mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
Thi one determine amount of entries the gc stack will grow every time it
is too small to hold all objects. Too large value can waste mamory, too
small may cause many reallocations. Try to tune GC_start_size (see) and
then set GC_grow_delta to 5-10% of it.