shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Gangland~
Builders None~
VNUMs 2100 2199
Credits { 5 15} Raff    Dangerous Neighborhood~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 2101
Name troll gang member~
Short a troll gang member~
Long A member of the Trolls wanders about here.
~
Description He's lived a life of violence ever since he was little.
~
Race human~
Act_flags ACEG
Aff 0
Align -100
Group 2100
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 1d1+99
Dam_dice 1d6+1
Dam_type punch
Armor 5 5 5 9
Clevel0
Cability 0
Off DFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 10
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2102
Name ogre gang member~
Short an ogre gang member~
Long A member of the Ogres wanders about here.
~
Description He wants to rid the world of every last Troll gang member.
~
Race human~
Act_flags ACEG
Aff 0
Align 100
Group 2101
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 1d1+99
Dam_dice 1d6+1
Dam_type punch
Armor 5 5 5 9
Clevel0
Cability 0
Off FJNR
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 10
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2103
Name gang leader troll~
Short the Troll gang leader~
Long The gang leader is not pleased you found his hideout!
~
Description He's risen to be leader through brute force and cunning leadership, you'd
guess mostly brute force from the size of his muscles.
~
Race human~
Act_flags ABFGT
Aff 0
Align 0
Group 2100
Level 13
Hitroll 0
Hit_dice 2d20+170
Mana_dice 1d1+99
Dam_dice 2d5+5
Dam_type punch
Armor -1 -1 -1 8
Clevel0
Cability 0
Off CDEKU
Imm 0
Res E
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 100
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2104
Name bruiser troll~
Short a bruiser~
Long A big, mean bruiser is looking for limbs to break.
~
Description He's 6'6" 245 pounds and enough muscle to bash your head in. How like a Troll.
~
Race human~
Act_flags ACFGHT
Aff D
Align -333
Group 2100
Level 11
Hitroll 0
Hit_dice 4d8+134
Mana_dice 1d1+99
Dam_dice 1d10+3
Dam_type punch
Armor 1 1 1 8
Clevel0
Cability 0
Off CDKU
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2105
Name gang doll~
Short a doll~
Long A gang doll looks naughty and nice.
~
Description She's a beauty (ok in RELATIVE terms) but you better not touch!
~
Race human~
Act_flags ACGHS
Aff 0
Align 0
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 1d1+99
Dam_dice 1d8+1
Dam_type slap
Armor 4 4 4 9
Clevel0
Cability 0
Off FHNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2106
Name patrolman patrol man~
Short a patrolman~
Long A patrolman is trying to keep the peace.
~
Description He'd rather be at the local pub then out here with these nasty kids.
~
Race human~
Act_flags AGT
Aff 0
Align 700
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+115
Mana_dice 1d1+99
Dam_dice 1d7+2
Dam_type punch
Armor 3 3 3 9
Clevel0
Cability 0
Off CKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 350
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2107
Name vandal ogre~
Short a vandal~
Long A vandal is spray painting pro-gang slogans on the wall here.
~
Description He has a wary eye and a fine hand for art.
~
Race human~
Act_flags AGHS
Aff P
Align -400
Group 2101
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 1d1+99
Dam_dice 2d4+2
Dam_type punch
Armor 1 1 1 8
Clevel0
Cability 0
Off FHJNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2108
Name dog pit bull pitbull~
Short a pitbull~
Long A vicious pitbull is foaming at the mouth in rabid anticipation.
~
Description You get a nice close look at him while he's tearing at your throat.
His fangs are blood-stained from hearty meals of ... steak?!
~
Race dog~
Act_flags ABFG
Aff DQ
Align -100
Group 0
Level 5
Hitroll 2
Hit_dice 4d6+60
Mana_dice 2d9+100
Dam_dice 1d8+1
Dam_type bite
Armor 5 5 5 9
Clevel0
Cability 0
Off CEGHQR
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGV
Parts ACDEFHJKUV
Size small
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2109
Name punk troll~
Short a punk~
Long A punk is here, carving his initials into a wall.
~
Description He's a sterling example of rehabilitation at work.  Not nice.
~
Race human~
Act_flags AFHS
Aff P
Align -400
Group 2100
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 1d1+99
Dam_dice 2d4+2
Dam_type punch
Armor 1 1 1 8
Clevel0
Cability 0
Off CDFJU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2110
Name gang leader ogre~
Short the Ogre gang leader~
Long The Ogre gang leader snaps out his stiletto. "Care to dance?"
~
Description He's smaller, but undoubtably smarter, than the Troll's leader. 
~
Race human~
Act_flags ABFGS
Aff 0
Align 0
Group 2101
Level 13
Hitroll 0
Hit_dice 2d10+160
Mana_dice 1d1+99
Dam_dice 2d5+3
Dam_type punch
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFHJKNU
Imm 0
Res G
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 100
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2111
Name thug~
Short a thug~
Long An ugly, scarred thug is here, looking for dogs to kick.
~
Description The thug isn't quite as big as the Troll's bruisers, but you can tell he loves
breaking heads for the Ogres.
~
Race human~
Act_flags ACFGHT
Aff D
Align -333
Group 2101
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 1d1+99
Dam_dice 1d10+2
Dam_type punch
Armor 1 1 1 8
Clevel0
Cability 0
Off JKNU
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 2101
Name troll jacket~
Short a Troll gang jacket~
Desc A Troll gang jacket has been carelessly tossed here.~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values AB AC C 0 0
Level 5
Weight 20
Cost 970
Plevel 0
Exp 0
Xp_tolevel 0
Condition A
EndObj

