/************************************************************************** * File: screen.h Part of tbaMUD * * Usage: Header file with ANSI color codes for online color. * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * **************************************************************************/ #define CNRM "\x1B[0;0m" /* "Normal" */ #define CNUL "" /* No Change */ #define KNRM "\x1B[0m" /* Foreground "Normal" */ #define KBLK "\x1b[0;30m" /* Foreground Black */ #define KRED "\x1B[0;31m" /* Foreground Dark Red */ #define KGRN "\x1B[0;32m" /* Foreground Dark Green */ #define KYEL "\x1B[0;33m" /* Foreground Dark Yellow */ #define KBLU "\x1B[0;34m" /* Foreground Dark Blue */ #define KMAG "\x1B[0;35m" /* Foreground Dark Magenta */ #define KCYN "\x1B[0;36m" /* Foreground Dark Cyan */ #define KWHT "\x1B[0;37m" /* Foreground Dark White (Light Gray) */ #define KNUL "" /* Foreground No Change */ #define BBLK "\x1B[1;30m" /* Foreground Bright Black (Dark Gray) */ #define BRED "\x1B[1;31m" /* Foreground Bright Red */ #define BGRN "\x1B[1;32m" /* Foreground Bright Green */ #define BYEL "\x1B[1;33m" /* Foreground Bright Yellow */ #define BBLU "\x1B[1;34m" /* Foreground Bright Blue */ #define BMAG "\x1B[1;35m" /* Foreground Bright Magenta */ #define BCYN "\x1B[1;36m" /* Foreground Bright Cyan */ #define BWHT "\x1B[1;37m" /* Foreground Bright White */ #define BKBLK "\x1B[40m" /* Background Black */ #define BKRED "\x1B[41m" /* Background Dark Red */ #define BKGRN "\x1B[42m" /* Background Dark Green */ #define BKYEL "\x1B[43m" /* Background Dark Yellow */ #define BKBLU "\x1B[44m" /* Background Dark Blue */ #define BKMAG "\x1B[45m" /* Background Dark Magenta */ #define BKCYN "\x1B[46m" /* Background Dark Cyan */ #define BKWHT "\x1B[47m" /* Background Dark White (Light Gray) */ #define FBLK "\x1B[5;30m" /* Foreground Flashing Black (silly) */ #define FRED "\x1B[5;31m" /* Foreground Flashing Dark Red */ #define FGRN "\x1B[5;32m" /* Foreground Flashing Dark Green */ #define FYEL "\x1B[5;33m" /* Foreground Flashing Dark Yellow */ #define FBLU "\x1B[5;34m" /* Foreground Flashing Dark Blue */ #define FMAG "\x1B[5;35m" /* Foreground Flashing Dark Magenta */ #define FCYN "\x1B[5;36m" /* Foreground Flashing Dark Cyan */ #define FWHT "\x1B[5;37m" /* Foreground Flashing Light Gray */ #define BFBLK "\x1B[1;5;30m" /* Foreground Flashing Dark Gray */ #define BFRED "\x1B[1;5;31m" /* Foreground Flashing Bright Red */ #define BFGRN "\x1B[1;5;32m" /* Foreground Flashing Bright Green */ #define BFYEL "\x1B[1;5;33m" /* Foreground Flashing Bright Yellow */ #define BFBLU "\x1B[1;5;34m" /* Foreground Flashing Bright Blue */ #define BFMAG "\x1B[1;5;35m" /* Foreground Flashing Bright Magenta */ #define BFCYN "\x1B[1;5;36m" /* Foreground Flashing Bright Cyan */ #define BFWHT "\x1B[1;5;37m" /* Foreground Flashing Bright White */ #define CBEEP "\x07" #define CAT "@@" #define CAMP "&" #define CSLH "\\" #define CUDL "\x1B[4m" /* Underline ANSI code */ #define CFSH "\x1B[5m" /* Flashing ANSI code. Change to #define CFSH "" if * you want to disable flashing colour codes */ #define CRVS "\x1B[7m" /* Reverse video ANSI code */ /* conditional color. pass it a pointer to a char_data and a color level. */ #define C_OFF 0 #define C_SPR 1 #define C_NRM 2 #define C_CMP 3 #define _clrlevel(ch) (!IS_NPC(ch) ? (PRF_FLAGGED((ch), PRF_COLOR_1) ? 1 : 0) + \ (PRF_FLAGGED((ch), PRF_COLOR_2) ? 