#AREADATA Name New Thalos~ Builders None~ VNUMs 9500 9799 Credits {10 35} Conner New Thalos~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 9500 Name mage guildmaster~ Short the guildmaster~ Long Your guildmaster stands here. ~ Description An old man peering through ancient tomes rests here. ~ Race human~ Act_flags ABJKRVb Aff DF Align 0 Group 0 Level 40 Hitroll 10 Hit_dice 1d1+30000 Mana_dice 1d1+499 Dam_dice 5d8+5 Dam_type pierce Armor -15 -15 -15 -15 Clevel0 Cability 0 Off FHN Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 15000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9501 Name cleric guildmaster~ Short the guildmaster~ Long Your guildmaster stands here. ~ Description An older man wrapped in purple, long-flowing robes meditates here. ~ Race human~ Act_flags ABJKQVb Aff DFH Align 250 Group 0 Level 40 Hitroll 10 Hit_dice 1d1+30000 Mana_dice 1d1+499 Dam_dice 6d7+8 Dam_type bite Armor -15 -15 -15 -15 Clevel0 Cability 0 Off EFGIK Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 15000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9502 Name warrior guildmaster~ Short the guildmaster~ Long Your guildmaster stands here. ~ Description A smaller man dressed in nothing but a tunic stands here waiting to train you. ~ Race human~ Act_flags ABJKTVb Aff DF Align 0 Group 0 Level 40 Hitroll 20 Hit_dice 1d1+30000 Mana_dice 1d1+99 Dam_dice 2d4+30 Dam_type digestion Armor -15 -15 -15 -15 Clevel0 Cability 0 Off ACEFHIK Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 15000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9503 Name thief guildmaster~ Short the guildmaster~ Long Your guildmaster stands here. ~ Description A small elf dressed in black rests in the corner. As you enter he grabs a knife an throws it at you. It lands the wall next to your left ear. We will now begin, is all he says. ~ Race elf~ Act_flags ABJKTVb Aff DFJ Align -100 Group 0 Level 40 Hitroll 15 Hit_dice 1d1+30000 Mana_dice 1d1+99 Dam_dice 1d4+10 Dam_type digestion Armor -15 -15 -15 -15 Clevel0 Cability 0 Off BEFHJKN Imm ABCD Res B Vuln Z Start_pos stand Default_pos stand Sex male Wealth 35000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9504 Name oldstyle receptionist~ Short the receptionist~ Long A dark skinned, veiled woman greets you from behind the desk. ~ Description This arabian beauty is obviously the daughter of some high ranking official. As you attempt to sneak a peek under her veil you notice a small moon-shaped birthmark on her left cheek. ~ Race human~ Act_flags AB Aff 0 Align 800 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex female Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9505 Name oldstyle bartender~ Short the withered mage/bartender~ Long An old withered mage/bartender leans against the bar. ~ Description He looks distracted as he pours five drinks at once without error. ~ Race human~ Act_flags ABRVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9506 Name oldstyle john brother singer lead~ Short Brother John~ Long Brother John, lead singer for the Lokettes, stands on stage. ~ Description You see the lead singer of the Lokettes lip synching to an old Zeppelin tune. ~ Race human~ Act_flags ABG Aff D Align 0 Group 0 Level 18 Hitroll 0 Hit_dice 3d9+283 Mana_dice 9d9+100 Dam_dice 2d7+4 Dam_type none Armor -3 -3 -3 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9507 Name oldstyle panhandler~ Short a panhandler~ Long A panhandler rests here. ~ Description A small skinny man rests here hoping to find a warm heart. ~ Race human~ Act_flags ACGH Aff 0 Align -20 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex male Wealth 1 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9508 Name oldstyle panhandler~ Short a panhandler~ Long A panhandler rests here. ~ Description A small skinny man rests here staring at your clothes. ~ Race human~ Act_flags ACGH Aff 0 Align -20 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex male Wealth 2 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9509 Name oldstyle beggar~ Short a beggar~ Long A grubby beggar sits here in the filth. ~ Description This poor soul seems down on his luck, perhaps you might spare a dime? ~ Race human~ Act_flags ACGHS Aff 0 Align -20 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9510 Name oldstyle baker~ Short the baker~ Long The baker stands here playing solitaire. ~ Description You see a large man in a white apron covered in flour from head to toe. ~ Race human~ Act_flags ABVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9511 Name oldstyle shopkeeper~ Short the shopkeeper~ Long The shopkeeper stands here. ~ Description You see a half-elf sitting on a stool behind his counter. ~ Race human~ Act_flags ABVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9512 Name oldstyle Nabil shopkeeper~ Short Nabil~ Long Nabil, purveyor of exotic pets, is waiting to serve you. ~ Description A large, well-fed shopkeeper, Nabil is adept at finding animals from all parts of the world. He welcomes you warmly and offers to show you a pair of priceless parrots. ~ Race human~ Act_flags AB Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size medium Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9513 Name oldstyle ahkeem tailor~ Short Ahkeem the tailor~ Long Ahkeem the tailor welcomes you to his store. ~ Description This middle-aged man looks over you with disdain and quickly suggests a new wardrobe. ~ Race human~ Act_flags ABVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9514 Name oldstyle vera~ Short Vera the veggie lady~ Long Vera the veggie lady beams as you look over her stand. ~ Description A tall slender elf stands before you smiling broadly. ~ Race human~ Act_flags ABVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9515 Name oldstyle butch~ Short Butch the meatcutter~ Long Butch the meatcutter stands here in his bloodied apron. ~ Description This stocky dwarf has a mad glint in his eye as he twirls his cleaver carelessly into the air. ~ Race human~ Act_flags ABTVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9516 Name oldstyle abdul armorer~ Short Abdul the armorer~ Long Abdul stands here, waiting to help you. ~ Description Abdul returns your gaze with a steady eye. You quickly glance away under his cold stare and place your order. ~ Race human~ Act_flags ABTVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9517 Name oldstyle igor weaponsmith~ Short Igor the weaponsmith~ Long Igor stands here doing... something. ~ Description You see a small dwarf with a large hump on his left shoulder. ~ Race human~ Act_flags ABTVXYZ Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9518 Name oldstyle cassandra~ Short Cassandra~ Long Cassandra stands proudly over her selection. ~ Description You see a happy weather-worn face whose lines suggest many years on the open sea. It is only through years of fishing that she is able to withstand the smell that permeates the air. ~ Race human~ Act_flags AB Aff D Align 800 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 505 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9519 Name oldstyle foreman man~ Short the foreman~ Long The foreman stands here screaming at the workers. ~ Description A worried working dwarf stands here constantly making notes in his book and looking at his watch. ~ Race human~ Act_flags ABGT Aff 0 Align 0 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 125 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9520 Name oldstyle construction worker~ Short a construction worker~ Long A construction worker steadily works here. ~ Description A large sweaty looking man doesn't even return your glance. ~ Race human~ Act_flags ABGT Aff 0 Align 10 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9521 Name oldstyle statue~ Short the statue of Nati~ Long The statue of Nati stands here. ~ Description ~ Race human~ Act_flags ABQTX Aff 0 Align 1000 Group 0 Level 35 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 35d9+100 Dam_dice 6d4+11 Dam_type none Armor -11 -11 -11 3 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1150 Form AHMV Parts ABCDEF Size huge Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9522 Name oldstyle statue~ Short the statue of Alander~ Long The statue of Alander stands here. ~ Description Alander has been caught in the pose of casting a bolt of flame down to some hapless victim. He is dressed in the robes of a mage, yet bears a sword carved into the glittering stone of his statue. ~ Race human~ Act_flags ABQTX Aff 0 Align 1000 Group 0 Level 31 Hitroll 0 Hit_dice 6d12+928 Mana_dice 31d9+100 Dam_dice 2d12+9 Dam_type none Armor -10 -10 -10 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1150 Form AHMV Parts ABCDEF Size huge Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9523 Name oldstyle statue~ Short the statue of Zump~ Long The statue of Zump stands here. ~ Description A statue of a stocky, angry looking dwarf with a cigarette in his mouth. ~ Race human~ Act_flags ABQTX Aff 0 Align 1000 Group 0 Level 31 Hitroll 0 Hit_dice 6d12+928 Mana_dice 31d9+100 Dam_dice 2d12+9 Dam_type none Armor -10 -10 -10 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1150 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9524 Name oldstyle statue~ Short the statue of Nightshade~ Long The statue of Nightshade stands here. ~ Description A tall, swirling dark stone formed this statue. As you peer at him longer, it seems to chuckle. ~ Race human~ Act_flags ABQTX Aff 0 Align 1000 Group 0 Level 31 Hitroll 0 Hit_dice 6d12+928 Mana_dice 31d9+100 Dam_dice 2d12+9 Dam_type none Armor -10 -10 -10 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1190 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9525 Name oldstyle statue~ Short the statue of Satin~ Long The statue of Satin stands here. ~ Description The statue of Satin, a small elven woman in mage robes, smiles serenely and her eyes twinkle with gentle humour. You take a step back in fear. ~ Race human~ Act_flags ABQTX Aff 0 Align 1000 Group 0 Level 31 Hitroll 0 Hit_dice 6d12+928 Mana_dice 31d9+100 Dam_dice 2d12+9 Dam_type none Armor -10 -10 -10 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1150 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9526 Name oldstyle statue~ Short the statue of Shandra~ Long The statue of Shandra stands here. ~ Description This statue poses the Lady of the Mountains in a simple robe, with her long tresses sensibly pulled back from her smooth, smiling face. ~ Race human~ Act_flags ABQTX Aff 0 Align 1000 Group 0 Level 31 Hitroll 0 Hit_dice 6d12+928 Mana_dice 31d9+100 Dam_dice 2d12+9 Dam_type none Armor -10 -10 -10 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1150 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9527 Name oldstyle statue~ Short the statue of Furey~ Long There a statue of Furey standing here. ~ Description A statue of Furey. ~ Race human~ Act_flags ABQRTX Aff 0 Align 1000 Group 0 Level 34 Hitroll 0 Hit_dice 10d10+1200 Mana_dice 34d9+100 Dam_dice 6d4+10 Dam_type none Armor -11 -11 -11 3 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3250 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9528 Name oldstyle statue~ Short the statue of Landru~ Long The statue of Landru stands here. ~ Description Landru is carved from shimmering polished hematite, and a smile seems to flicker over his face. A pair of dice are enclosed in one hand. ~ Race human~ Act_flags ABQRTUWX Aff 0 Align 1000 Group 0 Level 35 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 35d9+100 Dam_dice 6d4+11 Dam_type none Armor -11 -11 -11 3 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3250 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9529 Name oldstyle aziz~ Short Aziz~ Long Aziz the Human Canon stands here. ~ Description You see nothing special... ~ Race human~ Act_flags ACGHQR Aff D Align 0 Group 0 Level 11 Hitroll 0 Hit_dice 2d7+121 Mana_dice 11d9+100 Dam_dice 1d7+2 Dam_type none Armor 1 1 1 6 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 65 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9530 Name oldstyle mustafah~ Short Mustafah~ Long Mustafah the Human Robber stands here. ~ Description You see nothing special... ~ Race human~ Act_flags ACGHS Aff DF Align 0 Group 0 Level 7 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 8 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 11 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9531 Name oldstyle fatima~ Short Fatima~ Long Fatima the Elven Invoker stands here. ~ Description You see nothing special... ~ Race human~ Act_flags ACGHRU Aff D Align 0 Group 0 Level 9 Hitroll 0 Hit_dice 2d7+96 Mana_dice 9d9+100 Dam_dice 1d7+1 Dam_type none Armor 3 3 3 7 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9532 Name oldstyle kareem~ Short Kareem~ Long Kareem the Dwarven Mercenary stands here. ~ Description You see nothing special... ~ Race human~ Act_flags ACGHT Aff D Align 0 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+170 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 60 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9533 Name oldstyle nomad merchant~ Short A nomad merchant~ Long A nomad merchant looks you over. ~ Description This robust fellow returns your gaze with a smile, but something inside tells you not to trust him very far. ~ Race human~ Act_flags ACFHT Aff 0 Align -100 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9534 Name oldstyle bodyguard~ Short A bodyguard~ Long A bodyguard sizes you up. ~ Description The large half-orc quickly glances you over and returns to his duties. ~ Race human~ Act_flags AGT Aff 0 Align 0 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 60 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9535 Name oldstyle kid thief~ Short the skinny kid~ Long A skinny kid wanders around. ~ Description This small child sees you looking at him and quickly looks away. ~ Race human~ Act_flags ACHS Aff DF Align 100 Group 0 Level 7 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 8 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 11 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9536 Name oldstyle dockworker~ Short the dockworker~ Long A strong dockworker walks by moving crates. ~ Description Although seemingly dull witted, this hulking mass carries the huge crates from the boats like so many lilies. ~ Race human~ Act_flags AGT Aff 0 Align 0 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 60 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9537 Name oldstyle man tax collector~ Short the tax collector~ Long A small man walks around scribbling in a notebook. ~ Description The city's tax collector walks from store to store collecting the Sultan's fee for living in his grand city. ~ Race human~ Act_flags AGH Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9538 Name oldstyle gord~ Short Gord~ Long Gord the Rogue stands here. ~ Description You see nothing special. ~ Race human~ Act_flags ACGSTU Aff DF Align -200 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+500 Mana_dice 12d9+100 Dam_dice 2d10+6 Dam_type none Armor -6 -6 -6 5 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 615 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9539 Name oldstyle caramon~ Short Caramon~ Long Caramon the Knight stands here. ~ Description You see nothing special. ~ Race human~ Act_flags AGTU Aff 0 Align -200 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+600 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 615 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9540 Name oldstyle raistlin~ Short Raistlin~ Long Raistlin, the Arch-Magician stands here. ~ Description You see nothing special. ~ Race human~ Act_flags ACGHR Aff D Align 200 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+500 Mana_dice 25d9+100 Dam_dice 4d4+6 Dam_type none Armor -6 -6 -6 2 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 615 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9541 Name oldstyle curley greenleaf~ Short Curley GreenLeaf~ Long Curley GreenLeaf stands here. ~ Description You see nothing special. ~ Race human~ Act_flags AGQT Aff D Align 0 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 25d9+100 Dam_dice 3d6+7 Dam_type none Armor -7 -7 -7 5 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 615 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9542 Name oldstyle man wandering prophet~ Short the wandering prophet~ Long A small grey-haired man walks around spouting gospel. ~ Description This sad case may have been an evangelist in another lifetime. He is known to stand on corners and accost passers-by with his doomsday preaching. ~ Race human~ Act_flags AHQ Aff 0 Align 0 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 7d9+100 Dam_dice 1d6+1 Dam_type none Armor 4 4 4 8 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 11 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9543 Name oldstyle alley cat feline~ Short the alley cat~ Long A small harmless feline searches for food. ~ Description You see a small starved cat. ~ Race human~ Act_flags ACHU Aff 0 Align -10 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9544 Name oldstyle vulture~ Short the vulture~ Long A vulture circles above you. ~ Description As you look up at this bird, you see the only thing it wants is a corpse. ~ Race human~ Act_flags AGH Aff 0 Align -200 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9545 Name oldstyle old man~ Short the old man~ Long An old man sits here playing chess. ~ Description He seems intent on winning. ~ Race human~ Act_flags AH Aff 0 Align 200 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9546 Name oldstyle conan librarian~ Short Conan the Librarian~ Long Conan the Librarian sits behind a desk. ~ Description The huge hulking mass rises as someone asks him a question. ~ Race human~ Act_flags ABETU Aff 0 Align 300 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9547 Name oldstyle dirt devil~ Short the dirt devil~ Long The wind kicks up some dust. ~ Description What you see before you is really a baby air elemental. ~ Race human~ Act_flags ACFU Aff 0 Align -1000 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9548 Name oldstyle lamia~ Short the lamia~ Long A lamia stands here. ~ Description A half snake half woman creature rears back to attack you. ~ Race human~ Act_flags ACFRT Aff 0 Align -500 Group 0 Level 8 Hitroll 0 Hit_dice 2d6+85 Mana_dice 8d9+100 Dam_dice 1d6+1 Dam_type none Armor 4 4 4 7 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 18 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9549 Name oldstyle dervish~ Short the raggety dervish~ Long A raggety dervish stands here. ~ Description This man looks like he could use a lot of rest. ~ Race human~ Act_flags AEFR Aff U Align -750 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9550 Name oldstyle sultan~ Short The Sultan~ Long The Sultan rests here on his throne. ~ Description You see a large wealthy man in red robes smiling at you. ~ Race human~ Act_flags ABTW Aff D Align 200 Group 0 Level 35 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 17d9+100 Dam_dice 4d7+11 Dam_type none Armor -11 -11 -11 5 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex male Wealth 2200 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9551 Name oldstyle harem girl~ Short a harem girl~ Long A lovely, veiled harem girl stands here. ~ Description You see a dark skinned beauty, wearing almost transparent silks and light blue viel. Her loyalty to the sultan is unwavering. ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 2 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9552 Name oldstyle jailer~ Short the jailer~ Long The Jailer sleeps here, snoring loudly. ~ Description You see a pathetic soul lying here. Some ex-nobleman that has fallen out of grace with the Sultan. ~ Race human~ Act_flags ABCHT Aff D Align -100 Group 0 Level 18 Hitroll 0 Hit_dice 3d9+283 Mana_dice 9d9+100 Dam_dice 2d7+4 Dam_type none Armor -3 -3 -3 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sleep Default_pos sleep Sex male Wealth 250 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9553 Name oldstyle eunuch~ Short a eunuch~ Long A eunuch stands here watching over the girls. ~ Description You see a large man whose only duty is to protect the harem. He has been castrated for the ladies' safety. ~ Race human~ Act_flags ABFT Aff D Align 0 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 125 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9554 Name oldstyle sultans favorite girl nichole~ Short Nichole, the sultan's favorite~ Long Nichole, the sultan's favorite girl rests on a mound of pillows. ~ Description You see the most beautiful arabian girl that has ever met your eyes. Too bad she's about to kill you. ~ Race human~ Act_flags AET Aff D Align 100 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex female Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9555 Name oldstyle allah~ Short Allah~ Long Allah is here. ~ Description You see the all-knowing Allah. ~ Race human~ Act_flags ABQRTUWX Aff DHU Align 1000 Group 0 Level 32 Hitroll 0 Hit_dice 10d10+1000 Mana_dice 32d9+100 Dam_dice 4d6+9 Dam_type none Armor -10 -10 -10 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex none Wealth 1400 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9556 Name oldstyle mage guildguard~ Short the guildguard~ Long The Guard for the Guild of Mages stand here. ~ Description This man looks like a mage/warrior, i wouldn't mess with him. ~ Race human~ Act_flags ABRT Aff D Align 0 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 395 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9557 Name oldstyle cleric guildguard~ Short the guildguard~ Long The Guard for the Guild of Clerics stands here. ~ Description This man looks like a cleric/warrior, I wouldn't mess with him. ~ Race human~ Act_flags ABQT Aff D Align 0 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 395 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9558 Name oldstyle warrior guildguard~ Short the guildguard~ Long The Guard for the Guild of Warriors stands here. ~ Description The man looks like Conan's cousin, I wouldn't mess with him. ~ Race human~ Act_flags ABTU Aff D Align 0 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 395 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9559 Name oldstyle thief guildguard~ Short the guildguard~ Long The Guard for the Guild of theives stands here. ~ Description You see a thief dressed all in black, he quickly stands as you enter and steps to bar your way. You notice his hands resting on two sheafs. ~ Race human~ Act_flags ABST Aff D Align 0 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 395 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9560 Name oldstyle servant boy~ Short a servant boy~ Long A servant boy is here running errands. ~ Description You see a small boy running around the halls of the palace. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9561 Name oldstyle sultans guard~ Short the sultan's guard~ Long A guard stands here, protecting the innocent. ~ Description You see a trained fighter, ready to help those in need. ~ Race human~ Act_flags AGHT Aff 0 Align 1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9562 Name oldstyle sultans guard~ Short the sultans guard~ Long A guard stands here, watching the gate. ~ Description You see a trained fighter, ready to defend the city. ~ Race human~ Act_flags ABGT Aff 0 Align 1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9563 Name oldstyle sultans guard chief~ Short The chief guard~ Long The chief of the sultan's guard stands here. ~ Description You see a large man skilled in hunting and killing. ~ Race human~ Act_flags ABGTU Aff D Align 1000 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9564 Name oldstyle mercenary~ Short the mercenary~ Long A mercenary stands here waiting for a job. ~ Description You see an assassin down on his luck looking to be freelanced out. ~ Race human~ Act_flags ABTU Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d7+71 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9565 Name oldstyle shipwright captain~ Short the shipwright~ Long An old captain rests here carving on a stick. ~ Description You see the shipwright of New Thalos, waiting to make someone a boat. He beams a smile at you through his beard as you walk in. ~ Race human~ Act_flags ABVXYZ Aff 0 Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1150 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9566 Name oldstyle blacksmith~ Short the blacksmith~ Long The blacksmith stands here pumping air into his fire. ~ Description You see a large human, dripping in sweat, standing before you. He takes a break from his swealtering work to bid you welcome. ~ Race human~ Act_flags ABVXYZ Aff 0 Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1150 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9567 Name oldstyle horse~ Short a horse~ Long A horse stands here. ~ Description You see one of the fine arabian beasts known about the land. ~ Race human~ Act_flags ACGHU Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9568 Name oldstyle tourist~ Short a tourist~ Long A tourist stands here looking lost. ~ Description You see a small round japanese man, with a camera around his neck and a nose guard. He's looking at a small road map that he seems to be holding upside down. ~ Race human~ Act_flags ACGH Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9569 Name oldstyle shelbye~ Short Shelbye~ Long Shelbye stands here. ~ Description You see nothing special. ~ Race human~ Act_flags A Aff 0 Align -1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1150 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9570 Name oldstyle cryohydra~ Short the cryohydra~ Long The cryohydra stands here. ~ Description A grey-brown reptillian creature with amber eyes stands before you. ~ Race human~ Act_flags AFGTW Aff 0 Align 0 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 18 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9571 Name oldstyle giant minotaur lizard~ Short the minotaur lizard~ Long The minotaur lizard stands here. ~ Description A huge lizard like reptile with horns like a minotaur. ~ Race giant~ Act_flags AFGT Aff 0 Align 0 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNR Imm 0 Res HI Vuln JP Start_pos stand Default_pos stand Sex none Wealth 18 Form AHMV Parts ABCDEFGHIJK Size tiny Material unknown Aggression 0 EndMob #MOB Vnum 9572 Name oldstyle dog death~ Short the death dog~ Long The death dog stands here. ~ Description A large two-headed hound barks at you viciously. ~ Race dog~ Act_flags AFGU Aff 0 Align 0 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFHNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 18 Form AGV Parts ACDEFHJKUV Size tiny Material unknown Aggression 0 EndMob #MOB Vnum 9573 Name oldstyle lion spotted~ Short the spotted lion~ Long The spotted lion stands here. ~ Description A large fierce dapple skinned lion glares at you. ~ Race human~ Act_flags AFGU Aff 0 Align 0 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 18 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9574 Name oldstyle behir~ Short the behir~ Long A behir slithers on the ground. ~ Description You see a large snake like reptile with more than a dozen legs. ~ Race human~ Act_flags ABFT Aff D Align -300 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 60 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9575 Name oldstyle chimera~ Short the chimera~ Long A creature with three heads: lion, goat, and dragon stands here. ~ Description The chimera is still a mystery, better left unexplored. This creature has the hindquarters of a goat, the forepaws of a lion and the body of a red dragon. ~ Race human~ Act_flags ABFT Aff D Align -500 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9576 Name oldstyle couatl~ Short the couatl~ Long A couatl hovers here. ~ Description A beautiful creature with the body of a serpent and feathered wings the color of the rainbow. ~ Race human~ Act_flags ABEQU Aff B Align 300 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 125 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9577 Name oldstyle giant hornet~ Short the giant hornet~ Long The giant hornet hovers here. ~ Description The giant hornet hits you very hard! You wish you wounds would stop BLEEDING so much! ~ Race giant~ Act_flags AFGU Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNR Imm 0 Res HI Vuln JP Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEFGHIJK Size tiny Material unknown Aggression 0 EndMob #MOB Vnum 9578 Name oldstyle pegasus~ Short the pegasus~ Long The pegasus stands here, flexing its wings. ~ Description A magnificant winged steed, this horse looks much like the arabian thoroughbred you've seen in the stables. ~ Race human~ Act_flags ABHU Aff 0 Align 1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9579 Name oldstyle elvira~ Short Elvira~ Long Elvira stands here mixing a love potion. ~ Description You see a very healthy female dressed in black, with long flowing hair to match her outfit. ~ Race human~ Act_flags ABRVXYZ Aff 0 Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1190 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9580 Name oldstyle braheem~ Short Braheem~ Long Braheem stands here talking to the walls. ~ Description You see a powerful but slighty insane mage. ~ Race human~ Act_flags ABRVXYZ Aff 0 Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1190 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9581 Name oldstyle high priest~ Short the high priest~ Long The high priest rests here meditating, well he WAS meditating. ~ Description He does NOT look real happy that you have disturbed him. ~ Race human~ Act_flags ABEQ Aff DH Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1190 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9582 Name oldstyle royal guard elite~ Short The Royal Guard~ Long An Elite Royal Guard stands here smiling happily. ~ Description You see one of the Royal Guards from Midgaard who seems to have gone through some training. ~ Race human~ Act_flags AGHTU Aff D Align 1000 Group 0 Level 31 Hitroll 0 Hit_dice 10d10+1000 Mana_dice 15d9+100 Dam_dice 4d6+9 Dam_type none Armor -10 -10 -10 5 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1250 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9583 Name oldstyle patch bartender~ Short Patch the bartender~ Long A large half-orc with a patch over one eye pours beer behind the counter ~ Description You see a really big guy here who seems to have lost an eye in one manner or another. ~ Race human~ Act_flags ABHVXYZ Aff D Align -500 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9584 Name oldstyle stitch~ Short Stitch, the leather dude.~ Long Stitch, the leather dude reclines in his chair. ~ Description You see a small hobbit with his feet kicked up on his desk waiting for some sucker, um, customer to walk in his store. ~ Race human~ Act_flags ABHVXYZ Aff D Align -500 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9585 Name oldstyle gardener small elf~ Short the gardener~ Long A small elf stands here tending the garden. ~ Description A young elf stands here in dirt covered overalls. He seems to be weeding his garden. ~ Race human~ Act_flags ABU Aff 0 Align 0 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9586 Name oldstyle nightmare demon horse~ Short the nightmare~ Long A large horse, black as night, stands here. ~ Description You see the largest horse you have ever seen before. Standing 10' at the shoulder he breathes flame from his nostrils and leaps to protect his love. ~ Race human~ Act_flags ABGTU Aff BDU Align 1000 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 60 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9587 Name oldstyle wolverine~ Short the wolverine~ Long A large wolf like creature leaps out from the darkness. ~ Description You see a half wolf- half human beast wearing a glove with long thin blades on it. ~ Race human~ Act_flags ABETUW Aff D Align 0 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 60 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9588 Name oldstyle mimic painting~ Short the mimic~ Long You see an incredibly life-like painting of the Sultan's mother. ~ Description Boy is she ugly. ~ Race human~ Act_flags ABR Aff 0 Align 0 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9589 Name oldstyle mayor~ Short the mayor~ Long The Mayor of New Thalos stands here. ~ Description You see a chubby hobbit dressed in his best suit. ~ Race human~ Act_flags AG Aff 0 Align 1000 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9590 Name oldstyle chef~ Short the chef~ Long The chef stands here making dinner. ~ Description You see a very large human who seems to taste everything he makes. ~ Race human~ Act_flags AB Aff 0 Align 400 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 345 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9591 Name oldstyle ixitxachitl~ Short the Ixitxachitl~ Long A very large ray with a wicked looking tail swims here. ~ Description You see a large ray with sharp fangs and a barbed tail. ~ Race human~ Act_flags ABEQT Aff D Align -500 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1190 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9592 Name oldstyle guard bodyguard~ Short the bodyguard~ Long A bodyguard stands here. ~ Description A big, strong, helpful, trustworthy guard. ~ Race human~ Act_flags AT Aff 0 Align 1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45 Form AHMV Parts ABCDEF Size tiny Material unknown Aggression 0 Fpar GHIJK EndMob #MOB Vnum 9593 Name tiger pet~ Short the tiger~ Long A great, loyal tiger is here. ~ Description The large, striped tiger looks like a savage fighter. ~ Race cat~ Act_flags ABIU Aff FZ Align 0 Group 0 Level 20 Hitroll 3 Hit_dice 4d9+325 Mana_dice 1d1+99 Dam_dice 4d4+5 Dam_type claw Armor -4 -4 -4 6 Clevel0 Cability 0 Off CFHMN Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUV Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9594 Name lion pet~ Short the lion~ Long A large, faithful lion is here. ~ Description The great lion looks very fierce. ~ Race cat~ Act_flags ABIU Aff FZ Align 0 Group 0 Level 15 Hitroll 2 Hit_dice 4d9+205 Mana_dice 1d1+99 Dam_dice 2d9+3 Dam_type chomp Armor -2 -2 -2 7 Clevel0 Cability 0 Off CFH Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUV Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9595 Name eagle bird pet~ Short the eagle~ Long A loyal eagle circles overhead. ~ Description The eagle looks like a strong fierce fighter. ~ Race song bird~ Act_flags ABIU Aff FTZ Align 0 Group 0 Level 12 Hitroll 3 Hit_dice 6d10+130 Mana_dice 1d1+99 Dam_dice 2d5+3 Dam_type claw Armor 0 0 0 8 Clevel0 Cability 0 Off FHN Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGW Parts ACDEFHKP Size small Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 9500 Name palace key~ Short the palace key of New Thalos~ Desc A large key bearing the crest of New Thalos lies here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values A 0 0 0 0 Level 0 Weight 30 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9501 Name city key~ Short the Key to the City of New Thalos~ Desc The heavy city key lies here in the dust~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear ACO Values A 0 0 0 0 Level 0 Weight 30 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9503 Name morning star morningstar~ Short a morningstar~ Desc A small spiked metal ball connected to a rod by links of chain lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values flail 2 6 blast 0 Level 10 Weight 50 Cost 620 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9504 Name awl pike awl-pike~ Short an awl-pike~ Desc An awl pike lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 1 10 pierce 0 Level 6 Weight 30 Cost 108 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9505 Name bardiche~ Short a bardiche~ Desc A bardiche lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 2 6 cleave F Level 8 Weight 40 Cost 270 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9506 Name bec corbin~ Short a bec de corbine~ Desc A bec de corbine lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 1 8 pierce F Level 2 Weight 30 Cost 148 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9507 Name bill guisarme~ Short a bill-guisarme~ Desc A bill-guisarme lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 1 8 slash F Level 2 Weight 30 Cost 148 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9508 Name fauchard~ Short a fauchard~ Desc A fauchard lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 1 8 slash F Level 2 Weight 30 Cost 148 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9509 Name glaive~ Short a glaive~ Desc A glaive lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 1 10 chop F Level 4 Weight 30 Cost 192 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9510 Name guisarme~ Short a guisarme~ Desc A guisarme lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 2 4 slash F Level 3 Weight 40 Cost 169 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9511 Name sickle~ Short a sickle~ Desc A sickle lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 1 4 slash 0 Level 0 Weight 10 Cost 210 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9512 Name bastard two sword~ Short a two-handed bastard sword~ Desc A two handed bastard sword lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 3 5 cleave F Level 13 Weight 160 Cost 1190 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9513 Name scimitar~ Short a scimitar~ Desc A scimitar lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 1 9 slash 0 Level 5 Weight 100 Cost 490 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9514 Name rapier~ Short a rapier~ Desc A rapier lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 3 4 slash 0 Level 11 Weight 100 Cost 850 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9515 Name banded mail suit~ Short a suit of banded mail~ Desc A suit of banded mail lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values ABC ABC ABC 0 0 Level 20 Weight 250 Cost 2900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9516 Name brigandine suit~ Short a suit of brigandine~ Desc A suit of brigandine lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values ABC ABC ABC 0 0 Level 20 Weight 200 Cost 2900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9517 Name field plate suit~ Short a suit of field plate~ Desc A suit of field plate lies here.