#OBJ
Vnum 2102
Name ogre jacket~
Short an Ogre gang jacket~
Desc An Ogre gang jacket has been carelessly tossed here.~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values AC C AB 0 0
Level 5
Weight 20
Cost 970
Plevel 0
Exp 0
Xp_tolevel 0
Condition A
EndObj

#OBJ
Vnum 2103
Name chain~
Short a hefty length of chain~
Desc A hefty length of chain lies in a heap here on the floor.~
Material iron~
Item_type weapon
Extra A
Extra2 0
Wear AN
Values whip 2 6 whip 0
Level 12
Weight 100
Cost 960
Plevel 0
Exp 0
Xp_tolevel 0
Condition A
AffectObj
17 -2
AffectObj
18 1
EndObj

#OBJ
Vnum 2104
Name metal cover shield~
Short a metal shield~
Desc A garbage can lid has been dropped on the floor.~
Material steel~
Item_type armor
Extra 0
Extra2 0
Wear AJ
Values AB AB AB A 0
Level 3
Weight 30
Cost 500
Plevel 0
Exp 0
Xp_tolevel 0
Condition A
EndObj

#OBJ
Vnum 2105
Name spray paint can~
Short a spray paint can~
Desc A can of spray paint has been discarded here.~
Material aluminum~
Item_type wand
Extra B
Extra2 0
Wear AO
Values 11 2 2 'colour spray' 0
Level 12
Weight 10
Cost 2200
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
EndObj

#OBJ
Vnum 2106
Name stiletto~
Short a stiletto~
Desc A killer stiletto has been forgotten here.~
Material steel~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 5 2 pierce 0
Level 9
Weight 20
Cost 1090
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
AffectObj
18 4
AffectObj
17 2
EndObj

#OBJ
Vnum 2107
Name spiked heel boots~
Short spiked heeled boots~
Desc A pair of black leather boots with 6 inch spikes have been left here.~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AG
Values AB AB AB 0 0
Level 5
Weight 40
Cost 260
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
AffectObj
2 -1
AffectObj
19 1
EndObj

#OBJ
Vnum 2108
Name mirror~
Short a mirror~
Desc A small mirror has been left here.~
Material glass~
Item_type wand
Extra AG
Extra2 0
Wear AO
Values 20 10 10 'blindness' 0
Level 8
Weight 10
Cost 1910
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2109
Name gloves~
Short comfortable leather gloves~
Desc A pair of soft lined leather gloves lie here.~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AH
Values C AB C 0 0
Level 7
Weight 20
Cost 1010
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
AffectObj
1 1
EndObj

#OBJ
Vnum 2110
Name patrol club~
Short a patrol club~
Desc A patrolman's club has carelessly been forgotten here.~
Material wood~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values mace 1 10 pound 0
Level 9
Weight 10
Cost 980
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
AffectObj
18 3
AffectObj
14 5
EndObj