2 : 0) : 0) #define clr(ch,lvl) (_clrlevel(ch) >= (lvl)) /* Player dependant foreground color codes */ #define CCNRM(ch,lvl) (clr((ch),(lvl))?KNRM:KNUL) #define CCBLK(ch,lvl) (clr((ch),(lvl))?KBLK:CNUL) #define CCRED(ch,lvl) (clr((ch),(lvl))?KRED:KNUL) #define CCGRN(ch,lvl) (clr((ch),(lvl))?KGRN:KNUL) #define CCYEL(ch,lvl) (clr((ch),(lvl))?KYEL:KNUL) #define CCBLU(ch,lvl) (clr((ch),(lvl))?KBLU:KNUL) #define CCMAG(ch,lvl) (clr((ch),(lvl))?KMAG:KNUL) #define CCCYN(ch,lvl) (clr((ch),(lvl))?KCYN:KNUL) #define CCWHT(ch,lvl) (clr((ch),(lvl))?KWHT:KNUL) /* Bright colors */ #define CBRED(ch,lvl) (clr((ch),(lvl))?BRED:CNUL) #define CBGRN(ch,lvl) (clr((ch),(lvl))?BGRN:CNUL) #define CBYEL(ch,lvl) (clr((ch),(lvl))?BYEL:CNUL) #define CBBLU(ch,lvl) (clr((ch),(lvl))?BBLU:CNUL) #define CBMAG(ch,lvl) (clr((ch),(lvl))?BMAG:CNUL) #define CBCYN(ch,lvl) (clr((ch),(lvl))?BCYN:CNUL) #define CBWHT(ch,lvl) (clr((ch),(lvl))?BWHT:CNUL) #define CBBLK(ch,lvl) (clr((ch),(lvl))?BBLK:CNUL) /* Flashing colors */ #define CCFRED(ch,lvl) (clr((ch),(lvl))?FRED:CNUL) #define CCFGRN(ch,lvl) (clr((ch),(lvl))?FGRN:CNUL) #define CCFYEL(ch,lvl) (clr((ch),(lvl))?FYEL:CNUL) #define CCFBLU(ch,lvl) (clr((ch),(lvl))?FBLU:CNUL) #define CCFMAG(ch,lvl) (clr((ch),(lvl))?FMAG:CNUL) #define CCFCYN(ch,lvl) (clr((ch),(lvl))?FCYN:CNUL) #define CCFWHT(ch,lvl) (clr((ch),(lvl))?FWHT:CNUL) /* Flashing bright colors */ #define CBFRED(ch,lvl) (clr((ch),(lvl))?BFRED:CNUL) #define CBFGRN(ch,lvl) (clr((ch),(lvl))?BFGRN:CNUL) #define CBFYEL(ch,lvl) (clr((ch),(lvl))?BFYEL:CNUL) #define CBFBLU(ch,lvl) (clr((ch),(lvl))?BFBLU:CNUL) #define CBFMAG(ch,lvl) (clr((ch),(lvl))?BFMAG:CNUL) #define CBFCYN(ch,lvl) (clr((ch),(lvl))?BFCYN:CNUL) #define CBFWHT(ch,lvl) (clr((ch),(lvl))?BFWHT:CNUL) /* Background colors */ #define CBKRED(ch,lvl) (clr((ch),(lvl))?BKRED:CNUL) #define CBKGRN(ch,lvl) (clr((ch),(lvl))?BKGRN:CNUL) #define CBKYEL(ch,lvl) (clr((ch),(lvl))?BKYEL:CNUL) #define CBKBLU(ch,lvl) (clr((ch),(lvl))?BKBLU:CNUL) #define CBKMAG(ch,lvl) (clr((ch),(lvl))?BKMAG:CNUL) #define CBKCYN(ch,lvl) (clr((ch),(lvl))?BKCYN:CNUL) #define CBKWHT(ch,lvl) (clr((ch),(lvl))?BKWHT:CNUL) #define CBKBLK(ch,lvl) (clr((ch),(lvl))?BKBLK:CNUL) #define COLOR_LEV(ch) (_clrlevel(ch)) /* Simplified color codes */ #define QNRM CCNRM(ch,C_SPR) #define QBLK CCBLK(ch,C_SPR) #define QRED CCRED(ch,C_SPR) #define QGRN CCGRN(ch,C_SPR) #define QYEL CCYEL(ch,C_SPR) #define QBLU CCBLU(ch,C_SPR) #define QMAG CCMAG(ch,C_SPR) #define QCYN CCCYN(ch,C_SPR) #define QWHT CCWHT(ch,C_SPR) /* simplified brights */ #define QBBLK CBBLK(ch,C_SPR) #define QBRED CBRED(ch,C_SPR) #define QBGRN CBGRN(ch,C_SPR) #define QBYEL CBYEL(ch,C_SPR) #define QBBLU CBBLU(ch,C_SPR) #define QBMAG CBMAG(ch,C_SPR) #define QBCYN CBCYN(ch,C_SPR) #define QBWHT CBWHT(ch,C_SPR) /* Simplified Flashing */ #define QFRED CCFRED(ch,C_SPR) #define QFGRN CCFGRN(ch,C_SPR) #define QFYEL CCFYEL(ch,C_SPR) #define QFBLU CCFBLU(ch,C_SPR) #define QFMAG CCFMAG(ch,C_SPR) #define QFCYN CCFCYN(ch,C_SPR) #define QFWHT CCFWHT(ch,C_SPR) /* Simplified Bright Flashing */ #define QBFRED CBFRED(ch,C_SPR) #define QBFGRN CBFGRN(ch,C_SPR) #define QBFYEL CBFYEL(ch,C_SPR) #define QBFBLU CBFBLU(ch,C_SPR) #define QBFMAG CBFMAG(ch,C_SPR) #define QBFCYN CBFCYN(ch,C_SPR) #define QBFWHT CBFWHT(ch,C_SPR) /* Simplified Backgrounds */ #define QBKBLK CBKBLK(ch,C_SPR) #define QBKRED CBKRED(ch,C_SPR) #define QBKGRN CBKGRN(ch,C_SPR) #define QBKYEL CBKYEL(ch,C_SPR) #define QBKBLU CBKBLU(ch,C_SPR) #define QBKMAG CBKMAG(ch,C_SPR) #define QBKCYN CBKCYN(ch,C_SPR) #define QBKWHT CBKWHT(ch,C_SPR)