#27200 A short rockslide~ You stand amidst a tumble of rocks of various sizes and shades of grey and ebony. A pale hawk circles overhead, uttering a shivering cry. It is impossible to continue downwards without meeting an untimely (? ) death. A few homes have been hidden here in the cliff face, a bit of a hike from any civilization. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27202 D3 ~ ~ 0 -1 27201 D4 ~ ~ 0 0 27204 E credits info~ Sundhaven is designed to be a newbie starting town, essentially an alternative to a time-worn Midgaard. It is complete with the guilds of the four basic classes, shops, bank, post office, and several connecting points which make it easy to link to any world. SPECS: guilds: {CLASS_WARRIOR, 6757, SCMD_WEST}, {CLASS_THIEF, 6740, SCMD_EAST}, {CLASS_MAGIC_USER, 6616, SCMD_UP}, {CLASS_CLERIC, 6661, SCMD_WEST}, Room 6602 may function as a donation room if you desire. Room 6601 may serve as a player loadroom, with the following equipment loading with new players: objs 6602, 6603, 6604 to all. obj 6605 to thieves (dagger). obj 6606 to mages (staff). obj 6607 to clerics (mace). obj 6608 to warriors (short sword). I hope you find the zone useful. Zone 272 is linked to the following zones: 271 Sundhaven at 27221 (east ) ---> 27145 271 Sundhaven at 27233 (north) ---> 27127 271 Sundhaven at 27236 (up ) ---> 27125 271 Sundhaven at 27245 (up ) ---> 27121 271 Sundhaven at 27249 (west ) ---> 27149 271 Sundhaven at 27250 (east ) ---> 27152 271 Sundhaven at 27251 (west ) ---> 27101 271 Sundhaven at 27252 (up ) ---> 27101 271 Sundhaven at 27253 (north) ---> 27162 271 Sundhaven at 27254 (down ) ---> 27101 271 Sundhaven at 27255 (north) ---> 27118 271 Sundhaven at 27256 (south) ---> 27101 271 Sundhaven at 27257 (west ) ---> 27152 271 Sundhaven at 27257 (up ) ---> 27148 271 Sundhaven at 27258 (east ) ---> 27138 271 Sundhaven at 27259 (east ) ---> 27136 271 Sundhaven at 27260 (west ) ---> 27144 271 Sundhaven at 27270 (up ) ---> 27161 271 Sundhaven at 27281 (south) ---> 27135 271 Sundhaven at 27282 (west ) ---> 27134 271 Sundhaven at 27284 (up ) ---> 27100 ~ S #27201 A home embedded in the cliff~ This is a windowless, but airy, nook of walls built inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 272 8 0 0 0 0 D1 ~ ~ 0 -1 27200 S #27202 A home embedded in the cliff~ This is a windowless, but airy, nook of walls built inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 272 8 0 0 0 0 D3 ~ ~ 0 -1 27200 S #27203 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27204 D2 ~ ~ 0 0 27207 D3 ~ ~ 0 0 27209 S #27204 A small haunted grove~ With the exception of the inexplicable darkness permeating this grove, there is little way to explain the odd feeling of foreboding about this place. No birds sing, no rat scurries in the open, the leaves rustle barely enough to break the silence. Yet an odd presence makes itself felt. ~ 272 1 0 0 0 0 D0 ~ ~ 0 0 27210 D1 ~ ~ 0 -1 27206 D2 ~ ~ 0 -1 27205 D3 ~ ~ 0 -1 27203 D5 ~ ~ 0 0 27200 S #27205 A home embedded in the cliff~ This is a windowless, but airy, nook of walls built inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 272 8 0 0 0 0 D0 ~ ~ 0 -1 27204 S #27206 A home embedded in the cliff~ This is a windowless, but airy, nook of walls built inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 272 8 0 0 0 0 D3 ~ ~ 0 -1 27204 S #27207 A home embedded in the cliff~ This is a windowless, but airy, nook of walls built inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 272 8 0 0 0 0 D0 ~ ~ 0 0 27203 S #27208 A dwelling perched precariously on the edge~ This home is so tenuously held to the brink of stone and mud that you have to wonder how long before the rains carry it over the edge. However, if a god assures you it is safe, it must be.... Right? You trust us, don't you? ~ 272 8 0 0 0 0 D3 ~ ~ 0 0 27215 S #27209 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 272 8 0 0 0 0 D1 ~ ~ 0 0 27203 S #27210 A garden of wild rosethorn~ Dense bushes of rosethorn, growing wild, fill the garden with splashes of white and red colors. There is a grassy space in the center, circled by smooth grey stones, where children play and older residents of the town picnic and enjoy themselves. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27212 D2 ~ ~ 0 -1 27211 D3 ~ ~ 0 -1 27213 S #27211 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 272 8 0 0 0 0 D0 ~ ~ 0 -1 27210 S #27212 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 272 8 0 0 0 0 D3 ~ ~ 0 -1 27210 S #27213 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 272 8 0 0 0 0 D1 ~ ~ 0 -1 27210 S #27214 A red stone dwelling~ You stand in a quiet dwelling of mortar and rose-colored stone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live, with a little work. And gold, of course. Perhaps it may be bought from one of the gods. ~ 272 8 0 0 0 0 D1 ~ ~ 0 0 27217 S #27215 Passing through a vine-wreathed gate~ A gate swathed in green, fruitless vine lies open, but the path looks little-travelling. You wonder if there is anything of use to you out this remote way, apparently passing out of the residential area. ~ 272 0 0 0 0 0 D0 ~ ~ 0 0 27216 D1 ~ ~ 0 0 27208 D3 ~ ~ 0 -1 27222 S #27216 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 272 8 0 0 0 0 D2 ~ ~ 0 0 27215 S #27217 A path hung with golden lanterns~ A wide path of chalky-white cobblestone leads to southwards towards some dense illumination. Here the lane is lined with poles hung with lanterns giving off a mild golden glow, swinging in the breeze. The wind passes more strongly along a lane to the north. ~ 272 0 0 0 0 0 D0 ~ ~ 0 0 27218 D3 ~ ~ 0 0 27214 S #27218 A circle of golden lanterns~ The path fades into a broad circular clearing, ringed with white stones and hanging golden lanterns that provide a bright radiance. A few white stone houses, small but cozy-looking, lie just east and west, enjoying the luminescence. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27220 D2 ~ ~ 0 0 27217 D3 ~ ~ 0 -1 27219 S #27219 A white stone dwelling~ A small dwelling has been fashioned from chalky-white stones and grey mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ 272 8 0 0 0 0 D1 ~ ~ 0 -1 27218 S #27220 A white stone dwelling~ A small dwelling has been fashioned from chalky-white stones and grey mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ 272 8 0 0 0 0 D3 ~ ~ 0 -1 27218 S #27221 A wide cart path~ The road outside the town of Sundhaven is well-travelled by vehicles of trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a dense forest is blurred with low-hanging clouds. ~ 272 0 0 0 0 0 D1 ~ gate~ 1 27179 27145 D3 ~ ~ 0 -1 27227 S #27222 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 272 0 0 0 0 0 D0 ~ ~ 0 0 27217 D1 ~ ~ 0 -1 27215 D3 ~ ~ 0 -1 27223 S #27223 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27224 D1 ~ ~ 0 -1 27222 S #27224 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 272 0 0 0 0 0 D2 ~ ~ 0 -1 27223 D4 ~ ~ 0 -1 27225 S #27225 Climbing a small bluff~ A few gnarled, wind-tortured trees spread their meager limbs in hunched eastward arcs. There is little that is extraordinary about this place. It is deserted, it is lonely, yet a particularly green bluff forms a plateau just above you. It calls to you in an eerie way, yet emits a chaotic aura that might be best left alone. ~ 272 0 0 0 0 0 D4 ~ ~ 0 -1 27226 D5 ~ ~ 0 -1 27224 S #27226 Blind Man's Bluff~ The lonely hilltop is blanketed in a strange, rich green grass-cover, and the only sound is that of the wind whistling over the moors. A haunting, otherworldly presence has made this bluff its home, casting what malevolence it yet can on the mortal world, and giving the bluff its name. ~ 272 0 0 0 0 0 D5 ~ ~ 0 -1 27225 S #27227 A clearing circled by oaks and maples~ The stone-rimmed path opens out to a clearing of dirt, encircled by broad oaks and maples with leaves the color of honey. To the north a black gate is closed against the clamor of the world, and the road continues east to town, and west where it vanishes into a fog banked forest. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27228 D1 ~ ~ 0 -1 27221 D3 ~ ~ 0 -1 27248 S #27228 The black orchard gate~ A small gate wrought with black iron flowers and arches swings loosely in the shallow wind. Beyond, rows of brambles are stretching past the range of your vision. ~ 272 0 0 0 0 0 D0 ~ gate~ 2 27179 27229 D2 ~ ~ 0 -1 27227 S #27229 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27230 D2 ~ gate~ 2 27179 27228 D3 ~ ~ 0 -1 27232 S #27230 Under an oak dark and wet with rain~ A broad oak, knotted with the eons it has seen, stands amidst a circle of blackberry shrubs that seem to form a protective shroud of thorns about the area. Ivy vines hang loose from its many-cornered limbs. Some images have been carved into the oak. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27247 D2 ~ ~ 0 -1 27229 D3 ~ ~ 0 -1 27231 E oak~ The giant oak is covered in thick blue-green mosses and dark swaying ivy. Some images have been carved and charred in by a fiery touch, a sternly beautiful woman with a ruby dagger sheathed at her waist stands beside a man with the robe of the priesthood. The cold wind of the sea blows the sails of the rocking ship they ride upon. The rogue woman is imploring a second man to destroy a beast far too great for his strength, a cruel smile playing upon her lips. The image is frozen upon the bark, immobile, yet it is apparent she is winning the battle. Beneath the picture are engraved the words "Know thy limits". ~ S #27231 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27230 D2 ~ ~ 0 -1 27232 D3 ~ ~ 0 -1 27246 S #27232 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27231 D1 ~ ~ 0 -1 27229 S #27233 The southern path~ The soft mud of the path loosens and parts as it meets your heels, pulling you in slightly with each step. A rotten stench is filtering in from the west, repelling you in another direction automatically such that it takes a great conscious effort for you to turn that way. The path heads north into the town's mainstream, and south closer to the wildlands beyond it. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27127 D2 ~ ~ 0 -1 27235 D5 ~ stone ~ 2 23 27234 S #27234 The House of Witches~ Dangling mirrors reflect your face a thousand times from the walls and ceiling of this supply house of witchcraft. Ingredients for the hexes of hags and the poisons of roguish assassins bubble and float in jars crowded onto shelves, and tinkling against each other from strings around the stone doorway. A voodoo doll pinned to one wall seems to be eyeing you. Let's hope you are not already earmarked for demise by someone. ~ 272 13 0 0 0 0 D4 ~ stone ~ 2 23 27233 S #27235 The southern gate~ You stand before the southern gate,forged into ornaments of the triskelion in black iron and covered with ivy. Beyond it, days distant, the mountains of black glass rise shrouded in permanent night. Northwards lies the spread of the town of Sundhaven, hooded in wreaths of cooking smoke. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27233 D2 ~ gate~ 1 27179 27283 S #27236 A foul staircase~ A staircase littered with rubble descends into a passageway crawling with rats and smelling of.. Your imagination needs no assistance here. The place gives you the creeps, particularly since there seem to be faint traces of recent footfalls outlined in the slime on the soiled floor.. ~ 272 9 0 0 0 0 D0 ~ ~ 0 -1 27237 D4 ~ rubble ~ 2 23 27125 S #27237 A dark passageway~ You slip cautiously along the passage. The wall is dotted with large holes, roomy enough for a large rat.. Or something.. To pass through with ease, and are not just down by the ground but up near the ceiling. A fetid stench rolls over you from within the holes. The passage continues south and east into black. ~ 272 9 0 0 0 0 D1 ~ ~ 0 -1 27238 D2 ~ ~ 0 -1 27236 S #27238 A dark passageway~ Your foot slides as your boot sinks into some unpleasant substance on the muddy floor.. Mold? Only inspection in better light will tell. Eastwards the passage slants into a dark pool, and disappears to the west into blackness. ~ 272 9 0 0 0 0 D1 ~ ~ 0 -1 27239 D3 ~ ~ 0 -1 27237 S #27239 Trudging through a pool of slime~ The dark passage slopes into a pool of drainage from the roads of town, seeping in through cracks above you and wetting your hair with slime. There is an eerie feeling about this place, as if only the few and priviledged are welcome here. ~ 272 9 0 0 0 0 D1 ~ ~ 0 -1 27240 D3 ~ ~ 0 -1 27238 D4 ~ ~ 0 -1 27245 