#3700 A Huge Field of Rubble~ This entire area was once a huge plain dotted with numerous rock pillars. However, due to some sort of terrible event, it has been reduced to a seemingly endless field of huge pieces of shattered rock and dirt. Here and there shiny bits of metal gleam in the sunlight, seeming to be out of place in this desolate area. ~ 37 32768 0 D0 ~ ~ 0 0 3701 D3 ~ ~ 0 0 643 S #3701 A Depression in the Rubble~ The huge pieces of shattered rock dip down closer to the hidden ground at this point, as if the area you are currently standing in was the epicenter of some sort of powerful blast. The pieces of shiny metal that are quite rare in the surrounding areas are common here. Two huge slabs of rock resting on the ground have been pushed slightly apart, revealing a large dark opening in the ground. ~ 37 32768 0 D2 ~ ~ 0 0 3700 D5 ~ ~ 0 0 3702 S #3702 A Downward-Sloping Tunnel~ &16A bright shaft of light penetrates deep into this dark, narrow passage which slopes steeply downward further into the ground to the east. The steady plinking and plunking of water dropping from stone ceiling to stone floor is the only audiable noise except for the sound of your footsteps here. &00 ~ 37 32769 0 D1 ~ ~ 0 0 3703 D4 ~ ~ 0 0 3701 S #3703 A Downward-Sloping Tunnel~ &16A bright shaft of light penetrates deep into this dark, narrow passage which slopes steeply downward further into the ground . The steady plinking and plunking of water dropping from stone ceiling to stone floor is the only audiable noise except for the sound of your footsteps here. &00 ~ 37 32769 0 D3 ~ ~ 0 0 3702 D5 ~ ~ 0 0 3704 S #3704 The End of the Tunnel~ &16The tunnel takes a sharp downward turn as the area is filled with a strange &15silver&16 glow at this point. Pieces of loose rock bounce off of the walls of the tunnel and fall below you, exiting the tunnel and entering a large open chamber, eventually landing far, far below. The air is stale and smells of rock and stagnant water. &00 ~ 37 32768 0 D4 ~ ~ 0 0 3703 D5 ~ <NONE>~ 0 0 3705 S #3705 A Narrow Steel Catwalk~ Your boots clunk noisily on this narrow catwalk perched precariously in one corner of a huge limestone chamber. A tiny shaft of light coming from an equally small hole in the ceiling above you provides dim illumination to this eerie scene. Far below, shouts and gunshots can be heard from what appears to be the ruins of some old city buried by time. It seems that the only way off of this catwalk is a climb upwards or a brief (but painful) fall downwards. ~ 37 32768 0 D4 ~ ~ 0 0 3704 D5 ~ ~ 0 0 3706 S #3706 On Top of a Ruined Building~ A ruined building carved entirely from limestone provides you with even footing as you gaze out at the ruins of an ancient city. Despite its age, the place seems to be very much alive- sounds of rioting and gunshots echo throughout the impossibly huge limestone chamber in which the city is situated. Pieces of paper blow across the rooftop and latch onto a steel catwalk far above your head. ~ 37 32768 0 D1 ~ ~ 0 0 3707 D4 ~ ~ 0 0 3705 S #3707 On Top of a Ruined Building~ The narrow rooftop of this limestone building is coated in cracks, dust, and papers which blow softly in the eerie breeze that has somehow reached the huge underground limestone chamber in which the city is situated. A narrow staircase leads downward to the chaotic and ancient streets below. ~ 37 32768 0 D3 ~ ~ 0 0 3706 D5 ~ ~ 0 0 3708 S #3708 A Narrow Cobblestone Street~ The sounds of gunshots and rioting echo between the buildings lining this ancient street. People run around shouting various slogans and obscenities, some rioting and some looting. Fires leap off of piles of papers in the middle of the street, as well as from burning cars that were probably made that way by rioters. ~ 37 32768 