LOW4_Fixup/src/obj/
#AREA   {20 50} Yaegar The Underdark~
0

#MOBILES
#14000
umber hulk~
an umber hulk~
An umber hulk lumbers toward you!
~
This is a large, bulky creature with a thick purple hide. Multiple eyes
glare at you from above two huge jagged tusks that protrude from its drooling
maw. This grotesque has slain many adventurers- lets hope you're not next!
~
32|64 512|8192 -1000 S
36 0 0 0d0+0 0d0+0
0 0
8 8 0
#14001
riding lizard~
a riding lizard~
A Drow riding lizard glares sullenly at you.
~
This reptile resembles a huge Komodo dragon, save that it has a leather saddle
upon its back, and an ornate bridle upon its huge scaly head. Its eyes are
sullen and mean, but also rather lifeless, as if domesticity has drained the
urge to kill from this beast.
~
2|64|256|131072 512 0 S
28 0 0 0d0+0 0d0+0
0 0
8 8 0
#14002
drow merchant~
a Drow merchant~
A Drow merchant eyes you suspiciously.
~
Drow are dark-skinned elves, evil brethren of the fair surface-dwelling elves
that you are familiar with. And while most Drow attack any outsiders on sight,
this fellow holds back, for he is a merchant first and a drow second, and will
never alienate potential customers...
~
2|64 512|8192 -1000 S
27 0 0 0d0+0 0d0+0
0 0
8 8 1
#14003
bugbear~
a bugbear guard~
A bugbear guards eyes you suspiciously as he hefts his weapon.
~
Bugbears are evil creatures, eight feet tall and covered with patchy grey
fur. Beady red eyes stare from a feline face topped with huge ears. They
are very aggressive, but not when controlled by their Drow masters, whom they
hate and fear.
~
2|64 512 -1000 S
25 0 0 0d0+0 0d0+0
0 0
8 8 0
#14004
trog troglodyte~
a troglodyte slave~
A troglodyte slave snarls menacingly.
~
The weakest creatures native to the underdark, these pathetic miscreants
resemble slimy reptillian elves, with large fins atop their heads. They
typically wield clubs and spears while serving as guards, but usually are
found bearing heavy parcels for their Drow masters.
~
2|64|128 512 -1000 S
16 0 0 0d0+0 0d0+0
0 0
8 8 0
#14005
displacer beast~
A displacer beast~
A displacer beast shimmers into existence and attacks!
~
These creatures resemble giant panthers with four suckered tentacles 
protruding from their abdomens. They have the ability to distort the
perceptions of their victims, making them very hard to hit.
~
32|64 2|512|32768|65536 -1000 S
32 0 0 0d0+0 0d0+0
0 0
8 8 0
#14006
hook horror~
a hook horror~
Seconds after you hear the dreadful clicking, a hook horror attacks!
~
Hook horrors are giant scaly creatures with giant sets of pincers for hands,
which rend the flesh of their foes, causing horrific injuries. Hook horrors 
are infamous for the distinctive clicking they make with their claws, which 
warn an alert traveller of their imminent attack.
~
32|64 512 0 S
30 0 0 0d0+0 0d0+0
0 0
8 8 0
#14007
gnome svirfneblin~
a Svirfneblin~
A Svirfneblin, or Deep Gnome, cautiously approaches you.
~
These gnomes are distant cousins of the surface-dwelling variety of gnomes,
and share many characteristics. They are the only good-natured race native
to the underdark, but are by no means weak because of it. They share a close
friendship with earth elementals, and it wouldn't be wise to challenge a
deep gnome when one is nearby.
~
64|128 512|8192 400 S
22 0 0 0d0+0 0d0+0
0 0
8 8 1
#14008
drow scout~
a Drow scout~
A Drow scout curses as you spot him!
~
These scouts are intended for reconnaissance, not combat, and thus this Drow
is irritated at being discovered, for he is woefully unprepared to deal with
you.
~
64|128 512 -1000 S
19 0 0 0d0+0 0d0+0
0 0
8 8 1
#14009
nightmare~
a nightmare~
A nightmare, steed of some Drow noble, is here.
~
These fell black stallions are native to the Lower Planes. They reek of fire
and brimstone, and flame spews from their mouths at will.
~
2|32|64 512|8192 -1000 S
30 0 0 0d0+0 0d0+0
0 0
8 8 0
#14010
mezzodaemon demon~
a Mezzodaemon~
A huge Mezzodaemon roars and attacks!
~
This daemon is a huge bloated grotesque creature with massive claws and tiny
wings that don't seem capable of supporting its weight, but they do.
~
2|8|32|64|4096 4|8|16|32|128|512|524288 -1000 S
46 0 0 0d0+0 0d0+0
0 0
8 8 0
#14011
piercer~
a piercer~
A piercer drops from the ceiling toward you.
~
These nasties are sentient predators that resemble stalactites, and drop
down on unwitting passers-by.
~
4|32 0 0 S
24 0 0 0d0+0 0d0+0
0 0
8 8 0
#14012
lurker above~
a lurker above~
A lurker above seeks to enfold and suffocate you!
~
This foul aberration feeds on any and all that enter its lair- even the
drow and corporeal undead avoid it...
~
2|32|128 512|524288 0 S
32 0 0 0d0+0 0d0+0
0 0
8 8 0
#14013
gelatinous cube~
a gelatinous cube~
A gelatinous cube oozes toward you.
~
This huge transparent cube secretes a powerful acid that will quickly dissolve
your flesh!
~
32|64 8192 0 S
19 0 0 0d0+0 0d0+0
0 0
8 8 0
#14014
gray ooze~
a gray ooze~
A pile of gray liquid oozes toward you.
~
"Oh," I hear you say. "How threatening". Well, just you wait!
~
32 128|512|8192 -1000 S
32 0 0 0d0+0 0d0+0
0 0
8 8 0
#14015
kuotoa kuotoan scout~
a Kuotoan scout~
A Kuotoan scout snarls at you and attacks!
