/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * _/ _/_/_/ _/ _/ _/ ACK! MUD is modified * * _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code * * _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 * * _/_/_/_/ _/ _/ _/ Version #: 4.3 * * _/ _/ _/_/_/ _/ _/ _/ * * * * http://ackmud.nuc.net/ * * zenithar@ackmud.nuc.net * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "globals.h" /* The tables in here are: Mob type flags : tab_mob_flags : bit_vector Mob affected by : tab_affected_by : bit_vector Mob classes : tab_mob_class : number Object item type : tab_item_types : number Object extra flags : tab_obj_flags : bit_vector Object wear flags : tab_wear_flags : bit_vector Object affect types : tab_obj_aff : number Class types : tab_class : bit_vector Wear locations : tab_wear_loc : number Room flags : tab_room_flags : bit_vector Sector types : tab_sector_types : number Door types : tab_door_types : bit_vector Door states : tab_door_states : number */ /* Table for a mob's class... we'll mirror the PC classes in order here */ const struct lookup_type tab_mob_class[] = { {"mage", 0, 0}, {"cleric", 1, 0}, {"thief", 2, 0}, {"warrior", 3, 0}, {"psionicist", 4, 0}, {"sorcerer", 5, 0}, {"assassin", 6, 0}, {"knight", 7, 0}, {"necromancer", 8, 0}, {"monk", 9, 0}, {NULL, 0, 0} }; /* -S- mod: hold what value0-3 mean for each type */ const struct lookup_type tab_value_meanings[] = { {"Unused", 10, 0}, {"Unused", 11, 0}, {"Hours of light, -1 = infinite", 12, 5}, {"Unused", 13, 0}, {"Unused", 14, 0}, {"Unused", 15, 0}, {"Replacer vnum", 16, 0}, {"Forced extract timer", 17, 0}, {"Unused", 18, 0}, {"Unused", 19, 0}, {"Level", 20, 100}, {"Spell 1", 21, -50}, {"Spell 2", 22, -50}, {"Spell 3", 23, -50}, {"Unused", 24, 0}, {"Unused", 25, 0}, {"Replacer vnum", 26, 0}, {"Forced extract timer", 27, 0}, {"Unused", 28, 0}, {"Unused", 29, 0}, {"Level", 30, 100}, {"Max Charges", 31, 100}, {"Current Charges", 32, 100}, {"Spell", 33, -50}, {"Unused", 34, 0}, {"Unused", 35, 0}, {"Replacer vnum", 36, 0}, {"Forced extract timer", 37, 0}, {"Unused", 38, 0}, {"Unused", 39, 0}, {"Level", 40, 100}, {"Max Charges", 41, 100}, {"Current Charges", 42, 100}, {"Spell", 43, -50}, {"Unused", 44, 0}, {"Unused", 45, 0}, {"Replacer vnum", 46, 0}, {"Forced extract timer", 47, 0}, {"Unused", 48, 0}, {"Unused", 49, 0}, {"Unused", 50, 0}, {"Unused", 51, 0}, {"Unused", 52, 0}, {"Weapon Type", 53, -1}, {"Unused", 54, 0}, {"Unused", 55, 0}, {"Replacer vnum", 56, 0}, {"Forced extract timer", 57, 0}, {"Unused", 58, 0}, {"Unused", 59, 0}, {"Unused", 80, 0}, {"Unused", 81, 0}, {"Unused", 82, 0}, {"Unused", 83, 0}, {"Unused", 84, 0}, {"Unused", 85, 0}, {"Replacer vnum", 86, 0}, {"Forced extract timer", 87, 0}, {"Unused", 88, 0}, {"Unused", 89, 0}, {"Unused", 90, 0}, {"Unused", 91, 0}, {"Unused", 92, 0}, {"Unused", 93, 0}, {"Unused", 94, 0}, {"Unused", 95, 0}, {"Replacer vnum", 96, 0}, {"Forced extract timer", 97, 0}, {"Unused", 98, 0}, {"Unused", 99, 0}, {"Level", 100, 50}, {"Spell 1", 101, -25}, {"Spell 2", 102, -25}, {"Spell 3", 103, -25}, {"Unused", 104, 0}, {"Unused", 105, 0}, {"Replacer vnum", 106, 0}, {"Forced extract timer", 107, 0}, {"Unused", 108, 0}, {"Unused", 109, 0}, {"CLUTCH_FUN index", 110, 