dpr/cnf/
dpr/lib/
dpr/lib/house/
dpr/lib/misc/
dpr/lib/text/clan/
dpr/lib/text/help/
dpr/lib/world/
dpr/lib/world/qst/
dpr/src-backup/src/util/
dpr/src/
dpr/src/src code added/
#3500
The Plains~
   You are standing on the plains.  This is a vast desolate place where
the wind can howl undisturbed since nothing but you bars its way.  However
you are not the first to wander here.  Before you somebody has left a small
path.  The path looks rather bewildered and is not the kind of path to lead
to anywhere significant or important but it seems to have made up its mind
to enter the hills far away north.  A narrow trail scars its way off to the
east as it leads up towards a hillside.
~
35 0 1
D0
~
~
0 -1 4000
D1
~
~
0 -1 3300
D2
~
~
0 -1 3501
S
#3501
The Lane~
   You are strolling along a pleasant, shady lane.  The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity.
   You can follow the road north or south.
~
35 0 1
D0
~
~
0 -1 3500
D2
~
~
0 -1 3502
S
#3502
The Grassy Intersection~
   The tall undergrowth makes it rather hard to see off into the distance of
any direction.  To the east, the lane continues into the distance, and to the
west, a gate to a city can be seen.  You can hear many sounds of a typical city
- dogs, people, cars, buses, everything.  The trail also continues to the
south.  Be careful!    
~
35 0 1
D0
~
~
0 -1 3501
D1
You see a fairly large road leading towards a grand castle in the distance.
~
~
0 -1 15000
D3
~
~
0 -1 3503
D5
The well trodden path leads down to the northeast towards a small bustling
village.
~
~
0 -1 6500
S
#3503
The City Entrance~
   You stand on the outskirts of a large city - Midgaard; the capital of
this land.  The road leads east into the peace and quiet - and dangers -
of the forest; and to the west it becomes the main street of the town;
surrounded by a confusion of shops, bars, and market places.
~
35 4 1
D1
~
~
0 -1 3502
D3
~
~
0 -1 3053
S
#3504
The South Gate~
You are standing on a small, dusty path leading away from the south gate of
Neo-Tokyo, to the forest of Mazoku.  You can still see the city to the east,
but if you go south, there is fresh air and greenery.    
~
35 0 3
D1
You can see the walls of the South Gate.
~
~
0 -1 3127
D2
If you go south, you will enter the Miden'Nir.
~
~
0 -1 3505
S
#3505
&10Forest of Mazkou&14: &07Trail&00~
   &10The forest is very thin here, allowing you to catch a glimpse of the
urban sprawl that is Neo-Tokyo just to the north.  Smoke rises above the
treetops to the west, probably from someone's chimmney.  Tiny animals run and
play nearby, unseen but heard quite clearly.  &00
~
35 4 3
D0
To the north, you see the South Gate of Midgaard.
~
~
0 -1 3504
D1
More light forest.
~
~
0 -1 3506
D2
This path cuts through the darkness of the Miden'Nir.
~
~
0 -1 3507
D3
The Woodsman's Inn can be seen a short distance to the west, it appears
to be the source of the smoke.  
~
~
0 -1 3570
S
#3506
&10Forest of Mazkou&14: &07Trail&00~
   &10You are walking along a trail in a dark, ominous forest which presses up
against tall cliffs to the east.  Tall trees and thick foliage as well as the
mountains make movement only possible to the east and the south.  It seems that
as you walk many eyes follow you.  &00
~
35 0 3
D1
The mountains can be seen jutting up to the east.
~
~
0 -1 3550
D2
The forest is darker to the south.
~
~
0 -1 3509
D3
The forest gets lighter as you go west.
~
~
0 -1 3505
S
#3507
&10Forest of Mazkou&14: &07Trail&00~
   &10The forest is thick and deep here.  Wind rustles the canopy and your
hair, creating a comforting noise and bringing distant smells to your nose,
some comforting and some ominous.  To the north the forest thins out and looks
a little less foreboding.  However, the southern and western regions seem to be
too thick to even gaze in to.  &00
~
35 0 3
D0
The forest is lighter in this direction.
