#AREA @@eMinotaur@@d Keep@@N~ Q 17 K minokeep~ L @@W{@@mRM @@lAD@@W}@@N~ N 103 I 102 120 V 1300 1399 X 0 F 15 U @@dYou glimpse a @@eMinotaur @@dPatrol making it's rounds in the distance@@N.~ O zenithar~ R Zenithar hephaestus~ W Zenithar hephaestus~ #ROOMS #1300 @@eMinotaur@@d Captain's Home@@N~ @@dYou stand in the disgustingly @@bdirty@@d home of the Captain of the @@eMinotaur@@d Keep. Food litters not only the table, but also the ground, and the rather odd shaped bed in the corner. Pictures of a rather sexy minotaur (for a minotaur, you think she is repulsive) are tacked up to the ceiling above the bed, and you wonder vaguely at their placement. The exit to this small home is to the North.@@N @@N ~ 4 11 D0 ~ ~ 1 -1 1310 S #1310 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come. @@N ~ 0 11 D1 ~ ~ 0 -1 1319 D2 ~ ~ 1 -1 1300 D3 ~ ~ 0 -1 1395 S #1395 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come. @@N ~ 0 11 D0 ~ ~ 0 -1 1321 D1 ~ ~ 0 -1 1310 D3 ~ ~ 0 -1 1396 S #1321 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come. @@N @@N ~ 0 11 D0 ~ ~ 0 -1 1331 D2 ~ ~ 0 -1 1395 S #1331 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 0 1341 D1 ~ ~ 0 -1 1330 D2 ~ ~ 0 -1 1321 S #1330 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1339 D2 ~ ~ 0 -1 1320 D3 ~ ~ 0 -1 1331 S #1339 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1338 D3 ~ ~ 0 -1 1330 S #1338 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1337 D3 ~ ~ 0 -1 1339 S #1337 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1336 D3 ~ ~ 0 -1 1338 S #1336 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1335 D3 ~ ~ 0 -1 1337 S #1335 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1345 D3 ~ ~ 0 -1 1336 S #1345 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1355 D2 ~ ~ 0 -1 1335 S #1355 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1365 D2 ~ ~ 0 -1 1345 S #1365 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1375 D1 ~ ~ 0 -1 1364 D2 ~ ~ 0 -1 1355 S #1375 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 0 1374 D2 ~ ~ 0 -1 1365 D3 ~ ~ 0 -1 1376 S #1376 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1375 D2 ~ ~ 0 -1 1366 D3 ~ ~ 0 -1 1377 S #1377 @@dA Road Within@@e Minotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 8 11 D0 ~ ~ 0 -1 1387 D1 ~ ~ 0 -1 1376 D2 ~ ~ 0 -1 1367 S #1367 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1377 D2 ~ ~ 0 -1 1357 S #1357 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1367 D3 ~ ~ 0 -1 1358 S #1358 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1357 D2 ~ ~ 0 -1 1348 D3 ~ ~ 0 -1 1359 S #1359 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1358 D3 ~ ~ 0 -1 1350 S #1350 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1359 D3 ~ ~ 0 -1 1351 S #1351 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1350 D2 ~ ~ 0 -1 1341 D3 ~ ~ 0 -1 1361 S #1341 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1351 D2 ~ ~ 0 -1 1331 S #1319 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1318 D2 ~ ~ 0 -1 1309 D3 ~ ~ 0 -1 1310 S #1318 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1317 D2 ~ ~ 0 -1 1308 D3 ~ ~ 0 -1 1319 S #1317 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N ~ 0 11 D0 ~ ~ 0 -1 1327 D1 ~ ~ 0 -1 1316 D2 ~ ~ 0 -1 1303 D3 ~ ~ 0 -1 1318 S #1316 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1315 D3 ~ ~ 0 -1 1317 S #1315 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1314 