10}, {"As needed by that clutch_fun", 111, 10}, {"As needed by that clutch_fun", 112, 10}, {"As needed by that clutch_fun", 113, 10}, {"Unused", 114, 0}, {"Unused", 115, 0}, {"Replacer vnum", 116, 0}, {"Forced extract timer", 117, 0}, {"Unused", 118, 0}, {"Unused", 119, 0}, {"Number of people that can use it.", 120, 0}, {"Unused", 121, 0}, {"Unused", 122, 0}, {"Unused", 123, 0}, {"Unused", 124, 0}, {"Unused", 125, 0}, {"Replacer vnum", 126, 0}, {"Forced extract timer", 127, 0}, {"Unused", 128, 0}, {"Unused", 129, 0}, {"Unused", 130, 0}, {"Unused", 131, 0}, {"Unused", 132, 0}, {"Unused", 133, 0}, {"Unused", 134, 0}, {"Unused", 135, 0}, {"Replacer vnum", 136, 0}, {"Forced extract timer", 137, 0}, {"Unused", 138, 0}, {"Unused", 139, 0}, {"Trigger type", 140, 0}, {"Action type", 141, 0}, {"Optional argument", 142, 0}, {"Optional argument", 143, 0}, {"Unused", 144, 0}, {"Unused", 145, 0}, {"Replacer vnum", 146, 0}, {"Forced extract timer", 147, 0}, {"Unused", 148, 0}, {"Unused", 149, 0}, {"Weight Capacity", 150, 10}, {"Flags: 1:closeable 2:pickproof 4:closed 8:locked", 151, 0}, {"Key Vnum", 152, 0}, {"Unused", 153, 0}, {"Unused", 154, 0}, {"Unused", 155, 0}, {"Replacer vnum", 156, 0}, {"Forced extract timer", 157, 0}, {"Unused", 158, 0}, {"Unused", 159, 0}, {"Value in Quest Points", 160, 10}, {"Value in Practices", 161, 10}, {"Value in Gold Pieces", 162, 10}, {"Value in Experience Points", 163, 10}, {"Unused", 164, 0}, {"Unused", 165, 0}, {"Replacer vnum", 166, 0}, {"Forced extract timer", 167, 0}, {"Unused", 168, 0}, {"Unused", 169, 0}, {"Capacity", 170, 10}, {"Current Quantity", 171, 0}, {"Liquid Number", 172, 0}, {"If non-zero, drink is poisoned", 173, 100}, {"Unused", 174, 0}, {"Unused", 175, 0}, {"Replacer vnum", 176, 0}, {"Forced extract timer", 177, 0}, {"Unused", 178, 0}, {"Unused", 179, 0}, {"Unused", 180, 0}, {"Unused", 181, 0}, {"Unused", 182, 0}, {"Unused", 183, 0}, {"Unused", 184, 0}, {"Unused", 185, 0}, {"Replacer vnum", 186, 0}, {"Forced extract timer", 187, 0}, {"Unused", 188, 0}, {"Unused", 189, 0}, {"Hours of Food Value", 190, 10}, {"Unused", 191, 0}, {"Unused", 192, 0}, {"If non-zero, food is poisoned", 193, 100}, {"Unused", 194, 0}, {"Unused", 195, 0}, {"Replacer vnum", 196, 0}, {"Forced extract timer", 197, 0}, {"Unused", 198, 0}, {"Unused", 199, 0}, {"Value in GP", 200, 1}, {"Unused", 201, 0}, {"Unused", 202, 0}, {"Unused", 203, 0}, {"Unused", 204, 0}, {"Unused", 205, 0}, {"Replacer vnum", 206, 0}, {"Forced extract timer", 207, 0}, {"Unused", 208, 0}, {"Unused", 209, 0}, {"Unused", 220, 0}, {"Unused", 221, 0}, {"Unused", 222, 0}, {"Unused", 223, 0}, {"Unused", 224, 0}, {"Unused", 225, 0}, {"Replacer vnum", 226, 0}, {"Forced extract timer", 227, 0}, {"Unused", 228, 0}, {"Unused", 229, 0}, {"Unused", 230, 0}, {"Unused", 231, 0}, {"Unused", 232, 0}, {"Unused", 233, 0}, {"Unused", 234, 0}, {"Unused", 235, 0}, {"Replacer Vnum", 236, 0}, {"Forced extract timer", 237, 0}, {"Unused", 238, 0}, {"Unused", 239, 0}, {"Unused", 240, 0}, {"Unused", 241, 0}, {"Unused", 242, 0}, {"Unused", 243, 0}, {"Unused", 244, 0}, {"Unused", 245, 0}, {"Replacer Vnum", 246, 0}, {"Forced extract timer", 247, 0}, {"Unused", 248, 0}, {"Unused", 249, 0}, {"Liquid Number", 250, 