#OBJ
Vnum 2111
Name signet ring~
Short a troll signet ring~
Desc A signet ring bearing the crest of a troll lies in the dust here.~
Material bronze~
Item_type jewelry
Extra 0
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 10
Weight 10
Cost 1090
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -2
AffectObj
1 1
EndObj

#OBJ
Vnum 2112
Name knuckles brass~
Short brass knuckles~
Desc A set of brass knuckles left from a fight are here on the ground.~
Material brass~
Item_type armor
Extra 0
Extra2 0
Wear AH
Values A A A 0 0
Level 5
Weight 10
Cost 300
Plevel 0
Exp 0
Xp_tolevel 0
Condition A
AffectObj
18 1
EndObj

#OBJ
Vnum 2113
Name pipe lead length~
Short a lead pipe~
Desc A length of lead pipe sits here, just right for bashing heads.~
Material lead~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values mace 2 6 pound 0
Level 11
Weight 60
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition A
AffectObj
18 -1
AffectObj
19 1
EndObj

#OBJ
Vnum 2114
Name troll jacket studded~
Short a studded Troll gang jacket~
Desc A Troll gang jacket with sewn-in metal studs waits for an owner.~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values C BC AC 0 0
Level 10
Weight 30
Cost 1470
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
EndObj

#OBJ
Vnum 2115
Name ogre jacket studded~
Short a studded Ogre gang jacket~
Desc An Ogre gang jacket with sewn-in metal studs waits for an owner.~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values BC AC C 0 0
Level 10
Weight 30
Cost 1470
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2116
Name whistle steel police~
Short a police whistle~
Desc You spot a steel whistle on a fine silver chain here.~
Material steel~
Item_type clothing
Extra 0
Extra2 0
Wear AC
Values 0 0 0 0 0
Level 0
Weight 2
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
EndObj

#OBJ
Vnum 2117
Name pants black leather~
Short a pair of black leather pants~
Desc You see some tight-fitting leather pants sitting on the ground.~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AF
Values AB C C 0 0
Level 5
Weight 0
Cost 420
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
ExtraDesc
pants black leather~
They're worn, but they look suprisingly tough.
~
EndObj

#OBJ
Vnum 2118
Name switchblade knife~
Short a switchblade~
Desc A strange looking knife is here.~
Material steel~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 1 12 stab 0
Level 9
Weight 5
Cost 760
Plevel 0
Exp 0
Xp_tolevel 0
Condition G
AffectObj
18 2
EndObj

#OBJ
Vnum 2119
Name bottle broken~
Short a broken bottle~
Desc Yowch! You cut your foot on a broken bottle.~
Material glass~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 2 7 slash 0
Level 11
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition W
ExtraDesc
bottle broken~
It appears to be a broken wine bottle, but what do you know about brewing?
~
AffectObj
18 -2
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 2101
Name A Dark Alleyway~
Desc The walls of the alleyway have been spray-painted over many times
over the years.  One section of graffiti actually looks legible,
it says:    This section has been designed for levels 5 through 10
            If you are above level 15 please don't expect much fun.
            If you are below level 5 enter at your own risk.
Another section of graffiti says "Raff Rules!"
There is a boulevard to the east and Emerald Avenue is visible to the west.
~
Room_flags 5
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2102
0
Exit
3
You can see Emerald Avenue, a much nicer place to be.
~
~
-1
3119
0
EndRoom

#ROOM
Vnum 2102
Name Beginning of White Dragon Boulevard~
Desc This section of town has been overrun by the Troll gang.  Even the
police stay out of here for fear of being brutalized.  This was once
a nice lower-middleclass neighborhood, but know the gangs run the
streets.  All the shops and homes have been boarded up and abandoned.
An alleyway is to the west and the street continues east.  An over-
grown lot is to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2103
0
Exit
2
~
~
-1
2109
0
Exit
3
~
~
-1
2101
0
EndRoom

#ROOM
Vnum 2103
Name Along White Dragon Boulevard~
Desc Everywhere you look you see signs of recent violence.  Patches of blood
lie everywhere and broken sticks and abandoned knifes are strewn here
and there.  An over-grown lot is to the south.  White Dragon Boulevard leads
east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2104
0
Exit
2
~
~
-1
2110
0
Exit
3
~
~
-1
2102
0
EndRoom

