/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * God Wars Mud originally written by KaVir aka Richard Woolcock. * * Changes done to the code done by Sage aka Walter Howard, this mud is * * for the public, however if you run this code it means you agree * * to the license.low, license.gw, and license.merc have fun. :) * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" void do_bounty(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char buf [MAX_STRING_LENGTH]; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (arg1[0] =='\0' || arg2[0] == '\0') { send_to_char("Place what bounty on who's head?\n\rSyntax: Bounty <victim> <amount>\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL) { send_to_char( "They are currently not logged in!", ch ); return; } if (ch == victim) { send_to_char( "You cannot place bounties on yourself!\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char( "You cannot put a bounty on NPCs!\n\r", ch); return; } if (!IS_HERO(victim)) { send_to_char( "You cannot place bounties on mortals!\n\r", ch); return; } if (IS_IMMORTAL(victim)) { send_to_char( "You cannot place bounties on gods!\n\r", ch); return; } if ( is_number( arg2 ) ) { int amount; amount = atoi(arg2); if (amount == 0) amount = 1; if (amount < 50) { send_to_char( "You have to put at least 50 questpoints as the bounty.\n\r", ch); return; } if (ch->pcdata->quest < amount) { send_to_char( "You don't have that many questpoints!\n\r", ch); return; } /* if ((victim->pcdata->bounty + amount) > 10000); { send_to_char( "Sorry, unable to raise the bounty.\n\r", ch); return; } */ ch->pcdata->quest -= amount; victim->pcdata->bounty += amount; sprintf( buf, "You have placed a %d questpoint bounty on %s.\n\r", amount, victim->name); send_to_char(buf,ch); sprintf(buf, "%s is now worth %d questpoints.", victim->name,victim->pcdata->bounty ); do_info(ch,buf); return; } send_to_char("The amount has to be a number\n\rSyntax: Bounty <victim> <value>.\n\r", ch); return; }