/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include <stdlib.h> #include "merc.h" #include "recycle.h" #include "lookup.h" #include "tables.h" #include "const.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /*int rename(const char *oldfname, const char *newfname);*/ char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET(flag,1<<count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) ); void fwrite_mount args( ( CHAR_DATA *pet, FILE *fp) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_mount args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_bobj args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_bobj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) ) return; if ( !IS_VALID(ch)) { bug("save_char_obj: Trying to save an invalidated character.\n", 0); return; } if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) { sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name)); fp = file_open(strsave,"w"); fprintf(fp,"Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); file_close( fp ); } #endif sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); fp = file_open( TEMP_FILE, "w" ); fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); if ( ch->pcdata->box != NULL ) fwrite_bobj( ch, ch->pcdata->box, fp, 0 ); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet,fp); if (ch->mount && ch->mount->in_room == ch->in_room) fwrite_mount(ch->mount, fp); fprintf( fp, "#END\n" ); file_close( fp ); rename(TEMP_FILE,strsave); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, gn, pos, i; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Id %ld\n", ch->id ); fprintf( fp, "LogO %ld\n", current_time ); fprintf( fp, "Vers %d\n", 6 ); if (ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if( ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); if (ch->pcdata->host) { fprintf(fp, "Host %s~\n", ch->pcdata->host); } else { fprintf(fp, "Host none~\n"); } fprintf( fp, "Spouse %s~\n", ch->pcdata->spouse ); if( ch->prompt != NULL || !str_cmp( ch->prompt,"<%hhp %mm %vmv> " ) || !str_cmp( ch->prompt,"{c<%hhp %mm %vmv>{x " ) ) fprintf( fp, "Prom %s~\n", ch->prompt ); fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name ); if (ch->pcdata->rentroom != 0) fprintf( fp, "Rroom %d\n", ch->pcdata->rentroom ); if (ch->clan) fprintf( fp, "Clan %s~\n",clan_table[ch->clan].name); if (ch->rank) fprintf( fp, "Rank %d\n", ch->rank ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Box %d\n", ch->pcdata->boxrented ); if( ch->pcdata->h_vnum ) fprintf(fp,"HVnum %d\n", ch->pcdata->h_vnum); if( ch->pcdata->horesets ) fprintf(fp,"HOResets %d\n", ch->pcdata->horesets); if( ch->pcdata->hmresets ) fprintf(fp,"HMResets %d\n", ch->pcdata->hmresets); if (ch->pcdata->height) fprintf( fp, "Height %d\n", ch->pcdata->height); if (ch->pcdata->weight) fprintf( fp, "Weight %d\n", ch->pcdata->weight); if (ch->pcdata->eye) fprintf( fp, "Eye %d\n", ch->pcdata->eye); fprintf( fp, "Svolume %d\n", ch->pcdata->svolume ); fprintf( fp, "Mvolume %d\n", ch->pcdata->mvolume ); fprintf( fp, "Msp %d\n", ch->pcdata->msp ); fprintf( fp, "Mxp %d\n", ch->pcdata->mxp ); if (ch->pcdata->hair) fprintf( fp, "Hair %d\n", ch->pcdata->hair); fprintf( fp, "Cla %s\n", class_numbers(ch, TRUE) ); if (ch->pcdata->stay_race) fprintf(fp, "StayRace\n"); if (ch->pcdata->title2 != NULL) fprintf( fp, "Title2 %s~\n", ch->pcdata->title2); if (ch->pcdata->immtitle != NULL) fprintf( fp, "Immtitle %s~\n", ch->pcdata->immtitle); fprintf( fp, "Hmtown %d\n", ch->hometown ); fprintf( fp, "Levl %d\n", ch->level ); if (ch->trust != 0) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Lflux %d\n", ch->levelflux ); fprintf( fp, "Stance %d\n", ch->stance); fprintf( fp, "Dblq %d\n", ch->pcdata->dblq ); fprintf( fp, "Bcount %d\n", ch->pcdata->bcount ); fprintf( fp, "Mailid %d\n", ch->pcdata->mailid ); fprintf( fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Scro %d\n", ch->lines ); fprintf( fp, "Kill %d %d\n", ch->pcdata->kills_mob, ch->pcdata->kills_pc); fprintf( fp, "Deat %d %d\n", ch->pcdata->deaths_mob, ch->pcdata->deaths_pc); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf( fp, "Bites %d\n", ch->bites); fprintf( fp, "Bldthrst %d\n", ch->bloodthirst); fprintf( fp, "Isvmp %s\n", ch->isvamp ? "TRUE" : "FALSE"); fprintf( fp, "Iswere %s\n", ch->iswere ? "TRUE" : "FALSE"); fprintf( fp, "Wereform %d\n", ch->wereform); if (ch->pcdata->questpoints != 0) fprintf(fp, "QuestPnts %d\n", ch->pcdata->questpoints); if (ch->pcdata->nextquest != 0) fprintf(fp, "QuestNext %d\n", ch->pcdata->nextquest); else if (ch->pcdata->countdown != 0) fprintf(fp, "QuestCount %d\n", ch->pcdata->countdown); if(ch->pcdata->questgiver != 0) fprintf(fp, "QuestGiver %d\n", ch->pcdata->questgiver); if(ch->pcdata->questloc != 0) fprintf(fp, "QuestLoc %d\n", ch->pcdata->questloc); if (ch->pcdata->questobj != 0) fprintf(fp, "QuestObj %d\n", ch->pcdata->questobj); else if (ch->pcdata->questmob != 0) fprintf(fp, "QuestMob %d\n", ch->pcdata->questmob); if (ch->pcdata->qps > 0) fprintf(fp, "Qps %d\n", ch->pcdata->qps ); if(ch->pcdata->trivia != 0) fprintf(fp, "Trivia %d\n", ch->pcdata->trivia); if (ch->pcdata->totaltpoints != 0) fprintf(fp, "TotalTPnts %d\n", ch->pcdata->totaltpoints); fprintf( fp, "HMV %ld %ld %ld %ld %ld %ld\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if (ch->gold > 0) fprintf( fp, "Gold %ld\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); if (ch->silver > 0) fprintf( fp, "Silv %ld\n",ch->silver ); else fprintf( fp, "Silv %d\n",0 ); if (ch->pcdata->gold_bank > 0) fprintf( fp, "Gold_bank %ld\n",ch->pcdata->gold_bank); else fprintf( fp, "Gold_bank %d\n", 0); if (ch->pcdata->silver_bank > 0) fprintf( fp, "Silv_bank %ld\n",ch->pcdata->silver_bank); else fprintf( fp, "Silv_bank %d\n",0); if (ch->pcdata->shares > 0) fprintf( fp, "Shares %d\n",ch->pcdata->shares); else fprintf( fp, "Shares %d\n",0); if (ch->pcdata->share_level > 0) fprintf( fp, "Share_level %d\n",ch->pcdata->share_level); else fprintf( fp, "Share_level %d\n",0); if (ch->pcdata->shares_bought > 0) fprintf( fp, "Shares_bought %d\n",ch->pcdata->shares_bought); else fprintf( fp, "Shares_bought %d\n",0); if (ch->pcdata->shares / 4 != 0) { ch->pcdata->duration = ch->pcdata->shares / 4; fprintf( fp, "Duration %d\n",ch->pcdata->duration); } else fprintf( fp, "Duration %d\n",0); fprintf( fp, "Exp %d\n", ch->exp ); if(ch->act != 0) { if (!IS_NPC(ch) && gquest_info.running == GQUEST_OFF && IS_SET(ch->act, PLR_GQUEST)) { REMOVE_BIT(ch->act, PLR_GQUEST); reset_gqmob(ch, 0); if (war_info.iswar == WAR_OFF && IS_SET(ch->act, PLR_WAR)) REMOVE_BIT(ch->act, PLR_WAR); } fprintf(fp, "Act %s\n", print_flags(ch->act)); } if (ON_GQUEST(ch) || (gquest_info.running != GQUEST_OFF && count_gqmobs(ch) == gquest_info.mob_count)) { fprintf(fp, "GQmobs %d ", gquest_info.mob_count); for (i = 0; i < gquest_info.mob_count; i++) fprintf(fp, "%ld ", ch->pcdata->gq_mobs[i]); fprintf(fp, "\n"); } if (ch->affected_by != 0) fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by)); fprintf( fp, "Comm %s\n", print_flags(ch->comm)); fprintf( fp, "Comm2 %s\n", print_flags(ch->comm2)); fprintf( fp, "Supp %s\n", print_flags(ch->pcdata->suppress)); if (ch->wiznet) fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet)); if (ch->invis_level) fprintf( fp, "Invi %d\n", ch->invis_level ); if (ch->incog_level) fprintf(fp,"Inco %d\n",ch->incog_level); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if (ch->practice != 0) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != 0) fprintf( fp, "Trai %d\n", ch->train ); if (ch->saving_throw != 0) fprintf( fp, "Save %d\n", ch->saving_throw); fprintf( fp, "Alig %d\n", ch->alignment ); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); if (ch->pcdata->hdam > 0 ) fprintf( fp, "Hdam %d\n", ch->pcdata->hdam ); if (ch->pcdata->mdam > 0 ) fprintf( fp, "Mdam %d\n", ch->pcdata->mdam ); if (ch->cast_level != 0) fprintf( fp, "Clevel %d\n", ch->cast_level ); if (ch->cast_ability != 0) fprintf( fp, "Cability %d\n", ch->cast_ability ); fprintf( fp, "Wpoint %d %d %d %d %d %d %d %d %d %d\n", ch->wpoint[0], ch->wpoint[1], ch->wpoint[2], ch->wpoint[3], ch->wpoint[4], ch->wpoint[5], ch->wpoint[6], ch->wpoint[7], ch->wpoint[8], ch->wpoint[9] ); if ( ch->gpoint > 0 ) fprintf( fp, "Gpoint %d\n", ch->gpoint ); fprintf( fp, "Fquit %d\n", ch->fquit ); if ( ch->pcdata->timeout > 0 ) fprintf( fp, "Tmout %d\n", ch->pcdata->timeout ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] ); fprintf (fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { if(ch->pcdata->religion ) { fprintf(fp, "Rlg %s~\n", ch->pcdata->religion->name ); fprintf(fp, "Rrnk %d\n", ch->pcdata->rank ); fprintf(fp, "Blss %d\n", ch->pcdata->bless ); } fprintf( fp, "Ptit %s~\n", ch->pcdata->pretitle ); fprintf( fp, "Cord %d %d %d\n", ch->pcdata->cordinate[CORD_X], ch->pcdata->cordinate[CORD_Y], ch->pcdata->cordinate[CORD_Z] ); fprintf( fp, "Eml %s~\n", ch->pcdata->email ); fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (ch->pcdata->bamfin[0] != '\0') fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "CExp %ld\n", ch->pcdata->current_exp ); fprintf( fp, "HMVP %ld %ld %ld\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); if (ch->pcdata->afk[0] != '\0') fprintf( fp, "AFK %s~\n", ch->pcdata->afk); fprintf( fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); if(ch->pcdata->explored->set > 0 ) { EXPLORE_HOLDER *pExp; fprintf(fp, "Explored %d\n", ch->pcdata->explored->set); for(pExp = ch->pcdata->explored->bits ; pExp ; pExp = pExp->next ) fprintf(fp, "%d %d\n", pExp->mask, pExp->bits ); fprintf(fp, "-1 -1\n" ); } /* * Write Colour Config Information. */ fprintf( fp, "Coloura %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n", ch->pcdata->text[2], ch->pcdata->text[0], ch->pcdata->text[1], ch->pcdata->auction[2], ch->pcdata->auction[0], ch->pcdata->auction[1], ch->pcdata->gossip[2], ch->pcdata->gossip[0], ch->pcdata->gossip[1], ch->pcdata->music[2], ch->pcdata->music[0], ch->pcdata->music[1], ch->pcdata->question[2], ch->pcdata->question[0], ch->pcdata->question[1] ); fprintf( fp, "Colourb %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n", ch->pcdata->answer[2], ch->pcdata->answer[0], ch->pcdata->answer[1], ch->pcdata->quote[2], ch->pcdata->quote[0], ch->pcdata->quote[1], ch->pcdata->quote_text[2], ch->pcdata->quote_text[0], ch->pcdata->quote_text[1], ch->pcdata->immtalk_text[2], ch->pcdata->immtalk_text[0], ch->pcdata->immtalk_text[1], ch->pcdata->immtalk_type[2], ch->pcdata->immtalk_type[0], ch->pcdata->immtalk_type[1] ); fprintf( fp, "Colourc %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n", ch->pcdata->info[2], ch->pcdata->info[0], ch->pcdata->info[1], ch->pcdata->tell[2], ch->pcdata->tell[0], ch->pcdata->tell[1], ch->pcdata->reply[2], ch->pcdata->reply[0], ch->pcdata->reply[1], ch->pcdata->gtell_text[2], ch->pcdata->gtell_text[0], ch->pcdata->gtell_text[1], ch->pcdata->gtell_type[2], ch->pcdata->gtell_type[0], ch->pcdata->gtell_type[1] ); fprintf( fp, "Colourd %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n", ch->pcdata->room_title[2], ch->pcdata->room_title[0], ch->pcdata->room_title[1], ch->pcdata->room_text[2], ch->pcdata->room_text[0], ch->pcdata->room_text[1], ch->pcdata->room_exits[2], ch->pcdata->room_exits[0], ch->pcdata->room_exits[1], ch->pcdata->room_things[2], ch->pcdata->room_things[0], ch->pcdata->room_things[1], ch->pcdata->prompt[2], ch->pcdata->prompt[0], ch->pcdata->prompt[1] ); fprintf( fp, "Coloure %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n", ch->pcdata->fight_death[2], ch->pcdata->fight_death[0], ch->pcdata->fight_death[1], ch->pcdata->fight_yhit[2], ch->pcdata->fight_yhit[0], ch->pcdata->fight_yhit[1], ch->pcdata->fight_ohit[2], ch->pcdata->fight_ohit[0], ch->pcdata->fight_ohit[1], ch->pcdata->fight_thit[2], ch->pcdata->fight_thit[0], ch->pcdata->fight_thit[1], ch->pcdata->fight_skill[2], ch->pcdata->fight_skill[0], ch->pcdata->fight_skill[1] ); fprintf( fp, "Colourf %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n", ch->pcdata->wiznet[2], ch->pcdata->wiznet[0], ch->pcdata->wiznet[1], ch->pcdata->say[2], ch->pcdata->say[0], ch->pcdata->say[1], ch->pcdata->say_text[2], ch->pcdata->say_text[0], ch->pcdata->say_text[1], ch->pcdata->tell_text[2], ch->pcdata->tell_text[0], ch->pcdata->tell_text[1], ch->pcdata->reply_text[2], ch->pcdata->reply_text[0], ch->pcdata->reply_text[1] ); fprintf( fp, "Colourg %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n", ch->pcdata->auction_text[2], ch->pcdata->auction_text[0], ch->pcdata->auction_text[1], ch->pcdata->gossip_text[2], ch->pcdata->gossip_text[0], ch->pcdata->gossip_text[1], ch->pcdata->music_text[2], ch->pcdata->music_text[0], ch->pcdata->music_text[1], ch->pcdata->question_text[2], ch->pcdata->question_text[0], ch->pcdata->question_text[1], ch->pcdata->answer_text[2], ch->pcdata->answer_text[0], ch->pcdata->answer_text[1] ); fprintf(fp, "GStats %d ", MAX_GAMESTAT); for (i = 0; i < MAX_GAMESTAT; i++) fprintf(fp, "%ld ", ch->pcdata->gamestat[i]); fprintf(fp, "\n"); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } /* Save note board status */ /* Save number of boards in case that number changes */ fprintf (fp, "Boards %d ", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]); fprintf (fp, "\n"); if(ch->pcdata->nick_first) { NICK_DATA *pNick; for(pNick = ch->pcdata->nick_first ; pNick ; pNick = pNick->next ) fprintf( fp, "Nick %s~ %s~ %s~\n", pNick->realname, pNick->shortd, pNick->nickname); } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf( fp, "Gr '%s'\n",group_table[gn].name); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type>= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE *fp) { AFFECT_DATA *paf; fprintf(fp,"#PET\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); fprintf(fp,"LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp,"Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name); fprintf( fp, "Powner %s~\n", pet->powner ); fprintf(fp,"Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp,"Levl %d\n", pet->level); fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); fprintf(fp, "Levlflux %d\n", pet->levelflux ); if (pet->gold > 0) fprintf(fp,"Gold %ld\n",pet->gold); if (pet->silver > 0) fprintf(fp,"Silv %ld\n",pet->silver); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); if (pet->comm != 0) fprintf(fp, "Comm2 %s\n", print_flags(pet->comm2)); fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n"); return; } /* write a mount */ void fwrite_mount( CHAR_DATA *pet, FILE *fp) { AFFECT_DATA *paf; fprintf(fp,"#MOUNT\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); fprintf(fp,"LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp,"Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name); fprintf(fp,"Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp,"Levl %d\n", pet->level); fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp,"Gold %ld\n",pet->gold); if (pet->silver > 0) fprintf(fp,"Silv %ld\n",pet->silver); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); if (pet->comm2 != 0) fprintf(fp, "Comm2 %s\n", print_flags(pet->comm2)); fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if(ch) if ( (ch->level < obj->level - 15 && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0])) return; fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); if(!ch && obj->in_room) fprintf(fp, "Inrm %d\n", obj->in_room->vnum ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Size %d\n", obj->size ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->extra2_flags != obj->pIndexData->extra2_flags ); fprintf( fp, "ExtF2 %d\n", obj->extra2_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition) fprintf( fp, "Cond %d\n", obj->condition ); fprintf( fp, "strap %d\n", obj->strap_loc ); if ( obj->belted_vnum > 0 ) fprintf( fp, "Belt %d\n", obj->belted_vnum ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if ( obj->plevel > 0 ) fprintf( fp, "Plev %d\n", obj->plevel ); if ( obj->exp > 0 ) fprintf( fp, "Exp %d\n", obj->exp ); if ( obj->xp_tolevel > 0 ) fprintf( fp, "Xptolevel %d\n", obj->xp_tolevel ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); if (obj->valueorig[0] != obj->pIndexData->value[0] || obj->valueorig[1] != obj->pIndexData->value[1] || obj->valueorig[2] != obj->pIndexData->value[2] || obj->valueorig[3] != obj->pIndexData->value[3] || obj->valueorig[4] != obj->pIndexData->value[4]) fprintf( fp, "ValOrig %d %d %d %d %d\n", obj->valueorig[0], obj->valueorig[1], obj->valueorig[2], obj->valueorig[3], obj->valueorig[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat, iClass, i; ch = new_char(); ch->pcdata = new_pcdata(); if(d) { d->character = ch; ch->desc = d; } ch->pcdata->afk = str_dup (""); ch->pcdata->pretitle = str_dup(""); ch->pcdata->last_typed = current_time; ch->pcdata->email = str_dup( "none" ); ch->name = str_dup( name ); ch->id = get_pc_id(); ch->race = race_lookup("human"); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; for(iClass = 0; iClass < MAX_MCLASS; iClass++) ch->klass[iClass] = -1; ch->prompt = str_dup("<%hhp %mm %vmv> "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->hometown = 0; ch->levelflux = 0; ch->pcdata->title = str_dup( "" ); ch->pcdata->title2 = str_dup( "" ); ch->pcdata->immtitle = str_dup( "" ); for (stat =0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->condition[COND_TIRED] = 48; ch->pcdata->mvolume = 50; ch->pcdata->svolume = 75; for (i = 0; i < MAX_GAMESTAT; i++) ch->pcdata->gamestat[i] = 0; ch->pcdata->boxrented = 0; for ( i = 0; i < 3 ; i++ ) ch->pcdata->cordinate[i] = 0; ch->pcdata->item_box = 0; ch->pcdata->kills_mob = 0; ch->pcdata->kills_pc = 0; ch->pcdata->deaths_mob = 0; ch->pcdata->deaths_pc = 0; ch->pcdata->tracking = NULL; ch->pcdata->track_count = 0; ch->pcdata->trivia = 0; ch->pcdata->totaltpoints = 0; end_quest(ch, 0); ch->pcdata->spouse = str_dup( "" ); ch->pcdata->nick_first = NULL; ch->pcdata->security = 0; /* OLC */ ch->bloodthirst = 0; ch->bites = 0; ch->isvamp = FALSE; ch->iswere = FALSE; ch->wereform = 0; ch->pcdata->detail_map_x = 4; ch->pcdata->detail_map_y = 3; ch->pcdata->suppress = SUPPRESS_SHIELD_COMP; ch->pcdata->text[0] = ( NORMAL ); ch->pcdata->text[1] = ( WHITE ); ch->pcdata->text[2] = 0; ch->pcdata->auction[0] = ( BRIGHT ); ch->pcdata->auction[1] = ( YELLOW ); ch->pcdata->auction[2] = 0; ch->pcdata->auction_text[0] = ( BRIGHT ); ch->pcdata->auction_text[1] = ( WHITE ); ch->pcdata->auction_text[2] = 0; ch->pcdata->gossip[0] = ( NORMAL ); ch->pcdata->gossip[1] = ( MAGENTA ); ch->pcdata->gossip[2] = 0; ch->pcdata->gossip_text[0] = ( BRIGHT ); ch->pcdata->gossip_text[1] = ( MAGENTA ); ch->pcdata->gossip_text[2] = 0; ch->pcdata->music[0] = ( NORMAL ); ch->pcdata->music[1] = ( RED ); ch->pcdata->music[2] = 0; ch->pcdata->music_text[0] = ( BRIGHT ); ch->pcdata->music_text[1] = ( RED ); ch->pcdata->music_text[2] = 0; ch->pcdata->question[0] = ( BRIGHT ); ch->pcdata->question[1] = ( YELLOW ); ch->pcdata->question[2] = 0; ch->pcdata->question_text[0] = ( BRIGHT ); ch->pcdata->question_text[1] = ( WHITE ); ch->pcdata->question_text[2] = 0; ch->pcdata->answer[0] = ( BRIGHT ); ch->pcdata->answer[1] = ( YELLOW ); ch->pcdata->answer[2] = 0; ch->pcdata->answer_text[0] = ( BRIGHT ); ch->pcdata->answer_text[1] = ( WHITE ); ch->pcdata->answer_text[2] = 0; ch->pcdata->quote[0] = ( NORMAL ); ch->pcdata->quote[1] = ( YELLOW ); ch->pcdata->quote[2] = 0; ch->pcdata->quote_text[0] = ( NORMAL ); ch->pcdata->quote_text[1] = ( GREEN ); ch->pcdata->quote_text[2] = 0; ch->pcdata->immtalk_text[0] = ( NORMAL ); ch->pcdata->immtalk_text[1] = ( CYAN ); ch->pcdata->immtalk_text[2] = 0; ch->pcdata->immtalk_type[0] = ( NORMAL ); ch->pcdata->immtalk_type[1] = ( YELLOW ); ch->pcdata->immtalk_type[2] = 0; ch->pcdata->info[0] = ( BRIGHT ); ch->pcdata->info[1] = ( YELLOW ); ch->pcdata->info[2] = 1; ch->pcdata->say[0] = ( NORMAL ); ch->pcdata->say[1] = ( GREEN ); ch->pcdata->say[2] = 0; ch->pcdata->say_text[0] = ( BRIGHT ); ch->pcdata->say_text[1] = ( GREEN ); ch->pcdata->say_text[2] = 0; ch->pcdata->tell[0] = ( NORMAL ); ch->pcdata->tell[1] = ( GREEN ); ch->pcdata->tell[2] = 0; ch->pcdata->tell_text[0] = ( BRIGHT ); ch->pcdata->tell_text[1] = ( GREEN ); ch->pcdata->tell_text[2] = 0; ch->pcdata->reply[0] = ( NORMAL ); ch->pcdata->reply[1] = ( GREEN ); ch->pcdata->reply[2] = 0; ch->pcdata->reply_text[0] = ( BRIGHT ); ch->pcdata->reply_text[1] = ( GREEN ); ch->pcdata->reply_text[2] = 0; ch->pcdata->gtell_text[0] = ( NORMAL ); ch->pcdata->gtell_text[1] = ( GREEN ); ch->pcdata->gtell_text[2] = 0; ch->pcdata->gtell_type[0] = ( NORMAL ); ch->pcdata->gtell_type[1] = ( RED ); ch->pcdata->gtell_type[2] = 0; ch->pcdata->wiznet[0] = ( NORMAL ); ch->pcdata->wiznet[1] = ( GREEN ); ch->pcdata->wiznet[2] = 0; ch->pcdata->room_title[0] = ( NORMAL ); ch->pcdata->room_title[1] = ( CYAN ); ch->pcdata->room_title[2] = 0; ch->pcdata->room_text[0] = ( NORMAL ); ch->pcdata->room_text[1] = ( WHITE ); ch->pcdata->room_text[2] = 0; ch->pcdata->room_exits[0] = ( NORMAL ); ch->pcdata->room_exits[1] = ( GREEN ); ch->pcdata->room_exits[2] = 0; ch->pcdata->room_things[0] = ( NORMAL ); ch->pcdata->room_things[1] = ( CYAN ); ch->pcdata->room_things[2] = 0; ch->pcdata->prompt[0] = ( NORMAL ); ch->pcdata->prompt[1] = ( CYAN ); ch->pcdata->prompt[2] = 0; ch->pcdata->fight_death[0] = ( BRIGHT ); ch->pcdata->fight_death[1] = ( RED ); ch->pcdata->fight_death[2] = 0; ch->pcdata->fight_yhit[0] = ( NORMAL ); ch->pcdata->fight_yhit[1] = ( GREEN ); ch->pcdata->fight_yhit[2] = 0; ch->pcdata->fight_ohit[0] = ( NORMAL ); ch->pcdata->fight_ohit[1] = ( YELLOW ); ch->pcdata->fight_ohit[2] = 0; ch->pcdata->fight_thit[0] = ( NORMAL ); ch->pcdata->fight_thit[1] = ( RED ); ch->pcdata->fight_thit[2] = 0; ch->pcdata->fight_skill[0] = ( BRIGHT ); ch->pcdata->fight_skill[1] = ( WHITE ); ch->pcdata->fight_skill[2] = 0; ch->pcdata->religion = NULL; ch->pcdata->bless = 0; ch->pcdata->rank = 0; ch->turned = FALSE; ch->pcdata->in_mine = NULL; ch->pcdata->in_shaft = NULL; for(i = 0; i < MAX_CBOOL ; i++ ) ch->pcdata->creation[i] = FALSE; if (gquest_info.running == GQUEST_OFF && IS_SET(ch->act, PLR_GQUEST)) { REMOVE_BIT(ch->act, PLR_GQUEST); reset_gqmob(ch, 0); } found = FALSE; #if defined(unix) /* decompress if .gz file exists */ sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz"); if (file_exists(strsave)) { sprintf(buf,"gzip -dfq %s",strsave); system(buf); } #endif sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( !file_exists(strsave) ) return FALSE; if ( file_exists(strsave) ) { int iNest; fp = file_open( strsave, "r" ); for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "BOX" ) ) fread_bobj ( ch, fp ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp( word, "MOUNT" ) ) fread_mount( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } file_close( fp ); } /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup("human"); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add(ch,pc_race_table[ch->race].skills[i],FALSE); } ch->affected_by = ch->affected_by|race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* RT initialize skills */ if (found && ch->version < 2) /* need to add the new skills */ { group_add(ch,"rom basics",FALSE); add_base_groups(ch); add_default_groups(ch); ch->pcdata->learned[skill_lookup("recall")] = 50; } /* fix levels */ if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35)) { switch (ch->level) { case(40) : ch->level = 159; break; /* imp -> imp */ case(39) : ch->level = 157; break; /* god -> supreme */ case(38) : ch->level = 155; break; /* deity -> god */ case(37) : ch->level = 152; break; /* angel -> demigod */ } switch (ch->trust) { case(40) : ch->trust = 159; break; /* imp -> imp */ case(39) : ch->trust = 157; break; /* god -> supreme */ case(38) : ch->trust = 155; break; /* deity -> god */ case(37) : ch->trust = 152; break; /* angel -> demigod */ case(36) : ch->trust = 150; break; /* hero -> hero */ } } /* ream gold */ if (found && ch->version < 4) { ch->gold /= 100; } if (found && ch->version < 4 ) { ch->pcdata->learned[skill_lookup("spell craft")] = 1; } if (found && !IS_SET(ch->pcdata->suppress,SUPPRESS_SHIELD) && !IS_SET(ch->pcdata->suppress,SUPPRESS_SHIELD_COMP)) SET_BIT(ch->pcdata->suppress,SUPPRESS_SHIELD_COMP); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; const char *word; bool fMatch; int count = 0; int lastlogoff = current_time; int percent, i; sprintf(buf,"Loading %s.",ch->name); log_string(buf); for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_flag( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) ); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); KEY( "AFK", ch->pcdata->afk, fread_string(fp)); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); if (!str_cmp( word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp( word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp( word, "AC") || !str_cmp(word,"Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEY( "Blss", ch->pcdata->bless, fread_number( fp ) ); KEYS( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEYS( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bcount", ch->pcdata->bcount, fread_number( fp ) ); KEYS( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEYS( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Box", ch->pcdata->boxrented, fread_number( fp ) ); KEY( "Bldthrst", ch->bloodthirst, fread_number( fp ) ); KEY( "Bites", ch->bites, fread_number( fp ) ); /* Read in board status */ if (!str_cmp(word, "Boards" )) { int i,num = fread_number (fp); /* number of boards saved */ char *boardname; for (; num ; num-- ) /* for each of the board saved */ { boardname = fread_word (fp); i = board_lookup (boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); log_string (buf); fread_number (fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number (fp); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': KEY( "CExp", ch->pcdata->current_exp, fread_number( fp ) ); KEY( "Cability", ch->cast_ability, fread_number( fp ) ); KEY( "Clevel", ch->cast_level, fread_number( fp ) ); if ( !str_cmp( word, "Cord" ) ) { fMatch = TRUE; for( i = 0 ; i < 3 ; i++ ) ch->pcdata->cordinate[i] = fread_number(fp); break; } if ( !str_cmp( word, "Cla" ) || !str_cmp( word, "Class" )) { int iClass=0; fMatch = TRUE; for ( iClass = 0; iClass < MAX_MCLASS; iClass++ ) ch->klass[ iClass ] = -1; for ( iClass = 0; iClass < MAX_MCLASS; iClass++ ) { ch->klass[ iClass ] = fread_number( fp ); if ( ch->klass[ iClass ] == -1 || ch->version <= 5) break; } } if ( !str_cmp( word, "Clan" ) ) { char *tmp = fread_string(fp); ch->clan = clan_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } KEY( "Comm", ch->comm, fread_flag( fp ) ); KEY( "Comm2", ch->comm2, fread_flag( fp ) ); if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"Cnd")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); fMatch = TRUE; break; } if( !str_cmp( word, "Coloura" ) ) { LOAD_COLOUR( text ) LOAD_COLOUR( auction ) LOAD_COLOUR( gossip ) LOAD_COLOUR( music ) LOAD_COLOUR( question ) fMatch = TRUE; break; } if( !str_cmp( word, "Colourb" ) ) { LOAD_COLOUR( answer ) LOAD_COLOUR( quote ) LOAD_COLOUR( quote_text ) LOAD_COLOUR( immtalk_text ) LOAD_COLOUR( immtalk_type ) fMatch = TRUE; break; } if( !str_cmp( word, "Colourc" ) ) { LOAD_COLOUR( info ) LOAD_COLOUR( tell ) LOAD_COLOUR( reply ) LOAD_COLOUR( gtell_text ) LOAD_COLOUR( gtell_type ) fMatch = TRUE; break; } if( !str_cmp( word, "Colourd" ) ) { LOAD_COLOUR( room_title ) LOAD_COLOUR( room_text ) LOAD_COLOUR( room_exits ) LOAD_COLOUR( room_things ) LOAD_COLOUR( prompt ) fMatch = TRUE; break; } if( !str_cmp( word, "Coloure" ) ) { LOAD_COLOUR( fight_death ) LOAD_COLOUR( fight_yhit ) LOAD_COLOUR( fight_ohit ) LOAD_COLOUR( fight_thit ) LOAD_COLOUR( fight_skill ) fMatch = TRUE; break; } if( !str_cmp( word, "Colourf" ) ) { LOAD_COLOUR( wiznet ) LOAD_COLOUR( say ) LOAD_COLOUR( say_text ) LOAD_COLOUR( tell_text ) LOAD_COLOUR( reply_text ) fMatch = TRUE; break; } if( !str_cmp( word, "Colourg" ) ) { LOAD_COLOUR( auction_text ) LOAD_COLOUR( gossip_text ) LOAD_COLOUR( music_text ) LOAD_COLOUR( question_text ) LOAD_COLOUR( answer_text ) fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Dblq", ch->pcdata->dblq, fread_number( fp ) ); KEYS( "Description", ch->description, fread_string( fp ) ); KEYS( "Desc", ch->description, fread_string( fp ) ); if ( !str_cmp( word, "Deat" )) { ch->pcdata->deaths_mob = fread_number( fp ); ch->pcdata->deaths_pc = fread_number( fp ); fMatch = TRUE; break; } KEY( "Duration", ch->pcdata->duration, fread_number( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); percent = UMIN(percent,100); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move)* percent / 100; } return; } KEY ("Eml", ch->pcdata->email, fread_string(fp) ); KEY ("Eye", ch->pcdata->eye, fread_flag( fp ) ); KEY( "Exp", ch->exp, fread_number( fp ) ); if(!str_cmp(word, "Explored") ) { int mask, bit; EXPLORE_HOLDER *pExp; ch->pcdata->explored->set = fread_number(fp); while(1) { mask = fread_number(fp); bit = fread_number(fp); if(mask == -1) break; for(pExp = ch->pcdata->explored->bits ; pExp ; pExp = pExp->next ) if(pExp->mask == mask) break; if(!pExp) { pExp = (EXPLORE_HOLDER *)calloc(1, sizeof(*pExp) ); pExp->next = ch->pcdata->explored->bits; ch->pcdata->explored->bits = pExp; pExp->mask = mask; } pExp->bits = bit; } fMatch = TRUE; } break; case 'F': KEY( "Fquit", ch->fquit, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); KEY( "Gold_bank", ch->pcdata->gold_bank, fread_number(fp ) ); KEY( "Gpoint", ch->gpoint, fread_number( fp ) ); if (!str_cmp(word, "GStats")) { int i, maxStat = 0; maxStat = fread_number(fp); fMatch = TRUE; for (i = 0; i < maxStat; i++) ch->pcdata->gamestat[i] = fread_number(fp); break; } if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { int gn; char *temp; temp = fread_word( fp ) ; gn = group_lookup(temp); /* gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown group. ", 0 ); } else gn_add(ch,gn); fMatch = TRUE; } if (!str_cmp(word, "GQmobs")) { int maxMob = fread_number(fp); int i; for (i = 0; i < maxMob; i++) ch->pcdata->gq_mobs[i] = fread_number(fp); fMatch = TRUE; } break; case 'H': KEY( "Hair", ch->pcdata->hair, fread_flag( fp ) ); KEY( "Hdam", ch->pcdata->hdam, fread_number( fp ) ); KEY( "Height", ch->pcdata->height, fread_flag( fp ) ); KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); KEY( "Hmtown", ch->hometown, fread_number( fp ) ); KEYS("Host", ch->pcdata->host, fread_string( fp ) ); KEY( "HVnum", ch->pcdata->h_vnum, fread_number( fp ) ); KEY( "HResets", ch->pcdata->horesets, fread_number( fp ) ); KEY( "HOResets", ch->pcdata->horesets, fread_number( fp ) ); KEY( "HMResets", ch->pcdata->hmresets, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); KEY( "Qps", ch->pcdata->qps, fread_number( fp ) ); if ( !str_cmp( word, "immtitle" ) ) { ch->pcdata->immtitle = fread_string( fp ); fMatch = TRUE; break; } if(!str_cmp(word, "Isvmp" ) ) { if(!str_cmp(fread_word(fp), "TRUE") ) ch->isvamp = TRUE; else ch->isvamp = FALSE; fMatch = TRUE; break; } if(!str_cmp(word, "Iswere" ) ) { if(!str_cmp(fread_word(fp), "TRUE") ) ch->iswere = TRUE; else ch->iswere = FALSE; fMatch = TRUE; break; } break; case 'K': if ( !str_cmp( word, "Kill" )) { ch->pcdata->kills_mob = fread_number( fp ); ch->pcdata->kills_pc = fread_number( fp ); fMatch = TRUE; break; } break; case 'L': KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "Lflux", ch->levelflux, fread_number( fp ) ); if (!str_cmp(word,"LogO")) { lastlogoff = fread_number( fp ); ch->llogoff = (time_t) lastlogoff; fMatch = TRUE; break; } KEYS( "LongDescr", ch->long_descr, fread_string( fp ) ); KEYS( "LnD", ch->long_descr, fread_string( fp ) ); break; case 'M': KEY( "Mailid", ch->pcdata->mailid, fread_number( fp ) ); KEY( "Mdam", ch->pcdata->mdam, fread_number( fp ) ); KEY( "Mvolume", ch->pcdata->mvolume, fread_number( fp ) ); KEY( "Msp", ch->pcdata->msp, fread_number( fp ) ); KEY( "Mxp", ch->pcdata->mxp, fread_number( fp ) ); break; case 'N': KEYS( "Name", ch->name, fread_string( fp ) ); if(!str_cmp(word, "Nick") ) { NICK_DATA *pNick; pNick = new_nick(); pNick->realname = fread_string(fp); pNick->shortd = fread_string(fp); pNick->nickname = fread_string(fp); nick_to_char(ch, pNick); fMatch = TRUE; break; } break; case 'P': KEYS( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEYS( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEYS( "Prompt", ch->prompt, fread_string( fp ) ); KEYS( "Prom", ch->prompt, fread_string( fp ) ); KEYS( "Ptit", ch->pcdata->pretitle, fread_string( fp ) ); break; case 'Q': KEY( "QuestPnts", ch->pcdata->questpoints,fread_number( fp )); KEY( "QuestNext", ch->pcdata->nextquest, fread_number( fp )); KEY( "QuestCount", ch->pcdata->countdown, fread_number( fp )); KEY( "QuestLoc", ch->pcdata->questloc, fread_number( fp )); KEY( "QuestObj", ch->pcdata->questobj, fread_number( fp )); KEY( "QuestGiver", ch->pcdata->questgiver, fread_number( fp )); KEY( "QuestMob", ch->pcdata->questmob, fread_number( fp )); break; case 'R': if ( !str_cmp( word, "Race" ) ) { char *tmp = fread_string(fp); ch->race = race_lookup(tmp); if(ch->race == 0 ) ch->race = 1; free_string(tmp); fMatch = TRUE; break; } if( !str_cmp( word, "Rlg" ) ) { char *string; string = fread_string(fp); if( (ch->pcdata->religion = religion_lookup(string ) ) == NULL ) if( ( ch->pcdata->religion = faction_lookup(string) ) == NULL ) logf2("BUG: Player found with invalid religion! %s", string ); fMatch = TRUE; free_string(string); break; } KEY( "Rrnk", ch->pcdata->rank, fread_number( fp ) ); KEY( "Rank", ch->rank, fread_number( fp ) ); KEY( "Rroom", ch->pcdata->rentroom, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); else if (IS_SET(ch->in_room->room_flags, ROOM_ARENA)) ch->in_room = get_room_index(ROOM_VNUM_TEMPLE); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEYS( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "Shares", ch->pcdata->shares, fread_number( fp ) ); KEY( "Shares_bought",ch->pcdata->shares_bought,fread_number(fp ) ); KEY( "Share_level", ch->pcdata->share_level,fread_number( fp ) ); KEYS( "ShD", ch->short_descr, fread_string( fp ) ); KEYS( "Spouse", ch->pcdata->spouse, fread_string( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */ KEY( "Silv", ch->silver, fread_number( fp ) ); KEY( "Silv_bank", ch->pcdata->silver_bank,fread_number( fp ) ); KEY("Stance", ch->stance, fread_number( fp ) ); KEY("Supp", ch->pcdata->suppress, fread_flag( fp ) ); KEY("Svolume", ch->pcdata->svolume, fread_number( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ) ; sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } if (!str_cmp(word, "StayRace")) { ch->pcdata->stay_race = TRUE; fMatch = TRUE; break; } break; case 'T': KEY( "Tmout", ch->pcdata->timeout, fread_number( fp ) ); KEY ("TotalTPnts", ch->pcdata->totaltpoints, fread_number( fp ) ); KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trivia", ch->pcdata->trivia, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } if ( !str_cmp( word, "title2" ) ) { ch->pcdata->title2 = fread_string( fp ); fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->version, fread_number ( fp ) ); KEY( "Vers", ch->version, fread_number ( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': if (!str_cmp(word,"Wpoint")) { int i; for (i = 0; i <= 9; i++) { ch->wpoint[i] = fread_number(fp); } fMatch = TRUE; break; } KEY( "Weight", ch->pcdata->weight, fread_flag( fp ) ); KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizn", ch->wiznet, fread_flag( fp ) ); KEY( "Wereform", ch->wereform, fread_number(fp ) ); break; } if ( !fMatch ) { bug( "Fread_char: No match", 0 ); bug( word, 0 ); fread_to_eol( fp ); } } } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA *ch, FILE *fp ) { const char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for ( ; ; ) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY( "Act", pet->act, fread_flag(fp)); KEY( "AfBy", pet->affected_by, fread_flag(fp)); KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY( "Clan", pet->clan, clan_lookup(fread_string(fp))); KEY( "Comm", pet->comm, fread_flag(fp)); KEY( "Comm2", pet->comm2, fread_flag(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word,"End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { percent = UMIN(percent,100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move)* percent / 100; } return; } KEY( "Exp", pet->exp, fread_number(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_number(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number(fp)); KEY( "Levlflux", pet->levelflux, fread_number(fp)); KEY( "LnD", pet->long_descr, fread_string(fp)); KEY( "LogO", lastlogoff, fread_number(fp)); break; case 'N': KEY( "Name", pet->name, fread_string(fp)); break; case 'P': KEY( "Pos", pet->position, fread_number(fp)); KEY( "Powner", pet->powner, fread_string(fp)); break; case 'R': KEY( "Race", pet->race, race_lookup(fread_string(fp))); break; case 'S' : KEY( "Save", pet->saving_throw, fread_number(fp)); KEY( "Sex", pet->sex, fread_number(fp)); KEY( "ShD", pet->short_descr, fread_string(fp)); KEY( "Silv", pet->silver, fread_number( fp ) ); break; if ( !fMatch ) { bug("Fread_pet: no match.",0); fread_to_eol(fp); } } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { OBJ_DATA *obj; const char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object(get_obj_index(vnum),-1); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'B': KEY( "Belt", obj->belted_vnum, fread_number( fp ) ); break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "Exp", obj->exp, fread_number( fp ) ); KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); KEY( "ExtraFlags2", obj->extra2_flags, fread_number( fp ) ); KEY( "ExtF2", obj->extra2_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_obj: incomplete object.", 0 ); free_obj(obj); return; } else { if ( !fVnum ) { free_obj( obj ); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (IS_OBJ_STAT (obj, ITEM_AUCTIONED)) { bug("char loaded with auctioned item.", 0); REMOVE_BIT (obj->extra_flags, ITEM_AUCTIONED); } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) { if(ch) obj_to_char( obj, ch ); else obj_to_room(obj, obj->in_room ); } else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); if(!str_cmp(word, "Inrm" ) ) { obj->in_room = get_room_index(fread_number(fp) ); fMatch = TRUE; break; } break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'P': KEY("Plev", obj->plevel, fread_number( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); KEY( "Size", obj->size, fread_number( fp ) ); KEY( "strap", obj->strap_loc, fread_number( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "ValOrig" ) ) { obj->valueorig[0] = fread_number( fp ); obj->valueorig[1] = fread_number( fp ); obj->valueorig[2] = fread_number( fp ); obj->valueorig[3] = fread_number( fp ); obj->valueorig[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; case 'X': KEY( "Xptolevel", obj->xp_tolevel, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } } /* load a mount from the forgotten reaches */ void fread_mount( CHAR_DATA *ch, FILE *fp ) { const char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_mount: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_mount: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for ( ; ; ) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY( "Act", pet->act, fread_flag(fp)); KEY( "AfBy", pet->affected_by, fread_flag(fp)); KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY( "Clan", pet->clan, clan_lookup(fread_string(fp))); KEY( "Comm", pet->comm, fread_flag(fp)); KEY( "Comm2", pet->comm2, fread_flag(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word,"End")) { ch->mount = pet; pet->mount = ch; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { percent = UMIN(percent,100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move)* percent / 100; } return; } KEY( "Exp", pet->exp, fread_number(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_number(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number(fp)); KEY( "LnD", pet->long_descr, fread_string(fp)); KEY( "LogO", lastlogoff, fread_number(fp)); break; case 'N': KEY( "Name", pet->name, fread_string(fp)); break; case 'P': KEY( "Pos", pet->position, fread_number(fp)); break; case 'R': KEY( "Race", pet->race, race_lookup(fread_string(fp))); break; case 'S' : KEY( "Save", pet->saving_throw, fread_number(fp)); KEY( "Sex", pet->sex, fread_number(fp)); KEY( "ShD", pet->short_descr, fread_string(fp)); KEY( "Silv", pet->silver, fread_number( fp ) ); break; if ( !fMatch ) { bug("Fread_mount: no match.",0); fread_to_eol(fp); } } } } /* * Write an object and its contents. */ void fwrite_bobj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_bobj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( (ch->level < obj->level - 15 && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0])) return; fprintf( fp, "#BOX\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Size %d\n", obj->size ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->extra2_flags != obj->pIndexData->extra2_flags ); fprintf( fp, "ExtF2 %d\n", obj->extra2_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition) fprintf( fp, "Cond %d\n", obj->condition ); fprintf( fp, "strap %d\n", obj->strap_loc ); if ( obj->belted_vnum > 0 ) fprintf( fp, "Belt %d\n", obj->belted_vnum ); /* variable data */ if ( obj->plevel > 0 ) fprintf( fp, "Plevel %d\n", obj->plevel ); if ( obj->exp > 0 ) fprintf( fp, "Exp %d\n", obj->exp ); if ( obj->xp_tolevel > 0 ) fprintf( fp, "Xptolevel %d\n", obj->xp_tolevel ); fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); if (obj->valueorig[0] != obj->pIndexData->value[0] || obj->valueorig[1] != obj->pIndexData->value[1] || obj->valueorig[2] != obj->pIndexData->value[2] || obj->valueorig[3] != obj->pIndexData->value[3] || obj->valueorig[4] != obj->pIndexData->value[4]) fprintf( fp, "ValOrig %d %d %d %d %d\n", obj->valueorig[0], obj->valueorig[1], obj->valueorig[2], obj->valueorig[3], obj->valueorig[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_bobj( ch, obj->contains, fp, iNest + 1 ); return; } void fread_bobj( CHAR_DATA *ch, FILE *fp ) { OBJ_DATA *obj; const char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_bobj: bad vnum %d.", vnum ); } else { obj = create_object(get_obj_index(vnum),-1); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_bobj: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_bobj: unknown skill.",0); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'B': KEY( "Belt", obj->belted_vnum, fread_number( fp ) ); break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "Exp", obj->exp, fread_number( fp ) ); KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); KEY( "ExtraFlags2", obj->extra2_flags, fread_number( fp ) ); KEY( "ExtF2", obj->extra2_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_bobj: incomplete object.", 0 ); free_obj(obj); return; } else { if ( !fVnum ) { free_obj( obj ); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (IS_OBJ_STAT (obj, ITEM_AUCTIONED)) { bug("char loaded with auctioned item.", 0); REMOVE_BIT (obj->extra_flags, ITEM_AUCTIONED); } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_bobj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'P': KEY("Plevel", obj->plevel, fread_number( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); KEY( "Size", obj->size, fread_number( fp ) ); KEY( "strap", obj->strap_loc, fread_number( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_bobj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_bobj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "ValOrig" ) ) { obj->valueorig[0] = fread_number( fp ); obj->valueorig[1] = fread_number( fp ); obj->valueorig[2] = fread_number( fp ); obj->valueorig[3] = fread_number( fp ); obj->valueorig[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_bobj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; case 'X': KEY( "Xptolevel", obj->xp_tolevel, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_bobj: no match.", 0 ); fread_to_eol( fp ); } } }