D3 ~ ~ 0 -1 1316 S #1314 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1313 D3 ~ ~ 0 -1 1315 S #1313 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1312 D3 ~ ~ 0 -1 1314 S #1312 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N ~ 0 11 D0 ~ ~ 0 -1 1322 D1 ~ ~ 0 -1 1311 D3 ~ ~ 0 -1 1313 S #1322 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N ~ 0 11 D0 ~ ~ 0 -1 1332 D2 ~ ~ 0 -1 1312 D3 ~ ~ 0 -1 1323 S #1332 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1342 D2 ~ ~ 0 -1 1322 S #1342 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1352 D2 ~ ~ 0 -1 1332 S #1352 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1362 D2 ~ ~ 0 -1 1342 S #1362 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1372 D2 ~ ~ 0 -1 1352 S #1372 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1371 D2 ~ ~ 0 -1 1362 D3 ~ ~ 0 -1 1373 S #1373 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1372 D3 ~ ~ 0 -1 1374 S #1374 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D1 ~ ~ 0 -1 1373 D3 ~ ~ 0 -1 1375 S #1371 @@eMinotaur@@d GuardHouse@@N~ @@dWithin the NorthEast Guardhouse of @@eMinotaur@@d Keep is where you find yourself standing. This room appears to be some sort of office, but an open door to the North reveals to you where are stored. It appears that the only way to go is North, unless you want to go back to the @@broad.@@N ~ 155656 11 D0 ~ ~ 0 -1 1381 D3 ~ ~ 0 -1 1372 S #1381 @@eMinotaur@@d GuardHouse Weapon Storage@@N~ @@dZillions of @@bwooden@@d and @@aglass@@d cabinets@@d, safely locked, stand before you, all full of various weaponry. For a moment, you look around, awed at the sight of so many deadly weapons, but you break free of your stupor and try picking the lock on one of the cabinets, but alas, it will not open. Overcome by greed, you try breaking the glass in one cabinet to get to a particularly nasty sword, but still you have no luck. Perhaps you will just have to kill someone who does have some of these spectacular weapons. Peaking through a crack in the door to the West, you see a room with even more beautiful weapons. @@N ~ 0 11 D2 ~ ~ 0 -1 1371 D3 ~ ~ 0 -1 1382 S #1382 @@eMinotaur@@d GuardHouse Relic Storage@@N~ @@dThis @@bmusty@@d back room seems to hold relics of past wars, not actual useable weapons. Bodies of the foes of the @@eMinotaurs@@d are stuffed in cabinets, with the weapons that killed them suspended above them. Most of the weapons, you notice, are either badly @@Rrusted@@d, or just plain dull and not worth the work of sharpening. This room holds nothing for you. The Weapon Storage room is to the East. @@N ~ 0 11 D1 ~ ~ 0 -1 1381 S #1309 @@eMinotaur@@d House@@N~ @@dYou stand in the home of some unknown @@eMinotaur@@d. You wonder vaguely who could be so important as to warrant his own home, cause most of the @@eMinotaurs@@d live in the @@ybarracks@@d. But it doesn't really matter, there is nothing here for you to see. @@dThe @@broad@@d is to the North. ~ 0 11 D0 ~ ~ 0 -1 1319 S #1323 @@eMinotaur@@d Training Field@@N~ @@dSo this is where the @@eMinotaurs@@d practice at battle...You have long wondered what sort of place would turn out such fierce warriors, and now you have seen it. @@bWooden@@d swords and various peices of armor litter the ground, most of them broken, testaments of the @@eMinotaurs@@d training. You stoop down and finger a peice of wood. Gasping, you realize it is @@bteak@@d, and wonder what force could possibly break down one of the hardest woods in the world.