#ROOM
Vnum 2104
Name White Dragon Boulevard at Armory~
Desc Only gang members dare wander the streets here.
What used to be the armory lies to the south.  White Dragon Boulevard
leads east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2105
0
Exit
2
~
~
-1
2111
0
Exit
3
~
~
-1
2103
0
EndRoom

#ROOM
Vnum 2105
Name White Dragon Blvd.~
Desc Black Dragon Avenue used to run south from here but the way has been
blocked by the toppling of a building into the street.  White Dragon
boulevard continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2106
0
Exit
3
~
~
-1
2104
0
EndRoom

#ROOM
Vnum 2106
Name Corner of Ice and White Dragon~
Desc Ice Dragon Way leads south from here.  It used to run the whole length
of the neighborhood and way lined with beautiful crystal sculptures.
White Dragon boulevard leads east and west from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2107
0
Exit
2
~
~
-1
2113
0
Exit
3
~
~
-1
2105
0
EndRoom

#ROOM
Vnum 2107
Name White Dragon Boulevard~
Desc A once majestic inn with a white marble facade lies to the south.
Unfortunately, it has fallen into disrepair and decay.  You can continue
east or west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2108
0
Exit
3
~
~
-1
2106
0
EndRoom

#ROOM
Vnum 2108
Name Corner of Bronze and White Dragon~
Desc This is the north-east corner of the neighborhood. White Dragon
boulevard heads west and Bronze Dragon street heads south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2115
0
Exit
3
~
~
-1
2107
0
EndRoom

#ROOM
Vnum 2109
Name An over-grown lot~
Desc A huge building was going to be built here, but they gave the
project up when violence took over the town.  Now it is just a
weed-strewn plot of land.  The lot continues east and there is a road north.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2102
0
Exit
1
~
~
-1
2110
0
EndRoom

#ROOM
Vnum 2110
Name East end of an over-grown plot of land~
Desc This was planned to be a park, but the developer was scared out
of town by the gang.  Now it is just a dusty square of land. The
park was started to the south.  The lot continues west and there
is a street to the north.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2103
0
Exit
2
~
~
-1
2116
0
Exit
3
~
~
-1
2109
0
EndRoom

#ROOM
Vnum 2111
Name Armory~
Desc Well actually, this is what USED to be the armory.  The equipment has
all been stolen or broken beyond repair. The back wall of the
building has been bashed down, allowing you to go south.  White
Dragon Boulevard is north.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2104
0
Exit
2
~
~
-1
2117
0
EndRoom

#ROOM
Vnum 2112
Name A Bend in the Way~
Desc Ice Dragon Way bends east and south from here.  You notice a lot of
blood dried into the dirt here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2113
0
Exit
2
~
~
-1
2118
0
EndRoom

#ROOM
Vnum 2113
Name Ice Dragon Bend~
Desc Ice Dragon Way bends to the north and west here.  There are footprints
here.  They seem to indicate a large struggle took place here
recently.  What used to be the town Magic shop is to the east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2106
0
Exit
1
~
~
-1
2114
0
Exit
3
~
~
-1
2112
0
EndRoom

#ROOM
Vnum 2114
Name The remains of the magic shop~
Desc The wizard was tough but he couldn't take on 50 of them at once.  So he
died and they took all his stuff and used it on their fellowmen.
The front door leads west back out to the street.  There is a back
door leading to another street to the east.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2115
0
Exit
3
~
~
-1
2113
0
EndRoom

#ROOM
Vnum 2115
Name Bronze Dragon Street at wizard's back door~
Desc Bronze Dragon street goes north and south.  The back door to what
remains of the magic shop is west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2108
0
Exit
2
~
~
-1
2120
0
Exit
3
~
~
-1
2114
0
EndRoom

#ROOM
Vnum 2116
Name Dracolich Plaza~
Desc They began construction of a pleasant plaza here, though you wouldn't
have known it if I hadn't told you.  It has been renamed in honor
of the Dragon gang's idol, the Dracolich.  It has become sort of a
training ground.  There is a short cut to the east and an overgrown
lot of land to the north.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2110
0
Exit
1
~
~
-1
2117
0
EndRoom