S #27240 A doorway hung with daggers~ The dark hall of the underground ends here before a tall, narrow door of sturdy oak, scarred with daggerpoints. The soil is wet with some dark fluid.. Slime from the boots of passersby? Of course. A circular emblem is etched into the door. ~ 272 8 0 0 0 0 D1 ~ door ~ 2 23 27241 D3 ~ ~ 0 -1 27239 E emblem~ An emblem of a black naga chasing its tail is engraved in a crimson border on the thick oaken door. Beneath, something has been scrawled by daggerpoint. ... Round the gallows, one-armed and bland We dance and dance, the devil's own band Of wary highwaymen. Let no rogue fail to keep his head. This is no monastery here, I say, you dead. ... ~ S #27241 A hall in the Assassins Guild~ You stand in a wide, dark hallway of the Assassins Guild. On the ceiling spreads a gigantic mural of the black serpentlike naga, a model of stealth and intelligence, in muted blue and black. An elegant table stands against the wall, laid with a simple black cloth and a few daggers. ~ 272 8 0 0 0 0 D0 ~ ~ 0 -1 27244 D1 ~ ~ 0 -1 27242 D3 ~ door ~ 2 23 27240 D5 ~ rug ~ 1 27181 27243 S #27242 The Assassin Hideout~ The hideout of rogues is surprisingly comfortable. Although no refuge from the blood and risk of their everyday existence, it is nevertheless a haven in which bounties can be split and repose taken by a warm fireplace hung with guild daggers, skillfully tapered and too hot from the flames to steal. A bar sunken into the far stone wall assists your dexterity.. So it is said.. And bunks are layer the area to the east, hung with stolen tapestries and sheets. ~ 272 8 0 0 0 0 D0 ~ ~ 0 -1 27252 D3 ~ ~ 0 -1 27241 S #27243 A secret hideaway~ You slip down into the hideaway. A pleasant room encloses you, a windowless dugout hidden from the lawful population and furnished with kick-back chairs and half-full bottles of wine. No bounty hunter could find a lounging thief here, sheltered away from the executioners of town. No hunter, that is, except a rogue like yourself. ~ 272 9 0 0 0 0 D4 ~ rug~ 1 27181 27241 S #27244 Beside a row of hanging spines~ This is where the rogues of Sundhaven come to gain and improve their skills of the trade. A hanging row of the spines of previous victims covers the east wall, scarred with the dagger twists of countless thieves perfecting their backstab. You may have to travel far in search of more fine-tuned skills, but the guildmistress is willing to give newcomers their start in the art of fiends. ~ 272 24 0 0 0 0 D2 ~ ~ 0 -1 27241 S #27245 Slippery stone steps~ The darkness of a steep stairwell encloses you. The dripping and oozing sounds of slime creeping down the walls is barely detectable beneath the sounds of your own breathing. There seems to be tracks of footfalls in the slime coating the steps.. Evidently this serves as a secret passageway, regularly used, for some individuals of a shady nature. ~ 272 9 0 0 0 0 D4 ~ trapdoor ~ 1 27181 27121 D5 ~ ~ 0 -1 27239 S #27246 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27231 S #27247 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 272 0 0 0 0 0 D2 ~ ~ 0 -1 27230 S #27248 A wide cart path~ The road outside the town of Sundhaven is well-travelled by vehicles of trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a dense forest is blurred with low-hanging clouds. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27227 S #27249 A dark corner of the tavern~ The loners of Sundhaven gather here (figure *that* one out) to mourn their losses over gallons of liquid spirits. Occasionally, one can be seen passed out on the floor, robbed by some thief slipping in from the Nightbreak, but generally the livers here are stout from long and weary experiences. ~ 272 9 0 0 0 0 D3 ~ ~ 0 -1 27149 S #27250 The Lodge of Wrath~ The home lodge of warriors is a surprisingly comfortable place, furnished with a thick, hardy rug of a red so dark as to almost be black, beds shelved in bunks of hearty oak, a roaring fireplace in the corner. Several large chairs stuffed with coarse wool are situated round the fire for the rowdy telling of tales over inebriating brews. ~ 272 24 0 0 0 0 D0 ~ ~ 0 -1 27251 D1 ~ ~ 0 -1 27152 