@@N@@N ~ 0 11 D1 ~ ~ 0 -1 1322 D3 ~ ~ 0 -1 1324 S #1324 @@eMinotaur @@dTraining Field@@N~ @@dThis training field stretches far to the west, but to the east, only a short ways before it connects with the @@broad@@d again. In the distance you see a few @@eMinotaurs@@d practicing at battle, and you watch them for a moment, mesmerized. Shuddering, you look at two young @@eMinotaurs@@d, who are already fighting better than some of the best SwordMasters you have ever seen. Surely if this Keep is ever stormed, the @@eMinotaurs@@d shall triumph. @@N ~ 0 11 D1 ~ ~ 0 -1 1323 D3 ~ ~ 0 -1 1325 S #1325 @@eMinotaur@@d Training Field@@N~ @@dThe @@Rblood@@d of @@eMinotaurs@@d past litters the dry @@bdirty@@d of this training field. Hoof-prints are everywhere, facing every direction. A few more @@bwooden@@d peices of armor lie upon the ground, abandoned by some @@eMinotaurs@@d who don't believe in cleaning up after themselves. The field continues to the East and West. @@N ~ 0 11 D1 ~ ~ 0 -1 1324 D3 ~ ~ 0 -1 1326 S #1366 @@eMinotaur@@d Hospital@@N~ @@dThis sorry excuse for a shack that the @@eMinotaurs@@d have squished up against the keep's south wall is their version of a hospital. The roar of the injured echoes through the hallways... they are fierce fighters and often come home with as many as a dozen arrows lodged in their bodies... @@aanasthetics@@d don't exist...@@N ~ 8 11 D0 ~ ~ 0 -1 1376 D2 ~ ~ 0 -1 1356 S #1326 @@eMinotaur@@d Training Field@@N~ @@dThis is it. You are at the West end of the @@eMinotaur@@d Training Field. The only direction you can go is East, unless you plan to battle some of the powerful @@eMinotaurs@@d. Thinking about it, you realize that would probably be a bad idea. @@N ~ 0 11 D1 ~ ~ 0 -1 1325 S #1327 @@eMinotaur@@d Home@@N~ @@dYou stand in the home of a @@eMinotaur@@d, and you feel rather sorry for the resident. Looking out the window to the West, you see the rather rowdy and noisy Mess Hall, and to the West is the even @@bdirtier@@d Training Field. Looking around, you realize that the room is ill used, and you can sure see why, after seeing who the nieghbors are. The only exist is the @@bdirty@@d road to the South.@@N ~ 0 11 D2 ~ ~ 0 -1 1317 S #1308 @@eMinotaur@@d House@@N~ @@dVery plainly decorated, this house merely consists of a bed, a bucket and some cupboards connected to a small counter and sink.@@N ~ 8 11 D0 ~ ~ 0 -1 1318 S #1396 @@eMinotaur@@d Keep Prison Entrance@@N~ @@dYou stand within the entrance to the @@eMinotaur @@dprison facility within this keep. Rumored to be the most overcrowded of prisons, many horror stories emerge from the events that go on behind these doors, though many of it's inhabitants do not.@@N @@N ~ 90120 11 D1 ~ ~ 0 -1 1395 D2 ~ ~ 0 -1 1394 S #1394 @@eMinotaur@@d Prison@@N~ @@dThe further you march into the @@RMinotaur @@dprison the more violent the shivers sent up your spine become from the eerie sounds emitting from the one small cell in the dark eastern corner.@@N @@N ~ 90120 11 D0 ~ ~ 0 -1 1396 D1 ~ ~ 1 -1 1393 S #1393 @@eMinotaur@@d Prison@@N~ @@dThis tiny prison cell reeks of rotting flesh and fecal material. The remains of several unfortunate "inmates" litter the ground. @@N ~ 90120 11 D3 ~ ~ 1 -1 1394 S #1320 @@eMinotaur@@d Mess Hall@@N~ @@dWhen they say mess hall, they MEAN mess hall!! You'd almost swear that these particular @@eMinotaurs@@d were imbued with the physical traits of a @@p@@xpig@@N@@d rather than a @@bbull@@d! This place reeks of rotten food and vomit. You cover your nose and make haste to the nearest exit.