#ROOM
Vnum 2117
Name Shortcut~
Desc This is a shortcut between Dracolich Plaza and the center of town.
Dracolich Plaza is to the west and the shortcut continues south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2111
0
Exit
2
~
~
-1
2121
0
Exit
3
~
~
-1
2116
0
EndRoom

#ROOM
Vnum 2118
Name Ice Dragon Way~
Desc Several smashed crystal statues line the Way here.  You begin to wonder
who smashed them, and with what.  The Way bends out of sight to the north
and continues south.  To the east is a courtyard.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2112
0
Exit
1
~
~
-1
2119
0
Exit
2
~
~
-1
2122
0
EndRoom

#ROOM
Vnum 2119
Name Courtyard North~
Desc Once it was the courtyard of a beautiful building complex.  But alas,
someone forgot to water the plants and they all died.  Then again,
you wonder how many people have died here too.  The courtyard extends
to the south and there is a road to the west.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2123
0
Exit
3
~
~
-1
2118
0
EndRoom

#ROOM
Vnum 2120
Name Bronze Dragon Street~
Desc There used to be a gate out to the east here which led to the rest of Midgaard.
The gate has rusted permanently shut.  The street goes north and south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2115
0
Exit
2
~
~
-1
2125
0
EndRoom

#ROOM
Vnum 2121
Name Shortcut~
Desc The shortcut extends north.  There is a street to the east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2117
0
Exit
1
~
~
-1
2122
0
EndRoom

#ROOM
Vnum 2122
Name Ice Dragon Way~
Desc The Way continues north and intersects with Yellow Dragon Avenue
to the south.  For some reason, you somehow realize that there is a
shortcut to the west that leads to Dracolich Plaza.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2118
0
Exit
2
~
~
-1
2127
0
Exit
3
~
~
-1
2121
0
EndRoom

#ROOM
Vnum 2123
Name Courtyard South~
Desc Once full of lush green plants, it is now barren of growth.  A set of
stairs used to extend up to a suite of rooms but the set is missing
stairs 3-15.  The courtyard extends north and there is a street to
the south.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2119
0
Exit
2
~
~
-1
2128
0
EndRoom

#ROOM
Vnum 2124
Name Old Abandoned Warehouse~
Desc Once the center of a lucrative storage business, it has fallen to
disrepair like everything else.  It is now the hideout of the
Dragon gang.  The gang leader runs his reign of terror from here.
There is a wooden door barely on the hinges to the east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
wooden door east~
-1
2125
AB
EndRoom

#ROOM
Vnum 2125
Name Bronze Dragon Street at Warehouse~
Desc The street runs north and south.  There is an old wooden door leading
to a warehouse to the west.  The warehouse LOOKS abandoned. . .
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2120
0
Exit
2
~
~
-1
2130
0
Exit
3
~
wooden door west~
-1
2124
AB
EndRoom

#ROOM
Vnum 2126
Name Yellow Dragon Road~
Desc Yellow Dragon Road is the southern boundary of Troll Territory.  The
road extends east.  You enter "no-man's land" to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2127
0
Exit
2
~
~
-1
2131
0
EndRoom

#ROOM
Vnum 2127
Name Yellow Dragon Road~
Desc The road runs east and west.  Ice Dragon Way leads north from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2122
0
Exit
1
~
~
-1
2128
0
Exit
3
~
~
-1
2126
0
EndRoom

#ROOM
Vnum 2128
Name Yellow Dragon Road~
Desc The roads continues east and west.  There is a courtyard to the north.
You enter "no man's land" to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2123
0
Exit
1
~
~
-1
2129
0
Exit
2
~
~
-1
2133
0
Exit
3
~
~
-1
2127
0
EndRoom

#ROOM
Vnum 2129
Name Yellow Dragon Road~
Desc There is a barred window to the north.  There appears to be a light
coming from the cracks around it.  The road extends east and west
from here.  Or you can enter "no man's land" south from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
window~
Looking through the window, you see a gang leader plotting the demise of
the ogres.
~
Exit
1
~
~
-1
2130
0
Exit
2
~
~
-1
2134
0
Exit
3
~
~
-1
2128
0
EndRoom

