#AREA @@WThe @@dMiskatonic @@mAsylum @@GGrounds@@N~ Q 17 K asylum~ L @@W{@@r30 60@@W}@@N~ N 53 I 30 60 V 3900 3999 X 0 F 15 U @@WA @@Gfrog @@Wcroaks loudly.@@N~ O zenithar~ R zenithar maple~ W zenithar maple~ #ROOMS #3969 Along the western woods~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassible trees. ~ 0 3 D0 ~ ~ 0 0 3979 D1 ~ ~ 0 -1 3968 D2 ~ ~ 0 -1 3959 S #3968 A @@dGravel Path@@N~ @@NThis @@dgravel path @@Nmeanders around the hill the Asylum perches upon, with some ruts from long ago, possibly from a wagon or cart, still visible. ~ 0 2 D0 ~ ~ 0 0 3978 D1 ~ ~ 0 -1 3967 D2 ~ ~ 0 -1 3958 D3 ~ ~ 0 -1 3969 S #3967 South of the @@dAsylum@@N~ @@NThe huge form of @@NThe @@dAsylum@@N proper is to your north, while @@NThe @@dgravel path@@N continues to @@NThe west. ~ 0 2 D1 ~ ~ 0 -1 3966 D2 ~ ~ 0 -1 3957 D3 ~ ~ 0 -1 3968 S #3966 @@NThe @@dAsylum @@NSteps@@N~ @@NThe @@dgravel path@@N leads to a set of ancient stone steps, that lead to a door to the north. Strangely enough, the door is barred and chained, and you can see no way to open it up to see what mysteries lie inside this eerie structure. ~ 0 2 D0 ~ ~ 0 -1 16000 D1 ~ ~ 0 -1 3965 D2 ~ ~ 0 -1 3956 D3 ~ ~ 0 -1 3967 S #3965 The @@dgravel path@@N~ @@NThe @@dgravel path@@N continues to the south, and to the west, leading up to the grim structure to the northwest. ~ 0 2 D1 ~ ~ 0 -1 3964 D2 ~ ~ 0 -1 3955 D3 ~ ~ 0 -1 3966 S #3964 A pleasant view~ @@NThe @@bwood@@N bordering the grounds can be seen to the northeast, and to the west now is the hill that supports the @@dstone @@Nbuilding that draws your eye to it's @@leerie@@N form. ~ 0 2 D1 ~ ~ 0 -1 3963 D3 ~ ~ 0 -1 3965 S #3963 A Path around the @@RBarn@@N~ @@NThe northern wall of @@NThe @@RBarn@@N marks a firm line in @@NThe otherwise wild overgrowth of @@NThe @@dAsylum@@N grounds. ~ 0 2 D0 ~ ~ 0 0 3973 D1 ~ ~ 0 -1 3962 D3 ~ ~ 0 -1 3964 S #3962 The path~ The path around the barn continues to the east and west, while overgrown @@Gweeds@@N fill the grounds to the north. ~ 0 2 D0 ~ ~ 0 0 3972 D1 ~ ~ 0 -1 3961 D3 ~ ~ 0 -1 3963 S #3961 The turn in the path~ This sharp bend in the path is unremarkeable, except for the fact that some sunlight comes from the open area to the north and west. ~ 0 2 D0 ~ ~ 0 0 3971 D1 ~ ~ 0 -1 3960 D2 ~ ~ 0 -1 3951 D3 ~ ~ 0 -1 3962 S #3960 A dark area amongst the trees.~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. You see a few @@dblack@@b squirrels@@N jumping from @@Gtree@@N to @@Gtree@@N. ~ 0 3 D0 ~ ~ 0 -1 3970 D2 ~ ~ 0 -1 3950 D3 ~ ~ 0 -1 3961 S #3959 @@NThe middle of the @@dAsylum's@@N Path@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassible trees. ~ 0 3 D0 ~ ~ 0 0 3969 D1 ~ ~ 0 -1 3958 D2 ~ ~ 0 -1 3949 S #3958 The @@rCabbage Patch@@N~ @@NThe chewed stumps of several @@rcabbages@@N are planted here..looks like they must have tasted pretty good to Someone! ~ 0 2 D0 ~ ~ 0 0 3968 D1 ~ ~ 0 -1 3957 D2 ~ ~ 0 -1 3948 D3 ~ ~ 0 -1 3959 S #3957 @@eStrawberry Fields@@N~ The northern