mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
/* 
....[@@@..[@@@..............[@.................. MUD++ is a written from
....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and
....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++.
....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing
....[@......[@..[@@@@@..[@@@@@.................. development project.  All 
................................................ contributions are welcome. 
....Copyright(C).1995.Melvin.Smith.............. Enjoy. 
------------------------------------------------------------------------------
Melvin Smith (aka Fusion)         msmith@hom.net 
MUD++ development mailing list    mudpp@van.ml.org
------------------------------------------------------------------------------
screen.h
*/

//  Extended character codes


#define BLACK    "\x1B[0;30m" 
#define RED      "\x1B[0;31m"
#define GREEN    "\x1B[0;32m"
#define YELLOW   "\x1B[0;33m"
#define BLUE     "\x1B[0;34m"
#define PURPLE   "\x1B[0;35m"
#define CYAN     "\x1B[0;36m"
#define WHITE    "\x1B[0;37m"

#define GREY     "\x1B[1;30m" 
#define BRED     "\x1B[1;31m"
#define BGREEN   "\x1B[1;32m"
#define BYELLOW  "\x1B[1;33m"
#define BBLUE    "\x1B[1;34m"
#define BPURPLE  "\x1B[1;35m"
#define BCYAN    "\x1B[1;36m"
#define BWHITE   "\x1B[1;37m"

#define NTEXT    "\x1B[0m"
#define NORMAL   "\x1B[0m"
#define BOLD     "\x1B[1m"
#define FLASH    "\x1B[5m"
#define CLRSCR   "\x1B[2J"
#define ERASE    "\x1B[K"
#define HOME     "\x1B[H"
#define INVERSE  "\x1B[7m"
#define CLREOL   "\x1B[K"
#define CLRCEOL  "\x1B[0K"
#define WINDOW( t, b ) "\x1B[%d;%dr;2J", t, b
#define CURS_UP( x )	"\x1B[%dA", x
#define CURS_DOWN( x )	"\x1B[%dB", x
#define CURS_RIGHT( x )	"\x1B[%dC", x
#define CURS_LEFT( x )	"\x1B[%dD", x
#define CURS_POS( x, y ) "\x1B[%d;%dH", y, x