#AREADATA Name Sewers~ Builders None~ VNUMs 7000 7499 Credits { 5 30} Diku Sewer~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 7000 Name oldstyle mud monster mudmonster~ Short the horrifying mudmonster~ Long A horrifying mudmonster is slowly evolving from the mud ... ~ Description It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human flesh for breakfast and is strongly intent on having the same for dinner. ~ Race human~ Act_flags AG Aff P Align -250 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex none Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7001 Name oldstyle bat~ Short the small bat~ Long The small fierce-looking bat is hanging from the ceiling. ~ Description You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn't seem appealing. ~ Race bat~ Act_flags AFG Aff PTZ Align -500 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFHNR Imm 0 Res 0 Vuln S Start_pos sleep Default_pos sleep Sex none Wealth 0 Form AGV Parts ACDEFHJKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7002 Name oldstyle rat~ Short the great sewer rat~ Long The huge hungry-looking sewer rat sits here. ~ Description ~ Race human~ Act_flags AF Aff J Align -1000 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7003 Name oldstyle spider~ Short the small spider~ Long The small hairy spider. ~ Description ~ Race human~ Act_flags AF Aff P Align -700 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7004 Name oldstyle beetle~ Short the giant earth beetle~ Long The giant mean-looking earth beetle crawls towards you. ~ Description ~ Race human~ Act_flags A Aff J Align -300 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7005 Name oldstyle maggot~ Short the maggot~ Long The giant maggot crawls toward you. ~ Description ~ Race human~ Act_flags A Aff J Align 300 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7006 Name oldstyle snake~ Short the slithering snake~ Long The snake slithers towards you. ~ Description ~ Race snake~ Act_flags AF Aff J Align -500 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNR Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 0 Form AGXYc Parts ADEFKLQVX Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7007 Name oldstyle wanderer~ Short the evil wanderer~ Long The evil wanderer stares at you. ~ Description The evil wanderer is very thin. He is dressed in a grey cloak. ~ Race human~ Act_flags ACH Aff J Align -1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 15 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7008 Name oldstyle homonculus homo~ Short the homonculus~ Long The homonculus is here, looking at you with an evil look. ~ Description The Homonculus appears in a man-like form, about 18'' tall, it has a greenish, reptilian skin, leathery wings, and a bat-like mouth, with teeth gleaming yellow. ~ Race human~ Act_flags A Aff DJ Align -780 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7010 Name oldstyle chreffn~ Short the evil chreffn~ Long The chreffn are crawling here, looking around with their yellow eyes. ~ Description The head and torso of a chreffn is copper-covered, with yellow, glowing eyes. The lower body is in an orange shading. ~ Race human~ Act_flags ACH Aff DP Align -830 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7011 Name oldstyle morkoth~ Short the shadowy morkoth~ Long The morkoth is standing here, waiting for someone to KILL! ~ Description It's a five feet tall, shadow monster. The shape of this creature lies somewhere between a human and a rat. It breaths very heavily, while staring at you with such a glint in the eyes that reminds you of immense hunger. ~ Race human~ Act_flags AFH Aff J Align -900 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7013 Name oldstyle mud monster mudmonster~ Short the horrifying mudmonster~ Long A horrifying mudmonster is slowly evolving from the mud ... ~ Description It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human flesh for breakfast and is strongly intent on having the same for dinner. ~ Race human~ Act_flags AFG Aff P Align -250 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex none Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7040 Name oldstyle red dragon~ Short the red dragon~ Long The red fierce-looking dragon stares at you angrily. ~ Description The red dragon stares at you, angrily, as it wakes when you arrives. It says 'Oh, human YOU woke me up ... Hsss', while it moves closer. 'Can one NEVER sleep in peace ... Hsss'. ~ Race human~ Act_flags ABF Aff DJ Align -1000 Group 0 Level 32 Hitroll 0 Hit_dice 10d10+1000 Mana_dice 16d9+100 Dam_dice 6d4+9 Dam_type none Armor -10 -10 -10 5 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 5000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7041 Name oldstyle sea hag~ Short the sea hag~ Long The sea hag is swimming around here. ~ Description The sea hag is so ghastly looking that you feel the deepest fear. Big yellow eyes and sharp teeth. Its ears are very big, and it has small sharp horns. It hates beauty. ~ Race human~ Act_flags AF Aff J Align -800 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7042 Name oldstyle guardian naga~ Short the guardian naga~ Long The guardian naga looks kindly at you. ~ Description The naga are a snake-liked creature. She is covered in green-gold scale with silvery triangles along her back. Her eyes are golden. She notice that you look at her, and she says: 'Watch out. This way leads to some evil creatures'. ~ Race human~ Act_flags ABQ Aff J Align 700 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 12d9+100 Dam_dice 2d4+3 Dam_type none Armor 0 0 0 7 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7043 Name oldstyle basilisk~ Short the scaled basilisk~ Long The scaled basilisk crawls towards you slowly. ~ Description The basilisk is a reptilian monster. It has eight legs, and a strong toothy jaws. It is dull brown with yellowish underbelly. It's eyes are glowing pale green. ~ Race human~ Act_flags ACF Aff DJ Align -250 Group 0 Level 13 Hitroll 0 Hit_dice 2d10+170 Mana_dice 6d9+100 Dam_dice 2d5+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 17 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7044 Name oldstyle lemure blob~ Short the lemure blob~ Long The lemure blob slithers terribly precisely towards you for an attack! ~ Description This looks like a vaguely human blob. Big black yellow eyes, and a mouth going a little bit out from the face. The lemure does not look interested in you at all, but anyway it attacks. It looks like it's mind has been burned out. ~ Race human~ Act_flags AF Aff P Align -500 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7045 Name oldstyle jones cruncher ettin~ Short Jones~ Long Jones 'Cruncher' the ettin is standing here glaring at you. ~ Description At the first sight you thought Jones was an orc, but when it came closer you saw his second head. He wears an animal skin dress, filthy and moth eaten. Jones really stinks... ~ Race human~ Act_flags ACF Aff J Align -480 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex male Wealth 3 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7046 Name oldstyle herald mouse killer ettin~ Short Herald~ Long Herald 'Mouse-Killer' the ettin is standing here looking confused at you. ~ Description When you look at Herald, you feel pity. His dress are really poor, and the one of his heads hangs down. At the rope around his stomach hangs dead mouses and rats. He does not smell good. ~ Race human~ Act_flags AC Aff J Align 200 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7200 Name oldstyle master mind mindflayer~ Short the master mindflayer~ Long The master mindflayer is here, looking at you with an evil look. ~ Description It's a seven foot tall humanoid dressed in a purple cloak, and swinging a black and purple rod above its head as if it was going to attack you any moment now. In the middle of its head are four tentacles with sharp points. ~ Race human~ Act_flags ACFR Aff DJ Align -800 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+170 Mana_dice 14d9+100 Dam_dice 1d10+2 Dam_type none Armor -1 -1 -1 5 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7201 Name oldstyle senior mind mindflayer~ Short the senior mindflayer~ Long The senior mindflayer walks around here, looking for something useful. ~ Description This is a horrifying monster indeed, 6'6" high. Dressed in purple and black, and carrying a large mace in its hand. In the center of its head are four large tentacles with very sharp points. ~ Race human~ Act_flags ACFR Aff DJ Align -600 Group 0 Level 8 Hitroll 0 Hit_dice 2d6+85 Mana_dice 8d9+100 Dam_dice 1d6+1 Dam_type none Armor 4 4 4 7 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 20 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7202 Name oldstyle junior mind mindflayer~ Short the junior mindflayer~ Long The junior mindflayer is here, watching you carefully from the corner. ~ Description This mindflayer is six foot high. It has a small mace in its belt, and is dressed in purple and black cloth. It has four small tentacles in the center of its head. ~ Race human~ Act_flags ACFR Aff DJ Align -350 Group 0 Level 6 Hitroll 0 Hit_dice 2d6+60 Mana_dice 6d9+100 Dam_dice 1d6+0 Dam_type none Armor 5 5 5 8 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7203 Name oldstyle wererat rat were~ Short the ugly wererat~ Long An ugly wererat is here, looking at you with a strange flick in his eyes. ~ Description The wererat is about four foot tall. It looks very much like rat, except that it is standing. ~ Race human~ Act_flags ACFG Aff J Align -700 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 7204 Name oldstyle rat gigantic~ Short the gigantic rat~ Long There is a gigantic rat here, looking at you with a hungry look. ~ Description The gigantic rat is about ten foot long from head to tail and has claws the size of your head looking very nasty. ~ Race human~ Act_flags ABF Aff J Align -800 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sleep Default_pos stand Sex male Wealth 125 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 7190 Name ring silver~ Short a glinting ring of silver~ Desc A lovely silver ring has been left here.~ Material oldstyle~ Item_type jewelry Extra G Extra2 0 Wear AB Values 0 0 0 0 0 Level 7 Weight 10 Cost 468 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -1 AffectObj 18 1 EndObj #OBJ Vnum 7200 Name rod devil~ Short the devil rod~ Desc The mysterious devil rod lies on the floor.~ Material oldstyle~ Item_type weapon Extra G Extra2 0 Wear AN Values exotic 3 4 pound C Level 15 Weight 60 Cost 2300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc devil rod~ This is indeed a mysterious rod. It is dark black at the base but has four very sharp purple tentacles at the end. ~ AffectObj 18 2 AffectObj 1 1 EndObj #OBJ Vnum 7201 Name mace large~ Short the large mace~ Desc A large mace lies here.~ Material oldstyle~ Item_type weapon Extra G Extra2 0 Wear AN Values mace 1 10 crush 0 Level 8 Weight 100 Cost 610 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc large mace~ The mace is pretty large with a weight of 10 lbs. The head is actually four purple tentacles tied together. ~ AffectObj 19 2 EndObj #OBJ Vnum 7202 Name mace small~ Short the small mace~ Desc A small mace has been left here.~ Material oldstyle~ Item_type weapon Extra G Extra2 0 Wear AN Values mace 2 5 crush 0 Level 8 Weight 60 Cost 480 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc small mace~ This weapon doesn't look like it does a lot of damage, but then you never know. It consists of a black handle and a purple head. ~ AffectObj 19 1 EndObj #OBJ Vnum 7203 Name cloak purple~ Short a purple cloak~ Desc A purple cloak lies on the floor.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AC Values BC BC BC 0 0 Level 15 Weight 200 Cost 1250 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 -1 EndObj #OBJ Vnum 7204 Name potion neon blue~ Short an neon blue potion~ Desc A neon blue potion stands on the floor.