Syntax: repop <slot> <type> <vnum> <number> <chance>
Room editor command.
Inserts a repop at <slot> for the room.
If <slot> exists the repop is inserted before <slot> in
the list. If <slot> is greater than the highest repop then
it is inserted at the end of the list.
<type> 'object' or 'O' - loads object into room.
'mobile' or 'M' - loads mobile into room.
'give' or 'G' - gives object to last mobile.
'put' or 'P' - puts object into last object.
<vnum> object or mobile vnum index. If index is invalid the
editor will complain.
<number> number of times the repop is repeated.
<chance> Chance that the repop will happen. Valid range is 0 - 1000
where 0 is reboot only, 1000 is always. All give/put repops
will fail if their parent repops fail.
NOTE: To equip a mobile, all 'give' repops must immediately
follow the 'mobile' repop itself.
If a 'mobile' repop has number greater than 1
and is followed by 'give' repops, only the last
mobile is given the object. To equip multiple
mobiles, each 'mobile' repop must be followed by
its corresponding 'give' repops.
'put' repops must immediately follow 'object' repop or the
editor will complain.
Additional help: redit