section of the garden in front of you is overgrown, various @@rvines@@N destroying whatever order was originally placed amongst the various sections. Here, you see that several @@estrawberry@@N plants have become wildly overgrown. ~ 0 2 D0 ~ ~ 0 0 3967 D1 ~ ~ 0 -1 3956 D2 ~ ~ 0 -1 3947 D3 ~ ~ 0 -1 3958 S #3956 Gloomy Mists~ @@NAs you glance upon the huge structure towering above you, your senses cloud for a moment, and you are certain that you sense decades of @@ddoom@@N and @@ldespair@@N from the @@dstone walls@@N. Shortly thereafter, you regain your orientation, and everything appears normal. ~ 0 2 D0 ~ ~ 0 0 3966 D1 ~ ~ 0 -1 3955 D2 ~ ~ 0 -1 3946 D3 ~ ~ 0 -1 3957 S #3955 @@NThe @@RBarn@@N Doors~ The @@dgravel path@@N widens here, making a large open area where it seems long ago many wagons and carts were marshalled for various groundskeeping tasks. To the immediate east, you see the rotted doors of a large, open @@Rbarn@@N. ~ 0 2 D0 ~ ~ 0 0 3965 D1 ~ ~ 0 -1 3954 D2 ~ ~ 0 -1 3945 D3 ~ ~ 0 -1 3956 S #3954 @@NThe @@yhay@@N pit~ @@NImmediately inside the barn doors, you smell rotting @@yhay@@N. Looking up, it seems that the floor of the hayloft has rotted out, dropping tons of nasty wet @@yhay@@N to the floor in front of you. ~ 0 11 D1 ~ ~ 1 -1 3953 D2 ~ ~ 0 -1 3944 D3 ~ ~ 0 -1 3955 S #3953 A small storage room~ This room is dominated by a large, broken cart. It is obvious that it hasn't been used in many years, by the broken wheels and rotted boards that make up it's large bed. ~ 0 11 D1 ~ ~ 0 0 3952 D3 ~ ~ 1 -1 3954 S #3952 The tack room~ Unusable tack of various forms lie scattered about, the leather worn away by time. ~ 0 11 D3 ~ ~ 0 -1 3953 S #3951 Further along the path~ While some of the tracks appear slightly more fresh than the others, it seems apparent that this path has not been used for quite some time. ~ 0 2 D0 ~ ~ 0 0 3961 D1 ~ ~ 0 -1 3950 D2 ~ ~ 0 -1 3941 S #3950 Entering the bordering woods~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. A small @@astream@@N burbles quietly to the south. ~ 0 3 D0 ~ ~ 0 -1 3960 D2 ~ ~ 0 -1 3940 D3 ~ ~ 0 -1 3951 S #3949 The eastern border~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassible trees. @@aThe path widens into a very small clearing, possibly a passing point for the horses.@@N ~ 0 3 D0 ~ ~ 0 0 3959 D1 ~ ~ 0 -1 3948 D2 ~ ~ 0 -1 3939 S #3948 @@NThe @@rCucumber Corner@@N~ Still overgrown with thousands of weeds, you notice a few various shaped @@rcucumbers@@N lying about.@@N ~ 0 2 D0 ~ ~ 0 0 3958 D1 ~ ~ 0 -1 3947 D2 ~ ~ 0 -1 3938 D3 ~ ~ 0 -1 3949 S #3947 @@mRadish Heaven@@N~ @@NThis portion of the garden seems reserved for @@mradishes@@N, but the section is so overgrown that even the @@ybunnies@@N gave up long ago. ~ 0 2 D0 ~ ~ 0 0 3957 D1 ~ ~ 0 -1 3946 D2 ~ ~ 0 -1 3937 D3 ~ ~ 0 -1 3948 S #3946 An abandoned cart~ @@NBetween the @@RBarn@@N and the @@rgarden@@N lies a broken down cart, seemingly now used only by the mice that have made it their home. ~ 