10}, {"Posioned if non-zero", 251, 0}, {"Unused", 252, 0}, {"Unused", 253, 0}, {"Unused", 254, 0}, {"Unused", 255, 0}, {"Replacer Vnum", 256, 0}, {"Forced extract timer", 257, 0}, {"Unused", 258, 0}, {"Unused", 259, 0}, {"Level", 260, 50}, {"Spell 1", 261, -25}, {"Spell 2", 262, -25}, {"Spell 3", 263, -25}, {"Unused", 264, 0}, {"Unused", 265, 0}, {"Replacer Vnum", 266, 0}, {"Forced extract timer", 267, 0}, {"Unused", 268, 0}, {"Unused", 269, 0}, {"No. of days message will last.", 270, 10}, {"Minimum level to write board (read?).", 271, 0}, {"Minimum level to look board (write?).", 272, 0}, {"BOARD vnum... set to object's vnum.", 273, 0}, {"Unused", 274, 0}, {"Unused", 275, 0}, {"Unused", 276, 0}, {"Unused", 277, 0}, {"Unused", 278, 0}, {"Unused", 279, 0}, {"Unused", 280, 0}, {"Unused", 281, 0}, {"Unused", 282, 0}, {"Unused", 283, 0}, {"Unused", 284, 0}, {"Unused", 285, 0}, {"Replacer Vnum", 286, 0}, {"Forced extract timer", 287, 0}, {"Unused", 288, 0}, {"Unused", 289, 0}, {"Previous piece vnum in connect sequence", 290, 0}, {"Next piece vnum in connect sequence", 291, 0}, {"Replacement vnum to load on connect", 292, 0}, {"Unused", 293, 0}, {"Unused", 294, 0}, {"Unused", 295, 0}, {"Replacer Vnum", 296, 0}, {"Forced extract timer", 297, 0}, {"Unused", 298, 0}, {"Unused", 299, 0}, {"Unused", 300, 0}, {"Unused", 301, 0}, {"Unused", 302, 0}, {"Unused", 303, 0}, {"Unused", 304, 0}, {"Unused", 305, 0}, {"Replacer Vnum", 306, 0}, {"Forced extract timer", 307, 0}, {"Unused", 308, 0}, {"Unused", 309, 0}, {"Unused", 310, 0}, {"Unused", 311, 0}, {"Unused", 312, 0}, {"Unused", 313, 0}, {"Unused", 314, 0}, {"Unused", 315, 0}, {"Replacer Vnum", 316, 0}, {"Forced extract timer", 317, 0}, {"Unused", 318, 0}, {"Unused", 319, 0}, {"Unused", 320, 0}, {"Unused", 321, 0}, {"Unused", 322, 0}, {"Unused", 323, 0}, {"Unused", 324, 0}, {"Unused", 325, 0}, {"Replacer Vnum", 326, 0}, {"Forced extract timer", 327, 0}, {"Unused", 328, 0}, {"Unused", 329, 0}, {"Unused", 330, 0}, {"Unused", 331, 0}, {"Unused", 332, 0}, {"Unused", 333, 0}, {"Unused", 334, 0}, {"Unused", 335, 0}, {"Replacer Vnum", 336, 0}, {"Forced extract timer", 337, 0}, {"Unused", 338, 0}, {"Unused", 339, 0}, {"Volume", 340, 0}, {"Weight", 341, 0}, {"Unused", 342, 0}, {"Unused", 343, 0}, {"Unused", 344, 0}, {"Unused", 345, 0}, {"Replacer Vnum", 346, 0}, {"Forced extract timer", 347, 0}, {"Unused", 348, 0}, {"Unused", 349, 0}, {"Unused", 350, 0}, {"Unused", 351, 0}, {"Unused", 352, 0}, {"Unused", 353, 0}, {"Unused", 354, 0}, {"Unused", 355, 0}, {"Replacer Vnum", 356, 0}, {"Forced extract timer", 357, 0}, {"Unused", 358, 0}, {"Unused", 359, 0}, {NULL, 0} }; const struct lookup_type tab_drink_types[] = { {"Water", 0, 10}, {"Beer", 1, 10}, {"Wine", 2, 10}, {"Ale", 3, 10}, {"Dark Ale", 4, 10}, {"Whisky", 5, 10}, {"Lemonade", 6, 10}, {"Firebreather", 7, 10}, {"Local Specialty", 8, 10}, {"Slime Mold Juice", 9, 20}, {"Milk", 10, 10}, {"Tea", 11, 10}, {"Coffee", 12, 10}, {"Blood", 13, 20}, {"Salt Water", 14, 10}, {"Chocolate Milk", 15, 10}, {NULL, 0, 0} }; const struct lookup_type tab_weapon_types[] = { {"hit", 0, 10}, {"slice", 1, 10}, {"stab", 2, 30}, {"slash", 3, 30}, {"whip", 4, 10}, {"claw", 5, 10}, {"blast", 6, 10}, {"pound", 7, 