/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * God Wars Mud originally written by KaVir aka Richard Woolcock. * * Changes done to the code done by Sage aka Walter Howard, this mud is * * for the public, however if you run this code it means you agree * * to the license.low, license.gw, and license.merc have fun. :) * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" //#include "olc.h" //#include "imc.h" //#include "icec.h" /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif #define VERSION 1 /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #include <unistd.h> #include <sys/resource.h> /* for RLIMIT_NOFILE */ #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/telnet.h> const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> /*int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); */ void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fcntl.h> #endif #if defined(linux) /* mercpoint: commented out to enable compiling int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); */ int close args( ( int fd ) ); /*int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); */ int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); /*int listen args( ( int s, int backlog ) ); */ /* kavirpoint: put this in for nin site. int read args( ( int fd, char *buf, int nbyte ) ); */ int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); /* kavirpoint: put this in for nin site. int write args( ( int fd, char *buf, int nbyte ) ); */ #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * This includes Solaris SYSV as well. */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ int numlock = 0; /* Game is numlocked at <level> */ char str_boot_time[MAX_INPUT_LENGTH]; char crypt_pwd[MAX_INPUT_LENGTH]; time_t current_time; /* Time of this pulse */ int chars_logged_in; /* Stores the types of char */ int total_number_login; /* Stores the total logins */ int high_number_login; /* Stores most logins at once */ int arena; /* State of the Arena */ int world_affects = 0; /* World Affect bits */ /* Colour scale char list - Calamar */ char *scale[SCALE_COLS] = { L_RED, L_BLUE, L_GREEN, YELLOW }; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void new_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif /* * Other local functions (OS-independent). */ bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) ); void handler( int s ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) ) { send_to_char("The mud has crashed. Please reconnect in 15 seconds.\n\r", vch ); do_autosave( vch, "" ); if ( vch->desc ) close_socket2( vch->desc); } } switch ( s ) { case SIGBUS: bug( "Bus error signal.", 0 ); break; case SIGSEGV: bug( "Segmentation violation signal.", 0 ); break; case SIGILL: bug( "Illegal Instruction signal.", 0 ); break; default: bug( "Unrecognised signal.", 0 ); break; } exit(1); } #if defined(unix) int control; #endif int port, control; int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; //int port; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif #ifdef RLIMIT_NOFILE #ifndef min # define min(a,b) (((a) < (b)) ? (a) : (b)) #endif { struct rlimit rlp; (void)getrlimit(RLIMIT_NOFILE, &rlp); rlp.rlim_cur=min(rlp.rlim_max,FD_SETSIZE); (void)setrlimit(RLIMIT_NOFILE, &rlp); } #endif /* * Init time and encryption. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); strcpy( crypt_pwd, "Don't bother." ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 1234; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); } else fCopyOver = FALSE; } /* * Start IMC and ICE * imc_startup( "imc/" ); icec_init( ); */ /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db( fCopyOver); log_string( "God Wars is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(unix) if (!fCopyOver) control = init_socket( port ); /* control = init_socket( port ); */ boot_db( fCopyOver ); sprintf( log_buf, "God Wars is ready to rock on port %d.", port ); log_string( log_buf ); game_loop_unix( control ); close( control ); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close( fd ); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close( fd ); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror( "Init_socket: bind" ); close( fd ); exit( 1 ); } if ( listen( fd, 3 ) < 0 ) { perror( "Init_socket: listen" ); close( fd ); exit( 1 ); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; imc_shutdown( ); /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ descriptor_list = &dcon; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( &dcon, help_greeting+1, 0 ); else write_to_buffer( &dcon, help_greeting , 0 ); } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); if ( d->connected == CON_PLAYING ) interpret( d->character, d->incomm ); break; case CON_AEDITOR: aedit( d->character, d->incomm ); break; case CON_REDITOR: redit( d->character, d->incomm ); break; case CON_OEDITOR: oedit( d->character, d->incomm ); break; case CON_MEDITOR: medit( d->character, d->incomm ); break; default: nanny( d, d->incomm ); break; } } /*else nanny( d, d->incomm ); */ d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL ) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void excessive_cpu(int blx) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) ) { send_to_char("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",vch); interpret( vch, "quit" ); } } exit(1); } void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; /* kavirpoint maxdesc = control * 2; */ for ( d = descriptor_list; d != NULL; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } // maxdesc = imc_fill_fdsets( maxdesc, &in_set, &out_set, &exc_set ); if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) new_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); if ( d->pString != NULL ) string_add( d->character, d->incomm ); /* OLC */ else { switch ( d->connected ) { case CON_PLAYING: interpret( d->character, d->incomm ); break; case CON_AEDITOR: aedit( d->character, d->incomm ); break; case CON_REDITOR: redit( d->character, d->incomm ); break; case CON_OEDITOR: oedit( d->character, d->incomm ); break; case CON_MEDITOR: medit( d->character, d->incomm ); break; default: nanny( d, d->incomm ); break; } } /* if ( d->connected == CON_PLAYING ) interpret( d->character, d->incomm ); else nanny( d, d->incomm ); */ d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Send data/ping for IMC * imc_idle( 0, 0 ); */ /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void new_descriptor( int control ) { static DESCRIPTOR_DATA d_zero; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; BAN_DATA *pban; struct sockaddr_in sock; struct hostent *from; int desc; int size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ if ( descriptor_free == NULL ) { dnew = alloc_perm( sizeof(*dnew) ); } else { dnew = descriptor_free; descriptor_free = descriptor_free->next; } *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ for ( pban = ban_list; pban != NULL; pban = pban->next ) { if ( !str_suffix( pban->name, dnew->host )&& !pban->newbie_banned ) { write_to_descriptor( desc, "Your site has been banned from this Mud.