0 D1 ~ ~ 0 0 3709 D3 ~ ~ 0 0 3713 D4 ~ ~ 0 0 3707 S #3709 A Narrow Cobblestone Street~ The sounds of gunshots and rioting echo between the buildings lining this ancient street. People run around shouting various slogans and obscenities, some rioting and some looting. Fires leap off of piles of papers in the middle of the street, as well as from burning cars that were probably made that way by rioters. ~ 37 32768 0 D1 ~ ~ 0 0 3710 D3 ~ ~ 0 0 3708 S #3710 A Ruined Town Square~ Fires from piles of papers scattered around this area illuminate the ruins of a town square. &09Statues&00 of important figures in the town's history have been toppled over and defaced by rioters, and bullet holes riddle the sides of buildings surrounding the area. Potholes in the cobblestone ground seem to have been created by something other than a conventional weapon. ~ 37 32768 0 D0 ~ ~ 0 0 3711 D2 ~ ~ 0 0 3712 D3 ~ ~ 0 0 3709 E statue statues~ Though most of the statues are defaced beyond recognition, one of the is remarkably pristine even though it has been toppled over. It appears to be a statue of a tall, muscular human wearing a ten gallon hat and some impressive looking armor. The inscription under the statue has been spray painted over, but you can make out the following: O.r .ero .i.n.u .u..y.go.en This strange warrior seems also to be holding a long bladed sword in his right hand. Upon closer inspection, the blade is inscribed with zeroes and ones. ~ S #3711 A Narrow Cobblestone Street~ The sounds of gunshots and rioting echo between the buildings lining this ancient street. People run around shouting various slogans and obscenities, some rioting and some looting. Fires leap off of piles of papers in the middle of the street, as well as from burning cars that were probably made that way by rioters. ~ 37 32768 0 D0 ~ ~ 0 0 3718 D2 ~ ~ 0 0 3710 S #3712 A Dead End~ The cobblestone streets sprouting off from the town square to the north come to an abrupt halt here. Instead, a large square patch of bare ground surrounded by limestone buildings remains in place of the road. Piles of papers and trashcans burn brightly, sending off smoke into the grimy and dank air. Rioters mill around here in organized chaos- people stand on top of cars and trucks shouting slogans through a bullhorn. ~ 37 32768 0 D0 ~ <NONE>~ 0 0 3710 S #3713 A Narrow Cobblestone Street~ The sounds of gunshots and rioting echo between the buildings lining this ancient street. People run around shouting various slogans and obscenities, some rioting and some looting. Fires leap off of piles of papers in the middle of the street, as well as from burning cars that were probably made that way by rioters. Far off to the west you can make out the remains of what appears to be what once was a large and important building. ~ 37 32768 0 D1 ~ ~ 0 0 3708 D3 ~ ~ 0 0 3714 S #3714 In Front of a Ruined Lab~ Fire leaps from papers scattered over the ground in front of the entrance to a large, partially destroyed lab. This appears to have once been the focal point of the riots raging through this ancient underground city, but the rioters have since moved on. The sounds of settling metal and rock fill the area, and it seems like the lab will come down at any second now. ~ 37 32768 0 D0 ~ ~ 0 0 3715 D1 ~ ~ 0 0 3713 S #3715 A Ruined Lab~ The huge floor of this lab was once sterile and filled with tanks of medical liquids, the same ones that now cover the ground and cause every step you take to create an eerie splashing echo. Fallen steel girders, out of place in this limestone building, make movement all the more difficult. Wires from diagonsitic equipment create &12sparks&00 that fly in arcs across the walls. ~ 37 32768 0 D1 ~ ~ 0 0 3716 D2 ~ ~ 0 0 3714 S #3716 A Back Room~ Once the office of a prominent