10}, {"crush", 8, 10}, {"grep", 9, 10}, {"bite", 10, 10}, {"pierce", 11, 10}, {"suction", 12, 10}, /* kinky */ {NULL, 0} }; const struct lookup_type tab_mob_flags[] = { {"nada", 0, 0}, {"is_npc", 1, 0}, /* Auto set for mobs */ {"sentinel", 2, 100}, /* stays in one room */ {"scavenger", 4, 300}, /* picks up objects */ {"remember", 8, 100}, /* remembers target */ {"no_flee", 16, 50}, /* can't flee from mob */ {"aggressive", 32, 100}, /* attacks pc's */ {"stay_area", 64, 10}, /* won't leave area */ {"wimpy", 128, 100}, /* flees when hurt */ {"pet", 256, 100}, /* auto set for pets */ {"train", 512, 2000}, /* can train pc's */ {"practice", 1024, 2000}, /* can practice pc's */ {"mercenary", 2048, 100}, /* is a mercenary */ {"heal", 4096, 5000}, /* sells heals */ {"adapt", 8192, 4000}, /* adapts weapons */ {"undead", 16384, 10000}, /* TBA */ {"bank", 32768, 400}, /* is a bank */ {"no_body", 65536, 1000}, /* Doesn't have body locations */ {"hunter", 131072, 4000}, /* HUNTS */ {"no_mind", 262144, 100}, /* immune to some psi's */ {"postman", 524288, 1000}, /* handles letters */ {"rewield", 1048576, 1000}, /* looks for better weapons */ {"reequip", 2097152, 1000}, /* looks for better armor */ {"intelligent", BIT_23, NO_USE}, {"vampire", BIT_24, 1000000}, {"breeder", BIT_25, NO_USE}, {"solo", BIT_26, 5000}, /* mob is designed to fight solo */ {"werewolf", BIT_27, NO_USE}, {"mount", BIT_28, 1000}, {"no_blood", BIT_29, 4000}, {NULL, 0} }; /* New bits to handle how mobs act */ const struct lookup_type tab_mob_skill[] = { {"nada", 1, 0}, {"enhanced_reflexes", 2, 100}, {"sleight_of_hand", 4, 200}, {"crushing_blow", 8, 400}, {"punch", 16, 200}, {"headbutt", 32, 200}, {"knee", 64, 200}, {"disarm", 128, 400}, {"trip", 256, 300}, {"nodisarm", 512, 500}, {"notrip", 1024, 500}, {"dodge", 2048, 200}, {"parry", 4096, 200}, {"martial", 8192, 300}, {"enhanced_dam", 16384, 400}, {"dualwield", 32768, 350}, {"dirt", 65536, 300}, {"combat_prowess", 131072, 500}, {"quickstrike", 262144, 600}, {"charge", 524288, 700}, {NULL, 0, 0} }; const struct lookup_type tab_mob_powerskill[] = { {"nada", 1, 0}, {"enhanced_reflexes", 2, 100}, {"sleight_of_hand", 4, 200}, {"crushing_blow", 8, 400}, {"punch", 16, 200}, {"headbutt", 32, 200}, {"knee", 64, 200}, {"disarm", 128, 400}, {"trip", 256, 300}, {"nodisarm", 512, 500}, {"notrip", 1024, 500}, {"dodge", 2048, 200}, {"parry", 4096, 200}, {"martial", 8192, 300}, {"enhanced_dam", 16384, 400}, {"dualwield", 32768, 350}, {"dirt", 65536, 300}, {"combat_prowess", 131072, 500}, {"quickstrike", 262144, 600}, {"charge", 524288, 700}, {NULL, 0, 0} }; const struct lookup_type tab_mob_cast[] = { {"nada", 0, 0}, {"placeholder", 1, 0}, {"mag_missile", 2, 100}, {"shock_grasp", 4, 110}, {"burn_hands", 8, 130}, {"col_spray", 16, 150}, {"fireball", 32, 250}, {"hellspawn", 64, 300}, {"acid_blast", 128, 350}, {"chain_light", 256, 400}, {"faerie_fire", 512, 300}, {"flare", 1024, 450}, /* 10 */ {"flamestrike", 2048, 500}, {"earthquake", 4096, 550}, {"mind_flail", 8192, 100}, {"planergy", 16384, 200}, {"phobia", 32768, 250}, {"mind_bolt", 65536, 300}, {"static", 131072, 350}, {"ego_whip", 262144, 375}, {"bloody_tears", 524288, 500}, {"mindflame", 1048576, 600}, /* 20 */ {"suffocate", 