\n\r", 0 ); close( desc ); free_string( dnew->host ); free_mem( dnew->outbuf, dnew->outsize ); dnew->next = descriptor_free; descriptor_free = dnew; return; } } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting+1, 0 ); else write_to_buffer( dnew, help_greeting , 0 ); } return; } #endif void init_descriptor (DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->outbuf = alloc_mem( dnew->outsize ); } /* void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if ( dclose->character != NULL && dclose->connected == CON_PLAYING && IS_NPC(dclose->character) ) do_return(dclose->character,""); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); if ( (dclose->connected == CON_PLAYING) || ((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); ch->desc->connected = CON_NOT_PLAYING ch->desc = NULL; } else { free_char( dclose->character, FALSE ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); free_mem( dclose->outbuf, dclose->outsize ); dclose->next = descriptor_free; descriptor_free = dclose; #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } */ void close_socket( DESCRIPTOR_DATA *dclose ) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if ( dclose->connected < CON_PLAYING ) { dclose->pEdit = NULL; dclose->connected = CON_PLAYING; } if ( dclose->character != NULL && dclose->connected == CON_PLAYING && IS_NPC(dclose->character) ) do_return(dclose->character,""); /* if ( dclose->character != NULL && dclose->connected == CON_PLAYING && !IS_NPC(dclose->character) && dclose->character->pcdata != NULL && dclose->character->pcdata->obj_vnum != 0 && dclose->character->pcdata->chobj != NULL) extract_obj(dclose->character->pcdata->chobj); */ { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); /* If ch is writing note or playing, just lose link otherwise clear char */ if ( (dclose->connected == CON_PLAYING) || ((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); log_string("Not Cleared."); if ( IS_SET(ch->flag2, AFF2_INARENA) || IS_SET(ch->flag2, AFF2_CHALLENGED) || IS_SET(ch->flag2, AFF2_CHALLENGER)) { REMOVE_BIT(ch->flag2, AFF2_CHALLENGED); REMOVE_BIT(ch->flag2, AFF2_CHALLENGER); REMOVE_BIT(ch->flag2, AFF2_INARENA ); undo_arena(ch); arena = FIGHT_CLEAR; sprintf(buf,"The arena is no longer busy!"); do_info(ch,buf); stc("Do to losing link the arena has been cleared\n\r", ch); { //} DESCRIPTOR_DATA *d; for ( d = descriptor_list; d; d = d->next ) if( d->connected == CON_PLAYING || d->connected == CON_EDITING) { send_to_char( buf, d->character ); } } } ch->desc = NULL; } else { free_char( dclose->character, FALSE ); // free_char( dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); /* RT socket leak fix */ free_mem( dclose->outbuf, dclose->outsize ); dclose->next = descriptor_free; descriptor_free = dclose; #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } /* For a better kickoff message :) KaVir */ void close_socket2( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if ( dclose->connected < CON_PLAYING ) { dclose->pEdit = NULL; dclose->connected = CON_PLAYING; } if ( dclose->character != NULL && dclose->connected == CON_PLAYING && IS_NPC(dclose->character) ) do_return(dclose->character,""); /* if ( dclose->character != NULL && dclose->connected == CON_PLAYING && !IS_NPC(dclose->character) && dclose->character->pcdata != NULL && dclose->character->pcdata->obj_vnum != 0 && dclose->character->pcdata->chobj != NULL) extract_obj(dclose->character->pcdata->chobj); */ { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { if ( dclose->connected == CON_PLAYING ) { ch->desc = NULL; } else { free_char( dclose->character, FALSE ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); /* RT socket leak fix */ free_mem( dclose->outbuf, dclose->outsize ); dclose->next = descriptor_free; descriptor_free = dclose; #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } /* For a better kickoff message :) KaVir void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if ( dclose->character != NULL && dclose->connected == CON_PLAYING && IS_NPC(dclose->character) ) do_return(dclose->character,""); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { if ( dclose->connected == CON_PLAYING ) { if (kickoff) act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM ); save_char_obj( ch ); ch->desc = NULL; } else { free_char( dclose->character, FALSE ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); dclose->next = descriptor_free; descriptor_free = dclose; #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } */ bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { if (d != NULL && d->character != NULL) sprintf( log_buf, "%s input overflow!", d->character->lasthost ); else sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if ( ++d->repeat >= 40 ) { if (d != NULL && d->character != NULL) sprintf( log_buf, "%s input spamming!", d->character->lasthost ); else sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( d->pString != NULL ) /* OLC */ write_to_buffer( d, "<[OLC]> ", 0 ); if ( fPrompt && !merc_down && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->original ? d->original : d->character; if ( IS_SET(ch->act, PLR_BLANK) ) write_to_buffer( d, "\n\r", 2 ); if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT)) bust_a_prompt( d ); else if ( IS_SET(ch->act, PLR_PROMPT) ) { char buf[MAX_STRING_LENGTH]; char cond[MAX_INPUT_LENGTH]; char hit_str[MAX_INPUT_LENGTH]; char mana_str[MAX_INPUT_LENGTH]; char move_str[MAX_INPUT_LENGTH]; char exp_str[MAX_INPUT_LENGTH]; ch = d->character; if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH)) { sprintf(exp_str, "%d", ch->exp); COL_SCALE(exp_str, ch, ch->exp, 1000); /* sprintf( buf, "[%s exp] <?hp ?m ?mv> ",exp_str ); */ sprintf( buf, "<[%sX] [?H ?M ?V]> ",exp_str ); } else if (ch->position == POS_FIGHTING) { victim = ch->fighting; if ((victim->hit*100/victim->max_hit) < 25) { strcpy(cond, "Awful"); ADD_COLOUR(ch, cond, L_RED); } else if ((victim->hit*100/victim->max_hit) < 50) { strcpy(cond, "Poor"); ADD_COLOUR(ch, cond, L_BLUE); } else if ((victim->hit*100/victim->max_hit) < 75) { strcpy(cond, "Fair"); ADD_COLOUR(ch, cond, L_GREEN); } else if ((victim->hit*100/victim->max_hit) < 