scientist, this small room has nearly been reduced to rubble by rioters and explosives. Books have been torn to bits and thrown on the damp carpeting, the desk has been overturned, and stains on the far wall look like they are probably from someone's blood. Interestingly, there is a single book left on one of the large bookshelves that hasn't been touched. ~ 37 32768 0 D3 ~ ~ 0 0 3715 E book~ Most of the book is filled with scientific gibberish, but a few parts you can actually read. Among them: CLONES: The underground city of Yesin has been equipped with a labratory which can create clones of the more prominent members of its society. However, some of the clones may become mentally unstable. They are usually annihilated or sent to the sewers to live out their short lives in isolation. Recent uprisings of clones have caused us to send out our second creation- andriods capable of incredible destruction and who cannot feel pain. According to... The book lapses once more into gibberish at this point. ~ S #3717 A Futuristic Shop~ This sterile shop seems to be more of a lab than a place where people come to buy and sell things. Very few people are in here, and those that are sit in chairs by the entrance reading magazines and looking very frightened. A man in a lab coat stands next to a chair with a huge machine attached to it, waiting for his next customer. A &09sign&00 on the side of the machine attracts your attention. ~ 37 144 0 D3 ~ ~ 0 0 3711 E sign~ &09THE KNOWLEDGE SHOP&00 We take your knowledge, you get your cash! Our chair is voice activated. Simply say the number of learning points you want to give up and you'll be paid well! &14PRICE LIST&00 100 lp: 10000 zenni 500 lp: 60000 zenni 1000 lp: 200000 zenni ~ S #3718 A Cobblestone Street~ The sounds of gunshots and rioting echo between the buildings lining this ancient street. People run around shouting various slogans and obscenities, some rioting and some looting. Fires leap off of piles of papers in the middle of the street, as well as from burning cars that were probably made that way by rioters. ~ 37 32768 0 D1 ~ ~ 0 0 3719 D2 ~ <NONE>~ 0 0 3711 S #3719 A Dark Alley~ &16The sounds of rioting become more distant as you move farther to the east along this dark alley. No graffiti has been sprayed here, and judging from the dust nobody has been back here in a long time. This seems to be the part of town that everyone, even the crooks, stay away from. ~ 37 32769 0 D1 ~ ~ 0 0 3720 D3 ~ ~ 0 0 3718 S #3720 In Front of the Sewer Entrance~ The dark alley opens into a tiny square clearing fenced in on all sides by huge limestone buildings. A small dark passage to the north catches your eye- it seems as if the steel doors pushed back from it were put in place to guard the city from something more than the sewer rats crawling around this place. A passage leading from the doorway slopes steeply downward into the underworld below the underground limestone passage. ~ 37 32768 0 D0 ~ ~ 0 0 3721 D3 ~ ~ 0 0 3719 S #3721 A Downward-Sloping Pipe~ &16Greenish sewage drips down this steeply sloping pipe toward the vast sewer system below. Needless to say, this flow of waste creates quite a stench. Rats skitter around the area, some managing to scramble up into the light to the south. However, a prickling of the hairs on the back of your neck make you wonder if something more is down here than just rats... &00 ~ 37 32773 0 D2 ~ ~ 0 0 3720 D5 ~ ~ 0 0 3722 S #3722 A Cesspool~ A terrible stench rises from this pool of greenish slime. Here and there, a splashing footstep or two can be heard as glowing eyes slowly emerge from the shadows to gaze at you. These aren't the eyes of any animal, but rather the eyes of twisted creations somehow gone horribly wrong... ~ 37 32768 0 D0 ~ ~ 0 0 3723 D1 ~ ~ 0 0 3724 D3 ~ ~ 0 0 3732 D4 ~ ~ 0 0 3721 S #3723 A Crystal-Coated Pipe~ &15Strange silver light fills the entire area as you step into what appears to be the dead end of a section of pipe. Crude offerings made by the twisted beings inhabiting the sewers rest on the ground, crunching under your feet like sticks. Most of the crystal is fastened hard to the rock, and the bits that aren't flake off and are worthless. &00 ~ 37 33024 0 D2 ~ ~ 0 0 3722 S #3724 A Cesspool~ A terrible stench rises from this pool of greenish slime. Here and there, a splashing footstep or two can be heard as glowing eyes slowly emerge from the shadows to gaze at you. These aren't the eyes of any animal, but rather the eyes of twisted creations somehow gone horribly wrong... ~ 37 32768 0 D0 ~ ~ 0 0 3725 D3 ~ ~ 0 0 3722 S #3725 A Crude Settlement~ Twisted versions of people run back and forth between makeshift dwellings on this small island of dry land amidst the huge sewage cesspool. Most of the beings, each one more twisted than the last, look at you with wonder. Apparently, not many outsiders have been here for a while. ~ 37 32768 0 D0 ~ ~ 0 0 3726 D1 ~ ~ 0 0 3727 D2 ~ ~ 0 0 3724 S #3726 The Junkyard~ Piles upon piles of trash that not even the outcasts of the sewers don't want sit in this portion of the cesspool, adding to the stench of sewage as they slowly decay. Though most of the stuff happens to be useless junk, a &15glint&00 of metal here and there catches your eye... ~ 37 32768 0 D0 ~ ~ 0 0 3730 D2 ~ ~ 0 0 3725 S #3727 A Destroyed Building~ Constructed from the walls of the sewer, this building was once the main part of the settlement that extends all around it now. Some sort of fight has left it partially destroyed and is making it slowly sink into the cesspool. Some graffiti, a sign perhaps, has been sprayed beside the entryway. ~ 37 32768 0 D1 ~ ~ 0 0 3728 D3 ~ ~ 0 0 3725 E sign~ The writing is strange, in fact all it is composed of is zeroes and ones. ~ S #3728 A Small Destroyed Lab~ Tables have been overturned and thrown into the steel walls of this partially destroyed lab. Shattered glass shimmers in the dim light given off by a single working lightbulb hanging from the ceiling, giving the illusion that thousands of crystals are on the ground. Interestingly, a single table hasn't been overturned. Two items are on it- a chart and a memo. A huge bolted-down steel door, strangely untouched, is to the north. ~ 37 32768 0 D1 This is a large bolted steel door that strangely hasn't been touched even though the rest of the lab has been almost utterly destroyed. A tiny keycard slot in the wall next to it catches your eye. ~ door~ 1 3705 3729 D3 ~ ~ 0 0 3727 E chart~ This chart appears to be schematics for what the lab used to make- a clone. It appears to be a chart of a normal muscular human, until you spot the tail sticking out from his pants. ~ E memo~ This memo appears to be quite old. It reads: We have fully enhanced the "hero" our abovesewer friends love so much. However, he seems to be showing signs of mental unstability much like our past experiments. If only we knew how Dr. Gero had done it... ~ S #3729 A Pristine Part of the Lab~ This part of the lab seems to have been strangely unaffected by whatever- or whoever- destroyed the rest of the place. A thrumming tank full of a greenish medical liquid sits in the middle of the sterile floor. It seems that someone has been here recently, as the place is very tidy. ~ 37 98304 0 D3 ~ door~ 1 3705 3728 S #3730 A Pile of Junk~ A terrible stench wafts up from this pile of trash that not even those living in it want. Greenish sludge squishes under your feet, making footing unstable and quite smelly. The trash pile continues until it reaches the sewer walls, where the oldest and most smelly trash