mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
/*
....[@@@..[@@@..............[@.................. MUD++ is a written from
....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and
....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++.
....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing
....[@......[@..[@@@@@..[@@@@@.................. development project.  All 
................................................ contributions are welcome. 
....Copyright(C).1995.Melvin.Smith.............. Enjoy. 
------------------------------------------------------------------------------
Melvin Smith (aka Fusion)         msmith@hom.net
MUD++ development mailing list    mudpp@van.ml.org
------------------------------------------------------------------------------
iosock.cpp
*/

#include <unistd.h>
#include <sys/types.h>
#include <fcntl.h>
#include "config.h"
#include "socket.h"
#include "io.h"


void OutputSocket::flush()
{
	if ( ptr == buf )
		return;
	sock->write( buf, ptr - buf );
	ptr = buf;
}

void OutputSocket::largewrite( const void * x, size_t len )
{
	if ( ptr != buf )
		sock->write(buf, ptr - buf );
	sock->write((const char *)x, len );
	ptr = buf;
}