100) { strcpy(cond, "Good"); ADD_COLOUR(ch, cond, YELLOW); } else if ((victim->hit*100/victim->max_hit) >= 100) { strcpy(cond, "Perfect"); /*ADD_COLOUR(ch, cond, ..);*/ } sprintf(hit_str, "%ld", ch->hit); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); sprintf(mana_str, "%d", ch->mana); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); sprintf(move_str, "%d", ch->move); COL_SCALE(move_str, ch, ch->move, ch->max_move); /* sprintf( buf, "[%s] <%shp %sm %smv> ", cond, hit_str, mana_str, move_str ); */ sprintf( buf, "<[%s] [%sH %sM %sV]> ", cond, hit_str, mana_str, move_str ); } else { sprintf(hit_str, "%ld", ch->hit); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); sprintf(mana_str, "%d", ch->mana); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); sprintf(move_str, "%d", ch->move); COL_SCALE(move_str, ch, ch->move, ch->max_move); sprintf(exp_str, "%d", ch->exp); COL_SCALE(exp_str, ch, ch->exp, 1000); /* sprintf( buf, "[%s exp] <%shp %sm %smv> ",exp_str, hit_str, mana_str, move_str ); sprintf( buf, "<[%sX] [%sH %sM %sV]> ",exp_str, hit_str, mana_str, move_str ); */ sprintf( buf, "<[%s] [%sH %sM %sV]> ",exp_str, hit_str, mana_str, move_str ); } write_to_buffer( d, buf, 0 ); } if ( IS_SET(ch->act, PLR_TELNET_GA) ) write_to_buffer( d, go_ahead_str, 0 ); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. Familiar added by Malawar */ /* if(d->character->wizard != NULL) { stc("[ ",d->character->wizard); stc(d->outbuf,d->character->wizard); }*/ if ( d->snoop_by != NULL ) { write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Append onto an output buffer. * void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { if ( length <= 0 ) length = strlen(txt); if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } while ( d->outtop + length >= d->outsize ) { char *outbuf; outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } strcpy( d->outbuf + d->outtop, txt ); d->outtop += length; return; } */ //New Write to Buffer for color coded by SaGe void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length) { char tb[MAX_STRING_LENGTH], ccode; int i,j; bool ansi, grfx = FALSE; /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); if ( length >= MAX_STRING_LENGTH ) { bug( "Write_to_buffer: Way too big. Closing.", 0 ); return; } if (d->character == NULL || (d->connected != CON_PLAYING)) ansi = FALSE; else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE; /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand d->outbuf for ansi info */ j = 0; ccode = '3'; tb[0] = '\0'; for (i = 0; i < length ; i++) { if ((txt[i] == '#' || txt[i]=='`') && txt[i+1] != 'I' && txt[i+1] != 'N') { if(txt[i]=='`')ansi = TRUE; if (txt[++i] == 'K') { ccode = '3'; i++; } else ccode = '3'; switch (txt[i]) { default : break; case '#': tb[j++] = '#'; break; case '`': tb[j++]='`';break; case '-': tb[j++] = '~'; break; case '+': tb[j++] = '%'; break; case 'I': case 'i': if (!ansi) continue; tb[j++] = 27; tb[j++] = '[';tb[j++] = '7'; tb[j++] = 'm'; break; case 'F':if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = 'm'; break; case 'u':if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] = 'm'; break; case 'N': case 'n':if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; break; case '0': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '1': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case '2': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case '3': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case '4': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '5': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case '6': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case '7': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 'w': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 'R': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'r': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'G': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'g': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'o': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'y': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'B': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'b': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'P': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'p': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'C': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'c': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'e': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '.': if (!ansi) continue; switch(number_range(1,15)) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 7: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 8: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 9: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 10: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 11: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 12: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 13: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 14: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 15: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; } break; } } else tb[j++] = txt[i]; } if (ansi) { tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; if (grfx) { tb[j++] = 27; tb[j++]='('; tb[j++]='B'; } } tb[j] = '\0'; length = j; /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 64000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, tb, length); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { char buf[MAX_STRING_LENGTH]; char kav[MAX_STRING_LENGTH]; CHAR_DATA *ch; BAN_DATA *pban; char *pwdnew; char *p; char *strtime; int i; int char_age = 17; bool fOld; /* Delete leading spaces UNLESS character is writing a note */ if (d->connected != CON_NOTE_TEXT) { while ( isspace(*argument) ) argument++; } ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } sprintf(kav,"%s trying to connect.", argument); log_string( kav ); fOld = load_char_short( d, argument ); ch = d->character; // ADD SOMOE COLOR HERE? // ADD A DESCIPTOR DATA HERE // RESET PORT HERE ADD NEW FUCTION if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 && ch->lasttime != NULL && strlen(ch->lasttime) > 1 ) { sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime); write_to_buffer( d, kav, 0 ); } else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 ) { sprintf(kav,"Last connected from %s.\n\r",ch->lasthost); write_to_buffer( d, kav, 0 ); } char_age = years_old(ch); if ( IS_SET(ch->act, PLR_DENY) ) { sprintf( log_buf, "Denying access to %s@%s.", argument, ch->lasthost ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } else if ( IS_EXTRA(ch, EXTRA_BORN) && char_age < 15 ) { char agebuf [MAX_INPUT_LENGTH]; if (char_age == 14) sprintf(agebuf, "You cannot play for another year.