2097152, 650}, {"nerve_fire", 4194304, 700}, {"light_bolt", 8388608, 200}, {"heat_armor", 16777216, 400}, {"lava_burst", 33554432, 300}, {NULL, 0, 0} }; const struct lookup_type tab_cast_name[] = { {"nada", 0, 0}, {"placeholder", 1, 0}, {"\'magic missile\'", 2, 100}, {"\'shocking grasp\'", 4, 110}, {"\'burning hands\'", 8, 130}, {"\'color spray\'", 16, 150}, {"fireball", 32, 250}, {"hellspawn", 64, 300}, {"\'acid blast\'", 128, 350}, {"\'chain lightning\'", 256, 400}, {"\'faerie fire\'", 512, 300}, {"flare", 1024, 450}, /* 10 */ {"flamestrike", 2048, 500}, {"earthquake", 4096, 550}, {"\'mind flail\'", 8192, 100}, {"planergy", 16384, 200}, {"phobia", 32768, 250}, {"\'mind bolt\'", 65536, 300}, {"static", 131072, 350}, {"\'ego whip\'", 262144, 375}, {"\'bloody tears\'", 524288, 500}, {"mindflame", 1048576, 600}, /* 20 */ {"suffocate", 2097152, 650}, {"\'nerve fire\'", 4194304, 700}, {"\'light bolt\'", 8388608, 200}, {"\'heat armor\'", 16777216, 400}, {"\'lava burst\'", 33554432, 300}, {NULL, 0, 0} }; const struct lookup_type tab_mob_powercast[] = { {"nada", 0, 0}, {"placeholder", 1, 0}, {"mag_missile", 2, 100}, {"shock_grasp", 4, 110}, {"burn_hands", 8, 130}, {"col_spray", 16, 150}, {"fireball", 32, 250}, {"hellspawn", 64, 300}, {"acid_blast", 128, 350}, {"chain_light", 256, 400}, {"faerie_fire", 512, 300}, {"flare", 1024, 450}, /* 10 */ {"flamestrike", 2048, 500}, {"earthquake", 4096, 550}, {"mind_flail", 8192, 100}, {"planergy", 16384, 200}, {"phobia", 32768, 250}, {"mind_bolt", 65536, 300}, {"static", 131072, 350}, {"ego_whip", 262144, 375}, {"bloody_tears", 524288, 500}, {"mindflame", 1048576, 600}, /* 20 */ {"suffocate", 2097152, 650}, {"nerve_fire", 4194304, 700}, {"light_bolt", 8388608, 200}, {"heat_armor", 16777216, 400}, {"lava_burst", 33554432, 300}, {NULL, 0, 0} }; const struct lookup_type tab_mob_def[] = { {"nada", 1, 0}, {"cure_light", 2, 100}, {"cure_serious", 4, 200}, {"cure_critic", 8, 400}, {"heal", 16, 800}, {"fireshield", 32, 1000}, {"iceshield", 64, 1500}, {"shockshield", 128, 1200}, {NULL, 0, 0} }; const struct lookup_type tab_affected_by[] = /* * Bits for 'affected_by'. * Used in #MOBILES. */ { {"nada", 0, 0}, {"blind", 1, -100}, {"invisible", 2, 1000}, {"detect_evil", 4, 500}, {"detect_invis", 8, 1000}, {"detect_magic", 16, 500}, {"detect_hidden", 32, 2000}, {"cloak:reflection", 64, 2000}, {"sanctuary", 128, 5000}, {"faerie_fire", 256, 0}, {"infrared", 512, 1000}, {"curse", 1024, 0}, {"cloak:flaming", 2048, 2000}, {"poison", 4096, 0}, {"protect", 8192, 1000}, {"cloak:absorption", 16384, 2000}, /* unused */ {"sneak", 32768, 1000}, {"hide", 65536, 1000}, {"sleep", 131072, 0}, {"charm", 262144, 2000}, {"flying", 524288, 5000}, {"pass_door", 1048576, 5000}, {NULL, 0} }; const struct lookup_type tab_item_types[] = { /* { "nada", 0, 0 }, */ /* { "placeholder", 0, 0 }, */ {"light", 1, 20}, {"scroll", 2, 1000}, {"wand", 3, 2000}, {"staff", 4, 5000}, {"weapon", 5, 500}, {"beacon", 6, 5000}, {"portal", 7, 0}, {"treasure", 8, 0}, {"armor", 9, 500}, {"potion", 10, 1000}, {"clutch", 11, 0}, {"furniture", 12, 20}, {"trash", 13, 0}, {"trigger", 14, 0}, {"container", 15, 50}, {"quest", 16, NO_USE}, {"drink_con", 17, 20}, {"key", 18, 100}, {"food", 19, 