0 2 D0 ~ ~ 0 0 3956 D1 ~ ~ 0 -1 3945 D2 ~ ~ 0 -1 3936 D3 ~ ~ 0 -1 3947 S #3945 @@NThe @@RBarn @@NDoors~ @@NThe @@dgravel path@@N continues to the south, while immediately in front of you is a large circle of @@dgravel@@N, apparently for manuevering carts. ~ 0 2 D0 ~ ~ 0 0 3955 D1 ~ ~ 0 -1 3944 D2 ~ ~ 0 -1 3935 D3 ~ ~ 0 -1 3946 S #3944 @@NThe @@RBarn@@N Entrance~ Some of the rotting @@yhay@@N from the north has spilled over here, and to the south and east you see some stalls. ~ 0 2 D0 ~ ~ 0 0 3954 D1 ~ ~ 1 -1 3943 D2 ~ ~ 1 -1 3934 D3 ~ ~ 0 -1 3945 S #3943 A large stall~ This large stall seems capable of holding at least two horses, maybe more. The various tie posts on the walls seem to indicate that it might have been a breeding stall for the horses of the groundskeeper. ~ 0 11 D1 ~ ~ 0 -1 3942 D3 ~ ~ 1 -1 3944 S #3942 The breeding stall~ @@NYou are sure now, by the various hardened earth spots and @@Rdarkened@@N clumps of ancient @@yhay@@N that this may have been a birthing spot for horses. ~ 0 11 D3 ~ ~ 0 -1 3943 S #3941 The @@RBarn@@N wall~ This small path around the @@RBarn@@N to the west is rather unremarkable. It seems to have been formed by countless years of tracks. ~ 0 2 D0 ~ ~ 0 0 3951 D1 ~ ~ 0 -1 3940 D2 ~ ~ 0 -1 3931 S #3940 A small stream~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. A @@astream@@N disappears into a @@ddark @@bhole@@N. There seems to be no way someone of your size could fit. ~ 0 6 D0 ~ ~ 0 -1 3950 D2 ~ ~ 0 -1 3930 D3 ~ ~ 0 -1 3941 S #3939 @@NThe bridle path~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassible trees. ~ 0 3 D0 ~ ~ 0 0 3949 D1 ~ ~ 0 -1 3938 D2 ~ ~ 0 -1 3929 S #3938 The @@ySquashed@@N~ @@NThis must have once been a beautiful @@ysquash@@N patch, but something very large has stomped all of the vegtables to mush. ~ 0 2 D0 ~ ~ 0 0 3948 D1 ~ ~ 0 -1 3937 D2 ~ ~ 0 -1 3928 D3 ~ ~ 0 -1 3939 S #3937 The @@yCarrot Patch@@N~ @@NSeveral @@ycarrots@@N of various sizes and shapes lie about here, nibbled on by the various animals that inhabit the grounds. ~ 0 2 D0 ~ ~ 0 0 3947 D1 ~ ~ 0 -1 3936 D2 ~ ~ 0 -1 3927 D3 ~ ~ 0 -1 3938 S #3936 A disgusting mess~ @@NA large pile of @@bdecomposing@@N refuse lies here, either @@NA body of @@NA large animal long ago abandoned, or something slightly more @@leerie@@N. ~ 0 2 D0 ~ ~ 0 0 3946 D1 ~ ~ 0 -1 3935 D2 ~ ~ 0 -1 3926 D3 ~ ~ 0 -1 3937 S #3935 A view of the Hill~ @@NThe @@dgravel path@@N continues to the north here, but your attention is caught by a glimps of a @@dgloomy stone@@N structure, perched upon a lonely hill to the northwest. ~ 0 2 D0 ~ ~ 0 0 3945 D2 ~ ~ 0 -1 3925 D3 ~ ~ 0 -1 3936 S #3934 The tool wall~ Several hooks are twisted into the wall here to the south. ~ 0 11 D0 ~ ~ 1 0 3944 D1 ~ ~ 0 -1 3933 S #3933 A small stall~ To the east is a small half-door, seemingly a stall entrance. You smell a sweet, yet acrid scent coming from the east. ~ 8 11 D1 ~ ~ 1 -1 3932 D3 ~ ~ 0 -1 3934 S #3932 A stall~ Sadly, it seems that no one was able to save this poor horse from his bout with starvation, his mouldering skeleton a mute witness to that ultimate struggle. ~ 8 11 D3 ~ ~ 1 -1 3933 S #3931 The locked access door~ @@NIn the center of the @@RBarn@@N wall is a small set of doors in the ground, seemingly an entrance to a small storage chamber. Unfortunately, you are not quite sure where the key may have been lost.