ackfuss-4.3.6/area/boards/
ackfuss-4.3.6/helps/
ackfuss-4.3.6/npcs/a/
ackfuss-4.3.6/npcs/b/
ackfuss-4.3.6/npcs/c/
ackfuss-4.3.6/npcs/d/
ackfuss-4.3.6/npcs/e/
ackfuss-4.3.6/npcs/f/
ackfuss-4.3.6/npcs/h/
ackfuss-4.3.6/npcs/i/
ackfuss-4.3.6/npcs/k/
ackfuss-4.3.6/npcs/l/
ackfuss-4.3.6/npcs/n/
ackfuss-4.3.6/npcs/o/
ackfuss-4.3.6/npcs/p/
ackfuss-4.3.6/npcs/r/
ackfuss-4.3.6/npcs/s/
ackfuss-4.3.6/npcs/w/
ackfuss-4.3.6/player/c/
ackfuss-4.3.6/reports/
BUILD HELP : ADDRESET
---------------------

The ADDRESET command adds a new entry to the reset list.

Syntax: ADDRESET  mob <mob-vnum> <limit>
Load the mob with mob-vnum into the present room.  Don't load more than limit.
EG: ADDRESET mob 1010 1

Syntax:  ADDRESET obj <obj-vnum>
Load the object with obj-vnum into the present room.
EG: ADDRESET obj 1020

Syntax:  ADDRESET equip <mob-vnum> <obj-vnum> <location>
Make the mob with mob-vnum wear the object with obj-vnum in location.
EG: ADDRESET equip 1010 1020 wield

Syntax:  ADDRESET give <mob-vnum> <obj-vnum>
Give the mob with mob-vnum the object with obj-vnum.
EG:  ADDRESET give 1010 1021                  

Syntax:  ADDRESET door <direction> <state>
Set the flag specified by state to the door in a certain direction.
EG:  ADDRESET door n closed

Syntax:  ADDRESET rand <num-dirs>
Randomise the first num-dirs exits in the room.
Exits are number 0 (North), 1 (East), 2 (South), 3 (West), 4 (Up), and 5 (Down).  
EG:  ADDRESET rand 3

Syntax:  ADDRESET message <text>
Adds an auto-message to the room, which is displayed periodically.
EG:  ADDRESET message You hear the screams of the Ogre Kings.