#600 Mercenary Trigger~ 0 g 100 ~ if (%direction% == north) wait 1 emote hops out of the trees as you approach. say If you are here because you want someone to have an accident, or need protection contact any Mercenary Guild member. emote climbs back into the trees to hide again. end ~ #601 Mercenary Portal~ 1 c 3 calc~ if (%arg% == guild) oecho %actor.name% calculates some coordinates with a computer pad, and feeds them to a small device. A shimmering circle opens up in the air, %actor.name% steps in and is gone. oteleport %actor.name% 673 oforce %actor.name% look oecho A shimmering circular portal opens up above the ground and %actor.name% steps out. end if (%arg% == hotel) oecho %actor.name% calculates some coordinates with a computer pad, and feeds them to a small device. A shimmering circle opens up in the air, %actor.name% steps in and is gone. oteleport %actor.name% 1321 oforce %actor.name% look oecho A shimmering circular portal opens up above the ground and %actor.name% steps out. end ~ #647 Portara Earring right~ 1 j 100 ~ wait 3s oecho The earring begins to glow on the owners ear. ~ #648 Portara left~ 1 j 100 ~ wait 3s oecho The earring begins to glow in the owners ear. ~ #685 Hells Transporter~ 1 c 100 Enter~ if (%arg% == transporter) oteleport %actor.name% 1380 oforce %actor.name% look oecho %actor.name% gets into the Transporter as it shines with a bright light end ~ $~