resides. ~ 37 32768 0 D1 ~ ~ 0 0 3731 D2 ~ ~ 0 0 3726 S #3731 An Incenerator~ Great amounts of arcid black smoke rise from a huge machine in the center of this area and waft through grates to the city above. Trash is being burned at a snail's pace here to provide those living in the sewers with just enough power to keep everything running. The stench around here is overpowering. ~ 37 32768 0 D3 ~ ~ 0 0 3730 S #3732 A Dark Tunnel~ Green junk tracked in from the cesspool to the east makes the floor of this large barrel-vaulted tunnel slick and dangerous to walk on. Water trickles down the graffiti-coated sides of the tunnel and to the floor, adding to the mess. A faint glimmer of light is far to the west. ~ 37 32768 0 D1 ~ ~ 0 0 3722 D3 ~ ~ 0 0 3733 S #3733 A Dark Tunnel~ Green junk tracked in from the cesspool to the east makes the floor of this large barrel-vaulted tunnel slick and dangerous to walk on. Water trickles down the graffiti-coated sides of the tunnel and to the floor, adding to the mess. A faint glimmer of light is close by to the west. ~ 37 32768 0 D1 ~ ~ 0 0 3732 D3 ~ ~ 0 0 3734 S #3734 A Brightly Lit Training Center~ This dome-shaped room seems very out of place in the dank sewers surrounding it. Various punching bags and weight sets are scattered around the room, at the center of which is a large thrumming gravity generator. It seems that almost no one has come down here in a while- there are some footprints in the thick layer of dust on the floor, but that is all. ~ 37 1081344 0 D1 ~ ~ 0 0 3733 S #3735 Entrance to the Lazer Tag Arena~ Heh-heh. Faye's cool Lazer-Tag Mod is heree! Test it out. ~ 37 0 0 S #3736 Yellow Team Base~ Yellow team base! ~ 37 0 0 S #3755 Faye's Pond 'o Happiness~ This is a beautiful, glassy pond whose surface reflects the sky, which is dotted slightly with fluffy white clouds. Everything here is nice and cool, and a slight breeze whips through the area. The perfect place to just relax! Every now and then the water laps against this platform out on the middle of the pond, creating a peaceful ambiance. ~ 37 1073741824 6 S #3756 &11The D&00&03ojo o&00&11f Pi&00&03e:&00 &09Meditation Chamber&00~ &16Soundproof&00 &16walls pad this small chamber, set off from the main dojo floor. The silence is deafening in here, making it the perfect place to rest and meditate. Every now and then someone shuffles into the room, causing those inside to look up from their meditative trances. &00 &00 ~ 37 114728 0 D3 ~ ~ 0 0 3792 S #3757 &11The D&00&03ojo o&00&11f Pi&00&03e: &09Recovery Chamber&00~ Regeneration tanks line the walls of this room, a cot in front of each one. Warriors come here to recover from the injuries they have recieved in combat. This area probably recieves heavy use just after training sessions in the dojo have been completed. The area is silent except for the beeping of medical monitors and the swooshing of the regenerative liquid in the tanks. ~ 37 98328 0 D1 ~ ~ 0 0 3792 S #3758 &11The D&00&03ojo o&00&11f Pi&00&03e:&00 &09Judging Chamber&00~ &16This large chamber looks much like the normal dojo floor, with the exception that the gravity is normal and the entire place is in a dome with windows all around. Several chairs sit behind a long, low table for the judges to sit at. Judging from the stains on the ground, this place has recieved the heaviest and most bloody use of the entire Dojo. &00 ~ 37 25198592 0 D5 ~ ~ 0 0 3792 S #3759 &11The D&00&03ojo o&00&11f Pi&00&03e: &09Living Area&00~ Leather sofas, chairs, and other furniture are scattered around this large white-carpeted room with steel walls. A television set blares in the center of the area, offsetting the military feel of the room. Tacked onto one wall is a large duty board which those who are members of the clan and on active