~ Material oldstyle~ Item_type potion Extra G Extra2 0 Wear A Values 14 'cure critical' 'invisibility' 'word of recall' '' Level 17 Weight 40 Cost 1490 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 7205 Name key black~ Short a black key~ Desc A black key has been left on the floor.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 20 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 7206 Name skull white~ Short a strange white skull~ Desc A strange white skull lies on the floor looking at you.~ Material oldstyle~ Item_type armor Extra GH Extra2 0 Wear AE Values A A A 0 0 Level 0 Weight 300 Cost 10 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc white skull~ The skull has two small horns in the forehead. You notice some writing on the inside. ~ ExtraDesc writing text~ You read the number '666'. ~ AffectObj 2 -4 EndObj #OBJ Vnum 7208 Name stick small light~ Short a small stick~ Desc A small stick lies here.~ Material oldstyle~ Item_type light Extra 0 Extra2 0 Wear AO Values 0 0 DEFG 0 0 Level 0 Weight 10 Cost 5 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc small stick~ The small stick does not look interesting at all. But just as you are going to throw it away you notice some small letters. ~ ExtraDesc letters letter~ It reads 'Hold me'. ~ EndObj #OBJ Vnum 7209 Name boots muddy~ Short a pair of muddy boots~ Desc A pair of muddy boots has been dropped here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AG Values AB AB AB 0 0 Level 7 Weight 200 Cost 900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc The boots are muddy and they look well worn, but also very comfortable.~ ~ AffectObj 2 1 EndObj #OBJ Vnum 7210 Name treasure coins~ Short a huge treasure~ Desc There is a huge treasure here, looking very valuable.~ Material oldstyle~ Item_type money Extra 0 Extra2 0 Wear A Values EHI AB 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc treasure~ This looks like a whole lot of coins. ~ EndObj #OBJ Vnum 7211 Name sword short~ Short a short sword~ Desc There lies a short sword.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 2 4 pierce 0 Level 5 Weight 40 Cost 540 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 EndObj #OBJ Vnum 7216 Name claw red redclaw~ Short a red dragon claw~ Desc On the floor rests an enormous red claw.~ Material oldstyle~ Item_type weapon Extra G Extra2 0 Wear AN Values exotic 2 15 claw 0 Level 31 Weight 190 Cost 5800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc claw red redclaw~ This big claw looks like a part of a dragon. ~ AffectObj 17 2 AffectObj 19 5 EndObj #OBJ Vnum 7217 Name plate breast silvery~ Short a silvery breast plate~ Desc There is a silvery breast plate on the floor.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AD Values D D D B 0 Level 32 Weight 400 Cost 12400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc plate breast silvery~ On the breast plate you notice a relief of large rose. The metal seems to be some kind of silver or platinum. ~ AffectObj 1 3 EndObj #OBJ Vnum 7218 Name plates leg silvery~ Short some silvery leg plates~ Desc On the floor you see some silvery leg plates.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AF Values D D D B 0 Level 32 Weight 200 Cost 10100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc leg plates silvery~ They seem to be made from silver or platinum. You see the outline of a rose. ~ AffectObj 3 3 EndObj #OBJ Vnum 7219 Name gloves silvery~ Short a pair of silvery gloves~ Desc You can see a pair of silvery gloves on the floor.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AH Values D D D B 0 Level 27 Weight 140 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc gloves silvery~ The gloves are made of silver threads. ~ AffectObj 18 2 AffectObj 19 1 EndObj #OBJ Vnum 7220 Name helmet silvery~ Short a silvery helmet~ Desc The silvery helmet lies here.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AE Values AD AD AD B 0 Level 32 Weight 350 Cost 10600 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc helmet silvery~ The helmet is made from platinum or silver and has a white fur brush attached on the top. ~ AffectObj 4 3 EndObj #OBJ Vnum 7221 Name shield~ Short the shield of the rose~ Desc The shield of the rose rests on the floor.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AJ Values D D D AB 0 Level 30 Weight 600 Cost 5800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc shield~ On the shield you see a clear and perfect painting of a dark red rose on a white background. You also notice the inscription :'Pax Est Sanctuum'. ~ AffectObj 17 -7 EndObj #OBJ Vnum 7222 Name boots silvery~ Short a pair of silvery boots~ Desc A pair of silvery boots stand on the floor.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AG Values D D D B 0 Level 32 Weight 400 Cost 10100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc boots silvery~ The boots are made from a silvery metal. ~ AffectObj 2 3 EndObj #OBJ Vnum 7223 Name plates arm silvery~ Short some silvery arm plates~ Desc On the floor you see some silvery arm plates.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AI Values D D D B 0 Level 32 Weight 400 Cost 10100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc plates arm silvery~ They seem to be made from silver or platinum. You see the outline of a rose. ~ AffectObj 5 3 EndObj #OBJ Vnum 7224 Name cloak white~ Short a white cloak~ Desc A white cloak lies on the floor.~ Material oldstyle~ Item_type armor Extra GIKL Extra2 0 Wear AK Values AD AD AD B 0 Level 31 Weight 200 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc cloak white~ This is a very fine made cloak from an unknown material, in a bright white color. ~ AffectObj 20 -2 EndObj #OBJ Vnum 7298 Name treasure coins~ Short a huge treasure~ Desc A huge treasure is lying here, looking very valuable.~ Material oldstyle~ Item_type money Extra 0 Extra2 0 Wear A Values EHI CD 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc treasure~ Looks like a LOT of coins. ~ EndObj #OBJ Vnum 7299 Name sword short~ Short a short sword~ Desc There lies a short sword.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 2 5 stab 0 Level 7 Weight 40 Cost 610 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc short sword~ This is a very nice little weapon. ~ EndObj #OBJ Vnum 7300 Name backpack pack back~ Short a backpack~ Desc Thao~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear AK Values 0 0 -1 0 0 Level 0 Weight 20 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 7301 Name beltpouch pouch~ Short a large beltpouch~ Desc A large beltpouch lies here on the ground.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear AL Values 0 0 -1 0 0 Level 0 Weight 10 Cost 20 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 7303 Name orb dragonorb~ Short the Red DragonOrb~ Desc A large reddish sphere is in the center of the room.~ Material oldstyle~ Item_type staff Extra GJ Extra2 0 Wear AO Values 13 10 10 'sanctuary' 0 Level 21 Weight 50 Cost 18600 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 3 2 AffectObj 4 2 EndObj #OBJ Vnum 7304 Name red torso~ Short a red dragon torso~ Desc There is a pile of red dragonscale on the floor.~ Material oldstyle~ Item_type armor Extra GJ Extra2 0 Wear AD Values AD AD AD C 0 Level 29 Weight 300 Cost 6400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 -1 AffectObj 19 2 EndObj #OBJ Vnum 7305 Name leggings red~ Short red dragonscale leggings~ Desc On the floor you see two red dragonscale leggings.~ Material oldstyle~ Item_type armor Extra GJ Extra2 0 Wear AF Values AD AD AD C 0 Level 29 Weight 170 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 -1 AffectObj 19 2 EndObj #OBJ Vnum 7306 Name claws dragonclaws red~ Short a pair of red dragon claws~ Desc You can see a pair of large red dragon claws on the floor.~ Material oldstyle~ Item_type furniture Extra GJ Extra2 0 Wear AH Values AD 0 0 0 0 Level 20 Weight 40 Cost 1150 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 EndObj #OBJ Vnum 7307 Name skull dragonhelm red~ Short a red dragonhelm~ Desc A helmet fashioned into the likeness of a dragon skull is here.~ Material oldstyle~ Item_type armor Extra GJ Extra2 0 Wear AE Values AD AD AD C 0 Level 29 Weight 150 Cost 7000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 -1 AffectObj 19 2 AffectObj 4 2 EndObj #OBJ Vnum 7308 Name shield red~ Short the red dragon shield~ Desc A large red dragon shield rests on the floor.~ Material oldstyle~ Item_type armor Extra GJ Extra2 0 Wear AJ Values BD BD BD AC 0 Level 35 Weight 100 Cost 6900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 EndObj #OBJ Vnum 7309 Name greaves red~ Short a pair of a red dragon's rear claws~ Desc A pair of a red dragon's rear claws is on the floor.~ Material oldstyle~ Item_type armor Extra GJ Extra2 0 Wear AG Values AD AD AD C 0 Level 29 Weight 400 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 AffectObj 2 -1 EndObj #OBJ Vnum 7310 Name arm guards red~ Short red dragon arm guards~ Desc On the ground you see two red arm guards.~ Material oldstyle~ Item_type armor Extra GJ Extra2 0 Wear AI Values AD AD AD C 0 Level 29 Weight 400 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 AffectObj 2 -1 EndObj #END #ROOMSNEW #ROOM Vnum 7190 Name Mid-air~ Desc You've just stepped into the most unlucky position in the whole of DikuMUD. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. You've fallen, and you can't get up!!! ~ Room_flags 12 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 7199 Name The Edge of the Water~ Desc The pool side is dimly lit up by your light. You can see absolutely nothing else nearby. The darkness here seems enormously oppressive. The air is damp and the rock on which you stand is slippery. The pool seems too dark to make anything clear. The rock can be climbed upwards from here. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 7099 0 EndRoom #ROOM Vnum 7200 Name The Treasury~ Desc You are in a small but well equipped treasury. You can see some writing on the wall. The ceiling has a funny glow, which enables you to see. You can get back into the inner lair through the stone door which is east. ~ Room_flags 12 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc door stone~ This is a heavy black stone door it looks very solid. ~ ExtraDesc writing~ You read the number '666'. ~ Exit 1 You look back through the opening into the inner lair. ~ door stone~ 7205 7201 A EndRoom #ROOM Vnum 7201 Name The inner Lair~ Desc You are in a octagonal room with smooth purple stone walls. The floor is made from black stone. In the western wall you see a large black stone door. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You look back through the door into the lair. ~ door wooden~ -1 7202 AB Exit 3 You see the treasury. ~ door stone~ 7205 7200 ABC EndRoom #ROOM Vnum 7202 Name The Lair~ Desc On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. To the north are a wooden door. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ ExtraDesc slime~ The slime is slimy and uninteresting. ~ ExtraDesc torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ Exit 0 You can see the inner lair. ~ door wooden~ -1 7201 AB Exit 1 You see another part of the lair. ~ ~ -1 7205 0 Exit 2 You see another part of the lair. ~ ~ -1 7203 0 EndRoom #ROOM Vnum 7203 Name The Lair~ Desc On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ ExtraDesc slime~ The slime is slimy and uninteresting. ~ ExtraDesc torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ Exit 0 You see another part of the lair. ~ ~ -1 7202 0 Exit 1 You see another part of the lair. ~ ~ -1 7206 0 Exit 2 You see another part of the lair. ~ ~ -1 7204 0 EndRoom #ROOM Vnum 7204 Name The Lair~ Desc On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ ExtraDesc slime~ The slime is slimy and uninteresting. ~ ExtraDesc torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ Exit 0 You see another part of the lair. ~ ~ -1 7203 0 Exit 1 You see another part of the lair. ~ ~ -1 7207 0 Exit 2 You see the lair entrance. ~ door wooden~ -1 7208 A EndRoom #ROOM Vnum 7205 Name The Lair~ Desc On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ ExtraDesc slime~ The slime is slimy and uninteresting. ~ ExtraDesc torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ Exit 2 You see another part of the lair. ~ ~ -1 7206 0 Exit 3 You see another part of the lair. ~ ~ -1 7202 0 EndRoom #ROOM Vnum 7206 Name The lair.