~ Material oldstyle~ Item_type armor Extra FGIKL Extra2 0 Wear AD Values D D D 0 0 Level 25 Weight 280 Cost 3900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9518 Name ringmail ring mail suit~ Short a suit of ringmail~ Desc A suit of ringmail lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values AB AB AB 0 0 Level 0 Weight 360 Cost 176 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 -20 EndObj #OBJ Vnum 9519 Name splintmail splint mail suit~ Short a suit of splintmail~ Desc A suit of splintmail armor lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values AC AC AC 0 0 Level 8 Weight 450 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 -10 EndObj #OBJ Vnum 9520 Name wooden shield~ Short a wooden shield~ Desc A wooden shield lies here~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AJ Values B B B 0 0 Level 0 Weight 10 Cost 250 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9521 Name splinted shield~ Short a splinted shield~ Desc A splinted shield lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AJ Values C C C 0 0 Level 5 Weight 80 Cost 710 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9522 Name buckler shield~ Short a buckler~ Desc A buckler lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AJ Values A A A 0 0 Level 0 Weight 60 Cost 108 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9523 Name jacket leather~ Short a leather jacket~ Desc A leather jacket lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values A A A 0 0 Level 0 Weight 60 Cost 144 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9524 Name sleeves leather~ Short a pair of leather sleeves~ Desc A pair of leather sleeves lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AI Values A A A 0 0 Level 0 Weight 20 Cost 72 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9525 Name cap leather~ Short a leather cap~ Desc A leather cap lies here~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AE Values A A A 0 0 Level 0 Weight 20 Cost 72 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9526 Name leather pants~ Short a pair of leather pants~ Desc A pair of leather pants lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AF Values A A A 0 0 Level 0 Weight 20 Cost 72 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9527 Name leather gloves~ Short a pair of leather gloves~ Desc A pair of leather gloves lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AH Values A A A 0 0 Level 0 Weight 20 Cost 72 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9528 Name padded leather boots~ Short a pair of padded leather boots~ Desc A pair of padded leather boots lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AG Values A A A 0 0 Level 0 Weight 20 Cost 72 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9529 Name studded leather jacket~ Short a studded leather jacket~ Desc A studded leather jacket lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values B B B 0 0 Level 0 Weight 100 Cost 340 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9530 Name studded leather sleeves~ Short a pair of studded leather sleeves~ Desc A pair of studded leather sleeves lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AI Values B B B 0 0 Level 0 Weight 30 Cost 168 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9531 Name studded leather pants~ Short a pair of studded leather pants~ Desc A pair of studded leather pants lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AF Values B B B 0 0 Level 0 Weight 30 Cost 168 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9532 Name studded leather gloves~ Short a pair of studded leather gloves~ Desc A pair of studded leather gloves lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AH Values B B B 0 0 Level 0 Weight 30 Cost 168 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9533 Name leather shield~ Short a leather shield~ Desc A leather shield lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AJ Values B B B 0 0 Level 0 Weight 30 Cost 250 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9534 Name sack~ Short a sack~ Desc A sack lies here~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear AO Values 0 0 -1 0 0 Level 0 Weight 10 Cost 12 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9535 Name oil lamp oillamp~ Short an oil lamp~ Desc An oil lamp lies here~ Material oldstyle~ Item_type light Extra 0 Extra2 0 Wear A Values 0 0 CFG 0 0 Level 0 Weight 10 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9536 Name backpack back pack~ Short a backpack~ Desc A backpack lies here~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear AK Values 0 0 -1 0 0 Level 0 Weight 40 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9537 Name basket~ Short a basket~ Desc A basket lies here.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear A Values 0 0 -1 0 0 Level 0 Weight 40 Cost 8 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9538 Name belt pouch~ Short a belt pouch~ Desc A belt pouch lies here~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear AL Values 0 0 -1 0 0 Level 0 Weight 10 Cost 27 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9539 Name candle~ Short a candle~ Desc A candle lies here~ Material oldstyle~ Item_type light Extra 0 Extra2 0 Wear AO Values 0 0 BEF 0 0 Level 0 Weight 10 Cost 4 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9540 Name cheese~ Short a hunk of cheese~ Desc A hunk of cheese lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values AC AC 0 0 0 Level 0 Weight 10 Cost 4 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9541 Name bread~ Short a bread~ Desc A bread lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values AC AB 0 0 0 Level 0 Weight 10 Cost 6 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9542 Name dry rations~ Short some dry rations~ Desc Some dry rations lie here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values ABCD CE 0 0 0 Level 0 Weight 20 Cost 24 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9543 Name iron rations~ Short some iron rations~ Desc A tin of iron rations lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values BE BCDE 0 0 0 Level 0 Weight 10 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9545 Name nuts~ Short some nuts~ Desc Some nuts lies scattered on the ground.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values A A 0 0 0 Level 0 Weight 10 Cost 3 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9546 Name belt~ Short a belt~ Desc A nicely made belt lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AM Values 0 0 0 0 0 Level 0 Weight 20 Cost 8 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9547 Name hiking boots~ Short a pair of hiking boots~ Desc A nicely made pair of boots lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AG Values 0 0 0 0 0 Level 0 Weight 30 Cost 12 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9548 Name fur cloak~ Short a fur cloak~ Desc A nicely made fur cloak lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AK Values 0 0 0 0 0 Level 0 Weight 20 Cost 200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9549 Name girdle~ Short a girdle~ Desc A nicely made girdle lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AL Values 0 0 0 0 0 Level 0 Weight 10 Cost 12 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9550 Name hose~ Short a pair of hose~ Desc A nicely made pair of hose lie here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AF Values 0 0 0 0 0 Level 0 Weight 10 Cost 8 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9551 Name common robe~ Short a common robe~ Desc A nicely made robe of common cloth lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AD Values 0 0 0 0 0 Level 0 Weight 20 Cost 36 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9552 Name embroidered robe~ Short an embroidered robe~ Desc A nicely made robe of embroidered cloth lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear ADK Values 0 0 0 0 0 Level 0 Weight 20 Cost 200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9553 Name sandles~ Short a pair of sandles~ Desc A nicely made pair of sandles lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AG Values 0 0 0 0 0 Level 0 Weight 10 Cost 20 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9554 Name sash~ Short a sash~ Desc A nicely made sash lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AL Values 0 0 0 0 0 Level 0 Weight 10 Cost 8 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9555 Name silk jacket~ Short a silk jacket~ Desc A nicely made silk jacket lies here.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AK Values 0 0 0 0 0 Level 0 Weight 10 Cost 320 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9556 Name egg~ Short an egg~ Desc An egg lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values B B 0 0 0 Level 0 Weight 10 Cost 4 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9557 Name carrot~ Short a carrot~ Desc A carrot lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values AB AB 0 0 0 Level 0 Weight 10 Cost 6 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9558 Name tomato~ Short a tomato~ Desc A tomato lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values B B 0 0 0 Level 0 Weight 10 Cost 12 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9559 Name fig~ Short a fig~ Desc A fig lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values B A 0 0 0 Level 0 Weight 10 Cost 3 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9560 Name dates~ Short some dates~ Desc A bunch of dates lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values B B 0 0 0 Level 0 Weight 10 Cost 6 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9561 Name leg lamb~ Short a leg of lamb~ Desc A leg of land lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values BD CD 0 0 0 Level 0 Weight 20 Cost 10 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9562 Name side beef~ Short a side of beef~ Desc A side of beef lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values ABCD ABCD 0 0 0 Level 0 Weight 50 Cost 20 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9563 Name whole chicken~ Short a whole chicken~ Desc A whole skinned chicken lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values CD CD 0 0 0 Level 0 Weight 30 Cost 12 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9564 Name herring salted~ Short a salted herring~ Desc A salted herring lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values D D 0 0 0 Level 0 Weight 10 Cost 8 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9565 Name mussel~ Short a mussel~ Desc A mussel lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values C C 0 0 0 Level 0 Weight 10 Cost 4 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9567 Name liquor glass blue oasis~ Short a glass of blue oasis~ Desc A glass of blue alcohol rests here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 2 2 'whisky' 0 0 Level 0 Weight 10 Cost 10 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9568 Name wine glass~ Short a glass of wine~ Desc A glass rests here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 6 6 'red wine' 0 0 Level 0 Weight 10 Cost 13 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9569 Name bottle grog~ Short a bottle of grog~ Desc A bottle lies here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 16 16 'ale' 0 0 Level 0 Weight 10 Cost 8 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9570 Name glowing vial blue~ Short a glowing blue vial~ Desc A glowing blue vial lies here.~ Material oldstyle~ Item_type potion Extra AG Extra2 0 Wear AO Values 12 'sleep' '' '' '' Level 1 Weight 10 Cost 270 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9571 Name potion green~ Short a deep-green potion~ Desc A deep-green potion lies here.~ Material oldstyle~ Item_type potion Extra G Extra2 0 Wear AO Values 10 'stone skin' 'blindness' '' '' Level 12 Weight 10 Cost 950 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9572 Name potion crystal clear~ Short a crystal clear potion~ Desc A crystal clear potion lies here.~ Material oldstyle~ Item_type potion Extra G Extra2 0 Wear AO Values 10 'detect invis' '' '' '' Level 0 Weight 10 Cost 200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9573 Name white potion~ Short an off white potion~ Desc An off white potion lies here.~ Material oldstyle~ Item_type potion Extra G Extra2 0 Wear AO Values 21 'haste' '' '' '' Level 11 Weight 10 Cost 820 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9574 Name potion dark blue~ Short a dark blue potion~ Desc A dark blue potion lies here.~ Material oldstyle~ Item_type potion Extra G Extra2 0 Wear AO Values 10 'detect evil' 'refresh' '' '' Level 0 Weight 10 Cost 200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9575 Name beer bottle scorpion flaming~ Short a flaming scorpion~ Desc A bottle of strong beer lies here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 16 16 'beer' 0 0 Level 0 Weight 10 Cost 6 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9576 Name barrel beer~ Short a barrel of beer~ Desc A barrel of beer lies here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 150 150 'beer' 0 0 Level 0 Weight 80 Cost 120 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9577 Name whisky shot~ Short a shot~ Desc A shot of strong liquor lies here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 2 2 'whisky' 0 0 Level 0 Weight 10 Cost 12 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9578 Name scroll recall~ Short a scroll of recall~ Desc A scroll of recall lies here.~ Material oldstyle~ Item_type scroll Extra G Extra2 0 Wear AO Values 12 'word of recall' '' '' '' Level 17 Weight 40 Cost 2700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9579 Name wand call lightning~ Short a grey-silver wand~ Desc A grey-silver wand lies here.~ Material oldstyle~ Item_type wand Extra AG Extra2 0 Wear AO Values 15 3 3 'call lightning' 0 Level 13 Weight 10 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc wand~ You see a small engraved storm cloud at the base of this wand. ~ EndObj #OBJ Vnum 9580 Name wand detect invis~ Short a wand of glinting yellow~ Desc A wand of glinting yellow lies here.~ Material oldstyle~ Item_type wand Extra G Extra2 0 Wear AO Values 1 15 15 'detect invis' 0 Level 5 Weight 10 Cost 580 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc wand~ You see a shape slowly fading into exsistance at the base of this wand. ~ EndObj #OBJ Vnum 9581 Name wand armor~ Short a wand of oak~ Desc A wand of oak lies here.~ Material oldstyle~ Item_type wand Extra G Extra2 0 Wear AO Values 5 10 10 'armor' 0 Level 3 Weight 10 Cost 410 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9582 Name wand faerie fire~ Short a pink wand~ Desc A pink wand lies here~ Material oldstyle~ Item_type wand Extra G Extra2 0 Wear AO Values 3 3 3 'faerie fire' 0 Level 2 Weight 10 Cost 250 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9583 Name sewing shears~ Short a pair of sewing shears~ Desc A pair of sewing shears lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 2 4 chop 0 Level 5 Weight 20 Cost 360 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9584 Name meat cleaver~ Short a meat cleaver~ Desc A meat cleaver lies here~ Material oldstyle~ Item_type weapon Extra KL Extra2 0 Wear AN Values dagger 1 5 cleave 0 Level 0 Weight 50 Cost 190 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9585 Name fountain pen~ Short a fountain pen~ Desc A fountain pen lies here.~ Material oldstyle~ Item_type weapon Extra B Extra2 0 Wear AN Values dagger 3 4 stab 0 Level 11 Weight 10 Cost 640 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc fountain pen~ Well, then pen IS mightier than the sword... ~ EndObj #OBJ Vnum 9586 Name sledge hammer~ Short a sledge hammer~ Desc A sledge hammer lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 7 smash F Level 10 Weight 240 Cost 660 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9587 Name horse shoe~ Short a horse shoe~ Desc A horse shoe lies here.~ Material oldstyle~ Item_type armor Extra BG Extra2 0 Wear ACO Values A A A 0 0 Level 5 Weight 20 Cost 300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 EndObj #OBJ Vnum 9588 Name saddle~ Short a saddle~ Desc A saddle lies here.