#23200 Terringham~ You have entered the town center of Terringham. This center is large enough to hold hundreds of people. In the center of the square is a large fountain with a large dolphin statue coming out of the fountain. The dolphin is spitting water out of its mouth, which trickles down into the fountain below. The ground is made of red brick, which circles around the fountain and pans out until it gets to the buildings. The directions north, south, east, and west, been marked with a different shade of brick as it looks like it cuts into the pie of bricks. Near the buildings, you see statues of many forms, these statues seem to be untouched by time. At a close glance of the statues, you can make out the Gods Rumble, Welcor, Ferret, Detta, Heiach, Shamra, Relsqui, Elaseth, and Fyre. ~ 232 144 0 0 0 0 D0 ~ ~ 0 0 23261 D1 ~ ~ 0 0 23201 D2 ~ ~ 0 0 23254 D3 ~ ~ 0 0 23258 E credits info~ Builder : Ferret Zone : 232 Terringham Began : 2001 Player Level : 21-24 Rooms : 84 Mobs : 9 Objects : 26 Shops : 7 Triggers : Theme : Plot : Links : 18n, 31w, 43s ~ S #23201 Terringham road~ You walk along a finely made road. The surface of the road is very smooth, it looks like someone took their time to make traveling easy. The smell of fresh baked bread seems to be coming from the north. To the west you see a large fountain. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23273 D1 ~ ~ 0 0 23202 D3 ~ ~ 0 0 23200 S #23202 Terringham road~ This road travels east and west, it is so well built that it feels like you are walking on air. The buildings to the north and south have great Murals on them. You stand back to look at the lovely pictures and wonder where it all happened. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23203 D3 ~ ~ 0 0 23201 E mural murals~ You see pictures of great Dragons killing horrible monsters. You also see Warriors and Thieves killing monsters that attacked some town. The Wizards and Clerics are behind the warriors, casting their spells. They glow as they attempt to cast. You see in small writing, the words Bellau wood. ~ S #23203 Terringham road~ This well pathed road seems to have a split in it. You can go east, west or south. To the north is a wall. You can see a gate to the far east. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23204 D2 ~ ~ 0 0 23250 D3 ~ ~ 0 0 23202 S #23204 Terringham road~ You have come to a cross road. To the east you see a large gate. To the north, south and west you see a large stretch of road. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23206 D1 ~ ~ 0 0 23205 D2 ~ ~ 0 0 23249 D3 ~ ~ 0 0 23203 S #23205 East gate~ You see a large gate here, with 2 guard shacks standing just inside of the gates. The guards here make it a point to keep mean old nasty mobs from coming inside. ~ 232 0 0 0 0 0 D3 ~ ~ 0 0 23204 S #23206 Star trail~ You pull off onto a side street hoping to get away from the noise of the main city street. To the South is the main city street. The only other exit is to the North ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23207 D2 ~ ~ 0 0 23204 S #23207 Star trail~ You come to a T intersection. The north and south follow the eastern wall. You get an uneasy feeling from the west, but it somehow calls to you. The way west is well lit. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23211 D2 ~ ~ 0 0 23206 D3 ~ ~ 0 0 23208 S #23208 A clean alley~ You enter an alley way which seems to be very clean. There are murals on the wall of Gang fights. The pictures are excellently done. You wonder if this is the place for you! ~ 232 148 0 0 0 0 D0 ~ ~ 0 0 23209 D1 ~ ~ 0 0 23207 S #23209 A clean alley~ This room looks to be in great condition. It is hard to believe that an alley way would be kept up this well. Everything seems to be in its place. Even the lighting here is decent. You hear some noise coming from the north. ~ 232 64 0 0 0 0 D0 ~ ~ 0 0 23210 D2 ~ ~ 0 0 23208 S #23210 A ladder well going UP~ In this room you see a large ladder leading up. The ladder looks very strong and is mounted sturdily in the wall. You wonder what could be above you. ~ 232 192 0 0 0 0 D2 ~ ~ 0 0 23209 S #23211 Star trail~ You are just past the mini crossroads. You can hear birds chirping and see cats roaming the streets looking for somthing to eat. There are only two exits that you can see one going north and the other going South. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23212 D2 ~ ~ 0 0 23207 S #23212 Star trail~ This small section of town is depicted with a mural of the towns history. When you walk through the town you get a feeling of profound pride that your little town has done so well in the years since it was created. The only exits are North and South . ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23213 D2 ~ ~ 0 0 23211 S #23213 Star trail~ This is the northeastern corner of the city. It is very quiet here and has a drawing on the group. The only exits are West and South. ~ 232 0 0 0 0 0 D2 ~ ~ 0 0 23212 D3 ~ ~ 0 0 23214 S #23214 Rumble road~ You are travelling along the northern wall on a quickened pace. The sound of clanging still chimes in your ears from the west. The exits that you can see are to the West and North . ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23213 D3 ~ ~ 0 0 23215 S #23215 Rumble road~ You are walking down a long paved street. There are small pictures on the wall that looks like they have been drawn on by children. To the west you can hear the distant shouts of guards on duty. The only other exit that you can see is to the East. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23214 D3 ~ ~ 0 0 23216 S #23216 Rumble road~ You see patrolmen walking down the long street watching for any infractions of the law. You can hear the steps of armored boots clinking on the ground to the West. The only other exit is to the East. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23215 D3 ~ ~ 0 0 23217 S #23217 Terringham avenue~ You are walking down a street that is the bustel of activity. Guards patrol the street. To the North is the Nothern Gate. Other exits lead to the South, East and West. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23218 D1 ~ ~ 0 0 23216 D2 ~ ~ 0 0 23265 D3 ~ ~ 0 0 23219 S #23218 North gate~ You come to the northgate. There are two guard posts here protecting the entrance to the city. These guards look very strong and should not be messed with. ~ 232 0 0 0 0 0 D2 ~ ~ 0 0 23217 S #23219 Rumble road~ You can hear the sounds of guards barking orders and the sounds of opening gates to the north east. The only discenable exits are to the east and the west. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23217 D3 ~ ~ 0 0 23220 S #23220 Rumble road~ The granite paved street looks like it stretches on for miles. The walls to the north and south side looms in front of you with no way to leave except east or west. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23219 D3 ~ ~ 0 0 23221 S #23221 Rumble road~ The smooth paved street glides on towards the northwest corner of town. To the north you see a tall wall, while there are exits east, west and south. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23220 D2 ~ ~ 0 0 23222 D3 ~ ~ 0 0 23224 S #23222 An Alley way~ You have entered a well kept Alley way. You see no signs of rats, not even trash cans. This is not your average Alley way. The lighting here seems a bit mystical. You hear some chatter from the south. ~ 232 196 0 0 0 0 D0 ~ ~ 0 0 23221 D2 ~ ~ 0 0 23223 S #23223 An Alley way~ You see a beautifully decorated stair well leading up. You can hear noises coming from up above, as if a meeting is in order. You wonder what could be going on here. ~ 232 192 0 0 0 0 D0 ~ ~ 0 0 23222 S #23224 Rumble road~ This is the northwest corner of town. It looks well maintained for as little traffic as this street would normally have. To the south you can travel down the western wall and to the east you go towards the Northern gate. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23221 D2 ~ ~ 0 0 23225 S #23225 West drive~ You are walking along the west wall of the spectacular city. The walls are whitewashed and very smooth with no artistic talent to them at all. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23224 D2 ~ ~ 0 0 23226 S #23226 West drive~ This street is a simple granite street that is so smooth it feels like walking on air. The walls are very tall and have little on them that would not give you any indication of where you are located. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23225 D2 ~ ~ 0 0 23227 S #23227 West drive~ The street here is rough and ragged, it looks like this isn't a very nice area of the street. The walls of the buildings have writing on it. The only exits are to the North and the South. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23226 D2 ~ ~ 0 0 23228 S #23228 West drive~ The street is ragged looking as though it has had a lot of use lately. The walls are lined with magical figures of prominence. To the east is the Magic shop and to the South you hear some guards muttering, the only other discernable exit is to the North. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23227 D1 ~ ~ 0 0 23229 D2 ~ ~ 0 0 23230 S #23229 Magic shop~ This is a wizards dream shop. There are shelves of scrolls and potions all throughout this room. The items here are not limited to mages alone. A recall is recommended for everyone, so don't hesitate to buy them. ~ 232 8 0 0 0 0 D3 ~ ~ 0 0 23228 S #23230 Terringham street~ You have come to a crossroad. To the west you see a large gate. You also see exits to the north, south, and east. The road here is in great condition. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23228 D1 ~ ~ 0 0 23260 D2 ~ ~ 0 0 23232 D3 ~ ~ 0 0 23231 S #23231 West gate~ You have entered an area that is guarded well. There are two guard shacks here, just inside of the gate. The guards watch you suspiciously. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23230 S #23232 West drive~ This is the southwestern corner of the city, the road appears to be untouched. There are no paintings and no wagons lining the streets. You can go East or North. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23230 D1 ~ ~ 0 0 23233 S #23233 West drive~ You walk along a curvy street. The street reminds you very much like a maze that is hard to navigate through. The exits go West and South. ~ 232 0 0 0 0 0 D2 ~ ~ 0 0 23234 D3 ~ ~ 0 0 23232 S #23234 West drive~ This is a continuation on the long maze. The walls are covered by branches that hang down in your face. It doesn't look like any caretakers come this way. The exits go North and West. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23233 D3 ~ ~ 0 0 23235 S #23235 West drive~ This street is very confusing and you don't know where you are going. The street is paved with the same shiny surface as the rest of the town except here it looks more for the lower classes of civilians in the city. The exits are East and South. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23234 D2 ~ ~ 0 0 23236 S #23236 West drive~ The street continues turning in an unorthodoxed manner. Some branches hang down and some you must push out of the way. The only exits that you can see are North and East. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23235 D1 ~ ~ 0 0 23237 S #23237 South park~ The road here seems to fade out. To the east you can see the road, and to the west you notice that a jungle or something starts to form. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23238 D3 ~ ~ 0 0 23236 S #23238 South park~ This is a straight road with a few curves. The road doesn't look completely done, maybe it isn't. To the North you can hear some clanging. The only other exits are to the East and West. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23239 D1 ~ ~ 0 0 23241 D3 ~ ~ 0 0 23237 S #23239 A side road~ You hear alot of clanging to the north. Someone seems to be making something. You also hear the sound of someone chopping up wood.... Which is a weird sound to hear in the City. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23240 D2 ~ ~ 0 0 23238 S #23240 Weapons Shop~ You see many arms hung up along the wall. Some items glow and attract the attention of everyone. The prices are steep for the glowing items. ~ 232 8 0 0 0 0 D2 ~ ~ 0 0 23239 S #23241 South park~ This is a long stretch of highway. The pavement is cracking here under great strain. The sun seems to beat down more on this part of town than the others. Available exits are to the east and west. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23242 D3 ~ ~ 0 0 23238 S #23242 Terringham way~ This looks as though it is the main street with exits going all directions. To the South you hear boots clanging on the ground and orders being shouted. The other exits are to the East, West and South. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23255 D1 ~ ~ 0 0 23244 D2 ~ ~ 0 0 23243 D3 ~ ~ 0 0 23241 S #23243 South gate~ A large gate looms up in front of you. To both sides of the gates gaurds stand watching over all who enter and leave. In case you were trying to escape the law this way be careful because the gate has sharp spear heads on the top. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23242 S #23244 South park~ The long street continues. Both sides of the street are lined with small saplings recently planted. The only exits are to the East and the West. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23245 D3 ~ ~ 0 0 23242 S #23245 South park~ The street widens here. There are room for 3 carts going by each other. The street is well maintained by a street worker that is here cleaning up the street. The only exits are to the East and the West. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23246 D3 ~ ~ 0 0 23244 S #23246 South park~ The street is cracked a bit here. Also the street has some red on it. It looks like there has been blood spilled here before and someone didn't do there job to clean it up. The other exits are East and West. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23247 D3 ~ ~ 0 0 23245 S #23247 South park~ You are standing at the SouthEastern corner of the city. The walls are high and almost metallic smooth. The only exits you can see are North and West. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23248 D3 ~ ~ 0 0 23246 S #23248 Star trail~ The street is narrow and has no marks of travel on it. The building walls have pictures that stand out more than normal paintings do. The only exits you can see are North and South. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23249 D2 ~ ~ 0 0 23247 E picture pictures mural~ You see a great battle in a cathedral. At a closer glance, you can tell the battle was taken place in Midgaard. Drakkar the evil immortal seems to be standing on the alter and destroying everything in sight, with his minions standing at his side. ~ S #23249 Star trail~ There is a great wall which looks unpassable on the east. To the west you see some houses, but the access is blocked off to you. To the north you can see the main street leading from the east gate. To the south you see a trail. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23204 D2 ~ ~ 0 0 23248 S #23250 An alley~ This is not your typical alley. This alley seems to be peaceful and glows with a brilliant blue. You notice a sign on a wall. ~ 232 20 0 0 0 0 D0 ~ ~ 0 0 23203 D2 ~ ~ 0 0 23251 E sign~ The Don room is to the Southwest. Please do not fight in this sacred area. ~ S #23251 An alley~ This place seems so peaceful. You seem to be able to rest here without any hassles. To the west is the don room, to the north is your exit back to the city. ~ 232 16 0 0 0 0 D0 ~ ~ 0 0 23250 D3 ~ ~ 0 0 23252 S #23252 Don room~ This where all the items come when players don the equipment they have. All items here are up for grabs. Feel free to take what you need. Please don't take everything, let the others get some equipment too. If there are 3 swords here.. Don't take all 3, you can't use 3 swords. Please be curtious. ~ 232 20 0 0 0 0 D1 ~ ~ 0 0 23251 S #23253 The board room~ This is where the mortal board sits. Please read this board everyday. It may contain new information. Feel free to make notes on this board. ~ 232 24 0 0 0 0 D0 ~ ~ 0 0 23258 S #23254 Terringham way~ You are standin in a small section of town just south of the fountain. The buildings to either side are quite striking as they have been painted with pictures of dragons fighting knights. The only noticeable exits are to the north and south. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23200 D2 ~ ~ 0 0 23255 S #23255 Terringham way~ This is the main street. To the south is the gates. There is a crossroads which lead to one of the off streets. The last exit is North. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23254 D1 ~ ~ 0 0 23256 D2 ~ ~ 0 0 23242 S #23256 A side street~ You hear the sound of clanging to the north, as if someone is making something. You notice that it seems very warm here. This definately would not be a good place to rest, if need be. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23257 D3 ~ ~ 0 0 23255 S #23257 The armoury~ You see manaquines wearing all different kinds of armour. They range from leather to full plate. If you need a special item, you have to ask for it. It is not displayed in the open. ~ 232 152 0 0 0 0 D2 ~ ~ 0 0 23256 S #23258 Terringham street~ This room has a certain glow about it, it seems to show it has some importance. To the South you see a sign over the exit that says Board room. You can see a large fountain to the east. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23200 D2 ~ ~ 0 0 23253 D3 ~ ~ 0 0 23259 S #23259 Terringham street~ The road here leads east and west. The walls to the north and south, sport some fabulous pictures. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23281 D1 ~ ~ 0 0 23258 D3 ~ ~ 0 0 23260 E wall picture~ You see fabulous pictures of dragons in flight and a group of people in full armor gear. You notice some of these people.. You spot out Springfire, Gunthar, Buffy, Lilly, Angel, and Blaze. ~ S #23260 Terringham street~ The road here continues to the east and west. The walls seem to be untouched, and the lighting here seems to be a bit poor. It looks as if someone tried to rush their job. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23259 D3 ~ ~ 0 0 23230 S #23261 Terringham avenue~ This room glows with a brilliant bright light. The walls here have beautiful paintings on them. To the south you notice a large fountain. To the west you see the Bank of Terringham. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23263 D2 ~ ~ 0 0 23200 D3 ~ ~ 0 0 23262 E wall walls paintings~ The pictures here are of great warriors trying to guard a city from a band of orcs. The orcs out number the warriors, but the warriors are putting up a good fight. ~ S #23262 Terringham Bank~ There is an Atm here where you can store your gold. The Gods recommend that you use this bank often. We would hate to see an accident and you rejoin the game with no money. The commands are easy. Dep $$$$. With $$$$. Or Bal. ~ 232 12 0 0 0 0 D1 ~ ~ 0 0 23261 S #23263 Terringham avenue~ You walk along a finely made road. The surface of the road is very smooth. The road looks like someone took their time to make travelling easy. To the south is the bank and to the east you can smell the scents of leather and oils. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23264 D1 ~ ~ 0 0 23280 D2 ~ ~ 0 0 23261 S #23264 Terringham avenue~ The smooth easy going road continues north to south. You notice exits to the east and west. Which path shall you take? ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23265 D1 ~ ~ 0 0 23266 D2 ~ ~ 0 0 23263 D3 ~ ~ 0 0 23275 S #23265 Terringham avenue~ You are travelling down a granite paved street. The surrounding buildings have paintings of the towns greatest heros. The only visible exits are to the north and south. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23217 D2 ~ ~ 0 0 23264 S #23266 An Alley~ You hear something moving behind you, but cannot see anything or anyone. You hear noises coming from the east. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23267 D3 ~ ~ 0 0 23264 S #23267 Guild row~ You see a bright blue light coming from the north. There is emptiness coming from the south. You can guess that these are the cleric guilds and the thieves guild. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23268 D2 ~ ~ 0 0 23269 D3 ~ ~ 0 0 23266 S #23268 Entrance to the Cleric Guild~ The clerics may come here to practice thier skills when they have the need to expand their skills. The guildmaster awaits your arrival, please don't hesitate. ~ 232 0 0 0 0 0 D2 ~ ~ 0 0 23267 D4 ~ ~ 0 0 23276 S #23269 Entrance to the Thieves Guild.~ The Thieves may come here to practice thier skills when they have the need to expand their skills. The guildmaster awaits your arrival, please don't hesitate. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23267 D4 ~ ~ 0 0 23277 S #23270 Guild row~ You have found the path to the warriors guild and the mages guild. Which path do you take to reach your guildmaster? ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23271 D1 ~ ~ 0 0 23275 D2 ~ ~ 0 0 23272 S #23271 Entrance to the Warriors Guild~ The warriors may come here to practice thier skills when they have the need to expand their fighting skills and swordmanship. The guildmaster awaits your arrival, please don't hesitate. ~ 232 0 0 0 0 0 D2 ~ ~ 0 0 23270 D4 ~ ~ 0 0 23278 S #23272 Entrance to the Mage Guild~ Mages may come here to practice thier skills when they have the need to expand their knowledge in the lores of Arcane. The guildmaster awaits your arrival, please don't hesitate. ~ 232 0 0 0 0 0 D0 ~ ~ 0 0 23270 D4 ~ ~ 0 0 23279 S #23273 Bread crumb road~ Your mind is pulled away from the look of the granite street and is pulled to the east where you can smell the best baked goods you can remember. The only other way to go is to the south. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23274 D2 ~ ~ 0 0 23201 S #23274 The Bakery~ You have entered the right room, if you are hungry. There is a large glass counter, surrounding this place. You see all sorts of breads, pies and cakes. Which would you like for your travel. ~ 232 136 0 0 0 0 D3 ~ ~ 0 0 23273 S #23275 An Alley~ You enter a very clean alley. There is nothing here polluting the roads. You hear faint noises coming for the west. To the east is Terringham road. ~ 232 0 0 0 0 0 D1 ~ ~ 0 0 23264 D3 ~ ~ 0 0 23270 S #23276 Clerics Guild~ The Cleric Guildsmaster is here waiting to help you. This room has a very peaceful feeling about it. You feel enlightened when you enter here. ~ 232 156 0 0 0 0 D5 ~ ~ 0 0 23268 S #23277 Thieves Guild~ You enter a room and notice it is empty. You walk around with caution, knowing that something is afoot. You listen carefully and Turn about real fast.... Your Guildmaster slips out of the Darkness. ~ 232 28 0 0 0 0 D5 ~ ~ 0 0 23269 S #23278 Warriors guild~ There are alot of training dummies in this room. You see a very large warrior practicing on these dummies. He does not look like the type to be messed with. The Warrior stops his training and advances towards you with a friendly smile, "Fresh meat" he says calmly. ~ 232 28 0 0 0 0 D5 ~ ~ 0 0 23271 S #23279 Mages Guild~ This room is filled with books. The air smells of different reagants, and mixed components. This is a mage's dream house. Your guild master sits behind a large desk studying a book. ~ 232 28 0 0 0 0 D5 ~ ~ 0 0 23272 S #23280 General Store~ Ahhh, this is a great place to be for everyone. Almost everything you need to go adventuring with is in here. You have your sacks and bags and lanterns all right here. Please come in and shop around. ~ 232 8 0 0 0 0 D3 ~ ~ 0 0 23263 S #23281 The Pet shop~ This room is full of different animals and beasts. They range from all different sizes and prices. All the pets seem to be very well trained. A large muscular man is going around feeding all of the pets. ~ 232 156 0 0 0 0 D2 ~ ~ 0 0 23259 S #23282 PETSHOP STOREROOM~ Mortals should never come here! ~ 232 1536 0 0 0 0 S $~