~
~
0 -1 3505
D2
More and darker woods.
~
~
0 -1 3510
D3
There is a small path leading west.
~
~
0 -1 3508
S
#3508
&10Forest of Mazkou&14: &07Small Path&00~
   &10A small dirt path cuts through this huge, ominous forest, displacing tall
trees and small animals whose footprints weave along the dirt trail.  
Mountains cut through the scenery to the west, making movement that way
impossible.  It feels as if every move you make is being watched.  &00
~
35 0 3
D1
Wind-swept forest.
~
~
0 -1 3507
D2
To the south, the trail continues.
~
~
0 -1 3511
S
#3509
&10Forest of Mazkou&14: &07Small Path&00~
   &10Green from the numerous trees and other bits of foliage that make up this
forest hides the dark, ominous feeling leaking out from its dense inner
reaches.  Tree branches grow too thickly together to allow passage for anything
but a bug to the west, but movement is possible in all other directions.  If
you squint, you can make out rocky foothills of mountains far to the east of
this area.  &00
~
35 0 3
D0
The trees lighten up a bit this way.
~
~
0 -1 3506
D1
Huge grey mountains lie in this direction.
~
~
0 -1 3512
D2
The forest continues.
~
~
0 -1 3514
S
#3510
&10Forest of Mazkou&14: &07Crossroads&00~
   &10Two worn dirt paths cross here, leading off to the north, south, and
east.  The trees close in and become thicker at this point, blocking out almost
all the sunlight and making huge shadows along the ground.  You can barely make
out patches of sky through the thick foliage above your head.  &00
~
35 0 3
D0
Trees as far as the eye can see.
~
~
0 -1 3507
D1
There is an especially dark part of the forest this way.
~
~
0 -1 3514
D2
There is an especially dark section of forest this way.
~
~
0 -1 3516
S
#3511
&10Forest of Mazkou&14: &07Trail&00~
   &10You are on a north-south trail through the forest.  Mountains penetrate
the forest to the east, preventing movement that way, and thick foliage makes
movement to the west painfully impossible as well.  It seems that the only way
to get through this part of the forest is to follow the path.  &00
~
35 0 3
D0
The trail bends to the north.
~
~
0 -1 3508
D2
To the south, the path re-enters the forest.
~
~
0 -1 3515
S
#3512
&10Forest of Mazkou:&00 The Thinning Forest~
   &10The lush greenery of this forest makes an attempt to cover the ominous
feelings leaking out from this place.  Mountains gradually thin the forest away
to the north, and the trees thicken to the west.  Steep mountain cliffs block
any movement to the east except for the flight of birds.  &00
~
35 0 3
D0
The mountains can be seen to the north.
~
~
0 -1 3550
D2
A light section of forest.
~
~
0 -1 3513
D3
The forest continues here.
~
~
0 -1 3509
S
#3513
&10Forest of Mazkou:&00 Deep in the Forest~
   &10The forest is dark, and becomes even darker west.  You sense that there
is something evil hidden in these woods.  The forest gets lighter to the north.
The wind kicks up as you ponder your options.  &00
~
35 0 3
D0
There is a small clearing to the north.
~
~
0 -1 3512
D3
It gets darker and thicker this way.
~
~
0 -1 3514
S
#3514
&10Forest of Mazkou&14: &07Deep In the Forest&00~
&10It is quite dark here, as you're immersed in the forest.  With each step,
the forest seems to swallow you up, slowly, strategically, almost creepy.  It
might be safer to head somewhere else.  &00
~
35 0 3
D0
More forest.
~
~
0 -1 3509
D1
Lighter forest and mountains in the distance.
~
~
0 -1 3513
D2
More trees.
~
~
0 -1 3517
D3
The forest continues.
~
~
0 -1 3510
S
#3515
&10Forest of Kazkou&14: &07Light Forest&00~
&10The forest is light here as you can easily pick your way through the trail.
To the east, the forest becomes thick and darker.  While in the south, the
trail continues.  &00
~
35 0 3
D0
A trail leading north-south.