~ Material oldstyle~ Item_type furniture Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 40 Cost 600 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9589 Name crop riding~ Short a riding crop~ Desc A riding crop lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values whip 1 4 whip 0 Level 0 Weight 10 Cost 105 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9590 Name chessboard~ Short a chessboard~ Desc A heavy marble chessboard lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 1 5 thwack 0 Level 0 Weight 100 Cost 380 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9591 Name sesame seed~ Short a sesame seed~ Desc A sesame seed lies here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 30 Cost 1 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9592 Name something~ Short something~ Desc Something lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear N Values exotic 2 5 drain 0 Level 7 Weight 0 Cost 920 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9593 Name key~ Short the jail key~ Desc The key to the jail lies here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 30 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9594 Name key~ Short the dungeon key~ Desc The dungeon key lies here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 30 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9595 Name shirt tie dye~ Short a tie-dye shirt~ Desc A multi-colored shirt lies here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AD Values ABC ABC ABC 0 0 Level 20 Weight 10 Cost 2900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9596 Name bugle boy jeans~ Short a pair of Bugle Boy jeans~ Desc A pair of jeans lie here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AF Values AC AC AC 0 0 Level 10 Weight 10 Cost 730 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9597 Name sneakers reeboks reebok pumps~ Short a pair of Reebok Pumps~ Desc A pair of nifty sneakers lie here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AG Values A A A 0 0 Level 7 Weight 10 Cost 770 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 1 AffectObj 14 10 EndObj #OBJ Vnum 9598 Name daemon claw~ Short the Daemon Claw~ Desc A glove with blades mounted on it lies here~ Material oldstyle~ Item_type weapon Extra B Extra2 0 Wear AN Values exotic 2 8 claw 0 Level 14 Weight 200 Cost 1520 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 -2 EndObj #OBJ Vnum 9599 Name wolverine claw~ Short the wolverine claw~ Desc A claw from some animal lies here.~ Material oldstyle~ Item_type weapon Extra B Extra2 0 Wear AN Values exotic 3 5 claw 0 Level 15 Weight 200 Cost 1680 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9600 Name halberd~ Short the halberd~ Desc A mighty halberd lies against the wall.~ Material oldstyle~ Item_type weapon Extra GI Extra2 0 Wear AN Values polearm 3 7 chop F Level 22 Weight 160 Cost 1240 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 AffectObj 19 2 EndObj #OBJ Vnum 9601 Name fountain water~ Short a fountain~ Desc A large fountain is here gurgling out an endless stream of water.~ Material oldstyle~ Item_type fountain Extra G Extra2 0 Wear 0 Values 100000 100000 'water' 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9602 Name pearl~ Short a beautiful white pearl~ Desc A well-formed pearl sits upon the ground, looking for an oyster.~ Material oldstyle~ Item_type warp_stone Extra T Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 1000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc pearl~ It's a nicely-formed pearl, should be worth a fair amount at the jewellers. You look around to see if there are any others nearby. ~ EndObj #END #ROOMSNEW #ROOM Vnum 9500 Name The Entrance to the Dancing Daemon Inn~ Desc You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome plated stairs spiral up to the reception area. To the south you hear the sounds of merriment and drinking and from the west you hear the bustling activity of New Thalos. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see people dancing and drinking. ~ ~ -1 9502 0 Exit 3 You see people walking by on Sultan's Walk. ~ ~ -1 9520 0 Exit 4 The spiral stairs lead up to the reception area. ~ ~ -1 9501 0 EndRoom #ROOM Vnum 9501 Name The Reception Area~ Desc You are now standing in the reception of New Thalos. A huge mahogany desk is here along with two sofas and a coffee table covered in magazines. The plush carpeting under your feet is a nice change from the rugged paths you are used to travelling. A chrome stairway spirals downstairs to the tavern of the Dancing Daemon Inn, and your future adventures in New Thalos. ~ Room_flags 124 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc 4.picture~ You see a picture of Loki... at least you think it's Loki. He seems to be hiding from the camera. ~ ExtraDesc 3.picture~ You see a picture of Hammor on the front porch of the Danjerhaus, drinking a guinness stout and petting Big Guy the Cat. ~ ExtraDesc 2.picture~ You see a picture of Shark standing behind his desk screaming at a newbie. Through a window in the back you see a large aquarium. The newbie seems to be cowering in fear. ~ ExtraDesc 1.1picture~ You see a picture of Felix here, standing before the arena. He seems to be doing a body count. ~ Exit 5 The stairs lead down to the Daemon. ~ ~ -1 9500 0 EndRoom #ROOM Vnum 9502 Name The Dancing Daemon Inn~ Desc A huge circling wet-bar takes up most of the east end of the Daemon. An old mage reclines against the mirror behind the bar absentmindedly pouring several drinks at once with his refined telekinesis. The Lokettes, a local band, are playing their usual gig on the stage. The large booths along the wall are filled with people drinking and having a grand time. You feel like partying here. The only obvious exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc bar~ The bar looks slightly out of place and you can only assume the powerful magic of the bartender allows it to revolve. ~ Exit 0 You see the entrance to the Daemon. ~ ~ -1 9500 0 EndRoom #ROOM Vnum 9503 Name The Medina~ Desc You stand on the Medina, on the larger open areas in New Thalos. People walk to and fro carrying on their day to day business. The Common Square of the people opens up to the south and the Medina continues north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see medina. ~ ~ -1 9504 0 Exit 2 You see the Common square. ~ ~ -1 9510 0 EndRoom #ROOM Vnum 9504 Name The Medina~ Desc You are walking along a wide open expanse of road connecting the market square to the common square. Panhandlers, beggars, and other such riff- raff wander about hoping to catch those few who with open hearts. The medina continues to the south and the market spreads out to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the market. ~ ~ -1 9505 0 Exit 2 You see the medina. ~ ~ -1 9503 0 EndRoom #ROOM Vnum 9505 Name The Southern Market Square~ Desc The large square of markets fills your vision. Strange sights and sounds, those known only to the New Thalos market, barrage your senses. The only hope of making any sense of what's going on here is to wander around. The Market continues north, west, and east, with the Medina trailing off south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9506 0 Exit 1 ~ ~ -1 9507 0 Exit 2 ~ ~ -1 9504 0 Exit 3 ~ ~ -1 9508 0 EndRoom #ROOM Vnum 9506 Name The Center of Market Square~ Desc You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc statue~ Before you is a statue of the Mighty Beholder! A great beast with multiple eyes and wicked... wicked... um.... eyes... The Mighty Beholder is in Excellent condition. ~ Exit 0 ~ ~ -1 9515 0 Exit 1 ~ ~ -1 9517 0 Exit 2 ~ ~ -1 9505 0 Exit 3 ~ ~ -1 9509 0 EndRoom #ROOM Vnum 9507 Name The Southeastern Market Square~ Desc In this corner of the market some of the largest warriors in the land tower over you. It's easy to understand why they hangout here once you notice the weapon shop and the armory close by. Perhaps you might stop in and take a look at the wares these shops have to offer. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9517 0 Exit 1 ~ ~ -1 9629 0 Exit 2 ~ ~ -1 9636 0 Exit 3 ~ ~ -1 9505 0 EndRoom #ROOM Vnum 9508 Name The Southwestern Market Square~ Desc This area of the market seems relatively quiet, save the high-pitched banter of the shopkeeps attempting to lure you into their stores. South you see the bread stand and west is the entrance to the general store. The market's sprawl continues east and north of here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9509 0 Exit 1 ~ ~ -1 9505 0 Exit 2 You see the grocer's. ~ ~ -1 9635 0 Exit 3 You see the general store. ~ ~ -1 9628 0 EndRoom #ROOM Vnum 9509 Name The Western Market Square~ Desc This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. West Main Street begins here and heads for the gate. The market's expanse fills the other directions. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9514 0 Exit 1 ~ ~ -1 9506 0 Exit 2 ~ ~ -1 9508 0 Exit 3 ~ ~ -1 9526 0 EndRoom #ROOM Vnum 9510 Name The Common Square~ Desc People pass by talking to each other, or rest their weary bones on this grassy field. You can hear faint sounds of the river to the south of you as it passes through the city. Ishtar drive heads east and west from here and the medina is to the north. South lies the Ishtar River bridge and the southern gate. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the medina. ~ ~ -1 9503 0 Exit 1 ~ ~ -1 9537 0 Exit 2 You see the bridge over the river. ~ ~ -1 9512 0 Exit 3 ~ ~ -1 9536 0 EndRoom #ROOM Vnum 9511 Name Outside the Southern Gate of New Thalos~ Desc You see before you the expanse of the Sands of Sorrow. The shifting sands stretch on endlessly to the south, hiding treasure and adventure. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ gate~ 9501 9513 AB EndRoom #ROOM Vnum 9512 Name The Southern Bridge~ Desc Walking over the bridge you see the rushing waters of the Ishtar River. To the south you see the Southern Gate of New Thalos and the Common Square stretches out to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9510 0 Exit 2 ~ ~ -1 9513 0 Exit 5 ~ ~ -1 9585 0 EndRoom #ROOM Vnum 9513 Name Inside the South Gate of New Thalos~ Desc Two large stone towers rise up to greet you with the massive iron gate swinging on ornately crafted hinges and emblazoned with the crest of New Thalos. The makers of the city spared no expense in rebuilding the defenses or their home. The Ishtar River bridge lies to the north and wilderness to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9512 0 Exit 2 ~ gate~ 9501 9511 AB EndRoom #ROOM Vnum 9514 Name The Northwestern Market Square~ Desc This corner of the market contains some of the most civilized folk in New Thalos. To the north lies the humble store of the merchant Ahkeem, his weavings known to be the best in the city. West of here is the entrance to Nabil's Exotic Animals. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9614 0 Exit 1 ~ ~ -1 9515 0 Exit 2 ~ ~ -1 9509 0 Exit 3 ~ ~ -1 9621 0 EndRoom #ROOM Vnum 9515 Name The Northern Market Square~ Desc You stand in one of the most heavily used parts of town. To the north lies the Palace of New Thalos and the Casbah; east west and south of here the busy market thrives with life. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9518 0 Exit 1 ~ ~ -1 9516 0 Exit 2 ~ ~ -1 9506 0 Exit 3 ~ ~ -1 9514 0 EndRoom #ROOM Vnum 9516 Name The Northeastern Market Square~ Desc Pandemonium. Chaos. Madness. A few other choice words come to mind as you gaze into this corner of the market. The vegetable stand seems quiet enough so you have to assume the noise comes from the Butchery. You have to think for a while before you muster the will to enter this shop. The market continues to the south and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9615 0 Exit 1 ~ ~ 0 9706 0 Exit 2 ~ ~ -1 9517 0 Exit 3 ~ ~ -1 9515 0 EndRoom #ROOM Vnum 9517 Name The Eastern Market Square~ Desc You stand in the market of New Thalos, the gem of the desert. The market is the hub of the city; all trade and commerce of any significance is carried on here. The market spreads out in all directions save east; here Main Street heads for the eastern gate. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9516 0 Exit 1 ~ ~ -1 9527 0 Exit 2 ~ ~ -1 9507 0 Exit 3 ~ ~ -1 9506 0 EndRoom #ROOM Vnum 9518 Name Sultan's Walk~ Desc This cobblestone road aides your journey through town. Traveling north will take you by the palace and the Dancing Daemon Inn, and south will put you on the market square. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9519 0 Exit 2 ~ ~ -1 9515 0 EndRoom #ROOM Vnum 9519 Name Sultan's Walk~ Desc This part of the road travels between one of the sturdy walls of the Palace and the Dancing Daemon. To the east you peer through a small window into the Daemon, seeing many people dancing and drinking. After you tend to your other chores you plan on visiting the Daemon. The walk continues north and south from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9520 0 Exit 2 ~ ~ -1 9518 0 EndRoom #ROOM Vnum 9520 Name Sultan's Walk~ Desc The road here between the palace and the Dancing Daemon Inn seems well worn by the travel of horses, carts, and leather boots. From the west you hear the faint sound of trumpets announcing the arrival of some duke or duchess to the palace. Safe haven awaits you to the east in the halls of the Daemon, and Sultan's Walk continues north and south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9521 0 Exit 1 ~ ~ -1 9500 0 Exit 2 ~ ~ -1 9519 0 Exit 3 ~ ~ -1 9658 0 EndRoom #ROOM Vnum 9521 Name Sultan's Walk~ Desc The main road north from the square continues here, surrounded by the walls of the palace and the Daemon. To the north you see the heavily guarded gate and can make out faint sounds of trade to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9522 0 Exit 2 ~ ~ -1 9520 0 EndRoom #ROOM Vnum 9522 Name Inside the Northern Gate of New Thalos~ Desc Two large stone towers rise up to greet you with a massive iron gate swinging between on ornately crafted hinges and emblazend with the crest of New Thalos. The makers of this city spared no costs in rebuilding the defenses of their home. Sultan's Walk runs to the south and the Casbah stretches out east and west. To the north lay wilderness of the desert. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ gate~ 9501 9667 AB Exit 1 ~ ~ -1 9549 0 Exit 2 ~ ~ -1 9521 0 Exit 3 ~ ~ -1 9548 0 EndRoom #ROOM Vnum 9523 Name Inside the West Gate of New Thalos~ Desc Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Main street heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of the warrior's guild. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9524 0 Exit 2 ~ ~ -1 9626 0 Exit 3 ~ gate~ 9501 9669 AB EndRoom #ROOM Vnum 9524 Name West Main Street~ Desc This is the main road traveling though the city. To the south you hear the hammering of the repair shop and to the north is the grassy field known as the temple square. Main street continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9620 0 Exit 1 ~ ~ -1 9525 0 Exit 2 ~ ~ -1 9627 0 Exit 3 ~ ~ -1 9523 0 EndRoom #ROOM Vnum 9525 Name West Main Street~ Desc A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. The main street continues east and west from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9571 0 Exit 1 ~ ~ -1 9526 0 Exit 2 ~ ~ -1 9572 0 Exit 3 ~ ~ -1 9524 0 EndRoom #ROOM Vnum 9526 Name West Main Street~ Desc You are strolling on the street between Nabil's Exotic Animals and the general store. To the west you hear a roadcrew at work and to the East, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc poster~ A wealthy man in red robes is smiling at you. The caption reads: THE SULTAN REMINDS YOU TO PAY YOUR TAXES! ~ Exit 1 ~ ~ -1 9509 0 Exit 3 ~ ~ -1 9525 0 EndRoom #ROOM Vnum 9527 Name East Main Street~ Desc Here on East Main, you smell the odor of freshly slaughtered meat and hear the pounding of new metal from the armory. The Square is to the west and a junction is to the East. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9528 0 Exit 3 ~ ~ -1 9517 0 EndRoom #ROOM Vnum 9528 Name East Main Street~ Desc You are on East Main Street. To the North is the beginning of Guildsman's Row. To the South is a dark alley. The road also continues to the East. There is a small sign on a wire hanging across the junction. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ NO LOITERING! (by order of the Sultan of New Thalos) ~ Exit 0 ~ ~ -1 9564 0 Exit 1 ~ ~ -1 9529 0 Exit 2 ~ ~ -1 9565 0 Exit 3 ~ ~ -1 9527 0 EndRoom #ROOM Vnum 9529 Name East Main Street~ Desc As you walk by the mercenary guild a cold chill causes you to shiver uncontrollably. You see some shady looking characters lurking about the entrance to this house of 'helpful' people. Perhaps curiosity gets the best of you, but you wonder what could be going on inside. To the north you see the open doors of the apothecary shop where one may buy many magical livations. Main Street continues east and west from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9623 0 Exit 1 ~ ~ -1 9530 0 Exit 2 ~ ~ -1 9630 0 Exit 3 ~ ~ -1 9528 0 EndRoom #ROOM Vnum 9530 Name East Main Street~ Desc The Main street through eastern New Thalos begins here and heads westward towards the marketplace. One of the main gates can be seen to the east, and Braheem's Magic Shop awaits your business to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9624 0 Exit 1 ~ ~ -1 9531 0 Exit 3 ~ ~ -1 9529 0 EndRoom #ROOM Vnum 9531 Name Inside the Eastern Gate of New Thalos~ Desc Two large stone towers imbedded in the wall loom over you. The massive iron gate, emblazened with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense in protecting their home. Main street heads towards the market westward and the wilderness beckons from the east. To the north lies the entrance to the mages' guild. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9625 0 Exit 1 ~ gate~ 9501 9668 AB Exit 3 ~ ~ -1 9530 0 EndRoom #ROOM Vnum 9532 Name Cassandra's Catch of the Day~ Desc Nothing in your life has prepared you for the odor which fills your lungs. Not wanting to offend the beautiful shopkeeper you hold your tongue and quietly look over her selection. ~ Room_flags 56 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9541 0 EndRoom #ROOM Vnum 9533 Name West Ishtar Drive~ Desc This is the warehouse district of New Thalos. Strong men walk back and forth from the docks to the warehouse carrying large crates loading and unloading the boats as they sail down the river. To the north is one of the entrances of the warehouse and West Ishtar leads east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9640 0 Exit 1 ~ ~ -1 9534 0 EndRoom #ROOM Vnum 9534 Name West Ishtar Drive~ Desc A few men walk by almost pushing you out of the way as they go about their business of loading and unloading the boats. An entrance to the huge warehouses of New Thalos is to the north and the Ishtar River quietly flows by to the south. Ishtar Drive continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9641 0 Exit 1 ~ ~ -1 9535 0 Exit 3 ~ ~ -1 9533 0 EndRoom #ROOM Vnum 9535 Name West Ishtar Drive~ Desc The cobblestone road is moist here, the trail of water heading down to the boat ramp. Catching your balance as you start to slide on the slick pavement you grab on to the handrail someone has conveniently placed here. To the north is the Shipwright and Ishtar Drive continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9642 0 Exit 1 ~ ~ -1 9536 0 Exit 2 ~ ~ -1 9543 0 Exit 3 ~ ~ -1 9534 0 EndRoom #ROOM Vnum 9536 Name West Ishtar Drive~ Desc A cool breeze blows up off the river chilling the sweat otherwise present on you skin. Orders and sometimes curses can be heard from the west in the direction of the warehouses. The common square opens up to the east and Ishtar Drive continues west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9510 0 Exit 3 ~ ~ -1 9535 0 EndRoom #ROOM Vnum 9537 Name East Ishtar Drive~ Desc Loud hammering and the sound of red hot iron cooling in water reaches your ears as you stand in front of the blacksmith. A small boy runs up to you with big eyes and as you return his gaze runs off down the road. The common square can be seen to the west and Ishtar Drive continues to the east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9644 0 Exit 1 ~ ~ -1 9539 0 Exit 3 ~ ~ -1 9510 0 EndRoom #ROOM Vnum 9538 Name East Ishtar Drive~ Desc The wide road bordering the south of town continues to the east and west here, bordered only by the hay-loft to the north and the Ishtar River to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9540 0 Exit 3 ~ ~ -1 9539 0 EndRoom #ROOM Vnum 9539 Name East Ishtar Drive~ Desc Small clumps of hay strewn about the ground alerts you to the fact that you have reached the stables. Arabian stallions as well as many other fine breeds of horses can be purchased for a price. Ishtar road continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9645 0 Exit 1 ~ ~ -1 9538 0 Exit 3 ~ ~ -1 9537 0 EndRoom #ROOM Vnum 9540 Name East Ishtar Drive~ Desc Even in broad daylight, you can hardly see into the back alley that begins here and heads north. Sounds of loud drunken folk and the occasional screaming cat emenate from the direction. Luckily you have the choice of going east or west down the drive as well. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see murky darkness. ~ ~ -1 9568 0 Exit 1 ~ ~ -1 9541 0 Exit 3 ~ ~ -1 9538 0 EndRoom #ROOM Vnum 9541 Name East Ishtar Drive~ Desc Your highly acute sense of smell reports you have reached the entrance to the fish market. Although renowned for it fresh catches and wide selection of aquarian delicacies you wonder how much longer you can endure the smell! The Ishtar River flows alongside to the south with the drive running alongside it east to west. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9532 0 Exit 1 ~ ~ -1 9542 0 Exit 3 ~ ~ -1 9540 0 EndRoom #ROOM Vnum 9542 Name East Ishtar Drive~ Desc The sound of squawking gulls and the smell of rotting fish gives you a hint of your location. The Ishtar River flows south of you, but looks crystal clear, so it cannot be the source of this putrid smell. Looking north you notice a small sign hanging over the dump. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ ========================================================================== THE DUMP OF NEW THALOS ----- Enter at your own risk. -the management ========================================================================= ~ Exit 0 ~ ~ -1 9647 0 Exit 3 ~ ~ -1 9541 0 EndRoom #ROOM Vnum 9543 Name Boat Ramp~ Desc This sloped slab of stone allows easy passage to and from the Ishtar. Boats are moored to the docks here awaiting their masters to return from the warehouses and the pubs. The waters of the Ishtar lap at your feet to the south and Ishtar Drive is to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9535 0 Exit 2 ~ ~ -1 9586 0 EndRoom #ROOM Vnum 9544 Name West Casbah~ Desc The air takes on a somber note as you stand before the entrance to the jailhouse of New Thalos. Hopefully you won't ever see this structure from the inside. The northwest tower stands here with a spiral staircase leading up. The avenue ends here, only exiting to the east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9545 0 Exit 2 ~ ~ -1 9653 0 Exit 4 ~ ~ -1 9659 0 EndRoom #ROOM Vnum 9545 Name West Casbah~ Desc You have almost reached the end of the avenue in this direction, the number of guards in this part of town is nearly doubled. To the north the familiar city wall protects you from the wilderness. Looking south marble stairs rise towards the entrance of city hall surrounded by massive white pillars. The avenue continues west and south from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9546 0 Exit 2 ~ ~ -1 9654 0 Exit 3 ~ ~ -1 9544 0 EndRoom #ROOM Vnum 9546 Name The Casbah~ Desc The wall of the palace curves south from here, a darkened alley runs along it in that direction. West of here you see the steps of the city hall and notice the increase in the number of guards. To the east the avenue continues. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9547 0 Exit 2 ~ ~ -1 9558 0 Exit 3 ~ ~ -1 9545 0 EndRoom #ROOM Vnum 9547 Name The Casbah~ Desc As you travel down the road towards towards the city hall you look up at the guards walking along the wall keeping watch. South of you stands the great walls of the palace and the avenue goes east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9548 0 Exit 3 ~ ~ -1 9546 0 EndRoom #ROOM Vnum 9548 Name The Casbah~ Desc The cobblestone pavement runs along the north wall here. South of you stand the great walls of the palace and the avenue goes east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9522 0 Exit 3 ~ ~ -1 9547 0 EndRoom #ROOM Vnum 9549 Name The Casbah~ Desc The activity here is only slightly less than chaotic. Young boys run to and fro with stern intent, and older gentleman swagger down the street towards the library. To the west you can see the tall towers of the northern gate, and the avenue continues east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9550 0 Exit 3 ~ ~ -1 9522 0 EndRoom #ROOM Vnum 9550 Name The Casbah~ Desc Walking along the cobblestone path you feel secure with the walls of the city towering over you. You hear the scraping sounds of metal on stone and look up to see a large, strong guard looking out to the north. To the east lies the intersection on Guildsman's Row and the northern gate is a short walk to the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9551 0 Exit 3 ~ ~ -1 9549 0 EndRoom #ROOM Vnum 9551 Name The Casbah~ Desc The din of the guilds assaults your senses as you reach this intersection; the sound of hammering, the smell of tanned leather, and the smoke rising from the smithy all rush up to greet you. The avenue continues east and west form here and the row leads south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9552 0 Exit 2 ~ ~ -1 9560 0 Exit 3 ~ ~ -1 9550 0 EndRoom #ROOM Vnum 9552 Name The Casbah~ Desc You walk between the solid stone wall of the city and that of the Mason's guild. Young children and their nannys walk around enjoying the safety of the city. The avenue runs east and west from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9553 0 Exit 3 ~ ~ -1 9551 0 EndRoom #ROOM Vnum 9553 Name The Casbah~ Desc You have almost reached the end of the avenue in this direction. Walking towards the north-east corner of the city you notice the population density here is much less then the rest of the town. A few old men hobbling on canes and young men intent on studies are the only travelers of the path to the library on a regular basis. The avenue continues east and west from here ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9554 0 Exit 3 ~ ~ -1 9552 0 EndRoom #ROOM Vnum 9554 Name The Casbah~ Desc The avenue ends here, turning south to become Kali Row. Traveling in that direction will take you to the library and the grand dance hall of the city. The Northeast Tower of the wall is accessible here up a spiral staircase. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9555 0 Exit 3 ~ ~ -1 9553 0 Exit 4 ~ ~ -1 9662 0 EndRoom #ROOM Vnum 9555 Name Kali Row~ Desc This is a small, newly added section of the town. The city's library can be entered through the door to the west and The Casbah begins it's journey a little ways north of here. The row and the entrance to the dance hall is to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9554 0 Exit 2 ~ ~ -1 9556 0 Exit 3 ~ ~ -1 9651 0 EndRoom #ROOM Vnum 9556 Name Kali Row~ Desc The short row ends abruptly here at the entrance to the dance hall of New Thalos. The entrance to the hall is to the west and the row continues northward. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9555 0 Exit 3 ~ ~ -1 9652 0 EndRoom #ROOM Vnum 9557 Name Underground~ Desc The small passage continues north and south. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9578 0 Exit 2 ~ ~ -1 9580 0 EndRoom #ROOM Vnum 9558 Name Alley~ Desc This is a dark alley running between the palace and city hall. Not a lot here, unless you're partial to spiders and rats. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9546 0 Exit 2 ~ ~ -1 9559 0 EndRoom #ROOM Vnum 9559 Name Alley~ Desc The alley ends here. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9558 0 Exit 5 You see a manhole covering an opening in the road. ~ manhole hole man~ -1 9575 AB EndRoom #ROOM Vnum 9560 Name Guildsman's Row~ Desc This row is a hive of activity second only to the actual market square itself. Along this row stands all the guilds of the working class citizens of New Thalos; here all the items sold in the square are made. Along this particular stretch of the row lie the Bowyer/ Fletcher to the west and the Mason's to the east. The row leads off to the south and East Casbah is to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9551 0 Exit 1 ~ ~ -1 9656 0 Exit 2 ~ ~ -1 9561 0 Exit 3 ~ ~ -1 9655 0 EndRoom #ROOM Vnum 9561 Name Guildsman's Row~ Desc The guilds continue here, to the west is the Weaver's guild, and to the east stands the Craftsman's Guild. The row of guilds continues north and south from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9560 0 Exit 1 ~ ~ -1 9607 0 Exit 2 ~ ~ -1 9562 0 Exit 3 ~ ~ -1 9606 0 EndRoom #ROOM Vnum 9562 Name Guildsman's Row~ Desc Only one guild offers its door to this stretch of the row; the Tanner's Guild, to the west. To the east is a beautifully sculpted marble door allowing entrance to the Museum of the Greater Gods. The row of Guilds leads north and south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9561 0 Exit 1 ~ ~ -1 9611 0 Exit 2 ~ ~ -1 9563 0 Exit 3 ~ ~ -1 9664 0 EndRoom #ROOM Vnum 9563 Name Guildsman's Row~ Desc After the guilds were built the people of the city used some of the extra space to erect a shrine to their patron saints. The result of this labor became the Museum of the greater gods. You may enter the sacred hall to the east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9562 0 Exit 1 ~ ~ -1 9616 0 Exit 2 ~ ~ -1 9564 0 EndRoom #ROOM Vnum 9564 Name Guildsman's Row~ Desc This small cramped road is worn with travel as apprentices to the guilds run merchandise from the guildhouses to the shops on market square. The guildhouses lie to the north and Main street is to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9563 0 Exit 2 ~ ~ -1 9528 0 EndRoom #ROOM Vnum 9565 Name Alley~ Desc Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9528 0 Exit 2 ~ ~ -1 9566 0 EndRoom #ROOM Vnum 9566 Name Alley~ Desc Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9565 0 Exit 1 ~ ~ -1 9567 0 Exit 3 ~ ~ -1 9637 0 EndRoom #ROOM Vnum 9567 Name Alley~ Desc Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9638 0 Exit 2 ~ ~ -1 9568 0 Exit 3 ~ ~ -1 9566 0 EndRoom #ROOM Vnum 9568 Name Alley~ Desc Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9567 0 Exit 2 ~ ~ -1 9540 0 EndRoom #ROOM Vnum 9569 Name Alley~ Desc This is a tiny corner in the alley. The temple walls are North and West. You notice a fair amount of footprints to the east. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc footprint~ Kind of looks like a yeti has been here.... Hmmmm. ~ Exit 1 ~ ~ -1 9570 0 Exit 2 ~ ~ -1 9571 0 EndRoom #ROOM Vnum 9570 Name Alley~ Desc This is a dead end to the tiny alley. There is an unusual amount of wear appearent on the ground. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9569 0 Exit 5 You see a small iron circle imbedded in the ground. ~ manhole man hole~ -1 9578 AB EndRoom #ROOM Vnum 9571 Name Alley~ Desc You are in a tiny ally between the temple and Nabil's Exotic Animals. You hear some shouting and general roadwork to the south. The ground is rough and in need of repair. In the road is a small pothole. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc pothole~ Why are you looking in a pothole?????? You poor or something? ~ Exit 0 ~ ~ -1 9569 0 Exit 2 ~ ~ -1 9525 0 EndRoom #ROOM Vnum 9572 Name Alley~ Desc You are on a small alley between the repair shop and the general store. Nothing much here but small rodents and dust. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9525 0 Exit 2 ~ ~ -1 9573 0 EndRoom #ROOM Vnum 9573 Name Alley~ Desc This is a small corner in the alley behind the warehouses and the guild of warrior's. You notice some small scrapings to the west. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9572 0 Exit 1 ~ ~ -1 9574 0 EndRoom #ROOM Vnum 9574 Name Alley~ Desc The alley ends here as do the footprints you had noticed earlier. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9573 0 Exit 5 You see a small round iron plate set in the ground. ~ manhole man hole~ -1 9581 AB EndRoom #ROOM Vnum 9575 Name Underground~ Desc You are in a small underground passage beneath the city. You see a small glint of light from above and the passage continues south. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9576 0 Exit 4 ~ man hole manhole~ -1 9559 AB EndRoom #ROOM Vnum 9576 Name Underground~ Desc The passage continues north and south. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9575 0 Exit 2 ~ ~ -1 9577 0 EndRoom #ROOM Vnum 9577 Name Underground~ Desc The tunnel branches here going north, east, and west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9576 0 Exit 1 ~ ~ -1 9578 0 Exit 3 ~ ~ -1 9579 0 EndRoom #ROOM Vnum 9578 Name Underground~ Desc The alley turns again here and heads south and west. You notice a small glint of light from above. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9557 0 Exit 3 ~ ~ -1 9577 0 Exit 4 ~ manhole man hole~ -1 9570 AB EndRoom #ROOM Vnum 9579 Name Underground~ Desc The passage ends here and you hear some low chanting from the west. You also notice the clearing of dust on the ground but can't seem to find any door in that direction. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9577 0 EndRoom #ROOM Vnum 9580 Name Underground~ Desc The small passage continues north and south from here. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9557 0 Exit 2 ~ ~ -1 9581 0 EndRoom #ROOM Vnum 9581 Name Underground~ Desc The small passage heads north and east from here. You here the sounds of the city above you. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9580 0 Exit 1 ~ ~ -1 9582 0 Exit 4 ~ manhole man hole~ -1 9574 AB EndRoom #ROOM Vnum 9582 Name Underground~ Desc The tunnel continues you west and east. Hopefully you have a good sense of direction. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9592 0 Exit 3 ~ ~ -1 9581 0 EndRoom #ROOM Vnum 9583 Name Ishtar River~ Desc High above you on the top of the city wall guards look down to see if you wish to exit the city via water. To do so they must open the iron grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9724 0 Exit 3 ~ ~ -1 9584 0 EndRoom #ROOM Vnum 9584 Name Ishtar River~ Desc The gentle flow of the river carries you eastward; looking up you see couples strolling along the road. To the west you see the southern bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9583 0 Exit 3 ~ ~ -1 9585 0 EndRoom #ROOM Vnum 9585 Name Ishtar River~ Desc You hear your voice echo as you float under the bridge above. The city construction crews have just recently finished the small ladder giving common-folk easy access to the river. From here, the river flows east and west. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9584 0 Exit 3 ~ ~ -1 9586 0 Exit 4 ~ ~ -1 9512 0 EndRoom #ROOM Vnum 9586 Name Ishtar River~ Desc This part of the river seems alive with activity. Boats moored to the docks near the ramp north of here make navigation a bit more trying. As the river flows eastward you can see the southern bridge in that direction. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9543 0 Exit 1 ~ ~ -1 9585 0 Exit 3 ~ ~ -1 9587 0 EndRoom #ROOM Vnum 9587 Name Ishtar River~ Desc The river flows through a huge iron grating from the wilderness through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9586 0 Exit 3 ~ ~ -1 9723 0 EndRoom #ROOM Vnum 9588 Name Dark Passage~ Desc You seem to have stumbled into a small hand made passage. The wall to the west doesn't look quite right but searching it reveals no secret doors. The only exit it seems is east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9589 0 EndRoom #ROOM Vnum 9589 Name Dark Passage~ Desc The small passage continues east and west from here. Again you notice something peculiar about the wall, this time to the north, but you fail to find any secret doors. Voices can be faintly heard from the north. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9590 0 Exit 3 ~ ~ -1 9588 0 EndRoom #ROOM Vnum 9590 Name Dark Passage~ Desc The small passage continues west and east from here. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc boulder~ A huge boulder stands here. In its center someone has carved out a perfect round hole. ~ Exit 1 ~ ~ -1 9591 0 Exit 3 ~ ~ -1 9589 0 EndRoom #ROOM Vnum 9591 Name Dark Passage~ Desc The small passage ends here for no apparent reason. Looking around you find a small ladder half buried in the dirt. setting it up you find a trap door in the ceiling. The passage continues west from here. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc fire~ Moving closer you see this fire is actually FROZEN in place. The flames still radiate heat, but are not actually burning. Looking around you notice a small hole about the size of a piece of charcoal at the base of the flames. ~ Exit 3 ~ ~ -1 9590 0 Exit 4 ~ secret~ -1 9670 A EndRoom #ROOM Vnum 9592 Name Underground~ Desc The small passage continues west and east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc cloud~ Peering into the misty cloud the form a huge conch shell seems to fade in and out. Perhaps this is somehow the entrance to the next challenge ~ Exit 1 ~ ~ -1 9593 0 Exit 3 ~ ~ -1 9582 0 EndRoom #ROOM Vnum 9593 Name Underground~ Desc The small passage continues west and east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9600 0 Exit 3 ~ ~ -1 9592 0 EndRoom #ROOM Vnum 9594 Name Common Room of the Clan MacCleod~ Desc You have entered a large hall with passages leading off in all directions. A large table dominates the center of this hall with many chairs were the clan gathers for feasting, merriment, and meetings. On the walls hang large tapestries paying homage to their leader Conner MacCleod. ~ Room_flags 40 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ iron gate~ -1 9599 A Exit 1 ~ door east~ -1 9596 A Exit 2 ~ drawbridge draw bridge door~ 7901 6100 ABCF Exit 3 ~ door west~ -1 9597 A Exit 4 ~ door up~ -1 9595 A Exit 5 ~ door down~ -1 9598 A EndRoom #ROOM Vnum 9595 Name Zippoii's Room~ Desc Climbing up the staircase you enter the hovel of a curious mage. A small uncomfortable looking bed rests in the corner, surrounded by ancient tomes. On the worn desk next to the window candles burn low, casting strange shadows on the walls. The only noticeable decor is the mounted head of the Demi-Lich. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ door~ -1 9594 A EndRoom #ROOM Vnum 9596 Name Ice's Room~ Desc Brrrrrr, it's COLD in here. Must be 30 below. It would seem the cleric Ice lives up to his name. Healing herbs and other such things line the walls in racks, holy symbols and pictures cover the walls, and the smiley face button stuck on his bedpost tells you he'll probably help you out all he can. As you turn to leave the room the mounted head of Kalas stares past you into emptiness. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ door~ -1 9594 A EndRoom #ROOM Vnum 9597 Name Naazgul's Room~ Desc Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his Dark Throne In the Land of Mordor where Shadows lie. One ring to rule them all, One ring to find them, One ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie. If I have to explain, you wouldn't understand. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9710 0 Exit 1 ~ door~ -1 9594 A EndRoom #ROOM Vnum 9598 Name Tank's Room~ Desc Now here's a room that is easy to understand. A bed, a dresser, and a rack for weapons and armor are all that occupy it. Some posters adorn the walls, to add color, proclaiming things such as Live fast, Die Young, and a homemade one in the corner with a picture of Ice and under it the inscription, "I LOVE the resurrection spell". The only thing out of place in this happy-go-lucky room is mounted head of Crimson Death. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ door~ -1 9594 A EndRoom #ROOM Vnum 9599 Name Inside the Castle of Clan MacCleod~ Desc You have entered the grand hall of the castle. A huge throne dominates a raised area in the northern part of then room. In front of this stands a drafting table. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ iron gate~ -1 9594 A EndRoom #ROOM Vnum 9600 Name Underground~ Desc The small passage continues west and east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9601 0 Exit 3 ~ ~ -1 9593 0 EndRoom #ROOM Vnum 9601 Name Underground~ Desc The small passage continues west and east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9602 0 Exit 3 ~ ~ -1 9600 0 EndRoom #ROOM Vnum 9602 Name Underground~ Desc The small passage continues west and east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9588 0 Exit 3 ~ ~ -1 9601 0 EndRoom #ROOM Vnum 9603 Name Cleric's Sanctum~ Desc You walk down the staircase into the silent inner sanctum. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back up the staircase into the the Nectar. ~ Room_flags 124 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You notice the floor at the base of the eastern wall has some faint scratches in it. ~ secret door~ -1 9579 AB Exit 4 ~ ~ -1 9619 0 EndRoom #ROOM Vnum 9604 Name Chamber of the High Priest~ Desc You have entered the chamber of the most holy man in New Thalos. The High Priest advises the Sultan on all matters in the world of the sacred. From what you have heard however, this holy man has a bit of a temper, and he doesn't look very happy that you've disturbed his prayers. The only obvious exit is south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9608 0 EndRoom #ROOM Vnum 9605 Name By the Altar~ Desc You are by the temple altar in the northern end of Temple of New Thalos. A huge altar made of highly polished black onyx is standing in front of you. Behind this altar sits a twelve foot tall statue of Loki, the highest god in all the lands. ~ Room_flags 76 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc statue~ Looking up the huge statue you see Loki calmly gazing out across his lands. He seems pleased. ~ Exit 2 ~ ~ -1 9609 0 EndRoom #ROOM Vnum 9606 Name The Weaver's Guild~ Desc Rows and rows of uncut cloth lie about waiting to be hemmed up into tailored clothes. Cotton is brought in from the countryside and spun up into cloth and dyed different colors. A young boy walks in, grabs a pile of clothing and leaves. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9561 0 EndRoom #ROOM Vnum 9607 Name The Craftsman's Guild~ Desc You have entered a busy workshop filled with people running amok with various tools and materials. The air is tense with the rush to complete various projects and creations. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9561 0 EndRoom #ROOM Vnum 9608 Name Inside the Temple~ Desc The temple continues here, but not on such a grand scale. The place still looks immaculate. To the north you see the chamber of the High Priest and a sign on the door in BIG letters thats says DO NOT DISTURB. To the south is the entrance to the Cleric's Guild. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9604 0 Exit 1 ~ ~ -1 9609 0 Exit 2 ~ ~ -1 9612 0 EndRoom #ROOM Vnum 9609 Name Inside the Temple~ Desc Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religous history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious that New Thalonians take religion seriously. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9605 0 Exit 1 ~ ~ -1 9610 0 Exit 2 ~ ~ -1 9613 0 Exit 3 ~ ~ -1 9608 0 EndRoom #ROOM Vnum 9610 Name Donation Room~ Desc This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventureres, and a curse on any that walk in to get all. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9609 0 EndRoom #ROOM Vnum 9611 Name The Museum of the Greater Gods~ Desc Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9616 0 Exit 3 ~ ~ -1 9562 0 EndRoom #ROOM Vnum 9612 Name Entrance to the Guild of Clerics~ Desc This hall pales in comparison to that of the main hall, but is beautiful in its own right. Shaven heads and brown robes can be seen milling about quitely talking to each other. North is back inside the temple proper, and south is the entrance to the cleric's bar. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9608 0 Exit 2 ~ ~ -1 9619 0 EndRoom #ROOM Vnum 9613 Name The Temple Gates~ Desc You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used, the priests in the temple are ready to defend themselves, should their city ever come under siege again. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9609 0 Exit 2 ~ ~ -1 9620 0 Exit 5 ~ ~ -1 9620 0 EndRoom #ROOM Vnum 9614 Name Ahkeem's Stuff~ Desc You step into a shop swirling with smoke. Ahkeem seems to have a liking for things not of this world...very strange stuff indeed. There is a large sign on the wall. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Ahkeem SELL : sells an item to Akheem for a generous sum BUY : Akheem's FAVORITE command lets you have an item for his low low price. ~ Exit 2 ~ ~ -1 9514 0 EndRoom #ROOM Vnum 9615 Name Vera's Veggies~ Desc This is a busy place. Customers shuffle around, bartering for lower prices on the wide selection of vegetables. You can still hear your mother telling you 'Eat your Veggies'. That's probably why you're mudding right now and not hanging out with mom. But wait...Vera looks just like your mother! There is a large poster, behind the counter, taped to the wall. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Vera SELL : sells an item to Vera for a generous sum BUY : Vera's FAVORITE command lets you have an item for her low low price. NEWBEE INTRUCTOR COMITEE ~ Exit 2 ~ ~ -1 9516 0 EndRoom #ROOM Vnum 9616 Name The Museum of the Greater Gods~ Desc This room is identical to the one north of it, but contains four differnt statues. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9611 0 Exit 3 ~ ~ -1 9563 0 EndRoom #ROOM Vnum 9617 Name Base of the Tower~ Desc You walk into a cold room whose only feature is an old wooden staircase spirling up along the wall to a higher level. Up these stairs, you are told, lies the old mage who may be able to help you advance in your studies. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9618 0 Exit 2 You see some small scratches on the floor near the base of the wall. ~ secret door~ -1 9624 AB Exit 4 ~ ~ -1 9648 0 EndRoom #ROOM Vnum 9618 Name The Mage's Courtyard~ Desc You enter a small tiled courtyard with a small fountain in the middle. Around the sides are four wrought iron benches with cushions where the mages of the land sit and exchange ideas. To the west stands a two-story tower where the leader of the mage's guild performs his experiments. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9625 0 Exit 3 ~ ~ -1 9617 0 EndRoom #ROOM Vnum 9619 Name Nectar of the Gods~ Desc You are startled by the lavishness of this place. From what you know of clerics they are supposed to be humble people, giving all their material goods to their cause. Perhaps because only clerics are allowed to enter this bar they have condoned making it as comfortable as possible. In the corner stands a staircase leading down to the meditaion chambers. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9612 0 Exit 5 ~ ~ -1 9603 0 EndRoom #ROOM Vnum 9620 Name The Temple Square~ Desc You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Main Street lies to the south. ~ Room_flags 32 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9613 0 Exit 2 ~ ~ -1 9524 0 Exit 4 ~ ~ -1 9613 0 EndRoom #ROOM Vnum 9621 Name Nabil's Exotic Animals~ Desc You stand in a large building decorated with black marble and red satin. A lavishly flourished sign details several exotics creatures and Nabil's smiling face. Cages crowd the room, some large, some small, and filled with animals from the four corners of the world. Various feeding and grooming supplies fill the back half of the room, along with an assortment of leashes for everything from giant rats to minotaur lizards. ~ Room_flags 4216 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9514 0 EndRoom #ROOM Vnum 9622 Name Nabil's Back Storage Room~ Desc This is where all the pets are kept, waiting to be sold in the pet store. ~ Room_flags 76 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 9623 Name The Witch's Brew~ Desc The first thing you notice as you walk into this spacious shop is the hundreds of candles that line the shelves. The swirling mist that surrounds your feet makes it seem that you have stepped into a gateway to another plane. A tall brunette stands behind her cluttered table unaware of your entrance. An ornately lettered sign floats above your head. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Elvira SELL : sells an item to Elvira for a generous sum BUY : Elvira's FAVORITE command lets you have an item for her low low price. ~ Exit 2 ~ ~ -1 9529 0 EndRoom #ROOM Vnum 9624 Name Braheem's Magic Shop~ Desc You enter a shop crowded with bookshelves and clutterd with scrolls. The owner seems to be hard at work on his latest magical creation. You see a small sign on the wall. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ Welcome to Braheem's. LIST -Shows you all of my wonderful creations. VAL -Shows what an item might be worth to me. SELL -Allows you to rid yourself of excessive magic items. BUY -Allows you to rid youself of excessive cash. ~ Exit 2 ~ ~ -1 9530 0 EndRoom #ROOM Vnum 9625 Name Entrance to the Mage's Tower~ Desc The entrance hall is a small poorly lit room. It would seem its only purpose is to house the powerful sorcerer standing here guarding the entrance. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9618 0 Exit 2 ~ ~ -1 9531 0 EndRoom #ROOM Vnum 9626 Name Entrance to the Guild of Warriors'~ Desc This small hall is merely a check point to keep the unwanted out. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9523 0 Exit 2 ~ ~ -1 9633 0 EndRoom #ROOM Vnum 9627 Name The Repair Shop~ Desc One of the most popular shops in New Thalos, this shop is always a hive of activity. It is almost inhuman the way one man can fix all the area's armor singlehandedly. If you have an item in need of repair simply give it to the man behind the counter. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9524 0 EndRoom #ROOM Vnum 9628 Name The General Store~ Desc The new found wealth of this beautiful city is apearant in the exotic items for sale here. You wonder what would happen if you typed....LIST... ~ Room_flags 88 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9508 0 EndRoom #ROOM Vnum 9629 Name Abdul's Armor~ Desc The sound of hammering metal grows louder as you enter the armory. Young boys run to and fro carrying buckets of water and coal. A few dwarves work on sections of armor in the back of the shop, their hammers working too fast to follow. The walls are adorned with all of Abdul's prize creations. Here you can purchase suits of armor meant to keep monsters from hacking you into little pieces. A note on the wall beckons newbies. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Abdul SELL : sells an item to Abdul for a generous sum BUY : Abdul's FAVORITE command lets you have an item for his low low price. ~ Exit 3 ~ ~ -1 9507 0 EndRoom #ROOM Vnum 9630 Name The Mercenary's Guild~ Desc This guild is frowned upon by most of the population of New Thalos, but the laws of supply and demand are irresistable. People come here when they feel unable or are unwilling to fight their own battles. For a small fee you may hire henchman. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9529 0 Exit 1 You notice some small scratches in the floor next to the eastern wall. ~ secret door~ -1 9632 AB EndRoom #ROOM Vnum 9631 Name The Mercenary's Guild~ Desc This is the storage room for the mercenaries to be hired. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 9632 Name Entrance to the Thieves' Guild~ Desc This small, dark room has a single torch mounted in the wall for light. There is a small wooden bench and a book lying on it. The assassin guarding the entrance from 'outsiders' stands as you walk in. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9639 0 Exit 3 ~ secret door~ -1 9630 A EndRoom #ROOM Vnum 9633 Name The Whet Stone~ Desc Very large men with very large swords drink beer from very large mugs. Every- thing in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tounge for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9626 0 Exit 1 ~ ~ -1 9634 0 EndRoom #ROOM Vnum 9634 Name Tournament and Practice Yard~ Desc This is a wide expanse of grass filled with dummies, punching bags and swordpupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. ~ Room_flags 124 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the grass near the base of the wall here is slightly torn. ~ secret door~ -1 9573 AB Exit 3 ~ ~ -1 9633 0 EndRoom #ROOM Vnum 9635 Name The Bread Stand~ Desc A small stand has been set up here, showing the shopkeep's humble selection. You notice he has added a few things to his list. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9508 0 EndRoom #ROOM Vnum 9636 Name Igor's Implements of Destruction~ Desc You can't help but shiver as you look at the selection of vicious weapons. Huge swords and wicked looking axes hang on pegs around the room. A dwarf sits at a bench in the back hammering away on his latest creation. It is here you can buy rare and exotic items not found in other parts of the world. A note catches your eye. ~ Room_flags 104 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Igor SELL : sells an item to Igor for a generous sum BUY : Igor's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMITEE ~ Exit 0 ~ ~ -1 9507 0 Exit 5 ~ secret sesame~ 9591 9750 ABCF EndRoom #ROOM Vnum 9637 Name Ye Old Leather Shoppe~ Desc You are standing on a thick oriental rug surrounded on all sides by racks of numerous leather goods. A few women sit on leather cushions sewing in some detail work on custom ordered jackets. There is a note on the counter. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item for a generous sum BUY : buy an item for an outrageous price. ~ Exit 1 ~ ~ -1 9566 0 EndRoom #ROOM Vnum 9638 Name Smuggler's Inn~ Desc You are inside a filthy inn, that seemingly hasn't been cleaned in decades. Poker tables line the walls and everyone stares at you as you walk in. You don't feel very welcome. The bar has numerous knife holes in it and the bartender leans over waiting for your order. A large sign, pinned to the wall by a knife, awaits your inspection. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ LIST : gives you a list of items for sale. BUY : buy something drinkable. ~ Exit 3 ~ ~ -1 9567 0 EndRoom #ROOM Vnum 9639 Name The Filthy Unicorn~ Desc A draft chills your bones as you enter, though you see no open window or door. Hooded figures lurk around in the shadows and speak in low voices. A flash of steel lets you know that weapons are in great abundance in this crowd. As you quickly check your beltpouch you notice a small staircase leading down. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9632 0 Exit 5 ~ ~ -1 9646 0 EndRoom #ROOM Vnum 9640 Name Warehouse~ Desc You are standing in a large room used to store merchandise made in the city before it is shipped off. All the items here are made in New Thalos and shipped to other parts of the land. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9641 0 Exit 2 ~ ~ -1 9533 0 EndRoom #ROOM Vnum 9641 Name Warehouse~ Desc Men walk to and fro counting crates and writing down their findings. This area of the warehouse is used for storing the raw materials brought in from areas outside the city. These goods are then delivered to the various guilds. The export area of the warehouses is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9534 0 Exit 3 ~ ~ -1 9640 0 EndRoom #ROOM Vnum 9642 Name Shipwright~ Desc The wood under you feet creaks from years of being soaked in saltwater. An old man with a curly, grey beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. There is a large poster stapled to the counter. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to the shipwright SELL : sells an item to the shipwright for a generous sum BUY : The shipwright's FAVORITE command lets you have an item for his low low pr ice. ~ Exit 1 ~ ~ -1 9643 0 Exit 2 ~ ~ -1 9535 0 EndRoom #ROOM Vnum 9643 Name Drafting Room~ Desc The walls are covered with paper sketchings of hull designs. This room is used by the shipwright to build his creations on paper before making a single cut in wood. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9642 0 EndRoom #ROOM Vnum 9644 Name The Forge~ Desc Very much like the weaponsmith this man deals in the molding of metal. It seems that most of his creations deal with horses. On the walls you see several horseshoes made of iron. The room is hot, hotter than the desert just south of here, and one wonders how the smithy can stand it. Some letters have been burned into the wooden wall. ~ Room_flags 124 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc letters wall~ LIST : gives you a list of items for sale. VALUE : tells you how much the blacksmith will give you for his merchandise SELL : sells an item to the blacksmith BUY : buy an item from the blacksmith for a fair price ~ Exit 2 ~ ~ -1 9537 0 EndRoom #ROOM Vnum 9645 Name The Royal Stables~ Desc Nothing you wouldn't expect is here. Several stalls hold the Sultan's choice Arabian Stallions, and each has its own trough for drinking. A small boy wanders in sometimes with a shovel to remove the offensive by-product of such beasts. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9649 0 Exit 2 ~ ~ -1 9539 0 EndRoom #ROOM Vnum 9646 Name The Secret Yard~ Desc This is a hidden yard known to only a few people in New Thalos. Here you may train in the arts of stealing, picking locks, and becoming almost invisible. A small staircase leads back up to the unicorn. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see some small scratches in the wall to the south. ~ secret door~ -1 9589 AB Exit 4 ~ ~ -1 9639 0 EndRoom #ROOM Vnum 9647 Name The Dump~ Desc This is the place where the people of the city dump their trash. Due to the constant winds blowing down the moutains the smell is usually blown outside the walls and over the desert. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9542 0 EndRoom #ROOM Vnum 9648 Name The Mage's Laboratory~ Desc You stand in the top of an old stone tower. Along the walls hundreds of potions, scroll, and wands lie in disarray. The man you see before you sits hunched over a small wooden table with two beakers of bubbling liquid in front of him. He looks up as you enter and smiles broadly. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ -1 9617 0 EndRoom #ROOM Vnum 9649 Name The Hay Loft~ Desc Not as big as the ones you see on farms in the country, this hay loft serves as a storage area for the horses in the stables. The young boy you saw with the shovel seems to have taken up residence on the second story. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9645 0 EndRoom #ROOM Vnum 9650 Name The Grand Entrance~ Desc Nowhere have you seen such an obscene display of wealth than in this corridor. The shag carpeting under your feet makes it seem as if you are walking on a cloud. Platinum candelabras hang delicately from the ceiling casting light on the ancient tapestries adorning the walls. The crick in your neck tells you it's time to stop staring. To the west the numerous halls of the palace begin and the gate lies to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9660 0 Exit 1 ~ gate~ 9500 9658 AF Exit 2 ~ ~ -1 9657 0 Exit 3 ~ ~ -1 9705 0 EndRoom #ROOM Vnum 9651 Name The Library~ Desc This building holds the vast collection of books and documents that have been brought here by the committee appointed to recover the lost knowledge of Thalos. Rows of shelves, filled with book in every condition, lines the walls. The air has the aroma of old parchment and glue. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9555 0 EndRoom #ROOM Vnum 9652 Name The Dance Hall~ Desc You seem to have missed a huge party. The janitors are here cleaning up the confetti and cigarette butts. Hundreds of empty beer mugs on the tables surrounding the dance floor suggest that the citizens love their drink. There is still a banner on the wall. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc banner~ ======================================================================== H A P P Y B I R T H D A Y T O U S ======================================================================== ~ Exit 1 ~ ~ -1 9556 0 EndRoom #ROOM Vnum 9653 Name Jail~ Desc You are in jail. For some reason the god's feel you've screwed up pretty bad and should be put away safely for a while. ~ Room_flags 120 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ secret gate~ 9593 9544 AF EndRoom #ROOM Vnum 9654 Name City Hall~ Desc You stand inside the administrative head of the city. Here the decisions regarding city policy are made. Although the Sultan's word is law, he usually spends his time on affairs outside the city wall. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9545 0 EndRoom #ROOM Vnum 9655 Name The Boyer/Fletcher's~ Desc The walls in this room are covered with pegs that hold various types of bows. There are few people working here, lending to the fact that the skills are rare to come by in the general populous. A few boys are busy in the corner preparing feathers for the fine shafts used in making arrows. Some Elven craftsmen are carefuly inspecting each bow as it is finished. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9560 0 EndRoom #ROOM Vnum 9656 Name The Mason's~ Desc There is no doubt that the Dwarves here know what they're doing. They have been invaluable in the building of this beautiful city. Here they are hard at work doing what they do best. The hammers fly in a blur as these talented craftsmen work the stone into ornate bricks, pillars, trim, and many other forms. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9560 0 EndRoom #ROOM Vnum 9657 Name Guard House~ Desc You stand inside the southern of the two main guard houses. The stone interior has a spartan look to it, only the bare neccesities. A few weapons are mounted on the walls in case they might be needed. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9650 0 EndRoom #ROOM Vnum 9658 Name The Palace Gate~ Desc You stand before a magnificantly crafted gate wrought in solid gold. You gape in awe at the splendor of the spiraling towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's walk is to the east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9520 0 Exit 3 ~ gate~ 9500 9650 AF EndRoom #ROOM Vnum 9659 Name North-West Tower~ Desc You stand on one of the four towers guarding the city. The view from here is great! To the west you see the tall mountains that make up the divide between here an Midgaard. The Ishtar river slowly flows from that direction. South you can see the entire city of New Thalos and the Sands of Sorrow to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ -1 9544 0 EndRoom #ROOM Vnum 9660 Name Guard House~ Desc You stand inside the northern of the two main guard houses. Strong guards are seated here, playing cards. The stone interior is clean but bare walled save the weapons and armor mounted in the walls. The only exit is south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9650 0 EndRoom #ROOM Vnum 9661 Name Kitchen~ Desc Your footsteps echo off the stone tiles of the kitchen. On the south wall you see the large fireplace and a huge copper pot bubbling merrily. The chef is busy chopping up greens and other vegetables at the wooden table for tonight's meal. Servants scurry about grabbing utensils and preparing fresh hares. A small door leads out into the hall northward and the door to the dining hall is west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ door~ -1 9663 AB Exit 3 ~ ~ -1 9671 0 EndRoom #ROOM Vnum 9662 Name North-East Tower~ Desc You stand on one of the four towers guarding the city. To the north you see the wide plains and then the forest. South of here you see the city and the great eastern desert beyond. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ -1 9554 0 EndRoom #ROOM Vnum 9663 Name Hall~ Desc You are at the eastern end of the southern hallway. A small servants' entrance give access to the kitchen and the hall continues west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ door small~ -1 9661 AB Exit 3 ~ ~ -1 9672 0 EndRoom #ROOM Vnum 9664 Name The Tanner's Guild~ Desc You first notice the pungent smell of freshly tanned leather goods as you enter this strange place. The next thing that grabs your attention is the many colors that these people have transformed the beautiful skins into. The people are stretching the leather and cutting it into the shapes they need. You notice a small message on a wall. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc message~ I hate being a Tanner ~ Exit 1 ~ ~ -1 9562 0 EndRoom #ROOM Vnum 9665 Name Hall~ Desc You have come to the eastern end of the northern hallway. The only exit is west except for the simple wooden door to the north. There is a golden plaque above the door. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc plaque~ The Holy Shrine of Allah (remember Allah is a god, I wouldn't attack him) ~ Exit 0 ~ door~ -1 9666 A Exit 3 ~ ~ -1 9674 0 EndRoom #ROOM Vnum 9666 Name Shrine of Allah~ Desc As you step into this room you seem to leave the material plane. The walls here are decorated with beautiful, multi-colored tiles. There is a strange stillness about the air. You sense the presence of an almighty being. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ door~ -1 9665 A EndRoom #ROOM Vnum 9667 Name Outside the Northern Gate of New Thalos~ Desc You stand outside the gate of New Thalos. The city lies to the south, and wilderness to the north. The Sands of Sorrow continues to the east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9781 0 Exit 2 ~ ~ -1 9522 0 EndRoom #ROOM Vnum 9668 Name Outside the Eastern Gate of New Thalos~ Desc You stand outside the protective walls of the city. The massive iron gate sits to the west and the unknown awaits you eastward. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9790 0 Exit 2 ~ ~ -1 9670 0 Exit 3 ~ ~ -1 9531 0 EndRoom #ROOM Vnum 9669 Name Outside the West Gate of New Thalos~ Desc You stand outside the city walls, the iron gate to the east. The city lies in that direction and the road to Midgaard lies west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ gate~ 9501 9523 A Exit 3 ~ ~ -1 3532 0 EndRoom #ROOM Vnum 9670 Name Outside the wall~ Desc You are in a small clearing outside the east wall of the city. The ground seems well trodden but you can see no apparent exit save that north. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9668 0 EndRoom #ROOM Vnum 9671 Name Grand Dining Hall~ Desc A long oaken table, coverd with silverware, plates, and a tablecloth with gold trim, dominates the room. Although no diners occupy the room as of yet, servants sprint about setting the table and placing condiments. The kitchen entrance is to the east, and two huge double doors open into the hallway north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9672 0 Exit 1 ~ ~ -1 9661 0 EndRoom #ROOM Vnum 9672 Name Hall~ Desc You stand at a T-crossing in the long hallways. There are two large double doors to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9673 0 Exit 1 ~ ~ -1 9663 0 Exit 2 ~ double doors~ -1 9671 A Exit 3 ~ ~ -1 9677 0 EndRoom #ROOM Vnum 9673 Name Hall~ Desc You stand at an intersection of the hallways. Wooden corridors lead off in all directions except west; the garden of the palace can be entered there. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9674 0 Exit 1 ~ ~ -1 9705 0 Exit 2 ~ ~ -1 9672 0 Exit 3 ~ ~ -1 9678 0 EndRoom #ROOM Vnum 9674 Name Hall~ Desc You have come to a T-crossing on the hallways. The wooden corridors continue east, west and south. There is a large iron door to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ iron heavy~ -1 9675 A Exit 1 ~ ~ -1 9665 0 Exit 2 ~ ~ -1 9673 0 Exit 3 ~ ~ -1 9679 0 EndRoom #ROOM Vnum 9675 Name Entrance to the Dungeon~ Desc You enter a cold damp room with bare, roughly hewn stone walls. This room seems very out of place compared to the splender of the rest of the palace. A large steel grating leads down into darkness, and an iron door returns you to the hallway. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ iron~ -1 9674 A Exit 5 ~ steel~ -1 9691 AB EndRoom #ROOM Vnum 9676 Name Guest Room~ Desc This is a simple room used for visiting noblemen. A small dresser stands on the east wall with a mirror hung right above it. A queen sized bed made up in satin sheets stands in the middle of the room against the south wall under a window. The only obvious exit is north back out into the hallway. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc window~ Looking out this window you can see the grounds of the palace that seperate the walls of the palace from the building itself. ~ ExtraDesc mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ Exit 0 ~ ~ -1 9677 0 EndRoom #ROOM Vnum 9677 Name Hall~ Desc The long hall continues here with a wooden door in the south wall. On the north wall hangs the picture of some forgotten nobleman who once ruled the land. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9672 0 Exit 2 ~ door~ -1 9676 A Exit 3 ~ ~ -1 9682 0 EndRoom #ROOM Vnum 9678 Name Garden~ Desc You have entered the Sultan's private gardens. A light sweat breaks out on your skin from the humidity here. All around you are thousands of exotic plants and flowers. The sweet smell of jasmine and honeysuckle reminds you of happier days at home. Off to the north, through the palm trees, you see a delicate white gazebo. To your right stands a gold sign. A path leads out into the hallway and west towards the gazebo. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ ========================================================================= ========================================================================= || || || || || || || || || Welcome to my humble garden. I have created this || || tiny bit of paradise for the pleasure of my people. || || Take only pictures... Leave only footprints... || || || || || || || || The Sultan || || || || || || || ========================================================================= ========================================================================= ~ Exit 1 ~ ~ -1 9673 0 Exit 3 ~ ~ -1 9683 0 EndRoom #ROOM Vnum 9679 Name Hall~ Desc The long stretch of hallway continues east and west from here. The small red carpet covering the centerline is always underfoot and an occasional bench or potted plant lines the wall. There is a door here to the north with a plaque mounted over it. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc plaque~ ART EXHIBIT of NEW THALOS -management is not responsible for lost items. ~ Exit 0 ~ door~ -1 9680 A Exit 1 ~ ~ -1 9674 0 Exit 3 ~ ~ -1 9684 0 EndRoom #ROOM Vnum 9680 Name Art Exhibit~ Desc You are standing in the Sultan's tribute to the finer virtues. Large paintings hang from the walls displaying nature scenes, nudes, and glorious victories in battle. Strange scupltures rest on pedestals at each corner of the room and mirrors are placed in strategic locations so the viewer may see an entire sculpture at a glance. Your eyes, however, are pulled towards a painting that dominates the far wall. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ door~ -1 9679 A EndRoom #ROOM Vnum 9681 Name Guest Room~ Desc This is another room made up for visiting nobles. There is a dresser up against the eastern wall with a mirror above it and a queen sized bed, made up in satin sheets, against the south wall. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9682 0 EndRoom #ROOM Vnum 9682 Name Hall~ Desc You have reached the western end of the southern hallway. The only exit is east except for the doors in the southern and western walls. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9677 0 Exit 2 ~ door south~ -1 9681 A Exit 3 ~ door west~ 9601 9687 AF EndRoom #ROOM Vnum 9683 Name Garden Gazebo~ Desc Walking through the gardens you come across a small white wooden structure. The sounds of birds, the smell of flowers, ahhh paradise. You believe you have never been in a more peaceful setting. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9678 0 EndRoom #ROOM Vnum 9684 Name Hall~ Desc This is the western end of the northern hallway. Two doors are set in the walls here, one to the north, another to the west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ door north~ -1 9685 A Exit 1 ~ ~ -1 9679 0 Exit 3 ~ door west~ -1 9689 A EndRoom #ROOM Vnum 9685 Name Guard Room~ Desc You stand in a barren chamber lined with nothing but cots and footlockers. The guards come here when off duty to sleep, for they may only leave the palace grounds with special permission. The only exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ door~ -1 9684 A EndRoom #ROOM Vnum 9686 Name Guard Room~ Desc This is living quarters for the guards of the palace. Barren compared to the rest of the palace, you see only cots and footlockers here. On the walls you see pictures of well known knights who have given a proud name to the Sultan's Guard. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9687 0 EndRoom #ROOM Vnum 9687 Name Harem~ Desc This is the room where the Sultan keeps the beautiful women of his palace. There are ten girls here lying about the room dressed in silks you can almost see through. In the western end of the room stands a large mound of pillows and a beautiful young maiden sits perched atop. It is unfortunate for you that only the Sultan is allowed in here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ secret door~ -1 9688 A Exit 1 ~ ~ -1 9682 0 Exit 2 ~ ~ -1 9686 0 EndRoom #ROOM Vnum 9688 Name Small room~ Desc This is secret chamber allowing the Sultan direct access to his harem at any time he chooses. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9689 0 Exit 2 ~ ~ -1 9687 0 EndRoom #ROOM Vnum 9689 Name Throne Room~ Desc You stand in the throne room of the mighty Sultan of New Thalos. Guards stand at attention near his side ready to make the ultimate sacrifice for their beloved leader. The gold inlaid throne studded with jewels stands upon a mable dias. The Sultan is not a man to be trifled with. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ secret throne~ 9600 9690 AF Exit 1 ~ door~ -1 9684 A Exit 2 ~ secret door ~ -1 9688 A EndRoom #ROOM Vnum 9690 Name Treasure Room~ Desc You have somhow managed to gain access to the treaure vault of the Sultan. The alarm sounding in the background tells you that you must have tripped off some kind of alarm system. It might be adviseable to grab as much stuff as you possibly can and run for the door. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9685 0 Exit 2 ~ ~ -1 9689 0 EndRoom #ROOM Vnum 9691 Name Jailer's Room~ Desc Climbing down the old wooden ladder you enter a small cave-like room. There is a small bench with some old magazines and a low burning candle sitting off to one side. A door is set into the stone on the east wall, and the steel grating opens up above. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ door~ -1 9692 AB Exit 4 ~ steel~ -1 9675 AB EndRoom #ROOM Vnum 9692 Name Tunnel in the Dungeon~ Desc You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell north~ 9593 9697 ABCF Exit 1 ~ ~ -1 9693 0 Exit 2 ~ cell south~ 9593 9701 ABCF Exit 3 ~ door~ -1 9691 AB EndRoom #ROOM Vnum 9693 Name Tunnel in the Dungeon~ Desc You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell north~ 9593 9698 ABCF Exit 1 ~ ~ -1 9694 0 Exit 2 ~ cell south~ 9593 9702 ABCF Exit 3 ~ ~ -1 9692 0 EndRoom #ROOM Vnum 9694 Name Tunnel in the Dungeon~ Desc You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell north~ 9593 9699 ABCF Exit 1 ~ ~ -1 9695 0 Exit 2 ~ cell south~ 9593 9703 ABCF Exit 3 ~ ~ -1 9693 0 EndRoom #ROOM Vnum 9695 Name Tunnel in the Dungeon~ Desc You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues west and you notice a small crack in the stone to the east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell north~ 9593 9700 ABCF Exit 1 ~ crack~ 9500 9696 AB Exit 2 ~ cell south~ 9593 9704 ABCF Exit 3 ~ ~ -1 9694 0 EndRoom #ROOM Vnum 9696 Name Secret Cell~ Desc This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood and tufts of grey hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ crack~ 9500 9695 ABF EndRoom #ROOM Vnum 9697 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ cell~ 9593 9692 ABCF EndRoom #ROOM Vnum 9698 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ cell~ 9593 9693 ABCF EndRoom #ROOM Vnum 9699 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ cell~ 9593 9694 ABCF EndRoom #ROOM Vnum 9700 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ cell~ 9593 9695 ABCF EndRoom #ROOM Vnum 9701 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell~ 9593 9692 ABCF EndRoom #ROOM Vnum 9702 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell~ 9593 9693 ABCF EndRoom #ROOM Vnum 9703 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell cell~ 9593 9694 ABCF EndRoom #ROOM Vnum 9704 Name Cell~ Desc You are in a cold, cramped chamber with only one exit. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ cell cell~ 9593 9695 ABCF EndRoom #ROOM Vnum 9705 Name Hall~ Desc You stand in a large cedar wood hall leading east and west. On the floor lies a thin and narrow purple rug. The hall leads west inside the palace and east to the Grand Entrance. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9650 0 Exit 3 ~ ~ -1 9673 0 EndRoom #ROOM Vnum 9706 Name The Butchery~ Desc This shop has the aroma of freshly slaughterd beasts. You feel right at home. You see a fairly simple set up. The corpses.. Er... Selections hang on hooks, still bleeding into catch pans that drain into a single underground vat. You wonder where that leads.... Taped to the counter, almost obscured by blood, there is a barely readable sign. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 9516 0 EndRoom #ROOM Vnum 9710 Name Saska's Library~ Desc Fine, golden dust swirls and then settles as you enter Saska's library. Leatherbound volumes of Shakespeare rest next to paperbacks by Tom Robbins, and Toni Morrison's _Sula_ is open on the striking table: an antique birdbath of polished blond wood, with glass set over the waterwell to give the appearance of a perfectly still pool. Trinkets, lightly lifted from the mantles of the wealthy whose chimneys she cleaned, line the windowsills and create space between the different sections of books. A crystal oil lamp seems to float on the table; a piece of paper on the wall, written in Saska's own lingering script, reads: "For what is your friend that you would seek him with hours to kill? Seek him always with hours to live. --Kahlil Gibran." A cat purrs somewhere, though you cannot see the source, and you feel yourself tugged into the softened space. Have a seat in one of the enormous papasan chairs, and choose a title that strikes you. ~ Room_flags 12 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9597 0 EndRoom #ROOM Vnum 9719 Name Headwaters of the River of Lost Souls~ Desc The waters of the swamp pool in this low area and begin to flow southward. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9734 0 EndRoom #ROOM Vnum 9720 Name Ishtar River~ Desc The river calms a bit after being thrashed in the interior of the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9721 0 Exit 3 ~ ~ -1 9739 0 EndRoom #ROOM Vnum 9721 Name Ishtar River~ Desc The river flows east and west through the hills. To the north you can see a large volcano. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9722 0 Exit 3 ~ ~ -1 9720 0 EndRoom #ROOM Vnum 9722 Name Ishtar River~ Desc The river begins its decent out of the mountains now and continues its flow to the east. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9744 0 Exit 3 ~ ~ -1 9721 0 EndRoom #ROOM Vnum 9723 Name Ishtar River~ Desc The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9587 0 Exit 3 ~ ~ -1 9749 0 EndRoom #ROOM Vnum 9724 Name Ishtar River~ Desc The river flows out from the city down a long winding gully towards the Sea of Dragons. To the south of you lies the great eastern desert and north a wide open expanse of grass. You can just barely make out a road that seems to be traveling alongside the river but the banks are too steep for you to see very far. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9725 0 Exit 3 ~ ~ -1 9583 0 EndRoom #ROOM Vnum 9725 Name Ishtar River~ Desc The river continues its descent down the lowlands flowing ever so gently south. It's hard to believe this is the same river that came cascading down the mountainside. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9726 0 Exit 3 ~ ~ -1 9724 0 EndRoom #ROOM Vnum 9726 Name Ishtar River~ Desc Small animals and herd animals can be heard in the distance, though you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9784 0 Exit 3 ~ ~ -1 9725 0 EndRoom #ROOM Vnum 9734 Name The River of Lost Souls~ Desc The river flows south through a valley in the mountains. You can see a small village to the west. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9719 0 Exit 2 ~ ~ -1 9735 0 EndRoom #ROOM Vnum 9735 Name The River of Lost Souls~ Desc The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9734 0 Exit 2 ~ ~ -1 9736 0 EndRoom #ROOM Vnum 9736 Name The River of Lost Souls~ Desc The river begins to speed up as it cascades down this mountain crevase. High above you a small rope bridge sways in the wind. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9737 0 EndRoom #ROOM Vnum 9737 Name The River of Lost Souls~ Desc The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9736 0 Exit 2 ~ ~ -1 9738 0 EndRoom #ROOM Vnum 9738 Name The River of Lost Souls~ Desc The river seems to calm a bit as the crevase widens lessens its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9737 0 Exit 2 ~ ~ -1 9739 0 EndRoom #ROOM Vnum 9739 Name A Split in the River~ Desc The waters of the river crash down upon a rock and split into two bodies of water. The river you are on continues its southern course and the new river heads off to the east. To the west you notice a flat area in the sheer rock where it would be possible to shore your craft. The River of lost souls also continues to the north. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9738 0 Exit 1 ~ ~ -1 9720 0 Exit 2 ~ ~ -1 9740 0 EndRoom #ROOM Vnum 9740 Name The River of Lost Souls~ Desc The river continues north and south from here through a water eroded valley. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9739 0 Exit 2 ~ ~ -1 9741 0 EndRoom #ROOM Vnum 9741 Name The River of Lost Souls~ Desc The river continues north and south from here through a water eroded valley. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9740 0 Exit 2 ~ ~ -1 9742 0 EndRoom #ROOM Vnum 9742 Name The River of Lost Souls~ Desc The river continues north and south from here through a water eroded valley. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9741 0 Exit 2 ~ ~ -1 9743 0 EndRoom #ROOM Vnum 9743 Name The River of Lost Souls~ Desc The river makes a sharp bend here and heads east towards a large mountain and north through a valley. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9742 0 EndRoom #ROOM Vnum 9744 Name Ishtar River~ Desc The river widens here, no longer bounded by rock, and flows east towards a plain. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9745 0 Exit 3 ~ ~ -1 9722 0 EndRoom #ROOM Vnum 9745 Name Ishtar River~ Desc The river continues here east to west. There is a landing area to the north where you can gain access to the shore. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9746 0 Exit 3 ~ ~ -1 9744 0 EndRoom #ROOM Vnum 9746 Name Ishtar River~ Desc The river meanders through the foothills of the eastern mountains. The air is dryer on this side of the continental divide and it seems a bit warmer. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9747 0 Exit 3 ~ ~ -1 9745 0 EndRoom #ROOM Vnum 9747 Name Ishtar River~ Desc The river continues its journey eastward flowing through the plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9748 0 Exit 3 ~ ~ -1 9746 0 EndRoom #ROOM Vnum 9748 Name Ishtar River~ Desc The river flows east and west from here. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9749 0 Exit 3 ~ ~ -1 9747 0 EndRoom #ROOM Vnum 9749 Name Ishtar River~ Desc The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9723 0 Exit 3 ~ ~ -1 9748 0 EndRoom #ROOM Vnum 9750 Name Igor's Secret Chamber~ Desc ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ secret sesame~ 9591 9636 ABCF EndRoom #ROOM Vnum 9772 Name On the Dark River~ Desc The river flows to the east under the walls of Midgaard and west snaking through a dark forest. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 3200 0 Exit 3 ~ ~ -1 9773 0 EndRoom #ROOM Vnum 9773 Name On the Dark River~ Desc The river continues east and west meandering through the woods. ~ Room_flags 1 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9772 0 Exit 3 ~ ~ -1 9774 0 EndRoom #ROOM Vnum 9774 Name On the Dark River~ Desc The river continues east and west meandering through the woods. You hear the sounds of chopping wood far off in the distance. ~ Room_flags 1 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 6123 0 Exit 1 ~ ~ -1 9773 0 Exit 3 ~ ~ -1 9775 0 EndRoom #ROOM Vnum 9775 Name On the Dark River~ Desc The river continues east meandering through the woods. ~ Room_flags 1 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9774 0 EndRoom #ROOM Vnum 9778 Name Freefall~ Desc As your fingers slowly slip from the handguides you feel a sudden euphoria as you freefall the 200 + feet to your death. ~ Room_flags 6 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 9781 Name On the Plains~ Desc You stand on an open expanse of grass extending in all directions. To the south of you stand the might northern gates of New Thalos. East and west of you the grassy fields continue and north, in the distance, you see a line of trees. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9782 0 Exit 1 ~ ~ -1 9781 0 Exit 2 ~ ~ -1 9667 0 Exit 3 ~ ~ -1 9781 0 EndRoom #ROOM Vnum 9782 Name On the Plains~ Desc You stand on an open field of grass. The forest to the north is closer but still a good distance away. To the south a small dirt path has been trodden into the ground heading towards New Thalos. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9783 0 Exit 1 ~ ~ -1 9782 0 Exit 2 ~ ~ -1 9781 0 Exit 3 ~ ~ -1 9782 0 EndRoom #ROOM Vnum 9783 Name Edge of the forest~ Desc You stand at the edge of a huge forest. The line of trees continues as far as the eye can see to the east and west. A large expanse of grass spreads out to the south. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9783 0 Exit 2 ~ ~ -1 9782 0 Exit 3 ~ ~ -1 9783 0 EndRoom #ROOM Vnum 9784 Name Ishtar River~ Desc The river broadens even more here and the waters become murky. The smell of saltwater has reached you from the east. The Dragon Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9785 0 Exit 3 ~ ~ -1 9726 0 EndRoom #ROOM Vnum 9785 Name The river delta~ Desc This is where the river empties out into the Dragon Sea. The backrush of water has kicked up a lot of sand and the blue sea is stained where the river empties. Looking east, all you can see is water....all the way to the horizon. North of here is a small dock you think you should be able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9786 0 Exit 3 ~ ~ -1 9784 0 EndRoom #ROOM Vnum 9786 Name The Dragon Sea~ Desc You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9787 0 Exit 3 ~ ~ -1 9785 0 EndRoom #ROOM Vnum 9787 Name The Dragon Sea~ Desc The Dragon Sea comes up along the shore here, the deep blue waters rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9795 0 Exit 1 ~ ~ -1 9796 0 Exit 2 ~ ~ -1 9786 0 EndRoom #ROOM Vnum 9788 Name The Dragon Sea~ Desc You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the south. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9797 0 Exit 2 ~ ~ -1 9795 0 EndRoom #ROOM Vnum 9789 Name The Dragon Sea~ Desc You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9796 0 Exit 3 ~ ~ -1 9795 0 Exit 5 ~ ~ -1 9798 0 EndRoom #ROOM Vnum 9790 Name On a road~ Desc The people of New Thalos take great pride in the services their city may provide. One of these services is the construction crews that go to great lengths to keep all the roads in order. Although the taxes in New Thalos are higher than other cities in the realm most of the money is used for the good of the people. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9791 0 Exit 3 ~ ~ -1 9668 0 EndRoom #ROOM Vnum 9791 Name On a road~ Desc You walk along a well used road with beautiful scenery. To the north tall pine trees form a wall that goes on for miles. Between the road and the trees lies a great expanse of grassy plains. South of here, beyond the river, lie the Sands of Sorrow. The road continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9792 0 Exit 3 ~ ~ -1 9790 0 EndRoom #ROOM Vnum 9792 Name On a road~ Desc The Dragon Sea can be seen to the east now spreading out to unkown lands. The road continues east and west. To the south you hear the sounds of boats traveling the Ishtar delivering goods. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9793 0 Exit 3 ~ ~ -1 9791 0 EndRoom #ROOM Vnum 9793 Name On a road~ Desc This is the main land route through the land. Merchants can bring their goods to the coastline and have them ferried onto ships for export. Travel by foot west will take you through New Thalos up and over the Eastern Mountains and down into Midgaard. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9794 0 Exit 3 ~ ~ -1 9792 0 EndRoom #ROOM Vnum 9794 Name Near the shore~ Desc The road ends here turning into a small dirt path leading down the beach and onto a dock. To the north and south you see the coastline stretching out before you. West of here the lowlands roll up into huge snow capped mountains. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9795 0 Exit 3 ~ ~ -1 9793 0 EndRoom #ROOM Vnum 9795 Name On a dock~ Desc You stand on a simple wooden dock that acts as an extension of the road to the west. The dock seems to have been here for quite a long time but is still sturdy. A small ladder has been built on the eastern end to allow easy access to and from ships. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9788 0 Exit 1 ~ ~ -1 9789 0 Exit 2 ~ ~ -1 9787 0 Exit 3 ~ ~ -1 9794 0 EndRoom #ROOM Vnum 9796 Name The Dragon Sea~ Desc You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9789 0 Exit 3 ~ ~ -1 9787 0 EndRoom #ROOM Vnum 9797 Name The Dragon Sea~ Desc The ocean spreads out in all directions rolling gently. In the distance you can see an island on the horizon. To the west you see the mainland. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9789 0 Exit 3 ~ ~ -1 9788 0 EndRoom #ROOM Vnum 9798 Name Under the dock~ Desc You are swimming underneath the dock. You can see the four wooden pylons that support the structure. The murky water clouds your vision as you gaze westward, but you think you can make out an iron grating in that direction. ~ Room_flags 1 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ grate~ 1 9799 A Exit 4 ~ ~ -1 9789 0 EndRoom #ROOM Vnum 9799 Name Lair of the Ixitxachitl~ Desc Blood swirls around in the water as the Ixitxachitl devours the last of its meal. Swirling around quickly as you intrude upon its meal the large sting ray attacks! ~ Room_flags 1 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ grate~ -1 9798 A EndRoom #END #SPECIALS M 9521 spec_cast_cleric M 9522 spec_cast_cleric M 9523 spec_cast_cleric M 9524 spec_cast_cleric M 9525 spec_cast_cleric M 9526 spec_cast_cleric M 9527 spec_cast_cleric M 9528 spec_cast_cleric M 9529 spec_cast_mage M 9530 spec_thief M 9531 spec_cast_mage M 9535 spec_thief M 9538 spec_thief M 9540 spec_cast_mage M 9541 spec_cast_cleric M 9542 spec_cast_cleric M 9544 spec_fido M 9548 spec_cast_mage M 9555 spec_cast_cleric M 9561 spec_guard M 9562 spec_guard M 9566 spec_blacksmith M 9570 spec_breath_frost M 9574 spec_breath_lightning M 9575 spec_breath_fire M 9577 spec_poison M 9582 spec_guard M 9592 spec_guard S #RESETS D 0 9511 0 1 D 0 9513 2 1 D 0 9522 0 1 D 0 9523 3 1 D 0 9531 1 1 D 0 9559 5 1 D 0 9570 5 1 D 0 9574 5 1 D 0 9575 4 1 D 0 9578 4 1 D 0 9581 4 1 D 0 9594 2 2 D 0 9603 1 1 D 0 9617 2 1 D 0 9630 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