#ROOM
Vnum 2130
Name Yellow Dragon Road~
Desc Bronze Dragon Street intersects here and runs north.  Yellow Dragon ends
here but continues to the west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2125
0
Exit
3
~
~
-1
2129
0
EndRoom

#ROOM
Vnum 2131
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and east; or there is a street to the north.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2126
0
Exit
1
~
~
-1
2132
0
Exit
2
~
~
-1
2136
0
EndRoom

#ROOM
Vnum 2132
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
east and west.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2133
0
Exit
2
~
~
-1
2137
0
Exit
3
~
~
-1
2131
0
EndRoom

#ROOM
Vnum 2133
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south,
east and west; or there is a street to the north.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2128
0
Exit
1
~
~
-1
2134
0
Exit
2
~
~
-1
2138
0
Exit
3
~
~
-1
2132
0
EndRoom

#ROOM
Vnum 2134
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south,
east, and west; or there is a street to the north.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2129
0
Exit
1
~
~
-1
2135
0
Exit
2
~
~
-1
2139
0
Exit
3
~
~
-1
2133
0
EndRoom

#ROOM
Vnum 2135
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and west.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2140
0
Exit
3
~
~
-1
2134
0
EndRoom

#ROOM
Vnum 2136
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north
and east; or there is a street to the south.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2131
0
Exit
1
~
~
-1
2137
0
Exit
2
~
~
-1
2141
0
EndRoom

#ROOM
Vnum 2137
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east and west.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2132
0
Exit
1
~
~
-1
2138
0
Exit
3
~
~
-1
2136
0
EndRoom

#ROOM
Vnum 2138
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east, and west; or there is a street to the south.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2133
0
Exit
1
~
~
-1
2139
0
Exit
2
~
~
-1
2143
0
Exit
3
~
~
-1
2137
0
EndRoom

#ROOM
Vnum 2139
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east, and west.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2134
0
Exit
1
~
~
-1
2140
0
Exit
3
~
~
-1
2138
0
EndRoom

#ROOM
Vnum 2140
Name NO MAN'S LAND~
Desc This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and west; or there is a street to the south.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2135
0
Exit
2
~
~
-1
2145
0
Exit
3
~
~
-1
2139
0
EndRoom

#ROOM
Vnum 2141
Name Bend in Hector Street~
Desc Hector street bends to the east and the south here.  "No Man's Land"
entrance is to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2136
0
Exit
1
~
~
-1
2142
0
Exit
2
~
~
-1
2146
0
EndRoom

#ROOM
Vnum 2142
Name Hector Street at Bakery~
Desc Hector street runs east and west.  The Bakery used to be to the south
but the entrance is sealed off.  Probably just a bunch of stale pies in
there anyways.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2143
0
Exit
3
~
~
-1
2141
0
EndRoom

#ROOM
Vnum 2143
Name Another corner of Hector and Achilles streets~
Desc Achilles street heads to the south and Hector runs east and west.
There is an entrance to "No Man's Land" to the north.  On the
southwest corner of this intersection, it looks like a building
was recently burned down.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2138
0
Exit
1
~
~
-1
2144
0
Exit
2
~
~
-1
2147
0
Exit
3
~
~
-1
2142
0
EndRoom

#ROOM
Vnum 2144
Name Hector Street at Jeweler~
Desc Once a bright spot in the town, it now looks like one of the
hardest hit by the violence.  The building could collapse at any
moment.  The street continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2145
0
Exit
3
~
~
-1
2143
0
EndRoom

#ROOM
Vnum 2145
Name Corner of Ajax and Hector~
Desc There is a grand fountain to the east but the water doesn't
look good to drink.  Ajax street heads south and Hector
goes back west.  "No Man's Land" is to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2140
0
Exit
2
~
~
-1
2149
0
Exit
3
~
~
-1
2144
0
EndRoom

#ROOM
Vnum 2146
Name Hector Street~
Desc The street is full of garbage here.  An odd building lies to the west,
but you don't seem to be able to find a way into it.  The street
runs north and south here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2141
0
Exit
2
~
~
-1
2150
0
EndRoom