\n\r" ); else sprintf(agebuf, "You cannot play for another %d years.\n\r", (15 - years_old(ch)) ); write_to_buffer(d, agebuf, 0); close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { /* Check max number of players - KaVir */ DESCRIPTOR_DATA *dcheck; DESCRIPTOR_DATA *dcheck_next; int countdesc = 0; int max_players = 150; for (dcheck = descriptor_list; dcheck != NULL; dcheck = dcheck_next) { dcheck_next = dcheck->next; if (dcheck->character != NULL && dcheck != d) // countdesc++; { if (!IS_NPC(dcheck->character) && ch->level < LEVEL_MORTAL && strlen(dcheck->character->name) > 0 && !str_cmp(dcheck->character->name, ch->name)) { write_to_buffer( d, "There is already someone of your name playing!\n\r", 0 ); close_socket( d ); return; } } countdesc++; } /* if ( IS_MAGE(ch) ) { write_to_buffer( d, "Sorry, mages are temporarily disabled (again!).\n\r", 0 ); close_socket( d ); return; } if ( IS_CLASS(ch, CLASS_DROW) && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "Drow can't connect anymore. fuck you. laf.\n\r", 0 ); close_socket( d ); return; } if ( !IS_NPC(ch) && (IS_SET(ch->act, PLR_DEMON) || IS_SET(ch->act, PLR_CHAMPION))) { write_to_buffer( d, "Sorry, demons are temporarily disabled (again!).\n\r", 0 ); close_socket( d ); return; } */ if ( countdesc > max_players && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "Too many players connected, please try again in a couple of minutes.\n\r", 0 ); close_socket( d ); return; } if ( IS_SET(config_info->world,WIZLOCKED) && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } if ( ch->level <= numlock && numlock != 0 && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "The game is currently newbie locked, or level locked.\n\r",0 ); close_socket( d ) ; return; } for ( pban = ban_list ; pban != NULL ; pban = pban->next ) { if ( !str_suffix( pban->name, d->host ) && pban->newbie_banned && !char_exists( FALSE, ch->name ) ) { write_to_buffer( d, "New characters are not allowed to be created from this site.\n\r",0 ); close_socket( d ); return; } } if (countdesc > high_number_login) high_number_login = countdesc; } if ( fOld ) { /* Old player */ write_to_buffer( d, "Please enter password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ sprintf( buf, "You want %s engraved on your tombstone (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( ch == NULL || (!IS_EXTRA(ch,EXTRA_NEWPASS) && strcmp( argument, ch->pcdata->pwd ) && strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } else if ( ch == NULL || (IS_EXTRA(ch,EXTRA_NEWPASS) && strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if ( check_reconnect( d, ch->name, TRUE ) ) return; if ( check_playing( d, ch->name ) ) return; /* if ( check_kickoff( d, ch->name, TRUE ) ) return; ** Avoid nasty duplication bug - KaVir */ if (ch->level > 1) { sprintf(kav,ch->name); free_char(d->character, FALSE); d->character = NULL; fOld = load_char_obj( d, kav ); ch = d->character; } if ( !IS_EXTRA(ch,EXTRA_NEWPASS) && strlen(argument) > 1) { sprintf(kav,"%s %s",argument,argument); do_password(ch,kav);} if (ch->lasthost != NULL) free_string(ch->lasthost); if (ch->desc != NULL && ch->desc->host != NULL) { ch->lasthost = str_dup(ch->desc->host); } else ch->lasthost = str_dup("(unknown)"); strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->lasttime = str_dup( strtime ); sprintf( log_buf, "%s@%s has connected.", ch->name, ch->lasthost ); log_string( log_buf ); /* In case we have level 4+ players from another merc mud, or * players who have somehow got file access and changed their pfiles. */ if ( ch->level > 3 && ch->trust == 0) ch->level = 3; else { if ( ch->level > MAX_LEVEL ) ch->level = MAX_LEVEL; if ( ch->trust > MAX_LEVEL) ch->trust = MAX_LEVEL; /* To temporarily grant higher powers... if ( ch->trust > ch->level) ch->trust = ch->level; */ } write_to_buffer(d, "\n\r", 2); if ( IS_IMMORTAL(ch) ) do_help( ch, "imotd" ); else do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character, FALSE ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt(argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "What is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } /* write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "You may choose a class now, or have someone induct you later.\n\r", 0); write_to_buffer( d, "You will not be able to change classes without penalty.\n\r\n\r", 0); write_to_buffer( d, " (W)erewolf - hairy, clawwed beast\n\r",0); write_to_buffer( d, " (V)ampire - bloodthirsty creatures of the night\n\r", 0); write_to_buffer( d, " (D)emon - the soulless damned of hell\n\r", 0); write_to_buffer( d, " D(r)ow - powerful dark elves\n\r", 0); write_to_buffer( d, " (M)onk - Servants of God.\n\r", 0); write_to_buffer( d, " Nin(j)a - Masters of there surroundings\n\r", 0); write_to_buffer( d, " (N)one! - look for a class later\n\r\n\r", 0); write_to_buffer( d, "What is your class (W/V/D/R/M/J/N)? ", 0 ); write_to_buffer( d, "There are other classes that will be in soon\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: switch ( argument[0] ) { case 'w': case 'W': ch->class = CLASS_WEREWOLF; ch->trust = 0; ch->level = 2; break; case 'v': case 'V': ch->class = CLASS_VAMPIRE; ch->pcdata->stats[UNI_GEN] = 13; ch->beast = 30; ch->trust = 0; ch->level = 2; break; case 'd': case 'D': ch->class = CLASS_DEMON; ch->pcdata->stats[UNI_GEN] = 1; ch->trust = 0; ch->level = 2; break; case 'r': case 'R': ch->class = CLASS_DROW; ch->pcdata->stats[UNI_GEN] = 3; ch->trust = 0; ch->level = 2; break; case 'm': case 'M': ch->class = CLASS_MONK; ch->pcdata->stats[UNI_GEN] = 3; ch->trust = 0; ch->level = 2; break; case 'j': case 'J': ch->class = CLASS_NINJA; ch->pcdata->stats[UNI_GEN] = 3; ch->trust = 0; ch->level = 2; break; case 'n': case 'N': ch->class = 0; ch->trust = 0; ch->level = 2; break; default: write_to_buffer( d, "That's not a class.\n\rWhat IS your class (W/V/D/R/H/M/J/N)? ", 0); return; } */ write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "Does your terminal support ANSI (y/n)? ", 0); d->connected = CON_GET_NEW_ANSI; break; case CON_GET_NEW_ANSI: switch ( argument[0] ) { case 'y': case 'Y': SET_BIT(ch->act,PLR_ANSI); break; case 'n': case 'N': break; default: write_to_buffer( d, "Does your terminal support ANSI? (y/n)? ", 0 ); return; } ch->pcdata->perm_str=number_range(10,16); ch->pcdata->perm_int=number_range(10,16); ch->pcdata->perm_wis=number_range(10,16); ch->pcdata->perm_dex=number_range(10,16); ch->pcdata->perm_con=number_range(10,16); sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); write_to_buffer( d, "\n\r", 2 ); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; // ch->level = 0; break; case CON_READ_MOTD: write_to_buffer( d, "\n\rWelcome to Godwars: The Lords of War.