#AREADATA Name Gangland~ Builders None~ VNUMs 2100 2199 Credits { 5 15} Raff Dangerous Neighborhood~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 2101 Name troll gang member~ Short a troll gang member~ Long A member of the Trolls wanders about here. ~ Description He's lived a life of violence ever since he was little. ~ Race human~ Act_flags ACEG Aff 0 Align -100 Group 2100 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 1d1+99 Dam_dice 1d6+1 Dam_type punch Armor 5 5 5 9 Clevel0 Cability 0 Off DFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2102 Name ogre gang member~ Short an ogre gang member~ Long A member of the Ogres wanders about here. ~ Description He wants to rid the world of every last Troll gang member. ~ Race human~ Act_flags ACEG Aff 0 Align 100 Group 2101 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 1d1+99 Dam_dice 1d6+1 Dam_type punch Armor 5 5 5 9 Clevel0 Cability 0 Off FJNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2103 Name gang leader troll~ Short the Troll gang leader~ Long The gang leader is not pleased you found his hideout! ~ Description He's risen to be leader through brute force and cunning leadership, you'd guess mostly brute force from the size of his muscles. ~ Race human~ Act_flags ABFGT Aff 0 Align 0 Group 2100 Level 13 Hitroll 0 Hit_dice 2d20+170 Mana_dice 1d1+99 Dam_dice 2d5+5 Dam_type punch Armor -1 -1 -1 8 Clevel0 Cability 0 Off CDEKU Imm 0 Res E Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 100 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2104 Name bruiser troll~ Short a bruiser~ Long A big, mean bruiser is looking for limbs to break. ~ Description He's 6'6" 245 pounds and enough muscle to bash your head in. How like a Troll. ~ Race human~ Act_flags ACFGHT Aff D Align -333 Group 2100 Level 11 Hitroll 0 Hit_dice 4d8+134 Mana_dice 1d1+99 Dam_dice 1d10+3 Dam_type punch Armor 1 1 1 8 Clevel0 Cability 0 Off CDKU Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2105 Name gang doll~ Short a doll~ Long A gang doll looks naughty and nice. ~ Description She's a beauty (ok in RELATIVE terms) but you better not touch! ~ Race human~ Act_flags ACGHS Aff 0 Align 0 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 1d1+99 Dam_dice 1d8+1 Dam_type slap Armor 4 4 4 9 Clevel0 Cability 0 Off FHNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2106 Name patrolman patrol man~ Short a patrolman~ Long A patrolman is trying to keep the peace. ~ Description He'd rather be at the local pub then out here with these nasty kids. ~ Race human~ Act_flags AGT Aff 0 Align 700 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+115 Mana_dice 1d1+99 Dam_dice 1d7+2 Dam_type punch Armor 3 3 3 9 Clevel0 Cability 0 Off CKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 350 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2107 Name vandal ogre~ Short a vandal~ Long A vandal is spray painting pro-gang slogans on the wall here. ~ Description He has a wary eye and a fine hand for art. ~ Race human~ Act_flags AGHS Aff P Align -400 Group 2101 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 1d1+99 Dam_dice 2d4+2 Dam_type punch Armor 1 1 1 8 Clevel0 Cability 0 Off FHJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2108 Name dog pit bull pitbull~ Short a pitbull~ Long A vicious pitbull is foaming at the mouth in rabid anticipation. ~ Description You get a nice close look at him while he's tearing at your throat. His fangs are blood-stained from hearty meals of ... steak?! ~ Race dog~ Act_flags ABFG Aff DQ Align -100 Group 0 Level 5 Hitroll 2 Hit_dice 4d6+60 Mana_dice 2d9+100 Dam_dice 1d8+1 Dam_type bite Armor 5 5 5 9 Clevel0 Cability 0 Off CEGHQR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AGV Parts ACDEFHJKUV Size small Material unknown Aggression 0 EndMob #MOB Vnum 2109 Name punk troll~ Short a punk~ Long A punk is here, carving his initials into a wall. ~ Description He's a sterling example of rehabilitation at work. Not nice. ~ Race human~ Act_flags AFHS Aff P Align -400 Group 2100 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 1d1+99 Dam_dice 2d4+2 Dam_type punch Armor 1 1 1 8 Clevel0 Cability 0 Off CDFJU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2110 Name gang leader ogre~ Short the Ogre gang leader~ Long The Ogre gang leader snaps out his stiletto. "Care to dance?" ~ Description He's smaller, but undoubtably smarter, than the Troll's leader. ~ Race human~ Act_flags ABFGS Aff 0 Align 0 Group 2101 Level 13 Hitroll 0 Hit_dice 2d10+160 Mana_dice 