@@N ~ 8 11 D0 ~ ~ 0 -1 1330 D1 ~ ~ 0 -1 1329 S #1329 @@eMinotaur@@d Mess Hall@@N~ @@dWhen they say mess hall, they MEAN mess hall!! You'd almost swear that these particular @@eMinotaurs@@d were imbued with the physical traits of a @@p@@xpig@@N@@d rather than a @@bbull@@d! This place reeks of rotten food and vomit. You cover your nose and make haste to the nearest exit.@@N ~ 8 11 D1 ~ ~ 0 -1 1328 D3 ~ ~ 0 -1 1320 S #1328 @@eMinotaur@@d Mess Hall@@N~ @@dHere in the food preperation area of the mess hall burns a fire as hot as you've ever seen the likes of for the making of tasty edibles. Bits and pieces of several known and unknown animals are strewn about, presumably to be cooked... but you can never be sure. Rats infest the grain barrels in the rear of the kitchen and even maggots have found their way into the scraps on the floor. Your nostrils burn and your head swims.. the potent effects of the noxious gasses in this room.@@N ~ 8 11 D3 ~ ~ 0 -1 1329 S #1348 @@eMinotaur@@d Training Field@@N~ @@dA small, heavily trampled grass field is what the @@eMinotaurs@@d of this keep chose to call their Training Field. Small spots of blood mix with the patches of earth and grass, contrasting nicely with the racks of wooden weapons at the wall. @@N ~ 0 11 D0 ~ ~ 0 -1 1358 D3 ~ ~ 0 -1 1349 S #1349 @@eMinotaur@@d Training Field@@N~ @@dA small, heavily trampled grass field is what the @@eMinotaurs@@d of this keep chose to call their Training Field. Small spots of blood mix with the patches of earth and grass, contrasting nicely with the racks of wooden weapons at the wall. @@N ~ 0 11 D1 ~ ~ 0 -1 1348 D3 ~ ~ 0 -1 1340 S #1340 @@eMinotaur@@d Training Field@@N~ @@dThis is the end of the Training Field. Several @@eMinotaurs@@d and their swordsmasters spar, and all of them look quite powerful.@@N ~ 0 11 D1 ~ ~ 0 -1 1349 S #1356 @@eMinotaur@@d Hospital@@N~ @@dThe cries and yelps of the patients echo down the hall. You wonder if it isn't such a bad idea to leave, before you NEED one of the surgeons yourself.. @@N ~ 8 11 D0 ~ ~ 0 -1 1366 D2 ~ ~ 0 -1 1346 S #1346 @@eMinotaur@@d Hospital@@N~ @@dYou stand before a scene of seemingly endless display of medical horrors. Amputations are being performed with garrotte wire, arrowheads are dug out with daggers... and there is no pain killers.@@N ~ 9 11 D0 ~ ~ 0 -1 1356 D3 ~ ~ 0 -1 1347 S #1347 @@eMinotaur@@d Hospital@@N~ @@dYou stand before a scene of seemingly endless display of medical horrors. Amputations are being performed with garrotte wire, arrowheads are dug out with daggers... and there is no pain killers.@@N ~ 9 11 D1 ~ ~ 0 -1 1346 S #1364 @@dBarracks@@N~ @@dThe entrance to the barracks of the @@eMinotaur@@N @@dsoldiers is small, damp and dark... and average sized one could just barely fit in here upright. To the south is the first of the boarding rooms, east continues the dark hallway @@N ~ 9 11 D1 ~ ~ 0 -1 1363 D2 ~ ~ 0 0 1354 D3 ~ ~ 0 -1 1365 S #1363 @@dBarracks@@N~ @@dYou stand in the barracks. Beds stand three or four high, and you can barely squeeze in, you wonder how a @@eMinotaur@@d could ever fit in there!