\n\rMay thy blade stay ever sharp, thy soul ever dark.\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; total_number_login++; /* if (IS_CLASS(ch, CLASS_VAMPIRE) && (IS_SET(ch->special, SPC_PRINCE) || ch->pcdata->stats[UNI_GEN] < 3 || ch->pcdata->rank > AGE_CHILDE)) { int ch_age = years_old(ch); if (ch_age >= 100) ch->pcdata->rank = AGE_METHUSELAH; else if (ch_age >= 75 ) ch->pcdata->rank = AGE_ELDER; else if (ch_age >= 50 ) ch->pcdata->rank = AGE_ANCILLA; else ch->pcdata->rank = AGE_NEONATE; } */ /* if (!str_cmp(ch->name,"Antilles") && IS_CLASS( ch,CLASS_DEMON) && IS_SET(ch->special, SPC_DEMON_LORD)) REMOVE_BIT(ch->special, SPC_DEMON_LORD); */ if (ch->level == 0) { ch->class = 0; } if (IS_IMMORTAL(ch) && !IS_SET(chars_logged_in, LOGIN_GOD)) { SET_BIT(chars_logged_in, LOGIN_GOD); log_string( "LOGIN-INFO: The first GOD has connected." ); } if (ch->level == 0 && !IS_SET(chars_logged_in, LOGIN_NEWBIE)) { SET_BIT(chars_logged_in, LOGIN_NEWBIE); log_string( "LOGIN-INFO: The first NEWBIE has connected." ); } if (IS_CLASS(ch, CLASS_MAGE) && !IS_SET(chars_logged_in, LOGIN_MAGE)) { SET_BIT(chars_logged_in, LOGIN_MAGE); log_string( "LOGIN-INFO: The first MAGE has connected." ); } if (IS_VAMPIRE(ch) && !IS_SET(chars_logged_in, LOGIN_VAMPIRE)) { SET_BIT(chars_logged_in, LOGIN_VAMPIRE); log_string( "LOGIN-INFO: The first VAMPIRE has connected." ); } if (IS_WEREWOLF(ch) && !IS_SET(chars_logged_in, LOGIN_WEREWOLF)) { SET_BIT(chars_logged_in, LOGIN_WEREWOLF); log_string( "LOGIN-INFO: The first WEREWOLF has connected." ); } if (IS_CLASS(ch, CLASS_DEMON) && !IS_SET(chars_logged_in,LOGIN_DEMON)) { SET_BIT(chars_logged_in, LOGIN_DEMON); log_string( "LOGIN-INFO: The first DEMON has connected." ); } if (IS_HIGHLANDER(ch) && !IS_SET(chars_logged_in, LOGIN_HIGHLANDER)) { SET_BIT(chars_logged_in, LOGIN_HIGHLANDER); log_string( "LOGIN-INFO: The first HIGHLANDER has connected." ); } if (IS_CLASS(ch, CLASS_DROW) && !IS_SET(chars_logged_in, LOGIN_DROW)) { SET_BIT(chars_logged_in, LOGIN_DROW); log_string( "LOGIN_INFO: The first DROW has connected." ); } if (IS_CLASS(ch, CLASS_NINJA) && !IS_SET(chars_logged_in, LOGIN_NINJA)) { SET_BIT(chars_logged_in, LOGIN_NINJA); log_string( "LOGIN_INFO: The first NINJA has connected." ); } if (IS_CLASS(ch, CLASS_MONK) && !IS_SET(chars_logged_in, LOGIN_MONK)) { SET_BIT(chars_logged_in, LOGIN_MONK); log_string( "LOGIN_INFO: The first MONK has connected." ); } if (ch->level < 3 && !IS_SET(chars_logged_in, LOGIN_MORTAL)) { SET_BIT(chars_logged_in, LOGIN_MORTAL); log_string( "LOGIN-INFO: The first MORTAL has connected." ); } if ( ch->level == 0 ) { ch->level = 1; ch->exp = 0; ch->pcdata->security = 9; /* OLC */ ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->class = ch->class; ch->class = 0; ch->special = 0; set_title( ch, "the mortal" ); SET_BIT( ch->pcdata->resist[0], RES_ANIMALISM ); SET_BIT( ch->pcdata->resist[0], RES_AUSPEX ); SET_BIT( ch->pcdata->resist[0], RES_PRESENCE ); SET_BIT( ch->pcdata->resist[0], RES_DOMINATE ); send_to_char("--------------------------------------------------------------------------------\n\r",ch); send_to_char("If you need help, try talking to the spirit of mud school!\n\r",ch); send_to_char("--------------------------------------------------------------------------------\n\r",ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); do_look( ch, "auto" ); } else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) { if (ch->in_room != NULL) char_to_room( ch, ch->in_room ); else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); bind_char(ch); break; } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); do_look( ch, "auto" ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); do_look( ch, "auto" ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); do_look( ch, "auto" ); } do_board (ch, ""); /* Show board status */ sprintf(buf,"#g%s has entered#b The Lords of War.#n", ch->name); do_info(ch,buf); if(ch->version < VERSION){ stc("Player File updated.",ch);ch->version = VERSION;} if (IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) { REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); } if ( ch->level < 2 ) { do_newbiepack(ch,""); } if ( ch->gifts[HOMID] == 1 ) { SET_BIT(ch->extra, EXTRA_AWE); } undo_arena(ch); update_leaders(ch); ch->fight_timer = 0; act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); room_text(ch,">ENTER<"); break; case CON_NOTE_TO: handle_con_note_to (d, argument); break; case CON_NOTE_SUBJECT: handle_con_note_subject (d, argument); break; /* subject */ case CON_NOTE_EXPIRE: handle_con_note_expire (d, argument); break; case CON_NOTE_TEXT: handle_con_note_text (d, argument); break; case CON_NOTE_FINISH: handle_con_note_finish (d, argument); break; // } /* if (IS_CLASS(ch, CLASS_MAGE)) ch->level = 6; do_note(ch,"list"); do_sset(ch,"self all 100"); */ if (IS_SET(ch->warp, WARP_INFIRMITY)) { SET_BIT(ch->flag2, AFF2_ROT); } if (IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) { REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); } for( i = 0; i < 16; i++ ) { if ( IS_CLASS(ch, CLASS_VAMPIRE) ) { if (ch->pcdata->powers[i] < 0 || ch->pcdata->powers[i] > 10 ) ch->pcdata->powers[i] = 0; } } break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { /* * Reserved words. */ if ( is_name( name, "all auto immortal self someone gaia" ) ) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH) && ( !fConn || ch->desc == NULL ) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character, FALSE ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting.\n\r", ch ); if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.", ch->name, ch->lasthost ); log_string( log_buf ); d->connected = CON_PLAYING; /* Inform the character of a note in progress and the possbility of continuation! */ if (ch->pcdata->in_progress) send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r",ch); } return TRUE; } } return FALSE; } /* * Kick off old connection. KaVir. */ bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && ( !fConn || ch->desc == NULL ) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character, FALSE ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "You take over your body, which was already in use.\n\r", ch ); act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s kicking off old link.", ch->name, ch->lasthost ); log_string( log_buf ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing - KaVir. * Using kickoff code from Malice, as mine is v. dodgy. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold != NULL; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { char buf [MAX_STRING_LENGTH]; if ( d->character != NULL ) { free_char( d->character, FALSE ); d->character = NULL; } send_to_char("This body has been taken over!\n\r",dold->character); d->connected = CON_PLAYING; dold->connected = CON_NOT_PLAYING; d->character = dold->character; d->character->desc = d; send_to_char( "You take over your body, which was already in use.\n\r", d->character ); act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM ); act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM ); dold->character=NULL; sprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host); log_string(buf); close_socket(dold); /*Slam the old connection into the ether*/ return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } // Abbr. For color send to char void sta(const char *txt,AREA_DATA *area) { CHAR_DATA *rch; for(rch=char_list;rch!=NULL;rch=rch->next) { if(rch->in_room->area == area) stc(txt,rch); } } void stc( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; if(IS_NPC(ch)&&ch->wizard != NULL) {stc("[ ",ch->wizard);stc(txt,ch->wizard);} buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } /* Color STC */ /* * Write to one char, new colour version, by Lope. */ void send_to_char(const char *txt,CHAR_DATA *ch) {stc(txt,ch);} /*void send_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; }*/ /* * The colour version of the act( ) function, -Lope */ void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; const char *str; char *i; char *point; char *pbuff; char buf[ MAX_STRING_LENGTH ]; char buffer[ MAX_STRING_LENGTH*2 ]; char fname[ MAX_INPUT_LENGTH ]; bool fColour = FALSE; bool is_ok; int min_pos = 5; if( !format || !*format ) return; if( !ch || !ch->in_room ) return; to = ch->in_room->people; if( type == TO_VICT ) { if( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if( !vch->in_room ) return; to = vch->in_room->people; } for( ; to ; to = to->next_in_room ) { if(to->wizard && (to->wizard->in_room != to->in_room)){to=to->wizard;} if( (!to->desc || to->position < min_pos )) continue; if( type == TO_CHAR && to != ch) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && (to == ch)) continue; if( type == TO_NOTVICT && ( to == ch || to == vch ) ) continue; if(to->pcdata->familiar && to->pcdata->familiar == ch)stc("[ ",to); if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { /* if (is_fam) to = to_old; */ continue; } } point = buf; str = format; while( *str ) { if( *str != '$' ) { *point++ = *str++; continue; } i = NULL; switch( *str ) { case '$': fColour = TRUE; ++str; i = " <@@@> "; if ( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( !arg2 || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } break; default: fColour = FALSE; *point++ = *str++; break; } ++str; if( i ) { while( ( *point = *i ) != '\0' ) { ++point; ++i; } } } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER( buf[0] ); pbuff = buffer; colourconv( pbuff, buf, to ); // Stop people writing notes seeing stuff sent by act /* Orig Code if( to->desc ) write_to_buffer( to->desc, buffer, 0 ); * New Code */ if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buffer, 0 ); } return; } int colour( char type, CHAR_DATA *ch, char *string ) { char code[ 20 ]; char *p = '\0'; if( IS_NPC( ch ) ) return( 0 ); switch( type ) { default: sprintf( code, CLEAR ); break; case 'x': sprintf( code, CLEAR ); break; case 'b': sprintf( code, C_BLUE ); break; case 'c': sprintf( code, C_CYAN ); break; case 'g': sprintf( code, C_GREEN ); break; case 'm': sprintf( code, C_MAGENTA ); break; case 'r': sprintf( code, C_RED ); break; case 'w': sprintf( code, C_WHITE ); break; case 'y': sprintf( code, C_YELLOW ); break; case 'B': sprintf( code, C_B_BLUE ); break; case 'C': sprintf( code, C_B_CYAN ); break; case 'G': sprintf( code, C_B_GREEN ); break; case 'M': sprintf( code, C_B_MAGENTA ); break; case 'R': sprintf( code, C_B_RED ); break; case 'W': sprintf( code, C_B_WHITE ); break; case 'Y': sprintf( code, C_B_YELLOW ); break; case 'D': sprintf( code, C_D_GREY ); break; case '*': sprintf( code, "%c", 007 ); break; case '/': sprintf( code, "%c", 012 ); break; case '{': sprintf( code, "%c", '{' ); break; } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return( strlen( code ) ); } void colourconv( char *buffer, const char *txt , CHAR_DATA *ch ) { const char *point; int skip = 0; if( ch->desc && txt ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, ch, buffer ); while( skip-- > 0 ) ++buffer; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } } return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { /* CHAR_DATA *wizard; CHAR_DATA *familiar; if ( ch->desc == NULL && IS_NPC(ch) && (wizard = ch->wizard) != NULL ) { if (!IS_NPC(wizard) && (familiar = wizard->pcdata->familiar) != NULL && familiar == ch && ch->in_room != wizard->in_room) { send_to_char("[ ",wizard); if ( txt != NULL && wizard->desc != NULL ) write_to_buffer( wizard->desc, txt, strlen(txt) ); } } */ if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * The primary output interface for formatted output. */ void act_old( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; /* CHAR_DATA *to_old; */ CHAR_DATA *vch = (CHAR_DATA *) arg2; /* CHAR_DATA *familiar = NULL; CHAR_DATA *wizard = NULL; */ OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; /* bool is_fam; */ bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { /* is_fam = FALSE; to_old = to; */ if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; /* if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL ) { if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL) && familiar == to) { if (to->in_room == ch->in_room && wizard->in_room != to->in_room) { to = wizard; is_fam = TRUE; } } } */ if ( to->desc == NULL || !IS_AWAKE(to) ) { /* if (is_fam) to = to_old; */ continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { /* if (is_fam) to = to_old; */ continue; } } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; /* if (is_fam) { if (to->in_room != ch->in_room && familiar != NULL && familiar->in_room == ch->in_room) send_to_char("[ ", to); else { to = to_old; continue; } } */ buf[0] = UPPER(buf[0]); if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buf, point - buf ); /* if (is_fam) to = to_old; */ } return; } void act2( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; CHAR_DATA *to; /* CHAR_DATA *to_old; */ CHAR_DATA *vch = (CHAR_DATA *) arg2; /* CHAR_DATA *familiar = NULL; CHAR_DATA *wizard = NULL; */ OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; /* bool is_fam; */ bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if(to->wizard != NULL)to=to->wizard; /* is_fam = FALSE; to_old = to; */ if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; /* if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL ) { if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL) && familiar == to) { if (to->in_room == ch->in_room && wizard->in_room != to->in_room) { to = wizard; is_fam = TRUE; } } } */ if ( to->desc == NULL || !IS_AWAKE(to) ) { /* if (is_fam) to = to_old; */ continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { /* if (is_fam) to = to_old; */ continue; } } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { /* bug( "Act: missing arg2 for code %d.", *str ); */ i = " <@@@> "; } else { switch ( *str ) { default: i = " "; break; case 'n': if ( ch != NULL ) i = PERS( ch, to ); else i = " "; break; case 'N': if ( vch != NULL ) i = PERS( vch, to ); else i = " "; break; case 'e': if ( ch != NULL ) i=he_she [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'E': if (vch != NULL ) i=he_she [URANGE(0, vch ->sex,2)]; else i = " "; break; case 'm': if ( ch != NULL ) i=him_her [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'M': if (vch != NULL ) i=him_her [URANGE(0, vch ->sex,2)]; else i = " "; break; case 's': if ( ch != NULL ) i=his_her [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'S': if (vch != NULL ) i=his_her [URANGE(0, vch ->sex,2)]; else i = " "; break; case 'p': if (obj1 != NULL) { i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; } else i = " "; break; case 'P': if (obj2 != NULL) { i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; } else i = " "; break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; /* if (is_fam) { if (to->in_room != ch->in_room && familiar != NULL && familiar->in_room == ch->in_room) send_to_char("[ ", to); else { to = to_old; continue; } } */ buf[0] = UPPER(buf[0]); if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buf, point - buf ); /* if (is_fam) to = to_old; */ } return; } void kavitem( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char kav[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; const char *str; const char *i; char *point; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if ( to->desc == NULL || !IS_AWAKE(to) ) continue; if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) continue; } if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = ""; else { switch ( *str ) { default: i = ""; break; case 'n': i = PERS( ch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'o': if (obj1 != NULL) sprintf(kav,"%s's",obj1->short_descr); i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "your" : kav) : "something's"; break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); write_to_buffer( to->desc, buf, point - buf ); } return; } /* * Write to all characters. */ void send_to_all_char( const char *text ) { DESCRIPTOR_DATA *d; if ( text == NULL) return; for ( d = descriptor_list; d != NULL; d = d->next ) if ( d->connected == CON_PLAYING ) send_to_char( text, d->character ); return; } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( DESCRIPTOR_DATA *d ) { CHAR_DATA *ch; CHAR_DATA *victim; CHAR_DATA *tank; const char *str; const char *i; char *point; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; bool is_fighting = TRUE; if ( ( ch = d->character ) == NULL ) return; if ( ch->pcdata == NULL ) { send_to_char( "\n\r\n\r", ch ); return; } if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' ) { if ( ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } is_fighting = FALSE; } else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } point = buf; if ( ch->position == POS_FIGHTING && is_fighting ) str = d->original ? d->original->cprompt : d->character->cprompt; else str = d->original ? d->original->prompt : d->character->prompt; while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'h' : sprintf( buf2, "%ld", ch->hit ); COL_SCALE(buf2, ch, ch->hit, ch->max_hit); i = buf2; break; case 'H' : sprintf( buf2, "%ld", ch->max_hit ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'm' : sprintf( buf2, "%d", ch->mana ); COL_SCALE(buf2, ch, ch->mana, ch->max_mana); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'v' : sprintf( buf2, "%d", ch->move ); COL_SCALE(buf2, ch, ch->move, ch->max_move); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); COL_SCALE(buf2, ch, ch->exp, 1000); i = buf2; break; case 'g' : sprintf( buf2, "%d", ch->gold ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'q' : sprintf( buf2, "%d", ch->pcdata->quest ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'f' : if ( ( victim = ch->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, GREY); } else { if (victim->hit < 1 || victim->max_hit < 1) {strcpy(buf2, "Incapacitated");ADD_COLOUR(ch, buf2, L_RED);} else if ((victim->hit*100/victim->max_hit) < 17) {strcpy(buf2, "Crippled");ADD_COLOUR(ch, buf2, L_RED);} else if ((victim->hit*100/victim->max_hit) < 34) {strcpy(buf2, "Mauled");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((victim->hit*100/victim->max_hit) < 50) {strcpy(buf2, "Wounded");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((victim->hit*100/victim->max_hit) < 75) {strcpy(buf2, "Injured");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((victim->hit*100/victim->max_hit) < 100) {strcpy(buf2, "Hurt");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((victim->hit*100/victim->max_hit) >= 100) {strcpy(buf2, "Bruised");ADD_COLOUR(ch, buf2, YELLOW);} else if ((victim->hit*100/victim->max_hit) >= 100) {strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);} } i = buf2; break; case 'F' : if ( ( victim = ch->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, GREY); } else if ( ( tank = victim->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, GREY); } else { if (tank->hit < 1 || tank->max_hit < 1) {strcpy(buf2, "Incapacitated");ADD_COLOUR(ch, buf2, L_RED);} else if ((tank->hit*100/tank->max_hit) < 17) {strcpy(buf2, "Crippled");ADD_COLOUR(ch, buf2, L_RED);} else if ((tank->hit*100/tank->max_hit) < 34) {strcpy(buf2, "Mauled");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((tank->hit*100/tank->max_hit) < 50) {strcpy(buf2, "Wounded");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((tank->hit*100/tank->max_hit) < 75) {strcpy(buf2, "Injured");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((tank->hit*100/tank->max_hit) < 100) {strcpy(buf2, "Hurt");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((tank->hit*100/tank->max_hit) >= 