1d1+99 Dam_dice 2d5+3 Dam_type punch Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFHJKNU Imm 0 Res G Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 100 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2111 Name thug~ Short a thug~ Long An ugly, scarred thug is here, looking for dogs to kick. ~ Description The thug isn't quite as big as the Troll's bruisers, but you can tell he loves breaking heads for the Ogres. ~ Race human~ Act_flags ACFGHT Aff D Align -333 Group 2101 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 1d1+99 Dam_dice 1d10+2 Dam_type punch Armor 1 1 1 8 Clevel0 Cability 0 Off JKNU Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 2101 Name troll jacket~ Short a Troll gang jacket~ Desc A Troll gang jacket has been carelessly tossed here.~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AD Values AB AC C 0 0 Level 5 Weight 20 Cost 970 Plevel 0 Exp 0 Xp_tolevel 0 Condition A EndObj #OBJ Vnum 2102 Name ogre jacket~ Short an Ogre gang jacket~ Desc An Ogre gang jacket has been carelessly tossed here.~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AD Values AC C AB 0 0 Level 5 Weight 20 Cost 970 Plevel 0 Exp 0 Xp_tolevel 0 Condition A EndObj #OBJ Vnum 2103 Name chain~ Short a hefty length of chain~ Desc A hefty length of chain lies in a heap here on the floor.~ Material iron~ Item_type weapon Extra A Extra2 0 Wear AN Values whip 2 6 whip 0 Level 12 Weight 100 Cost 960 Plevel 0 Exp 0 Xp_tolevel 0 Condition A AffectObj 17 -2 AffectObj 18 1 EndObj #OBJ Vnum 2104 Name metal cover shield~ Short a metal shield~ Desc A garbage can lid has been dropped on the floor.~ Material steel~ Item_type armor Extra 0 Extra2 0 Wear AJ Values AB AB AB A 0 Level 3 Weight 30 Cost 500 Plevel 0 Exp 0 Xp_tolevel 0 Condition A EndObj #OBJ Vnum 2105 Name spray paint can~ Short a spray paint can~ Desc A can of spray paint has been discarded here.~ Material aluminum~ Item_type wand Extra B Extra2 0 Wear AO Values 11 2 2 'colour spray' 0 Level 12 Weight 10 Cost 2200 Plevel 0 Exp 0 Xp_tolevel 0 Condition G EndObj #OBJ Vnum 2106 Name stiletto~ Short a stiletto~ Desc A killer stiletto has been forgotten here.~ Material steel~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 5 2 pierce 0 Level 9 Weight 20 Cost 1090 Plevel 0 Exp 0 Xp_tolevel 0 Condition G AffectObj 18 4 AffectObj 17 2 EndObj #OBJ Vnum 2107 Name spiked heel boots~ Short spiked heeled boots~ Desc A pair of black leather boots with 6 inch spikes have been left here.~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AG Values AB AB AB 0 0 Level 5 Weight 40 Cost 260 Plevel 0 Exp 0 Xp_tolevel 0 Condition G AffectObj 2 -1 AffectObj 19 1 EndObj #OBJ Vnum 2108 Name mirror~ Short a mirror~ Desc A small mirror has been left here.~ Material glass~ Item_type wand Extra AG Extra2 0 Wear AO Values 20 10 10 'blindness' 0 Level 8 Weight 10 Cost 1910 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2109 Name gloves~ Short comfortable leather gloves~ Desc A pair of soft lined leather gloves lie here.~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AH Values C AB C 0 0 Level 7 Weight 20 Cost 1010 Plevel 0 Exp 0 Xp_tolevel 0 Condition G AffectObj 1 1 EndObj #OBJ Vnum 2110 Name patrol club~ Short a patrol club~ Desc A patrolman's club has carelessly been forgotten here.~ Material wood~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 1 10 pound 0 Level 9 Weight 10 Cost 980 Plevel 0 Exp 0 Xp_tolevel 0 Condition G AffectObj 18 3 AffectObj 14 5 EndObj #OBJ Vnum 2111 Name signet ring~ Short a troll signet ring~ Desc A signet ring bearing the crest of a troll lies in the dust here.~ Material bronze~ Item_type jewelry Extra 0 Extra2 0 Wear AB Values 0 0 0 0 0 Level 10 Weight 10 Cost 1090 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -2 AffectObj 1 1 EndObj #OBJ Vnum 2112 Name knuckles brass~ Short brass knuckles~ Desc A set of brass knuckles left from a fight are here on the ground.~ Material brass~ Item_type armor Extra 0 Extra2 0 Wear AH Values A A A 0 0 Level 5 Weight 10 Cost 300 Plevel 0 Exp 0 Xp_tolevel 0 Condition A AffectObj 18 1 EndObj #OBJ Vnum 2113 Name pipe lead length~ Short a lead pipe~ Desc A length of lead pipe sits here, just right for bashing heads.~ Material lead~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 6 pound 0 Level 11 Weight 60 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition A AffectObj 18 -1 AffectObj 19 1 EndObj #OBJ Vnum 2114 Name troll jacket studded~ Short a studded Troll gang jacket~ Desc A Troll gang jacket with sewn-in metal studs waits for an owner.