#ROOM
Vnum 2147
Name Achilles Avenue~
Desc The town bards sang of the victory parades that used to pass along this
route.  It was once a major way through the center of town.  The street
goes south to a bend and north to an intersection.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2143
0
Exit
2
~
~
-1
2152
0
EndRoom

#ROOM
Vnum 2148
Name A small ruined chapel~
Desc This was a small temple built to honor the minor gods and goddesses.
It is now desecrated by graffiti and vandalism.  Perhaps its worst
defilement is that it is the hangout of the Ogre gang.  There is a street to
the east through a rusty metal door.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
rusted door metal~
-1
2149
AB
EndRoom

#ROOM
Vnum 2149
Name Ajax Avenue at chapel~
Desc The temple to honor the minor gods is through a rusty metal door
to the west.  The street continues north and south.  You hear the
muffled sounds of screams coming from the chapel.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2145
0
Exit
2
~
~
-1
2154
0
Exit
3
~
rusted door metal~
-1
2148
AB
EndRoom

#ROOM
Vnum 2150
Name First intersection of Hector and Achilles~
Desc There is a large statue here depicting a battle between two
great warriors.  You think it's odd that it has not been defiled,
but then you sense a aura protecting it.  Achilles runs east
and south, while Hector heads out to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2146
0
Exit
1
~
~
-1
2151
0
Exit
2
~
~
-1
2156
0
EndRoom

#ROOM
Vnum 2151
Name Achilles Avenue~
Desc A large open space, possibly a cemetery, lies to the south.
There is a large wrought-iron fence with spikes on top
which prevents you from entering the area.  The street
continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2152
0
Exit
3
~
~
-1
2150
0
EndRoom

#ROOM
Vnum 2152
Name A bend in the road~
Desc Achilles Avenue bends to the north and west here.  There
is also a narrow alley to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2147
0
Exit
2
~
~
-1
2157
0
Exit
3
~
~
-1
2151
0
EndRoom

#ROOM
Vnum 2153
Name What is left of the weaponshop~
Desc It doesn't even look like those punks gave the weaponsmith a
proper burial.  But what a going away present he seems to have
received!  Blood is splattered and dried all over the walls here.
It looks like a great deal of carnage happened here.  The way
out to the east leads out onto a street.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2154
0
EndRoom

#ROOM
Vnum 2154
Name Ajax street at Weaponshop (or whats left of it)~
Desc The street goes north and south.  The stables used to be to the
east, but I bet all the horses are dead or gone.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2149
0
Exit
2
~
~
-1
2159
0
Exit
3
~
~
-1
2153
0
EndRoom

#ROOM
Vnum 2155
Name Khan Park~
Desc Not really a "park" as you and i would think of it but
it seems queerly peaceful here in comparison to the rest of
the area.  There seems to be some kind of memorial to the
great Mongol warrior Khan being crudely constructed here.
There is a street to the east and another to the south.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2156
0
Exit
2
~
~
-1
2162
0
EndRoom

#ROOM
Vnum 2156
Name Achilles avenue at entrance to park~
Desc A ... park?! lies to the west.  The street runs south to an
intersection and curves to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2150
0
Exit
2
~
~
-1
2163
0
Exit
3
~
~
-1
2155
0
EndRoom

#ROOM
Vnum 2157
Name A bend in Ajax~
Desc The roads bends south and east here.  You barely notice
a small alley leading north.  Some kind of tunnel entrance
is to the west but it has been crushed under its own weight.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2152
0
Exit
1
~
~
-1
2158
0
Exit
2
~
~
-1
2164
0
EndRoom

#ROOM
Vnum 2158
Name Ajax street~
Desc A once prideful guildhouse was on the northeast corner of
this intersection.  Most of the walls and ceiling have long since
been demolished.  An inn/pub is to the south.  The street bends
to the east or west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2159
0
Exit
2
~
~
-1
2165
0
Exit
3
~
~
-1
2157
0
EndRoom

#ROOM
Vnum 2159
Name Curve in the road~
Desc The street goes north or west from here.  A narrow street once
headed southeast from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2154
0
Exit
3
~
~
-1
2158
0
EndRoom