~ 0 2 D0 ~ ~ 0 0 3941 D1 ~ ~ 0 -1 3930 D2 ~ ~ 0 0 3921 S #3930 The scrawny woods~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. Looking into the @@Gforest@@N, you see some unusual @@mbirds@@N, squawking in anger. ~ 0 2 D0 ~ ~ 0 -1 3940 D2 ~ ~ 0 -1 3920 D3 ~ ~ 0 -1 3931 S #3920 Eastern Border~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 2 D0 ~ ~ 0 -1 3930 D2 ~ ~ 0 0 3910 D3 ~ ~ 0 -1 3921 S #3921 @@NIn the @@dshadows@@N behind the @@RBarn@@N~ Not much can be seen, as the large structure to your east blocks out most of your view of the surrounding landscape. ~ 0 2 D0 ~ ~ 0 -1 3931 D1 ~ ~ 0 -1 3920 D2 ~ ~ 0 -1 3911 S #3922 New room~ No description~ 0 11 D3 ~ ~ 0 -1 3923 S #3923 New room~ No description~ 0 11 D1 ~ ~ 0 -1 3922 D3 ~ ~ 0 -1 3924 S #3924 New room~ No description~ 0 11 D1 ~ ~ 0 -1 3923 S #3928 The @@ySunflowers@@N~ @@NAll around you are several 7 foot tall @@ySunflowers@@N, however, their blossoms point every which way, some towards the north, some south, some at the ground. ~ 0 2 D0 ~ ~ 0 0 3938 D1 ~ ~ 0 0 3927 D2 ~ ~ 0 -1 3918 D3 ~ ~ 0 -1 3929 S #3929 @@NThe@@N path west of the @@rGarden@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3939 D1 ~ ~ 0 -1 3928 D2 ~ ~ 0 -1 3919 S #3927 The @@ddarkened Well@@N~ @@NThis small well seems to have been abandoned, but you can tell that it still supplies water to the garden, from a series of raised troughs running trickles of scummy liquid into the plants around you. ~ 0 2 D0 ~ ~ 0 0 3937 D1 ~ ~ 0 -1 3926 D2 ~ ~ 0 -1 3917 D3 ~ ~ 0 -1 3928 S #3926 Another Clearing~ @@NEven though it is obvious that the grounds have not been kept up for many years, it appears that this was once a beautiful path between the @@rgarden@@N to the west and the @@RBarn@@N to the east. ~ 0 2 D0 ~ ~ 0 0 3936 D1 ~ ~ 0 0 3925 D2 ~ ~ 0 -1 3916 D3 ~ ~ 0 0 3927 S #3925 @@NTo the west of the @@RBarn@@N~ @@NThe @@dpath@@N leads on to the north, and immediately to your west is the broken down walls of an ancient @@RBarn@@N. ~ 0 2 D0 ~ ~ 0 0 3935 D2 ~ ~ 0 -1 3915 D3 ~ ~ 0 -1 3926 S #3910 The clearing~ @@NThe @@bclearing@@N leads back into the shabby @@bwoods@@N to the north and northwest towards the closest building. ~ 0 2 D0 ~ ~ 0 -1 3920 D2 ~ ~ 0 -1 3900 D3 ~ ~ 0 -1 3911 S #3911 @@GUndergrowth@@N~ @@NYou see an eerie, @@dshadowed@@N building looming somewhere ahead of you. As you push through the undergrowth the @@Gtrees@@N seem to reach for you with their deformed @@bbranches@@N and you hear eerie creatures around you. ~ 0 2 D0 ~ ~ 0 0 3921 D1 ~ ~ 0 -1 3910 D2 ~ ~ 0 -1 3901 D3 ~ ~ 0 -1 3912 S #3912 South of