S #27251 A red portal~ You stand in the shimmering glow of a portal of deep red light. This is the gift of the Archmage to the warriors guild, in return for other favors, of course. Beyond the glare is a vision of the temple courtyard, the center of town, to the west. ~ 272 8 0 0 0 0 D2 ~ ~ 0 -1 27250 D3 ~ ~ 0 -1 27101 S #27252 A black portal~ You stand in the shimmering glow of a portal of rogue-black light. This is the gift of the Archmage to the assassin's guild, in return for a few bounties performed, of course. Ever wonder who put the Earl of Sundhaven in power?.. Nevermind. Beyond the dark glare is a vision of the temple courtyard, the center of town, above you. ~ 272 8 0 0 0 0 D2 ~ ~ 0 -1 27242 D4 ~ ~ 0 -1 27101 S #27253 The Sanctuary~ The walls of the sanctuary of those of a priestly bent are indefinite, seemingly rounded and blurred by a muted pale light that seems to come from nowhere. It is perhaps a product of the combined faiths of those who live here.. Dark, alabaster, and every shade in between. All beliefs are accepted here, provided they are not discussed too often, lest blood should be spilt. There are several bookshelves of varying religious works, an altar without ornament, and numerous cots for clerics to take their rest in. ~ 272 24 0 0 0 0 D0 ~ ~ 0 -1 27162 D1 ~ ~ 0 -1 27254 S #27254 A white portal~ You stand bathed in the glow of a portal of white light. This is the gift of the Archmage to the guild of the ministry, in return for certain blessings, of course. Beyond the pale glare is a vision of the temple courtyard, the center of town, below you. ~ 272 8 0 0 0 0 D3 ~ ~ 0 -1 27253 D5 ~ ~ 0 -1 27101 S #27255 The Den of Sorcery~ The den of sorcery for mages and witches and wizards is a comfortable place, well-lit by magical rose and violet faerie fires for the reading of tomes. There is a rug in guild colors of blue and violet which spans the stone floor, and hammocks hang in rows along the walls, where the mages take their repose. A series of bookshelves provide ample guild literature, and an oak coffee table before a couch dominates the room. ~ 272 24 0 0 0 0 D0 ~ ~ 0 -1 27118 D5 ~ ~ 0 -1 27256 S #27256 A blue portal~ You stand in the faerie glow of a portal of brilliant blue light. This is the gift of the previous Archmage upon his own guild. He went on to fashion further portals all leading all over the known world, before the Lady Assassin extinguished his life. Beyond the blue glare is a vision of the temple courtyard, the center of town. ~ 272 8 0 0 0 0 D2 ~ ~ 0 -1 27101 D4 ~ ~ 0 -1 27255 S #27257 Some battered stone steps~ Broad, shallow stairs of dark stone descend into a hallway warm with the heat of sparring warriors. Above you the sounds of the alehouse distract you with bawdy laughter. A doorway is west, bruised with sword-points. ~ 272 8 0 0 0 0 D3 ~ ~ 0 -1 27152 D4 ~ ~ 0 -1 27148 S #27258 The town treasury~ With the exception of a few portraits of the founders of you-don't- know-what, the room is quite drab, and could benefit from some fresh air. A huge pile of the town's wealth lies on the tile floor, guarded from your meddling by a protective amber shield. ~ 272 12 0 0 0 0 D1 ~ ~ 0 -1 27138 E gold~ You can't get near it. On attempting to reach in and partake of the wealth, a protective amber shield balks your hand as if it were a wall of steel. However, you can create your own account by depositing some money. If you want to know your balance, typing balance will do the job. If you'd care to see it again, type withdraw (amount). Then please put it back again. Your support is appreciated, we know the town's security rests with you. Have a nice day. ~ E pile~ You can't get near it. On attempting to reach in and partake of the wealth, a protective amber shield balks your hand as if it were a wall of steel. However, you can create your own account by depositing some money. If you want to know your balance, typing balance will do the job. If you'd care to see it again, type withdraw (amount). Then please put it back again. Your support is appreciated, we know the town's security rests with you. Have a nice day. ~ S #27259 The Tiger's Eye~ Three cases, locked and faced