@@N ~ 1 11 D2 ~ ~ 0 -1 1353 D3 ~ ~ 0 -1 1364 S #1353 @@dBarracks@@N~ @@dYou stand in the barracks. Beds stand three or four high, and you can barely squeeze in, you wonder how a @@eMinotaur@@d could ever fit in there!@@N ~ 1 11 D0 ~ ~ 0 -1 1363 D2 ~ ~ 0 0 1343 D3 ~ ~ 0 -1 1354 S #1354 @@dBarracks@@N~ @@dYou stand in the barracks. Beds stand three or four high, and you can barely squeeze in, you wonder how a @@eMinotaur@@d could ever fit in there!@@N ~ 1 11 D0 ~ ~ 0 -1 1364 D1 ~ ~ 0 -1 1353 D2 ~ ~ 0 -1 1344 S #1344 @@dBarracks@@N~ @@dYou stand in the barracks. Beds stand three or four high, and you can barely squeeze in, you wonder how a @@eMinotaur@@d could ever fit in there!@@N ~ 1 11 D0 ~ ~ 0 -1 1354 D2 ~ ~ 0 0 1334 D3 ~ ~ 0 -1 1343 S #1343 @@dBarracks@@N~ @@dYou stand in the barracks. Beds stand three or four high, and you can barely squeeze in, you wonder how a @@eMinotaur@@d could ever fit in there!@@N ~ 1 11 D0 ~ ~ 0 -1 1353 D1 ~ ~ 0 -1 1344 D2 ~ ~ 0 -1 1333 S #1333 @@dBarracks@@N~ @@dYou stand in the barracks. Beds stand three or four high, and you can barely squeeze in, you wonder how a @@eMinotaur@@d could ever fit in there!@@N ~ 1 11 D0 ~ ~ 0 -1 1343 D3 ~ ~ 0 -1 1334 S #1334 @@dBarracks@@N~ @@dSeveral @@eMinotaurs@@d sleep in this section of the barracks, and from the smell of the air, they don't wash themselves much. You think you should get out of here before you get permanent nasal damage.@@N ~ 1 11 D0 ~ ~ 0 -1 1344 D1 ~ ~ 0 -1 1333 S #1311 @@eMinotaur@@d GuardPost@@N~ @@dYou stand in the entrance to the @@eMinotaur @@dKeep. The door is some-what larger than you're used to as they are a tall race. For a place of chaose, this keep seems eerily serene and quiet, the only evident sound is the clatter of hooves coming from further down the hall. ~ 9 11 D2 ~ ~ 0 -1 1301 D3 ~ ~ 0 -1 1312 S #1301 @@eMinotaur@@d GuardPost@@N~ @@dYou stand in the middle of the dark and enlarged hallway... still barely the sound of clattering hooves and some faint chatter can be heard.@@N ~ 9 11 D0 ~ ~ 0 -1 1311 D3 ~ ~ 0 -1 1302 S #1302 @@eMinotaur@@d GuardPost@@N~ @@dYou stand in some kind of barracks for the @@eMinotaur@@d guard to rest in. At any time of day this room may be full or empty, as the guards are always on call to do their duty to the @@eMinotaur King@@d. This room is brightly lit with several @@ytorches@@d and many beds and sleeping rolls are arranged about the room.@@N ~ 8 11 D1 ~ ~ 0 -1 1301 S #1361 @@eMinotaur@@d Armor Storage Area@@N~ @@dRacks of @@eMinotaur@@d-sized armors line the walls here. They seem to concentrate mostly on the mobility of their arms and legs and concentrate on keeping their heads and bodies safe. Thus, heavy vests and helmets and cures leather limb armor.@@N ~ 0 11 D0 ~ ~ 0 -1 1360 D1 ~ ~ 0 -1 1351 S #1360 @@eMinotaur@@d Armor Storage Area@@N~ @@dRacks of @@eMinotaur@@d-sized armors line the walls here. They seem to concentrate mostly on the mobility of their arms and legs and concentrate on keeping their heads and bodies safe. Thus, heavy vests and helmets and cures leather limb armor.@@N ~ 0 11 D2 ~ ~ 0 -1 1361 S #1387 @@eMinotaur@@d Command Post@@N~ @@dNot much of a command post really. Overturned tables, empty mugs, a few maps on the walls, and paper all over the floor. "Command post" is synonymous with "Party house" in the @@eMinotaur@@d language.@@N ~ 8 11 D2 ~ ~ 0 -1 1377 D3 ~ ~ 0 -1 1388 S #1388 @@eMinotaur@@d Command Post@@N~ @@dNot much of a command post really. Overturned tables, empty mugs, a few maps on the walls, and paper all over the floor. "Command post" is synonymous with "Party house" in the @@eMinotaur@@d language.