~ Desc On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ Room_flags 12 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc bones decay~ All the bones are broken and old. ~ ExtraDesc slime~ The slime is slimy and uninteresting. ~ ExtraDesc torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ Exit 0 You see another part of the lair. ~ ~ -1 7205 0 Exit 2 You see another part of the lair. ~ ~ -1 7207 0 Exit 3 You see another part of the lair. ~ ~ -1 7203 0 EndRoom #ROOM Vnum 7207 Name The lair.~ Desc On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ ExtraDesc slime~ The slime is slimy and uninteresting. ~ ExtraDesc torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ Exit 0 You see another part of the lair. ~ ~ -1 7206 0 Exit 3 You see another part of the lair. ~ ~ -1 7204 A EndRoom #ROOM Vnum 7208 Name The lair entrance.~ Desc You are in a dry part of the sewer. To the north is a wooden door, you can see some slime at the lower part of the door. You also see some skulls and some broken bones. ~ Room_flags 13 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc slime~ The slime is slimy and uninteresting. ~ Exit 0 You can see the lair. ~ door wooden~ -1 7204 AB Exit 1 You see a crawlway. ~ ~ -1 7209 0 EndRoom #ROOM Vnum 7209 Name The crawlway.~ Desc You are in a narrow crawlway. You don't notice anything interesting here. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a four-way junction. ~ ~ -1 7210 0 Exit 3 You see the entrance to a lair. ~ ~ -1 7208 0 EndRoom #ROOM Vnum 7210 Name The four-way junction.~ Desc You are in a sewer junction. To the north is a small hole, to the west is a narrow crawlway and to the east and south the sewer continues. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see a small cave-like room. ~ ~ -1 7211 0 Exit 1 You can see a sewer drain. ~ ~ -1 7212 0 Exit 2 You can see a sewer drain. ~ ~ -1 7215 0 Exit 3 You can see a narrow crawlway. ~ ~ -1 7209 0 EndRoom #ROOM Vnum 7211 Name The small cave.~ Desc You are in a collapsed sewer drain, which now is more like a small cave. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You look back into the four-way junction. ~ ~ -1 7210 0 EndRoom #ROOM Vnum 7212 Name The sewer drain.~ Desc You are in a dry sewer drain which bends to the north. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see the drain continuing north. ~ ~ -1 7213 0 Exit 3 You can see the four-way junction. ~ ~ -1 7210 0 EndRoom #ROOM Vnum 7213 Name The sewer drain.~ Desc You are in a dry sewer drain which bends to the east. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You can see the drain continuing east. ~ ~ -1 7214 0 Exit 2 You can see the drain continuing south. ~ ~ -1 7212 0 EndRoom #ROOM Vnum 7214 Name The drain end.~ Desc You are at the end of the drain around you the sewer has collapsed, the only exit is west. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the sewer drain. ~ ~ -1 7213 0 EndRoom #ROOM Vnum 7215 Name The half-wet drain.~ Desc You are in a sewer drain where the floor is covered with water. To the north it looks more dry, south however the drain runs down into some water. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ The water is dirty but it looks like you would be able to swim in it. ~ Exit 0 To the north lies a dry four-way junction. ~ ~ -1 7210 0 Exit 2 To the south you see a sewer drain filled with water. ~ ~ -1 7216 0 EndRoom #ROOM Vnum 7216 Name Under water in the sewer.~ Desc You swim in some dirty water and is holding you breath. You'll better continue before you drown. It is a good thing that you can hold your light above water-level. ~ Room_flags 9 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 It is hard to see, but it looks like the drain runs slightly upwards. ~ ~ -1 7215 0 Exit 2 It is hard to see, but it looks like the drain runs a little bit upwards. ~ ~ -1 7217 0 EndRoom #ROOM Vnum 7217 Name The half-dry drain.~ Desc You are in a half-dry sewer drain. To the north the drain runs a little bit downwards into some water to the east you can see a small hole. To the west you see another drain. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ The water is dirty but it looks like you would be able to swim in it. ~ ExtraDesc hole~ Through the hole you can just make out a very small room. ~ Exit 0 You see the drain running down into some water. ~ ~ -1 7216 0 Exit 1 Through the hole you can just make out a very small room. ~ ~ -1 7218 0 Exit 3 You see a drain running to the west. ~ ~ -1 7219 0 EndRoom #ROOM Vnum 7218 Name The very small room.~ Desc You are in a very small room, it is pretty uninteresting. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 Through the little hole you can see a half-dry drain. ~ ~ -1 7217 0 EndRoom #ROOM Vnum 7219 Name A dry sewer drain.~ Desc You are in a dry but dirty sewer drain. The drain continues east and south. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a half-dry drain. ~ ~ -1 7217 0 Exit 2 You see another boring sewer drain. ~ ~ -1 7220 0 EndRoom #ROOM Vnum 7220 Name A boring drain.~ Desc You are in yet another sewer drain. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a sewer drain continuing to the north. ~ ~ -1 7219 0 Exit 1 You can see another drain to the east. ~ ~ -1 7221 0 EndRoom #ROOM Vnum 7221 Name The sewer drain.~ Desc You are in a sewer drain, there is nothing special in here, except for a loud echo. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You can see another sewer drain. ~ ~ -1 7222 0 Exit 3 You can make out a sewer drain to the west. ~ ~ -1 7220 0 Exit 4 You can see a sewer line. ~ ~ -1 7129 0 EndRoom #ROOM Vnum 7222 Name The sewer drain.~ Desc You are in a drain, with some slimy water on the floor. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc slimy water~ The water floats to the east from here. ~ Exit 1 You see a sewer bend. ~ ~ -1 7223 0 Exit 3 You see a sewer drain. ~ ~ -1 7221 0 EndRoom #ROOM Vnum 7223 Name The sewer bend.~ Desc You find yourself in an ordinary sewer bend, which bend from west to north. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a sewer drain. ~ ~ -1 7224 0 Exit 3 You see a sewer drain. ~ ~ -1 7222 0 EndRoom #ROOM Vnum 7224 Name The sewer junction~ Desc You stand in a junction of three sewer drains. You see some odd scratches on the pipe wall, as from a gigantic rat.North and south the sewer continues as usual, but west it looks a little strange. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see nothing but a sewer drain. ~ ~ -1 7225 0 Exit 2 You see nothing but a sewer drain. ~ ~ -1 7223 0 Exit 3 You see a strange sewer pipe. ~ ~ -1 7229 0 EndRoom #ROOM Vnum 7225 Name The sewer~ Desc You are in a sewer, where the slimy water runs down through a tiny hole. You see some odd scratches on the pipe wall, as from a gigantic rat. There is a sewer drain south. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a sewer drain. ~ ~ -1 7224 0 EndRoom #ROOM Vnum 7229 Name The strange sewer~ Desc You are in a very strange sewer indeed, there are some odd scratches on the pipe wall, as from a gigantic rat. And you can see a lot of organic decay like bones from animals AND humans. West the drain runs slightly upwards. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a sewer junction. ~ ~ -1 7224 0 Exit 3 You see a slimy sewer drain. ~ ~ -1 7230 0 EndRoom #ROOM Vnum 7230 Name The damp sewer~ Desc You are in a sewer drain with a funny damp substance on the floor, in the substance you see a lot of decay. You see some odd scratches on the wall, as from a gigantic rat. Both to the east and west the pipe seems to run down. ~ Room_flags 13 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a sewer. ~ ~ -1 7229 0 Exit 3 You see a sewer. ~ ~ -1 7231 0 EndRoom #ROOM Vnum 7231 Name The strange sewer~ Desc You are in an ordinary sewer except for a lot of scratches on the sewer wall, ad a lot of debris on the floor. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc debris~ You see a lot of organic decay on the floor. ~ Exit 1 You see a sewer. ~ ~ -1 7230 0 Exit 3 You see another sewer. ~ ~ -1 7232 0 EndRoom #ROOM Vnum 7232 Name The sewer~ Desc You are in a sewer with more scratches on the walls. And of course a whole lot of decay. The drain runs east and north. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see yet another sewer line. ~ ~ -1 7233 0 Exit 1 You see a sewer pipe. ~ ~ -1 7231 0 EndRoom #ROOM Vnum 7233 Name The sewer drain~ Desc You stand in in a sewer drain, you are able to see some kind of cave-like room. You see some odd scratches on the drain wall, as from a gigantic rat. The sewer leads south. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a cave-like room. ~ ~ -1 7234 0 Exit 2 You see a sewer. ~ ~ -1 7232 0 EndRoom #ROOM Vnum 7234 Name The rat's lair~ Desc You are in a little cave. You are able to see quite a lot of debris on the floor. There is a sewer drain west of here. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the sewer system that way. ~ ~ -1 7233 0 EndRoom #ROOM Vnum 7279 Name The Wall of the Abyss~ Desc You hang onto some steps leading down into utter darkness. There's an exit leading up as well, though you'll have to open the tiny rock again to do so. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 7111 0 Exit 5 ~ ~ -1 7399 0 EndRoom #ROOM Vnum 7280 Name The entrance.~ Desc You are in a very dark room. You notice that some faces are staring at you from inside the walls. In the middle of the room there is a small altar. To the north there is a small round door. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc altar~ This altar are very special. Faces are smiling from it. There is a triangle in top of it. ~ ExtraDesc triangle~ The triangle is filled with small symbols in a language you have never seen before. ~ Exit 0 A beam of red light seeps through a hole in the door. ~ small round door~ -1 7281 A Exit 4 ~ secret door~ -1 7116 AB EndRoom #ROOM Vnum 7281 Name The corridor.~ Desc The corridor is glowing oppressively in a red hue. You can hear wailing through an open black hole to the east. To the south there is a round door. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc small round door~ The door is completely round without a keyhole. ~ ExtraDesc red light~ The red light glows from the walls. ~ ExtraDesc walls~ The walls look alive. ~ Exit 1 The hole seems more black than the night. It is appears to be "eating" the red light around it. ~ ~ -1 7282 0 Exit 2 ~ small round door~ -1 7280 A EndRoom #ROOM Vnum 7282 Name The Realm of lost souls~ Desc You are standing in nothing. All around you there are stars. Sometimes a shadow flies closely by you, wailing very loudly. To the north there is a small bright hole. To the west there is a small red hole. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc shadow~ The shadow looks like a man in great pain. ~ Exit 0 You look into a very bright hole. ~ ~ -1 7283 0 Exit 3 You look into a red hole. ~ ~ -1 7281 0 EndRoom #ROOM Vnum 7283 Name The T-crossing~ Desc You are in a small hallway. There are doors to the east and to the west. To the south there are a black hole. There is writing in the wall. Wails can be heard from the south. ~ Room_flags 13 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc writing~ The writing says 'The one to the east, belongs to the beast. To the west you will surely END your quest!'