the @@eBarn@@N~ @@NYou are behind a large red @@ebarn@@N which lies seemingly neglected. The undergrowth seems a little clearer here as the @@Gbushes@@N are all broken and trampled as though a large creature has passed this way. ~ 0 2 D1 ~ ~ 0 -1 3911 D2 ~ ~ 0 -1 3902 D3 ~ ~ 0 -1 3913 S #3913 South of the @@ebarn@@N~ @@NYou are behind a large red @@ebarn@@N which lies seemingly neglected. The undergrowth seems a little clearer here as the @@Gbushes@@N are all broken and trampled as though a large creature has passed this way. ~ 0 2 D1 ~ ~ 0 -1 3912 D2 ~ ~ 0 -1 3903 D3 ~ ~ 0 -1 3914 S #3914 South of the @@ebarn@@N~ @@NYou are behind a large red @@ebarn@@N which lies seemingly neglected. The undergrowth seems a little clearer here as the @@Gbushes@@N are all broken and trampled as though a large creature has passed this way. ~ 0 2 D1 ~ ~ 0 -1 3913 D2 ~ ~ 0 -1 3904 D3 ~ ~ 0 -1 3915 S #3915 @@NThe @@dgravel path@@N~ @@NThe @@dgravel path@@N leads to a large building to the north, then continues on to another ancient stone structure, perched upon a lonely hill. ~ 0 2 D0 ~ ~ 0 -1 3925 D1 ~ ~ 0 -1 3914 D2 ~ ~ 0 -1 3905 D3 ~ ~ 0 -1 3916 S #3916 @@GUndergrowth@@N~ @@NYou see an eerie, @@dshadowed@@N building looming somewhere ahead of you. As you push through the undergrowth the @@Gtrees@@N seem to reach for you with their deformed @@bbranches@@N and you hear eerie creatures around you. ~ 0 2 D0 ~ ~ 0 -1 3926 D1 ~ ~ 0 -1 3915 D2 ~ ~ 0 -1 3906 D3 ~ ~ 0 -1 3917 S #3917 @@GUndergrowth@@N~ @@NYou see an eerie, @@dshadowed@@N building looming somewhere ahead of you. As you push through the undergrowth the @@Gtrees@@N seem to reach for you with their deformed @@bbranches@@N and you hear eerie creatures around you. ~ 0 2 D0 ~ ~ 0 -1 3927 D1 ~ ~ 0 -1 3916 D2 ~ ~ 0 -1 3907 D3 ~ ~ 0 -1 3918 S #3918 @@GUndergrowth@@N~ @@NYou see an eerie, @@dshadowed@@N building looming somewhere ahead of you. As you push through the undergrowth the @@Gtrees@@N seem to reach for you with their deformed @@bbranches@@N and you hear eerie creatures around you. ~ 0 2 D0 ~ ~ 0 -1 3928 D1 ~ ~ 0 -1 3917 D2 ~ ~ 0 -1 3908 D3 ~ ~ 0 -1 3919 S #3919 @@NThe northern path..~ @@NYou see an eerie, @@dshadowed@@N building looming somewhere ahead of you. As you push through the undergrowth the @@Gtrees@@N seem to reach for you with their deformed @@bbranches@@N and you hear eerie creatures around you. ~ 0 3 D0 ~ ~ 0 -1 3929 D1 ~ ~ 0 -1 3918 D2 ~ ~ 0 0 3909 S #3909 The tracks~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. @@RYou see some strange tracks, almost like a very large @@Gfrog@@R has passed this way recently....@@eVERY@@R large...