100) {strcpy(buf2, "Bruised");ADD_COLOUR(ch, buf2, YELLOW);} else if ((tank->hit*100/tank->max_hit) >= 100) {strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);} } i = buf2; break; case 'n' : if ( ( victim = ch->fighting ) == NULL ) strcpy( buf2, "N/A" ); else { if ( IS_AFFECTED(victim, AFF_POLYMORPH) ) strcpy(buf2, victim->morph); else if ( IS_NPC(victim) ) strcpy(buf2, victim->short_descr); else strcpy(buf2, victim->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'N' : if ( ( victim = ch->fighting ) == NULL ) strcpy( buf2, "N/A" ); else if ( ( tank = victim->fighting ) == NULL ) strcpy( buf2, "N/A" ); else { if ( ch == tank ) strcpy(buf2, "You"); else if ( IS_AFFECTED(tank, AFF_POLYMORPH) ) strcpy(buf2, tank->morph); else if ( IS_NPC(victim) ) strcpy(buf2, tank->short_descr); else strcpy(buf2, tank->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'a' : sprintf( buf2, "%s", IS_GOOD( ch ) ? "good" : IS_EVIL( ch ) ? "evil" : "neutral" ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'A' : sprintf( buf2, "%d", ch->alignment ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'r' : if( ch->in_room ) sprintf( buf2, "%s", ch->in_room->name ); else sprintf( buf2, " " ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'R' : if (!IS_NPC(ch) && (IS_CLASS(ch, CLASS_WEREWOLF) || IS_CLASS(ch, CLASS_VAMPIRE))) { sprintf( buf2, "%d", ch->pcdata->stats[UNI_RAGE]); ADD_COLOUR(ch, buf2, D_RED); } else strcpy( buf2, "0" ); i = buf2; break; case 'b' : sprintf( buf2, "%d", ch->beast ); ADD_COLOUR(ch, buf2, GREY); i = buf2; break; case 'B' : if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_VAMPIRE)) { sprintf( buf2, "%d", ch->pcdata->condition[COND_THIRST] ); ADD_COLOUR(ch, buf2, D_RED); } else strcpy( buf2, "0" ); i = buf2; break; case 'c' : sprintf( buf2, "%d", char_ac(ch) ); i = buf2; break; case 'p' : sprintf( buf2, "%d", char_hitroll(ch) ); COL_SCALE(buf2, ch, char_hitroll(ch), 200); i = buf2; break; case 'P' : sprintf( buf2, "%d", char_damroll(ch) ); COL_SCALE(buf2, ch, char_damroll(ch), 200); i = buf2; break; case 's' : if (ch->race <= 0 ) strcpy(buf2,"Avatar"); else if (ch->race <= 10 ) strcpy(buf2,"Immortal"); else if (ch->race <= 20 ) strcpy(buf2,"Godling"); else if (ch->race <= 30) strcpy(buf2,"Demigod"); else if (ch->race <= 40) strcpy(buf2,"Lesser God"); else if (ch->race <= 50) strcpy(buf2,"Greater God"); else if (ch->race <= 60) strcpy(buf2,"Supreme God"); else if (ch->race <= 70) strcpy(buf2,"Ultimate God"); else strcpy(buf2,"Ultimate God"); i = buf2; break; case 'S' : sprintf( buf2, "%d", ch->race ); i = buf2; break; case 'o' : if (!IS_NPC(ch) && ch->pcdata->stage[2]+25 >= ch->pcdata->stage[1] && ch->pcdata->stage[1] > 0) { sprintf( buf2, "yes" ); ADD_COLOUR(ch, buf2, WHITE); } else strcpy( buf2, "no" ); i = buf2; break; case 'O' : if ( ( victim = ch->pcdata->partner ) == NULL ) strcpy( buf2, "no" ); else if (!IS_NPC(victim) && victim != NULL && victim->pcdata->stage[1] > 0 && victim->pcdata->stage[2]+25 >= victim->pcdata->stage[1]) { sprintf( buf2, "yes" ); ADD_COLOUR(ch, buf2, WHITE); } else strcpy( buf2, "no" ); i = buf2; break; case 'l' : if ( ( victim = ch->pcdata->partner ) == NULL ) strcpy( buf2, "Nobody" ); else { if ( IS_AFFECTED(victim, AFF_POLYMORPH) ) strcpy(buf2, victim->morph); else if ( IS_NPC(victim) ) strcpy(buf2, victim->short_descr); else strcpy(buf2, victim->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'z' : /* OLC */ if ( IS_IMMORTAL( ch ) ) { switch (ch->desc->connected) { case CON_AEDITOR: sprintf( buf2, "AEdit" ); break; case CON_REDITOR: sprintf( buf2, "REdit" ); break; case CON_OEDITOR: sprintf( buf2, "OEdit" ); break; case CON_MEDITOR: sprintf( buf2, "MEdit" ); break; default: buf2[0] = '\0'; break; } } case 'Z' : if ( !IS_NPC( ch ) && IS_IMMORTAL( ch ) ) { if ( IS_SET( ch->act,PLR_WIZINVIS ) && IS_SET( ch->act, PLR_INCOG ) ) sprintf(buf2, "Invis Incog"); else if (IS_SET( ch->act,PLR_WIZINVIS ) ) sprintf(buf2, "Invis"); else if (IS_SET( ch->act,PLR_INCOG ) ) sprintf(buf2, "Incog"); else sprintf(buf2, "Visible"); } else sprintf( buf2, " " ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } write_to_buffer( d, buf, point - buf ); return; } /* case '%' : sprintf( buf2, "%%" ); i = buf2; break; } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } write_to_buffer( d, buf, point - buf ); return; } */ void file_wipe(CHAR_DATA *ch, char *argument) { FILE *fp; fflush(fpReserve); fclose(fpReserve); if ((fp = fopen(str_dup(argument), "w")) == NULL) { bug("File_wipe: fopen", 0); perror(argument); } else fprintf(fp, "\n"); fflush(fp); fclose(fp); fpReserve = fopen(NULL_FILE, "r"); return; } void do_login(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; send_to_char("-= Login Information =-\n\r", ch); sprintf(buf, "Total number of login attempts: %d\n\r", total_number_login); send_to_char(buf, ch); sprintf(buf, "Highest number of logins at one time: %d\n\r", high_number_login); send_to_char(buf, ch); send_to_char("Connection types:\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_NEWBIE)) send_to_char("...Any newbies? YES.\n\r", ch); else send_to_char("...Any newbies? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_MORTAL)) send_to_char("...Any mortals? YES.\n\r", ch); else send_to_char("...Any mortals? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_GOD)) send_to_char("...Any gods? YES.\n\r", ch); else send_to_char("...Any gods? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_VAMPIRE)) send_to_char("...Any vampires? YES.\n\r", ch); else send_to_char("...Any vampires? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_WEREWOLF)) send_to_char("...Any werewolves? YES.\n\r", ch); else send_to_char("...Any werewolves? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_MAGE)) send_to_char("...Any mages? YES.\n\r", ch); else send_to_char("...Any mages? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_DEMON)) send_to_char("...Any demons? YES.\n\r", ch); else send_to_char("...Any demons? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_HIGHLANDER)) send_to_char("...Any highlanders? YES.\n\r", ch); else send_to_char("...Any highlanders? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_DROW)) send_to_char("...Any drow? YES.\n\r", ch); else send_to_char("...Any drow? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_NINJA)) send_to_char("...Any ninjas? YES.\n\r", ch); else send_to_char("...Any ninjas? NO.\n\r", ch); if (IS_SET(chars_logged_in, LOGIN_MONK)) send_to_char("...Any monks? YES.\n\r", ch); else send_to_char("...Any monks? NO.\n\r", ch); return; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif