LOW4_Fixup/src/obj/
#AREA   Big B   Highlander HQ~
0

#MOBILES
#9900
healer kahvi~
The Healer~
Kahvi the healer is here.
~
Although she is dressed in black robes, they do very little to conceal her
shapely form.  You realise that she has noticed you staring, and quickly
avert you gaze.  However, she seems pleased at your response and winks
suggestively at you, running her tongue over her blood red lips.She leans
forward and whispers softly 'I can do more than cast spells, you know...'.
You gulp, and desperately try to stop looking down her cleavage.
~
1|2 8 300 S
150 -3 -2 23d23+230 3d10+15
25000 0
8 8 1
#9901
mcleod duncan~
Duncan Mcleod~
Duncan Mcleod stands poised in the room.
~
A large formidable man wielding a Katana.
~
1|2 8 100 S
150 1 0 19d19+190 2d10+10
10000 0
8 8 2
#9902
demonic salesman~
A demonic salesman~
A very slick salesman dressed in an armani suit is here.
~
This guy could sell ice to eskimos!
~
2|64 8|128 1000 S
50 -10 -20 1d1+1499 1d4+30
5000 0
8 8 1
#9903
black death knight~
the Black Death Knight~
A Knight clad in shiny black armor makes sure no trouble happens.
~
Underneath the visor of this knight's helm you think you can see
a human skull!  Whatever this abomination of nature is... it sure
looks tough!  The Death Knight is clad in all black.
~
1|2|64 8|32|128|512 -1000 S
1000 0 0 0d0+0 0d0+0
0 0
8 8 0
#9904
red death knight~
the Red Death Knight~
A Knight clad in shiny red armor makes sure no trouble happens.
~
Underneath the visor of this knight's helm you think you can see
a human skull!  Whatever this abomination of nature is... it sure
looks tough!  The Death Knight is clad in all red.
~
2|64 8|128 1000 S
800 2 2 1d1+1499 2d4+30
12000 0
8 8 1
#9905
fire mephit~
Honus`s pet~
Honus`s fire mephit is here flying around.
~
It hurts your eyes to stare at it.
~
2 0 900 S
23 2 2 1d1+30000 1d8+32
100000 0
8 8 1
#9906
your erinye~
The erinye~
Your erinye is here waiting for you.
~
This is the most beautiful creature you have ever laid your eyes on, the
only thing that shows she isn't human is a pair of feathred wings on her
back.
~
2 0 900 S
23 2 2 1d1+30000 1d8+32
150000 0
8 8 1
#9907
pit fiend~
The pit fiend~
The pit fiend stands here waiting to take your soul.
~
The pit fiend stands at slightly over 12 feet tall, with pale white skin
stretched over a body of sharply defined, rippling muscle.  A pair of
yellow slitted eyes meet your gaze, and you realise that to stand against
this fell creature means more than simply death...
~
1|2 8 100 S
150 1 0 19d19+190 2d10+10
10000 0
8 8 2
#0


#OBJECTS
#9999
longsword sword~
a rusty longsword~
A rusty old longsword lies here.~
~
5 512 1|8192
0 0 0 3
5 10 0
#0


