dpr/cnf/
dpr/lib/
dpr/lib/house/
dpr/lib/misc/
dpr/lib/text/clan/
dpr/lib/text/help/
dpr/lib/world/
dpr/lib/world/qst/
dpr/src-backup/src/util/
dpr/src/
dpr/src/src code added/
#600
Mercenary Trigger~
0 g 100
~
if (%direction% == north)
wait 1
emote hops out of the trees as you approach.
say If you are here because you want someone to have an accident, or need protection contact any Mercenary Guild member.
emote climbs back into the trees to hide again.
end
~
#601
Mercenary Portal~
1 c 3
calc~
if (%arg% == guild)
oecho %actor.name% calculates some coordinates with a computer pad, and feeds them to a small device. A shimmering circle opens up in the air, %actor.name% steps in and is gone.
oteleport %actor.name% 673
oforce %actor.name% look
oecho A shimmering circular portal opens up above the ground and %actor.name% steps out.
end
if (%arg% == hotel)
oecho %actor.name% calculates some coordinates with a computer pad, and feeds them to a small device. A shimmering circle opens up in the air, %actor.name% steps in and is gone.
oteleport %actor.name% 1321
oforce %actor.name% look
oecho A shimmering circular portal opens up above the ground and %actor.name% steps out.
end
~
#647
Portara Earring right~
1 j 100
~
wait 3s
oecho The earring begins to glow on the owners ear.
~
#648
Portara left~
1 j 100
~
wait 3s
oecho The earring begins to glow in the owners ear.
~
#685
Hells Transporter~
1 c 100
Enter~
if (%arg% == transporter)
oteleport %actor.name% 1380
oforce %actor.name% look
oecho %actor.name% gets into the Transporter as it shines with a bright light
end
~
$~