~
~
0 -1 3511
D1
The trees get thicker as you go east.
~
~
0 -1 3516
D2
More trees and some small hills.
~
~
0 -1 3518
S
#3516
&10Forest of Mazkou:&00 A Muddy Path~
   The path running from the north to the south has turned into a muddy mire at
this point, causing your boots to squish and be sucked into the mess with every
step.  The forest closes in on all sides, allowing movement in all directions.
To the south, the trees thicken and the path becomes even more dark.  &00
~
35 0 3
D0
The Miden'nir continues.
~
~
0 -1 3510
D1
More trees.
~
~
0 -1 3517
D2
The trees get VERY thick to the south.  You can barely see...
~
~
0 -1 3519
D3
Some light trees and daylight.
~
~
0 -1 3515
S
#3517
Near The Mountains~
   Mountains ring the east, making movement in that direction impossible due to
their steep slopes and trecherous footing.  Boulders and rocks have been strewn
around here as if by some unseen hand, making movement only possible to the
north and the west.    
~
35 0 3
D0
Many trees to the north.
~
~
0 -1 3514
D3
There is a bit of a slope downward to the west.
~
~
0 -1 3516
S
#3518
&10Forest of Kazkou:&00 The Fading Trail~
   &10The trail becomes nearly impassible and almost disappears into the thick
southern forest here.  Back to the north, the forest becomes much lighter and
the ominous feeling surrounding the area backs off a little.  To the south you
can see the path pick up again.  &00
~
35 0 3
D0
You can see a trail this way.
~
~
0 -1 3515
D1
The trees are nearly trunk-to-trunk this way.
~
~
0 -1 -1
D2
Dark forests.
~
~
0 -1 3522
S
#3519
&10Forest of Mazkou:&00 The Dark Path~
   &10Trees encroach on this small path which runs to the north and the south.
The forest grows too thick to explore to the west, but you can head off into
the dark woods to the east to explore.  &00
~
35 0 3
D0
The forest gets lighter this way.
~
~
0 -1 3516
D1
The forest continues.
~
~
0 -1 3520
D2
There is a strong stench coming from this direction.
~
~
0 -1 3521
D3
The trees are nearly trunk-to-trunk this way.
~
~
0 -1 -1
S
#3520
&10Forest of the Mazkou:&00 The Dark Forest~
   &10The dark forest suddenly becomes incredibly thick as the canopy of
twisted trees blocks out the sun's glow.  Even small animals sound like
terrible and frightening beasts as their calls echo between the trees.  The
little light that does make it through makes shadows stretch and blend so that
someone with even a little bit of imagination could mistake them for the
profiles of monsters.  &00 &00
~
35 0 3
D2
The thick forest continues.
~
~
0 -1 3523
D3
The thick forest continues.
~
~
0 -1 3519
S
#3521
&10Forest of the Kazkou:&00 The Carnage~
   &10The forest parts into a tiny clearing here, allowing light to hit this
gruesome sight.  Blood is splattered around the area, and what looks like the
innards of some poor being hangs from a lone tree.  Three corpses lie in pools
of dried blood, looking up at you with sightless eyes.  The forest is passable
in all directions except for to the south.  &00
~
35 1 3
D0
Darkness...
~
~
0 -1 3519
D1
Your light does not extend that far.
~
~
0 -1 3523
D3
More dark forest.
~
~
0 -1 3522
E
carcass body corpse carcasses bodies corpses~
The corpses looked as if they have been pierced by a large, jagged
spear.  The damage these people sustained is simply amazing.  Worse,
the lips on the bodies are a light shade of blue, hinting at poison
in their systems.
~
S
#3522
&10Forest of the Kazkou:&00 Deep In the Forest~
   &10A sickening stench wafts through this area, the smell of battle, blood,
and death.  You catch a glimpse of light to the north, penetrating the gloomy
perpetual twilight of this part of the forest.  The trees close in all around,
causing the air to seem oppressive and stifling.  &00
~
35 0 3
D0
You see daylight and a trail to follow.
~
~
0 -1 3518
D1
The stench seems to becoming from this direction.