@@N ~ 8 11 D1 ~ ~ 0 -1 1387 D2 ~ ~ 0 -1 1378 S #1378 @@eMinotaur@@d Command Post@@N~ @@dNot much of a command post really. Overturned tables, empty mugs, a few maps on the walls, and paper all over the floor. "Command post" is synonymous with "Party house" in the @@eMinotaur@@d language.@@N ~ 8 11 D0 ~ ~ 0 -1 1388 D2 ~ ~ 0 -1 1368 S #1368 @@eMinotaur@@d Command Post@@N~ @@dNot much of a command post really. Overturned tables, empty mugs, a few maps on the walls, and paper all over the floor. "Command post" is synonymous with "Party house" in the @@eMinotaur@@d language.@@N ~ 8 11 D0 ~ ~ 0 -1 1378 D3 ~ ~ 0 -1 1369 S #1369 @@eMinotaur@@d Command Post@@N~ @@dNot much of a command post really. Overturned tables, empty mugs, a few maps on the walls, and paper all over the floor. "Command post" is synonymous with "Party house" in the @@eMinotaur@@d language.@@N ~ 8 11 D1 ~ ~ 0 -1 1368 S #1303 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1317 D2 ~ ~ 0 -1 1304 S #1304 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1303 D2 ~ ~ 0 -1 1305 S #1305 @@dInner Gate@@N~ @@dHere, you stand just inside a very large gate. A massive iron portcullis stares down at you in want of coming down onto your soft skull. You think it wise to keep moving before it does.@@N ~ 0 11 D0 ~ ~ 0 -1 1304 D2 ~ ~ 0 -1 1306 S #1306 @@dOuter Gate@@N~ @@dYou are in the courtyard of the @@eMinotaur @@dKeep, to your north is a gaping arch through which you may pass to get further into the keep.@@N Moss covers the rickety gate, glueing it shut. ~ 0 11 D0 ~ ~ 0 -1 1305 D2 ~ ~ 0 -1 1307 E moss~ @@GMoss@@d covers the gate, but you see a way to crawl through. ~ S #1307 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 0 11 D0 ~ ~ 0 -1 1306 D2 ~ ~ 0 -1 1370 S #1370 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N Looking down, you step in a pile of...ewww...don't they use toilets?! ~ 0 2 D0 ~ ~ 0 -1 1307 D2 ~ ~ 0 -1 1380 S #1379 @@dA Road Within @@eMinotaur@@d Keep@@N~ @@dYou walk upon a well-trodden @@broad@@d that winds it's way through @@eMinotaur@@d Keep. All around you, you hear the sounds of grunting @@eMinotaurs@@d, practicing for the battles that may come.@@N @@N ~ 4 11 S #1380 @@bA well trod path@@N~ @@bA dirt path littered with refuse and large piles of excrement.@@N ~ 0 2 D0 ~ ~ 0 -1 1370 D2 ~ ~ 0 0 6624 S #0 #MOBILES #1300 mino minotaur captain~ @@eMinotaur @@dCaptain@@N~ @@dThe @@eCaptain@@d of the Keep's guard stands here, growling at you. ~ ~ 36700243 19112 -500 S 142 1 -1100 750 650 ! 0 0 12 7 155150 50331648 48 | 0 0 0 0 0 0 0 #1301 minotaur guard~ @@eMinotaur @@dGuard@@M~ @@dA @@eMinotaur@@d sworn to protect the Keep lunges at you. ~ ~ 3145795 1048808 250 S 131 1 -750 620 600 ! 0 0 12 7 155150 0 0 | 0 0 0 0 0 0 0 #1302 minotaur patrol~ @@WA @@eMinotaur @@dPatrolman@@N~ @@dA lone @@eMinotaur@@d patrols the Keep. ~ ~ 3145793 1048744 0 S 119 1 -800 620 500 ! 0 0 12 7 24078 0 0 | 0 0 0 0 0 0 0 #1303 Gate Guard Minotaur~ @@dGate Guard@@N~ @@dA @@eMinotaur@@d guarding the gates prowls around.@@N ~ ~ 67 2216 -1000 S 123 1 -950 600 700 ! 0 0 12 7 155150 0 32 | 0 0 0 0 0 0 0 #1304 minotaur cook~ @@eMinotaur@@d Cook@@N~ @@dA cook stands here, waving a pot at you.@@N ~ ~ 7 168 0 S 106 1 -750 600 650 ! 