@@N ~ 0 3 D0 ~ ~ 0 -1 3919 D1 ~ ~ 0 -1 3908 S #3908 The bridle path~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3918 D1 ~ ~ 0 -1 3907 D3 ~ ~ 0 -1 3909 S #3907 @@NThe path narrows~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3917 D1 ~ ~ 0 -1 3906 D3 ~ ~ 0 -1 3908 S #3906 @@NA tiny stream~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. A tiny @@astream@@N flows across the @@gpath@@N here, disappearing back into the @@bground@@N. ~ 0 3 D0 ~ ~ 0 0 3916 D1 ~ ~ 0 -1 3905 D3 ~ ~ 0 -1 3907 S #3905 @@NThe path widens~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. A @@dgravel path@@N leads to the north, heading towards an open @@Rbarn@@N. ~ 0 3 D0 ~ ~ 0 0 3915 D1 ~ ~ 0 -1 3904 D3 ~ ~ 0 -1 3906 S #3904 @@NThe path~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3914 D1 ~ ~ 0 -1 3903 D3 ~ ~ 0 -1 3905 S #3903 @@NThe scrawny path@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3913 D1 ~ ~ 0 -1 3902 D3 ~ ~ 0 -1 3904 S #3902 @@NA small path through the woods@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. A small, meandering @@gpath@@N borders the @@dAsylum@@N Grounds seemingly for @@bhorses@@N, but wildly @@rovergrown@@N. ~ 0 3 D0 ~ ~ 0 0 3912 D1 ~ ~ 0 -1 3901 D3 ~ ~ 0 -1 3903 S #3901 @@NEdge of the @@dAsylum@@N Grounds~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3911 D1 ~ ~ 0 -1 3900 D3 ~ ~ 0 -1 3902 S #3900 @@NPathway to the @@dArkham Asylum@@N~ @@NThe path opens into a small clearing here then spreads out to the northwest. You can see a large building in front of you. On a hill in the distance is a much larger, stone structure with some barred windows. The @@Ggrasses@@N in the open area seem ill kept, and the few @@Gtrees@@N and @@rshrubs@@N that dot the landscape seem windswept and forlorn. You see a small, weatherbeaten @@gsign@@N nailed to a @@Gtree@@N. ~ 2 2 D0 ~ ~ 0 0 3910 D2 ~ ~ 0 0 7315 D3 ~ ~ 0 -1 3901 E sign~ @@NWelcome to the @@dArkham Asylum for the Criminally @@eInsane@@N. @@lPlease: @@rDo not feed the inmates!!@@N ~ S #3970 Approaching the northern corner~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. You can feel a slight @@ybreeze@@N playing with the branches around you... at least, you @@ethink@@N it is a breeze. ~ 0 3 D0 ~ ~ 0 -1 3980 D2 ~ ~ 0 -1 3960 D3 ~ ~ 0 -1 3971 S #3971 The @@GHedge@@N~ @@NThis part of the clearing is dominated by an overgrown, but somewhat ornamental @@GHedge@@N. ~ 0 3 D0 ~ ~ 0 0 3981 D1 ~ ~ 0 -1 3970 D2 ~ ~ 0 -1 3961 D3 ~ ~ 0 -1 3972 S #3972 The @@GHedge@@N~ @@NThe overgrown @@GHedge@@N continues to the east, while to the west you can see the @@dAsylum@@N proper. ~ 0 2 D0 ~ ~ 0 0 3982 D1 ~ ~ 0 -1 3971 D2 ~ ~ 0 -1 3962 D3 ~ ~ 0 -1 3973 S #3973 A clearing~ @@NA small clearing appears trodden down by various large and small tracks, both animal and human. To the west lies @@NA large @@dstone@@N wall, the first closup view of the @@dAsylum@@N. You can hear @@NA small @@astream@@N burbling to the north and east. ~ 0 2 D0 ~ ~ 0 0 3983 D1 ~ ~ 0 -1 3972 D2 ~ ~ 0 -1 3963 S #3974 carriage house inside, north wall~ No description~ 4 11 S #3975 New room~ No description~ 0 11 D0 ~ ~ 0 0 3985 D3 ~ ~ 0 -1 3976 S #3976 Gateway to level 2~ This is the link to the second area, the inside of the Asylum, level 1~ 0 11 D1 ~ ~ 0 -1 3975 D3 ~ ~ 0 -1 3977 S #3977 New room~ No