~
This fanatic worshipper of Blibdoolpoolp seeks to eradicate all non-aquatic
creatures, of whose ranks you number.
~
32|128 512 -1000 S
24 0 0 0d0+0 0d0+0
0 0
8 8 1
#14016
earth elemental~
an earth elemental~
An earth elemental lumbers ungainly along here.
~
This earthen automaton is under the control of the Svirfneblin.
~
2|64 128|8192 0 S
40 0 0 0d0+0 0d0+0
0 0
8 8 0
#14017
nycadaemon daemon demon~
a nycadaemon~
A nycadaemon cackles insanely and strikes!
~
This is a tall (7'), slender black-skinned daemon with a horned head and 
sharp claws. However, it wields an evil-looking battleaxe as well.
~
2|8|32|64|128|4096 4|8|16|32|128|512|8192 -1000 S
43 0 0 0d0+0 0d0+0
0 0
8 8 0
#14018
ghoul~
a ghoul~
A ghoul gibbers insanely and attacks!
~
This demented undead creature is under the control of some faraway Drow
priestess.
~
2|32|64|128|4096 512 -1000 S
19 0 0 0d0+0 0d0+0
0 0
8 8 0
#14019
ghast~
a ghast~
A ghast gibbers insanely and attacks!
~
This demented undead creature is under the control of some faraway Drow
priestess.
~
2|32|64|128|4096 512 -1000 S
24 0 0 0d0+0 0d0+0
0 0
8 8 0
#14020
jermlaine~
a jermlaine~
A jermlaine plans some mischief!
~
These tiny faerie-kin are not intrinsically evil, but they do enjoy a good
bashing of surface dwellers who stray into their lairs.
~
2|32|64|128 2|512|32768|65536 0 S
17 0 0 0d0+0 0d0+0
0 0
8 8 0
#14021
drow vampire mage~
a Drow vampire mage~
A Drow vampire mage laughs diabolically at you!
~
This fellow was evil enough before he met his succubus lover- now he's 
utterly diabolical!
~
2|8|32|64|128|4096 4|8|16|32|128|512|1048576 -1000 S
39 0 0 0d0+0 0d0+0
0 0
8 8 1
#14022
succubus~
a succubus~
A beautiful female smiles charmingly at you, revealing sharp fangs...
~
You see a dazingly attractive voluptuous naked female here. Wait a minute.
Is it your imagination, or does she have little horns and fangs...?
~
2|8|64 8|32|128|512|524288 -1000 S
38 0 0 0d0+0 0d0+0
0 0
8 8 2
#14023
gnome slave~
a gnome slave~
A gnome slave stares blankly at you.
~
This poor fellow has been drained of all his will.
~
2|64|128 0 0 S
16 0 0 0d0+0 0d0+0
0 0
8 8 1
#14024
wererat lycanthrope ratman~
a wererat~
A wererat in ratman form brandishes a sharp Drow sword menacingly.
~
These fell creatures are mercenaries who work for any race as long as the
pay is right.
~
2|32|64|128 512|8192 -400 S
27 0 0 0d0+0 0d0+0
0 0
8 8 1
#14025
drow priestess~
a Drow priestess~
A Drow priestess screams at you and attacks!
~
She is in charge of this outpost and it won't look good on her report if she
fails to apprehend a simple adventurer.
~
2|32|64 128|512 -1000 S
28 0 0 0d0+0 0d0+0
0 0
8 8 2
#14026
drow guard~
a Drow guard~
A drow guard loads his hand crossbow and fires!
~
These are simple male Drow soldiers- cannon fodder so to speak.
~
2|32|64|128 512 -1000 S
24 0 0 0d0+0 0d0+0
0 0
8 8 1
#14027
drow mage~
a Drow mage~
A Drow mage prepares a spell.
~
This fellow is actually a noble, a member of house Barrison del'Armgo, the
second house of Menzoberranzan, and will not let his house's reputation
suffer by letting you escape!
~
2|32|64 512|8192 -1000 S
25 0 0 0d0+0 0d0+0
0 0
8 8 1
#14028
purple worm~
a purple worm~
A dreaded purple worm attacks!
~
This foul creature is over thirty feet long and has a circular mouth with
row upon row of razor sharp teeth, which it is trying to sink into you!
~
2|32|64 32|512|8192 0 S
40 0 0 0d0+0 0d0+0
0 0
8 8 0
#14029
drow sentry~
a drow sentry~
A Drow sentry nods curtly and warns you to stay clear of the southern path.
~
This fellow is used to seeing all manner of creatures enter the city, and
compared to them you're but a minor curiosity. He doesn't really know why
you want to enter, nor does he really care. He's actually looking forward to
a good romp with his dryad slave girls, then some goblin hunting in the
mushroom forests after he finishes his shift.
~
2|8|64 8|32|128|512 -1000 S
24 0 0 0d0+0 0d0+0
0 0
8 8 1
#0


#OBJECTS
#14000
saddle~
a riding saddle~
This saddle is made for Drow riding lizards.
~
~
9 0 1|8
0 0 0 0 
25 0 0
A
17 -10
#14001
drow cloak~
a drow cloak~
A black Drow cloak is crumpled on the floor here.
~
~
9 4 1|1024
0 0 0 0 
1 0 0
A
2 1
A
18 1
A
23 -1
A
24 -1
#14002
drow boots~
a pair of drow boots~
A pair of black drow boots is here.
~
~
9 4 1|64
0 0 0 0 
1 0 0
A
2 1
A
14 50
A
17 -5
#14003
drow chain chainmail~
a suit of drow chainmail~
A suit of finely crafted adamantite chainmail is here.
~
~
9 64 1|8
0 0 0 0 
5 0 0
A
5 1
A
13 10
A
17 -10
#14004
drow short sword~
a drow short sword~
An adamantite short sword with a razor sharp blade is here.
~
~
5 64 1|8192
0 0 0 11 
20 0 0
A
18 4
#14005
crossbow~
a drow hand crossbow~
A Drow hand crossbow is here.