0 0 12 7 24078 1064960 8 | 0 0 0 0 0 0 0 #1305 minotaur swordsman swordsmaster trainer~ @@WA @@eMinotaur @@dSwordmaster@@N~ @@dA @@eMinotaur@@d Swordsmaster shouts commands to his pupils.@@N ~ ~ 36700227 18664 0 S 134 1 -1100 800 750 ! 0 0 12 7 417294 50331648 48 | 0 0 0 0 0 0 0 #1306 minotaur swordsman student~ @@WA @@eMinotaur @@dSword Student@@N~ @@dA @@eMinotaur@@d student practices at the sword.@@N ~ ~ 67 168 0 S 115 1 -600 220 250 ! 0 0 12 7 24078 0 0 | 0 0 0 0 0 0 0 #1307 mino minotaur soldier~ @@WA @@eMinotaur @@dSoldier@@N~ @@dA @@eMinotaur@@d lays here in his bunk, sleeping quite soundly. ~ ~ 67 131240 -250 S 120 1 -740 700 650 ! 0 0 12 7 155150 0 0 | 0 0 0 0 0 0 0 #1308 prison mob~ @@WThe @@eMinotaur @@dPrisoner@@N~ @@dA beleaguered group of @@eMinotaur @@dprisoners mistakes you for food and attacks.@@N ~ ~ 131089 12348 100 S 103 1 -670 245 255 ! 3 0 12 7 526350 0 2 | 0 0 0 0 0 0 0 #1309 prison guard minotaur~ @@dThe @@eMinotaur @@dprison guard @@N~ A Prison Guard stands here, guarding the prisoners. ~ ~ 3 141500 0 S 125 1 -950 680 650 ! 0 0 12 7 399406 4096 0 | 0 0 0 0 0 0 0 #0 #OBJECTS #1300 mino minotaur earring~ @@WA @@eMinotaur @@yEarring@@N~ @@WA glowing @@eruby@@W earring lies here.@@N ~ 9 32 8388672 4097 0.00 0 0 0 0 0 0 0 0 0 0 1 A 13 125 A 17 -190 A 24 -15 A 18 23 A 19 25 L 118 #1301 cloak~ @@WA @@eMinotaur @@yBattle @@dCloak@@N~ @@WA @@ygolden @@dcloak@@W, with several @@erubies@@W sewn into the hem lies in a pile.@@N ~ 9 12582912 8454144 1 0.00 0 0 0 0 0 0 0 0 0 0 20 A 17 -220 A 13 200 A 12 150 A 18 20 A 19 30 L 110 #1302 flaming blade~ @@WA @@RMinotaur @@yBattle @@RBlade@@N~ @@WA @@ygolden @@Wblade with @@erubies @@Wencrusted in the hilt lies forgotten.@@N~ 5 7 8421376 257 0.00 0 0 0 1 0 0 0 0 0 0 35 A 19 27 A 18 22 A 2 -3 A 17 -135 A 13 100 L 118 #1303 longsword~ @@NA @@WMinotaur@@y Longsword@@N~ @@WA nasty @@ylongsword@@N glitters in the light.@@N~ 5 262144 8421376 1 0.00 0 0 0 3 0 0 0 0 0 0 15 A 17 -150 A 18 22 A 19 28 A 13 130 L 60 #1304 buckler~ @@WA @@eMinotaur@@b Buckler@@N~ @@WA small @@bbuckler@@N, with one central @@eruby@@N and a @@ysun@@W emblazoned around it lies here.@@N~ 9 12583008 8421376 1 0.00 0 0 0 0 0 0 0 0 0 0 40 A 17 -240 A 19 32 A 18 24 A 13 150 L 112 #1305 fire dagger~ @@WA @@eMinotaur @@RFire @@yDagger@@N~ @@WA small @@Rflaming @@Ydagger @@Wlies here.@@N~ 5 68 8421376 1 0.00 0 0 0 11 0 0 0 0 0 0 2 A 19 35 A 18 22 A 17 -175 L 110 #0 #RESETS M 0 1303 2 1306 (null) E 0 1303 0 16 (null) E 0 4979 0 7 (null) E 0 4978 0 14 (null) M 0 1304 1 1320 (null) M 0 1305 1 1324 (null) G 0 109 0 (null) E 0 1304 0 11 (null) E 0 4979 0 7 (null) E 0 1302 0 16 (null) E 0 1301 0 12 (null) E 0 1300 0 19 (null) M 0 1306 5 1324 (null) E 0 1303 0 16 (null) M 0 1306 2 1326 (null) E 0 1303 0 16 (null) M 0 1304 2 1328 (null) M 0 1307 20 1334 (null) M 0 1307 20 1344 (null) D 0 1394 1 1 (null) D 0 1393 3 1 (null) D 0 1393 3 2 (null) M 0 1308 1 1393 (null) M 0 1309 2 1394 (null) M 0 1300 1 1300 (null) E 0 1302 0 16 (null) E 0 1301 0 12 (null) E 0 1300 0 19 (null) M 0 1308 5 1393 (null) M 0 1309 5 1394 (null) M 0 1302 4 1318 (null) E 0 4977 0 1 (null) E 0 1305 0 16 (null) M 0 1302 10 1317 (null) E 0 4977 0 1 (null) E 0 1303 0 16 (null) M 0 1302 10 1303 (null) E 0 4977 0 1 (null) E 0 1303 0 16 (null) S #SPECIALS M 1300 spec_mino_guard M 1301 spec_mino_guard M 1302 spec_mino_guard S #OBJFUNS O 1302 objfun_healing O 1305 objfun_flaming O 1303 objfun_dispeller S #$