#5500 Underground~ The small passage continues west and east. ~ 55 9 0 0 0 0 D1 ~ ~ 0 -1 5501 D3 ~ ~ 0 -1 5493 S #5501 Underground~ The small passage continues west and east. ~ 55 9 0 0 0 0 D1 ~ ~ 0 -1 5502 D3 ~ ~ 0 -1 5500 S #5502 Underground~ The small passage continues west and east. ~ 55 9 0 0 0 0 D1 ~ ~ 0 -1 5488 D3 ~ ~ 0 -1 5501 S #5503 Clerics' Sanctum~ You walk down the staircase into the silent inner sanctum. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back up the staircase into the the Nectar. ~ 55 152 0 0 0 0 D1 You notice the floor at the base of the eastern wall has some faint scratches in it. ~ secret door~ 1 -1 5479 D4 ~ ~ 0 -1 5519 S #5504 The Chamber Of The High Priest~ You have entered the chamber of the most holy man in New Thalos. The High Priest advises the Sultan on all matters in the world of the sacred. From what you have heard however, this holy man has a bit of a temper, and he doesn't look very happy that you've disturbed his prayers. The only obvious exit is south. ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5508 S #5505 By The Altar~ You are by the temple altar in the northern end of Temple of New Thalos. A huge altar made of highly polished black onyx is standing in front of you. Behind this altar sits a twelve foot tall statue of Akbal, the highest god in all the lands. ~ 55 88 0 0 0 0 D2 ~ ~ 0 -1 5509 E statue~ Looking up the huge statue you see Akbal calmly gazing out across his lands, he seems pleased. ~ S #5506 The Weavers' Guild~ Rows and rows of uncut cloth lie about waiting to be hemed up into tailored clothes. Cotten is brought in from the country side and spun up into cloth and dyed different colors. A young boy walks in, grabs a pile of clothing and leaves. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5461 S #5507 The Craftsmans' Guild~ You have entered a busy workshop filled with people running amok with various tools and materials. The air is tense with the rush to complete various projects and creations. ~ 55 8 0 0 0 0 D3 ~ ~ 0 -1 5461 S #5508 Inside The Temple~ The temple continues here, but not on such a grand scale. The place still looks immaculate. To the north you see the chamber of the High Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB' To the south is the entrance to the Clerics' Guild. ~ 55 72 0 0 0 0 D0 ~ ~ 0 -1 5504 D1 ~ ~ 0 -1 5509 D2 ~ ~ 0 -1 5512 S #5509 Inside The Temple~ Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religous history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It is obvious that New Thalonians take religion seriously. ~ 55 200 0 0 0 0 D0 ~ ~ 0 -1 5505 D1 ~ ~ 0 -1 5510 D2 ~ ~ 0 -1 5513 D3 ~ ~ 0 -1 5508 S #5510 The Donation Room~ This room is new to the temple, it was created during the hard times that had struck the city in recent decades. Luckily for them the Sultan had been hoarding some of the basic neccesities for just such an occasion. These days the donation room depends on the generosity of wealthy adventurers, and a curse on any that walk in to take everything. ~ 55 12 0 0 0 0 D3 ~ ~ 0 -1 5509 S #5511 The Museum Of The Greater Gods~ Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. The museum continues to the south. ~ 55 12 0 0 0 0 D2 ~ ~ 0 -1 5516 D3 ~ ~ 0 -1 5462 S #5512 The Entrance To The Guild of Clerics~ This hall pales in comparison to that of the main hall, but is beautiful in its own right. Shaven heads and brown robes can be seen milling about quitely talking to each other. North is back inside the temple proper, and south is the entrance to the clerics' bar. ~ 55 152 0 0 0 0 D0 ~ ~ 0 -1 5508 D2 ~ ~ 0 -1 5519 S #5513 The Temple Gates~ You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used the priests in the temple are ready to defend themselves, should their city ever come under seige again. ~ 55 0 0 0 0 0 D0 ~ ~ 0 -1 5509 D2 ~ ~ 0 -1 5520 D5 ~ ~ 0 -1 5520 S #5514 Ahkeem's Stuff~ You step into a shop swirling with smoke. Ahkeem seems to have a liking for things not of this world... very strange stuff indeed. ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5414 S #5515 Vera's Veggies~ This is a busy place. Customers shuffle around, bartering for lower prices on the wide selection of vegetables. You can still hear your mother telling you 'Eat your Veggies'. That is probably why you are spending time in the city of New Thalos and not with her. But wait... Vera looks just like your mother! ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5416 S #5516 The Museum Of The Greater Gods~ Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. The museum continues to the north. ~ 55 12 0 0 0 0 D0 ~ ~ 0 -1 5511 D3 ~ ~ 0 -1 5463 S #5517 The Base Of The Tower~ You walk into a cold room whose only feature is an old wooden staircase spirling up along the wall to a higher level. Up these stairs you are told awaits the old mage who may be able to help you advance in your studies. ~ 55 24 0 0 0 0 D1 ~ ~ 0 -1 5518 D2 You see some small scratches on the floor near the base of the wall. ~ door secret~ 1 -1 5524 D4 ~ ~ 0 -1 5548 S #5518 The Mages' Courtyard~ You enter a small tiled courtyard with a small fountain in the middle. Around the sides are four wrought iron benches with cushions where the mages of the land sit and exchange ideas. To the west stands a two-story tower where the leader of the mages' guild performs his experiments. ~ 55 16 0 0 0 0 D2 ~ ~ 0 -1 5525 D3 ~ ~ 0 -1 5517 S #5519 Nectar Of The Gods~ You are startled by the lavishness of this place. From what you know of clerics they are supposed to be humble people, giving all their material goods to their cause. Perhaps because only clerics are allowed to enter this bar they have condoned making it as comfortable as possible. In the corner stands a staircase leading down to the meditaion chambers. ~ 55 152 0 0 0 0 D0 ~ ~ 0 -1 5512 D5 ~ ~ 0 -1 5503 S #5520 Temple Square~ You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Main Street lies to the south. ~ 55 68 0 0 0 0 D0 ~ ~ 0 -1 5513 D2 ~ ~ 0 -1 5424 D4 ~ ~ 0 -1 5513 S #5521 The Bank~ You stand in a large building decorated with black marble and red satin. Huge pillars support an arched ceiling far above your head. You wonder at the skill the dwarves have for detail as you examine the trim. Fine silver seperates the polished blocks that make up the floor. ~ 55 24 0 0 0 0 D1 ~ ~ 0 -1 5414 S #5522 The Butchery~ This shop has the aroma of freshly slaughterd beasts. You feel right at home. You see a fairly simple set up. The corpses... er... selections hang on hooks, still bleeding into catch pans that drain into a single underground vat. You wonder where that leads... ~ 55 8 0 0 0 0 D3 ~ ~ 0 -1 5416 E vat~ You think you hear noises from the vat... Naaah. ~ S #5523 The Witch's Brew~ The first thing you notice as you walk into this spacious shop is the hundreds of candles that line the shelves. The swirling mist that surrounds your feet makes it seem that you have stepped into a gateway to another plane. A cluttered table stands near the far wall, opposite the doorway. ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5429 S #5524 Braheem's Magic Shop~ You enter a shop crowded with bookshelves and clutterd with scrolls. The owner seems to be hard at work on his latest magical creation. You see a small sign on the wall. ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5430 E sign~ The sign reads: Welcome to Braheem's... LIST - Shows you all of my wonderful creations. VALUE - Shows what an item might be worth to me. SELL - Allows you to rid yourself of excessive magic items. BUY - Allows you to rid youself of excessive cash. ~ S #5525 The Entrance To The Mages' Tower~ The entrance hall is a small poor lighted room. It would seem its only purpose is to house the powerful sorcerer standing here guarding the entrance. ~ 55 152 0 0 0 0 D0 ~ ~ 0 -1 5518 D2 ~ ~ 0 -1 5431 S #5526 The Entrance To The Guild of Warriors~ This small hall is merely a check point to keep the unwanted out. ~ 55 152 0 0 0 0 D0 ~ ~ 0 -1 5423 D2 ~ ~ 0 -1 5533 S #5527 The Repair Shop~ One of the most popular shops in New Thalos, this shop is always a hive of activity. It is almost inhuman the way one man can fix all types of armour singlehandedly. If you have an item in need of repair simply give it to the man behind the counter. There is a small sign on the counter. ~ 55 12 0 0 0 0 D0 ~ ~ 0 -1 5424 E sign~ The sign reads: Closed for renovations ~ S #5528 The General Store~ The new found wealth of this beautiful city is apearant in the exotic items for sale here. You wonder what would happen if you typed... LIST... ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5408 S #5529 Abdul's Armour~ The sound of hammering metal grows louder as you enter the armoury. Young boys run to and fro carrying buckets of water and coal. A few dwarves work on sections of armour in the back of the shop, their hammers working too fast to follow. The walls are adorned in all of Abdul's prize creations. Here you can purchase suits of armour meant to keep monsters from hacking you into little pieces. A note on the wall beckons your attention. ~ 55 8 0 0 0 0 D3 ~ ~ 0 -1 5407 E note~ The note reads: LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Abdul SELL : sells an item to Abdul for a generous sum BUY : Abdul's FAVORITE command lets you have an item for his low, low price. ~ S #5530 The Mercenaries' Guild~ This guild is frowned upon by most of the population of New Thalos, but the laws of supply and demand are irresistable. People come here when they feel unable or are unwilling to fight their own battles. For a small fee you may hire a henchman. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5429 D1 You notice some small scratches in the floor next to the eastern wall. ~ door secret~ 1 -1 5532 S #5531 The Mercenaries Guild~ This is the storage room for the mercenaries to be hired. ~ 55 520 0 0 0 0 S #5532 Entrance To The Thieves' Guild~ This small, dark room has a single torch mounted in the wall for light. There is a small wooden bench and a book lying on it. The assassin guarding the entrance from 'outsiders' stands as you walk in. ~ 55 153 0 0 0 0 D2 ~ ~ 0 -1 5539 D3 ~ door secret~ 1 -1 5530 S #5533 The Whet Stone~ Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tounge for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. ~ 55 152 0 0 0 0 D0 ~ ~ 0 -1 5526 D1 ~ ~ 0 -1 5534 S #5534 The Tournament And Practice Yard~ This is a wide expanse of grass filled with dummies, punching bags and swordpupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. ~ 55 152 0 0 0 0 D1 You see the grass near the base of the wall here is slightly torn. ~ secret door~ 1 -1 5473 D3 ~ ~ 0 -1 5533 S #5535 The Bread Stand~ A small stand has been set up here, showing the shopkeep's humble selection. You notice he has added a few things to his list. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5408 S #5536 Igor's Implements Of Destruction~ You can't help but shiver as you look at the selection of vicious weapons. Huge swords and wicked looking axes hang on pegs around the room. A dwarf sits at a bench in the back hammering away on his latest creation. It is here you can buy rare and exotic items not found in other parts of the world. A note catches your eye. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5407 E note~ The note simply reads: READ THE NOTE IN THE ARMOURY Igor. ~ S #5537 Ye Old Leather Shoppe~ You are standing on a thick oriental rug surrounded on all sides by racks of numerous leather goods. A few women sit on leather cushions sewing in some detail work on custom ordered jackets. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5466 S #5538 Smuggler's Inn~ You are inside a filthy inn, that seemingly has been cleaned in decades. Poker tables line the walls and everyone stares at you as you walk in, you don't feel very welcome. The bar has numerous knife holes in it and the bartender leans over waiting for your order. ~ 55 8 0 0 0 0 D3 ~ ~ 0 -1 5467 S #5539 The Filthy Unicorn~ A draft chills your bones as you enter, though you see no open window or door. Hooded figures lurk around in the shadows and speak in low voices. A flash of steel lets you know that weapons are in great abundance in this crowd. As you quickly check your beltpouch you notice a small staircase leading down. ~ 55 152 0 0 0 0 D0 ~ ~ 0 -1 5532 D5 ~ ~ 0 -1 5546 S #5540 The Warehouse~ You are standing in a large room used to store merchandise made in the city before it is shipped off. All the items here are made in New Thalos and shipped to other parts of the land. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5541 D2 ~ ~ 0 -1 5433 S #5541 The Warehouse~ Men walk to and fro counting crates and writing down their findings. This area of the warehouse is used for storing the raw materials brought in from areas outside the city. These goods are then delivered to the various guilds. The export area of the warehouses is to the south. ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5434 D3 ~ ~ 0 -1 5540 S #5542 The Shipwright~ The wood under you feet creaks from years of being soaked in saltwater. An old man with a curly, grey beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5543 D2 ~ ~ 0 -1 5435 S #5543 The Drafting Room~ The walls are covered with paper sketchings of hull designs. This room is used by the shipwright to build his creations on paper before making a single cut in wood. ~ 55 8 0 0 0 0 D3 ~ ~ 0 -1 5542 S #5544 The Forge~ Very much like the weaponsmith this man deals in the molding of metal. It seems that most of his creations deal with horses. On the walls you see several horseshoes made of iron. The room is hot, hotter than the desert just south of here, and one wonders how the smithy can stand it. ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5437 S #5545 The Royal Stables~ Nothing you wouldn't expect is here. Several stalls hold the Sultan's choice Arabian Stallions, and each has their own trough for drinking. A small boy wanders in sometimes with a shovel to remove the offensive by-product of such beasts. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5549 D2 ~ ~ 0 -1 5439 S #5546 The Secret Yard~ This is a hidden yard known to only a few people in New Thalos. Here you may train in the arts of stealing, picking locks, and becoming almost invisible. A small staircase leads back up to the Unicorn. ~ 55 152 0 0 0 0 D2 You see some small scratches in the wall to the south. ~ secret door~ 1 -1 5489 D4 ~ ~ 0 -1 5539 S #5547 The Dump~ This is the place where the people of the city dump their trash. Due to the constant winds blowing down the moutains the smell is usually blown outside the walls and over the desert. ~ 55 0 0 0 0 0 D2 ~ ~ 0 -1 5442 S T 5500 #5548 The Mage's Laboratory~ You stand in the top of an old stone tower. Along the walls hundreds of potions, scroll, and wands lie in disaray. The man you see before you sits hunched over a small wooden table with two beakers of bubbling liquid in front of him. He looks up as you enter and smiles broadly. ~ 55 152 0 0 0 0 D5 ~ ~ 0 -1 5517 S #5549 The Hay Loft~ Not as big as the ones you see on farms in the country, this hay loft serves as a storage area for the horses in the stables. The young boy you saw with the shovel seems to have takes up residence on the second story. ~ 55 8 0 0 0 0 D3 ~ ~ 0 -1 5545 S #5550 The Grand Entrance~ Nowhere have you seen such an obscene display of wealth then in this corridor. The shaggy carpeting under your feet makes it seem as if you are walking on a cloud. Platinum candelabras hang delicately from the ceiling casting light on the ancient tapestries adorning the walls. The crick in your neck tells you that it is time to stop staring. To the west the numerous halls of the palace being and the gate lies to the east. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5560 D1 ~ gate~ 2 5400 5558 D2 ~ ~ 0 -1 5557 D3 ~ ~ 0 -1 5605 S #5551 The Library~ This building holds the vast collection of books and documents that have been brought here by the commitee apointed to recover the lost knowledge of Thalos. Rows of shelves filled with book in every condition line the walls. The air has the aroma of old parchment and glue. ~ 55 40 0 0 0 0 D1 ~ ~ 0 -1 5455 S #5552 The Dance Hall~ You seem to have missed a huge party. The janitors are here cleaning up the confetti and pieces of food. Hundreds of empty beer mugs on the tables surrounding the dance floor suggest that the citizens love their drink. There is still a banner on the wall. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5456 E banner~ ===================================================================== H A P P Y B I R T H D A Y T O U S ===================================================================== ~ S #5553 The Jail~ You are in jail. For some reason, someone feels that you've screwed up pretty bad and should be put away safely for a while. ~ 55 696 0 0 0 0 D0 ~ gate~ 2 5493 5444 S #5554 City Hall~ You stand inside the administrative head of the city. Here the decisions regarding city policy are made. Although the Sultan's word is law, he usually spends his time on affairs outside the city wall. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5445 S #5555 The Boyer/Fletchers' Guild~ The walls in this room are covered with pegs that hold various types of bows. There are few people working here, lending to the fact that the skills are rare to come by in the general populas. A few boys are busy in the corner preparing feathers for the fine shafts used in making arrows. Some Elven craftsmen are carefuly inspecting each bow as it is finnished. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5460 S #5556 The Masons' Guild~ There is no doubt that the Dwarves here know what they're doing. They have been invaluable in the building of this beautiful city. Here they are hard at work doing what they do best. The hammers fly in a blur as these talented craftsmen work the stone into ornate bricks, pillars, trim, and many other forms. ~ 55 8 0 0 0 0 D3 ~ ~ 0 -1 5460 S #5557 The Guard House~ You stand inside the southern of the two main guard houses. The stone interior has a spartan look to it, only the bare neccesities. A few weapons are mounted on the walls in case they might be needed. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5550 S #5558 The Palace Gate~ You stand before a magnificantly crafted gate wrought in solid gold. You gape in awe at the splendor of the spirilng towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's Walk is to the east. ~ 55 0 0 0 0 0 D1 ~ ~ 0 -1 5420 D3 ~ gate~ 2 5400 5550 S #5559 The Northwest Tower~ You stand on one of the four towers guarding the city. The view from here is great! To the west you see the tall mountains that make up the divide between here and Midgaard. The River Ishtar slowly flows from that direction. South you can see the entire city of New Thalos and the Great Eastern Desert to the south. ~ 55 8 0 0 0 0 D5 ~ ~ 0 -1 5444 S #5560 The Guard House~ You stand inside the northern of the two main guard houses. Strong guards are seated here, playing cards. The stone interior is clean but bare walled save the weapons and armor mounted in the walls. The only exit is south. ~ 55 8 0 0 0 0 D2 ~ ~ 0 -1 5550 S #5561 The Kitchen~ Your footsteps echo off the stone tiles of the kitchen. On the south wall you see the large fire place and a huge copper pot bubbling merrily. The chef is busy chopping up greens and other vegetables at the wooden table for tonight's meal. Servants scurry about grabbing utensils and preparing fresh hares. A small door leads out into the hall northward and the doorway to the dining hall is west. ~ 55 8 0 0 0 0 D0 ~ door~ 1 -1 5563 D3 ~ ~ 0 -1 5571 S #5562 The Northeast Tower~ You stand on one of the four towers guarding the city. To the north you see the wide plains and then the forset. South of here you see the city and the Great Eastern Desert beyond. ~ 55 8 0 0 0 0 D5 ~ ~ 0 -1 5454 S #5563 A Hall~ You are at the eastern end of the southern hallway. A small servants' entrance gives access to the kitchen and the hall continues west. ~ 55 8 0 0 0 0 D2 ~ door small~ 1 -1 5561 D3 ~ ~ 0 -1 5572 S #5564 The Tanners' Guild~ You first notice the pungent smell of freshly tanned leather goods as you enter this strange place. The next thing that grabs your attention is the many colors that these people have transformed the beautiful skins into. The people are streaching the leather and cutting it into the shapes they need. You notice a small message on a wall. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5462 E message~ The message appears to read: I hate being a Tanner ~ S #5565 A Hall~ You have come to the eastern end of the northern hallway. The only exit is west except for the simple wooden door to the north. There is a golden plaque above the door. ~ 55 8 0 0 0 0 D0 ~ door~ 1 -1 5566 D3 ~ ~ 0 -1 5574 E plaque~ Engraved on the plaque are the following words: The Holy Shrine of Allah ~ S #5566 The Shrine Of Allah~ As you step into this room you seem to leave the material plane. The walls here are decorated with beautiful, multi-colored tiles. There is a strange stillness about the air. You sense the presence of an all-mighty being. ~ 55 8 0 0 0 0 D2 ~ door~ 1 -1 5565 S #5567 Outside The Northern Gate Of New Thalos~ You stand outside the gate of New Thalos. The city lies to the south, and wilderness to the north. ~ 55 4 0 0 0 0 D0 ~ ~ 0 -1 5681 D2 ~ gate~ 1 5401 5422 S #5568 Outside The Eastern Gate Of New Thalos~ You stand outside the protective walls of the city. The massive iron gate sits to the west and the unknown awaits you eastward. ~ 55 0 0 0 0 0 D1 ~ ~ 0 -1 5690 D2 ~ ~ 0 -1 5570 D3 ~ gate~ 1 5401 5431 S #5569 Outside The West Gate Of New Thalos~ You stand outside the city walls, the iron gate to the east. The city lies in that direction and the road to Midgaard lies west. ~ 55 0 0 0 0 0 D1 ~ gate~ 1 5401 5423 D3 ~ ~ 0 -1 5618 S #5570 Outside The Wall~ You are in a small clearing outside the east wall of the city. The ground seems well trodden but you can see no apparent exit save that to the north. ~ 55 0 0 0 0 0 D0 ~ ~ 0 -1 5568 S #5571 The Grand Dining Hall~ A long oaken table, coverd with silverware, plates, and a table cloth with gold trim, dominates the room. Although no diners occupy the room as of yet, servants sprint about setting the table and placing condiments. The kitchen entrance is to the east, and two huge double doors open into the hallway north. ~ 55 8 0 0 0 0 D0 ~ doors double~ 1 -1 5572 D1 ~ ~ 0 -1 5561 S #5572 A Hall~ You stand at a T-crossing in the long hallways. There are two large double doors to the south. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5573 D1 ~ ~ 0 -1 5563 D2 ~ doors double~ 1 -1 5571 D3 ~ ~ 0 -1 5577 S #5573 A Hall~ You stand at an intersection of the hallways. Wooden corridors lead off in all directions except west, the garden of the palace can be entered there. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5574 D1 ~ ~ 0 -1 5605 D2 ~ ~ 0 -1 5572 D3 ~ ~ 0 -1 5578 S #5574 A Hall~ You have come to a T-crossing on the hallways. The wooden corridors continue east, west and south. There is a large iron door to the north. ~ 55 8 0 0 0 0 D0 ~ door iron heavy~ 1 -1 5575 D1 ~ ~ 0 -1 5565 D2 ~ ~ 0 -1 5573 D3 ~ ~ 0 -1 5579 S #5575 The Entrance To The Dungeon~ You enter a cold damp room with bare roughly hewn stone walls. This room seems very out of place compared to the splendor of the rest of the Palace. A large steel grating leads down into darkness, and an iron door returns you to the hallway. ~ 55 8 0 0 0 0 D2 ~ door iron~ 1 -1 5574 D5 ~ grating steel~ 1 -1 5591 S #5576 A Guest Room~ This is a simple room used for visiting nobles. A small dresser stands on the east wall with a mirror hung right above it. A queen sized bed made up in satin sheets stands in the middle of the room against the south wall under a window. The only obvious exit is north back out into the hallway. ~ 55 8 0 0 0 0 D0 ~ door~ 1 -1 5577 E mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ E window~ Looking out this window you can see the grounds of the palace that seperate the walls of the palace from the building itself. ~ S #5577 A Hall~ The long hall continues here with a wooden door in the south wall. On the north wall hangs the picture of some forgotten nobleman who once ruled the land. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5572 D2 ~ door~ 1 -1 5576 D3 ~ ~ 0 -1 5582 S #5578 The Sultan's Garden~ You have entered the Sultan's private gardens. A light sweat breaks out on your skin from the humidity here. All around you are thousands of exotic plants and flowers. The sweet smell of jasmine and honeysuckle reminds you of happier days at home. Off to the north, through the palm trees, you see a delicate white gazebo. A path leads out into the hallway and west towards the gazebo. To your right stands a gold sign. ~ 55 0 0 0 0 0 D1 ~ ~ 0 -1 5573 D3 ~ ~ 0 -1 5583 E sign~ ====================================================================== ====================================================================== || || || Welcome to my humble garden. I have created this || || tiny bit of paradise for the pleasure of my people. || || Take only memories... Leave only footprints... || || || || The Sultan || || || ====================================================================== ====================================================================== ~ S #5579 A Hall~ The long stretch of hallway continues east and west from here. The small red carpet covering the centerline is always underfoot and an occasional bench or potted plant lines the wall. There is a door here to the north with a plaque mounted over it. ~ 55 8 0 0 0 0 D0 ~ door~ 1 -1 5580 D1 ~ ~ 0 -1 5574 D3 ~ ~ 0 -1 5584 E plaque door~ The plaque on the door reads: THE ART EXHIBIT of NEW THALOS - the management is not responsible for lost items. ~ S #5580 The Art Exhibit~ You are standing in the Sultan's tribute to the finer virtues. Large paintings hang from the walls displaying nature scenes, nudes, and glorious victories in battle. Strange scupltures rest on pedestals at each corner of the room and mirrors are placed in strategic locations so the viewer may see an entire sculpture at a glance. Your eyes, however, are pulled towards a painting that dominates the far wall. ~ 55 8 0 0 0 0 D2 ~ door~ 1 -1 5579 E painting~ The large painting on the west wall appears to be of the temple of New Thalos, and occupies the entire western wall of this room. ~ S #5581 A Guest Room~ This is another room made up for visiting nobles. There is a dresser up against the eastern wall with a mirror above it and a queen sized bed, made up in satin sheets, against the south wall. ~ 55 8 0 0 0 0 D0 ~ door~ 1 -1 5582 S #5582 A Hall~ You have reached the western end of the southern hallway. The only exit is east except for the doors in the southern and western walls. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5577 D2 ~ door~ 1 -1 5581 D3 ~ door~ 2 5401 5587 S #5583 The Garden Gazebo~ Walking through the gardens you come across a small white wooden structure. The sounds of birds, the smell of flowers, ahhh, paradise. You believe that you have never been in a more peaceful setting. ~ 55 8 0 0 0 0 D1 ~ ~ 0 -1 5578 S #5584 A Hall~ This is the western end of the northern hallway. Two doors are set in the walls here, one to the north, another to the west. ~ 55 8 0 0 0 0 D0 ~ door~ 1 -1 5585 D1 ~ ~ 0 -1 5579 D3 ~ door~ 1 -1 5589 S #5585 The Guard Room~ You stand in a barren chamber lined with nothing but cots and footlockers. The guards come here when off duty to sleep, for they may only leave the Palace grounds with special permission. The only exit is to the south. ~ 55 8 0 0 0 0 D2 ~ door~ 1 -1 5584 S #5586 The Guard Room~ This is living quarters for the guards of the palace. Barren compared to the rest of the Palace, you see only cots and footlockers here. On the walls you see pictures of well known knights who have give a proud name to the Sultan's Guard. ~ 55 8 0 0 0 0 D0 ~ ~ 0 -1 5587 S #5587 The Harem~ This is the room where the Sultan keeps the beautiful women of his Palace. There are ten girls here lying about the room dressed in silks you can almost see through. In the western end of the room stands a large mound of pillows and a beautiful young maiden sits perched atop. It is unfortunate for you that only the Sultan is allowed in here. ~ 55 8 0 0 0 0 D0 ~ door secret~ 1 -1 5588 D1 ~ door~ 2 5401 5582 D2 ~ ~ 0 -1 5586 S #5588 A Small room~ This is secret chamber allowing the Sultan direct access to his harem at any time he chooses. ~ 55 8 0 0 0 0 D0 ~ door~ 1 -1 5589 D2 ~ door secret~ 1 -1 5587 S #5589 The Throne Room~ You stand in the throne room of the mighty Sultan of New Thalos. Guards stand at attention near his side ready to make the ultimate sacrifice for their beloved leader. The gold inlaid throne studded with jewels stands upon a mable dias. The Sultan is not a man to be trifled with. ~ 55 8 0 0 0 0 D0 ~ throne~ 2 5400 5590 D1 ~ door~ 1 -1 5584 D2 ~ door~ 1 -1 5588 S #5590 The Treasure Room~ You have somhow managed to gain access to the treaure vault of the Sultan. The alarm sounding in the background tells you that you must have tripped off some kind of alarm system. It might be adviseable to grab as much stuff as you possibly can and run for the door. ~ 55 8 0 0 0 0 D2 ~ door~ 2 5400 5589 S #5591 The Jailer's Room~ Climbing down the old wooden ladder you enter a small cave like room. There is a small bench with some old magazines and a low burning candle sitting off to one side. A door is set into the stone on the north wall, and the steel grating opens up above. ~ 55 9 0 0 0 0 D1 ~ door~ 1 -1 5592 D4 ~ steel~ 1 -1 5575 S #5592 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east. ~ 55 9 0 0 0 0 D0 ~ cell~ 2 5493 5597 D1 ~ ~ 0 -1 5593 D2 ~ cell~ 2 5493 5601 D3 ~ door~ 1 -1 5491 S #5593 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 55 9 0 0 0 0 D0 ~ cell~ 2 5493 5598 D1 ~ ~ 0 -1 5594 D2 ~ cell~ 2 5493 5602 D3 ~ ~ 0 -1 5592 S #5594 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 55 9 0 0 0 0 D0 ~ cell~ 2 5493 5599 D1 ~ ~ 0 -1 5595 D2 ~ cell~ 2 5493 5603 D3 ~ ~ 0 -1 5593 S #5595 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues west and you notice a small crack in the stone to the east. ~ 55 9 0 0 0 0 D0 ~ cell~ 2 5493 5600 D1 ~ crack~ 2 5400 5596 D2 ~ cell~ 2 5493 5604 D3 ~ ~ 0 -1 5594 S #5596 The Secret Cell~ This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood and tufts of grey hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ 55 553 0 0 0 0 D3 ~ crack~ 2 5400 5595 S #5597 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 55 553 0 0 0 0 D2 ~ cell~ 2 5493 5592 S #5598 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 55 553 0 0 0 0 D2 ~ cell~ 2 5493 5593 S #5599 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 55 553 0 0 0 0 D2 ~ cell~ 2 5493 5594 S $~