~
~
3 0 1|16384
20 10 10 33 
1 0 0
#14006
bar silver~
a bar of silver~
A bar of silver has been left here.~
~
8 0 1
0 0 0 0 
10 1000 0
#14007
bar gold~
a bar of gold~
A bar of gold has been left here.~
~
8 0 1
0 0 0 0 
11 2000 0
#14008
bar mithril~
a bar of mithril~
A bar of mithril has been left here.~
~
8 0 1
0 0 0 0 
12 3000 0
#14009
bar adamantite~
a bar of adamantite~
A bar of adamantite has been left here.~
~
8 0 1
0 0 0 0 
15 5000 0
#14010
morning star~
an adamantite morning star~
This drow-fashioned morning star grants its wielder superior accuracy.
~
~
5 64 1|8192
0 0 0 8 
20 10000 0
A
18 2
A
19 2
#14011
spear~
a spear~
This throwing spear has a barbed tip.~
~
30 0 1|8192|16384
0 0 0 0 
10 0 0
A
18 2
#14012
pick axe~
a svirfneblin pick axe~
This pick axe is extraordinarily well made.
~
~
5 64 1|8192
0 0 0 7 
20 0 0
A
18 2
A
19 2
#14013
chain chainmail~
a suit of svirfneblin chainmail~
A suit of finely crafted adamantite chainmail is here.
~
~
9 64 1|8
0 0 0 0 
5 0 0
A
1 2
A
13 10
A
17 -10
#14014
stone~
an earth stone~
This earth stone has potent magical properties.
~
~
9 64 1|16384
0 0 0 0 
1 0 0
A
3 1
A
4 1
A
12 25
#14015
gem~
a sparkling gem~
A gem sparkles here.
~
~
8 1 1|16384
0 0 0 0 
1 0 0
#14016
mineral pill~
a mineral pill~
When eaten, this mineral pill heals and repairs the wounded.
~
~
26 0 1
30 43 61 66 
1 0 0
#14017
net~
a net~
This net snares fleeing foes.
~
~
4 0 1|16384
35 7 7 68 
1 0 0
#14018
trident~
a barbed trident~
A barbed trident is stuck in the ground here.
~
~
5 0 1|8192
0 0 0 11 
10 0 0
A
18 1
A
19 3
#14019
harness~
a leather body harness~
A leather body harness lies here.
~
~
9 0 1|8
0 0 0 0 
5 0 0
A
1 1
A
18 2
A
19 2
#14020
battle axe~
a battle axe~
A battle axe lies here.
~
~
5 2|16|64|512 1|8192
0 0 0 1 
20 0 0
A
19 6
#14021
wand~
a wand~
A magic wand glows brightly here.
~
~
3 1|64 1|16384
40 8 8 63 
1 0 0
#14022
jewelry~
some expensive jewelry~
This is very expensive jewelry.
~
~
8 1 1|4
0 0 0 0 
1 0 0
#14023
chest~
an oak chest~
A solid oak chest sits here.
~
~
15 0 1|16384
1000 2 1024 0 
100 0 0
#14024
key~
a key~
A bronze key lies here.
~
~
18 0 1|16384
0 0 0 0 
1 0 0
#14025
scroll~
a scroll~
A scroll lies here.
~
~
2 64 1|16384
40 4 64 8 
1 0 0
#14026
jewelry~
some expensive jewelry~
This is very expensive jewelry.
~
~
8 1 1|4096
0 0 0 0 
1 0 0
#14027
lesser tentacle rod~
a Lesser Tentacle Rod~
A Lesser Tentacle Rod writhes menacingly about here.
~
~
5 64 1|8192
0 0 0 10 
25 0 0
A
18 2
A
19 2
#14028
brooch~
a Drow brooch~
A brooch bearing the insignia of Barrison del'Armgo lies here.
~
~
9 0 1|16384
0 0 0 0 
1 0 0
A
3 1
A
4 1
A
12 25
#14029
key~
a key~
A mithril key lies here.
~
~
18 0 1|16384
0 0 0 0 
1 0 0
A
18 4
#14030
hessian sack~
a hessian sack~
This sturdy sack is used for holding ore.~
~
15 0 1|16384
100 1 0 0 
1 0 0
#14031
ore~
ore~
Some valuable ore is here.
~
~
8 1 1|16384
0 0 0 0 
10 0 0
#14032
portal~
a dark portal~
A dark portal to the Drow homeland is here.~
~
33 1|2 0
5100 0 0 0
1 0 0
#0


#ROOMS
#14000
Descent Into The Underdark~
You slowly advance into the solid darkness that lies before you, your light
source flickering feeble as it combats the inky blackness here. It almost has
a substance, and you feel like it is pressing at you from all sides, suffocating
you. Fighting off a wave of claustrophobic-induced nausea, you steel yourself
and march into the depths.
~
0 1|4|8 0
D2
~
~
0 -1 14001
D4
~
~
0 -1 8840
S
#14001
The Underdark~
What little light that emanated from your entrance point to the north has now
disappeared entirely, and you feel another wave of panic overcome you, as 
your mind rebels against this utterly alien environment. Even the Dwarven
mines weren't as bad as this- here there is no light, no sound, just utter
darkness, only slightly lessened by your light source. It is said that the
Underdark itself has a far greater impact on adventurers than its many
dangerous denizens.
~
0 1|4|8 0
D0
~
~
0 -1 14000
D2
~
~
0 -1 14002
S
#14002
A Cavern~
You suddenly emerge into a large cavern, and are relieved to see more light
as your light source reflects off hundreds of tiny crystals imbedded in the
walls and ceiling of this cave. Hundreds of stalactites and stalagmites
obscure your vision, but you are fairly sure you can see exits to the east
and south. You hear what sounds like construction going on to the east.
~
0 1|8 0
D0
~
~
0 -1 14001
D1
~
~
0 -1 14054
D2
~
~
0 -1 14003
S
#14003
A Sloping Passage~
This passage is very narrow and begins to slope abruptly downward as you
advance. Up ahead it seems to drop almost vertically into the darkness.
~
0 1|8 0
D0
~
~
0 -1 14002
D5
~
~
0 -1 14004
S
#14004
A Cavern~
You have entered yet another of the innumerable caverns that exist in the
underdark. This one has no crystals to enhance your light, however, and
you slowly creep around the circumference to locate any exits. You find
passages to the east and west, and steeply sloping passages to the north and
south, the northern one sloping upward, the souther downward.
~
0 1|4|8 0
D1
~
~
0 -1 14007
D3
~
~
0 -1 14005
D4
~
~
0 -1 14003
D5
~
~
0 -1 14008
S
#14005
A Lair~
You have stumbled across the lair of some horrid beast, evidenced by the
numerous skeletons that crunch beneath your boots as you advance. You are
not sure, but you think you can hear snorting up ahead, but your relief at
finally hearing SOMETHING is overcome by a feeling of dread regarding what is
making the noise.
~
0 1|8 0
D0
~
~
0 -1 14006
D1
~
~
0 -1 14004
S
#14006
An Umber Hulk Lair~
Oh NO! You have entered the lair of an Umber Hulk! These distinctive creatures
are known for their penchant for gems, and the floor of this place is scattered
with them, along with many more skeletons. You better hope the occupant isn't
home...
~
0 1|8 0
D2
~
~
0 -1 14005
S
#14007
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.
~
0 1|8 0
D3
~
~
0 -1 14004
S
#14008
A Junction~
You have reached a junction, where the sloping passage meets a broad, well-
travelled east-west thoroughfare. You think you can see dim lights bobbing
up and down to the east. Darkness extends for what seems like forever to the
west.
~
0 1|8 0
D1
~
~
0 -1 14030
D3
~
~
0 -1 14009
D4
~
~
0 -1 14004
S
#14009
A Narrow Passage~
You are cautiously working your way along a narrow east-west passage. Darkness
extends in both directions without any apparent end.
~
0 1|8 0
D1
~
~
0 -1 14008
D3
~
~
0 -1 14010
S
#14010
A Junction~
You suddenly reach a junction, where you may proceed north, east or south.
~
0 1|4|8 0
D0
~
~
0 -1 14011
D1
~
~
0 -1 14009
D2
~
~
0 -1 14012
S
#14011
A Lair~
You have entered the lair of some beast, evidenced by the bones scattered
across the floor and the almost unbearable stench of decay that lingers in 
the stale air. Wonder where the occupant is?
~
0 1|8 0
D2
~
~
0 -1 14010
S
#14012
A Small Cavern~
This cavern was the site of a small skirmish recently. Corpses of dark elves,
stripped of their equipment lie scattered about, though there are no corpses
of other races- evidently the victors took their dead with them.

Passages head north, east and south here.
~
0 1|8 0
D0
~
~
0 -1 14010
D1
~
~
0 -1 14018
D2
~
~
0 -1 14013
S
#14013
Another Junction~
You have reached a junction where you may proceed north, south or west. The
tracks of several large creatures can be made out in some dirt heading west.
~
0 1|8 0
D0
~
~
0 -1 14012
D2
~
~
0 -1 14014
D3
~
~
0 -1 14015
S
#14014
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.
~
0 1|8 0
D0
~
~
0 -1 14013
S
#14015
A Crossroads~
You have arrived at a crossroads, at which points the passages widen 
sufficiently to allow for the establishment of some sort of way station. A
few tents are pitched haphazardly here and there, while small campfires burn
near the edges, surrounded by huddled, chained figures.
~
0 8 0
D0
~
~
0 -1 14017
D1
~
~
0 -1 14013
D2
~
~
0 -1 14016
D3
~
~
0 -1 14049
S
#14016
Storage Cavern~
This cavern is full of boxes, crates and other paraphenalia, of no use to
you, but obviously of significant use to the merchants who stop here.
~
0 1|8 0
D0
~
~
0 -1 14015
S
#14017
Storage Cavern~
This cavern is full of boxes, crates and other paraphenalia, of no use to
you, but obviously of significant use to the merchants who stop here.
~
0 1|8 0
D2
~
~
0 -1 14015
S
#14018
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D2
~
~
0 -1 14019
D3
~
~
0 -1 14012
S
#14019
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14018
D1
~
~
0 -1 14020
S
#14020
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D2
~
~
0 -1 14021
D3
~
~
0 -1 14019
S
#14021
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14020
D2
~
~
0 -1 14022
S
#14022
Another Junction~
You have reached a point where you can go north, south or drop down a small
hole into a lower passage.
~
0 1|8 0
D0
~
~
0 -1 14021
D2
~
~
0 -1 14038
D5
~
~
0 -1 14023
S
#14023
A Narrow Passage~
This narrow passage is cold, damp and if possible even darker than the ones
you were following before. A chill wind blows from the east, unusual in this
generally stuffy world, and you shiver uncomfortably. Far away, someone
suddenly screams, and you think twice about proceeding.
~
0 1|8 0
D1
~
~
0 -1 14024
D4
~
~
0 -1 14022
S
#14024
A Narrow Passage~
This narrow passage is cold, damp and if possible even darker than the ones
you were following before. A chill wind blows from the east, unusual in this
generally stuffy world, and you shiver uncomfortably. Far away, someone
suddenly screams, and you think twice about proceeding.
~
0 1|8 0
D1
~
~
0 -1 14025
D3
~
~
0 -1 14023
S
#14025
Entrance to the Fungus Garden~
You suddenly enter a spacious, well-lit (by Underdark standards) cavern,
full of a wide variety of fungi, molds and moss, which in their own way
are quite beautiful. You hear soft music playing far, far away, and are
sorely tempted to enter and relax for a while.
~
0 8 3
D1
~
~
0 -1 14026
D3
~
~
0 -1 14024
S
#14026
In the Garden~
The music is louder now, as you walk among the garden exhibits. You see some
old statues, once fine but now chipped and stained. There is an adamantite
door to the north, from behind which the music seems to emanate.
~
0 8 3
D0
~
adamantite door~
1 0 14027
D3
~
~
0 -1 14025
S
#14027
A Luxurious Room~
You have entered the boudoir of some noblewoman, if the expensive silk, 
furniture, tapestries and unguents are any indication. The singing seems to
be coming from the north of here, and you now hear a voice calling for you
as well, speaking sweetly and in friendly tones.
~
0 8 0
D0
~
~
1 0 14028
D1
~
~
1 0 14029
D2
~
adamantite door~
1 0 14026
S
#14028
Room of the Occupants~
You walk north, happily expecting good food, wine and the comfort of a friendly
visitor like yourself, when suddenly there is a flash, and what was once
luxuriant and fresh now appears decayed and stale. Torn shreds of cheap 
material hang from battered and splintered wardrobes while stained sheets
cover a wooden plank suspended between two barrels. The illusion which 
enticed you has been dispelled, and now you must deal with the very real
peril which now faces you.
~
0 1|8 0
D2
~
~
1 0 14027
S
#14029
A Storage Room~
You are appalled by what you find here- jars of blood, rotting carcasses,
withered limbs and sacks of entrails. The stench is overwhelming and you
fight an urge to vomit.
~
0 1|8 0
D3
~
~
1 0 14027
S
#14030
A Long Passage~
This passage continues for what seems like forever. You see no end in
sight.
~
0 1|8 0
D1
~
~
0 -1 14031
D3
~
~
0 -1 14008
S
#14031
An Outpost~
You have stumbled into a Drow outpost! Soldier run everywhere as you enter,
shouting alarms, and you instinctively ready your weapons. Passages run
north and south of here, while iron doors block access further east.
~
0 1|8 0
D0
~
~
0 -1 14032
D1
~
~
1 14029 14036
D2
~
~
0 -1 14034
D3
~
~
0 -1 14030
S
#14032
Warrior's Quarters~
You have entered the quarters of the Drow soldiers stationed here. They ready
their equipment with practiced precision and prepare to defend themselves.
~
0 1|8 0
D0
~
~
0 -1 14033
D2
~
~
0 -1 14031
S
#14033
Warrior's Quarters~
You have entered the quarters of the Drow soldiers stationed here. They ready
their equipment with practiced precision and prepare to defend themselves.
~
0 1|8 0
D2
~
~
0 -1 14032
S
#14034
Cleric's Quarters~
You have entered the quarters of the Drow priestess in command here. It is
sacrilege for even a male Drow to do this, let alone an outsider.
~
0 1|8 0
D0
~
~
0 -1 14031
D2
~
~
0 -1 14035
S
#14035
Cleric's Quarters~
You have entered the quarters of the Drow priestess in command here. It is
sacrilege for even a male Drow to do this, let alone an outsider.
~
0 1|8 0
D0
~
~
0 -1 14034
S
#14036
Inside the Iron Doors~
You have entered the area the Drow were guarding. There is a foul stench in
the air, and you are not sure if you want to continue.
~
0 1|8 0
D1
~
~
0 -1 14037
D3
~
~
1 14029 14031
S
#14037
The Portal Chamber~
Here the Drow maintain a portal to their city, so they can hurry home quickly
to make reports. Anyone is free to use it, if they can get past its guard...
~
0 1|8 0
D3
~
~
0 -1 14036
S
#14038
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14022
D2
~
~
0 -1 14039
S
#14039
A Junction~
Passages lead to the north, south, east and west from here. There is a small
sign affixed to a stalagmite.
~
0 1|4|8 0
D0
~
~
0 -1 14038
D1
~
~
0 -1 14043
D2
~
~
0 -1 14040
D3
~
~
0 -1 14041
E
sign~
The sign says-

  "BEWARE THE LURKERS!"
~
S
#14040
An Empty Chamber~
This corridor ends in a dead end in the form of a small empty chamber. There
appears to be nothing of interest...
~
0 1|8 0
D0
~
~
0 -1 14039
S
#14041
A Dark Cave~
You have entered a dark L-shaped cave. Bones and rubble are strewn across
the stalagmite-peppered floor. You step lightly, hoping to avoid spraining
an ankle. You think you can hear a clicking noise...
~
0 1|8 0
D0
~
~
0 -1 14042
D1
~
~
0 -1 14039
S
#14042
End of the Cave~
The clicking is louder here... MUCH louder. You have stumbled into a HOOK
HORROR lair. Best hope there are none too close to you...
~
0 1|8 0
D2
~
~
0 -1 14041
S
#14043
A Narrow Cavern~
You are making your way through a long narrow cavern that runs east-west.
There are several cracks in the wall that a small creature may be able
to squeeze through, but you doubt that you could.
~
0 1|8 0
D1
~
~
0 -1 14044
D3
~
~
0 -1 14039
S
#14044
A Narrow Cavern~
You are making your way through a long narrow cavern that runs east-west.
There are several cracks in the wall that a small creature may be able
to squeeze through, but you doubt that you could.
~
0 1|8 0
D1
~
~
0 -1 14045
D3
~
~
0 -1 14043
S
#14045
A Narrow Cavern~
You are making your way through a long narrow cavern that runs east-west.
There are several cracks in the wall that a small creature may be able
to squeeze through, but you doubt that you could. However, one rather wide
crack to the north does look navigable.
~
0 1|8 0
D0
~
~
0 -1 14046
D1
~
~
0 -1 14047
D3
~
~
0 -1 14044
S
#14046
A Tiny Cave~
You have squeezed into a tiny cave with no other exits. You curse wasting
your time and prepare to leave, when you suddenly hear a tiny squeak. 
Turning round, you see nothing. What's going on here...?
~
0 1|8 0
D2
~
~
0 -1 14045
S
#14047
A Narrow Cavern~
You have reached the easternmost point of a long narrow cavern that runs 
east-west. There are several cracks in the wall that a small creature may 
be able to squeeze through, but you doubt that you could, save one to the
south.
~
0 1|8 0
D2
~
~
0 -1 14048
D3
~
~
0 -1 14045
S
#14048
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.
~
0 1|8 0
D0
~
~
0 -1 14047
S
#14049
A Bend in the Passage~
The passage bends sharply to the south, becoming much larger and even as it
does.
~
0 1|8 0
D1
~
~
0 -1 14015
D2
~
~
0 -1 14050
S
#14050
A Major Passage~
The passage you are currently in is one of the most-travelled in the Underdark.
Travellers of all descriptions continually move along this passage- most
of them unfriendly. You ready your weapons, certain that you are bound to
run into some of them soon.
~
0 1|8 0
D0
~
~
0 -1 14049
D2
~
~
0 -1 14051
D3
~
~
0 -1 14053
S
#14051
A Major Passage~
The passage you are currently in is one of the most-travelled in the Underdark.
Travellers of all descriptions continually move along this passage- most
of them unfriendly. You ready your weapons, certain that you are bound to
run into some of them soon.
~
0 1|8 0
D0
~
~
0 -1 14050
D2
~
~
0 -1 14052
S
#14052
A Major Passage~
The passage you are currently in is one of the most-travelled in the Underdark.
Travellers of all descriptions continually move along this passage- most
of them unfriendly. You ready your weapons, certain that you are bound to
run into some of them soon.
~
0 1|8 0
D0
~
~
0 -1 14051
D2
~
~
0 -1 14059
S
#14053
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.
~
0 1|8 0
D1
~
~
0 -1 14050
S
#14054
A Mine Tunnel~
You have entered what looks like a mine. Iron rails run along the ground
to the east, and sitting atop these rails is a metal trolley half covered in
ore. You hear shouts and the ringing sound of metal being struck against
stone in the distance.
~
0 1|8 0
D1
~
~
0 -1 14055
D3
~
~
0 -1 14002
S
#14055
A Mine Tunnel~
You have entered what looks like a mine. Iron rails run along the ground
to the east, and sitting atop these rails is a metal trolley half covered in
ore. You hear shouts and the ringing sound of metal being struck against
stone in the distance.
~
0 1|8 0
D1
~
~
0 -1 14056
D3
~
~
0 -1 14054
S
#14056
A Mine Tunnel~
You have entered what looks like a mine. Iron rails run along the ground
to the east, and sitting atop these rails is a metal trolley half covered in
ore. The rails end at a giant wooden buffer. You hear shouts and the ringing 
sound of metal being struck against stone all around you.
~
0 1|8 0
D0
~
~
0 -1 14057
D1
~
~
0 -1 14058
D3
~
~
0 -1 14055
S
#14057
A Storage Room~
Hessian sacks full of ore are stacked neatly along the walls of this place.
Metal racks on the walls above them hold a variety of mining tools, as well
as an assortment of weapons.
~
0 1|8 0
D2
~
~
0 -1 14056
S
#14058
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.
~
0 1|8 0
D3
~
~
0 -1 14056
S
#14059
A Major Passage~
The passage you are currently in is one of the most-travelled in the Underdark.
Travellers of all descriptions continually move along this passage- most
of them unfriendly. You ready your weapons, certain that you are bound to
run into some of them soon.
~
0 1|8 0
D0
~
~
0 -1 14052
D2
~
~
0 -1 14060
S
#14060
A Large Cave~
This cave has been cleared of all stalactites and stalagmites, for some
purpose unclear to you. Passages run to the east south and north.
~
0 1|8 0
D0
~
~
0 -1 14059
D1
~
~
0 -1 14062
D2
~
~
0 -1 14061
S
#14061
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.
~
0 1|8 0
D0
~
~
0 -1 14060
S
#14062
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D2
~
~
0 -1 14063
D3
~
~
0 -1 14060
S
#14063
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14062
D1
~
~
0 -1 14064
S
#14064
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D2
~
~
0 -1 14065
D3
~
~
0 -1 14063
S
#14065
A Large Cave~
This cave has been cleared of all stalactites and stalagmites, for some
purpose unclear to you. Passages run to the east south and north.
~
0 1|8 0
D0
~
~
0 -1 14064
D1
~
~
0 -1 14066
D2
~
~
0 -1 14073
S
#14066
A Wide Tunnel~
You have entered a wide, east-west tunnel that is almost perfectly circular.
You see lines in some dirt that indicate something large has been dragged
here, a corpse perhaps, or perhaps the passage of a snake or worm.
~
0 1|8 0
D1
~
~
0 -1 14067
D3
~
~
0 -1 14065
S
#14067
A Junction~
You have reached a widening of the passage where exits lead in all cardinal
directions.
~
0 1|8 0
D0
~
~
0 -1 14068
D1
~
~
0 -1 14070
D2
~
~
0 -1 14076
D3
~
~
0 -1 14066
S
#14068
A Rubble-Strewn Passage~
This passage is narrow and difficult to traverse. It appears to end in a
dead end directly ahead.
~
0 1|8 0
D0
~
~
0 -1 14069
D2
~
~
0 -1 14067
S
#14069
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.

However, you think you could worm your way through a narrow crack in the
north wall if you wanted, although you doubt you'd be able to return the
same way.
~
0 1|8 0
D0
~
~
0 -1 14043
D2
~
~
0 -1 14068
S
#14070
A Wide Tunnel~
You have entered a wide, east-west tunnel that is almost perfectly circular.
You see lines in some dirt that indicate something large has been dragged
here, a corpse perhaps, or perhaps the passage of a snake or worm.
~
0 1|8 0
D1
~
~
0 -1 14071
D3
~
~
0 -1 14067
S
#14071
A Wide Tunnel~
You have entered a wide, east-west tunnel that is almost perfectly circular.
You see lines in some dirt that indicate something large has been dragged
here, a corpse perhaps, or perhaps the passage of a snake or worm.