description~ 0 11 D0 ~ ~ 0 0 3987 D1 ~ ~ 0 -1 3976 S #3978 The hidden corner~ @@NThe walls of @@NThe @@dAsylum@@N itself make a sharp bend, forming a darkened corner. Fortunately, @@NThe open air to @@NThe south and west alleviate any feelings of @@ldespair@@N that might have overcome your senses. ~ 0 2 D2 ~ ~ 0 -1 3968 D3 ~ ~ 0 -1 3979 S #3979 Western Border~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassible trees. ~ 0 3 D0 ~ ~ 0 0 3989 D1 ~ ~ 0 -1 3978 D2 ~ ~ 0 -1 3969 S #3980 A single tree~ @@NA huge @@Gtree@@N, standing by itself in a small @@bclearing@@N towers over you and blocks your passage to the east. ~ 0 3 D2 ~ ~ 0 -1 3970 D3 ~ ~ 0 -1 3981 S #3981 @@dAsylum @@Gwoods@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3991 D1 ~ ~ 0 -1 3980 D2 ~ ~ 0 -1 3971 D3 ~ ~ 0 -1 3982 S #3982 @@dAsylum @@Gwoods@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3992 D1 ~ ~ 0 -1 3981 D2 ~ ~ 0 -1 3972 D3 ~ ~ 0 -1 3983 S #3983 @@dAsylum @@Gwoods@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3993 D1 ~ ~ 0 -1 3982 D2 ~ ~ 0 -1 3973 S #3984 Inside the asylum~ ~ 0 11 D3 ~ ~ 0 -1 3985 S #3985 Inside the asylum~ ~ 0 11 D1 ~ ~ 0 -1 3984 D2 ~ ~ 0 -1 3975 S #3986 @@dAsylum @@Gwoods@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3996 S #3987 Inside the asylum~ ~ 0 11 D2 ~ ~ 0 -1 3977 D3 ~ ~ 0 -1 3988 S #3988 Inside the asylum~ ~ 0 11 D1 ~ ~ 0 -1 3987 S #3989 @@dAsylum @@GWoods@@N~ @@NThe edge of the @@dAsylum@@N grounds ends here in scrawny but impassable @@Gtrees@@N. ~ 0 3 D0 ~ ~ 0 0 3999 D2 ~ ~ 0 -1 3979 S #3990 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 4 11 S #3991 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D2 ~ ~ 0 -1 3981 D3 ~ ~ 0 -1 3992 S #3992 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D1 ~ ~ 0 -1 3991 D2 ~ ~ 0 -1 3982 D3 ~ ~ 0 -1 3993 S #3993 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. A small @@astream@@N rushes from the @@Gwoods@@N to the north and flows briskly to the south. ~ 0 3 D1 ~ ~ 0 -1 3992 D2 ~ ~ 0 -1 3983 D3 ~ ~ 0 -1 3994 S #3994 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D1 ~ ~ 0 -1 3993 D3 ~ ~ 0 -1 3995 S #3995 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D1 ~ ~ 0 -1 3994 D3 ~ ~ 0 -1 3996 S #3996 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D1 ~ ~ 0 -1 3995 D2 ~ ~ 0 -1 3986 D3 ~ ~ 0 -1 3997 S #3997 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D1 ~ ~ 0 -1 3996 D3 ~ ~ 0 -1 3998 S #3998 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D1 ~ ~ 0 -1 3997 D3 ~ ~ 0 -1 3999 S #3999 @@GWoods@@N~ @@NYou cannot move any further North through this impenetrable barrier of @@Gtrees@@N. Their twisted @@bbranches@@N seem to lower and reach for you and you think you ought to hastily depart. ~ 0 3 D1 ~ ~ 0 -1 3998 D2 ~ ~ 0 -1 3989 S #0 #MOBILES #3900 staff member doctor~ An @@dAsylum@@N staff member~ A stern looking doctor wanders about. ~ ~ 3145801 33416 0 S 48 1 -300 150 130 ! 