/* ....[@@@..[@@@..............[@.................. MUD++ is a written from ....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and ....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++. ....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing ....[@......[@..[@@@@@..[@@@@@.................. development project. All ................................................ contributions are welcome. ....Copyright(C).1995.Melvin.Smith.............. Enjoy. ------------------------------------------------------------------------------ Melvin Smith (aka Fusion) msmith@hom.net MUD++ development mailing list mudpp@van.ml.org ------------------------------------------------------------------------------ garbcoll.h */ #ifndef _GARBCOLL_H #define _GARBCOLL_H #define GARBAGE_COLLECTOR_DEBUG 1 class VMObject; // Fusion - leave this naming scheme, as I will move to OO gc in future // for now it is more like GC::init() etc - Artur extern bool gc_working_now; void GC_init(); void GC_register(VMObject * ); int GC_getStackSize(); int GC_getFreeCount(); #endif