~
0 1|8 0
D1
~
~
0 -1 14072
D3
~
~
0 -1 14070
S
#14072
A Wide Tunnel~
You have reached the end of a wide, east-west tunnel that is almost perfectly 
circular. The lines in the dirt end here.
~
0 1|8 0
D3
~
~
0 -1 14071
S
#14073
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14065
D3
~
~
0 -1 14074
S
#14074
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D1
~
~
0 -1 14073
D2
~
~
0 -1 14075
S
#14075
A Dead End~
You are dispirited as you find this passage ends after a short distance in a
dead end, as do many passages in the Underdark.
~
0 1|8 0
D0
~
~
0 -1 14074
S
#14076
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14067
D1
~
~
0 -1 14077
S
#14077
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D2
~
~
0 -1 14078
D3
~
~
0 -1 14076
S
#14078
A Cavern~
You enter a large cavern, filled with the usual array of stalactites and
stalagmites, with two small caves to the east and west. A north-south
passage runs through the middle.
~
0 1|4|8 0
D0
~
~
0 -1 14077
D1
~
~
0 -1 14079
D2
~
~
0 -1 14081
D3
~
~
0 -1 14080
S
#14079
A Cave~
This small cave is obviously the lair of some denizen of the Underdark. As
you pick your way past decaying corpses, skeletons and pieces of broken
equipment, you silently pray that this particular denizen is not home right 
now.
~
0 1|8 0
D3
~
~
0 -1 14078
S
#14080
A Cave~
This small cave is obviously the lair of some denizen of the Underdark. As
you pick your way past decaying corpses, skeletons and pieces of broken
equipment, you silently pray that this particular denizen is not home right 
now.
~
0 1|8 0
D1
~
~
0 -1 14078
S
#14081
A Long Passageway~
This passageway stretches out deep into the Underdark, and begins to slope
steeply downward directly ahead of here.
~
0 1|8 0
D0
~
~
0 -1 14078
D5
~
~
0 -1 14082
S
#14082
A Cavern~
This area of the Underdark looks heavily travelled. Large numbers of humanoids
of many races have travelled east up and down from here.
~
0 1|8 0
D1
~
~
0 -1 14083
D4
~
~
0 -1 14081
D5
~
~
0 -1 14084
S
#14083
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D1
~
~
0 -1 14082
D2
~
~
0 -1 14089
S
#14084
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D2
~
~
0 -1 14085
D4
~
~
0 -1 14082
S
#14085
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14084
D3
~
~
0 -1 14086
S
#14086
A Small Cave~
Several large crates and containers have been left here, along with dozens
of corpses- creatures who have had their brains sucked out by hungry 
Illithids.
~
0 1|8 0
D0
~
~
0 -1 14088
D1
~
~
0 -1 14085
D2
~
~
0 -1 14087
S
#14087
A Slow Descent~
You find yourself heading down a sloping path that heads into the inky 
blackness of a large cave dead ahead. 
~
0 1|8 0
D0
~
~
0 -1 14086
D2
~
~
0 -1 14400
S
#14088
Wererat Chambers~
Here reside the Wererat guards/bully boys who work for the Illithid slave
traders. You see some Illithid have a penchant for brains, and the Wererats
are excellent purveyors.
~
0 1|8 0
D2
~
~
0 -1 14086
S
#14089
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14083
D1
~
~
0 -1 14090
S
#14090
Outside the Pens~
You are standing in a large cave with a metal gate barring access to the
north. From behind this grate emanates an awful stench. You have no idea
what the purpose of this area is, and you aren't sure you care to find out...
~
0 1|8 0
D0
~
~
1 0 14091
D1
~
~
0 -1 14092
D3
~
~
0 -1 14089
S
#14091
The Ghoul Pens~
Here the Drow breed new ghouls for their armies, by creating one or two and
then throwing unarmed human slaves to them to be tortured and slain, and
resurrected as ghouls. It is an effective, low cost breeding system. Pity
you're in here- you're considered feed...
~
0 1|8 0
D2
~
~
1 0 14090
S
#14092
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D2
~
~
0 -1 14093
D3
~
~
0 -1 14090
S
#14093
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14092
D2
~
~
0 -1 14094
S
#14094
A Twisting Tunnel~
This tunnel twists and turns as it wends its sinuous way into the depths of
the Underdark. Strange moss and lichen glow dimly in small recesses in the
walls, though they provide insufficient light to navigate by.
~
0 1|8 0
D0
~
~
0 -1 14093
D3
~
~
0 -1 14095
S
#14095
Outside the Pens~
You are standing in a large cave with a metal gate barring access to the
south. From behind this grate emanates an awful stench. You have no idea
what the purpose of this area is, and you aren't sure you care to find out...
~
0 1|8 0
D1
~
~
0 -1 14094
D2
~
~
1 0 14096
D3
~
~
0 -1 14097
S
#14096
The Ghast Pens~
Here the Drow breed new ghasts for their armies, by creating one or two and
then throwing unarmed human slaves to them to be tortured and slain, and
resurrected as ghasts. It is an effective, low cost breeding system. Pity
you're in here- you're considered feed...
~
0 1|8 0
D0
~
~
1 0 14095
S
#14097
An Even Tunnel~
This passage runs directly east-west, and looks to lead to some sort of
large settlement. You may want to proceed cautiously...
~
0 1|8 0
D1
~
~
0 -1 14095
D3
~
~
0 -1 14098
S
#14098
An Even Tunnel~
This passage runs directly east-west, and looks to lead to some sort of
large settlement. You may want to proceed cautiously...

The entrance to a large city lies directly west of here.
~
0 1|8 0
D1
~
~
0 -1 14097
D2
A rest stop~
~
0 -1 14099
D3
~
~
0 -1 5100
S
#14099
A Rest Stop~
This is a rest stop for travellers going to and from Menzoberranzan, fell
capital of the Drow holdings. It has been deserted for some time now,
perhaps due to the unsavory habits of its latest occupant...