duty can read to figure out their assignments. ~ 37 32768 0 D0 ~ ~ 0 0 3761 D1 ~ ~ 0 0 3763 D4 ~ ~ 0 0 3792 S #3760 &16The Bar of Pie&00~ This wood panneled room, though smaller than most of those in this house, is chock full of entertainment. Various chairs and tables have been scattered around, but the main feature is the long &11bar&00 stretching around half of the northern section of the room. &14Music&00 plays through a pair of speakers above the cabinets which store drinks behind the bar, adding a sense of atmosphere to the room. ~ 37 32768 0 D2 ~ ~ 0 0 3795 S #3761 &11The D&00&03ojo o&00&11f Pi&00&03e:&00 &09Mess Hall&00~ Whoever says that this was a mess hall really meant it! It looks as if nobody has cared to clean up after themselves here- random wrappers and what appear to be pie tins are strewn about the area, all over the low tables and benches that people can sit on to eat. A pair of double doors lead to the kitchen to the north, where something smells really good. ~ 37 32768 0 D0 ~ ~ 0 0 3762 D2 ~ ~ 0 0 3759 S #3762 &11The D&00&03ojo o&00&11f Pi&00&03e: &09Kitchen&00~ Something smells really good! Most of this sterile kitchen is taken up by a series of large ovens which appear to be busy baking pies. The resident chef of the Dojo runs around quickly, scrubbing pots and pushing food out to the hungry mass of dojo-goers just to the south. ~ 37 32912 0 D2 ~ ~ 0 0 3761 S #3763 &11The D&00&03ojo o&00&11f Pi&00&03e: &09Sleeping Chambers&00~ Everything here is quiet and comfortable. Bunk beds line the walls, and a stereo emits some soothing music into the room for the comfort of those sleeping here. In the center of this peaceful room is a large table which is used for playing cards or other quiet activities before turning in for the night. Those who are richer or higher-ranking members of the dojo have their own rooms which split off from the main sleeping area here. ~ 37 106496 0 D3 ~ ~ 0 0 3759 S #3780 The Airlock- Entrance to Faye's Testing Grounds~ This tiny room is situated under the underground bunker in the Dojo of Pie. It has been wiped totally clean, and is quite sterile. A bench sits in the middle of the room, and a pressure- sealed door leads to the east. Peering through the window, you can see a green field in which strange beings walk around. A &09sign&00 attracts your attention. Better read it before going in! ~ 37 32788 0 D1 This is an airlock. The words "TEST" and "DO NOT ENTER" have been crudely painted on the front. ~ airlock~ 1 3780 3781 D4 ~ ~ 0 0 3799 E sign~ &09FAYE'S TESTING GROUNDS: RULES&00 &09&14&14DO NOT KILL THE MOBS UNLESS YOU ARE GIVEN PERMISSION.&00 &09&14DO NOT GIVE OUT YOUR KEYCARD TO OTHERS.&00 &09&00The testing grounds will be open during special times of the year for the viewing enjoyment of the mortals. If you don't have a keycard currently, just wait until then or contact Faye.&00 ~ S #3781 The Test Food Field~ This is a test food field. Mobs pick up food and take it back to the collection center. ~ 37 32768 0 D1 ~ ~ 0 0 3782 D3 What a funny place for an airlock, right out in the middle of this field! You can't see through the glass viewport near its top... It must be one way... ~ airlock~ 1 3780 3780 S #3782 The Test Food Field~ Test! ~ 37 32768 0 D2 ~ ~ 0 0 3783 D3 ~ ~ 0 0 3781 S #3783 The Test Food Field~ Test ~ 37 32768 0 D0 ~ ~ 0 0 3782 D1 ~ ~ 0 0 3784 S #3784 The Test Food Storage~ Test food is dumped here. ~ 37 32768 0 D1 ~ ~ 0 0 3785 D2 ~ ~ 0 0 3786 D3 ~ ~ 0 0 3783 S #3785 The Test Shop~ Mobs spend their cash here. ~ 37 32768 0 D3 ~ ~ 0 0 3784 S #3786 The Test Craftshop~ Mobs make stuff to sell from trees here. ~ 37 32768 0 D0 ~ ~ 0 0 3784 D1 ~ ~ 0 0 3787 S #3787 The Test Forest~ Mobs chop down trees here. ~ 37 32768 0 D3 ~ ~ 0 0 3786 S #3788 The Test Forest~ Test, killer