. ~ Exit 1 Too dark to tell. ~ ~ -1 7286 0 Exit 2 A black hole in the wall. ~ ~ -1 7282 0 Exit 3 You can see a big fire to the west. It looks like a unhealthy place to enter! ~ ~ -1 7284 0 EndRoom #ROOM Vnum 7284 Name The firedeath~ Desc This room is very hot. There are flames surrounding you. You can see no exits at all! Skeletons are lying all over the floor. ~ Room_flags 12 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skeletons~ The skeletons looks like they had suffered the death of hunger. One of them looks like he has written something at the wall. ~ ExtraDesc writing wall~ The writing says 'A pray to the GODS will not be heard, though the only exit is death..... Mother, I love you'. ~ EndRoom #ROOM Vnum 7285 Name The tortureroom.~ Desc You are standing in a middle of a square room. Along the walls skeletons are hanging in rusty chains. In the middle of the room there is a big metal box, covered with dust. To the south you can just make out a small exit. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skeletons~ When you look at the skeletons, you can see that they once had been in great pain. They are hanging in their arms, and some of them has been killed with a sharp instrument. ~ ExtraDesc big metal box~ The metal box is covered with dust. You notice that is once has been filled with coal, as you see some of them. ~ Exit 2 To dark to tell. ~ door iron~ -1 7286 A EndRoom #ROOM Vnum 7286 Name The hells yard~ Desc You are standing in a lot of mud. A disgusting smell surrounds the place, and makes you feel sick. Small flames sometimes shoot up from the hot mud. To the west there is a small door. To the north you can see an iron door. ~ Room_flags 12 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To dark to tell. ~ door iron~ -1 7285 A Exit 3 To dark to tell. ~ ~ -1 7283 0 EndRoom #ROOM Vnum 7301 Name The Entrance to the Realm of silence~ Desc This is an utterly silent place. As you look around you see that there hasn't been a living thing in a long time. The dust lies here in a thick layer on the floor and on the furniture. On the wall hangs a bleak and worn tapestry. A winding stone staircase leads up into darkness. On the wall to the west you can see a huge torch stuck into the solid rock. A large portcullis blocks your way to the north. ~ Room_flags 12 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc portcullis gate~ This seems like an exceptionally heavy gate, made of thick iron. ~ ExtraDesc torch light~ This VERY old torch looks as if it has burned for ages, yet no traces of the searing flame can be seen on it! ~ ExtraDesc stairs staircase~ This looks as if it has been standing here for at least 12 centuries. It's Very worn and cracks in the surface mingle with the cores of mineral that penetrates the rock from which these steps are chiselled. ~ EndRoom #ROOM Vnum 7399 Name On the walls of the Abyss~ Desc You are clutching the steps on the wall so that you don't fall to the ground down below. A large sign says : I haven't gotten any further ... Yet. But I'm pushing to get finished with this sewer. Greetings and Good Health :) Redferne The Gentle This stops your journey down, the only exit is up. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 7279 0 EndRoom #ROOM Vnum 7400 Name Cave entrance~ Desc You are standing in the cave entrance. It is very dark down here. There is writing at the wall. There is an exit to the north. A stairway leads up. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc writing wall~ The writing says 'BEWARE adventurer!' ~ Exit 0 To the north you can see a small tunnel. ~ ~ -1 7401 0 Exit 4 You can see the stairs going up into darkness. ~ ~ -1 7102 0 EndRoom #ROOM Vnum 7401 Name Cave tunnel~ Desc You are walking in a tunnel. It is very cold. You can feel the presence of a living thing ... SOMEWHERE. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you can see the tunnel continuing. ~ ~ -1 7402 0 Exit 2 To the south tunnel continuing. ~ ~ -1 7400 0 EndRoom #ROOM Vnum 7402 Name Cave room~ Desc You are standing in a room. It's much cooler now. The walls are glowing. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 To the east you see the tunnel going downwards. ~ ~ -1 7403 0 Exit 2 To the south you see a dark cave tunnel. ~ ~ -1 7401 0 Exit 3 ~ ~ -1 7421 0 EndRoom #ROOM Vnum 7403 Name Cave T-cross~ Desc You are standing in a mud-like substance. The smell here is awful, it is rotten. To the west you can see some light. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ When you examine the mud, you notice small worms crawling around. ~ ExtraDesc worms~ The worms are purple. They do not look edible. ~ Exit 1 To the east the tunnel still goes downwards. ~ ~ -1 7404 0 Exit 2 ~ ~ -1 7408 0 Exit 3 You can see some light to the west. ~ ~ -1 7402 0 EndRoom #ROOM Vnum 7404 Name Cave turning-point~ Desc The mud are getting deeper. You are wondering, 'Would it be an idea to leave, before I disappear?'. To the south you notice a flat round stone are blocking the way. To the west you can see mud. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc flat round stone~ The stone looks very uninteresting. BUT as you are about to turn away, you see a lightstribe coming through a small hole. Conclusion: The stone is movable. ~ Exit 2 You can see an opening behind the stone. ~ flat round stone~ -1 7405 AB Exit 3 ~ ~ -1 7403 0 EndRoom #ROOM Vnum 7405 Name The secret room~ Desc There is dust all over the place. It looks like nobody has been here for ages. In the middle of the room you see a socket with a crystal globe. The globe glows with a pulsing light. To the north you see a stone door. To the south you see a grey block. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc socket~ The socket looks like the work of a dwarf. It is VERY beautiful. ~ ExtraDesc crystal globe~ The crystal globe is glowing with a pulsing light. It looks like there is smoke inside it. ~ Exit 0 You see a round stone door. ~ round stone door~ -1 7404 AB Exit 2 You see a grey block. ~ grey block~ -1 7406 AB EndRoom #ROOM Vnum 7406 Name The mudhole~ Desc You are standing in a lot of mud. The mud goes to your chest. You feel the presence of something IN the mud. The only obvious exit is to the west. ~ Room_flags 9 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see nothing at all. ~ grey block~ -1 7405 AB Exit 3 ~ ~ -1 7407 0 EndRoom #ROOM Vnum 7407 Name Tunnel~ Desc The mud goes to your knees. Otherwise the tunnel looks very normal. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7408 0 Exit 1 You can see a mudhole. ~ ~ -1 7406 0 Exit 2 ~ ~ -1 7409 0 EndRoom #ROOM Vnum 7408 Name The long tunnel~ Desc Here There is almost no mud, as you stand at the top of a small rock. Just beside you there are a sign which says 'WARNING! The worms are dangerous!'. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see a lot of mud..Yarck! ~ ~ -1 7403 0 Exit 2 The tunnel goes a little downwards. ~ ~ -1 7407 0 EndRoom #ROOM Vnum 7409 Name The hot room~ Desc You are very surprised, as this room for a change are hot instead of cold. To the north it goes downwards into some mud. There are also an exit to the west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a lot of mud. ~ ~ -1 7407 0 Exit 3 You see a entrance to a small room. ~ ~ -1 7410 0 EndRoom #ROOM Vnum 7410 Name The small room~ Desc As you look around you notice a small statue. There are exits to the west and to the east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc small statue~ This is a statue of a imp, pointing to the west. The imp looks like a man with horns and a tail. ~ Exit 1 It is pitch dark out there. ~ ~ -1 7409 0 Exit 3 You see a VERY long hallway. ~ ~ -1 7411 0 EndRoom #ROOM Vnum 7411 Name The stalagmite cave~ Desc You are standing in a stalagmite cave. Water is dripping from the walls. It is very cold in here. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc stalagmite~ The stalagmites are very tall, and looks very beautiful. ~ Exit 0 ~ ~ -1 7414 0 Exit 1 You see a long hallway, and some mud. ~ ~ -1 7410 0 Exit 2 ~ ~ -1 7412 0 EndRoom #ROOM Vnum 7412 Name The stalagmite tunnel~ Desc You have entered a small tunnel. Here it is quite dry. Maybe it would be an idea to rest here. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see a small cave to the north. ~ ~ -1 7411 0 Exit 3 ~ ~ -1 7413 0 EndRoom #ROOM Vnum 7413 Name The spongy room~ Desc You definitely NOT like this area. It is very dank, and most of the places it is wet. ~ Room_flags 12 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 7412 0 Exit 3 ~ ~ -1 7445 0 EndRoom #ROOM Vnum 7414 Name The stalagmite T-cross~ Desc You are standing in a cross. To the north you can see some light. Otherwise it is dark. ~ Room_flags 12 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see some light ahead. ~ ~ -1 7417 0 Exit 1 ~ ~ -1 7415 0 Exit 2 ~ ~ -1 7411 0 EndRoom #ROOM Vnum 7415 Name The blind end room~ Desc This room is obviously a blind end. To the north you see a primitive picture. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc primitive picture~ You see some persons dancing around a huge sun. The sun is about 7 feet in diameter, which shows the size of the picture. ~ Exit 0 You see a primitive picture ~ sun~ -1 7416 AB Exit 3 ~ ~ -1 7414 0 EndRoom #ROOM Vnum 7416 Name The treasure room~ Desc This room is rich ornamented. The walls has carves showing persons dancing around a sun which is drawn at the floor. It looks very old, and it is very dusty. To the south you see a secret door. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 you can see a picture with some persons crawling around a huge moon. ~ door picture sun moon~ -1 7415 AB EndRoom #ROOM Vnum 7417 Name The square lair~ Desc You are standing in the south-east part of the lair. You can see a skeleton lying at the wall. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skeleton~ It looks like a adventurer who wasn't lucky. You better watch out- ~ Exit 0 Another part of the lair ~ ~ -1 7418 0 Exit 2 ~ ~ -1 7414 0 Exit 3 Another part of the lair ~ ~ -1 7420 0 EndRoom #ROOM Vnum 7418 Name The square lair~ Desc You are standing in the north-east part of the lair. You see a sign at the wall ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign wall~ The sign says 'Gods of War I call you, my sword is by my side, I seek a light free from all false pride' Reyemle Grug..... ~ Exit 1 You see a wooden door ~ wooden door~ -1 7421 AB Exit 2 another part of the lair. ~ ~ -1 7417 0 Exit 3 another part of the lair. ~ ~ -1 7419 0 EndRoom #ROOM Vnum 7419 Name The square lair~ Desc You are standing in the north-west part of the lair. Here's another sign. There are a exit from the lair to the north. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ The sign says 'I'm wandering around in a everlasting tale, seeking the light to regain my pride Corama... ~ Exit 0 You see a small tunnel leading north. ~ ~ -1 7422 0 Exit 1 another part of the lair. ~ ~ -1 7418 0 Exit 2 another part of the lair. ~ ~ -1 7420 0 EndRoom #ROOM Vnum 7420 Name The lair end~ Desc You can see a table in front of you. It's very dusty. Around the table five skeletons are siting. Exits are north and east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc table~ On the table there is dust, in the center there is a small statue of a Dragon sleeping. ~ ExtraDesc skeleton skeletons~ You can see that they have been killed in some sort of way. Not by sword or club. ~ ExtraDesc dragon statue~ it looks like a silver dragon. It is nailed onto the table. The dragon sits on a red dragon that looks dead. But the eyes of the red dragon is glowing pulsating red. You feel drained. ~ Exit 0 the northern part of the lair. ~ ~ -1 7419 0 Exit 1 the eastern part of the lair. ~ ~ -1 7417 0 EndRoom #ROOM Vnum 7421 Name East tunnel~ Desc You are standing in dark tunnel, the exits are east and west. To the west you see a wooden door. ~ Room_flags 12 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You can see a muddy tunnel. ~ ~ -1 7402 0 Exit 3 You can see a wooden door. ~ wooden door~ -1 7418 AB EndRoom #ROOM Vnum 7422 Name North tunnel~ Desc You are standing in a dark tunnel, it leads upwards. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The dark tunnel continues. ~ ~ -1 7423 0 Exit 2 You can see the lair. ~ ~ -1 7419 0 Exit 3 You can see a cave entrance. ~ ~ -1 7436 0 EndRoom #ROOM Vnum 7423 Name The L-shaped room.~ Desc You are standing in deep darkness. To the south there is a small exit. To the east you can see a gaping hole. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 7424 0 Exit 2 ~ ~ -1 7422 0 EndRoom #ROOM Vnum 7424 Name The Circular hall.~ Desc You are standing in round hall. To the north, east and south you can see a stone head hanging on the walls. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc head heads~ When you study the faces of the heads you see that it is faces of dragons. The face to the north is red, the face to the east is green and the face to the south is blue. ~ ExtraDesc green~ This looks like a evil dragon ~ ExtraDesc red~ This looks like a neutral dragon ~ ExtraDesc blue~ This looks like a good dragon ~ Exit 1 you see nothing special. ~ green head dragon sculpture face~ -1 7425 AB Exit 3 you see a room far away. ~ ~ -1 7423 0 EndRoom #ROOM Vnum 7425 Name Dusty tunnel~ Desc You are standing in dust. This place has not been touched for a long time. Otherwise it is quite boring here, looks like a place to rest! To the west you see the outline of a door. A tunnel leads to the east. ~ Room_flags 12 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a tunnel which leads downwards. It is quite dark. ~ ~ -1 7426 0 Exit 3 You can see the outline of a door. Just like in the description! ~ door~ -1 7424 AB EndRoom #ROOM Vnum 7426 Name The crossing~ Desc You are standing in a crossing of hallways. You can leave this place in every direction, except up and down. In the dust you notice strange footprints. ~ Room_flags 9 Sector_type -1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc footprints foot~ You have never seen this kind of footprints before! ~ Exit 0 ~ ~ -1 7431 0 Exit 1 ~ ~ -1 7430 0 Exit 2 ~ ~ -1 7427 0 Exit 3 ~ ~ -1 7425 0 EndRoom #ROOM Vnum 7427 Name The L-shaped room~ Desc You are standing in a L-shaped room. You can hear noises from the long tunnel to the east. You can feel fear! A sign is hanging on the wall. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ The sign says 'DANGER!!'. ~ Exit 0 ~ ~ -1 7426 0 Exit 1 a long dark tunnel. ~ ~ -1 7428 0 EndRoom #ROOM Vnum 7428 Name Dragons lair~ Desc You can see burned walls, the floorstones are fiery red. All kinds of bones are scattered all over the floor. On the walls you can see some burned shapes. You smell burned flesh. Two creatures are melted into the floor. You're next. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see a long tunnel. ~ ~ -1 7429 0 Exit 3 You can see nothing but darkness. ~ ~ -1 7427 0 EndRoom #ROOM Vnum 7429 Name The burned room~ Desc You are in a room, which once had been quite burned. There is writing on the wall. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc writing~ The writing says 'DANGER!!!' ~ Exit 2 You can see a red glow ~ ~ -1 7428 0 Exit 3 ~ ~ -1 7430 0 EndRoom #ROOM Vnum 7430 Name The wind tunnel~ Desc You are standing in a tunnel. Above you, you can feel a breeze. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc breeze~ The breeze comes from a hole above you. NO way to get up there. ~ Exit 1 To dark to tell ~ ~ -1 7429 0 Exit 3 ~ ~ -1 7426 0 EndRoom #ROOM Vnum 7431 Name The glittering room~ Desc This room are all bright. In the walls you can see some silver. Exits are: West, east and south. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc glitter walls silver~ The glittering silver looks like it is INSIDE the walls. ~ Exit 1 ~ ~ -1 7432 0 Exit 2 ~ ~ -1 7426 0 Exit 3 ~ ~ -1 7433 0 EndRoom #ROOM Vnum 7432 Name The secret passageroom~ Desc You have entered a tiny room. There WAS an exit down, and an exit to the west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc down~ A sign is blocking the way. It says 'we have closed an entrance to DEATH' ~ Exit 3 You can see a light to the west ~ ~ -1 7431 0 EndRoom #ROOM Vnum 7433 Name End of long tunnel~ Desc You are at a end of a long tunnel. Right in front of you, you can see a grey mass. To the east you can see a tremendous long tunnel, but you know that, you has just been there. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc grey mass~ The mass is nothing but a mass, but it is quite suspicious! ~ Exit 1 Long tunnel. JUST like in the description! ~ ~ -1 7431 0 Exit 3 A grey mass is blocking the way. ~ ~ -1 7434 0 EndRoom #ROOM Vnum 7434 Name Stair-room~ Desc You are standing in a small room. Drawings of faces in pain are on the walls. You can feel that darkness is ruling this place. there are two exits: south and down. You have a feeling the downward exit isn't finished yet... ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 nothing but darkness ~ ~ -1 7435 0 EndRoom #ROOM Vnum 7435 Name Dark tunnel~ Desc You are standing in a dark tunnel. It continues to the north and to the south. Bones are spread on the floor ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc bones bone~ it looks like bones of a human. ~ Exit 0 ~ ~ -1 7434 0 Exit 2 ~ ~ -1 7436 0 EndRoom #ROOM Vnum 7436 Name Entrance to lair~ Desc The smell here is awful. To the south you can see some smoke. A tunnel leads north, and east. ~ Room_flags 13 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7435 0 Exit 1 A small cave is to the east. ~ ~ -1 7422 0 Exit 2 the only thing you can see are smoke. ~ ~ -1 7437 0 EndRoom #ROOM Vnum 7437 Name North-eastern part of Basilisks cave~ Desc It is hard to see here because of the smoke. To the north you can see barely see a small tunnel. Other exits are to the south and to the west. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7436 0 Exit 2 ~ ~ -1 7438 0 Exit 3 ~ ~ -1 7439 0 EndRoom #ROOM Vnum 7438 Name South-eastern part of basilisks cave~ Desc There are a very small hole in wall, from where the smoke are coming from. Otherwise it is pitch dark. Exits are north and west. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc hole small~ It's a small hole. About 1 feet in diameter. ~ Exit 0 You can see nothing but smoke ~ ~ -1 7437 0 Exit 3 You can see nothing but smoke ~ ~ -1 7440 0 EndRoom #ROOM Vnum 7439 Name North-western part of basilisks cave~ Desc You can see some hay spread on the floor. The smell is awful here, and it makes you feel sick. The basilisk sleeps here. Watch out ... Maybe it is not far away. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc hay~ The hay is very dirty. The smell of it makes you feel sick. ~ Exit 1 ~ ~ -1 7437 0 Exit 2 ~ ~ -1 7440 0 EndRoom #ROOM Vnum 7440 Name South-western part of basilisks cave~ Desc You can see nothing but smoke. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7439 0 Exit 1 ~ ~ -1 7438 0 Exit 2 ~ ~ -1 7441 0 EndRoom #ROOM Vnum 7441 Name The small cave~ Desc You are standing in small cave. You can see some light in the end. Exits are north and south. ~ Room_flags 13 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see only smoke. ~ ~ -1 7440 0 Exit 2 You can see a blue glow. And you feel a fresh breeze. ~ ~ -1 7442 0 EndRoom #ROOM Vnum 7442 Name The northern end of the pool~ Desc You have wet feet, you are standing in water. The water looks calm. You can see that it's a big lake. Light seeps from the water. ~ Room_flags 8 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see a small cave. ~ ~ -1 7441 0 Exit 1 You can see more water. ~ ~ -1 7443 0 Exit 2 You can see water. ~ ~ -1 7444 0 EndRoom #ROOM Vnum 7443 Name The pool~ Desc You are swimming in water. It is getting deep here. It is dark in this end. ~ Room_flags 9 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You can see some bubbles in the water. ~ ~ -1 7445 0 Exit 3 You see calm water. ~ ~ -1 7442 0 EndRoom #ROOM Vnum 7444 Name The south end of the pool~ Desc You standing in water up to you neck. You can only see water. ~ Room_flags 8 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see calm water. ~ ~ -1 7442 0 Exit 1 To dark to tell, but you can feel something nearby. ~ ~ -1 7445 0 EndRoom #ROOM Vnum 7445 Name The pool~ Desc You are swimming in DARKNESS. You feel something touching your right leg. ~ Room_flags 9 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To dark to tell. ~ ~ -1 7443 0 Exit 1 You can feel a warm breeze. ~ ~ -1 7413 0 Exit 3 ~ ~ -1 7444 0 EndRoom #ROOM Vnum 7001 Name The muddy sewer~ Desc You are standing in mud to your knees. This is not the kind of place for a picnic. The muddy sewer stretches further into the south. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 2 You see the muddy sewer continuing into the darkness to the south. ~ ~ -1 7002 0 EndRoom #ROOM Vnum 7002 Name The muddy sewer junction~ Desc The muddy sewer stretches into the dark to the south. It looks as if no person has ever sat his foot here before. It's too muddy for that anyway. The sewer leads north, south and east from here. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 0 The muddy sewer stretches into the dark to the north. ~ ~ -1 7001 0 Exit 1 East. The muddy sewer leads into a bend that goes south. ~ ~ -1 7007 0 Exit 2 South. The muddy sewer ends in a mudhole that way. ~ ~ -1 7003 0 EndRoom #ROOM Vnum 7003 Name The mudhole~ Desc You stand in mud all the way up to your thighs and it's not too comfortable since you are used to a somewhat different environment. The sewer leads to the north of here. In the middle you can just make out an enormous drainpipe leading down. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 0 North. The muddy junction lies in that direction. ~ ~ -1 7002 0 Exit 5 The muddy drainpipe leads down through the mud, otherwise it is utterly dark. ~ ~ -1 7101 0 EndRoom #ROOM Vnum 7004 Name The Dark Pit~ Desc You are standing by the edge of a dark pit that leads down into even deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable. The sewer stretches into the darkness to the east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 East. The sewer leads into the sewer junction. ~ ~ -1 7009 0 Exit 5 The Dark Pit leads down and down and down ... well you can't see the bottom anyway. There are bars that function as a ladder on the side. ~ ~ -1 7102 0 EndRoom #ROOM Vnum 7005 Name The muddy sewer~ Desc You are standing in the middle of a bend of the sewer pipe. It is very dark around here and the mud is sticking to your legs, not very pleasant. The pipe leads east and south from here. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 1 East. The mud stretches on into the darkness. ~ ~ -1 7011 0 Exit 2 South. There is even more mud in that direction than where you are now. Incredible. ~ ~ -1 7006 0 EndRoom #ROOM Vnum 7006 Name The muddy sewer~ Desc You are standing in something that reminds you very much of porridge, this has the advantage that it's not hot, it's rather cold actually. The pipe bends to the north and east. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 0 The muddy sewer pipe leads into a bend that goes east. ~ ~ -1 7005 0 Exit 1 The pipe leads into a bend that goes south. Interesting, there's mud on the floor there. ~ ~ -1 7012 0 EndRoom #ROOM Vnum 7007 Name The muddy sewer bend~ Desc This isn't your idea of a place to stay too long. You're in up to your knees in something that resembles mud, but you're not quite sure. The bend in which you stand leads west and south. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 2 The pipe leads into a intersection that goes south and east. The floor here is still covered in mud. ~ ~ -1 7008 0 Exit 3 The pipe (still filled with mud) leads into a intersection that goes north and south. Interesting. ~ ~ -1 7002 0 EndRoom #ROOM Vnum 7008 Name A muddy intersection~ Desc You have both your feet safely stuck in mud. It isn't the mud that's wrong it's the smell, the sounds, the total darkness that surrounds you. Everything here is so depressing. The pipe leads on with a trail of thick mud to the north, east and south. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 0 North. The pipe goes into a bend with a load of mud all the way up the walls. The bend leads west. ~ ~ -1 7007 0 Exit 1 East. This way like a place for the annual mud festival, although the stench wouldn't allow any happiness at all. The pipe leads into a bend that leads north. ~ ~ -1 7014 0 Exit 2 South. There's less mud in that direction. *smile*. Your light doesn't cover enough space for you to see much more than that it leads into some sort of junction. ~ ~ -1 7009 0 EndRoom #ROOM Vnum 7009 Name The Sewer Junction~ Desc You stand in the middle of a huge junction of sewer pipes right under what you'd think was an air shaft. The sewer pipes lead to the north, south, east and west. It look quite impossible to force your way up. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 0 North. Mud is the floor basis in that direction. Yummy. ~ ~ -1 7008 0 Exit 1 YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies. ~ ~ -1 7017 0 Exit 2 North. This direction looks quite nice actually. The pipe leads into a bend that goes east. ~ ~ -1 7010 0 Exit 3 A few yards ahead - away from this junction - there is a pit leading down, but the smell from there...>PHEWW<. ~ ~ -1 7004 0 EndRoom #ROOM Vnum 7010 Name A bend in sewer pipe~ Desc You are in a bend in the sewer pipe. A strong smell seeps in from the north. The sewer goes north and east. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. You are staring into a huge junction with exits in all directions. ~ ~ -1 7009 0 Exit 1 East. The Pipe leads into utter darkness that way. ~ ~ -1 7018 0 EndRoom #ROOM Vnum 7011 Name The muddy sewer pipe~ Desc You have entered a kind of tube intersection that leads south, west and east. Your legs are covered in mud up to the knees. REAL yucky! ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 1 East. There's less mud in that direction, or that's your impression. ~ ~ -1 7024 0 Exit 2 That way is lost in darkness, though you sense less mud in that direction, perhaps even a complete end to this sludge that surrounds you. ~ ~ -1 7021 0 Exit 3 West. The mud reaches that way too, all the way up the walls. ~ ~ -1 7005 0 EndRoom #ROOM Vnum 7012 Name The bend in the Muddy sewer~ Desc This is not your idea of a holiday. You stand in mud up to your knees. It's absolutely inconceivable how all this mud could have been placed here. The pipe leads to the west and south. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 2 South. There's even more mud that way, incredible! Although it looks like an intersection in the sewer system that leads east and south. ~ ~ -1 7013 0 Exit 3 West. All you can see, is that the pipe leads into a bend that goes north. But there's less mud in that direction, however odd that sounds. ~ ~ -1 7006 0 EndRoom #ROOM Vnum 7013 Name A MUDDY intersection~ Desc You wouldn't want to know the true feeling of standing in this mud up to your hips. >BWAADR<. All that fills your mind right now is the dream of a hot bath. This is NOT very clean mud you know, remember you're in the sewer! The pipes leads north, south and east. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ ExtraDesc sediment~ It's NOT the kind of matter that would concern you too much, normally, but as you are in the middle of it, it just might become your main concern. REAL YUCKY! ~ Exit 0 North. Sludge and sediment fills this corridor of the sewer that leads into a bend going west. ~ ~ -1 7012 0 Exit 1 East. You can see absolutely nothing of interest in that direction (Maybe that's why it's so damn interesting.??) There's no mud in that direction either, GREAT! ~ ~ -1 7026 0 Exit 2 South. All you can see is more mud! Although the pipe goes into a bend leading west. ~ ~ -1 7014 0 EndRoom #ROOM Vnum 7014 Name Muddy sewer~ Desc You stand in a bend of the pipe system of the sewer with mud up to your thighs. Contemplating a higher level of existence here would be utterly inappropriate, as the smell would keep any intelligent creature from even thinking of anything but getting away from this foul end of the WORLD. The bend goes from north to west. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 0 North. Filled with mud, that place looks like an impassable intersection with pipes leading north and east. ~ ~ -1 7013 0 Exit 3 West. There's less mud that way, maybe you're on your way out of this foul place. ~ ~ -1 7008 0 EndRoom #ROOM Vnum 7015 Name The old well~ Desc You are standing by an old and worn well from before this century. The sewer leads to the east from here and the well leads down into darkness. Metal bars implanted in the side of the well lead down as a ladder. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc bars~ These look like they're pretty slippery, and not very safe, but perhaps safe enough for you to climb down, WITH both hands on them. ~ Exit 1 East. You see, because of the utter darkness that surround you, absolutely nothing. Your light isn't of much use for that kind of distance. ~ ~ -1 7028 0 Exit 5 Down the well there's even less light than up here, so ... sorry, you can't see a thing. There are metal bars in the side leading down into the darkness. ~ ~ -1 7105 0 EndRoom #ROOM Vnum 7016 Name The ordinary bend~ Desc You are in the middle of a bend in the pipe system of the sewer system, WHAT a place!!! The pipe leads to the south and the east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 East. What a quiet place you've found there. It's an intersection that have pipeways going north and east. ~ ~ -1 7021 0 Exit 2 South. You see nothing at all in that direction it's too dark anyway. ~ ~ -1 7017 0 EndRoom #ROOM Vnum 7017 Name The sewer junction~ Desc You are in a junction that leads north, west and south. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. You see a bend. ~ ~ -1 7016 0 Exit 2 South. It looks like a pipe junction just like this one. Only that one leads east and west. ~ ~ -1 7018 0 Exit 3 West. There's a junction with four pipelines in that direction. ~ ~ -1 7009 0 EndRoom #ROOM Vnum 7018 Name The ordinary junction~ Desc This looks like an ordinary junction, actually it seems very quiet here. The pipelines lead west, east and north. ~ Room_flags 13 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you can see a junction like this one, leading north and west. ~ ~ -1 7017 0 Exit 1 To the east there's nothing of particular interest, though there's a junction with pipelines leading north and east. ~ ~ -1 7031 0 Exit 3 There's a bend to the west leading north. ~ ~ -1 7010 0 EndRoom #ROOM Vnum 7021 Name A quiet pipe junction~ Desc This is the kind of place to rest, though the smell could be a LOT better than this. The sewer goes east, north and west from here. ~ Room_flags 13 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 In that direction, you can't see anything. It's just too dark. ~ ~ -1 7011 0 Exit 1 There's an ordinary junction in the pipe system to the east ~ ~ -1 7029 0 Exit 3 West. There's an ordinary bend leading south into the sewer system in that direction. ~ ~ -1 7016 0 EndRoom #ROOM Vnum 7022 Name The odd room with smooth walls~ Desc As you enter you hear a loud click from one of the walls ... and you fall and fall and fall ... . . . . ... And come to an abrupt end. THIS is strange indeed. There's an arched entryway leading down. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 Down. It's utterly dark that way, though you can make out an intersection of sewer pipes leading west, north and east. ~ entryway~ -1 7112 0 EndRoom #ROOM Vnum 7024 Name The sewer~ Desc You are standing in mud up to your ankles. This is an intersection with sewer pipes leading east, south and west. ~ Room_flags 13 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 To the east there's a peculiar looking round room. ~ ~ -1 7037 0 Exit 2 To the south there's another intersection with pipes going south and east. ~ ~ -1 7025 0 Exit 3 To the west there's another intersection like this one, with sewer pipes leading south and west. ~ ~ -1 7011 0 EndRoom #ROOM Vnum 7025 Name Another intersection~ Desc You have never seen anything so BORING...This is an intersection with pipes leading north, south and east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north there's an intersection, where the pipes are leading west and east. You notice that the floor to the west is covered in mud. ~ ~ -1 7024 0 Exit 1 East. You see nothing of interest in that direction, just another intersection. This one leads east and south. ~ ~ -1 7038 0 Exit 2 Another intersection lies to the south. It leads west and south. ~ ~ -1 7026 0 EndRoom #ROOM Vnum 7026 Name A junction~ Desc This one seems interesting, a big difference from all the other junctions. It seems cleaner than the rest of them. Weird. Something that looks like an air shaft leads upwards, but it looks far too slippery to climb. The pipes lead to the south, west and north. ~ Room_flags 13 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ Exit 0 North. You see an intersection there, leading north and east. ~ ~ -1 7025 0 Exit 2 To the south there's ANOTHER junction leading west and east. ~ ~ -1 7028 0 Exit 3 To the west you see a load of mud and sediment in the sewer. That should be an intersection there but you're not quite sure. ~ ~ -1 7013 0 EndRoom #ROOM Vnum 7028 Name The sewer junction~ Desc You stand in a junction of sewer pipes leading north, east and west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7026 0 Exit 1 To the east you can see a bend in the pipe going south. ~ ~ -1 7034 0 Exit 3 To the west you can just make out an old well. ~ ~ -1 7015 0 EndRoom #ROOM Vnum 7029 Name The Triple Junction~ Desc You stand in the middle of a huge junction of concrete sewer pipes. The pipes lead into three different directions : east, south and west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 East. You can see a bend in the sewer pipe leading north. ~ ~ -1 7035 0 Exit 2 To the south there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ -1 7030 0 Exit 3 To the west you can just make out another junction similar to the one you are standing in. ~ ~ -1 7021 0 EndRoom #ROOM Vnum 7030 Name The Quadruple Junction Under the Dump~ Desc You are standing in something that reminds you of an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west. There's also a metal ladder built into the concrete wall leading up through a layer of garbage. ~ Room_flags 13 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc ladder~ It looks as if it's made of stainless steel, and it would very well function as a club of considerable power, but alas ... You can't take at all since it's firmly set into the concrete wall. ~ Exit 0 To the north you can see a huge triple junction with sewer pipes leading west and east. ~ ~ -1 7029 0 Exit 1 East. You can see a pit in the floor. ~ ~ -1 7036 0 Exit 2 To the south there's a huge junction with pipes leading east and west. ~ ~ -1 7031 0 Exit 3 To the west there's an odd looking room with totally smooth walls. ~ ~ -1 7022 0 Exit 4 Up through the garbage you can just make out what looks like the Dump in Midgaard. ~ ~ -1 3030 0 EndRoom #ROOM Vnum 7031 Name A triple junction~ Desc You stand in a junction with pipes leading west, north and east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ -1 7030 0 Exit 1 East. You can just make out a triple junction leading north and east. ~ ~ -1 7044 0 Exit 3 West. You can just make out a triple junction leading north and west. ~ ~ -1 7018 0 EndRoom #ROOM Vnum 7034 Name A bend in the sewer pipe~ Desc You can look in two directions where the pipe leads : south and west. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 To the south you can see another bend leading west. ~ ~ -1 7035 0 Exit 3 West. You can just make out a triple junction leading north and west. ~ ~ -1 7028 0 EndRoom #ROOM Vnum 7035 Name The sewer pipe bend~ Desc You can look in two different directions where the pipe goes : west and north. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. You see another bend leading west. ~ ~ -1 7034 0 Exit 3 You can see another junction although this one is a triple one with pipes going south and west. ~ ~ -1 7029 0 EndRoom #ROOM Vnum 7036 Name The pit~ Desc You stand in a section of a pipe that leads to a dead end. In the floor there's a pit leading down. There are bars set in the side of the pit wall functioning as a ladder. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 West. You can see a dimly lit quadruple junction with an exit up. ~ ~ -1 7030 0 Exit 5 Down the pit it's utterly dark you can't see a thing. ~ ~ -1 7122 0 EndRoom #ROOM Vnum 7037 Name The round room~ Desc As you enter the room it starts rotating - at first slowly, later faster and faster - You get totally confused as to where up and down are, but you are certain that the doorway is in the opposite direction of what it was when you entered. It now leads east. There was only this one exit. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You can just make out a smaller room with a chair. ~ ~ -1 7050 0 EndRoom #ROOM Vnum 7038 Name The three way junction~ Desc You are standing in a junction of pipes that lead west, east and south. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 East. You can make out a dimly lit Guard Room. ~ ~ -1 7045 0 Exit 2 To the south you can see what looks like a store room. ~ ~ -1 7039 0 Exit 3 West. You see another junction similar to this one leading north and south. ~ ~ -1 7025 0 EndRoom #ROOM Vnum 7039 Name The Sewer Store Room~ Desc You stand in a small room lit by a single torch set in the wall. The only way out of here is to the north. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you see a pipe junction. ~ ~ -1 7038 0 EndRoom #ROOM Vnum 7041 Name The Shaft~ Desc You are standing by the edge of a deep, dark shaft leading down. A single ladder is your tool to work your way down if you so wish. The sewer pipe leads south from here. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc ladder~ Firmly set into the wall of the shaft it's impossible to even rock, is your estimate. ~ Exit 2 To the south you can see the pipe leading further south into darkness. ~ ~ -1 7043 0 Exit 5 Down and utter darkness. There's absolutely nothing to be seen in that direction. ~ ~ -1 7123 0 EndRoom #ROOM Vnum 7043 Name The Sewer Entrance~ Desc You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you can just make out a huge shaft leading down. ~ ~ -1 7041 0 Exit 2 To the south you can see a triple junction leading west and east. ~ ~ -1 7044 0 EndRoom #ROOM Vnum 7044 Name The junction going three ways~ Desc You are in a passageway in the pipes of the sewer system leading north, east and west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a sewer pipe leading north. ~ ~ -1 7043 0 Exit 1 ~ ~ -1 7049 0 Exit 3 West. You see another junction very similar to this one that leads north and west. ~ ~ -1 7031 0 EndRoom #ROOM Vnum 7045 Name The Sewer Room~ Desc You are standing in a large room with chairs set in the walls. You have the feeling of being watched. To the south there's an entry to a larger room. The room is lit by five torches, also set in the walls. To the west there is a doorway leading out to the sewers. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You can see an even larger room than this one, filled with light. ~ ~ -1 7046 0 Exit 3 To the west you can see the sewers. ~ ~ -1 7038 0 EndRoom #ROOM Vnum 7046 Name The Sewer room~ Desc This is a Room with walls that glitters like gold though not quite like it. This is strange as it looks as if the glitter lights the whole room. It looks very bright. To the south the floor is covered with yucky water. The North leads to sort of a Guard Room. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you can see the guard room. ~ ~ -1 7045 0 Exit 2 To the south there is nothing but water and an exit leads east from there. ~ ~ -1 7047 0 EndRoom #ROOM Vnum 7047 Name The Pool in the Sewer~ Desc You stand in water to your waist. To the north is the entrance to this room. A single door leads east. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you see the entrance to this room. ~ ~ -1 7046 0 Exit 1 You can see an enormous hall through the doorway. ~ ~ -1 7053 0 EndRoom #ROOM Vnum 7048 Name The Sewers~ Desc You stand in a dead end of the sewer. The only way out is south. You can see a shaft leading up but it looks too difficult to go up that way. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 7049 0 EndRoom #ROOM Vnum 7049 Name The junction~ Desc You stand in a junction leading north, west and east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7048 0 Exit 1 Darkness has closed in on that part of the sewer system, you can't see a thing in that direction. ~ ~ -1 7060 0 Exit 3 West. You see another junction very similar to this one that leads north and west. ~ ~ -1 7044 0 EndRoom #ROOM Vnum 7050 Name The small room~ Desc The only thing in this room of interest is a chair, and that's tight to the rock floor. A doorway leads south and another leads east into darkness. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc chair~ This chair is made of marble, but the fact that it is worn and attached to the floor makes you think twice about taking it along with you. ~ Exit 1 Utter darkness...! ~ ~ -1 7055 0 Exit 2 You can see a room with a lot of light in it. You can't make out any details. ~ ~ -1 7051 0 EndRoom #ROOM Vnum 7051 Name The Sewer pipe~ Desc You are in what reminds you of a foul sewer, as if you liked being here! You can see two exits leading either north or south. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7050 0 Exit 2 To the south you can see a strange light flowing from there. ~ ~ -1 7052 0 EndRoom #ROOM Vnum 7052 Name The Grand Sewer~ Desc You are in a Grand Sewer Pipe. This stretches toward the south. It's large indeed! A doorway leads to the east from here. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you can see a doorway. ~ ~ -1 7051 0 Exit 1 You can't see anything in that darkness. ~ ~ -1 7056 0 Exit 2 In the south end of the pipe the "floor" is completely covered with water. ~ ~ -1 7053 0 EndRoom #ROOM Vnum 7053 Name The South end of the Grand Pipe~ Desc You stand in water to your knees. A doorway leads west from here. The Pipe stretches north. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a lot of pictures decorating the walls. ~ ~ -1 7052 0 Exit 3 ~ ~ -1 7047 0 EndRoom #ROOM Vnum 7055 Name The Edge of The Water Sewer~ Desc You stand in a room where half of the floor is covered in water. The water leads east and a doorway leads west. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 1 You can hardly make out much more than that the next place is in a pipe with more water. ~ ~ -1 7061 0 Exit 3 ~ ~ -1 7050 0 EndRoom #ROOM Vnum 7056 Name The Dark hallway~ Desc You can't see much of this, even with a light. The hallway goes into a passageway to the south. A doorway leads west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You can see nothing at all, because it's completely dark in that direction. ~ ~ -1 7057 0 Exit 3 You see a lot of light, bright as daylight, but nothing of interest. ~ ~ -1 7052 0 EndRoom #ROOM Vnum 7057 Name The dark passageway~ Desc You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7056 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7058 0 EndRoom #ROOM Vnum 7058 Name The dark passageway~ Desc You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7057 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7059 0 EndRoom #ROOM Vnum 7059 Name The dark passageway~ Desc You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7058 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7060 0 EndRoom #ROOM Vnum 7060 Name The dark passageway~ Desc You can't see anything but the ground where you put your feet. The passageway seems to continue west and north. To the east there's water covering the floor and that leads through an arched entry to a watery sewer. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7059 0 Exit 1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7068 0 Exit 3 You can just make out a triple junction leading north and west. ~ ~ -1 7049 0 EndRoom #ROOM Vnum 7061 Name The Watery Sewer Bend~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead south and west. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7062 0 Exit 3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7055 0 EndRoom #ROOM Vnum 7062 Name The Watery sewer~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7061 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7063 0 EndRoom #ROOM Vnum 7063 Name The Watery sewer~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7062 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7064 0 EndRoom #ROOM Vnum 7064 Name The Watery Sewer Junction~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction going south, north and east. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7063 0 Exit 1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7069 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7065 0 EndRoom #ROOM Vnum 7065 Name The Watery sewer~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7064 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7066 0 EndRoom #ROOM Vnum 7066 Name The Watery sewer junction~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction that goes north, south and east. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7065 0 Exit 1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7070 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7067 0 EndRoom #ROOM Vnum 7067 Name The Watery sewer~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7066 0 Exit 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7068 0 EndRoom #ROOM Vnum 7068 Name The Watery sewer bend~ Desc You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead west and north. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7067 0 Exit 3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ -1 7060 0 EndRoom #ROOM Vnum 7069 Name A ledge by the dark pool~ Desc You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 2 You can't see a thing. It's too dark. ~ ~ -1 7070 0 Exit 3 You can't see a thing. It's too dark. ~ ~ -1 7064 0 EndRoom #ROOM Vnum 7070 Name A ledge by the dark pool~ Desc You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. Under you there is a small fissure in the rock. It seems big enough to contain a few people. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc water~ It looks dark and murky, and emanates a foul stench. ~ Exit 0 You can't see a thing. It's too dark. ~ ~ -1 7069 0 Exit 3 You can't see a thing. It's too dark. ~ ~ -1 7066 0 Exit 5 ~ ~ -1 7099 0 EndRoom #ROOM Vnum 7099 Name The fissure under the ledge~ Desc This is a small fissure in the solid rock. Under you lies the deep dark pool. The water trickles quietly down from the ledge above you. The water smells like the water in a sewer. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 7070 0 Exit 5 The water edge. ~ ~ -1 7199 0 EndRoom #ROOM Vnum 7101 Name Under the mudhole~ Desc You stand in a small room with a great big opening in the ceiling. From this opening there's mud dripping down in large lumps. >YUCK<. You can smell the foul stench of the slimy sediment as you try not to get covered by the falling sludge. To the east there is an entryway leading out from here and it seems absolutely impossible to force the muddy descent. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ Exit 1 East. You see nothing of interest. ~ ~ -1 7103 0 EndRoom #ROOM Vnum 7102 Name Under the Dark Pit~ Desc Nice place you found yourself. You stand in the middle of a room with only two exits, Up and East. A tall ladder is left here so that you can climb up through the Pit without the use of a rope. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc ladder~ This is funny enough a wooden ladder and, after closer inspection, you discover it is magically held towards the wall! You can't, even with your greatest effort, rock it at ALL! ~ Exit 1 ~ ~ -1 7104 0 Exit 4 Up. You can't see a thing up there, it's way too dark. ~ ~ -1 7004 0 Exit 5 ~ trapdoor~ -1 7400 A EndRoom #ROOM Vnum 7103 Name A muddy bend in the sewer system~ Desc You are standing in what looks like a bend in the pipe system of the sewer. The 'floor' is covered completely by mud! This includes covering your legs up to your knees as well. The pipe leads west and south. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ Exit 2 To the south there's less mud than here! It actually seems to end there! You have a feeling it would be nice to have your feet free from mud again. ~ ~ -1 7104 0 Exit 3 You can see a room in which mud drips from the roof onto the floor in great cakes of sludge. There doesn't seem to be any exits from that room apart from in you direction. ~ ~ -1 7101 0 EndRoom #ROOM Vnum 7104 Name A junction in the sewer pipes~ Desc You stand in the middle of what looks like a triple junction of pipes going east, west and north. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see a mud area starting in that direction. ~ ~ -1 7103 0 Exit 1 East. You can't even make out what it might look like, it's just too dark. ~ ~ -1 7112 0 Exit 3 West. There's a room with a ladder leading up. ~ ~ -1 7102 0 EndRoom #ROOM Vnum 7105 Name Down the old well~ Desc You are dangling on the slippery sides of the old well leading down and up. The only secure point here is the metal bars that are cemented into the sides, the ones that you cling frantically to so that you don't fall. Who knows how deep this well is? ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc bars~ These look like they're pretty slippery, and not very safe. You'd better not go down any further. ~ Exit 4 There's a slight, dim light from above, or maybe it's your imagination. Anyway it SEEMS darker down here than up there, if that is possible. ~ ~ -1 7015 0 EndRoom #ROOM Vnum 7106 Name The northwestern corner of the ledge~ Desc You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the east but not back south. It seems that the ledge is too narrow to turn on so you'll have to continue forward. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 The ledge continues east. ~ ~ -1 7113 0 Exit 2 The ledge continues south. ~ ~ -1 7107 0 EndRoom #ROOM Vnum 7107 Name The narrow ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. The ledge leads into a corner and turns eastward. ~ ~ -1 7106 0 Exit 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling an utterly unknown distance. ~ ~ -1 7190 0 Exit 2 South. The ledge leads further south into utter darkness. ~ ~ -1 7108 0 EndRoom #ROOM Vnum 7108 Name The narrow ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. The ledge leads further north. ~ ~ -1 7107 0 Exit 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7190 0 Exit 2 The ledge continues further south into darkness. ~ ~ -1 7109 0 EndRoom #ROOM Vnum 7109 Name The narrow ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. The ledge leads further north. ~ ~ -1 7108 0 Exit 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7190 0 Exit 2 The ledge continues south into darkness. ~ ~ -1 7110 0 EndRoom #ROOM Vnum 7110 Name The narrow ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. The ledge leads further north. ~ ~ -1 7109 0 Exit 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7190 0 Exit 2 South. You can just make out the south-western corner of this ledge. ~ ~ -1 7111 0 EndRoom #ROOM Vnum 7111 Name The southwestern corner of the ledge~ Desc This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of Abyss of total darkness. The ledge seems to have an odd-looking edge here. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ ExtraDesc step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ ExtraDesc rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ Exit 0 North. The ledge leads further north. ~ ~ -1 7110 0 Exit 1 You see a broad ledge leading eastward. ~ ~ -1 7115 0 Exit 2 South of here is the exit from the ledge. ~ ~ -1 7112 0 Exit 5 The Abyss lies down there. Who knows what might lurk down there? ~ ~ -1 7279 0 EndRoom #ROOM Vnum 7112 Name An odd intersection~ Desc You stand in a rather odd intersection of pipes. The pipes actually don't resemble pipes anymore. They look more like a real stone tunnel, or a passageway hewn directly into the rock. The ways from here lead north, east and west. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North. You see a ledge to something that looks like an abyss. ~ ~ -1 7111 0 Exit 1 ~ ~ -1 7122 0 Exit 3 ~ ~ -1 7104 0 EndRoom #ROOM Vnum 7113 Name The narrow ledge going east to west~ Desc You are in the process of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 The ledge leads further east. ~ ~ -1 7116 0 Exit 2 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7190 0 Exit 3 The ledge leads further west. ~ ~ -1 7106 0 EndRoom #ROOM Vnum 7114 Name Mid-air~ Desc You've just stepped into the most unlucky position in the whole of Merc Mud. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. You've fallen, and you can't get up!!! ~ Room_flags 12 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 7115 Name The Broad ledge~ Desc You are standing on a ledge that seems quite a lot larger than the rest of the ledges. This one leads to the west and the east, plus it has an exit going to the south. Though you could jump into mid-air, but it probably wouldn't be such a good idea. The way south is in utter darkness. ~ Room_flags 13 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7114 0 Exit 1 ~ ~ -1 7121 0 Exit 2 ~ ~ -1 7129 0 Exit 3 ~ ~ -1 7111 0 EndRoom #ROOM Vnum 7116 Name The northeastern corner of the ledge~ Desc You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the west and leads south from here into darkness. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc ground ledge rock~ The ground here seems a little different from all the other ledges along the Abyss. There's a kind of soft soil on this ledge, maybe you should look carefully at this. It seems to be of some interest. ~ ExtraDesc soil soft earth~ You can just make out the outline of a trapdoor here in the soil. The earth is probably there to conceal a secret entrance. This looks as if it leads down into the seemingly solid rock face of the ledge. ~ Exit 2 ~ ~ -1 7117 0 Exit 3 The ledge continues west. ~ ~ -1 7113 0 Exit 5 ~ secret trapdoor entrance~ -1 7280 AB EndRoom #ROOM Vnum 7117 Name The narrow eastern ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The ledge leads further south. ~ ~ -1 7118 0 Exit 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7114 0 EndRoom #ROOM Vnum 7118 Name The narrow eastern ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The ledge leads further south. ~ ~ -1 7119 0 Exit 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7114 0 EndRoom #ROOM Vnum 7119 Name The narrow eastern ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The ledge leads further south. ~ ~ -1 7120 0 Exit 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7114 0 EndRoom #ROOM Vnum 7120 Name The narrow eastern ledge~ Desc You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. You also see a small opening to the east. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 East. You stare into darkness. ~ ~ -1 7123 0 Exit 2 The ledge leads further south. ~ ~ -1 7121 0 Exit 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ -1 7114 0 EndRoom #ROOM Vnum 7121 Name The southeastern corner of the ledge~ Desc This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of abyss of total darkness. ~ Room_flags 13 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 North of here you can see a ledge. ~ ~ -1 7120 0 Exit 3 The ledge leads further west. ~ ~ -1 7115 0 EndRoom #ROOM Vnum 7122 Name Under the pit~ Desc You stand in a completely dark cavern leading west. The wall looks weird here. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc wall~ There is a crack here that looks like it has been made recently. ~ Exit 3 ~ ~ -1 7112 0 EndRoom #ROOM Vnum 7123 Name Under The Shaft~ Desc A ladder leads up from here to the Shaft. A small opening leads west from here. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You can see a narrow ledge going north and south. ~ ~ -1 7120 0 Exit 4 It's too dark up there. ~ ~ -1 7041 0 EndRoom #ROOM Vnum 7129 Name The sewer line.~ Desc You are in a narrow part of the sewer. Down the sewer continues and to the north is the ledge. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can see the southern part of the ledge. ~ ~ -1 7115 0 Exit 5 You look deeper down into the drain. ~ ~ -1 7221 0 EndRoom #ROOM Vnum 7130 Name The sewer pipe.~ Desc You are in an odd sewer pipe You see some odd scratches on the pipe wall, as from a gigantic rat. You can see some slimy water gently running down into a sewer drain, and north the drain continues. ~ Room_flags 13 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #END #SPECIALS M 7200 spec_cast_mage M 7201 spec_cast_mage M 7202 spec_cast_mage M 7203 spec_poison M 7204 spec_poison M 7006 spec_poison M 7040 spec_breath_fire M 7041 spec_cast_undead M 7042 spec_cast_cleric M 7043 spec_breath_any S #RESETS D 0 7201 2 1 D 0 7201 3 2 D 0 7202 0 1 D 0 7208 0 1 D 0 7280 4 1 D 0 7404 2 1 D 0 7405 0 1 D 0 7405 2 1 D 0 7406 0 1 D 0 7415 0 1 D 0 7416 2 1 D 0 7418 1 1 D 0 7421 3 1 D 0 7424 1 1 D 0 7425 3 1 D 0 7116 5 1 O 0 7204 0 7200 M 0 7200 1 7201 1 E 0 7200 0 16 E 0 7203 0 3 G 0 7205 0 M 0 7201 1 7203 1 E 0 7201 0 16 M 0 7202 2 7205 1 E 0 7202 0 16 O 0 7206 0 7206 M 0 7202 2 7207 1 E 0 7202 0 16 M 0 7203 10 7213 1 E 0 7211 0 16 M 0 7203 10 7214 1 E 0 7211 0 16 M 0 7203 10 7215 1 E 0 7211 0 16 M 0 7203 10 7217 1 G 0 7208 0 E 0 7211 0 16 M 0 7203 10 7219 1 E 0 7209 0 8 E 0 7211 0 16 M 0 7203 10 7221 1 G 0 7208 0 E 0 7211 0 16 M 0 7203 10 7223 1 E 0 7209 0 8 E 0 7211 0 16 M 0 7203 10 7225 1 E 0 7211 0 16 M 0 7203 10 7233 1 G 0 7208 0 E 0 7211 0 16 M 0 7203 10 7233 1 E 0 7209 0 8 E 0 7211 0 16 M 0 7204 1 7234 1 M 0 7000 8 7280 1 M 0 7000 8 7281 2 M 0 7000 8 7281 2 M 0 7002 7 7285 1 E 0 7190 0 2 M 0 7002 7 7285 1 M 0 7000 8 7286 2 M 0 7013 8 7286 2 M 0 7008 4 7401 4 M 0 7013 3 7403 3 M 0 7044 6 7406 6 M 0 7013 3 7412 3 M 0 7045 1 7419 1 M 0 7007 3 7422 3 M 0 7011 3 7423 3 M 0 7046 1 7424 1 M 0 7040 1 7428 1 E 0 7304 0 5 E 0 7305 0 7 E 0 7306 0 9 E 0 7307 0 6 E 0 7308 0 11 E 0 7309 0 10 E 0 7310 0 8 E 0 7216 0 16 E 0 7303 0 17 M 0 7010 2 7429 2 M 0 7042 2 7435 2 M 0 7043 3 7439 3 O 0 7300 0 7439 M 0 7041 2 7444 2 M 0 7001 12 7004 6 M 0 7001 12 7004 6 M 0 7001 12 7025 3 M 0 7002 7 7031 1 M 0 7003 8 7037 3 M 0 7003 8 7037 3 M 0 7003 8 7039 3 M 0 7003 8 7039 3 M 0 7003 8 7039 3 M 0 7001 12 7041 3 M 0 7002 7 7049 1 M 0 7003 8 7050 2 M 0 7006 6 7101 2 M 0 7004 3 7102 3 M 0 7006 6 7102 2 M 0 7000 8 7103 3 M 0 7000 8 7103 3 M 0 7002 7 7104 3 M 0 7006 6 7104 2 M 0 7005 7 7112 4 M 0 7005 7 7112 4 M 0 7005 7 7122 3 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$