~
0 1|8 0
D0
~
~
0 -1 14098
S
#0


#RESETS
*
O 1 14032 1 14037
*
D 1 14026 0 1
D 1 14027 2 1
D 1 14027 1 1
D 1 14028 2 1
D 1 14029 3 1
D 1 14031 1 2
D 1 14036 3 2
D 1 14090 0 1
D 1 14091 2 2
D 1 14095 2 1
D 1 14096 0 2
*
M 1 14011 6 14002                   LOADS PIERCERS
M 1 14011 6 14022
M 1 14011 6 14082
M 1 14000 1 14006                   LOADS UMBER HULK
O 1 14015 0 14006                   LOADS GEM
M 1 14008 4 14009                   LOADS DROW SCOUT
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
M 1 14008 4 14022                   LOADS DROW SCOUT
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
M 1 14008 4 14051                   LOADS DROW SCOUT
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
M 1 14008 4 14089                   LOADS DROW SCOUT
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
M 1 14005 1 14011                   LOADS DISPLACER BEAST
M 1 14002 2 14015                   LOADS DROW MERCHANTS
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
G 1 14006 0                    0
G 1 14007 0                    0
G 1 14008 0                    0
G 1 14009 0                    0
M 1 14001 2 14015                   LOADS LIZARDS
E 1 14000 1 5
M 1 14003 6 14015                   LOADS BUGBEARS
E 1 14010 1 16
M 1 14004 6 14015                   LOADS TROGS
E 1 14011 1 16
M 1 14003 6 14016                   LOADS BUGBEARS
E 1 14010 1 16
M 1 14004 6 14017                   LOADS TROGS
E 1 14011 1 16
M 1 14021 1 14028                   LOADS VAMPIRE MAGE
E 1 14021 1 17                   
G 1 14024 0                    0
M 1 14022 1 14028                   LOADS SUCCUBUS
E 1 14022 1 3
E 1 14022 1 4
E 1 14026 1 14
E 1 14026 1 15
M 1 14023 1 14029                   LOADS SLAVE
O 1 14023 0 14029                   LOADS CHEST
P 1 14025 0 14023                   LOADS SCROLL IN CHEST
P 1 14015 0 14023                   LOADS GEM IN CHEST
M 1 14026 8 14031                   LOADS GUARDS
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
M 1 14026 8 14032                   LOADS GUARDS
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
M 1 14026 8 14033                   LOADS GUARDS
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
M 1 14025 1 14034                   LOADS PRIESTESS
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14027 1 16
E 1 14029 1 17
M 1 14009 1 14035                   LOADS NIGHTMARE
M 1 14027 1 14036                   LOADS MAGE
E 1 14001 1 12
E 1 14002 1 8
E 1 14004 1 16
E 1 14028 1 17
M 1 14017 1 14037                   LOADS NYCADAEMON
E 1 14020 1 16                     WIELD AXE
M 1 14012 1 14040                   LOADS LURKER
M 1 14006 3 14042                   LOADS HOOK HORRORS
M 1 14020 3 14046                   LOADS JERMLAINE
E 1 14011 1 16
M 1 14015 2 14050                   LOADS KUOTOAN SCOUTS
E 1 14017 1 17
E 1 14018 1 16
E 1 14019 1 5
M 1 14007 6 14055                   LOADS DEEP GNOME
E 1 14012 1 16
E 1 14013 1 5
E 1 14014 1 14
G 1 14015 0                    0
G 1 14016 0                    0
M 1 14007 6 14056                   LOADS DEEP GNOME
E 1 14012 1 16
E 1 14013 1 5
E 1 14014 1 14
G 1 14015 0                    0
G 1 14016 0                    0
M 1 14007 6 14057                   LOADS DEEP GNOME
E 1 14012 1 16
E 1 14013 1 5
E 1 14014 1 14
G 1 14015 0                    0
G 1 14016 0                    0
O 1 14030 0 14057                   LOADS SACK
P 1 14031 0 14030                   PUTS ORE IN SACK
M 1 14016 1 14056                   LOADS EARTH ELEMENTAL
M 1 14013 3 14044                   LOADS CUBE
M 1 14013 3 14059                   LOADS CUBE
M 1 14013 3 14066                   LOADS CUBE
M 1 14014 1 14080                   LOADS OOZE
M 1 14028 1 14072                   LOADS PURPLE WORM
M 1 14024 4 14088                   LOADS WERERATS
E 1 14004 1 16
M 1 14018 6 14091                   LOADS GHOULS
M 1 14019 3 14096                   LOADS GHASTS
M 1 14010 1 14099                   LOADS MEZZODAEMON
M 1 14029 4 14098                   LOADS DROW SENTRIES
E 1 14001 1 12
E 1 14002 1 8
E 1 14003 1 5
E 1 14004 1 16
E 1 14005 1 17
S


#SHOPS
14002 2 3 4 8 12 120 80 0 23
0


#SPECIALS
M  14002 spec_cast_cleric                       a Drow merchant
M  14007 spec_cast_cleric                       a Svirfneblin
M  14008 spec_cast_mage                 a Drow scout
M  14010 spec_cast_undead                       a Mezzodaemon
M  14013 spec_breath_acid                       a gelatinous cube
M  14014 spec_breath_gas                        a gray ooze
M  14015 spec_cast_cleric                       a Kuotoan scout
M  14017 spec_cast_undead                       a nycadaemon
M  14019 spec_cast_undead                       a ghast
M  14020 spec_thief                     a jermlaine
M  14021 spec_cast_mage                 a Drow vampire mage
M  14022 spec_cast_undead                       a succubus
M  14024 spec_thief                     a wererat
M  14025 spec_cast_cleric                       a Drow priestess
M  14026 spec_cast_mage                 a Drow guard
M  14027 spec_cast_mage                 a Drow mage
M  14028 spec_breath_acid                       a purple worm
M  14029 spec_guard                     a drow sentry
S


#$