// It is absolutely out of date - check items2.doc for info // This document is left only as reference to possible fields of // objects items.doc Description of value array and other values for item types. == FOOD type name "food" v0 - food value ( how much food it is ) v1 - type of food v2 - if set then poison v3 - v4 - v5 - v6 - v7 - == CONTAINER type name "container" v0 - integer lock value ( key must mod ) v1 - weight capacity v2 - volume capacity v3 - current contained weight v4 - current contained volume v5 - v6 - v7 - == KEY type name "key" v0 - integer key val ( lock must be multiple of key ) v1 - v2 - v3 - v4 - v5 - v6 - v7 - NOTE: Locks can have any value, but if lock mod key = 0 then key can open it. This allows for some sort of skeleton key system but locks can also have a prime value where only one key can work. == DRINK CONTAINER type name "drink-container" v0 - weight capacity v1 - volume capacity v2 - current contained weight v3 - current contained volume v4 - liquid type ( string ) v5 - v6 - v7 - == WEAPON type name "weapon" v0 - damage type ( 1 word string ) v1 - min damage ( for roll ) v2 - max damage ( for roll ) v3 - max item damage total ( until equipment is trash ) v4 - max item damage per hit ( threshold per hit ) v5 - current damage v6 - charges ( for an enchanted weapon ) v7 - == ARMOR type name "armor" v0 - v1 - v2 - v3 - max item damage total ( until equipment is trash ) v4 - max item damage per hit ( threshold per hit ) v5 - current damage v6 - charges ( for an enchanted item ) v7 - Note: Enchanted armor casts spell on the person who hits it in battle. For example Klepto is fighting a minotaur guard, the minotaur connects with a nice mace bash, hitting Klepto's enchanted breast plate which glows and disintegrates the minotaur with a bolt of lightning! The item can be created with more than 1 charge and can also be bestowed with more energy by wizards but when depleted then the item will only gain 1 charge, and only one per day. == WAND type name "wand" v0 - v1 - v2 - v3 - v4 - v5 - max charges v6 - charges v7 - Note: Use 'zap' for wand. == ORB type name "orb" v0 - v1 - v2 - v3 - v4 - v5 - max charges v6 - charges v7 - Note: Use 'tap' or 'rub' for orb. == STAFF type name "staff" v0 - v1 - v2 - v3 - v4 - v5 - max charges v6 - charges v7 - Note: Use 'brandish' for staff. == SCROLL type name "scroll" v0 - v1 - v2 - v3 - v4 - v5 - v6 - language v7 - Note: Use 'recite' for scroll. == POTION type name "potion" v0 - v1 - v2 - v3 - v4 - v5 - v6 - v7 - Note: Use 'drink' or 'quaff' for potion.