50}, {"money", 20, 0}, {"stake", 21, 0}, {"boat", 22, 1000}, {"corpse_npc", 23, 0}, {"corpse_pc", 24, 0}, {"fountain", 25, 500}, {"pill", 26, 50}, {"board", 27, 2000}, {"soul", 28, 3000}, {"piece", 29, 50}, {"matrix", 30, 50}, {"enchantment", 31, 50}, {"present", 32, 0}, {NULL, 0} }; const struct lookup_type tab_obj_flags[] = { {"nada", 0, 0}, {"glow", 1, 10}, {"hum", 2, 10}, {"nodisarm", 4, 20}, {"lock", 8, 20}, {"evil", 16, 50}, {"invis", 32, 200}, {"magic", 64, 100}, {"nodrop", 128, 20}, {"bless", 256, 200}, {"anti_good", 512, 20}, {"anti_evil", 1024, 20}, {"anti_neutral", 2048, 20}, {"noremove", 4096, 100}, {"inventory", 8192, 0}, {"nosave", 16384, 1000}, {"claneq", 32768, NO_USE}, {"trigger:destroy", 65536, 10}, {"no_auction", 131072, 0}, {"remort", 262144, 9}, {"rare", 1048576, 1000}, {"vamp", 2097152, 9}, {"noloot", 4194304, 20}, {"nosac", 8388608, 100}, {"unique", 16777216, 100}, {"lifestealer", BIT_26, 100}, {"silver", BIT_27, 100}, {NULL, 0} }; const struct lookup_type tab_wear_flags[] = { {"halo", BIT_1, 50}, {"aura", BIT_2, 50}, {"horns", BIT_3, 20}, {"head", BIT_4, 40}, {"face", BIT_5, 50}, {"beak", BIT_6, 50}, {"ear", BIT_7, 40}, {"neck", BIT_8, 20}, {"wings", BIT_9, 30}, {"shoulders", BIT_10, 40}, {"arms", BIT_11, 100}, {"wrist", BIT_12, 20}, {"hands", BIT_13, 50}, {"finger", BIT_14, 40}, {"claws", BIT_15, 200}, {"hold", BIT_16, 100}, {"about", BIT_17, 30}, {"waist", BIT_18, 20}, {"body", BIT_19, 100}, {"tail", BIT_20, 900}, {"legs", BIT_21, 100}, {"feet", BIT_22, 900}, {"hooves", BIT_23, 100}, {"take", BIT_24, 900}, {NULL, 0} }; /* This not used at present. Thought i'd bung details in though :) */ const struct lookup_type tab_item_apply[] = { {"nada", 1, 0}, {"infra", 2, 0}, {"invis", 4, 0}, {"det_invis", 8, 0}, {"sanc", 16, 0}, {"sneak", 32, 0}, {"hide", 64, 0}, {"prot", 128, 0}, {"enhanced", 256, 0}, {"det_mag", 512, 0}, {"det_hid", 1024, 0}, {"det_evil", 2048, 0}, {"pass_door", 4096, 0}, {"det_poison", 8192, 0}, {"fly", 16384, 0}, {"know_align", 32768, 0}, {"detect_undead", 65536, 0}, {"heated", 131072, 0}, {NULL, 0} }; const struct lookup_type tab_wear_loc[] = { {"halo", 1, 20}, {"aura", 2, 20}, {"horns", 3, 20}, {"head", 4, 20}, {"face", 5, 20}, {"beak", 6, 20}, {"ear_l", 7, 40}, {"ear_r", 8, 40}, {"neck_1", 9, 40}, {"neck_2", 10, 40}, {"wings", 11, 40}, {"shoulders", 12, 20}, {"arms", 13, 20}, {"wrist_l", 14, 50}, {"wrist_r", 15, 20}, {"hands", 16, 20}, {"finger_l", 17, 30}, {"finger_r", 18, 30}, {"claws", 19, 100}, {"hold_l", 20, 100}, {"hold_r", 21, 40}, {"cape", 22, 20}, {"waist", 23, 20}, {"body", 24, 40}, {"tail", 25, 80}, {"legs", 26, 20}, {"feet", 27, 40}, {"hooves", 28, 80}, {"max_wear", 29, 0}, {NULL, 0} }; const struct lookup_type tab_obj_aff[] = { {"nada", 0, 0}, {"str", 1, 200}, {"dex", 2, 200}, {"int", 3, 200}, {"wis", 4, 200}, {"con", 5, 200}, {"sex", 6, 30}, {"class", 7, 500}, {"level", 8, 2000}, {"age", 9, 30}, {"height", 10, 30}, {"weight", 11, 30}, {"mana", 12, 400}, {"hit", 13, 500}, {"move", 14, 200}, {"gold", 15, 10}, {"exp", 16, 50}, {"ac", 17, 200}, {"hitroll", 18, 500}, {"damroll", 19, 500}, {"saving_para", 20, 400}, {"saving_rod", 21, 400}, {"saving_petri", 22, 400}, {"saving_breath", 23, 400}, {"saving_spell", 24, 400}, {NULL, 