in glass, reveal their glittering contents along the walls. These selfsame jewels perhaps attracted you from the street... Clouded pearls, white and blue diamonds, amethyst and golden tigers eyes. Using 'list' will allow you to peruse the goods available. ~ 272 12 0 0 0 0 D1 ~ ~ 0 -1 27136 S #27260 A stone path~ You stand just outside the eastern gate of the town of Sundhaven. Fresh bread and cool drink await those within who are willing to pay for the service, and about the city, other willing merchants may also be found in abundance. Eastwards the land stretches in unmarred wilderness to the far horizon, and to the southeast you think you can catch glimpses of the thatched roofs of yet another village, this one smaller and more humble. A trail south along the cobblestone wall seems to head in that direction. ~ 272 0 0 0 0 0 D2 ~ ~ 0 -1 27261 D3 ~ gate~ 1 27179 27144 S #27261 Along the town wall~ You follow the thick wall of grey cobblestone that marks the outer border of Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall under its green tendrils. A stony path can be made out to the north, and the wall makes its way southwards to a corner. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27260 D2 ~ ~ 0 -1 27262 S #27262 Along the town wall~ You reach a bend in the town wall, and the trail follows it on both sides to the north and west. Ivy growing along the wall here brushes your arm as you pass. Dense shrubbery lining the path to the east renders that way unnavigable. ~ 272 0 0 0 0 0 D0 ~ ~ 0 -1 27261 D3 ~ ~ 0 -1 27263 S #27263 Along the town wall~ A small path lined with broad trees breaks off to the south from the cobblestone wall of Sundhaven, which runs eastwards to a corner. The gate of the town must be somewhere near. You can make out the buzz of city life, hushed by the stone barrier, from the north. ~ 272 0 0 0 0 0 D1 ~ ~ 0 -1 27262 D2 ~ ~ 0 -1 27264 S #27264 A path hung with moss~ A narrow path bordered with ancient, broad-trunked trees leads north to the town wall of Sundhaven and southwards to a short drop. Moss completely covers and overflows from the oaks, brushing the hair and helms of all but the shortest races of beings. ~ 272 1 0 0 0 0 D0 ~ ~ 0 -1 27263 D5 ~ ~ 0 -1 27265 S #27265 A short mossy cliff~ A four foot grey stone cliff, matted with clumps of green moss and overhung with tall bending trees, is easily scaled by handy footholds in the rock. The place looks well-travelled by some hardy population of small-footed creatures. One path continues in a north-south vein over the cliff, another breaks off and leads east. ~ 272 1 0 0 0 0 D2 ~ ~ 0 -1 27266 D4 ~ ~ 0 -1 27264 S #27266 A path hung with moss~ The slender trail winds its way north-south through bending trees laiden with spanish moss. (Except this was before Spain. ) It comes to an end before the bubbling ebbs of a tiny stream, pouring gently forth from a hole in the rock on which you are poised, and flows southward. ~ 272 1 0 0 0 0 D0 ~ ~ 0 -1 27265 D5 ~ ~ 0 -1 27267 S #27267 A stream~ A quietly flowing stream drifts down a slim riverbed, leading south from a small hole in the rock to the north. The water is clear and pure, and seems entirely empty of creatures.. It may be true this stream was taxed by heavy fishing long ago that long since cleaned it of all life. ~ 272 1 0 0 0 0 D2 ~ ~ 0 -1 27268 D4 ~ ~ 0 -1 27266 S #27268 A stream~ The clear waters begin to shift and curl and the current increase slightly. Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne from their stalks. A wind whistles in the leaves of the trees above and no sound can be made out from ahead. ~ 272 1 0 0 0 0 D0 ~ ~ 0 -1 27267 D2 ~ ~ 0 -1 27269 S #27269 A whirlpool~ A slowly churning blue whirlpool pulls you gently underwater, without sound and without breath. The tree-darkened sky disappears in a circular motion above your eyes as the world turns to water, and you cannot help but feel that what goes down, must continue down.. The waters engulf you and suck you downwards, where you awake with stars circling before your eyes. ~ 272 1 0 0 0 0 D0 ~ ~ 0 -1 27268 S #27270 A stairwell~ An old temple stairwell winds down in darkness into the