~
~
0 -1 3521
S
#3523
&10Forest of Mazkou&00: The Dark Forest~
   &10Branches from the numerous trees in this portion of the forest have grown
so thickly together that they block out all direct sunlight, creating a state
of perpetual twilight on the forest floor.  The air is warm, thick, still, and
stuffy, causing your stomach to lurch unsteadily.  A strange and sickening
stench wafts in from the west.  &00
~
35 0 3
D0
It appears to get much darker that direction.
~
~
0 -1 3520
D1
The forest appears to get much darker in this direction.
~
~
0 -1 3551
D3
The sky becomes lighter in this direction.
~
~
0 -1 3521
S
#3550
At The Foot Of The Mountains~
   Reluctantly, the forest parts at this point to reveal the tall spires of a
mountain range.  In fact, the ground is so steep here that it is impossible to
climb into the mountains to the north or the east.  Looking back to the south
and west, you can see the green canopy of the Forest of Mazkou.    
~
35 0 5
D2
The forest of Miden'nir spreads out before you.
~
~
0 -1 3512
D3
The forest of Miden'nir spreads out before you.
~
~
0 -1 3506
S
#3551
&10Forest of Kazkou&00: Deep in the Forest~
   &10ranches from the numerous trees in this portion of the forest have grown
so thickly together that they block out all direct sunlight, creating a state
of perpetual twilight on the forest floor.  The forest continues to the west,
but mountains make movement impossible in any other direction.  Squinting hard,
you can make out a small entrance dug into the side of one of the mountains to
the south.  &00
~
35 1 3
D2
The tunnel leads into the mountainside.
~
~
0 -1 3552
D3
The forest continues, but appears to be getting lighter.
~
~
0 -1 3523
S
#3552
A Tunnel In The Mountains~
   The rough walls of this tunnel were carved out many years ago by the
hardworking goblin residents of this forest.  Worn down over the years by a
multitude of tiny feet, the tunnel floor disappears into the darkness to the
south and approaches the dim light from the forest to the north .
~
35 1 1
D0
Outside, you see the forest of Miden'nir.
~
~
0 -1 3551
D2
The tunnel continues to the south.
~
~
0 -1 3553
S
#3553
A Tunnel In The Mountains~
   A pinpoint of light can be seen to the north, probably leading out of this
narrow tunnel.  Water trickles down the roughly carved walls, making the floor
a little damp and making the area smell like mildew.  A small alcove has been
carved recently into the eastern wall.    
~
35 1 1
D0
The tunnel gets wider in this direction.
~
~
0 -1 3552
D1
You see a small alcove.
~
~
0 -1 3554
D2
The tunnel gets smaller in this direction.
~
~
0 -1 3555
S
#3554
A Small Alcove~
   A tiny alcove has been carved out of the wider tunnel back to the west,
allowing just enough space for a small makeshift bed of twigs and leaves to be
placed in it.  This must be the dwelling place of one of those living in this
mountain fortress.    
~
35 1 1
D3
You see the main passageway.
~
~
0 -1 3553
E
twigs leaves bead~
The twigs and leaves have all been piled together as a makeshift bed for
some small humanoid.
~
S
#3555
A Tunnel In The Mountains~
   It seems that whoever built this tunnel lost their work ethic as they dug
deeper into the mountainside, as the tunnel becomes more and more narrow as you
work your way to the south.  At some points you have to hunch over and turn
sideways just to squeeze through.  A small archway of irregularly cut stone
leads into a chamber to the south.    
~
35 1 1
D0
The tunnel continues north.
~
~
0 -1 3553
D2
You see a small cavern.
~
~
0 -1 3556
S
#3556
The Goblin HeadQuarters~
   The tunnel widens and becomes what, to the residents of the chamber at
least, seems to be a large chamber.  This place appears to be where the goblins
live- bits of bones and dirty blankets have been strewn around the area, and a
terrible stench seems to have soaked into everything.    
~
35 1 1
D0
The tunnel heads north.
~
~
0 -1 3555
S
#3559
erm an untouched room.~
nothingness sucks.
~
35 0 0
S
#3566
Shino's Weapon Shop~
   This shop is rather small, and pretty much empty, besides the small posters
on the wall.  Various weapons are lined along the walls, including swords,
maces, and katanas.  Downward is West Sentail Road
~
35 0 0
D5

~
~
0 0 20102
S
#3570
The Front Of The Inn~
   You stand on a well-worn path which opens into a brief clearing in the
ominous forest.  An old, worn down building made from cement bricks and slats
of aluminum stands in the center of this clearing, its chimney belching smoke.
The smell of food cooking and the sounds of laughter waft in from its open door
to the west, while you can move in any direction around the building as well.
A sign painted just above the doorway catches your attention.    
~
35 0 3
D0
You can go north around the Inn.
~
~
0 -1 3571
D1
Back through the trees to the Miden'nir.
~
~
0 -1 3505
D2
You can go south around the Inn.
~
~
0 -1 3572
D3
The front door of the Inn beckons.
~
~
0 -1 3574
E
sign~
The sign reads:

The Drunken Namek
~
S
#3571
North Of The Inn~
   A tiny clear spot in the forest allows light to enter a large window on the
side of the inn to the south, revealing a small bar tended by a tall old namek.
The air is filled with noise and a mixture of the smells of cooking and cigar
smoke, causing you to feel a bit lightheaded.  To the south is the front door
of the inn.    
~
35 0 3
D2
You see the front of the Inn.
~
~
0 -1 3570
S
#3572
South Of The Inn~
   You are just south of the inn in a small clearing in the forest.  To the
north is the entrance to the little place, and to the west is the back of the
hotel.  Some muffled screams can be heard on the trail just south from here...
Something's up.    
~
35 0 3
D0
This way leads to the front of the Inn.
~
~
0 -1 3570
D2
The trail heads south.
~
~
0 -1 3575
D3
This way leads to the back of the Inn.
~
~
0 -1 3573
S
#3573
Behind The Inn~
   You are behind the inn.  Everything here smells terrible, since this is
where the establishment whose front door is to the east keeps their rubbish
before it is carted off.  A larger pile of trash is off to the west, and things
start smelling much better off to the east.  Some of the trash is very funny
looking- the remains of Namekian delicacies.    
~
35 0 3
D1
You can go around the Inn this way.
~
~
0 -1 3572
D3
Only rats and fool adventurers play in garbage.
~
~
0 -1 3578
S
#3574
The Drunken Namek Inn~
   This is the common room of the Drunken Namek Inn.  Smoke from cigars and
other narcotics swirls around in the air, causing you to become a little
lightheaded.  Only a very few people are lounging on the leather couches here,
due to the poor travel conditions as of late.  Drunken laughter echoes in the
bar to the north, and a darker part of the room is to the south.    
~
35 12 1
D0
The bar is here, manned by the Innkeeper.
~
~
0 -1 3576
D1
You can leave now and return to fresher air.
~
~
0 -1 3570
D2
An empty table is a rare commodity.
~
~
0 -1 3579
D3
There is a table to the south occupied by a heavy drinker.
~
~
0 -1 3577
D4
~
~
0 0 3580
S
#3575
The Ambush Point~
   Something happened here fairly recently.  The entire place has been
trampeled, and flecks of blood are splattered all over the train and the
surrounding grass.  There are a few scorched spots where some weapon or perhaps
someone's ki missed its target.  Hoofprints trail off to the south.    
~
35 0 3
D0
The Inn lies to the north.
~
~
0 -1 3572
D3
A trail through the woods.
~
~
0 -1 3581
S
#3576
The Bar~
   A large concrete bar stretches through this area, in front of which are a
half dozen barstools.  Behind the bar stands the innkeeper, who cleans glasses
and selects the best bottles of beer and wine from the numerous shelves in the
back of the room for his patrons.  A window on the northern wall reveals a
clear spot in the forest, allowing a bit of light into the room.    
~
35 40 1
D2
You may retreat south back to the common room.
~
~
0 -1 3574
S
#3577
The Bard's Table~
   Very few patrons sit in this dark part of the inn, but those that are here
seem to be doubled over in laughter.  The focus of their attention is a
Namekian bard, who is playing funny folk songs and making jokes for tips.  
Large stains dot the tablecloth of the table he sits at, probably from some
spilled alcohol.    
~
35 8 1
D1
You see the main floor of the Inn to the east.
~
~
0 -1 3574
S
#3578
The Garbage Dump~
   Gack!  The entire area is nothing more than a festering pile of garbage
frequented by rats and who knows what else.  It smells terrible, and it could
just be your imagination, but a faint green cloud rises from the pile and
drifts lazily over the entire area.  Your feet squish with every step...  That
smell is going to take a long time to get out of your clothes!    
~
35 0 3
D1
You can return to cleaner lands this way.
~
~
0 -1 3573
S
#3579
A Quieter Section Of The Inn~
   Nobody sits in this portion of the inn, a shadowy corner devoid of windows
and merriment.  This would probably be the best place for a wanted crinimal or
a vigilante to rest and lick their wounds...    
~
35 8 0
D0
You see the common room.
~
~
0 -1 3574
S
#3580
The Inn's Top Floor~
   A staircase winds downward to the common room of the Drunken Namek Inn,
leaving behind the top floor where the innkeeper has leased out his rooms.  
Very few people are here, and those that are don't look like they're in the
mood to talk.    
~
35 0 0
D0
~
~
0 0 3585
D1
~
~
0 0 3587
D3
~
~
0 0 3586
D5
~
~
0 0 3574
S
#3581
On The Trail Of The Horsemen~
   The path continues to the east and the west, as well as the rampant
destruction.  You notice fresh horse tracks in the dirt path.  Someone fled the
battle scene to the east on horseback and is headed to the west.  Perhaps you
can catch up with them?    
~
35 0 3
D1
Back to ambush point.
~
~
0 -1 3575
D3
The trail continues.
~
~
0 -1 3582
S
#3582
On The Trail Of The Horsemen~
   The path stops abruptly at a boulder here, leaving the horse tracks to veer
south into the encroaching forest.  A huge hole has been carved in the foliage
by the riders, and many branches have been cast to the ground and trampeled
over in the horsemen's hasty flight.    
~
35 0 3
D1
The trail continues.
~
~
0 -1 3581
D2
The tracks lead south.
~
~
0 -1 3583
S
#3583
On The Trail Of The Horsemen~
   You are catching up with the horsemen- the tracks on the ground are
incredibly fresh, and you can hear twigs and branches as well as the clattering
of hoofs just to the south.  The forest opens up into a small clearing there, a
fitting place for a confrontation.    
~
35 0 3
D0
The trail continues.
~
~
0 -1 3582
D3
The tracks lead east.
~
~
0 -1 3584
S
#3584
A Dead End Trail~
   A huge cliff descends into the forest here, creating a wall of stone that
cuts off any chance of escape for the fleeing horsemen.  The fresh tracks stop
abruptly...  The horsemen must be nearby and ready to fight their chaser.    
~
35 0 3
D1
Back to along the trail.
~
~
0 -1 3583
S
#3585
A Room in the Inn~
   This small room is furnished with a bed, dresser, and desk, as well as one
wooden chair.  It is done up in the traditional Namekian style- simple and
without frills, truly Spartan.  A nicely-crafted wrought iron lamp fills the
room with light, revealing any dirt left over by its last occupants.    
~
35 0 0
D2
~
~
0 0 3580
S
#3586
A Room in the Inn~
   This small room is furnished with a bed, dresser, and desk, as well as one
wooden chair.  It is done up in the traditional Namekian style- simple and
without frills, truly Spartan.  A nicely-crafted wrought iron lamp fills the
room with light, revealing any dirt left over by its last occupants.    
~
35 0 0
D1
~
~
0 0 3580
S
#3587
A Room in the Inn~
   This small room is furnished with a bed, dresser, and desk, as well as one
wooden chair.  It is done up in the traditional Namekian style- simple and
without frills, truly Spartan.  A nicely-crafted wrought iron lamp fills the
room with light, revealing any dirt left over by its last occupants.    
~
35 0 0
D3
~
~
0 0 3580
S
$~