0} }; const struct lookup_type tab_room_flags[] = { {"nada", 0, 0}, {"dark", 1, 1000}, {"regen", 2, 4000}, /* increased regen in this room */ {"no_mob", 4, 3000}, {"indoors", 8, 500}, {"no_magic", 16, 5000}, {"hot", 32, 1000}, /* players lose hp each tick */ {"cold", 64, 1000}, /* players lose hp each tick */ {"pk", 128, 200}, /* players may freely pk here */ {"quiet", 256, 200}, /* room is quiet */ {"private", 512, 1000}, {"safe", 1024, 4000}, {"solitary", 2048, 1000}, {"pet_shop", 4096, NO_USE}, {"no_recall", 8192, 1000}, {"no_teleport", 16384, 500}, {"hunt_hunt", 32768, NO_USE}, {"no_bloodwalk", 65536, 4000}, {"no_portal", 131072, 1000}, {"no_repop", BIT_19, 10}, {NULL, 0} }; const struct lookup_type tab_sector_types[] = { {"nada", 0, 0}, {"city", 1, 50}, {"field", 2, 50}, {"forest", 3, 50}, {"hills", 4, 50}, {"mountain", 5, 50}, {"water_swim", 6, 50}, {"water_noswim", 7, 50}, {"recall_set", 8, 50}, {"air", 9, 50}, {"desert", 10, 50}, {"inside", 11, 50}, {"max", 12, 0}, {NULL, 0} }; const struct lookup_type tab_door_types[] = { /* * { "nada", 0, NO_USE }, */ {"door", 1, 50}, {"closed", 2, 0}, {"locked", 4, 0}, {"climb", 8, 0}, {"immortal", 16, NO_USE}, {"pickproof", 32, 500}, {"smashproof", 64, 500}, {"passproof", 128, 500}, {"nodetect", 256, 900}, {NULL, 0} }; const struct lookup_type tab_door_states[] = { {"open", 0, 0}, {"closed", 1, 0}, {"locked", 2, 0}, {NULL, 0} }; const struct lookup_type tab_player_flags[] = { {"nada", 0, 0}, {"PKOK", 1, 0}, {"AFK", 2, 0}, {"AMBASSADOR", 4, 0}, {"VAMPIRE", 8, NO_USE}, {"C_DIPLOMAT", 16, NO_USE}, {"C_BOSS", 32, NO_USE}, {"C_TREASURER", 64, NO_USE}, {"C_ARMORER", 128, NO_USE}, {"C_LEADER", 256, NO_USE}, {"SUPER_COUNCIL", 512, NO_USE}, {"WEREWOLF", 1024, 0}, {"SHIFTED", 2048, 0}, {"RAGED", 4096, 0}, {"RULER", BIT_14, 0}, {"BLIND_PLAYER", BIT_15, 0}, {"TESTER", BIT_16, 0}, {NULL, 0} }; const struct lookup_type tab_magic_realms[] = { {"nada", BIT_0, 0}, {"fire", BIT_1, 0}, {"shock", BIT_2, 0}, {"light", BIT_3, 0}, {"gas", BIT_4, 0}, {"poison", BIT_5, 0}, {"cold", BIT_6, 0}, {"sound", BIT_7, 0}, {"acid", BIT_8, 0}, {"negation", BIT_9, 0}, {"impact", BIT_10, 0}, {"psionic", BIT_11, 0}, {"holy", BIT_12, 0}, {NULL, 0} }; const struct lookup_type tab_magic_realms_col[] = { {"nada", BIT_0, 0}, {"@@eFire@@N", BIT_1, 0}, {"@@lShock@@N", BIT_2, 0}, {"@@WLight@@N", BIT_3, 0}, {"@@cGas@@N", BIT_4, 0}, {"@@GPoison@@N", BIT_5, 0}, {"@@aCold@@N", BIT_6, 0}, {"@@pSound@@N", BIT_7, 0}, {"@@rAcid@@N", BIT_8, 0}, {"@@RDrain@@N", BIT_9, 0}, {"@@dImpact@@N", BIT_10, 0}, {"@@mPsionic@@N", BIT_11, 0}, {"@@yHoly@@N", BIT_12, 0}, {NULL, 0} }; const struct lookup_type tab_mob_race_mods_col[] = { {"nada", BIT_0, 0}, {"@@lFast Healing@@N", BIT_1, 0}, {"@@BSlow Healing@@N", BIT_2, 0}, {"@@eStrong Magic@@N", BIT_3, 0}, {"@@RWeak Magic@@N", BIT_4, 0}, {"@@mNo Magic@@N", BIT_5, 0}, {"@@GPoison Immune@@N", BIT_6, 0}, {"@@cSpell Resist@@N", BIT_7, 0}, {"@@bWoodland@@N", BIT_8, 0}, {"@@dDarkness@@N", BIT_9, 0}, {"@@pHuge@@N", BIT_10, 0}, {"@@pLarge@@N", BIT_11, 0}, {"@@pTiny@@N", BIT_12, 0}, {"@@pSmall@@N", BIT_13, 0}, {"@@aTail@@N", BIT_14, 0}, {"@@yTough Skin@@N", BIT_15, 0}, {"@@yStone Skin@@N", BIT_16, 0}, {"@@yIron Skin@@N", BIT_17, 0}, {NULL, 