inner, long abandoned recesses of the golden temple. It seems few have reason to travel this way. The dust that coats the steps lies mostly undisturbed, and an aura of desertion hangs about the place. Whoever does traverse these ancient halls may or may not have the light of goodness in their motivations. ~ 272 13 0 0 0 0 D1 ~ ~ 0 -1 27272 D4 ~ ~ 0 -1 27161 S #27271 A stairwell~ The old stairwell completes its descent here, and a single passage, shadowed in darkness black as ink, leads east. The stairs, floor, and walls are all wooden. ~ 272 9 0 0 0 0 D1 ~ ~ 0 -1 27273 D4 ~ ~ 0 -1 27272 S #27272 A dark landing~ A seatless landing creates a pause in the stairwell before its final descent. Angular shapes of lighter areas on the walls indicate this place may have once been hung with numerous paintings or tapestries, possibly comemorating the priests and gods of the past. ~ 272 9 0 0 0 0 D3 ~ ~ 0 -1 27270 D5 ~ ~ 0 -1 27271 S #27273 A dark corridor~ Shadows seem to creep within the shadows already existing, clashing and clambering over one another before the approach of your footfalls, yet everything seems to indicate to you that this is not the sort of fun fairy-tale niche your mother liked to tell tales about by the fireside of your ancient home. Do you continue, or turn back? Sometimes shadows may form a bluff of great danger in the recesses of your imagination. ~ 272 9 0 0 0 0 D1 ~ ~ 0 -1 27274 D3 ~ ~ 0 -1 27271 S #27274 A dark corridor~ The hallway bends sharply, leading off to the south and west. No light penetrates either one, so as always the question of where you want to go depends on where you've been. ~ 272 9 0 0 0 0 D0 ~ stone ~ 2 27217 27284 D2 ~ ~ 0 -1 27275 D3 ~ ~ 0 -1 27273 S #27275 A dark corridor~ The corridor halts abruptly. A drop opens out at your feet, beneath which water shivers and shimmers, black against black. The pool is nearly still, only an occasional ripple moving across the surface gives any indication of life, or life in death, within. Northwards the hall disappears into the dark. ~ 272 9 0 0 0 0 D0 ~ ~ 0 -1 27274 D5 ~ ~ 0 -1 27276 S #27276 Edge of a black-bottom pool~ You wade ankle-deep into the murky waters of a black-bottom pool. It appears this pool was once a nice pleasure bath for the priests and their guests, but has fallen into decay from recent lack of use. Who knows what creatures make their home beneath the dark surface. ~ 272 13 0 0 0 0 D2 ~ ~ 0 -1 27278 D4 ~ ~ 0 -1 27275 S #27277 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 272 9 0 0 0 0 D0 ~ ~ 0 -1 27278 D1 ~ ~ 0 -1 27279 S #27278 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 272 9 0 0 0 0 D0 ~ ~ 0 -1 27276 D1 ~ ~ 0 -1 27280 D2 ~ ~ 0 -1 27277 S #27279 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 272 9 0 0 0 0 D0 ~ ~ 0 -1 27280 D3 ~ ~ 0 -1 27277 S #27280 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 272 9 0 0 0 0 D2 ~ ~ 0 -1 27279 D3 ~ ~ 0 -1 27278 S #27281 The cartographers~ You are in a closely walled-in room with little air and much light; a glass-fronted bookcase displays a variety of map parchments, though as they are curled and bound with colored ribbon, it is difficult to discern their contents. ~ 272 156 0 0 0 0 D2 ~ ~ 0 -1 27135 S #27282 The corner store~ You enter a small, wooden-planked shop, in sore need of some repairs, but essentially kept very tidy by someone with little else to do but revel in her senility. A few crowded shelves hold items that may be of use to you in everyday living. ~ 272 8 0 0 0 0 D3 ~ ~ 0 -1 27134 S #27283 A cobblestone road~ You stand outside the southern gate of the town of Sundhaven. The walls are high enough to keep the town secure, and ringed with tendrils of lush green ivy. The busy murmur of citylife can be heard from beyond. Southwards, the cobblestone road crosses a meadow of sorts before disappearing into a line of dark woods. ~ 272 0 0 0 0 0 D0 ~ gate~ 1 27179 27235 S #27284 A crawlspace~ You slip into someone's private domain. Better leave without a trace before long, it could be dangerous to remain, should the dweller of this place return and claim what is theirs. ~ 272 524 0 0 0 0 D2 ~ stone ~ 2 27217 27274 D4 ~ ~ 0 -1 27100 S $~