to a cluster of low buildings. ~ ~ 0 1605 0 Exit 1 The Towers loom directly over you, just beyond the moat. ~ ~ 0 1620 0 Exit 3 An old ill-kept roads leads away to the west. ~ ~ 0 1603 0 EndRoom #ROOM Vnum 1605 Name Path North of Moat~ Desc You walk on a faint path heading south toward the west side of the moat, and north to three small buildings. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Several low buildings lie this way. ~ ~ 0 1606 0 Exit 2 The path ends west of the moat. ~ ~ 0 1604 0 EndRoom #ROOM Vnum 1606 Name Cluster of Buildings~ Desc You are in the middle of a cluster of small buildings. There is a building to the north, east, and west. A sign over the eastern building says 'House of Pancakes'. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 There is an entrance to a building. ~ ~ 0 1609 0 Exit 1 A sign over the door reads 'House of Pancakes'. ~ ~ 0 1607 0 Exit 2 A path heads south toward the west side of the towers. ~ ~ 0 1605 0 Exit 3 There is an entrance to a building here. ~ ~ 0 1608 0 EndRoom #ROOM Vnum 1607 Name House of Pancakes~ Desc The moment you enter this room, the ceiling descends and crushes you into a pancake. Don't you hate it when that happens? ~ Room_flags 6 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 1608 Name Old Store Room~ Desc You have entered what appears to be an old storeroom. Most of the items that were in here appear to have been ruined long ago. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1606 0 EndRoom #ROOM Vnum 1609 Name Empty Room~ Desc This room appears to be completely empty. The only exit seems to be the way you came. There are some scratches around the floor. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1606 0 Exit 5 You see a concealed opening leading down. ~ ~ 0 1610 0 EndRoom #ROOM Vnum 1610 Name Minotaur's Room~ Desc You have entered a secret chamber under the empty room. In this room is the worn but cared-for gear and trappings of some large humanoid. ~ Room_flags 13 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 1609 0 EndRoom #ROOM Vnum 1620 Name Western Moat~ Desc You are in the middle of the moat, on the west side of the tower. There is a landing on both sides of the moat. Deep throated 'ribbids' come from the water all around you. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1621 0 Exit 1 ~ ~ 0 1623 0 Exit 2 ~ ~ 0 1622 0 Exit 3 ~ ~ 0 1604 0 EndRoom #ROOM Vnum 1621 Name Northern Moat~ Desc You are in the middle of the moat, on the north side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1620 0 EndRoom #ROOM Vnum 1622 Name Southern Moat~ Desc You are in the middle of the moat, on the south side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1620 0 EndRoom #ROOM Vnum 1623 Name Tower Foyer~ Desc You are on a foyer on the west side of the structure. The moat is west of here. There is also a large door eastward into the structure. You notice that the walls are ornately decorated with very life-like stone gargoyles. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1624 0 Exit 3 ~ ~ 0 1620 0 EndRoom #ROOM Vnum 1624 Name The Grand Lobby~ Desc You have entered a vast lobby. This lobby appears to have once been very ornately furnished, but now everything is decayed and moldering. A highly ornate balcony surrounds the lobby. To the east, below the balcony, is an opening. The door leading out is west. You notice that the balcony is covered in highly ornate and life-like stone gargoyles. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1625 0 Exit 3 ~ ~ 0 1623 0 EndRoom #ROOM Vnum 1625 Name Base of the Western Tower~ Desc You stand in the center of the Western tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are doors north and south, and passages east and west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1627 0 Exit 1 ~ ~ 0 1626 0 Exit 2 ~ ~ 0 1628 0 Exit 3 ~ ~ 0 1624 0 EndRoom #ROOM Vnum 1626 Name The Musty Corridor~ Desc You are walking along a musty east-west corridor joining the two towers. There are room on each side of the corridor, and openings at each end. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1629 0 Exit 1 ~ ~ 0 1631 0 Exit 2 ~ ~ 0 1630 0 Exit 3 ~ ~ 0 1625 0 EndRoom #ROOM Vnum 1627 Name Kitchen~ Desc You have entered what must once have been a kitchen. The rusting remains of various utensils lie on countertops. There is also an old wash basin and a pot-belly stove. There is a door south, and a serving hatch east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1625 0 EndRoom #ROOM Vnum 1628 Name Conservatory~ Desc You are in the tower's private conservatory. However, through years of neglect, the plants have grown into a hideous jungle. The only exit is north. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1625 0 EndRoom #ROOM Vnum 1629 Name The Dining Hall~ Desc You have entered a fabulous dining hall. The wrecked remains of a long table dominate the room. A horrible odor pervades the room, like some foul-smelling beast has been eating and shitting in here. There is a serving hatch west and a door south. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1626 0 EndRoom #ROOM Vnum 1630 Name Art Gallery~ Desc You are in the ruined remains of an art gallery. Everything appears to have been stolen long ago, however. The only exit is north. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1626 0 EndRoom #ROOM Vnum 1631 Name Base of the Eastern Tower~ Desc You stand in the center of the Eastern tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are are open doors to the north and south, and passages east and west. In addition, a spiral staircase leads up to the next level of this tower. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1632 0 Exit 2 ~ ~ 0 1633 0 Exit 3 ~ ~ 0 1626 0 Exit 4 You see a spiral staircase leading up. ~ ~ 0 1635 0 EndRoom #ROOM Vnum 1632 Name The Common Room~ Desc You are in what must once have been a common room for all residents of the tower. There is a huge fire pit with a chimney in the center, and the smashed remains of a great many table and chairs. The exit is south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1631 0 Exit 5 You notice a grate in the bottom of the fire pit. Maybe it's an opening ... ~ ~ -1 1634 A EndRoom #ROOM Vnum 1633 Name Servant's Quarters~ Desc You are in what once was the servant's quarters, as evidenced by the shabby belongings and decor. What little remains is rotting and of little value anyway. The only exit is north. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1631 0 EndRoom #ROOM Vnum 1634 Name A Large Murky Cellar~ Desc You are in a large, murky cellar. An almost tangible air of horror pervades the room. A thin layer of nitre covers the walls and ceiling. Rotting furniture looms obliquely about the room. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 1632 A EndRoom #ROOM Vnum 1635 Name On the First Staircase~ Desc You are on a Spiral staircase connecting the first and second levels of the eastern tower. You can go up or down. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 1636 0 Exit 5 ~ ~ 0 1631 0 EndRoom #ROOM Vnum 1636 Name Second Level of the Eastern Tower~ Desc You are in the center of the second level of the Eastern tower. This large room appears quite empty, except for the candle abras firmly fixed to the walls. An opening leads westward, and a spiral staircase leads down. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1637 0 Exit 5 ~ ~ 0 1635 0 EndRoom #ROOM Vnum 1637 Name The Elegant Hall~ Desc You are in what was once a elegant hall, although everything is moldering now. The rotted remains of a plush carpet covers the floor, while several moldy tapestries adorn the each side of the hall. There are door north and south, and openings east and west. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1638 0 Exit 1 ~ ~ 0 1636 0 Exit 2 ~ ~ 0 1639 0 Exit 3 ~ ~ 0 1640 0 EndRoom #ROOM Vnum 1638 Name The Shaman's Room~ Desc You have entered an elegantly furnished room that looks to be still in use! Costly paintings and pieces of furniture are tastefully situated. On the north wall is an altar to Knar, the ghastly patron of Gargoyles. The only exit is south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1637 0 EndRoom #ROOM Vnum 1639 Name The Library~ Desc This room appears to have been a library. Empty book shelves line each wall. The only exit is north. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1637 0 EndRoom #ROOM Vnum 1640 Name Second Level of the Western Tower~ Desc You are in the center of the western tower's second floor. A large spiral staircase of 29 steps connects this level with the third. There are doors to the east and west. Except for a torch bracket in each corner, the room is barren. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1637 0 Exit 3 ~ ~ 0 1641 0 Exit 4 You see the spiral staircase leading up. ~ ~ 0 1642 0 EndRoom #ROOM Vnum 1641 Name On the Balcony~ Desc You are on the balcony overlooking the Grand lobby. You have a fabulous view of the entire room. The only exit is the way you came in. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1640 0 EndRoom #ROOM Vnum 1642 Name The Spiral Stairs~ Desc You are on a large spiral staircase of 29 steps, leading between the second and third floors. You can go up or down. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 1643 0 Exit 5 ~ ~ 0 1640 0 EndRoom #ROOM Vnum 1643 Name Third Level of Western Tower~ Desc You stand in the center of the western tower's third floor. This large room glows mysteriously with a strange light all its own. From a door to the east comes a strange inky blackness. A spiral staircase leads down. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 1644 A Exit 5 ~ ~ 0 1642 0 EndRoom #ROOM Vnum 1644 Name It's too dark to see anything!~ Desc ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1645 A Exit 1 ~ ~ -1 1647 A Exit 2 ~ ~ -1 1646 A Exit 3 ~ ~ -1 1643 A EndRoom #ROOM Vnum 1645 Name The Armory~ Desc In this room, which has somehow evaded the ravages of time, are neatly stored racks of common weapons. They appear to be quite ordinary; however, a chest in one corner catches your eye. The only exit is the way you came in. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 1644 A EndRoom #ROOM Vnum 1646 Name The Officer's Quarters~ Desc You have entered a lavish but functional room decked out in a military style. Murals on the wall show battle scenes in gargoyles, minotaurs, and huge, flying snake-like reptiles with poisonous tails fight humans and dwarves. Various objects in the room give evidence that it is occupied by individuals of authority. The only door is north. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1644 A EndRoom #ROOM Vnum 1647 Name Third Level of Eastern Tower~ Desc You are in the center of the Eastern Tower's third floor. The room you are in glows with a mysterious light that has no source. In the center of the room a ladder climbs up to a hatchway in the ceiling. The hatchway is a strange looking keyhole. There is also a door to the west. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 1644 A Exit 4 The hatchway appears securely fastened. In it is a strange keyhole. ~ ~ -1 1648 A EndRoom #ROOM Vnum 1648 Name Turret of the Eastern Tower~ Desc You stand in the turret of the eastern tower. A huge hole has been made in the roof by some enormous beast, letting the daylight (or moonlight) in. There is a hatchway in the floor, and an opening to the west leading out onto a catwalk. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 There is a small opening this way. ~ ~ 0 1649 0 Exit 5 ~ ~ -1 1647 A EndRoom #ROOM Vnum 1649 Name On the Catwalk~ Desc You are outdoors on a catwalk between the turrets of the eastern and western towers. There is a 40 foot drop to the north and south. You have a fabulous view of the surrounding countryside, which consists of a bleak wilderness. At the east end of the catwalk is a small opening leading inside the eastern turret. At the western end, a strange mirror-like portal leads into the western turret. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1648 0 Exit 3 A mirror-like portal glimmers, allowing entry into the western turret. ~ ~ 0 1650 0 EndRoom #ROOM Vnum 1650 Name Turret of the Western Tower~ Desc You are in the turret of the western tower. You feel very strange here. Scattered about this room are a great many coins and valuable articles. Yet you can't get rid of a feeling of dread! A mirror-like portal is in the western wall. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1649 0 Exit 3 A mirror-like portal glimmers in this wall. ~ ~ 0 1651 0 EndRoom #ROOM Vnum 1651 Name On the Other Side~ Desc You are outdoors on a catwalk between the turrets of the Eastern and Western towers. There is no opening into the western tower of any kind. You have a fabulous view of your surroundings, a murky city partially obscured by strange smoke that creeps along the ground instead of rising. The city stretches as far as the eye can see under the conditions. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1650 0 Exit 3 ~ ~ 0 1652 0 EndRoom #ROOM Vnum 1652 Name The Chamber~ Desc You are in a small carpeted chamber. The chamber is empty except for a single chair facing a mirror on the wall. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1651 0 EndRoom #ROOM Vnum 1701 Name Main Eastern Road~ Desc You are on the old Eastern Road. The crossroads to the east joins ANOTHER northern route to this road, which continues east. South of the crossroads is an old building. The area around here is lightly timbered. ~ Room_flags 4 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a cross roads and an old building. ~ ~ 0 1702 0 Exit 3 ~ ~ 0 5267 0 EndRoom #ROOM Vnum 1702 Name Crossroads to the Wilderness~ Desc You are at a crossroads to the wilderness areas east and north of here, and the more civilized areas to the west. The main road is west, an older road continues east, and a simple trail heads north. To the south, an old ram-shackle building is being used as a trading post for the surrounding wilderness. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a trail leading north. ~ ~ 0 1704 0 Exit 1 The old Eastern road continues this way. ~ ~ 0 1601 0 Exit 2 An old, ram-shackle building serves as a trading post here. ~ ~ 0 1703 0 Exit 3 ~ ~ 0 1701 0 EndRoom #ROOM Vnum 1703 Name Trading Post~ Desc You are in a trading post just south of the crossroads, where rangers, trappers and hunters from the surrounding area come to buy, sell, and barter goods. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The door opens out on the crossroads. ~ ~ 0 1702 0 EndRoom #ROOM Vnum 1704 Name Trail north of crossroads~ Desc You are on a primitive north-south trail. South of here is a major cross- roads and an old building. To the north the trail continues toward a deep, dark forest. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The trail continues toward a deep, dark, forest. ~ ~ 0 1705 0 Exit 2 A major crossroads and a building lie in this direction. ~ ~ 0 1702 0 EndRoom #ROOM Vnum 1705 Name Trail south of forest~ Desc You are on a primitive north-south trail. Just north of here looms the entrance to a deep, dark forest. To the south the trail continues. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The trail enters a dark forest of thick oaks this way. ~ ~ 0 1706 0 Exit 2 The trail continues. ~ ~ 0 1704 0 EndRoom #ROOM Vnum 1706 Name Entrance to the forest~ Desc You are at the entrance to dark forest comprised mostly of huge black oak and towering firs. A trail from the south continues north on into the woods at this point. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the trail continuing into the forest. ~ ~ 0 1707 0 Exit 2 You see the trail head back on south. ~ ~ 0 1705 0 EndRoom #ROOM Vnum 1707 Name Trail in Dark Oak Forest~ Desc The trail here passes through groves of closely knit Black Oak. Some of these trees are of enormous size. Rustling and other low noises come from the forest on either side of the trail. The trail continues on north and south. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the trail continue into thick, dark forest. ~ ~ 0 1708 0 Exit 2 The edge of the forest is visible in this direction. ~ ~ 0 1706 0 EndRoom #ROOM Vnum 1708 Name Junction in Dark Forest~ Desc You are in the midst of a deep dark forest of huge oak trees. There is a junction of trails here, with paths leading south, west and east. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 A path disappears into thick forest. ~ ~ 0 1720 0 Exit 2 A path disappears into thick forest. ~ ~ 0 1707 0 Exit 3 You see the path to the Centaur village. ~ ~ 0 1709 0 EndRoom #ROOM Vnum 1709 Name Path to Centaur Village~ Desc You are on an east-west path in the forest. Here the forest is mostly towering firs, not quite as dense as the oak groves that can be seen eastward. Westward, the trail heads toward a small clearing. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 A path disappears into thick forest. ~ ~ 0 1708 0 Exit 3 There is a small clearing in this direction. ~ ~ 0 1710 0 EndRoom #ROOM Vnum 1710 Name The East side of the Centaur Clearing~ Desc You are on the east side of a clearing. Small primitive huts are scattered about the edges of this clearing. Beyond these on all sides are towering fir trees. A path leads east out of the clearing. The clearing continues to the west. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 There is a hut here. ~ ~ 0 1712 0 Exit 1 A path leads away through the forest. ~ ~ 0 1709 0 Exit 2 There is a hut here. ~ ~ 0 1713 0 Exit 3 You see the west side of the clearing. ~ ~ 0 1711 0 EndRoom #ROOM Vnum 1711 Name West side of the Centaur Clearing~ Desc You are on the west side of the clearing in the center of the Centaur village. Huts surround the clearing on all sides, and beyond are towering firs. The clearing continues to the east. To the west is a very large hut. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 There is a hut here. ~ ~ 0 1714 0 Exit 1 You see the east side of the clearing. ~ ~ 0 1710 0 Exit 2 There is a hut here. ~ ~ 0 1715 0 Exit 3 There is a hut here. ~ ~ 0 1716 0 EndRoom #ROOM Vnum 1712 Name A Centaur's Hut~ Desc You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The opening leads out onto the clearing. ~ ~ 0 1710 0 EndRoom #ROOM Vnum 1713 Name A Centaur's Hut~ Desc You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The opening leads out onto the clearing. ~ ~ 0 1710 0 EndRoom #ROOM Vnum 1714 Name A Centaur's Hut~ Desc You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The opening leads out onto the clearing. ~ ~ 0 1711 0 EndRoom #ROOM Vnum 1715 Name A Centaur's Hut~ Desc You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The opening leads out onto the clearing. ~ ~ 0 1711 0 EndRoom #ROOM Vnum 1716 Name Entrance to a Large Hut~ Desc You are in the entry foyer of a large hut. A curtain separates this section of the hut from the next section to the west. To the east is an opening out onto the clearing. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 The opening leads out onto the clearing. ~ ~ 0 1711 0 Exit 3 There is a curtain here separating this section from the next. ~ ~ 0 1717 0 EndRoom #ROOM Vnum 1717 Name Back of a Large Hut~ Desc You are in the back of a large hut. A curtain separates this section from the front of the hut to the east. This room is finely decorated, if somewhat primitive. The decor suggests someone of authority lives here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 There is a curtain here separating this room from the front of the hut. ~ ~ 0 1716 0 EndRoom #ROOM Vnum 1720 Name Eastern Path in Dark Forest~ Desc You are on an east-west path through extremely old growths of oak. The path is fairly faint here. Undergrowth closes in so closely that little can be seen in any direction. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 The path continues west through thick forest. ~ ~ 0 1708 0 EndRoom #END #SPECIALS M 1605 spec_cast_cleric M 1609 spec_cast_undead M 1614 spec_breath_acid M 1616 spec_breath_any M 1617 spec_cast_undead M 1716 spec_cast_undead S #RESETS O 0 1652 0 1608 M 0 1612 1 1610 1 E 0 1604 0 16 E 0 1612 0 11 M 0 1601 4 1620 2 M 0 1601 4 1620 2 M 0 1601 4 1621 2 M 0 1601 4 1622 2 M 0 1602 6 1623 2 M 0 1602 6 1623 2 M 0 1602 6 1624 2 M 0 1602 6 1624 2 M 0 1602 6 1625 1 O 0 1601 0 1627 M 0 1606 1 1628 1 M 0 1607 1 1629 1 M 0 1603 3 1630 1 M 0 1602 6 1631 1 M 0 1603 3 1632 1 M 0 1609 1 1634 1 E 0 1692 0 17 M 0 1604 4 1636 2 E 0 1604 0 16 M 0 1604 4 1636 2 E 0 1604 0 16 M 0 1603 3 1637 1 M 0 1605 1 1638 1 E 0 1602 0 16 E 0 1621 0 13 M 0 1604 4 1639 2 M 0 1604 4 1639 2 M 0 1614 1 1643 1 R 0 1644 0 M 0 1608 4 1644 4 O 0 1651 0 1645 P 0 1603 1 1651 1 M 0 1610 2 1645 2 M 0 1610 2 1645 2 M 0 1613 1 1646 1 E 0 1605 0 16 E 0 1614 0 6 M 0 1615 2 1647 2 E 0 1606 0 16 M 0 1616 1 1648 1 E 0 1615 0 14 G 0 1621 0 M 0 1617 1 1650 1 E 0 1616 0 3 M 0 1702 2 1703 2 E 0 1711 0 6 M 0 1702 2 1703 2 E 0 1711 0 6 M 0 1704 2 1703 2 M 0 1704 2 1703 2 E 0 1701 0 16 M 0 1706 1 1703 1 E 0 1702 0 16 G 0 1621 0 M 0 1710 3 1704 1 E 0 1701 0 16 M 0 1711 2 1706 1 M 0 1710 3 1708 1 E 0 1701 0 16 M 0 1711 2 1709 1 M 0 1710 3 1710 1 M 0 1712 3 1710 1 M 0 1714 3 1711 1 M 0 1712 3 1712 1 M 0 1712 3 1713 1 M 0 1714 3 1714 1 M 0 1714 3 1715 3 M 0 1715 2 1716 2 E 0 1604 0 16 M 0 1715 2 1716 2 E 0 1604 0 16 M 0 1716 1 1717 1 E 0 1713 0 2 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$