0} }; const struct lookup_type tab_mob_race_mods[] = { {"nada", BIT_0, 0}, {"fast_heal", BIT_1, 0}, {"slow_heal", BIT_2, 0}, {"strong_magic", BIT_3, 0}, {"weak_magic", BIT_4, 0}, {"no_magic", BIT_5, 0}, {"immune_poison", BIT_6, 0}, {"resist_spell", BIT_7, 0}, {"woodland", BIT_8, 0}, {"darkness", BIT_9, 0}, {"huge", BIT_10, 0}, {"large", BIT_11, 0}, {"tiny", BIT_12, 0}, {"small", BIT_13, 0}, {"tail", BIT_14, 0}, {"tough_skin", BIT_15, 0}, {"stone_skin", BIT_16, 0}, {"iron_skin", BIT_17, 0}, {NULL, 0} }; /* Now for the functions */ unsigned long int table_lookup( const struct lookup_type *table, char *name ) { int a; if( name[0] == '\0' ) return /* table[0].value-1 */ 0; for( a = 0; table[a].text != NULL; a++ ) if( !str_prefix( name, table[a].text ) ) return ( ( !str_cmp( table[a].text, "nada" ) ) ? 0 : table[a].value ); return /* table[0].value-1 */ 0; } char *rev_table_lookup( const struct lookup_type *table, unsigned long int number ) { int a; for( a = 0; table[a].text != NULL; a++ ) if( table[a].value == number ) return table[a].text; return ""; } /* spec: fixed to not assume contiguous bit use */ char *bit_table_lookup( const struct lookup_type *table, unsigned long int number ) { int a; static char buf[MAX_STRING_LENGTH]; buf[0] = '\0'; for( a = 0; number && table[a].text; a++ ) { if( ( number & table[a].value ) == table[a].value && str_cmp( table[a].text, "nada" ) && str_cmp( table[a].text, "placeholder" ) ) { xcat( buf, table[a].text ); xcat( buf, ", " ); number &= ~table[a].value; } } if( buf[0] == '\0' ) xcat( buf, "None." ); else { a = strlen( buf ); buf[a - 2] = '.'; buf[a - 1] = '\0'; } return buf; } void table_printout( const struct lookup_type *table, char *buf ) { int a; a = 0; buf[0] = '\0'; for( a = 0; table[a].text != NULL; a++ ) { if( ( strcmp( table[a].text, "nada" ) ) && ( strcmp( table[a].text, "placeholder" ) ) ) /* If not an invalid choice */ { xcat_2( buf, " " ); xcat_2( buf, table[a].text ); xcat_2( buf, "\n\r" ); } } return; } void wide_table_printout( const struct lookup_type *table, char *buf ) { /* * Like table_printout, but formats into columns */ char tmp[MAX_STRING_LENGTH]; int a; int foo; /* work out how many values shown in a row */ a = 0; foo = 0; buf[0] = '\0'; for( a = 0; table[a].text != NULL; a++ ) { if( ( strcmp( table[a].text, "nada" ) ) /* If not an invalid choice */ && ( strcmp( table[a].text, "nada" ) ) ) { xcat_2( buf, " " ); xprintf( tmp, "%12s", table[a].text ); xcat_2( buf, tmp ); if( ++foo % 4 == 0 ) xcat_2( buf, "\n\r" ); } } xcat_2( buf, "\n\r" ); return; } char *show_values( const struct lookup_type *table, int value, bool fBit ) { char tmp[MAX_STRING_LENGTH]; static char buf[MAX_STRING_LENGTH]; int a; int foo; /* work out how many values shown in a row */ a = 0; foo = 0; buf[0] = '\0'; for( a = 0; table[a].text != NULL; a++ ) { if( ( strcmp( table[a].text, "nada" ) ) /* If not an invalid choice */ && ( strcmp( table[a].text, "placeholder" ) ) ) { xcat( buf, " " ); xprintf( tmp, "%s%-13s", fBit ? ( IS_SET( value, table[a].value ) ? "@@y*" : "@@g " ) : ( value == table[a].value ? "@@y*" : "@@g " ), table[a].text ); xcat( buf, tmp ); if( ++foo % 4 == 0 ) xcat( buf, "\n\r" ); } } xcat( buf, "@@g\n\r" ); return ( buf ); }