~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AD Values C BC AC 0 0 Level 10 Weight 30 Cost 1470 Plevel 0 Exp 0 Xp_tolevel 0 Condition G EndObj #OBJ Vnum 2115 Name ogre jacket studded~ Short a studded Ogre gang jacket~ Desc An Ogre gang jacket with sewn-in metal studs waits for an owner.~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AD Values BC AC C 0 0 Level 10 Weight 30 Cost 1470 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2116 Name whistle steel police~ Short a police whistle~ Desc You spot a steel whistle on a fine silver chain here.~ Material steel~ Item_type clothing Extra 0 Extra2 0 Wear AC Values 0 0 0 0 0 Level 0 Weight 2 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition G EndObj #OBJ Vnum 2117 Name pants black leather~ Short a pair of black leather pants~ Desc You see some tight-fitting leather pants sitting on the ground.~ Material leather~ Item_type armor Extra 0 Extra2 0 Wear AF Values AB C C 0 0 Level 5 Weight 0 Cost 420 Plevel 0 Exp 0 Xp_tolevel 0 Condition G ExtraDesc pants black leather~ They're worn, but they look suprisingly tough. ~ EndObj #OBJ Vnum 2118 Name switchblade knife~ Short a switchblade~ Desc A strange looking knife is here.~ Material steel~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 1 12 stab 0 Level 9 Weight 5 Cost 760 Plevel 0 Exp 0 Xp_tolevel 0 Condition G AffectObj 18 2 EndObj #OBJ Vnum 2119 Name bottle broken~ Short a broken bottle~ Desc Yowch! You cut your foot on a broken bottle.~ Material glass~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 2 7 slash 0 Level 11 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition W ExtraDesc bottle broken~ It appears to be a broken wine bottle, but what do you know about brewing? ~ AffectObj 18 -2 EndObj #END #ROOMSNEW #ROOM Vnum 2101 Name A Dark Alleyway~ Desc The walls of the alleyway have been spray-painted over many times over the years. One section of graffiti actually looks legible, it says: This section has been designed for levels 5 through 10 If you are above level 15 please don't expect much fun. If you are below level 5 enter at your own risk. Another section of graffiti says "Raff Rules!" There is a boulevard to the east and Emerald Avenue is visible to the west. ~ Room_flags 5 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2102 0 Exit 3 You can see Emerald Avenue, a much nicer place to be. ~ ~ -1 3119 0 EndRoom #ROOM Vnum 2102 Name Beginning of White Dragon Boulevard~ Desc This section of town has been overrun by the Troll gang. Even the police stay out of here for fear of being brutalized. This was once a nice lower-middleclass neighborhood, but know the gangs run the streets. All the shops and homes have been boarded up and abandoned. An alleyway is to the west and the street continues east. An over- grown lot is to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2103 0 Exit 2 ~ ~ -1 2109 0 Exit 3 ~ ~ -1 2101 0 EndRoom #ROOM Vnum 2103 Name Along White Dragon Boulevard~ Desc Everywhere you look you see signs of recent violence. Patches of blood lie everywhere and broken sticks and abandoned knifes are strewn here and there. An over-grown lot is to the south. White Dragon Boulevard leads east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2104 0 Exit 2 ~ ~ -1 2110 0 Exit 3 ~ ~ -1 2102 0 EndRoom #ROOM Vnum 2104 Name White Dragon Boulevard at Armory~ Desc Only gang members dare wander the streets here. What used to be the armory lies to the south. White Dragon Boulevard leads east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2105 0 Exit 2 ~ ~ -1 2111 0 Exit 3 ~ ~ -1 2103 0 EndRoom #ROOM Vnum 2105 Name White Dragon Blvd.~ Desc Black Dragon Avenue used to run south from here but the way has been blocked by the toppling of a building into the street. White Dragon boulevard continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2106 0 Exit 3 ~ ~ -1 2104 0 EndRoom #ROOM Vnum 2106 Name Corner of Ice and White Dragon~ Desc Ice Dragon Way leads south from here. It used to run the whole length of the neighborhood and way lined with beautiful crystal sculptures. White Dragon boulevard leads east and west from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2107 0 Exit 2 ~ ~ -1 2113 0 Exit 3 ~ ~ -1 2105 0 EndRoom #ROOM Vnum 2107 Name White Dragon Boulevard~ Desc A once majestic inn with a white marble facade lies to the south. Unfortunately, it has fallen into disrepair and decay. You can continue east or west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2108 0 Exit 3 ~ ~ -1 2106 0 EndRoom #ROOM Vnum 2108 Name Corner of Bronze and White Dragon~ Desc This is the north-east corner of the neighborhood. White Dragon boulevard heads west and Bronze Dragon street heads south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2115 0 Exit 3 ~ ~ -1 2107 0 EndRoom #ROOM Vnum 2109 Name An over-grown lot~ Desc A huge building was going to be built here, but they gave the project up when violence took over the town. Now it is just a weed-strewn plot of land. The lot continues east and there is a road north. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2102 0 Exit 1 ~ ~ -1 2110 0 EndRoom #ROOM Vnum 2110 Name East end of an over-grown plot of land~ Desc This was planned to be a park, but the developer was scared out of town by the gang. Now it is just a dusty square of land. The park was started to the south. The lot continues west and there is a street to the north. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2103 0 Exit 2 ~ ~ -1 2116 0 Exit 3 ~ ~ -1 2109 0 EndRoom #ROOM Vnum 2111 Name Armory~ Desc Well actually, this is what USED to be the armory. The equipment has all been stolen or broken beyond repair. The back wall of the building has been bashed down, allowing you to go south. White Dragon Boulevard is north. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2104 0 Exit 2 ~ ~ -1 2117 0 EndRoom #ROOM Vnum 2112 Name A Bend in the Way~ Desc Ice Dragon Way bends east and south from here. You notice a lot of blood dried into the dirt here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2113 0 Exit 2 ~ ~ -1 2118 0 EndRoom #ROOM Vnum 2113 Name Ice Dragon Bend~ Desc Ice Dragon Way bends to the north and west here. There are footprints here. They seem to indicate a large struggle took place here recently. What used to be the town Magic shop is to the east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2106 0 Exit 1 ~ ~ -1 2114 0 Exit 3 ~ ~ -1 2112 0 EndRoom #ROOM Vnum 2114 Name The remains of the magic shop~ Desc The wizard was tough but he couldn't take on 50 of them at once. So he died and they took all his stuff and used it on their fellowmen. The front door leads west back out to the street. There is a back door leading to another street to the east. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2115 0 Exit 3 ~ ~ -1 2113 0 EndRoom #ROOM Vnum 2115 Name Bronze Dragon Street at wizard's back door~ Desc Bronze Dragon street goes north and south. The back door to what remains of the magic shop is west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2108 0 Exit 2 ~ ~ -1 2120 0 Exit 3 ~ ~ -1 2114 0 EndRoom #ROOM Vnum 2116 Name Dracolich Plaza~ Desc They began construction of a pleasant plaza here, though you wouldn't have known it if I hadn't told you. It has been renamed in honor of the Dragon gang's idol, the Dracolich. It has become sort of a training ground. There is a short cut to the east and an overgrown lot of land to the north. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2110 0 Exit 1 ~ ~ -1 2117 0 EndRoom #ROOM Vnum 2117 Name Shortcut~ Desc This is a shortcut between Dracolich Plaza and the center of town. Dracolich Plaza is to the west and the shortcut continues south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2111 0 Exit 2 ~ ~ -1 2121 0 Exit 3 ~ ~ -1 2116 0 EndRoom #ROOM Vnum 2118 Name Ice Dragon Way~ Desc Several smashed crystal statues line the Way here. You begin to wonder who smashed them, and with what. The Way bends out of sight to the north and continues south. To the east is a courtyard. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2112 0 Exit 1 ~ ~ -1 2119 0 Exit 2 ~ ~ -1 2122 0 EndRoom #ROOM Vnum 2119 Name Courtyard North~ Desc Once it was the courtyard of a beautiful building complex. But alas, someone forgot to water the plants and they all died. Then again, you wonder how many people have died here too. The courtyard extends to the south and there is a road to the west. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2123 0 Exit 3 ~ ~ -1 2118 0 EndRoom #ROOM Vnum 2120 Name Bronze Dragon Street~ Desc There used to be a gate out to the east here which led to the rest of Midgaard. The gate has rusted permanently shut. The street goes north and south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2115 0 Exit 2 ~ ~ -1 2125 0 EndRoom #ROOM Vnum 2121 Name Shortcut~ Desc The shortcut extends north. There is a street to the east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2117 0 Exit 1 ~ ~ -1 2122 0 EndRoom #ROOM Vnum 2122 Name Ice Dragon Way~ Desc The Way continues north and intersects with Yellow Dragon Avenue to the south. For some reason, you somehow realize that there is a shortcut to the west that leads to Dracolich Plaza. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2118 0 Exit 2 ~ ~ -1 2127 0 Exit 3 ~ ~ -1 2121 0 EndRoom #ROOM Vnum 2123 Name Courtyard South~ Desc Once full of lush green plants, it is now barren of growth. A set of stairs used to extend up to a suite of rooms but the set is missing stairs 3-15. The courtyard extends north and there is a street to the south. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2119 0 Exit 2 ~ ~ -1 2128 0 EndRoom #ROOM Vnum 2124 Name Old Abandoned Warehouse~ Desc Once the center of a lucrative storage business, it has fallen to disrepair like everything else. It is now the hideout of the Dragon gang. The gang leader runs his reign of terror from here. There is a wooden door barely on the hinges to the east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ wooden door east~ -1 2125 AB EndRoom #ROOM Vnum 2125 Name Bronze Dragon Street at Warehouse~ Desc The street runs north and south. There is an old wooden door leading to a warehouse to the west. The warehouse LOOKS abandoned. . . ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2120 0 Exit 2 ~ ~ -1 2130 0 Exit 3 ~ wooden door west~ -1 2124 AB EndRoom #ROOM Vnum 2126 Name Yellow Dragon Road~ Desc Yellow Dragon Road is the southern boundary of Troll Territory. The road extends east. You enter "no-man's land" to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2127 0 Exit 2 ~ ~ -1 2131 0 EndRoom #ROOM Vnum 2127 Name Yellow Dragon Road~ Desc The road runs east and west. Ice Dragon Way leads north from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2122 0 Exit 1 ~ ~ -1 2128 0 Exit 3 ~ ~ -1 2126 0 EndRoom #ROOM Vnum 2128 Name Yellow Dragon Road~ Desc The roads continues east and west. There is a courtyard to the north. You enter "no man's land" to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2123 0 Exit 1 ~ ~ -1 2129 0 Exit 2 ~ ~ -1 2133 0 Exit 3 ~ ~ -1 2127 0 EndRoom #ROOM Vnum 2129 Name Yellow Dragon Road~ Desc There is a barred window to the north. There appears to be a light coming from the cracks around it. The road extends east and west from here. Or you can enter "no man's land" south from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc window~ Looking through the window, you see a gang leader plotting the demise of the ogres. ~ Exit 1 ~ ~ -1 2130 0 Exit 2 ~ ~ -1 2134 0 Exit 3 ~ ~ -1 2128 0 EndRoom #ROOM Vnum 2130 Name Yellow Dragon Road~ Desc Bronze Dragon Street intersects here and runs north. Yellow Dragon ends here but continues to the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2125 0 Exit 3 ~ ~ -1 2129 0 EndRoom #ROOM Vnum 2131 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and east; or there is a street to the north. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2126 0 Exit 1 ~ ~ -1 2132 0 Exit 2 ~ ~ -1 2136 0 EndRoom #ROOM Vnum 2132 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south east and west. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2133 0 Exit 2 ~ ~ -1 2137 0 Exit 3 ~ ~ -1 2131 0 EndRoom #ROOM Vnum 2133 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east and west; or there is a street to the north. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2128 0 Exit 1 ~ ~ -1 2134 0 Exit 2 ~ ~ -1 2138 0 Exit 3 ~ ~ -1 2132 0 EndRoom #ROOM Vnum 2134 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east, and west; or there is a street to the north. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2129 0 Exit 1 ~ ~ -1 2135 0 Exit 2 ~ ~ -1 2139 0 Exit 3 ~ ~ -1 2133 0 EndRoom #ROOM Vnum 2135 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2140 0 Exit 3 ~ ~ -1 2134 0 EndRoom #ROOM Vnum 2136 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north and east; or there is a street to the south. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2131 0 Exit 1 ~ ~ -1 2137 0 Exit 2 ~ ~ -1 2141 0 EndRoom #ROOM Vnum 2137 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east and west. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2132 0 Exit 1 ~ ~ -1 2138 0 Exit 3 ~ ~ -1 2136 0 EndRoom #ROOM Vnum 2138 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west; or there is a street to the south. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2133 0 Exit 1 ~ ~ -1 2139 0 Exit 2 ~ ~ -1 2143 0 Exit 3 ~ ~ -1 2137 0 EndRoom #ROOM Vnum 2139 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2134 0 Exit 1 ~ ~ -1 2140 0 Exit 3 ~ ~ -1 2138 0 EndRoom #ROOM Vnum 2140 Name NO MAN'S LAND~ Desc This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west; or there is a street to the south. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2135 0 Exit 2 ~ ~ -1 2145 0 Exit 3 ~ ~ -1 2139 0 EndRoom #ROOM Vnum 2141 Name Bend in Hector Street~ Desc Hector street bends to the east and the south here. "No Man's Land" entrance is to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2136 0 Exit 1 ~ ~ -1 2142 0 Exit 2 ~ ~ -1 2146 0 EndRoom #ROOM Vnum 2142 Name Hector Street at Bakery~ Desc Hector street runs east and west. The Bakery used to be to the south but the entrance is sealed off. Probably just a bunch of stale pies in there anyways. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2143 0 Exit 3 ~ ~ -1 2141 0 EndRoom #ROOM Vnum 2143 Name Another corner of Hector and Achilles streets~ Desc Achilles street heads to the south and Hector runs east and west. There is an entrance to "No Man's Land" to the north. On the southwest corner of this intersection, it looks like a building was recently burned down. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2138 0 Exit 1 ~ ~ -1 2144 0 Exit 2 ~ ~ -1 2147 0 Exit 3 ~ ~ -1 2142 0 EndRoom #ROOM Vnum 2144 Name Hector Street at Jeweler~ Desc Once a bright spot in the town, it now looks like one of the hardest hit by the violence. The building could collapse at any moment. The street continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2145 0 Exit 3 ~ ~ -1 2143 0 EndRoom #ROOM Vnum 2145 Name Corner of Ajax and Hector~ Desc There is a grand fountain to the east but the water doesn't look good to drink. Ajax street heads south and Hector goes back west. "No Man's Land" is to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2140 0 Exit 2 ~ ~ -1 2149 0 Exit 3 ~ ~ -1 2144 0 EndRoom #ROOM Vnum 2146 Name Hector Street~ Desc The street is full of garbage here. An odd building lies to the west, but you don't seem to be able to find a way into it. The street runs north and south here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2141 0 Exit 2 ~ ~ -1 2150 0 EndRoom #ROOM Vnum 2147 Name Achilles Avenue~ Desc The town bards sang of the victory parades that used to pass along this route. It was once a major way through the center of town. The street goes south to a bend and north to an intersection. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2143 0 Exit 2 ~ ~ -1 2152 0 EndRoom #ROOM Vnum 2148 Name A small ruined chapel~ Desc This was a small temple built to honor the minor gods and goddesses. It is now desecrated by graffiti and vandalism. Perhaps its worst defilement is that it is the hangout of the Ogre gang. There is a street to the east through a rusty metal door. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ rusted door metal~ -1 2149 AB EndRoom #ROOM Vnum 2149 Name Ajax Avenue at chapel~ Desc The temple to honor the minor gods is through a rusty metal door to the west. The street continues north and south. You hear the muffled sounds of screams coming from the chapel. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2145 0 Exit 2 ~ ~ -1 2154 0 Exit 3 ~ rusted door metal~ -1 2148 AB EndRoom #ROOM Vnum 2150 Name First intersection of Hector and Achilles~ Desc There is a large statue here depicting a battle between two great warriors. You think it's odd that it has not been defiled, but then you sense a aura protecting it. Achilles runs east and south, while Hector heads out to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2146 0 Exit 1 ~ ~ -1 2151 0 Exit 2 ~ ~ -1 2156 0 EndRoom #ROOM Vnum 2151 Name Achilles Avenue~ Desc A large open space, possibly a cemetery, lies to the south. There is a large wrought-iron fence with spikes on top which prevents you from entering the area. The street continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2152 0 Exit 3 ~ ~ -1 2150 0 EndRoom #ROOM Vnum 2152 Name A bend in the road~ Desc Achilles Avenue bends to the north and west here. There is also a narrow alley to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2147 0 Exit 2 ~ ~ -1 2157 0 Exit 3 ~ ~ -1 2151 0 EndRoom #ROOM Vnum 2153 Name What is left of the weaponshop~ Desc It doesn't even look like those punks gave the weaponsmith a proper burial. But what a going away present he seems to have received! Blood is splattered and dried all over the walls here. It looks like a great deal of carnage happened here. The way out to the east leads out onto a street. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2154 0 EndRoom #ROOM Vnum 2154 Name Ajax street at Weaponshop (or whats left of it)~ Desc The street goes north and south. The stables used to be to the east, but I bet all the horses are dead or gone. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2149 0 Exit 2 ~ ~ -1 2159 0 Exit 3 ~ ~ -1 2153 0 EndRoom #ROOM Vnum 2155 Name Khan Park~ Desc Not really a "park" as you and i would think of it but it seems queerly peaceful here in comparison to the rest of the area. There seems to be some kind of memorial to the great Mongol warrior Khan being crudely constructed here. There is a street to the east and another to the south. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2156 0 Exit 2 ~ ~ -1 2162 0 EndRoom #ROOM Vnum 2156 Name Achilles avenue at entrance to park~ Desc A ... park?! lies to the west. The street runs south to an intersection and curves to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2150 0 Exit 2 ~ ~ -1 2163 0 Exit 3 ~ ~ -1 2155 0 EndRoom #ROOM Vnum 2157 Name A bend in Ajax~ Desc The roads bends south and east here. You barely notice a small alley leading north. Some kind of tunnel entrance is to the west but it has been crushed under its own weight. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2152 0 Exit 1 ~ ~ -1 2158 0 Exit 2 ~ ~ -1 2164 0 EndRoom #ROOM Vnum 2158 Name Ajax street~ Desc A once prideful guildhouse was on the northeast corner of this intersection. Most of the walls and ceiling have long since been demolished. An inn/pub is to the south. The street bends to the east or west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2159 0 Exit 2 ~ ~ -1 2165 0 Exit 3 ~ ~ -1 2157 0 EndRoom #ROOM Vnum 2159 Name Curve in the road~ Desc The street goes north or west from here. A narrow street once headed southeast from here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2154 0 Exit 3 ~ ~ -1 2158 0 EndRoom #ROOM Vnum 2160 Name A wide alleyway~ Desc The sides of the alleyway have been vandalized many times. One patch of graffiti actually looks readable: This section has been designed for levels 5 through 10 If you are above level 10 please don't expect much. If you are below level 5 enter at your own risk. In another spot it says "now entering Ogre territory..." A street lies to the west and a major road to the east. ~ Room_flags 5 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2161 0 Exit 3 You see the end of Elm street. Looks much safer. ~ ~ -1 3144 0 EndRoom #ROOM Vnum 2161 Name Alexander Road~ Desc You see many gang members walking around looking for fights to pick and things to break. It seems as if all of the other citizens have been run out of town. All the former homes are boarded up and uninhabitable. The road continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2162 0 Exit 3 ~ ~ -1 2160 0 EndRoom #ROOM Vnum 2162 Name Alexander Street at park entrance~ Desc A park-looking area lies to the north and a passage between two buildings leads to another street to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2155 0 Exit 2 ~ ~ -1 2166 0 Exit 3 ~ ~ -1 2161 0 EndRoom #ROOM Vnum 2163 Name Achilles Avenue~ Desc The Avenue Runs north and south. You sense you are deep within Ogre gang territory, and a chill goes up your spine. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2156 0 Exit 2 ~ ~ -1 2167 0 EndRoom #ROOM Vnum 2164 Name Ajax Street~ Desc You can see a sinister black wrought-iron fence to the west. You wonder if it's keeping you out, or the ghouls in? ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2157 0 Exit 2 ~ ~ -1 2169 0 EndRoom #ROOM Vnum 2165 Name The inn/pub~ Desc The inn actually looks fairly functional despite its lack of repair. The boys come here to hoot it up and drink them selves into oblivion sometimes. It looks as if the beer is still on tap!!! A hallway leads south and you spy a street through the doorway to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2158 0 Exit 2 ~ ~ -1 2170 0 EndRoom #ROOM Vnum 2166 Name Solomon Street~ Desc This street forms the southern boundary of Ogre territory. The street extends far to the east. There is also a pathway between buildings which leads to another street to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2162 0 Exit 1 ~ ~ -1 2167 0 EndRoom #ROOM Vnum 2167 Name Intersection of Achilles and Solomon~ Desc Solomon street is to the east and west. The other part of the T is Achilles Avenue, starting here and winding