#ROOMS
#9919
The black pit~
You clamber down into a large black pit. The temperature is well below
freezing here, but the thing that really chills you to the bones is the
realization that the misty vapours you saw earlier were in fact the condemed
souls of those foolish enough to cross the Highlanders.  You desperately
try.
The temperature is well below freezing here, but the thing that really
chills you to the bones is the realization that the misty vapours you saw
earlier were in fact the condemed souls of those foolish enough to cross
the Highlanders. You desperately try  all to no avail. You are trapped,
and it can only be so long before the master of the pit returns to claim
his prize...your soul.
~
0 1|8|8192 0
D4
~
~
0 -1 9900
S
#9900
Chamber of the Covenant~
You stand within the dark halls of the Highlander HQ.  The cult's
guardians move silently through the shadows ready to turn upon any being not
initiated into the higher mysteries of the Highlanders.  Dimly lit
arch-ways lead in all directions.
~
0 4|8 0
D0
~
~
0 -1 9906
D1
~
~
0 -1 9901
D2
~
~
0 -1 9916
D3
~
~
0 -1 9905
D5
~
~
0 -1 9919
S
#9901
A hallway~
This is a hallway in the Highlander HQ.  To the north is armortech, where
you can buy your clan equipment, to the south is a very strange room.  The
hallway continues to the west, and to the east lies the main chamber.
~
0 8|1024 0
D0
~
~
0 -1 9903
D1
~
~
0 -1 9902
D2
~
~
0 -1 9904
D3
~
~
0 -1 9900
S
#9902
A hallway~
The hallway ends here.  To the north south and east are the offices of
the leaders of your clan.  To the west is the begining of the hallway.
~
0 1|8|8192 0
D0
~
~
0 -1 9913
D1
~
~
0 -1 9915
D2
~
~
0 -1 9912
D3
~
~
0 -1 9901
S
#9903
Armortech~
This is the store for top of the line state of the art equipment.  The store
has a limited inventory because it's personalized to the Highlanders' needs.
There is a faint blue light emanating for a place that you can't seem to
pinpoint.  This gives the room a very cold effect on you.  You don't like
this place much but its the only place that carries Highlander signature
equipment.....the Katana!
~
0 1|8|8192 0
D2
~
~
0 -1 9901
S
#9904
Hall of Mirrors~
The Many Mc's and Mac's pop up here and there and all over the place.  You
can't seem to tell wich are real and which are illusions.  The room starts
to confuse you and you become disoriented.  McBeth show's you the door...
Or was it McBeth?
~
0 1|8|8192 0
D0
~
~
0 -1 9901
S
#9905
The holding cell~
This small chamber serves as the cult's prisoner cell and interro-
gation room.  Blood stains cover the walls, ceiling, and floor.  Opposite the
entrance a pair of silver manacles are chained to wall.  It is here that the
enemies of the cult are tortured for both information as well as for the
pleasure of sheer violence.
~
0 1|8|8192 0
D1
~
~
0 -1 9900
S
#9906
Room of healing~
It is in this domed shaped room that the members of the cult come with
the sacrifices that supplicate the often bizarre and gory hunger of their
dark patron.  The room is dominated by a black obsidian alter upon which lie
the bloody remains of the latest sacrifice.  To the north you hear the
murmor of subdued conversation.  Exits lead in all directions.
~
0 1|8|8192 0
D0
~
~
0 -1 9910
D1
~
~
0 -1 9909
D2
~
~
0 -1 9900
D3
~
~
0 -1 9907
S
#9907
The donation room~
This small room is lit by patches of faintly glowing green moss on the
walls and ceiling.  In the centre of the room sits a large steel box.  It
seems to be open, and within you can see a selection of odd items, donated
from various Highlanders to help any brothers or sisters who are lacking
some vital piece of equipment.  From time to time, a drop of liquid falls
from the ceiling.  Looking up, you see several small stalactites of
hardened blood pointing downwards like spears.
~
0 8|1024 0
D1
~
~
0 -1 9906
D3
~
~
0 -1 9908
S
#9908
a small alcove~
No one remembers designing this in the plans of the HQ.  You feel it is a
Holy Place but it doesn't quite fit in with everything else here.
You notice a starnge smell from the small statue in the back of room.
~
0 1|8|8192 0
D1
~
~
0 -1 9907
S
#9909
The Bulletin Room~
You walk into a room with notes plastered all over the walls.  The notes
have been placed here by your fellow clan members for you to read.  The
Highlanders pride themselves on being well informed.  Make sure that you
keep up with the bulletins.
~
0 8|1024 0
D3
~
~
0 -1 9906
S
#9910
The Hidden Blade Tavern~