robots spawn here. ~ 37 0 0 S #3789 Kaiyen's Room~ This is Kaiyen's room it's big with a large bed near the wall. On the other side of the room is a gigantic TV almost as big as the TV in the living room. ~ 37 0 0 D5 ~ ~ 0 0 32099 S #3790 Novice Training Facility~ This is the training room for the lower levels. The mobs here look much weaker. ~ 37 0 0 D2 ~ <NONE>~ 0 0 3904 S #3791 &09Faye's&00 &16Office&00~ This room is pretty small when compared to the others in the Dojo of Pie and its supporting rooms. The main feautres are a desk in the center of the place with a large chair behind it and a small chair in front for visitors or troublemakers. A stereo, old and battered, sits in one corner of the room, just waiting to be played. ~ 37 32768 0 D2 ~ ~ 0 0 18 S #3792 &11The D&00&03ojo o&00&11f Pi&00&03e: &09Sparring Chamber~ &16The walls of this large chamber have been padded for your protection as well as the protection of the large &09gravity&16 generator inserted in one of the walls. Judging from the blast scars and the depressions in the padding and on the floor, this room has recieved heavy use. &00 ~ 37 27295744 0 D1 ~ ~ 0 0 3756 D2 ~ ~ 0 0 17 D3 ~ ~ 0 0 3757 D4 ~ ~ 0 0 3758 D5 ~ ~ 0 0 3759 S #3793 &16Th&15e Din&16ing R&15oo&16m&00~ This large, darkened dining room looks like the perfect place for a feast! The large &11oak&00 table in the center of the room has been covered with a &15tablecloth&00 and set with finely-crafted utensils and plates. A pair of chopsticks sit neatly on top of each plate. &11Candles&00 glow softly, providing the room's only light. ~ 37 32768 0 D1 ~ ~ 0 0 3795 S #3794 &16A Guest Bedroom&00~ This room, though smaller when compared to the other bedrooms in the house, is still quite large. Various &09pictures&00 line the walls, contrasting nicely with the wood panneling. A blue carpet and a large bed of the same color are the main features of the room. ~ 37 98304 0 D3 ~ ~ 0 0 3795 S #3795 &11A Sp&00&03acio&00&11us Ha&00&03llw&00&11ay&00~ &11Sunlight&00 filters into this wide wood panelled hallway from large skylights on the roof. Various pictures and items of interest line the walls. Several doors are just up ahead... What's behind them? ~ 37 32768 0 D0 ~ ~ 0 0 3760 D1 ~ ~ 0 0 3794 D2 ~ ~ 0 0 3798 D3 ~ ~ 0 0 3793 S #3796 &16T&10h&16e &10Conference &16R&10o&16o&10m&00~ This wood-panneled room is done up in the same fashion as the hallway just outside, with the exception of several large open &14windows&00 to the west looking down at the city just outside. A huge &11oak&00 conference table surrounded by &16black&00 leather chairs sits in the center of the room. Various note-taking supplies and pitchers of water sit on the tables. ~ 37 32768 0 D1 ~ ~ 0 0 3798 S #3797 &09The Dojo's Armory&00~ This tiny steel-plated room is filled to the brim with weapons racks equally filled with all variety of deadly weapons. Everything from alien rays to staves is represented in the storage racks. In times of crisis, the racks can be thrown open and weapons can be grabbed from them quite easily. ~ 37 32768 0 D3 ~ ~ 0 0 3798 S #3798 &11A Sp&00&03acio&00&11us Ha&00&03llw&00&11ay&00~ &11Sunlight&00 filters into this wide wood panelled hallway from large skylights on the roof. Various pictures and items of interest line the walls. Several doors are just up ahead... What's behind them? ~ 37 32768 0 D0 ~ ~ 0 0 3795 D1 ~ ~ 0 0 3797 D3 ~ ~ 0 0 3796 D5 ~ ~ 0 0 17 S #3799 &11An U&00&03nderg&00&11roun&00&11d Bu&00&03nke&00&11r~ &16Actually quite comfortable, this underground bunker is made from huge plates of thick &15steel&16. Various &14couches&16 and benches are scattered around the area for the comfort of those hiding here in case anything should happen to the Dojo. &00 ' ~ 37 4227080 0 D4 ~ ~ 0 0 17 D5 ~ ~ 0 0 3780 S $~