to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2163 0 Exit 1 ~ ~ -1 2168 0 Exit 3 ~ ~ -1 2166 0 EndRoom #ROOM Vnum 2168 Name Solomon Street~ Desc A wrought-iron fence blocks off what used to be an entrance to the cemetery here to the north. The evil just seems too strong to to consider entering. You feel you should stick with the "lesser" evils along the road to the east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2169 0 Exit 3 ~ ~ -1 2167 0 EndRoom #ROOM Vnum 2169 Name Intersection of Ajax and Solomon~ Desc The two roads meet at a corner here. Ajax runs north and Solomon heads west. An inn/pub is through a back doorway to the east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2164 0 Exit 1 ~ ~ -1 2170 0 Exit 3 ~ ~ -1 2168 0 EndRoom #ROOM Vnum 2170 Name Hallway~ Desc The hallway heads back north to the main part of the inn/pub. The stairs leading up to the guest rooms here do not seem advisable to climb. A doorway empties out into Solomon street to the west. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2165 0 Exit 3 ~ ~ -1 2169 0 EndRoom #END #SPECIALS S #RESETS D 0 2124 1 1 D 0 2125 3 1 D 0 2148 1 1 D 0 2149 3 1 M 0 2109 3 2102 1 E 0 2105 0 17 E 0 2114 0 5 M 0 2101 25 2102 1 E 0 2101 0 5 M 0 2101 25 2103 1 E 0 2101 0 5 M 0 2101 25 2104 1 E 0 2101 0 5 M 0 2101 25 2105 1 E 0 2101 0 5 M 0 2101 25 2106 1 E 0 2101 0 5 M 0 2101 25 2107 1 E 0 2101 0 5 M 0 2104 5 2108 1 E 0 2114 0 5 E 0 2109 0 9 E 0 2113 0 16 M 0 2101 25 2108 1 E 0 2101 0 5 M 0 2101 25 2109 1 E 0 2101 0 5 M 0 2101 25 2110 1 E 0 2101 0 5 M 0 2101 25 2111 1 E 0 2101 0 5 M 0 2101 25 2112 1 E 0 2101 0 5 M 0 2101 25 2113 1 E 0 2101 0 5 M 0 2104 5 2114 1 E 0 2114 0 5 E 0 2111 0 1 E 0 2103 0 16 M 0 2109 3 2114 1 E 0 2114 0 5 E 0 2118 0 16 M 0 2101 25 2114 1 E 0 2101 0 5 M 0 2101 25 2115 1 E 0 2101 0 5 M 0 2104 5 2116 1 E 0 2114 0 5 E 0 2104 0 11 E 0 2103 0 16 M 0 2101 25 2116 1 E 0 2101 0 5 M 0 2101 25 2117 1 E 0 2101 0 5 M 0 2101 25 2118 1 E 0 2101 0 5 M 0 2101 25 2119 1 E 0 2101 0 5 M 0 2101 25 2120 1 E 0 2101 0 5 M 0 2101 25 2121 1 E 0 2101 0 5 M 0 2101 25 2122 1 E 0 2101 0 5 M 0 2104 5 2123 1 E 0 2114 0 5 E 0 2113 0 16 E 0 2117 0 7 M 0 2105 10 2123 2 E 0 2108 0 17 M 0 2103 1 2124 1 E 0 2119 0 16 E 0 2111 0 1 E 0 2114 0 5 M 0 2108 12 2124 6 M 0 2108 12 2124 6 M 0 2108 12 2124 6 M 0 2108 12 2124 6 M 0 2105 10 2125 2 E 0 2108 0 17 E 0 2107 0 8 M 0 2109 3 2128 1 E 0 2114 0 5 E 0 2105 0 17 E 0 2118 0 16 M 0 2101 25 2128 1 E 0 2101 0 5 M 0 2101 25 2130 1 E 0 2101 0 5 M 0 2101 25 2131 1 E 0 2101 0 5 M 0 2106 10 2131 1 E 0 2110 0 16 E 0 2116 0 3 M 0 2105 10 2132 2 E 0 2107 0 8 M 0 2106 10 2132 1 E 0 2110 0 16 M 0 2106 10 2133 1 E 0 2110 0 16 E 0 2116 0 3 M 0 2101 25 2134 1 E 0 2101 0 5 M 0 2106 10 2134 1 E 0 2110 0 16 M 0 2104 5 2135 1 E 0 2114 0 5 E 0 2104 0 11 E 0 2111 0 1 M 0 2106 10 2135 1 E 0 2110 0 16 M 0 2106 10 2136 1 E 0 2110 0 16 E 0 2116 0 3 M 0 2102 25 2137 1 E 0 2102 0 5 M 0 2106 10 2137 1 E 0 2110 0 16 M 0 2111 5 2138 1 E 0 2115 0 5 E 0 2103 0 16 E 0 2109 0 9 M 0 2106 10 2138 1 E 0 2110 0 16 E 0 2116 0 3 M 0 2106 10 2139 1 E 0 2110 0 16 E 0 2116 0 3 M 0 2102 25 2140 1 M 0 2106 10 2140 1 E 0 2110 0 16 M 0 2102 25 2142 1 E 0 2102 0 5 M 0 2107 3 2143 1 E 0 2118 0 16 E 0 2115 0 5 M 0 2102 25 2145 1 E 0 2102 0 5 M 0 2102 25 2146 1 E 0 2102 0 5 M 0 2111 5 2147 1 E 0 2115 0 5 E 0 2103 0 16 E 0 2112 0 9 M 0 2110 1 2148 1 E 0 2115 0 5 E 0 2106 0 16 E 0 2112 0 9 M 0 2108 12 2148 6 M 0 2108 12 2148 6 M 0 2108 12 2148 6 M 0 2108 12 2148 6 M 0 2105 10 2149 2 E 0 2107 0 8 E 0 2108 0 17 M 0 2102 25 2150 1 E 0 2102 0 5 M 0 2102 25 2151 1 E 0 2102 0 5 M 0 2102 25 2152 1 E 0 2102 0 5 M 0 2105 10 2152 2 E 0 2108 0 17 M 0 2111 5 2153 1 E 0 2115 0 5 E 0 2113 0 16 E 0 2117 0 7 M 0 2102 25 2153 1 E 0 2102 0 5 M 0 2102 25 2154 1 E 0 2102 0 5 M 0 2111 5 2155 1 E 0 2115 0 5 E 0 2104 0 11 E 0 2109 0 9 M 0 2102 25 2155 1 E 0 2102 0 5 M 0 2102 25 2156 1 E 0 2102 0 5 M 0 2102 25 2157 1 E 0 2102 0 5 M 0 2102 25 2158 1 E 0 2102 0 5 M 0 2102 25 2159 1 E 0 2102 0 5 M 0 2102 25 2160 1 E 0 2102 0 5 M 0 2107 3 2161 1 E 0 2105 0 17 E 0 2115 0 5 M 0 2102 25 2161 1 E 0 2102 0 5 M 0 2102 25 2162 1 E 0 2102 0 5 M 0 2102 25 2163 1 E 0 2102 0 5 M 0 2102 25 2164 1 E 0 2102 0 5 M 0 2107 3 2165 1 E 0 2105 0 17 E 0 2118 0 16 E 0 2115 0 5 M 0 2102 25 2165 1 E 0 2102 0 5 M 0 2102 25 2166 1 E 0 2102 0 5 M 0 2102 25 2167 1 E 0 2102 0 5 M 0 2102 25 2169 1 E 0 2102 0 5 M 0 2111 5 2170 1 E 0 2115 0 5 E 0 2104 0 11 E 0 2117 0 7 M 0 2102 25 2170 1 E 0 2102 0 5 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$