0 0 0 7 7190 0 0 | 0 0 0 0 0 0 0 #3901 asylum guard~ @@NAn @@dAsylum@@N guard~ @@NA mean looking guard wanders about, looking for escaped @@einmates@@N! ~ ~ 3145793 33448 0 S 56 1 -320 140 140 ! 3 0 0 7 23718 0 0 | 0 0 0 0 0 0 0 #3902 inmate~ @@NA befuddled @@einmate@@N~ @@NA confused @@einmate@@N wanders about, looking for his next meal. ~ ~ 262209 0 0 S 38 1 -275 100 95 ! 0 0 0 7 2070 0 0 | 0 0 0 0 0 0 0 #3903 female inmate~ @@NA female @@einmate@@N~ @@NA pretty female @@einmate@@N wanders about, looking for her guard. ~ ~ 65 0 0 S 42 2 -290 150 105 ! 0 0 0 7 2326 0 0 | 0 0 0 0 0 0 0 #3904 bunny~ @@NA cute little @@abunny@@N~ @@NA small @@abunny@@N searches for some @@ycarrots@@N. ~ ~ 1 0 450 S 36 1 -220 90 60 ! 0 0 19 7 2310 0 0 | 0 0 0 0 0 0 0 #3905 ugly frog~ @@NAn @@eugly @@Gfrog@@N~ @@NAn extremely @@eugly @@Gfrog@@N looks at you rudely. ~ ~ 262145 0 0 S 16 1 -100 80 75 ! 0 0 19 7 2054 0 0 | 0 0 0 0 0 0 0 #3906 child inmate~ @@NA young @@einmate@@N~ @@NA forlorn child @@einmate@@N, his eyes crossed, weeps for mercy. ~ ~ 65 0 0 S 34 1 -175 65 60 ! 0 0 0 7 2390 0 0 | 0 0 0 0 0 0 0 #0 #OBJECTS #3900 foot rabbit~ a @@yrabbit's foot@@N~ @@NThe poor paw of an unlucky @@ybunny@@N lies here.~ 9 1 8421376 16449 0.00 0 0 0 0 0 0 0 0 0 0 1 A 17 -50 A 18 5 A 19 6 A 13 40 L 29 #3901 medallion turquoise~ @@NA @@rturquoise @@ymedallion@@N~ @@NA small @@rturquoise @@Ndisc, with a strange rune etched on it's face lies here.~ 9 17 8388736 1 0.00 0 0 0 0 0 0 0 0 0 0 3 A 12 60 A 13 65 A 19 9 A 17 -40 L 45 #3902 baton~ a @@dblack baton@@N~ @@NAn evil looking baton of an unknown metal, and rings of @@rturquoise@@N beckons you to wield it.~ 5 84 8421376 1 0.00 0 0 0 0 0 0 0 0 0 0 1 A 19 13 A 18 12 A 1 2 A 17 -30 L 50 #3903 smock staff~ @@NA @@Wmedical smock@@N~ @@NA a small smock, with a trace of some @@Rstain@@N lies crumpled in a heap.~ 9 0 8454144 1 0.00 0 0 0 0 0 0 0 0 0 0 1 A 12 45 A 17 -55 A 13 50 A 24 -8 A 4 2 A 3 1 A 0 100 L 42 #3904 knuckles turquoise~ @@rTurquoise@@N Knuckles~ @@NA nasty set of @@rturquoise @@Nknuckles glint in your light.~ 9 20 8392704 256 0.00 0 0 0 0 0 0 0 0 0 0 3 A 19 12 A 18 9 A 17 -40 A 1 -1 L 50 #3905 carrot~ @@NA @@ycarrot@@N~ @@NA single yummy @@ycarrot@@N lies here! ~ 26 0 8388608 1 0.00 0 61 66 -1 0 0 0 0 0 0 1 L 35 #3906 Sai~ @@WC@@gr@@duel @@WI@@gr@@don @@WS@@ga@@di@@N~ @@dA martial arts weapon lies here, @@Wglinting@@d in the darkness@@N~ 5 37748736 8421376 1 0.00 0 0 0 11 0 0 0 0 0 0 1 A 13 100 A 12 100 A 17 -100 A 18 15 A 19 15 L 40 #0 #RESETS D 0 3933 1 1 (null) O 0 3905 0 3937 (null) M 0 3904 8 3967 (null) M 0 3906 4 3969 (null) E 0 3900 0 17 (null) M 0 3901 10 3966 (null) E 0 3904 0 9 (null) E 0 3902 0 16 (null) M 0 3900 10 3956 (null) E 0 3903 0 12 (null) E 0 3901 0 3 (null) M 0 3906 7 3934 (null) E 0 3900 0 17 (null) M 0 3905 6 3906 (null) M 0 3905 8 3950 (null) M 0 3901 10 3930 (null) E 0 3904 0 9 (null) E 0 3902 0 16 (null) M 0 3902 15 3900 (null) M 0 3902 15 3905 (null) M 0 3903 15 3945 (null) S #OBJFUNS O 3906 objfun_dispeller S #$