This is the roudy tavern of the Highlanders.  After a clanwar you may down
a cold bottle of ale and have a hot meal.  The tavern has paintings of all
the Highlander hero's on the walls, depicting their infamous conquests.
This is one of the most relaxing places for a Highlander, everyone needs
to unwind sometime.
~
0 1|8|8192 0
D1
~
~
0 -1 9911
D2
~
~
0 -1 9906
S
#9911
A Dimly lit table in the Tavern~
The Godfather of the Highlander tells you
"Our clan is a clan dedicated to war, murder, honor, and defeat of
other clans, we do have a form of honor though.  All Highlanders are like a
family. We help other Highlanders at all costs, we usually only takes the best
into our clan, so we dont have a lot of worthless members like some of the
other clans, so feel special for having been invited to join us. But
remember......There can be only one!"
~
0 1|8|8192 0
D3
~
~
0 -1 9910
S
#9912
Honus's Room~
This small, dark room is devoid of furnishings, save for the heads of
Honus's personal conquests, which hang from the ceiling and walls in
abundance.  Centuries old blood stains the floor, filling the room with the
sickly sweetscent of decay.  The damp atmosphere seems to penetrate your
clothing, chilling you to your very bones.
~
0 1|8|8192 0
D0
~
~
0 -1 9902
S
#9913
Raman's Room~
You stand in Raman's room it contains a  overwhelming darkness.  Faint patches of glowing
green moss provide a small measure of light, but this seems only to
exaggerate the darkness rather than dispel it, and a shudder of repressed
fear runs down your spine.  Strange arcane symbols of evil have been painted
in blood upon the floor and walls, and the smell of death lies heavily in
the air.
~
0 1|8|8192 0
D2
~
~
0 -1 9902
D5
~
~
0 -1 9914
S
#9914
Chamber of a Highlander~
You find yourself within the musty confines of an ancient stone room.
The smell of damp earth emanates from a few cracks in the floor below your
feet, and an mysterious presence seems to hang menacingly in the air.
Judging by the inscriptions on the walls, this was obviously designed as
the final resting place for someone of great importance, in years long
past.
~
0 1|8|8192 0
D4
~
~
0 -1 9913
S
#9915
Malice's Torture Chamber~
You enter a large domed room, the ceiling of which is hidden in shadows.
At the center of the room is a large table upon which lie various implements
of torture ranging from thumb screws to economics text books.  Around the
room stands an honor guard of Death Knights, fallen warriors doomed to serve
their dark master There is a rack at the center of the room.
~
0 1|8|8192 0
D3
~
~
0 -1 9902
S
#9916
The Tapestries~
Intricately woven tapestries hang upon the eastern and western walls of
this hallway.  The tapestry to the east depicts the city of Ofcol which
has often supplied the Brothers and Sisters of the cult with the lifeforce
essential to their survival.  The tapestry on the western wall shows the
market square at the heart of the city of Midgaard.  Other tapestries are
scattered across the walls.  You can go back by going down.
~
0 9900 0
D5
~
~
0 0 9900
E
tapestry~
The tapestry seems to be pictures of areas.  The following are listed: 
Midgaard, Staff, Sphinx, Timelord, Arachnos, Hightower, Draconia, Galaxy, Megacity,
Drow, Canyon, Mahntor.
~
T
timelord~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 2549 0
T
midgaard~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 3001 0
T
staff~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 25008 0
T
sphinx~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 2646 0
T
arachnos~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 6200 0
T
hightower~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 1312 0
T
draconia~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 2201 0
T
galaxy~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 9301 0
T
megacity~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 8001 0
T
drow~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 5100 0
T
canyon~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 9201 0
T
mahntor~
$n slowly fades out of existance.~
Your surroundings blur and change.~
all~
16384 2362 0
S

#0


#RESETS
M 1 9900 1 9906    healer in healing
M 1 9901 1 9905    dunkin in cell
M 1 9902 1 9903    
M 1 9903 1 9900    
M 1 9904 1 9900    
M 1 9905 1 9912			Sharpe`s pet to Sharpe's Room
M 1 9906 1 9915    
M 1 9906 1 9915
M 1 9907 1 9919    
S


#SPECIALS
M  9900 spec_cast_adept			The Healer
S


#$