#ROOM
Vnum 2160
Name A wide alleyway~
Desc The sides of the alleyway have been vandalized many times.
One patch of graffiti actually looks readable:
            This section has been designed for levels 5 through 10
            If you are above level 10 please don't expect much.
            If you are below level 5 enter at your own risk.
In another spot it says "now entering Ogre territory..."
A street lies to the west and a major road to the east.
~
Room_flags 5
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2161
0
Exit
3
You see the end of Elm street. Looks much safer.
~
~
-1
3144
0
EndRoom

#ROOM
Vnum 2161
Name Alexander Road~
Desc You see many gang members walking around looking for
fights to pick and things to break.  It seems as if all of the
other citizens have been run out of town.  All the former
homes are boarded up and uninhabitable.  The road continues
east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2162
0
Exit
3
~
~
-1
2160
0
EndRoom

#ROOM
Vnum 2162
Name Alexander Street at park entrance~
Desc A park-looking area lies to the north and a passage between
two buildings leads to another street to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2155
0
Exit
2
~
~
-1
2166
0
Exit
3
~
~
-1
2161
0
EndRoom

#ROOM
Vnum 2163
Name Achilles Avenue~
Desc The Avenue Runs north and south.  You sense you are deep within
Ogre gang territory, and a chill goes up your spine.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2156
0
Exit
2
~
~
-1
2167
0
EndRoom

#ROOM
Vnum 2164
Name Ajax Street~
Desc You can see a sinister black wrought-iron fence to the west.
You wonder if it's keeping you out, or the ghouls in?
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2157
0
Exit
2
~
~
-1
2169
0
EndRoom

#ROOM
Vnum 2165
Name The inn/pub~
Desc The inn actually looks fairly functional despite its lack
of repair.  The boys come here to hoot it up and drink them selves
into oblivion sometimes.  It looks as if the beer is still on tap!!!
A hallway leads south and you spy a street through the doorway
to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2158
0
Exit
2
~
~
-1
2170
0
EndRoom

#ROOM
Vnum 2166
Name Solomon Street~
Desc This street forms the southern boundary of Ogre territory.  The
street extends far to the east.  There is also a pathway between
buildings which leads to another street to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2162
0
Exit
1
~
~
-1
2167
0
EndRoom

#ROOM
Vnum 2167
Name Intersection of Achilles and Solomon~
Desc Solomon street is to the east and west.  The other part of the
T is Achilles Avenue, starting here and winding to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2163
0
Exit
1
~
~
-1
2168
0
Exit
3
~
~
-1
2166
0
EndRoom

#ROOM
Vnum 2168
Name Solomon Street~
Desc A wrought-iron fence blocks off what used to be an entrance to the
cemetery here to the north.  The evil just seems too strong to
to consider entering.  You feel you should stick with the "lesser"
evils along the road to the east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2169
0
Exit
3
~
~
-1
2167
0
EndRoom

#ROOM
Vnum 2169
Name Intersection of Ajax and Solomon~
Desc The two roads meet at a corner here.  Ajax runs north and
Solomon heads west.  An inn/pub is through a back doorway
to the east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2164
0
Exit
1
~
~
-1
2170
0
Exit
3
~
~
-1
2168
0
EndRoom

#ROOM
Vnum 2170
Name Hallway~
Desc The hallway heads back north to the main part of the inn/pub.
The stairs leading up to the guest rooms here do not seem
advisable to climb.  A doorway empties out into Solomon
street to the west.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2165
0
Exit
3
~
~
-1
2169
0
EndRoom

#END



#SPECIALS
S



#RESETS
D 0 2124 1 1
D 0 2125 3 1
D 0 2148 1 1
D 0 2149 3 1
M 0 2109 3 2102 1
E 0 2105 0 17
E 0 2114 0 5
M 0 2101 25 2102 1
E 0 2101 0 5
M 0 2101 25 2103 1
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E 0 2113 0 16
M 0 2101 25 2108 1
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E 0 2115 0 5
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M 0 2108 12 2148 6
M 0 2108 12 2148 6
M 0 2108 12 2148 6
M 0 2105 10 2149 2
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E 0 2102 0 5
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E 0 2115 0 5
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M 0 2102 25 2170 1
E 0 2102 0 5
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$